diff --git a/Classic/scripts/autoexec/MissionTypeOptions.cs b/Classic/scripts/autoexec/MissionTypeOptions.cs index 4cc0454..c76b69a 100644 --- a/Classic/scripts/autoexec/MissionTypeOptions.cs +++ b/Classic/scripts/autoexec/MissionTypeOptions.cs @@ -45,10 +45,10 @@ function loadMissionStage2() //Tournament Mode specifics if($Host::TournamentMode) { - if(!$CurrentMissionType $= "LCTF") + if($CurrentMissionType $= "LCTF") //TimeLimit Always 20 minutes in LCTF Tourney Mode + $Host::TimeLimit = 20; + else $Host::TimeLimit = 30; //TimeLimit Always 30 minutes in Tourney Mode - else //LCTF 20 Minutes - $Host::TimeLimit = 20; //TimeLimit Always 20 minutes in LCTF Tourney Mode } else { diff --git a/Classic/scripts/autoexec/flagTunnelingFix.cs b/Classic/scripts/autoexec/flagTunnelingFix.cs index 6d669f6..e901d8e 100644 --- a/Classic/scripts/autoexec/flagTunnelingFix.cs +++ b/Classic/scripts/autoexec/flagTunnelingFix.cs @@ -34,7 +34,7 @@ $flagBoxSize = "0.796666 0.139717 2.46029"; //1 = new OBB method uses perfect box intersection //2 = AABB method but uses boundbox can make the player larger then it is given there direction //3 = AABB fixed sizes uses $playerSizeBox and $flagBoxSize to do the box checking -$boxCollision = 1;// off is the old AABB method aka the old method +$boxCollision = 0; // off is the old AABB method aka the old method package flagFix{ function ShapeBase::throwObject(%this,%obj){