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Corrected file structure
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30 changed files with 6 additions and 1700 deletions
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@ -1,77 +0,0 @@
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//Give the client a notification on the current state of balancing.
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//This function is in GetTeamCounts( %game, %client, %respawn ) GetTeamCounts.cs
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function TeamBalanceNotify::AtSpawn( %game, %client, %respawn )
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{
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//Call for a GetTeamCount update
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//GetTeamCounts( %game, %client, %respawn );
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//evoplayercount does not count yourself
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//variables
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//%balancedifference = 2; //player difference you want to allow before sending notifications between teams.
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//%Team1Difference = $PlayerCount[1] - $PlayerCount[2];
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//%Team2Difference = $PlayerCount[2] - $PlayerCount[1];
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//echo ("%Team1Difference " @ %Team1Difference);
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//echo ("%Team2Difference " @ %Team2Difference);
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//Are teams unbalanced?
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if( $PlayerCount[1] !$= $PlayerCount[2] ) {
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//Reset Balanced
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$BalancedCount = 0;
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if( ($PlayerCount[1] - $PlayerCount[2]) >= 2 || ($PlayerCount[2] - $PlayerCount[1]) >= 2 ) {
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//Has the client gotten the notification already
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if($TeamBalanceNotifyCount !$= 1) {
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//If unbalanced, send a notification. Will continue to send notifications until teams are balanced.
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messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced.');
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//Only get the notification once per spawn.
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$TeamBalanceNotifyCount = 1;
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//Reset Stat
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$StatsBalanceCount = 0;
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}
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}
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}
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else
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//If teams are balanced and teams dont equal 0.
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if( $PlayerCount[1] == $PlayerCount[2] && $TotalTeamPlayerCount !$= 0 ) {
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//Has the client gotten the notification already
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if($BalancedCount !$= 1) {
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//If balanced, send a notification.
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messageAll('MsgTeamBalanceNotify', '\c1Teams are balanced.');
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//Only get the balance notification once.
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$BalancedCount = 1;
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//Reset Unbalanced
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$TeamBalanceNotifyCount = 0;
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//Reset Stat
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$StatsBalanceCount = 0;
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}
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}
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//3 or more difference gets a count notify
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if( ($PlayerCount[1] - $PlayerCount[2]) >= 3 || ($PlayerCount[2] - $PlayerCount[1]) >= 3 ) {
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//Run it once
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if($StatsBalanceCount !$= 1) {
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messageAll('MsgTeamBalanceNotify', '\c1It is currently %1 vs %2 with %3 observers.', $PlayerCount[1], $PlayerCount[2], $PlayerCount[0] );
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$StatsBalanceCount = 1;
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}
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}
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}
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//Called in CTFGame::flagCap in evo CTFGame.ovl
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//Allows for another unbalanced notification everytime the flag is capped.
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function ResetUnbalancedNotifyPerCap()
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{
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$TeamBalanceNotifyCount = 0;
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$StatsBalanceCount = 0;
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}
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//Reset Notify at defaultgame::gameOver in evo defaultgame.ovl
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function ResetTeamBalanceNotifyGameOver( %game ) {
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//Reset TeamBalance Variables
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$BalancedCount = -1;
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$TeamBalanceNotifyCount = -1;
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$StatsBalanceCount = -1;
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}
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