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Better echo
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1 changed files with 1 additions and 1 deletions
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@ -111,7 +111,7 @@ function DefaultGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, %
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//damageType 0: If someone switches to observer or disconnects
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//damageType 0: If someone switches to observer or disconnects
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if(%damageType !$= 0 && (CheckCanidate(%clVictim) || $Autobalance::UseAllMode || %fallback))
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if(%damageType !$= 0 && (CheckCanidate(%clVictim) || $Autobalance::UseAllMode || %fallback))
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{
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{
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echo("[Autobalance]" SPC %clVictim.nameBase @ " has been moved to Team " @ %otherTeam @ " for balancing. [AM:" @ $Autobalance::UseAllMode SPC "#BT:" @ $TeamRank[$BigTeam, count] SPC "FB:" @ %fallback @ "]");
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echo("[Autobalance]" SPC %clVictim.nameBase @ " has been moved to Team " @ %otherTeam @ " for balancing. [AM:" @ $Autobalance::UseAllMode SPC "#BT:" @ ($TeamRank[$BigTeam, count]-1) SPC "#OT:" @ ($TeamRank[%otherTeam, count]+1) SPC "FB:" @ %fallback @ "]");
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messageClient(%clVictim, 'MsgTeamBalanceNotify', '\c0You were switched to Team %1 for balancing.~wfx/powered/vehicle_screen_on.wav', $TeamName[%otherTeam]);
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messageClient(%clVictim, 'MsgTeamBalanceNotify', '\c0You were switched to Team %1 for balancing.~wfx/powered/vehicle_screen_on.wav', $TeamName[%otherTeam]);
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messageAllExcept(%clVictim, -1, 'MsgTeamBalanceNotify', '~wfx/powered/vehicle_screen_on.wav');
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messageAllExcept(%clVictim, -1, 'MsgTeamBalanceNotify', '~wfx/powered/vehicle_screen_on.wav');
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