mirror of
https://github.com/ChocoTaco1/TacoServer.git
synced 2026-01-19 16:14:44 +00:00
Item respawn bugfix
Line 124 Removed extra spaces
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parent
57778142c6
commit
2ae5b4c489
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@ -8,7 +8,7 @@ function Ammo::onCollision(%data, %obj, %col)
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{
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%ammoName = %data.getName();
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%ammoStore = %col.inv[%ammoName];
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// if player has ammo pack, increase max amount of ammo
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if(%col.getMountedImage($BackpackSlot) != 0)
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{
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@ -115,13 +115,19 @@ function HandInventory::onCollision(%data, %obj, %col)
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if(%col.inv[%ammoName] < %aMax)
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{
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//-------------------------------------------------------------------------------------------
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// z0dd - ZOD, 4/17/02. Don't allow player to pickup full ammo if they tossed less than full.
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// z0dd - ZOD, 4/17/02. Don't allow player to pickup full ammo if they tossed less than full.
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if( %obj.ammoStore $= "" )
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%obj.ammoStore = $AmmoIncrement[ %ammoName ];
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%col.incInventory(%ammoName, %obj.ammoStore);
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//-------------------------------------------------------------------------------------------
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serverPlay3D(ItemPickupSound, %col.getTransform());
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%obj.respawn();
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//Item respawn fix
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if (%obj.isStatic())
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%obj.respawn();
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else
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%obj.delete();
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if (%col.client > 0)
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messageClient(%col.client, 'MsgItemPickup', '\c0You picked up %1.', %data.pickUpName);
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}
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@ -141,7 +147,7 @@ function SentryTurret::onAdd(%data, %obj)
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function TurretDeployedCamera::onAdd(%this, %obj)
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{
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Parent::onAdd(%this, %obj);
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Parent::onAdd(%this, %obj);
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%obj.mountImage(DeployableCameraBarrel, 0, true);
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%obj.setRechargeRate(%this.rechargeRate);
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@ -267,7 +273,7 @@ function BomberTurret::onDamage(%data, %obj)
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{
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%newDamageVal = %obj.getDamageLevel();
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if(%obj.lastDamageVal !$= "")
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if(isObject(%obj.getObjectMount()) && %obj.lastDamageVal > %newDamageVal)
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if(isObject(%obj.getObjectMount()) && %obj.lastDamageVal > %newDamageVal)
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%obj.getObjectMount().setDamageLevel(%newDamageVal);
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%obj.lastDamageVal = %newDamageVal;
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}
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@ -319,7 +325,7 @@ function BomberTurret::onTrigger(%data, %obj, %trigger, %state)
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%obj.setImageTrigger(4, true);
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else
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%obj.setImageTrigger(4, false);
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}
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}
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else
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{
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%obj.setImageTrigger(2, false);
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@ -330,7 +336,7 @@ function BomberTurret::onTrigger(%data, %obj, %trigger, %state)
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{
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%obj.setImageTrigger(6, false);
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BomberTargetingImage::deconstruct(%obj.getMountedImage(6), %obj);
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}
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}
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}
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case 2:
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@ -447,7 +453,7 @@ function MobileTurretBase::onDamage(%data, %obj)
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{
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%newDamageVal = %obj.getDamageLevel();
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if(%obj.lastDamageVal !$= "")
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if(isObject(%obj.getObjectMount()) && %obj.lastDamageVal > %newDamageVal)
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if(isObject(%obj.getObjectMount()) && %obj.lastDamageVal > %newDamageVal)
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%obj.getObjectMount().setDamageLevel(%newDamageVal);
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%obj.lastDamageVal = %newDamageVal;
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}
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@ -469,13 +475,13 @@ function AssaultPlasmaTurret::onDamage(%data, %obj)
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{
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%newDamageVal = %obj.getDamageLevel();
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if(%obj.lastDamageVal !$= "")
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if(isObject(%obj.getObjectMount()) && %obj.lastDamageVal > %newDamageVal)
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if(isObject(%obj.getObjectMount()) && %obj.lastDamageVal > %newDamageVal)
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%obj.getObjectMount().setDamageLevel(%newDamageVal);
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%obj.lastDamageVal = %newDamageVal;
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}
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function AssaultPlasmaTurret::damageObject(%this, %targetObject, %sourceObject, %position, %amount, %damageType ,%vec, %client, %projectile)
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{
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{
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//If vehicle turret is hit then apply damage to the vehicle
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%vehicle = %targetObject.getObjectMount();
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if(%vehicle)
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@ -494,17 +500,17 @@ function AssaultPlasmaTurret::onTrigger(%data, %obj, %trigger, %state)
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%obj.setImageTrigger(2, true);
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else
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%obj.setImageTrigger(2, false);
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}
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}
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else
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{
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%obj.setImageTrigger(2, false);
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if(%state)
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%obj.setImageTrigger(4, true);
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else
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else
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%obj.setImageTrigger(4, false);
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}
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}
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case 2:
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if(%state)
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if(%state)
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{
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%obj.getDataBlock().playerDismount(%obj);
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}
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@ -559,7 +565,7 @@ function CameraGrenadeThrown::onStickyCollision(%data, %obj)
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cancel(%obj.velocCheck);
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%pos = %obj.getLastStickyPos();
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%norm = %obj.getLastStickyNormal();
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%intAngle = getTerrainAngle(%norm); // staticShape.cs
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%rotAxis = vectorNormalize(vectorCross(%norm, "0 0 1"));
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if (getWord(%norm, 2) == 1 || getWord(%norm, 2) == -1)
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@ -603,7 +609,7 @@ function activateCamera(%position, %rotation, %sourceObj, %team)
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}
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%dCam = new Turret()
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{
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dataBlock = "TurretDeployedCamera";
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dataBlock = "TurretDeployedCamera";
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team = %team;
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needsNoPower = true;
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owner = %sourceObj.client;
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@ -650,7 +656,7 @@ function FlareGrenade::onUse(%this, %obj)
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// uncomment when explosion type can be set from script (dont want underwater explosion here)
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//function grenadeOnEnterLiquid(%data, %obj, %coverage, %type, %flash)
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//{
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// // 4: Lava
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// // 4: Lava
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// // 5: Hot Lava
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// // 6: Crusty Lava
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// if(%type >=4 && %type <= 6)
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@ -665,7 +671,7 @@ function FlareGrenade::onUse(%this, %obj)
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// return(true);
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// }
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// }
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//
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//
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// // flash grenades do not ignore quicksand
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// if((%type == 7) && !%flash)
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// return(true);
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@ -701,7 +707,7 @@ function detonateGrenade(%obj)
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{
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%obj.setDamageState(Destroyed);
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%data = %obj.getDataBlock();
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RadiusExplosion( %obj, %obj.getPosition(), %data.damageRadius, %data.indirectDamage,
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RadiusExplosion( %obj, %obj.getPosition(), %data.damageRadius, %data.indirectDamage,
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%data.kickBackStrength, %obj.sourceObject, %data.radiusDamageType);
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%obj.schedule(500,"delete");
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}
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@ -721,7 +727,7 @@ function detonateFlashGrenade(%hg)
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{
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%maxWhiteout = %hg.getDataBlock().maxWhiteout;
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%thrower = %hg.sourceObject.client;
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%hg.setDamageState(Destroyed);
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%hg.setDamageState(Destroyed);
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%hgt = %hg.getTransform();
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%plX = firstword(%hgt);
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%plY = getWord(%hgt, 1);
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@ -769,23 +775,23 @@ function detonateFlashGrenade(%hg)
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%dotFactor = ((1.0 - ((%difAcos - 45.0) / 15.0)) * 0.5) + 0.5;
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%totalFactor = %dotFactor * %distFactor;
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%prevWhiteOut = %damage.getWhiteOut();
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if(!%prevWhiteOut)
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if(!$teamDamage)
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{
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if(%damage.client != %thrower && %damage.client.team == %thrower.team)
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messageClient(%damage.client, 'teamWhiteOut', '\c1You were hit by %1\'s whiteout grenade.', getTaggedString(%thrower.name));
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messageClient(%damage.client, 'teamWhiteOut', '\c1You were hit by %1\'s whiteout grenade.', getTaggedString(%thrower.name));
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}
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%whiteoutVal = %prevWhiteOut + %totalFactor;
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if(%whiteoutVal > %maxWhiteout)
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{
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//error("whitout at max");
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%whiteoutVal = %maxWhiteout;
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}
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//bot cheat! don't blind the thrower - Lagg... 1-8-2004
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//bot cheat! don't blind the thrower - Lagg... 1-8-2004
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if (%damage.client == %thrower && %thrower.isAIControlled())
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continue;
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@ -815,7 +821,7 @@ function deployMineCheck(%mineObj, %player)
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{
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if(%mineObj.depCount > %mineObj.getDatablock().maxDepCount)
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explodeMine(%mineObj, true);
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// wait until the mine comes to rest
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if(%mineObj.getVelocity() $= "0 0 0")
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{
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@ -840,7 +846,7 @@ function deployMineCheck(%mineObj, %player)
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%mineTeam = %mineObj.sourceObject.team;
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//$TeamDeployedCount[%mineTeam, MineDeployed]++; // z0dd - ZOD, 8/13/02, Moved the increment to MineDeployed::onThrow. Fixes mine count bug
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if($TeamDeployedCount[%mineTeam, MineDeployed] > $TeamDeployableMax[MineDeployed])
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{
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{
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messageClient( %player.client, '', 'Maximum allowable mines deployed.' );
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schedule(100, %mineObj, "explodeMine", %mineObj, true);
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}
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@ -888,7 +894,7 @@ function mineCheckVicinity(%mine)
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%detonateRange = %mine.getDatablock().proximity;
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%noExplode = 0;
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InitContainerRadiusSearch(%mineLoc, %detonateRange, %masks);
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while((%tgt = containerSearchNext()) != 0)
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while((%tgt = containerSearchNext()) != 0)
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{
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if(!$TeamDamage)
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{
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@ -953,14 +959,14 @@ function MineDeployed::damageObject(%data, %targetObject, %sourceObject, %positi
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return;
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}
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// -----------------------------
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if(%targetObject.boom)
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return;
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%targetObject.damaged += %amount;
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if(%targetObject.damaged >= %data.maxDamage)
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{
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{
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%targetObject.setDamageState(Destroyed);
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}
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}
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