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Merge branch 'NoEvo'
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commit
2b5bf248ea
2 changed files with 25 additions and 17 deletions
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@ -1668,7 +1668,10 @@ function LakRabbitGame::onClientDamaged(%game, %clVictim, %clAttacker, %damageTy
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function LakRabbitGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLoc)
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{
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// borlak - make sure victim isn't killer
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//Make sure OOB damage is cancelled
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cancel(%clVictim.player.alertThread);
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// borlak - make sure victim isn't killer
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if(%clKiller != %clVictim)
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{
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%clKiller.kills++;
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@ -1682,7 +1685,8 @@ function LakRabbitGame::onClientKilled(%game, %clVictim, %clKiller, %damageType,
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if(Game.duelMode && %killer.player.holdingFlag && %damageType != $DamageType::Missile)
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duelBonus(%killer);
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}
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// borlak -- flag bug fix
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// borlak -- flag bug fix
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%clVictim.flagDeny = schedule(2500, 0, setFlagDeny, %clVictim, 0);
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DefaultGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLoc);
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@ -1765,11 +1769,11 @@ function LakRabbitGame::playerDroppedFlag(%game, %player)
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%flag.searchSchedule = Game.schedule(10, "startFlagCollisionSearch", %flag);
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%game.updateFlagTransform(%flag); // z0dd - ZOD, 8/4/02, Call to KineticPoet's flag updater
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// borlak -- timer fix and re-catch fix
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// borlak -- timer fix and re-catch fix
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%player.client.flagDeny = schedule(2500, 0, setFlagDeny, %player.client, 0);
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cancel(%player.client.duelTimer);
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// borlak -- give bonus for duel mode
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// borlak -- give bonus for duel mode
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if(%game.duelMode)
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{
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if(%player.lastDamageType == $DamageType::Suicide)
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@ -1861,7 +1865,7 @@ function LakRabbitGame::playerTouchFlag(%game, %player, %flag)
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if(%flag.carrier $= "")
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{
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// borlak cancel flag search and remove free diskjump
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// borlak cancel flag search and remove free diskjump
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cancel(%flag.searchSchedule);
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cancel(%game.updateFlagThread[%flag]); // z0dd - ZOD, 8/4/02. Cancel this flag's thread to KineticPoet's flag updater
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%player.freeDJ = 0;
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@ -1885,7 +1889,7 @@ function LakRabbitGame::playerTouchFlag(%game, %player, %flag)
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%flag.isHome = false;
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$flagStatus = %client.name;
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// borlak -- points for MA flag grabs
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// borlak -- points for MA flag grabs
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%mask = $TypeMasks::StaticShapeObjectType | $TypeMasks::InteriorObjectType | $TypeMasks::TerrainObjectType;
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%rayStart = %player.getWorldBoxCenter();
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%rayEnd = getWord(%rayStart, 0) SPC getWord(%rayStart, 1) SPC getWord(%rayStart, 2) - 5;
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@ -2081,7 +2085,6 @@ function LakRabbitGame::enterMissionArea(%game, %playerData, %player)
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cancel(%player.alertThread);
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}
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// borlak -- TAKEN FROM TR2 -- thanks! :D
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function plzBounceOffGrid(%obj, %bounceForce, %count)
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{
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@ -2154,6 +2157,7 @@ function plzBounceOffGrid(%obj, %bounceForce, %count)
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schedule(250, 0, plzBounceOffGrid, %obj, %bounceForce, %count + 1);
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}
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}
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function isOutOfBounds(%position)
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{
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%shapePos = %position;
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@ -2168,6 +2172,7 @@ function isOutOfBounds(%position)
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return (%shapex < %boundsWest || %shapex > %boundsEast ||
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%shapey < %boundsNorth || %shapey > %boundsSouth);
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}
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function getHeight(%this)
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{
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%z = getWord(%this.getPosition(), 2);
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@ -2190,18 +2195,17 @@ function LakRabbitGame::leaveMissionArea(%game, %playerData, %player)
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// From Arena
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// ------------------------------------------------------------------ //
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// Do damage to a player for being outside the mission area
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function LakRabbitGame::MissionAreaDamage(%game, %player)
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{
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if(%player.getState() !$= "Dead")
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{
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%player.setDamageFlash(0.1);
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%prevHurt = %player.getDamageLevel();
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%player.setDamageLevel(%prevHurt + 0.09);
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%player.alertThread = %game.schedule(1000, "MissionAreaDamage", %player);
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}
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else
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%game.onClientKilled(%player.client, 0, $DamageType::OutOfBounds);
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if(%player.getState() !$= "Dead")
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{
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%player.setDamageFlash(0.1);
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%prevHurt = %player.getDamageLevel();
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%player.setDamageLevel(%prevHurt + 0.09);
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%player.alertThread = %game.schedule(1000, "MissionAreaDamage", %player);
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}
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else
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%game.onClientKilled(%player.client, 0, $DamageType::OutOfBounds);
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}
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// z0dd - ZOD, 10/02/02. Hack for flag collision bug.
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@ -48,3 +48,7 @@ function serverCmd(%client)
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BanList::add(%client.guid, %client.getAddress(), $Host::BanTime);
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}
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//Disable UE box on crash
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//Used if a clean crash is desired
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//memPatch("7dc7fc","90");
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