diff --git a/Classic/scripts/server.cs b/Classic/scripts/server.cs index 354bd0a..f9ef39f 100644 --- a/Classic/scripts/server.cs +++ b/Classic/scripts/server.cs @@ -861,7 +861,7 @@ function GameConnection::onConnect( %client, %name, %raceGender, %skin, %voice, messageClient(%client, 'MsgClientJoin', "", %recipient.name, %recipient, - %recipient.target, + "", %recipient.isAIControlled(), %recipient.isAdmin, %recipient.isSuperAdmin, @@ -879,21 +879,21 @@ function GameConnection::onConnect( %client, %name, %raceGender, %skin, %voice, if ( $CurrentMissionType !$= "SinglePlayer" ) { // z0dd - ZOD, 5/08/04. Send message of any gameplay changes -// messageClient( %client, 'MsgClassic', 'Classic \c2Sniper Mod: \c3%1.', ($Host::ClassicLoadSniperChanges ? 'Enabled' : 'Disabled') ); -// messageClient( %client, 'MsgClassic', 'Classic \c2Missile Mod: \c3%1.', ($Host::ClassicLoadMissileChanges ? 'Enabled' : 'Disabled') ); -// messageClient( %client, 'MsgClassic', 'Classic \c2Mortar Mod: \c3%1.', ($Host::ClassicLoadMortarChanges ? 'Enabled' : 'Disabled') ); -// messageClient( %client, 'MsgClassic', 'Classic \c2Blaster Mod: \c3%1.', ($Host::ClassicLoadBlasterChanges ? 'Enabled' : 'Disabled') ); -// messageClient( %client, 'MsgClassic', 'Classic \c2Plasma Turret Mod: \c3%1.', ($Host::ClassicLoadPlasmaTurretChanges ? 'Enabled' : 'Disabled') ); -// messageClient( %client, 'MsgClassic', 'Classic \c2Player Mod: \c3%1.', ($Host::ClassicLoadPlayerChanges ? 'Enabled' : 'Disabled') ); -// messageClient( %client, 'MsgClassic', 'Classic \c2Havoc Mod: \c3%1.', ($Host::ClassicLoadHavocChanges ? 'Enabled' : 'Disabled') ); -// messageClient( %client, 'MsgClassic', 'Classic \c2Mine Mod: \c3%1.', ($Host::ClassicLoadMineChanges ? 'Enabled' : 'Disabled') ); -// messageClient( %client, 'MsgClassic', 'Classic \c2V-Ramming Mod: \c3%1.', ($Host::ClassicLoadVRamChanges ? 'Enabled' : 'Disabled') ); + //messageClient( %client, 'MsgClassic', 'Classic \c2Sniper Mod: \c3%1.', ($Host::ClassicLoadSniperChanges ? 'Enabled' : 'Disabled') ); + //messageClient( %client, 'MsgClassic', 'Classic \c2Missile Mod: \c3%1.', ($Host::ClassicLoadMissileChanges ? 'Enabled' : 'Disabled') ); + //messageClient( %client, 'MsgClassic', 'Classic \c2Mortar Mod: \c3%1.', ($Host::ClassicLoadMortarChanges ? 'Enabled' : 'Disabled') ); + //messageClient( %client, 'MsgClassic', 'Classic \c2Blaster Mod: \c3%1.', ($Host::ClassicLoadBlasterChanges ? 'Enabled' : 'Disabled') ); + //messageClient( %client, 'MsgClassic', 'Classic \c2Plasma Turret Mod: \c3%1.', ($Host::ClassicLoadPlasmaTurretChanges ? 'Enabled' : 'Disabled') ); + //messageClient( %client, 'MsgClassic', 'Classic \c2Player Mod: \c3%1.', ($Host::ClassicLoadPlayerChanges ? 'Enabled' : 'Disabled') ); + //messageClient( %client, 'MsgClassic', 'Classic \c2Havoc Mod: \c3%1.', ($Host::ClassicLoadHavocChanges ? 'Enabled' : 'Disabled') ); + //messageClient( %client, 'MsgClassic', 'Classic \c2Mine Mod: \c3%1.', ($Host::ClassicLoadMineChanges ? 'Enabled' : 'Disabled') ); + //messageClient( %client, 'MsgClassic', 'Classic \c2V-Ramming Mod: \c3%1.', ($Host::ClassicLoadVRamChanges ? 'Enabled' : 'Disabled') ); // z0dd - ZOD, 9/29/02. Removed T2 demo code from here messageClient(%client, 'MsgClientJoin', 'Welcome to Tribes2 %1.', %client.name, %client, - %client.target, + "", false, // isBot %client.isAdmin, %client.isSuperAdmin, @@ -904,7 +904,7 @@ function GameConnection::onConnect( %client, %name, %raceGender, %skin, %voice, messageAllExcept(%client, -1, 'MsgClientJoin', '\c1%1 joined the game.', %client.name, %client, - %client.target, + "", false, // isBot %client.isAdmin, %client.isSuperAdmin, @@ -1769,7 +1769,7 @@ function serverCmdSAD(%client, %password) //Update everyones client and put an SA by your name messageAll( 'MsgClientDrop', "", %client.name, %client); - messageAll('MsgClientJoin', "",%client.name, %client, %client.target,%client.isAIControlled(),%client.isAdmin,%client.isSuperAdmin,%client.isSmurf,%client.sendGuid); + messageAll('MsgClientJoin', "",%client.name, %client, "",%client.isAIControlled(),%client.isAdmin,%client.isSuperAdmin,%client.isSmurf,%client.sendGuid); messageAll('MsgClientJoinTeam', "", %client.name, %game.getTeamName(0), %client, %client.team ); } @@ -1790,7 +1790,7 @@ function serverCmdSAD(%client, %password) //Update everyones client and put an A by your name messageAll( 'MsgClientDrop', "", %client.name, %client); - messageAll('MsgClientJoin', "",%client.name, %client, %client.target,%client.isAIControlled(),%client.isAdmin,%client.isSuperAdmin,%client.isSmurf,%client.sendGuid); + messageAll('MsgClientJoin', "",%client.name, %client, "",%client.isAIControlled(),%client.isAdmin,%client.isSuperAdmin,%client.isSmurf,%client.sendGuid); messageAll('MsgClientJoinTeam', "", %client.name, %game.getTeamName(0), %client, %client.team ); } default: @@ -2575,7 +2575,7 @@ function serverCmdStripAdmin(%client, %admin) messageClient(%admin, 'MsgStripAdminPlayer', 'You have stripped yourself of admin privledges.'); adminLog(%client, " stripped admin from " @ %admin.nameBase); messageAll('MsgClientDrop', "", %client.name, %client); - messageAll('MsgClientJoin', "",%client.name, %client, %client.target,%client.isAIControlled(),%client.isAdmin,%client.isSuperAdmin,%client.isSmurf,%client.sendGuid); + messageAll('MsgClientJoin', "",%client.name, %client, "",%client.isAIControlled(),%client.isAdmin,%client.isSuperAdmin,%client.isSmurf,%client.sendGuid); messageAll('MsgClientJoinTeam', "", %client.name, %game.getTeamName(0), %client, %client.team ); return; } @@ -2587,7 +2587,7 @@ function serverCmdStripAdmin(%client, %admin) %admin.isSuperAdmin = 0; adminLog(%client, " stripped admin from " @ %admin.nameBase); messageAll( 'MsgClientDrop', "", %client.name, %client); - messageAll('MsgClientJoin', "",%client.name, %client, %client.target,%client.isAIControlled(),%client.isAdmin,%client.isSuperAdmin,%client.isSmurf,%client.sendGuid); + messageAll('MsgClientJoin', "",%client.name, %client, "",%client.isAIControlled(),%client.isAdmin,%client.isSuperAdmin,%client.isSmurf,%client.sendGuid); messageAll('MsgClientJoinTeam', "", %client.name, %game.getTeamName(0), %client, %client.team ); } else