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https://github.com/ChocoTaco1/TacoServer.git
synced 2026-01-20 00:24:49 +00:00
Reverted
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dceea0853a
commit
229950cdcd
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@ -3,7 +3,7 @@
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//
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//Notifys the user if NoBase rape is on or off.
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function NBRStatusNotify( %game, %client, %respawn )
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function NBRStatusNotify( %game )
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{
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if( $CurrentMissionType $= "CTF" && $Host::EnableNoBaseRapeNotify && !$Host::TournamentMode && $Host::EvoNoBaseRapeEnabled )
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{
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@ -15,16 +15,7 @@ function NBRStatusNotify( %game, %client, %respawn )
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{
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if( $NoBaseRapeNotifyCount !$= 0 )
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{
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//Added so you dont get a sound first time every map.
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if( $NoBaseRapeNotifyFirst !$= 1)
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{
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messageAll('MsgNoBaseRapeNotify', '\c1No Base Rape: \c0Enabled.');
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$NoBaseRapeNotifyFirst = 1;
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}
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//Each corresponding time per map will get a sound.
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else
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messageAll('MsgNoBaseRapeNotify', '\c1No Base Rape: \c0Enabled.~wfx/misc/nexus_cap.wav');
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messageAll('MsgNoBaseRapeNotify', '\c1No Base Rape: \c0Enabled.');
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$NoBaseRapeNotifyCount = 0;
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}
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}
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@ -32,9 +23,7 @@ function NBRStatusNotify( %game, %client, %respawn )
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else if( $NoBaseRapeNotifyCount !$= 1 )
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{
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messageAll('MsgNoBaseRapeNotify', '\c1No Base Rape: \c0Disabled.~wfx/misc/diagnostic_on.wav');
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$NoBaseRapeNotifyCount = 1;
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$NoBaseRapeNotifyFirst = 1;
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}
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}
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}
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@ -44,7 +33,6 @@ function NBRStatusNotify( %game, %client, %respawn )
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function ResetNBRNotify()
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{
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$NoBaseRapeNotifyCount = -1;
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$NoBaseRapeNotifyFirst = -1;
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}
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//This function is at StaticShapeData::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType)
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@ -54,13 +42,11 @@ function NBRAssetSound( %game, %sourceObject )
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{
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%client = %sourceObject;
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//messageClient(%sourceObject.client, 'MsgNoBaseRapeNotify', '~wfx/misc/diagnostic_beep.wav');
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if( !%client.NBRAssetSoundMsgPlayed )
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{
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messageClient(%sourceObject.client, 'MsgNoBaseRapeNotify', '\c2No Base Rape is enabled until %1 players.', $Host::EvoNoBaseRapeClassicPlayerCount );
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%client.NBRAssetSoundMsgPlayed = true;
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//$NBRAssetSoundMsgPlayed = %sourceObject.client.NBRAssetSoundMsgPlayed;
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schedule(10000, 0, "ResetNBRAssetSound", %client );
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}
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}
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@ -68,7 +54,6 @@ function NBRAssetSound( %game, %sourceObject )
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//Cool down between messeges
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function ResetNBRAssetSound( %client )
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{
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//%sourceObject.client.NBRAssetSoundMsgPlayed = $NBRAssetSoundMsgPlayed;
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%client.NBRAssetSoundMsgPlayed = false;
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}
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