From 2fe441f4210eb56d0ca03db933a20e517dcb7c94 Mon Sep 17 00:00:00 2001 From: ChocoTaco Date: Tue, 30 Oct 2018 23:50:50 -0400 Subject: [PATCH] Turned flag-updater back down --- CTFGame.cs | 2 +- SCtFGame.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/CTFGame.cs b/CTFGame.cs index ce66ec0..4b0b84b 100644 --- a/CTFGame.cs +++ b/CTFGame.cs @@ -520,7 +520,7 @@ function CTFGame::playerLostFlagTarget(%game, %player) function CTFGame::updateFlagTransform(%game, %flag) { %flag.setTransform(%flag.getTransform()); - %game.updateFlagThread[%flag] = %game.schedule(50, "updateFlagTransform", %flag); + %game.updateFlagThread[%flag] = %game.schedule(100, "updateFlagTransform", %flag); } //---------------------------------------------------------------------------------------- diff --git a/SCtFGame.cs b/SCtFGame.cs index b12f18f..e833d86 100644 --- a/SCtFGame.cs +++ b/SCtFGame.cs @@ -678,7 +678,7 @@ function SCtFGame::playerLostFlagTarget(%game, %player) function SCtFGame::updateFlagTransform(%game, %flag) { %flag.setTransform(%flag.getTransform()); - %game.updateFlagThread[%flag] = %game.schedule(50, "updateFlagTransform", %flag); + %game.updateFlagThread[%flag] = %game.schedule(100, "updateFlagTransform", %flag); } function SCtFGame::playerDroppedFlag(%game, %player)