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https://github.com/ChocoTaco1/TacoServer.git
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Bug fixes and updates
Fixed a bug where gameOver was being overridden twice. The bulk of GetCounts only runs during teamchange events.
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26586036bf
commit
330d4e4b51
3 changed files with 66 additions and 62 deletions
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@ -10,6 +10,7 @@ function CreateServer(%mission, %missionType)
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parent::CreateServer(%mission, %missionType);
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//Start
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//Call for a GetTeamCount update
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ResetClientChangedTeams();
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GetTeamCounts( %game, %client, %respawn );
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}
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@ -26,16 +27,11 @@ function GetTeamCounts( %game, %client, %respawn )
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deactivatePackage(StartTeamCounts);
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}
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//echo ("Clientgroup " @ ClientGroup.getCount());
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//echo ("$PlayerCount[0] " @ $PlayerCount[0]);
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//echo ("$PlayerCount[1] " @ $PlayerCount[1]);
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//echo ("$PlayerCount[2] " @ $PlayerCount[2]);
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//echo ("client.team " @ %client.team);
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//Team Count code by Keen
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$PlayerCount[0] = 0;
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$PlayerCount[1] = 0;
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$PlayerCount[2] = 0;
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if($GetCountsClientTeamChange && $countdownStarted && $MatchStarted) {
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//Team Count code by Keen
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$PlayerCount[0] = 0;
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$PlayerCount[1] = 0;
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$PlayerCount[2] = 0;
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for(%i = 0; %i < ClientGroup.getCount(); %i++)
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{
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@ -45,48 +41,53 @@ function GetTeamCounts( %game, %client, %respawn )
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$PlayerCount[%client.team]++;
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}
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//echo ("Clientgroup " @ ClientGroup.getCount());
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//echo ("$PlayerCount[0] " @ $PlayerCount[0]);
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//echo ("$PlayerCount[1] " @ $PlayerCount[1]);
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//echo ("$PlayerCount[2] " @ $PlayerCount[2]);
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//echo ("client.team " @ %client.team);
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//Other variables
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//Amount of players on teams
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$TotalTeamPlayerCount = $PlayerCount[1] + $PlayerCount[2];
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//Amount of all players including observers
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$AllPlayerCount = $PlayerCount[1] + $PlayerCount[2] + $PlayerCount[0];
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//Call Team Balance Notify
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//Make sure it's CTF Mode
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if($CurrentMissionType $= "CTF" && $TotalTeamPlayerCount !$= 0 && $countdownStarted $= true && $MatchStarted $= true) {
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TeamBalanceNotify::AtSpawn( %game, %client, %respawn );
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//Start Base Rape Notify
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//Make sure it's CTF Mode
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if($CurrentMissionType $= "CTF") {
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PlayerNotify::AtSpawn( %game, %client, %respawn );
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}
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//Call Team Balance Notify
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//Make sure it's CTF Mode
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if($CurrentMissionType $= "CTF" && $TotalTeamPlayerCount !$= 0) {
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TeamBalanceNotify::AtSpawn( %game, %client, %respawn );
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}
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if($CurrentMissionType $= "sctf" && $TotalTeamPlayerCount !$= 0) {
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TeamBalanceNotify::AtSpawn( %game, %client, %respawn );
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}
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//AntiCloak Start
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//if($CurrentMissionType $= "CTF") {
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//ActivateAntiCloak ();
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//}
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$GetCountsClientTeamChange = false;
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}
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if($CurrentMissionType $= "sctf" && $TotalTeamPlayerCount !$= 0 && $countdownStarted $= true && $MatchStarted $= true) {
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TeamBalanceNotify::AtSpawn( %game, %client, %respawn );
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}
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//Start Base Rape Notify
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//Make sure it's CTF Mode
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if($CurrentMissionType $= "CTF" && $countdownStarted $= true && $MatchStarted $= true) {
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PlayerNotify::AtSpawn( %game, %client, %respawn );
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}
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//AntiCloak Start
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//if($CurrentMissionType $= "CTF") {
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//ActivateAntiCloak ();
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//}
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//Call itself again. Every 5 seconds.
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schedule(5000, 0, "GetTeamCounts");
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}
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//For instant Calls for an update
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//function QuickTeamCounts( %game, %client, %respawn )
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//{
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//Team Count code by Keen
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//$PlayerCount[0] = 0;
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//$PlayerCount[1] = 0;
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//$PlayerCount[2] = 0;
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//for(%i = 0; %i < ClientGroup.getCount(); %i++)
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//{
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//%client = ClientGroup.getObject(%i);
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//if(!%client.isAIControlled())
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//$PlayerCount[%client.team]++;
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//}
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//}
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//Run at DefaultGame::clientJoinTeam, DefaultGame::clientChangeTeam, DefaultGame::assignClientTeam in evo defaultgame.ovl
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//Also Run at DefaultGame::onClientEnterObserverMode, DefaultGame::AIChangeTeam, DefaultGame::onClientLeaveGame, DefaultGame::forceObserver in evo defaultgame.ovl
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//And finally GameConnection::onConnect in evo server.ovl
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//Added so the bulk of GetCounts doesnt run when it doesnt need to causing unnecessary latency that may or may not have existed, but probably is good practice.
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//GetCounts still runs every 5 seconds as it did, but whether or not someone has changed teams, joined obs, left, etc etc will decide whether or not the bulk of it runs.
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function ResetClientChangedTeams() {
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//Let GetTeamCounts run if there is a Teamchange.
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$GetCountsClientTeamChange = true;
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}
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@ -59,29 +59,19 @@ function TeamBalanceNotify::AtSpawn( %game, %client, %respawn )
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}
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}
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//Called in evo in CTFGame.ovl
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//Called in CTFGame::flagCap in evo CTFGame.ovl
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//Allows for another unbalanced notification everytime the flag is capped.
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function ResetUnbalancedNotifyPerCap()
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{
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$TeamBalanceNotifyCount = 0;
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$StatsBalanceCount = 0;
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}
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//Start and Reset Notify
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package TeamCountNotify {
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//Reset Notify
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function DefaultGame::gameOver( %game ) {
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//Call default function
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parent::gameOver( %game );
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//Reset Notify at defaultgame::gameOver in evo defaultgame.ovl
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function ResetTeamBalanceNotifyGameOver( %game ) {
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//Reset TeamBalance Variables
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$BalancedCount = -1;
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$TeamBalanceNotifyCount = -1;
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$StatsBalanceCount = -1;
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}
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};
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// Prevent package from being activated if it is already
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if (!isActivePackage(TeamCountNotify))
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activatePackage(TeamCountNotify);
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