From 0eb383af7c853c6029c34cfc194787feba678a93 Mon Sep 17 00:00:00 2001 From: ChocoTaco Date: Wed, 6 Nov 2019 11:21:22 -0500 Subject: [PATCH] Update zDarkTigerStats.cs Updates from DarkTiger Code reduction and various other tweaks. --- Classic/scripts/autoexec/zDarkTigerStats.cs | 2750 +++++-------------- 1 file changed, 665 insertions(+), 2085 deletions(-) diff --git a/Classic/scripts/autoexec/zDarkTigerStats.cs b/Classic/scripts/autoexec/zDarkTigerStats.cs index 0c253e6..8650b1d 100644 --- a/Classic/scripts/autoexec/zDarkTigerStats.cs +++ b/Classic/scripts/autoexec/zDarkTigerStats.cs @@ -7,44 +7,53 @@ // Version 1.0 - initial release // // Version 2.0 - code refactor/optimizing/fixes // // Version 3.0 - DM LCTF // +// Version 4.0 - code refactor/optimizing/fixes // ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// ChangeLog ******************************************************************************************************** +// Version 4.0 - +// *Removed most redundant/repeating code +// *Menus - removed redundant menus +// *Global arrays - reorganized to get rid of repeating field values +// *Save Load - removed unused functions from the load/save fast methods +// *Stats - condensed the stats handling code by 50% +// *Fixed bug with saving weapon stats after a person has left +// *Removed $dtStats::fullGames, as it was not necessary because $dtStats::fgPercentage gives the same level of control +// *Null GUID protection, just to prevent garbage or null data +// + //-----------Settings------------ $dtStats::viewSelf = 0; //Only self client can see his own stats, any stat, unless admin -//number of games to gather a running average, i would not make this too big of a number as its alot of data load/save +//number of games to gather a running average, i would not make this too big of a number as its a lot of data to load/save $dtStats::MaxNumOfGames = 10; //set to 1 for the averaging to skip over zeros for example 0 0 1 2 0 4 0 it would only add 1 2 4 and divide by 3 $dtStats::skipZeros = 1; -$dtStats::Enable = 1; //a way to disable the stats system with out haveing to remove it -// Set to 1 for it to collect stats only on full games, the first game is ignored becuase its the game the player joined in at unless they meet the percentage requirement -//With it off it records all even after the player has left it will save -$dtStats::fullGames["CTFGame"] = 1; +$dtStats::Enable = 1; //disable stats system restart required; + //if they are here for 75% of the game, count it as a full game, this percentage is calc from time and score limit $dtStats::fgPercentage["CTFGame"] = 25; //0 score based, 1 time based, 2 the closer one to finishing the game, 3 mix avg $dtStats::fgPercentageType["CTFGame"] = 0; -$dtStats::fullGames["LakRabbitGame"] = 1; $dtStats::fgPercentage["LakRabbitGame"] = 25; $dtStats::fgPercentageType["LakRabbitGame"] = 0; -$dtStats::fullGames["DMGame"] = 1; $dtStats::fgPercentage["DMGame"] = 25; $dtStats::fgPercentageType["DMGame"] = 0; //LCTF -$dtStats::fullGames["SCtFGame"] = 1; -$dtStats::fgPercentage["SCtFGame"] = 25; +$dtStats::fgPercentage["SCtFGame"] =25; $dtStats::fgPercentageType["SCtFGame"] = 0; -$dtStats::returnToMenuTimer = (30*1000)*1;// 1 min after not making an action reset +$dtStats::returnToMenuTimer = (30*1000);// 30 sec min after not making an action reset + //Set to 1 when your makeing changes to the menu so you can see them update live note the refresh rate is like 2-4 secs -//just make your edit and exec("scripts/autoexec/stats.cs"); to re exec it and it should apply +//edit and exec("scripts/autoexec/stats.cs"); to see changes $dtStats::enableRefresh = 0; -$dtStats::slowLoadTime = 500;// lets just load that slowly -$dtStats::slowSaveTime = 100; +$dtStats::slowLoadTime = 250;// lets just load that slowly +$dtStats::slowSaveTime = 64; //debug //$pref::NoClearConsole = 1; @@ -90,9 +99,8 @@ $dtStats::slowSaveTime = 100; //
Forced line break. /////////////////////////////////////////////////////////////////////////////// -// CTF // +// CTF /////////////////////////////////////////////////////////////////////////////// -//Game type values out of CTFGame.cs $dtCTF = 0; $dtStats::fieldValue[$dtCTF++,"CTFGame"] = "kills"; $dtStats::fieldValue[$dtCTF++,"CTFGame"] = "deaths"; @@ -112,168 +120,8 @@ $dtStats::fieldValue[$dtCTF++,"CTFGame"] = "defenseScore"; $dtStats::fieldValue[$dtCTF++,"CTFGame"] = "offenseScore"; $dtStats::fieldValue[$dtCTF++,"CTFGame"] = "flagDefends"; -//Values in this script - keep this one as is, -//Then this can be copied from to setup other game types then one can trimed back the game the other game types - - -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "winCount"; +$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "winCount"; // in this script only $dtStats::fieldValue[$dtCTF++,"CTFGame"] = "lossCount"; - -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "cgKills"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "cgDeaths"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "discKills"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "discDeaths"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "grenadeKills"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "grenadeDeaths"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "laserKills"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "laserDeaths"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "mortarKills"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "mortarDeaths"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "missileKills"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "missileDeaths"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "shockLanceKills"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "shockLanceDeaths"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "plasmaKills"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "plasmaDeaths"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "blasterKills"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "blasterDeaths"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "elfKills"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "elfDeaths"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "mineKills"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "mineDeaths"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "explosionKills"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "explosionDeaths"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "impactKills"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "impactDeaths"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "groundKills"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "groundDeaths"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "turretKills"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "turretDeaths"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "plasmaTurretKills"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "plasmaTurretDeaths"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "aaTurretKills"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "aaTurretDeaths"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "elfTurretKills"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "elfTurretDeaths"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "mortarTurretKills"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "mortarTurretDeaths"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "missileTurretKills"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "missileTurretDeaths"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "indoorDepTurretKills"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "indoorDepTurretDeaths"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "outdoorDepTurretKills"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "outdoorDepTurretDeaths"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "sentryTurretKills"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "sentryTurretDeaths"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "outOfBoundKills"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "outOfBoundDeaths"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "lavaKills"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "lavaDeaths"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "shrikeBlasterKills"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "shrikeBlasterDeaths"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "bellyTurretKills"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "bellyTurretDeaths"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "bomberBombsKills"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "bomberBombsDeaths"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "tankChaingunKills"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "tankChaingunDeaths"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "tankMortarKills"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "tankMortarDeaths"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "satchelChargeKills"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "satchelChargeDeaths"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "mpbMissileKills"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "mpbMissileDeaths"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "lightningKills"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "lightningDeaths"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "vehicleSpawnKills"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "vehicleSpawnDeaths"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "forceFieldPowerUpKills"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "forceFieldPowerUpDeaths"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "crashKills"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "crashDeaths"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "waterKills"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "waterDeaths"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "nexusCampingKills"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "nexusCampingDeaths"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "unknownKill"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "unknownDeaths"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "cgDmg"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "cgDirectHits"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "cgDmgTaken"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "discDmg"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "discDirectHits"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "discDmgTaken"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "grenadeDmg"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "grenadeDirectHits"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "grenadeDmgTaken"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "laserDmg"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "laserDirectHits"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "laserDmgTaken"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "mortarDmg"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "mortarDirectHits"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "mortarDmgTaken"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "missileDmg"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "missileDirectHits"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "missileDmgTaken"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "shockLanceDmg"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "shockLanceDirectHits"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "shockLanceDmgTaken"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "plasmaDmg"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "plasmaDirectHits"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "plasmaDmgTaken"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "blasterDmg"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "blasterDirectHits"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "blasterDmgTaken"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "elfDmg"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "elfDirectHits"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "elfDmgTaken"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "unknownDmg"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "unknownDirectHits"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "unknownDmgTaken"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "cgInDmg"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "cgIndirectHits"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "cgInDmgTaken"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "discInDmg"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "discIndirectHits"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "discInDmgTaken"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "grenadeInDmg"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "grenadeIndirectHits"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "grenadeInDmgTaken"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "laserInDmg"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "laserIndirectHits"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "laserInDmgTaken"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "mortarInDmg"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "mortarIndirectHits"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "mortarInDmgTaken"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "missileInDmg"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "missileIndirectHits"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "missileInDmgTaken"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "shockLanceInDmg"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "shockLanceIndirectHits"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "shockLanceInDmgTaken"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "plasmaInDmg"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "plasmaIndirectHits"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "plasmaInDmgTaken"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "blasterInDmg"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "blasterIndirectHits"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "blasterInDmgTaken"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "elfInDmg"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "elfIndirectHits"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "elfInDmgTaken"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "unknownInDmg"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "unknownIndirectHits"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "unknownInDmgTaken"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "cgShotsFired"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "discShotsFired"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "grenadeShotsFired"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "laserShotsFired"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "mortarShotsFired"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "missileShotsFired"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "shockLanceShotsFired"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "plasmaShotsFired"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "blasterShotsFired"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "elfShotsFired"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "unknownShotsFired"; $dtStats::fieldCount["CTFGame"] = $dtCTF; /////////////////////////////////////////////////////////////////////////////// // LakRabbit // @@ -299,268 +147,21 @@ $dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "totalShocks"; $dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "minePlusDisc"; $dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "MidairflagGrabs"; $dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "MidairflagGrabPoints"; - -//Values in this script -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "cgKills"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "cgDeaths"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "discKills"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "discDeaths"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "grenadeKills"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "grenadeDeaths"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "laserKills"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "laserDeaths"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "mortarKills"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "mortarDeaths"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "missileKills"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "missileDeaths"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "shockLanceKills"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "shockLanceDeaths"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "plasmaKills"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "plasmaDeaths"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "blasterKills"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "blasterDeaths"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "elfKills"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "elfDeaths"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "mineKills"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "mineDeaths"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "explosionKills"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "explosionDeaths"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "impactKills"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "impactDeaths"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "groundKills"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "groundDeaths"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "outOfBoundKills"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "outOfBoundDeaths"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "lavaKills"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "lavaDeaths"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "satchelChargeKills"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "satchelChargeDeaths"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "lightningKills"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "lightningDeaths"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "forceFieldPowerUpKills"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "forceFieldPowerUpDeaths"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "waterKills"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "waterDeaths"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "nexusCampingKills"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "nexusCampingDeaths"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "unknownKill"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "unknownDeaths"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "cgDmg"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "cgDirectHits"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "cgDmgTaken"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "discDmg"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "discDirectHits"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "discDmgTaken"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "grenadeDmg"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "grenadeDirectHits"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "grenadeDmgTaken"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "laserDmg"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "laserDirectHits"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "laserDmgTaken"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "mortarDmg"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "mortarDirectHits"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "mortarDmgTaken"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "missileDmg"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "missileDirectHits"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "missileDmgTaken"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "shockLanceDmg"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "shockLanceDirectHits"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "shockLanceDmgTaken"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "plasmaDmg"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "plasmaDirectHits"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "plasmaDmgTaken"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "blasterDmg"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "blasterDirectHits"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "blasterDmgTaken"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "elfDmg"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "elfDirectHits"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "elfDmgTaken"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "unknownDmg"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "unknownDirectHits"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "unknownDmgTaken"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "cgInDmg"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "cgIndirectHits"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "cgInDmgTaken"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "discInDmg"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "discIndirectHits"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "discInDmgTaken"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "grenadeInDmg"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "grenadeIndirectHits"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "grenadeInDmgTaken"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "laserInDmg"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "laserIndirectHits"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "laserInDmgTaken"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "mortarInDmg"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "mortarIndirectHits"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "mortarInDmgTaken"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "missileInDmg"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "missileIndirectHits"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "missileInDmgTaken"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "shockLanceInDmg"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "shockLanceIndirectHits"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "shockLanceInDmgTaken"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "plasmaInDmg"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "plasmaIndirectHits"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "plasmaInDmgTaken"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "blasterInDmg"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "blasterIndirectHits"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "blasterInDmgTaken"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "elfInDmg"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "elfIndirectHits"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "elfInDmgTaken"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "unknownInDmg"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "unknownIndirectHits"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "unknownInDmgTaken"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "cgShotsFired"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "discShotsFired"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "grenadeShotsFired"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "laserShotsFired"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "mortarShotsFired"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "missileShotsFired"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "shockLanceShotsFired"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "plasmaShotsFired"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "blasterShotsFired"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "elfShotsFired"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "unknownShotsFired"; $dtStats::fieldCount["LakRabbitGame"] = $dtLAK; /////////////////////////////////////////////////////////////////////////////// // DMGame // /////////////////////////////////////////////////////////////////////////////// -//Game type values - out of DMGame.cs $dtDMG = 0; $dtStats::fieldValue[$dtDMG++,"DMGame"] = "score"; $dtStats::fieldValue[$dtDMG++,"DMGame"] = "kills"; $dtStats::fieldValue[$dtDMG++,"DMGame"] = "deaths"; $dtStats::fieldValue[$dtDMG++,"DMGame"] = "suicides"; - -//Values in this script -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "cgKills"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "cgDeaths"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "discKills"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "discDeaths"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "grenadeKills"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "grenadeDeaths"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "laserKills"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "laserDeaths"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "mortarKills"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "mortarDeaths"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "missileKills"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "missileDeaths"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "shockLanceKills"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "shockLanceDeaths"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "plasmaKills"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "plasmaDeaths"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "blasterKills"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "blasterDeaths"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "elfKills"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "elfDeaths"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "mineKills"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "mineDeaths"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "explosionKills"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "explosionDeaths"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "impactKills"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "impactDeaths"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "groundKills"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "groundDeaths"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "outOfBoundKills"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "outOfBoundDeaths"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "lavaKills"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "lavaDeaths"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "satchelChargeKills"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "satchelChargeDeaths"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "lightningKills"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "lightningDeaths"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "forceFieldPowerUpKills"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "forceFieldPowerUpDeaths"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "waterKills"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "waterDeaths"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "nexusCampingKills"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "nexusCampingDeaths"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "unknownKill"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "unknownDeaths"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "cgDmg"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "cgDirectHits"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "cgDmgTaken"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "discDmg"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "discDirectHits"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "discDmgTaken"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "grenadeDmg"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "grenadeDirectHits"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "grenadeDmgTaken"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "laserDmg"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "laserDirectHits"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "laserDmgTaken"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "mortarDmg"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "mortarDirectHits"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "mortarDmgTaken"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "missileDmg"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "missileDirectHits"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "missileDmgTaken"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "shockLanceDmg"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "shockLanceDirectHits"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "shockLanceDmgTaken"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "plasmaDmg"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "plasmaDirectHits"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "plasmaDmgTaken"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "blasterDmg"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "blasterDirectHits"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "blasterDmgTaken"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "elfDmg"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "elfDirectHits"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "elfDmgTaken"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "unknownDmg"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "unknownDirectHits"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "unknownDmgTaken"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "cgInDmg"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "cgIndirectHits"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "cgInDmgTaken"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "discInDmg"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "discIndirectHits"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "discInDmgTaken"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "grenadeInDmg"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "grenadeIndirectHits"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "grenadeInDmgTaken"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "laserInDmg"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "laserIndirectHits"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "laserInDmgTaken"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "mortarInDmg"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "mortarIndirectHits"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "mortarInDmgTaken"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "missileInDmg"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "missileIndirectHits"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "missileInDmgTaken"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "shockLanceInDmg"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "shockLanceIndirectHits"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "shockLanceInDmgTaken"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "plasmaInDmg"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "plasmaIndirectHits"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "plasmaInDmgTaken"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "blasterInDmg"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "blasterIndirectHits"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "blasterInDmgTaken"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "elfInDmg"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "elfIndirectHits"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "elfInDmgTaken"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "unknownInDmg"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "unknownIndirectHits"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "unknownInDmgTaken"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "cgShotsFired"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "discShotsFired"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "grenadeShotsFired"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "laserShotsFired"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "mortarShotsFired"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "missileShotsFired"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "shockLanceShotsFired"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "plasmaShotsFired"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "blasterShotsFired"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "elfShotsFired"; -$dtStats::fieldValue[$dtDMG++,"DMGame"] = "unknownShotsFired"; -$dtStats::fieldCount["DMGame"] = %dmg; +$dtStats::fieldValue[$dtDMG++,"DMGame"] = "efficiency"; +$dtStats::fieldCount["DMGame"] = $dtDMG; /////////////////////////////////////////////////////////////////////////////// // LCTF // /////////////////////////////////////////////////////////////////////////////// -//Game type values out of SCtFGame.cs $dtLCTF = 0; $dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "kills"; $dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "deaths"; @@ -580,167 +181,171 @@ $dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "defenseScore"; $dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "offenseScore"; $dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "flagDefends"; -//Values in this script -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "winCount"; +$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "winCount";// in this script only $dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "lossCount"; - -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "cgKills"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "cgDeaths"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "discKills"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "discDeaths"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "grenadeKills"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "grenadeDeaths"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "laserKills"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "laserDeaths"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "mortarKills"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "mortarDeaths"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "missileKills"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "missileDeaths"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "shockLanceKills"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "shockLanceDeaths"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "plasmaKills"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "plasmaDeaths"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "blasterKills"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "blasterDeaths"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "elfKills"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "elfDeaths"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "mineKills"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "mineDeaths"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "explosionKills"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "explosionDeaths"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "impactKills"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "impactDeaths"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "groundKills"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "groundDeaths"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "turretKills"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "turretDeaths"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "plasmaTurretKills"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "plasmaTurretDeaths"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "aaTurretKills"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "aaTurretDeaths"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "elfTurretKills"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "elfTurretDeaths"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "mortarTurretKills"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "mortarTurretDeaths"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "missileTurretKills"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "missileTurretDeaths"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "indoorDepTurretKills"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "indoorDepTurretDeaths"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "outdoorDepTurretKills"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "outdoorDepTurretDeaths"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "sentryTurretKills"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "sentryTurretDeaths"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "outOfBoundKills"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "outOfBoundDeaths"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "lavaKills"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "lavaDeaths"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "shrikeBlasterKills"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "shrikeBlasterDeaths"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "bellyTurretKills"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "bellyTurretDeaths"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "bomberBombsKills"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "bomberBombsDeaths"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "tankChaingunKills"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "tankChaingunDeaths"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "tankMortarKills"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "tankMortarDeaths"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "satchelChargeKills"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "satchelChargeDeaths"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "mpbMissileKills"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "mpbMissileDeaths"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "lightningKills"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "lightningDeaths"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "vehicleSpawnKills"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "vehicleSpawnDeaths"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "forceFieldPowerUpKills"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "forceFieldPowerUpDeaths"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "crashKills"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "crashDeaths"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "waterKills"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "waterDeaths"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "nexusCampingKills"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "nexusCampingDeaths"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "unknownKill"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "unknownDeaths"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "cgDmg"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "cgDirectHits"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "cgDmgTaken"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "discDmg"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "discDirectHits"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "discDmgTaken"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "grenadeDmg"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "grenadeDirectHits"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "grenadeDmgTaken"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "laserDmg"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "laserDirectHits"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "laserDmgTaken"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "mortarDmg"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "mortarDirectHits"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "mortarDmgTaken"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "missileDmg"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "missileDirectHits"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "missileDmgTaken"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "shockLanceDmg"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "shockLanceDirectHits"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "shockLanceDmgTaken"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "plasmaDmg"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "plasmaDirectHits"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "plasmaDmgTaken"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "blasterDmg"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "blasterDirectHits"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "blasterDmgTaken"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "elfDmg"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "elfDirectHits"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "elfDmgTaken"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "unknownDmg"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "unknownDirectHits"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "unknownDmgTaken"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "cgInDmg"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "cgIndirectHits"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "cgInDmgTaken"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "discInDmg"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "discIndirectHits"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "discInDmgTaken"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "grenadeInDmg"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "grenadeIndirectHits"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "grenadeInDmgTaken"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "laserInDmg"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "laserIndirectHits"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "laserInDmgTaken"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "mortarInDmg"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "mortarIndirectHits"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "mortarInDmgTaken"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "missileInDmg"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "missileIndirectHits"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "missileInDmgTaken"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "shockLanceInDmg"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "shockLanceIndirectHits"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "shockLanceInDmgTaken"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "plasmaInDmg"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "plasmaIndirectHits"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "plasmaInDmgTaken"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "blasterInDmg"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "blasterIndirectHits"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "blasterInDmgTaken"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "elfInDmg"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "elfIndirectHits"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "elfInDmgTaken"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "unknownInDmg"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "unknownIndirectHits"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "unknownInDmgTaken"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "cgShotsFired"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "discShotsFired"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "grenadeShotsFired"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "laserShotsFired"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "mortarShotsFired"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "missileShotsFired"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "shockLanceShotsFired"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "plasmaShotsFired"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "blasterShotsFired"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "elfShotsFired"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "unknownShotsFired"; $dtStats::fieldCount["SCtFGame"] = $dtLCTF; +/////////////////////////////////////////////////////////////////////////////// +// Weapon/Misc Stats +/////////////////////////////////////////////////////////////////////////////// +//these are field values from this script +$dtStats::fieldValue[$dtWep++,"dtStats"] = "cgKills"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "cgDeaths"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "discKills"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "discDeaths"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "grenadeKills"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "grenadeDeaths"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "laserKills"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "laserDeaths"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "mortarKills"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "mortarDeaths"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "missileKills"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "missileDeaths"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "shockLanceKills"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "shockLanceDeaths"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "plasmaKills"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "plasmaDeaths"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "blasterKills"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "blasterDeaths"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "elfKills"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "elfDeaths"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "mineKills"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "mineDeaths"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "explosionKills"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "explosionDeaths"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "impactKills"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "impactDeaths"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "groundKills"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "groundDeaths"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "turretKills"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "turretDeaths"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "plasmaTurretKills"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "plasmaTurretDeaths"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "aaTurretKills"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "aaTurretDeaths"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "elfTurretKills"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "elfTurretDeaths"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "mortarTurretKills"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "mortarTurretDeaths"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "missileTurretKills"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "missileTurretDeaths"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "indoorDepTurretKills"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "indoorDepTurretDeaths"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "outdoorDepTurretKills"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "outdoorDepTurretDeaths"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "sentryTurretKills"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "sentryTurretDeaths"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "outOfBoundKills"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "outOfBoundDeaths"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "lavaKills"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "lavaDeaths"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "shrikeBlasterKills"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "shrikeBlasterDeaths"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "bellyTurretKills"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "bellyTurretDeaths"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "bomberBombsKills"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "bomberBombsDeaths"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "tankChaingunKills"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "tankChaingunDeaths"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "tankMortarKills"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "tankMortarDeaths"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "satchelChargeKills"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "satchelChargeDeaths"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "mpbMissileKills"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "mpbMissileDeaths"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "lightningKills"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "lightningDeaths"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "vehicleSpawnKills"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "vehicleSpawnDeaths"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "forceFieldPowerUpKills"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "forceFieldPowerUpDeaths"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "crashKills"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "crashDeaths"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "waterKills"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "waterDeaths"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "nexusCampingKills"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "nexusCampingDeaths"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "unknownKill"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "unknownDeaths"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "cgDmg"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "cgDirectHits"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "cgDmgTaken"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "discDmg"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "discDirectHits"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "discDmgTaken"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "grenadeDmg"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "grenadeDirectHits"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "grenadeDmgTaken"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "laserDmg"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "laserDirectHits"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "laserDmgTaken"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "mortarDmg"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "mortarDirectHits"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "mortarDmgTaken"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "missileDmg"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "missileDirectHits"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "missileDmgTaken"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "shockLanceDmg"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "shockLanceDirectHits"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "shockLanceDmgTaken"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "plasmaDmg"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "plasmaDirectHits"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "plasmaDmgTaken"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "blasterDmg"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "blasterDirectHits"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "blasterDmgTaken"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "elfDmg"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "elfDirectHits"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "elfDmgTaken"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "unknownDmg"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "unknownDirectHits"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "unknownDmgTaken"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "cgInDmg"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "cgIndirectHits"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "cgInDmgTaken"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "discInDmg"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "discIndirectHits"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "discInDmgTaken"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "grenadeInDmg"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "grenadeIndirectHits"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "grenadeInDmgTaken"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "laserInDmg"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "laserIndirectHits"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "laserInDmgTaken"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "mortarInDmg"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "mortarIndirectHits"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "mortarInDmgTaken"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "missileInDmg"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "missileIndirectHits"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "missileInDmgTaken"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "shockLanceInDmg"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "shockLanceIndirectHits"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "shockLanceInDmgTaken"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "plasmaInDmg"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "plasmaIndirectHits"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "plasmaInDmgTaken"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "blasterInDmg"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "blasterIndirectHits"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "blasterInDmgTaken"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "elfInDmg"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "elfIndirectHits"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "elfInDmgTaken"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "unknownInDmg"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "unknownIndirectHits"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "unknownInDmgTaken"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "cgShotsFired"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "discShotsFired"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "grenadeShotsFired"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "laserShotsFired"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "mortarShotsFired"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "missileShotsFired"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "shockLanceShotsFired"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "plasmaShotsFired"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "blasterShotsFired"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "elfShotsFired"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "unknownShotsFired"; +$dtStats::fieldCount["dtStats"] = $dtWep; + if(!$dtStats::Enable){return;} // abort exec if(!isObject(statsGroup)){new SimGroup(statsGroup);} // Just a note on the package and the functions its moding. @@ -887,9 +492,7 @@ package dtStats{ } function CTFGame::updateScoreHud(%game, %client, %tag){// defaultGame/evo - // error("CTFGame::updateScoreHud"); if(%client.viewStats && $dtStats::enableRefresh){ - //echo("view stats"); statsMenu(%client, %game.class); return; } @@ -1216,7 +819,6 @@ package dtStats{ if(%arg1 $= "Stats"){ %client.viewStats = 1;// lock out score hud from updateing untill they are done %client.viewMenu = %arg2; - //echo(%arg3); %client.viewClient = getCNameToCID(%arg3); %client.GlArg4 = %arg4; statsMenu(%client, %game.class); @@ -1249,9 +851,7 @@ package dtStats{ } } function LakRabbitGame::updateScoreHud(%game, %client, %tag){ - // error("LakRabbitGame::updateScoreHud"); if(%client.viewStats && $dtStats::enableRefresh){ - //echo("view stats"); statsMenu(%client, %game.class); return; } @@ -1696,7 +1296,6 @@ package dtStats{ function DMGame::updateScoreHud(%game, %client, %tag){// note in this game type the score hud can only display 30 or so players if(%client.viewStats && $dtStats::enableRefresh){ - //echo("view stats"); statsMenu(%client, %game.class); return; } @@ -1843,7 +1442,6 @@ package dtStats{ function SCtFGame::updateScoreHud(%game, %client, %tag){// defaultGame/evo if(%client.viewStats && $dtStats::enableRefresh){ - //echo("view stats"); statsMenu(%client, %game.class); return; } @@ -2165,7 +1763,6 @@ package dtStats{ } function RadiusExplosion(%explosionSource, %position, %radius, %damage, %impulse, %sourceObject, %damageType) { - // error("RadiusExplosion"); InitContainerRadiusSearch(%position, %radius, $TypeMasks::PlayerObjectType | $TypeMasks::VehicleObjectType | $TypeMasks::StaticShapeObjectType | @@ -2225,9 +1822,7 @@ package dtStats{ %amount = (1.0 - ((%dist / %radius) * 0.88)) * %coverage * %damage; //else //%amount = (1.0 - (%dist / %radius)) * %coverage * %damage; - - //error( "damage: " @ %amount @ " at distance: " @ %dist @ " radius: " @ %radius @ " maxDamage: " @ %damage ); - + %data = %targetObject.getDataBlock(); %className = %data.className; @@ -2309,12 +1904,10 @@ package dtStats{ } } function ProjectileData::onCollision(%data, %projectile, %targetObject, %modifier, %position, %normal){ - // error("ProjectileData::onCollision"); parent::onCollision(%data, %projectile, %targetObject, %modifier, %position, %normal); clientDirectDmgStats(Game.getId(),%data,%projectile, %targetObject); } function ShapeBaseImageData::onFire(%data, %obj, %slot){ - // error("ShapeBaseImageData::onFire"); %p = parent::onFire(%data, %obj, %slot); if(isObject(%p)){ clientShotsFired(Game.getId(),%data.projectile, %p); @@ -2322,10 +1915,6 @@ package dtStats{ return %p; } function SniperRifleImage::onFire(%data,%obj,%slot){ - //error("SniperRifleImage::onFire"); - if(Game.class $= "LakRabbitGame"){ - return; - } if(!%obj.hasEnergyPack || %obj.getEnergyLevel() < %this.minEnergy) // z0dd - ZOD, 5/22/03. Check for energy too. { // siddown Junior, you can't use it @@ -2357,7 +1946,6 @@ package dtStats{ %obj.decInventory(%data.ammo, 1); } function ShockLanceImage::onFire(%this, %obj, %slot){ - // error("ShockLanceImage::onFire"); %p = parent::onFire(%this, %obj, %slot); if(isObject(%p)){ clientShotsFired(Game.getId(),%data.projectile, %p); @@ -2373,7 +1961,7 @@ if($dtStats::Enable){ // Game Type Commons // //////////////////////////////////////////////////////////////////////////////// function dtStatsMissionDropReady(%game, %client){ // called when client has finished loading - if(%dtStats.guid $= ""){ return;} + if(%client.guid $= ""){ return;} %foundOld = 0; if(!%client.isAIControlled() && !isObject(%client.dtStats)) { @@ -2382,11 +1970,10 @@ function dtStatsMissionDropReady(%game, %client){ // called when client has fini %dtStats = statsGroup.getObject(%i); if(%dtStats.guid == %client.guid && %dtStats.markForDelete == 0) { - if(%dtStats.leftPCT < $dtStats::fgPercentage[%game.class] && $dtStats::fullGames[%game.class]) + if(%dtStats.leftPCT < $dtStats::fgPercentage[%game.class]) { - %client.dtStats.dtGameCounter = 0;// reset to 0 so this game does count this game + %client.dtStats.dtGameCounter = 0; } - //error(%dtStats.guid SPC %client.guid); %client.dtStats = %dtStats; %dtStats.client = %client; %dtStats.name = %client.name; @@ -2394,7 +1981,8 @@ function dtStatsMissionDropReady(%game, %client){ // called when client has fini %dtStats.markForDelete = 0; %foundOld =1; resGameStats(%client,%game.class); // restore stats; - if(%client.score >= 1 || %client.score <= -1 ){ //if(%num >= 1 || %num <= -1 ){ + if(%client.score >= 1 || %client.score <= -1 ) + { //if(%num >= 1 || %num <= -1 ){ messageClient(%client, 'MsgClient', '\crWelcome back %1. Your score has been restored.~wfx/misc/rolechange.wav', %client.name); } break; @@ -2416,9 +2004,9 @@ function dtStatsMissionDropReady(%game, %client){ // called when client has fini %dtStats.lastGame[%game.class] = 0; loadGameStats(%client.dtStats,%game.class); %client.dtStats.gameData[%game.class] = 1; - %client.dtStats.dtGameCounter = 0;// mark player as just joined after the first game over they will record stats + %client.dtStats.dtGameCounter = 0; - if(Game.getGamePct() < (100 - $dtStats::fgPercentage[%game.class]) && $dtStats::fullGames[%game.class]){// they will be here long enough to count as a full game + if(Game.getGamePct() <= (100 - $dtStats::fgPercentage[%game.class])){// see if they will be here long enough to count as a full game %client.dtStats.dtGameCounter++; } } @@ -2449,58 +2037,38 @@ function dtStatsClientLeaveGame(%game, %client){ function dtStatsTimeLimitReached(%game){ %game.timeLimitHit = 1; - if($dtStats::fullGames[%game.class]){ - for (%i = 0; %i < ClientGroup.getCount(); %i++){ - %client = ClientGroup.getObject(%i); - %game.gameWinStat(%client); - if(!%client.isAiControlled()){ - if( %client.dtStats.dtGameCounter > 0){ //we throw out the first game as we joined it in progress - incGameStats(%client,%game.class); // setup for next game - } - %client.dtStats.dtGameCounter++; - } - } - } + dtStatsLimitHit(%game); } function dtStatsScoreLimitReached(%game){ %game.scoreLimitHit = 1; - if($dtStats::fullGames[%game.class]){ // same as time limit reached - for (%i = 0; %i < ClientGroup.getCount(); %i++){ - %client = ClientGroup.getObject(%i); - %game.gameWinStat(%client); - if(!%client.isAiControlled()){ - if( %client.dtStats.dtGameCounter > 0){ - incGameStats(%client,%game.class); - } + dtStatsLimitHit(%game); +} +function dtStatsLimitHit(%game){ + for (%i = 0; %i < ClientGroup.getCount(); %i++){ + %client = ClientGroup.getObject(%i); + %game.gameWinStat(%client); + if(!%client.isAiControlled() && isObject(%client.dtStats)){ + if( %client.dtStats.dtGameCounter > 0){ //we throw out the first game as we joined it in progress + incGameStats(%client,%game.class); // setup for next game } - %client.dtStats.dtGameCounter++; // next game should be a full game + %client.dtStats.dtGameCounter++; } - } + } } function dtStatsGameOver( %game ){ - //error("CTF::gameOver"); %timeNext =0; for (%i = 0; %i < statsGroup.getCount(); %i++){// see if we have any old clients data %dtStats = statsGroup.getObject(%i); if(%dtStats.clientLeft){ // find any that left during the match and - if($dtStats::fullGames[%game.class]){ - if(%dtStats.leftPCT > $dtStats::fgPercentage[%game.class]){ // if they where here for most of it and left at the end save it - %dtStats.markForDelete = 1; - incBakGameStats(%dtStats,%game.class);// dump the backup into are stats and save - %time += %timeNext; // this will chain them - %timeNext = $dtStats::slowSaveTime; - schedule(%time ,0,"saveGameStats",%dtStats,%game.class); // - } - else{ - %dtStats.markForDelete = 1; - %time += %timeNext; // this will chain them - %timeNext = $dtStats::slowSaveTime; - schedule(%time ,0,"saveGameStats",%dtStats,%game.class); // - } + if(%dtStats.leftPCT >= $dtStats::fgPercentage[%game.class]){ // if they where here for most of it and left at the end save it + %dtStats.markForDelete = 1; + incBakGameStats(%dtStats,%game.class);// dump the backup into are stats and save + %time += %timeNext; // this will chain them + %timeNext = $dtStats::slowSaveTime; + schedule(%time ,0,"saveGameStats",%dtStats,%game.class); // } else{ %dtStats.markForDelete = 1; - incBakGameStats(%dtStats,%game.class);// dump the backup into are stats and save %time += %timeNext; // this will chain them %timeNext = $dtStats::slowSaveTime; schedule(%time ,0,"saveGameStats",%dtStats,%game.class); // @@ -2512,26 +2080,23 @@ function dtStatsGameOver( %game ){ %client.viewMenu = 0; // reset hud %client.viewClient = 0; %client.viewStats = 0; - if(!%client.isAiControlled() ){ + if(!%client.isAiControlled() && isObject(%client.dtStats)){ if(%game.scoreLimitHit != 1 && %game.timeLimitHit != 1){ %game.gameWinStat(%client); - // if game was longer then x precent and admin changemaps then save - if(%game.getGamePct() > $dtStats::fgPercentage[%game.class] && $dtStats::fullGames[%game.class] && %client.dtstats.dtGameCounter > 0){ // if we dont care about full games setup next gamea and copy over stats - incGameStats(%client,%game.class); - } - else if(!$dtStats::fullGames[%game.class]){ + //make sure the game was long enough, in case admin changes maps + if(%game.getGamePct() >= $dtStats::fgPercentage[%game.class] && %client.dtstats.dtGameCounter > 0){ incGameStats(%client,%game.class); } else{ %client.dtStats.dtGameCounter++; } } - if(%client.dtStats.lastGame[%game.class] > 0){// as it says + if(%client.dtStats.lastGame[%game.class] > 0){ %time += %timeNext; // this will chain them %timeNext = $dtStats::slowSaveTime; schedule(%time ,0,"saveGameStats",%client.dtStats,%game.class); // } - resetDtStats(%client); + resetDtStats(%client,%game.class,0); } } } @@ -2553,7 +2118,6 @@ function DefaultGame::gameWinStat(%game,%client){ else %client.lossCount = 1; } - //error(%client.winCount SPC %client.lossCount); } function CTFGame::getGamePct(%game) @@ -2754,7 +2318,6 @@ function getCNameToCID(%name){ // Load Save Management // //////////////////////////////////////////////////////////////////////////////// function loadGameStats(%dtStats,%game){// called when client joins server.cs onConnect - if($dtStats::Enable == 0){return;} loadGameTotalStats(%dtStats,%game); if(%dtStats.guid !$= ""){ %filename = "serverStats/" @ %game @ "/" @ %dtStats.guid @ "/" @ 1 @ ".cs"; @@ -2762,249 +2325,27 @@ function loadGameStats(%dtStats,%game){// called when client joins server.cs onC else{ return; } - if(!isFile(%filename)){ resetDtStats(%dtStats.client); return;}// new player - %file = new FileObject(); - %file.OpenForRead(%filename); - while( !%file.isEOF() ){ - %line = %file.readline(); - %line = strreplace(%line,"%t","\t"); - %var = trim(getField(%line,0)); - %val = trim(getField(%line,1)); - %dtStats.gameStats[%var,1,%game] = %val; - } - %file.close(); - %file.delete(); - if(%dtStats.gameCount[%game] > 1){ - schedule($dtStats::slowLoadTime,0,"loadGameSlow",%dtStats,2,%game); - } -} -function loadGameSlow(%dtStats,%i,%game){ - if(%dtStats.gameCount[%game] > 1){// load the rest - if(%i <= %dtStats.gameCount[%game]){ - // error("slow Load" SPC %i); - if(%dtStats.guid !$= ""){ - %filename = "serverStats/" @ %game @ "/" @ %dtStats.guid @ "/" @ %i @ ".cs"; - } - if(isFile(%filename)){ - %file = new FileObject(); - %file.OpenForRead(%filename); - while( !%file.isEOF() ){ - %line = %file.readline(); - %line = strreplace(%line,"%t","\t"); - %var = trim(getField(%line,0)); - %val = trim(getField(%line,1)); - %dtStats.gameStats[%var,%i,%game] = %val; - } - %file.delete(); - } - schedule($dtStats::slowLoadTime,0,"loadGameSlow",%dtStats,%i++,%game); - } - else{ - resetDtStats(%dtStats.client); - } - } - -} - -function saveGameStats(%dtStats,%game){ - if($dtStats::Enable == 0){return;} - if(%dtStats.lastGame[%game] > 0){ - saveTotalStats(%dtStats,%game); - %c = %dtStats.lastGame[%game]; - if(%dtStats.guid !$= ""){ - %file = new FileObject(); - %filename = "serverStats/" @ %game @ "/" @ %dtStats.guid @ "/" @ %c @ ".cs"; - - %file.OpenForWrite(%filename); - - %file.writeLine("timeStamp" @ "%t" @ %dtStats.gameStats["timeStamp",%c,%game]); - %file.writeLine("map" @ "%t" @ %dtStats.gameStats["map",%c,%game]); - for(%i = 1; %i <= $dtStats::fieldCount[%game]; %i++){ - %val = $dtStats::fieldValue[%i,%game]; - %var = %dtStats.gameStats[%val,%c,%game]; - %file.writeLine(%val @ "%t" @ %var); - } - - %file.close(); - %file.delete(); - } - %dtStats.lastGame[%game] = 0; - if(%dtStats.markForDelete){ - %dtStats.delete(); - } - } - else{// fail safe - saveTotalStats(%dtStats,%game); - saveStatsSlow(%dtStats,1,%game); - } -} -function saveStatsSlow(%dtStats,%c,%game){ - - //if(!isObject(%file)){ error("no object");} - - if(%c <= %dtStats.gameCount[%game]){ - //error("saveSlow" SPC %dtStats SPC %c SPC %dtStats.gameCount[%game] SPC %file); - if(%dtStats.guid !$= ""){ - %file = new FileObject(); - %filename = "serverStats/" @ %game @ "/" @ %dtStats.guid @ "/" @ %c @ ".cs"; - - %file.OpenForWrite(%filename); - - %file.writeLine("timeStamp" @ "%t" @ %dtStats.gameStats["timeStamp",%c,%game]); - %file.writeLine("map" @ "%t" @ %dtStats.gameStats["map",%c,%game]); - for(%i = 1; %i <= $dtStats::fieldCount[%game]; %i++){ - %val = $dtStats::fieldValue[%i,%game]; - %var = %dtStats.gameStats[%val,%c,%game]; - %file.writeLine(%val @ "%t" @ %var); - } - - %file.close(); - %file.delete(); - schedule($dtStats::slowSaveTime,0,"saveStatsSlow",%dtStats,%c++,%game); - } - } - else if(%dtStats.markForDelete){ - %dtStats.delete(); - } - else{ - %dtStats.lastGame[%game] = 0; - } -} - -function incGameStats(%client,%game) {// record that games stats and inc by one - if($dtStats::Enable == 0){return;} - %client.viewMenu = "Reset"; - if(%client.dtStats.gameCount[%game] >= $dtStats::MaxNumOfGames){ // we have the max number allowed - if(%client.dtStats.statsOverWrite[%game] < $dtStats::MaxNumOfGames){ - %c = %client.dtStats.statsOverWrite[%game]++; - } - else{ - %client.dtStats.statsOverWrite[%game] = 1; //reset - %c = 1; - } - } - else{ - %c = %client.dtStats.gameCount[%game]++; // number of games this player has played - } - %client.dtStats.lastGame[%game] = %c; - %client.dtStats.gameStats["timeStamp",%c,%game] = formattimestring("hh:nn a, mm-dd"); - %client.dtStats.gameStats["map",%c,%game] = $MissionDisplayName; - for(%i = 1; %i <= $dtStats::fieldCount[%game]; %i++){ - %val = $dtStats::fieldValue[%i,%game]; - %var = getFieldValue(%client,%val); - if(%val $= "flagTimeMS"){// convert to min - %var = mfloor((%var / 1000) / 60); - } - %client.dtStats.gameStats[%val,%c,%game] = %var; - } - addGameTotal(%client,%game); // add totals - resetDtStats(%client); // reset to 0 for next game -} -function incBakGameStats(%dtStats,%game) {// record that games stats and inc by one - if($dtStats::Enable == 0){return;} - - if(%dtStats.gameCount[%game] >= $dtStats::MaxNumOfGames){ // we have the max number allowed - if(%dtStats.statsOverWrite[%game] < $dtStats::MaxNumOfGames){ - %c = %dtStats.statsOverWrite[%game]++; - } - else{ - %dtStats.statsOverWrite[%game] = 1; //reset - %c = 1; - } - } - else{ - %c = %dtStats.gameCount[%game]++; // number of games this player has played - } - - %dtStats.lastGame[%game] = %c; - %dtStats.gameStats["timeStamp",%c,%game] = formattimestring("hh:nn a, mm-dd"); - %dtStats.gameStats["map",%c,%game] = $MissionDisplayName; - - for(%i = 1; %i <= $dtStats::fieldCount[%game]; %i++){ - %val = $dtStats::fieldValue[%i,%game]; - %var = %dtStats.gameStats[%val,"b",%game]; - if(%val $= "flagTimeMS"){// convert to min - %var = mfloor((%var / 1000) / 60); - } - %dtStats.gameStats[%val,%c,%game] = %var; - } - addGameBakTotal(%dtStats,%game); // add totals -} -function addGameBakTotal(%dtStats,%game) {// record that games stats and inc by one - if($dtStats::Enable == 0){return;} - %dtStats.totalNumGames[%game]++; - %dtStats.gameStats["timeStamp",%c,%game] += formattimestring("hh:nn a, mm-dd"); - for(%i = 1; %i <= $dtStats::fieldCount[%game]; %i++){ - %val = $dtStats::fieldValue[%i,%game]; - %var = %dtStats.gameStats[%val,"b",%game]; - if(%val $= "flagTimeMS"){// convert to min - %var = mfloor((%var / 1000) / 60); - } - %dtStats.gameStats[%val,"t",%game] += %var; - } -} -function bakGameStats(%client,%game) {// record that games stats and inc by one - if($dtStats::Enable == 0){return;} - for(%i = 1; %i <= $dtStats::fieldCount[%game]; %i++){ - %val = $dtStats::fieldValue[%i,%game]; - %var = getFieldValue(%client,%val); - %client.dtStats.gameStats[%val,"b",%game] = %var; - } -} -function resGameStats(%client,%game) -{// copy data back over to client - if($dtStats::Enable == 0){return;} - for(%i = 1; %i <= $dtStats::fieldCount[%game]; %i++) - { - %val = $dtStats::fieldValue[%i,%game]; - %var = %client.dtStats.gameStats[%val,"b",%game]; - if(%val $= "winCount" || %val $= "lossCount") - { - %var = 0; // set to 0 becuase we came back and its not the end of the game - } - setFieldValue(%client,%val,%var); - } -} - -function addGameTotal(%client,%game) {// record that games stats and inc by one - if($dtStats::Enable == 0){return;} - %client.dtStats.totalNumGames[%game]++; - %client.dtStats.gameStats["timeStamp","t",%game] = formattimestring("hh:nn a, mm-dd"); - for(%i = 1; %i <= $dtStats::fieldCount[%game]; %i++){ - %val = $dtStats::fieldValue[%i,%game]; - %var = getFieldValue(%client,%val); - if(%val $= "flagTimeMS"){// convert to min - %var = mfloor((%var / 1000) / 60); - } - %client.dtStats.gameStats[%val,"t",%game] += %var; - } -} -function saveTotalStats(%dtStats,%game){ // saved by the main save function - if($dtStats::Enable == 0){return;} - if(%dtStats.statsOverWrite[%game] $= ""){ - %dtStats.statsOverWrite[%game] = 0; - } - if(%dtStats.guid !$= ""){ - %filename = "serverStats/"@ %game @"/" @ %dtStats.guid @ "/" @ "totalStats" @ ".cs"; + if(isFile(%filename)){ %file = new FileObject(); - %file.OpenForWrite(%filename); - - %file.writeLine("gameCount" @ "%t" @ %dtStats.gameCount[%game]); - %file.writeLine("statsOverWrite" @ "%t" @ %dtStats.statsOverWrite[%game]); - %file.writeLine("totalNumGames" @ "%t" @ %dtStats.totalNumGames[%game]); - %file.writeLine("timeStamp" @ "%t" @ %dtStats.gameStats["timeStamp","t",%game]); - for(%i = 1; %i <= $dtStats::fieldCount[%game]; %i++){ - %val = $dtStats::fieldValue[%i,%game]; - %var = %dtStats.gameStats[%val,"t",%game]; - %file.writeLine(%val @ "%t" @ %var); + %file.OpenForRead(%filename); + while( !%file.isEOF() ){ + %line = %file.readline(); + %line = strreplace(%line,"%t","\t"); + %var = trim(getField(%line,0)); + %val = trim(getField(%line,1)); + %dtStats.gameStats[%var,1,%game] = %val; } %file.close(); %file.delete(); + if(%dtStats.gameCount[%game] > 1){ + schedule($dtStats::slowLoadTime,0,"loadGameSlow",%dtStats,2,%game); + } + } + else{ + resetDtStats(%dtStats.client,%game,1); } } - function loadGameTotalStats(%dtStats,%game){ - if($dtStats::Enable == 0){return;} %file = new FileObject(); if(%dtStats.guid !$= ""){ %filename = "serverStats/" @ %game @ "/" @ %dtStats.guid @ "/" @ "totalStats" @ ".cs"; @@ -3041,70 +2382,235 @@ function loadGameTotalStats(%dtStats,%game){ } %file.delete(); } -//prob could have segmented one of the arrays above for this but ill leave it incase someone delets something -function resetDtStats(%client){ - if($dtStats::Enable == 0){return;} - %client.cgKills = 0; %client.cgDeaths = 0; %client.discKills = 0; - %client.discDeaths = 0; %client.grenadeKills = 0; %client.grenadeDeaths = 0; - %client.laserKills = 0; %client.laserDeaths = 0; %client.mortarKills = 0; - %client.mortarDeaths = 0; %client.missileKills = 0; %client.missileDeaths = 0; - %client.shockLanceKills = 0; %client.shockLanceDeaths = 0; %client.plasmaKills = 0; - %client.plasmaDeaths = 0; %client.blasterKills = 0; %client.blasterDeaths = 0; - %client.elfKills = 0; %client.elfDeaths = 0; %client.mineKills = 0; - %client.mineDeaths = 0; %client.explosionKills = 0; %client.explosionDeaths = 0; - %client.impactKills = 0; %client.impactDeaths = 0; %client.groundKills = 0; - %client.groundDeaths = 0; %client.turretKills = 0; %client.turretDeaths = 0; - %client.plasmaTurretKills = 0; %client.plasmaTurretDeaths = 0; %client.aaTurretKills = 0; - %client.aaTurretDeaths = 0; %client.elfTurretKills = 0; %client.elfTurretDeaths = 0; - %client.mortarTurretKills = 0; %client.mortarTurretDeaths = 0; %client.missileTurretKills = 0; - %client.missileTurretDeaths = 0; %client.indoorDepTurretKills = 0; %client.indoorDepTurretDeaths = 0; - %client.outdoorDepTurretKills = 0; %client.outdoorDepTurretDeaths = 0; %client.sentryTurretKills = 0; - %client.sentryTurretDeaths = 0; %client.outOfBoundKills = 0; %client.outOfBoundDeaths = 0; - %client.lavaKills = 0; %client.lavaDeaths = 0; %client.shrikeBlasterKills = 0; - %client.shrikeBlasterDeaths = 0; %client.bellyTurretKills = 0; %client.bellyTurretDeaths = 0; - %client.bomberBombsKills = 0; %client.bomberBombsDeaths = 0; %client.tankChaingunKills = 0; - %client.tankChaingunDeaths = 0; %client.tankMortarKills = 0; %client.tankMortarDeaths = 0; - %client.satchelChargeKills = 0; %client.satchelChargeDeaths = 0; %client.mpbMissileKills = 0; - %client.mpbMissileDeaths = 0; %client.lightningKills = 0; %client.lightningDeaths = 0; - %client.vehicleSpawnKills = 0; %client.vehicleSpawnDeaths = 0; %client.forceFieldPowerUpKills = 0; - %client.forceFieldPowerUpDeaths = 0;%client.crashKills = 0; %client.crashDeaths = 0; - %client.waterKills = 0; %client.waterDeaths = 0; %client.nexusCampingKills = 0; - %client.nexusCampingDeaths = 0; %client.unknownKill = 0; %client.unknownDeaths = 0; - %client.cgDmg = 0; %client.cgDirectHits = 0; %client.cgDmgTaken = 0; - %client.discDmg = 0; %client.discDirectHits = 0; %client.discDmgTaken = 0; - %client.grenadeDmg = 0; %client.grenadeDirectHits = 0; %client.grenadeDmgTaken = 0; - %client.laserDmg = 0; %client.laserDirectHits = 0; %client.laserDmgTaken = 0; - %client.mortarDmg = 0; %client.mortarDirectHits = 0; %client.mortarDmgTaken = 0; - %client.missileDmg = 0; %client.missileDirectHits = 0; %client.missileDmgTaken = 0; - %client.shockLanceDmg = 0; %client.shockLanceDirectHits = 0; %client.shockLanceDmgTaken = 0; - %client.plasmaDmg = 0; %client.plasmaDirectHits = 0; %client.plasmaDmgTaken = 0; - %client.blasterDmg = 0; %client.blasterDirectHits = 0; %client.blasterDmgTaken = 0; - %client.elfDmg = 0; %client.elfDirectHits = 0; %client.elfDmgTaken = 0; - %client.unknownDmg = 0; %client.unknownDirectHits = 0; %client.unknownDmgTaken = 0; - %client.cgInDmg = 0; %client.cgIndirectHits = 0; %client.cgInDmgTaken = 0; - %client.discInDmg = 0; %client.discIndirectHits = 0; %client.discInDmgTaken = 0; - %client.grenadeInDmg = 0; %client.grenadeIndirectHits = 0; %client.grenadeInDmgTaken = 0; - %client.laserInDmg = 0; %client.laserIndirectHits = 0; %client.laserInDmgTaken = 0; - %client.mortarInDmg = 0; %client.mortarIndirectHits = 0; %client.mortarInDmgTaken = 0; - %client.missileInDmg = 0; %client.missileIndirectHits = 0; %client.missileInDmgTaken = 0; - %client.shockLanceInDmg = 0; %client.shockLanceIndirectHits = 0; %client.shockLanceInDmgTaken = 0; - %client.plasmaInDmg = 0; %client.plasmaIndirectHits = 0; %client.plasmaInDmgTaken = 0; - %client.blasterInDmg = 0; %client.blasterIndirectHits = 0; %client.blasterInDmgTaken = 0; - %client.elfInDmg = 0; %client.elfIndirectHits = 0; %client.elfInDmgTaken = 0; - %client.unknownInDmg = 0; %client.unknownIndirectHits = 0; %client.unknownInDmgTaken = 0; - %client.cgShotsFired = 0; %client.discShotsFired = 0; %client.grenadeShotsFired = 0; - %client.laserShotsFired = 0; %client.mortarShotsFired = 0; %client.missileShotsFired = 0; - %client.shockLanceShotsFired = 0; %client.plasmaShotsFired = 0; %client.blasterShotsFired = 0; - %client.elfShotsFired = 0; %client.minePlusDisc = 0; %client.unknownShotsFired = 0; - %client.MidairflagGrabs = 0; %client.MidairflagGrabPoints = 0; - %client.winCount = 0; %client.lossCount = 0; +function loadGameSlow(%dtStats,%i,%game){ + if(%dtStats.gameCount[%game] > 1){// load the rest + if(%i <= %dtStats.gameCount[%game]){ + if(%dtStats.guid !$= ""){ + %filename = "serverStats/" @ %game @ "/" @ %dtStats.guid @ "/" @ %i @ ".cs"; + } + if(isFile(%filename)){ + %file = new FileObject(); + %file.OpenForRead(%filename); + while( !%file.isEOF() ){ + %line = %file.readline(); + %line = strreplace(%line,"%t","\t"); + %var = trim(getField(%line,0)); + %val = trim(getField(%line,1)); + %dtStats.gameStats[%var,%i,%game] = %val; + } + %file.delete(); + } + schedule($dtStats::slowLoadTime,0,"loadGameSlow",%dtStats,%i++,%game); + } + else{ + resetDtStats(%dtStats.client,%game,1); + } + } + +} + +function saveGameStats(%dtStats,%game){ + if(%dtStats.lastGame[%game] > 0){ + saveTotalStats(%dtStats,%game); + %c = %dtStats.lastGame[%game]; + if(%dtStats.guid !$= ""){ + %file = new FileObject(); + %filename = "serverStats/" @ %game @ "/" @ %dtStats.guid @ "/" @ %c @ ".cs"; + + %file.OpenForWrite(%filename); + + %file.writeLine("timeStamp" @ "%t" @ %dtStats.gameStats["timeStamp",%c,%game]); + %file.writeLine("map" @ "%t" @ %dtStats.gameStats["map",%c,%game]); + for(%i = 1; %i <= $dtStats::fieldCount[%game]; %i++){ + %val = $dtStats::fieldValue[%i,%game]; + %var = %dtStats.gameStats[%val,%c,%game]; + %file.writeLine(%val @ "%t" @ %var); + } + for(%i = 1; %i <= $dtStats::fieldCount["dtStats"]; %i++){ + %val = $dtStats::fieldValue[%i,"dtStats"]; + %var = %dtStats.gameStats[%val,%c,%game]; + %file.writeLine(%val @ "%t" @ %var); + } + %file.close(); + %file.delete(); + } + %dtStats.lastGame[%game] = 0; + if(%dtStats.markForDelete){ + %dtStats.delete(); + } + } +} +function saveTotalStats(%dtStats,%game){ // saved by the main save function + if(%dtStats.statsOverWrite[%game] $= ""){ + %dtStats.statsOverWrite[%game] = 0; + } + if(%dtStats.guid !$= ""){ + %filename = "serverStats/"@ %game @"/" @ %dtStats.guid @ "/" @ "totalStats" @ ".cs"; + %file = new FileObject(); + %file.OpenForWrite(%filename); + + %file.writeLine("gameCount" @ "%t" @ %dtStats.gameCount[%game]); + %file.writeLine("statsOverWrite" @ "%t" @ %dtStats.statsOverWrite[%game]); + %file.writeLine("totalNumGames" @ "%t" @ %dtStats.totalNumGames[%game]); + %file.writeLine("timeStamp" @ "%t" @ %dtStats.gameStats["timeStamp","t",%game]); + for(%i = 1; %i <= $dtStats::fieldCount[%game]; %i++){ + %val = $dtStats::fieldValue[%i,%game]; + %var = %dtStats.gameStats[%val,"t",%game]; + %file.writeLine(%val @ "%t" @ %var); + } + for(%i = 1; %i <= $dtStats::fieldCount["dtStats"]; %i++){ + %val = $dtStats::fieldValue[%i,"dtStats"]; + %var = %dtStats.gameStats[%val,"t",%game]; + %file.writeLine(%val @ "%t" @ %var); + } + %file.close(); + %file.delete(); + } +} + +function incGameStats(%client,%game) {// record that games stats and inc by one + %client.viewMenu = "Reset"; + if(%client.dtStats.gameCount[%game] >= $dtStats::MaxNumOfGames){ // we have the max number allowed + if(%client.dtStats.statsOverWrite[%game] < $dtStats::MaxNumOfGames){ + %c = %client.dtStats.statsOverWrite[%game]++; + } + else{ + %client.dtStats.statsOverWrite[%game] = 1; //reset + %c = 1; + } + } + else{ + %c = %client.dtStats.gameCount[%game]++; // number of games this player has played + } + %client.dtStats.lastGame[%game] = %c; + %client.dtStats.gameStats["timeStamp",%c,%game] = formattimestring("hh:nn a, mm-dd"); + %client.dtStats.gameStats["map",%c,%game] = $MissionDisplayName; + + %client.dtStats.totalNumGames[%game]++; + %client.dtStats.gameStats["timeStamp","t",%game] = formattimestring("hh:nn a, mm-dd"); + + for(%i = 1; %i <= $dtStats::fieldCount[%game]; %i++){ + %val = $dtStats::fieldValue[%i,%game]; + %var = getFieldValue(%client,%val); + if(%val $= "flagTimeMS"){// convert to min + %var = mfloor((%var / 1000) / 60); + } + %client.dtStats.gameStats[%val,%c,%game] = %var; + %client.dtStats.gameStats[%val,"t",%game] += %var; + } + for(%i = 1; %i <= $dtStats::fieldCount["dtStats"]; %i++){ + %val = $dtStats::fieldValue[%i,"dtStats"]; + %var = getFieldValue(%client,%val); + %client.dtStats.gameStats[%val,%c,%game] = %var; + %client.dtStats.gameStats[%val,"t",%game] += %var; + } + resetDtStats(%client,%game,0); // reset to 0 for next game +} + +function incBakGameStats(%dtStats,%game) {// record that games stats and inc by one + if(%dtStats.gameCount[%game] >= $dtStats::MaxNumOfGames){ // we have the max number allowed + if(%dtStats.statsOverWrite[%game] < $dtStats::MaxNumOfGames){ + %c = %dtStats.statsOverWrite[%game]++; + } + else{ + %dtStats.statsOverWrite[%game] = 1; //reset + %c = 1; + } + } + else{ + %c = %dtStats.gameCount[%game]++; // number of games this player has played + } + + %dtStats.lastGame[%game] = %c; + %dtStats.gameStats["timeStamp",%c,%game] = formattimestring("hh:nn a, mm-dd"); + %dtStats.gameStats["map",%c,%game] = $MissionDisplayName; + + %dtStats.totalNumGames[%game]++; + + for(%i = 1; %i <= $dtStats::fieldCount[%game]; %i++){ + %val = $dtStats::fieldValue[%i,%game]; + %var = %dtStats.gameStats[%val,"b",%game]; + if(%val $= "flagTimeMS"){// convert to min + %var = mfloor((%var / 1000) / 60); + } + %dtStats.gameStats[%val,%c,%game] = %var; + %dtStats.gameStats[%val,"t",%game] += %var; + } + for(%i = 1; %i <= $dtStats::fieldCount["dtStats"]; %i++){ + %val = $dtStats::fieldValue[%i,"dtStats"]; + %var = %dtStats.gameStats[%val,"b",%game]; + %dtStats.gameStats[%val,%c,%game] = %var; + %dtStats.gameStats[%val,"t",%game] += %var; + } + + +} + +function bakGameStats(%client,%game) {// record that games stats and inc by one + for(%i = 1; %i <= $dtStats::fieldCount[%game]; %i++){ + %val = $dtStats::fieldValue[%i,%game]; + %var = getFieldValue(%client,%val); + %client.dtStats.gameStats[%val,"b",%game] = %var; + } + for(%i = 1; %i <= $dtStats::fieldCount["dtStats"]; %i++){ + %val = $dtStats::fieldValue[%i,"dtStats"]; + %var = getFieldValue(%client,%val); + %client.dtStats.gameStats[%val,"b",%game] = %var; + } +} + +function echoStats(%client) {// record that games stats and inc by one + for(%i = 1; %i <= $dtStats::fieldCount[%game]; %i++){ + %val = $dtStats::fieldValue[%i,%game]; + %var = getFieldValue(%client,%val); + } + for(%i = 1; %i <= $dtStats::fieldCount["dtStats"]; %i++){ + %val = $dtStats::fieldValue[%i,"dtStats"]; + %var = getFieldValue(%client,%val); + } +} +function resGameStats(%client,%game) +{// copy data back over to client + for(%i = 1; %i <= $dtStats::fieldCount[%game]; %i++) + { + %val = $dtStats::fieldValue[%i,%game]; + %var = %client.dtStats.gameStats[%val,"b",%game]; + if(%val $= "winCount" || %val $= "lossCount") + { + %var = 0; // set to 0 becuase we came back and its not the end of the game + } + setFieldValue(%client,%val,%var); + } + for(%i = 1; %i <= $dtStats::fieldCount["dtStats"]; %i++) + { + %val = $dtStats::fieldValue[%i,"dtStats"]; + %var = %client.dtStats.gameStats[%val,"b",%game]; + setFieldValue(%client,%val,%var); + } +} + +// resets stats that are used in this file +//the others are handled with in the gametype it self +function resetDtStats(%client,%game,%g){ + for(%i = 1; %i <= $dtStats::fieldCount["dtStats"]; %i++) + { + %val = $dtStats::fieldValue[%i,"dtStats"]; + setFieldValue(%client,%val,0); + } + if(%g){ + for(%i = 1; %i <= $dtStats::fieldCount[%game]; %i++) + { + %val = $dtStats::fieldValue[%i,%game]; + setFieldValue(%client,%val,0); + } + } + %client.winCount = 0;// this is isolated becuase only certain game types use this + %client.lossCount = 0; } //////////////////////////////////////////////////////////////////////////////// //Stats Collecting //////////////////////////////////////////////////////////////////////////////// function clientKillStats(%game, %clVictim, %clKiller, %damageType, %damageLocation){ - //error(%game SPC %clVictim SPC %clKiller SPC %damageType SPC %damageLocation); - if($dtStats::Enable == 0){return;} if(%clKiller.team != %clVictim.team){ switch$(%damageType){// list of all damage types to track see damageTypes.cs case $DamageType::Bullet: @@ -3229,8 +2735,6 @@ function clientKillStats(%game, %clVictim, %clKiller, %damageType, %damageLocati } function clientDirectDmgStats(%game, %data, %projectile, %targetObject){ // projectile - if($dtStats::Enable == 0){return;} - // echo(isObject(%targetObject) SPC %targetObject.getClassName() SPC %targetObject.client.team SPC %projectile.sourceObject.client.team); if(isObject(%targetObject) && %targetObject.getClassName() $= "Player" && %targetObject.client.team != %projectile.sourceObject.client.team){ if(%data.directDamageType !$= ""){ %damageType = %data.directDamageType; @@ -3296,10 +2800,6 @@ function clientDirectDmgStats(%game, %data, %projectile, %targetObject){ // proj } function clientIndirectDmgStats(%game,%data,%sourceObject, %targetObject, %damageType,%amount){ - // echo(%data SPC %sourceObject SPC %targetObject SPC %damageType SPC %amount); - //error(%damageType SPC %targetObject SPC %targetObject.client.mineDisc ); - //error(getObjectTypeMask(%targetObject)); - if($dtStats::Enable == 0){return;} if(isObject(%targetObject) && %targetObject.getClassName() $= "Player" && %sourceObject.client.team != %targetObject.client.team){ // only care about pvp %damageScale = %data.damageScale[%damageType]; if(%damageScale !$= ""){ @@ -3307,7 +2807,6 @@ function clientIndirectDmgStats(%game,%data,%sourceObject, %targetObject, %damag } %client = %sourceObject.client; %targetClient = %targetObject.client; - //echo(%damageType SPC %targetClient SPC %targetClient.mineDisc); switch$(%damageType){// list of all damage types to track see damageTypes.cs case $DamageType::Bullet: %client.cgInDmg += %amount; @@ -3364,7 +2863,6 @@ function clientIndirectDmgStats(%game,%data,%sourceObject, %targetObject, %damag } } function clientShotsFired(%game, %data, %projectile){ // could do a fov check to see if we are trying to aim at a player - if($dtStats::Enable == 0){return;} %client = %projectile.sourceObject.client; if(!isObject(%client) || %client.isAiControlled()){ return;} if(%data.directDamageType !$= ""){ @@ -3373,7 +2871,6 @@ function clientShotsFired(%game, %data, %projectile){ // could do a fov check to else{ %damageType = %data.radiusDamageType; } - // echo(%damageType); switch$(%damageType){// list of all damage types to track see damageTypes.cs case $DamageType::Bullet: %client.cgShotsFired++; @@ -3436,7 +2933,6 @@ function getGameRunWinLossAvg(%client,%game){ } } function getGameTotalAvg(%vClient,%value,%game){ - //error(%vClient SPC %value); if(%vClient.dtStats.gameStats[%value,"t",%game] !$= "" && %vClient.dtStats.totalNumGames[%game] > 0) %totalAvg = %vClient.dtStats.gameStats[%value,"t",%game] / %vClient.dtStats.totalNumGames[%game]; else @@ -3463,7 +2959,6 @@ function getGameDetails(%vClient,%value,%c,%game){ } } function menuReset(%client){ - //error("menuReset"); %client.viewMenu = 0; %client.viewClient = 0; %client.viewStats = 0; @@ -3482,7 +2977,6 @@ function statsMenu(%client,%game){ %client.rtmt = schedule($dtStats::returnToMenuTimer,0,"menuReset",%client); %vClient = %client.viewClient; %tag = 'scoreScreen'; - //error(%menu SPC %vClient); %isTargetSelf = (%client == %vClient); %isAdmin = (%client.isAdmin || %client.isSuperAdmin); @@ -3499,10 +2993,10 @@ function statsMenu(%client,%game){ case "CTFGame": messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + CTF Match Stats',%vClient); if(%isTargetSelf || %isAdmin) { - messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + CTF Weapon Stats',%vClient); - messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + CTF Kills/Deaths',%vClient); + messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + CTF Weapon Stats',%vClient); + messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + CTF Kills/Deaths',%vClient); messageClient( %client, 'SetLineHud', "", %tag, %index++, ""); - messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + Previous CTF Games',%vClient); + messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + Previous CTF Games',%vClient); } else { messageClient( %client, 'SetLineHud', "", %tag, %index++, ""); @@ -3513,9 +3007,9 @@ function statsMenu(%client,%game){ case "LakRabbitGame": messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + Lak Match Stats',%vClient); if(%isTargetSelf || %isAdmin) { - messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + Lak Weapon Stats',%vClient); + messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + Lak Weapon Stats',%vClient); messageClient( %client, 'SetLineHud', "", %tag, %index++, ""); - messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + Previous Lak Games',%vClient); + messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + Previous Lak Games',%vClient); } else { messageClient( %client, 'SetLineHud', "", %tag, %index++, ""); @@ -3527,9 +3021,9 @@ function statsMenu(%client,%game){ case "DMGame": messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + Deathmatch Stats',%vClient); if(%isTargetSelf || %isAdmin) { - messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + Deathmatch Weapon Stats',%vClient); + messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + Deathmatch Weapon Stats',%vClient); messageClient( %client, 'SetLineHud', "", %tag, %index++, ""); - messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + Previous Deathmatch Games',%vClient); + messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + Previous Deathmatch Games',%vClient); } else { messageClient( %client, 'SetLineHud', "", %tag, %index++, ""); @@ -3540,10 +3034,10 @@ function statsMenu(%client,%game){ case "SCtFGame":// LCTF messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + LCTF Match Stats',%vClient); if(%isTargetSelf || %isAdmin) { - messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + LCTF Weapon Stats',%vClient); - messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + LCTF Kills/Deaths',%vClient); + messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + LCTF Weapon Stats',%vClient); + messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + LCTF Kills/Deaths',%vClient); messageClient( %client, 'SetLineHud', "", %tag, %index++, ""); - messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + Previous LCTF Games',%vClient); + messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + Previous LCTF Games',%vClient); } else { messageClient( %client, 'SetLineHud', "", %tag, %index++, ""); @@ -3560,25 +3054,25 @@ function statsMenu(%client,%game){ messageClient( %client, 'SetLineHud', "", %tag, %index++, ""); messageClient( %client, 'SetLineHud', "", %tag, %index++, ""); messageClient( %client, 'SetLineHud', "", %tag, %index++, ""); - messageClient( %client, 'SetLineHud', "", %tag, %index++, ""); - if(%vClient.dtStats.gameCount[%game] == 0) - messageClient( %client, 'SetLineHud', "", %tag, %index++, ""); - messageClient( %client, 'SetLineHud', "", %tag, %index++, 'Stats update at the end of every map.'); - //messageClient( %client, 'SetLineHud', "", %tag, %index++, "Based on the last" SPC %3 SPC "games."); - //%line = 'Games Played = %3 Running Average = %1/%2 Overwrite Counter = %4'; - if(%vClient.dtStats.gameCount[%game] > 1) { - %line = 'Based on the last %3 games played.'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient.dtStats.gameCount[%game],$dtStats::MaxNumOfGames,%vClient.dtStats.totalNumGames[%game],%vClient.dtStats.statsOverWrite[%game]); - } - else if(%vClient.dtStats.gameCount[%game] == 1) { - %line = 'Based on the last game played.'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient.dtStats.gameCount[%game],$dtStats::MaxNumOfGames,%vClient.dtStats.totalNumGames[%game],%vClient.dtStats.statsOverWrite[%game]); - } + messageClient( %client, 'SetLineHud', "", %tag, %index++, ""); + if(%vClient.dtStats.gameCount[%game] == 0) + messageClient( %client, 'SetLineHud', "", %tag, %index++, ""); + messageClient( %client, 'SetLineHud', "", %tag, %index++, 'Stats update at the end of every map.'); + //messageClient( %client, 'SetLineHud', "", %tag, %index++, "Based on the last" SPC %3 SPC "games."); + //%line = 'Games Played = %3 Running Average = %1/%2 Overwrite Counter = %4'; + if(%vClient.dtStats.gameCount[%game] > 1) { + %line = 'Based on the last %3 games played.'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient.dtStats.gameCount[%game],$dtStats::MaxNumOfGames,%vClient.dtStats.totalNumGames[%game],%vClient.dtStats.statsOverWrite[%game]); + } + else if(%vClient.dtStats.gameCount[%game] == 1) { + %line = 'Based on the last game played.'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient.dtStats.gameCount[%game],$dtStats::MaxNumOfGames,%vClient.dtStats.totalNumGames[%game],%vClient.dtStats.statsOverWrite[%game]); + } - case "LAKHIST": + case "LakRabbitGameHIST": %inc = %client.GlArg4; messageClient( %client, 'SetScoreHudHeader', "", "" @ %vClient.dtStats.gameStats["map",%inc,%game] SPC %vClient.dtStats.gameStats["timeStamp",%inc,%game]); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); + messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); %header = " StatsTotalsAvg Per Game"; messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); %line = ' Score%2%3%4'; @@ -3603,8 +3097,8 @@ function statsMenu(%client,%game){ messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"morepoints",%inc,%game),getGameTotal(%vClient,"morepoints",%game),mCeil(getGameTotalAvg(%vClient,"morepoints",%game))); %line = ' Mine + Disc%2%3%4'; messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"minePlusDisc",%inc,%game),getGameTotal(%vClient,"minePlusDisc",%game),mCeil(getGameTotalAvg(%vClient,"minePlusDisc",%game))); - //%line = ' Total Speed%2%3%4'; - //messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"totalSpeed",%inc),getGameTotal(%vClient,"totalSpeed",%game),mCeil(getGameTotalAvg(%vClient,"totalSpeed",%game))); + //%line = ' Total Speed%2%3%4'; + // messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"totalSpeed",%inc),getGameTotal(%vClient,"totalSpeed",%game),mCeil(getGameTotalAvg(%vClient,"totalSpeed",%game))); %line = ' Total Distance%2%3%4'; messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"totalDistance",%inc,%game),getGameTotal(%vClient,"totalDistance",%game),mCeil(getGameTotalAvg(%vClient,"totalDistance",%game))); //%line = 'Total Chain Accuracy%2%3%4'; @@ -3620,68 +3114,6 @@ function statsMenu(%client,%game){ %line = ' Total Shocks%2%3%4'; messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"totalShocks",%inc,%game),getGameTotal(%vClient,"totalShocks",%game),mCeil(getGameTotalAvg(%vClient,"totalShocks",%game))); - case "LAKW": - messageClient( %client, 'SetScoreHudHeader', "", "Weapon Stats"); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); - - //%header = "Weapons"; - //messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); - - //%line = ' View Chaingun Stats '; - //messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,$twbbitMap[getRandom(1,56)]); - %line = ' + Spinfusor Stats'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient); - %line = ' + Grenade Launcher Stats'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient); - //%line = ' View Laser Rifle Stats'; - //messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient); - %line = ' + Fusion Mortar Stats'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient); - //%line = ' View Missile Launcher Stats'; - //messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient); - %line = ' + Shocklance Stats'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient); - %line = ' + Plasma Rifle Stats'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient); - %line = ' + Blaster Stats'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient); - //%line = ' View ELF Projector Stats'; - //messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient); - case "LAKH": - messageClient( %client, 'SetScoreHudHeader', "", "" @ getTaggedString(%vClient.name) @ "'s Lak History"); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); - messageClient( %client, 'SetLineHud', "", %tag, %index++, "Game history is set to" SPC $dtStats::MaxNumOfGames SPC "games."); - messageClient( %client, 'SetLineHud', "", %tag, %index++, "The oldest game will be overwritten."); - messageClient( %client, 'SetLineHud', "", %tag, %index++, ""); - messageClient( %client, 'SetLineHud', "", %tag, %index++, ""); - if(%vClient.dtStats.gameCount[%game] >= $dtStats::MaxNumOfGames){ - %in = %vClient.dtStats.statsOverWrite[%game] + 1; - if(%in > $dtStats::MaxNumOfGames){ - %in = 1; - } - for(%z = %in - 1; %z > 0; %z--){ - %timeDate = %vClient.dtStats.gameStats["timeStamp",%z,%game]; - %map = %vClient.dtStats.gameStats["map",%z,%game]; - messageClient( %client, 'SetLineHud', "", %tag, %index++,' + %4 - %2 ',%vClient,%timeDate,%z,%map); - } - for(%b = %vClient.dtStats.gameCount[%game]; %b >= %in; %b--){ - %timeDate = %vClient.dtStats.gameStats["timeStamp",%b,%game]; - %map = %vClient.dtStats.gameStats["map",%b,%game]; - if(%b == %in){ - messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + %4 - %2 This game will be overwritten',%vClient,%timeDate,%b,%map); - } - else{ - messageClient( %client, 'SetLineHud', "", %tag, %index++,' + %4 - %2 ',%vClient,%timeDate,%b,%map); - } - } - } - else{ - for(%z = %vClient.dtStats.gameCount[%game]; %z >= 1; %z--){ - %timeDate = %vClient.dtStats.gameStats["timeStamp",%z,%game]; - %map = %vClient.dtStats.gameStats["map",%z,%game]; - messageClient( %client, 'SetLineHud', "", %tag, %index++,' + %4 - %2 ',%vClient,%timeDate,%z,%map); - } - } case "Lak": messageClient( %client, 'SetScoreHudHeader', "", "" @ getTaggedString(%vClient.name) @ "'s Match Stats"); messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); @@ -3738,46 +3170,12 @@ function statsMenu(%client,%game){ messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"deaths",%game)),getGameTotal(%vClient,"deaths",%game),mCeil(getGameTotalAvg(%vClient,"deaths",%game))); %line = ' Suicides%2%3%4'; messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"suicides",%game)),getGameTotal(%vClient,"suicides",%game),mCeil(getGameTotalAvg(%vClient,"suicides",%game))); - case "DMH": - messageClient( %client, 'SetScoreHudHeader', "", "" @ getTaggedString(%vClient.name) @ "'s Deathmatch History"); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); - messageClient( %client, 'SetLineHud', "", %tag, %index++, "Game history is set to" SPC $dtStats::MaxNumOfGames SPC "games."); - messageClient( %client, 'SetLineHud', "", %tag, %index++, "The oldest game will be overwritten."); - messageClient( %client, 'SetLineHud', "", %tag, %index++, ""); - messageClient( %client, 'SetLineHud', "", %tag, %index++, ""); - if(%vClient.dtStats.gameCount[%game] >= $dtStats::MaxNumOfGames){ - %in = %vClient.dtStats.statsOverWrite[%game] + 1; - if(%in > $dtStats::MaxNumOfGames){ - %in = 1; - } - for(%z = %in - 1; %z > 0; %z--){ - %timeDate = %vClient.dtStats.gameStats["timeStamp",%z,%game]; - %map = %vClient.dtStats.gameStats["map",%z,%game]; - messageClient( %client, 'SetLineHud', "", %tag, %index++,' + %4 - %2 ',%vClient,%timeDate,%z,%map); - } - for(%b = %vClient.dtStats.gameCount[%game]; %b >= %in; %b--){ - %timeDate = %vClient.dtStats.gameStats["timeStamp",%b,%game]; - %map = %vClient.dtStats.gameStats["map",%b,%game]; - if(%b == %in){ - messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + %4 - %2 This game will be overwritten',%vClient,%timeDate,%b,%map); - } - else{ - messageClient( %client, 'SetLineHud', "", %tag, %index++,' + %4 - %2 ',%vClient,%timeDate,%b,%map); - } - } - } - else{ - for(%z = %vClient.dtStats.gameCount[%game]; %z >= 1; %z--){ - %timeDate = %vClient.dtStats.gameStats["timeStamp",%z,%game]; - %map = %vClient.dtStats.gameStats["map",%z,%game]; - messageClient( %client, 'SetLineHud', "", %tag, %index++,' + %4 - %2 ',%vClient,%timeDate,%z,%map); - } - } + - case "DMHIST": + case "DMGameHIST": %inc = %client.GlArg4; messageClient( %client, 'SetScoreHudHeader', "", "" @ %vClient.dtStats.gameStats["map",%inc,%game] SPC %vClient.dtStats.gameStats["timeStamp",%inc,%game]); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); + messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); %header = " StatsTotalsAvg Per Game"; messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); %line = ' Score%2%3%4'; @@ -3788,97 +3186,7 @@ function statsMenu(%client,%game){ messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"deaths",%inc,%game),getGameTotal(%vClient,"deaths",%game),mCeil(getGameTotalAvg(%vClient,"deaths",%game))); %line = ' Suicides%2%3%4'; messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"suicides",%inc,%game),getGameTotal(%vClient,"suicides",%game),mCeil(getGameTotalAvg(%vClient,"suicides",%game))); - case "DMW": - messageClient( %client, 'SetScoreHudHeader', "", "Weapon Stats"); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); - - //%header = "Weapons"; - //messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); - - %line = ' + Chaingun Stats'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient); - %line = ' + Spinfusor Stats'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient); - %line = ' + Grenade Launcher Stats'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient); - %line = ' + Laser Rifle Stats'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient); - %line = ' + Fusion Mortar Stats'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient); - %line = ' + Missile Launcher Stats'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient); - %line = ' + Shocklance Stats'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient); - %line = ' + Plasma Rifle Stats'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient); - %line = ' + Blaster Stats'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient); - //%line = ' View ELF Projector Stats'; - //messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient); - - case "CTFA": - messageClient( %client, 'SetScoreHudHeader', "", "" @ getTaggedString(%vClient.name) @ "'s Kills/Deaths"); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); - %a1 = getGameTotal(%vClient,"cgKills",%game); %b2 = getGameTotal(%vClient,"cgDeaths",%game); %c3 = getGameTotal(%vClient,"discKills",%game); - %d4 = getGameTotal(%vClient,"discDeaths",%game); %e5 = getGameTotal(%vClient,"grenadeKills",%game); %f6 = getGameTotal(%vClient,"grenadeDeaths",%game); - %line = ' Chaingun: %1 k / %2 dSpinfusor: %3 k / %4 dGrenade Launcher: %5 k / %6 d'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%a1,%b2,%c3,%d4,%e5,%f6); - %a1 = getGameTotal(%vClient,"laserKills",%game); %b2 = getGameTotal(%vClient,"laserDeaths",%game); %c3 = getGameTotal(%vClient,"mortarKills",%game); - %d4 = getGameTotal(%vClient,"mortarDeaths",%game); %e5 = getGameTotal(%vClient,"shockLanceKills",%game); %f6 = getGameTotal(%vClient,"shockLanceDeaths",%game); - %line = ' Laser Rifle: %1 k / %2 dFusion Mortar: %3 k / %4 dShocklance: %5 k / %6 d'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%a1,%b2,%c3,%d4,%e5,%f6); - %a1 = getGameTotal(%vClient,"plasmaKills",%game); %b2 = getGameTotal(%vClient,"plasmaDeaths",%game); %c3 = getGameTotal(%vClient,"blasterKills",%game); - %d4 = getGameTotal(%vClient,"blasterDeaths",%game); %e5 = getGameTotal(%vClient,"elfKills",%game); %f6 = getGameTotal(%vClient,"elfDeaths",%game); - %line = ' Plasma Rifle: %1 k / %2 dBlaster: %3 k / %4 dELF Projector: %5 k / %6 d'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%a1,%b2,%c3,%d4,%e5,%f6); - - //messageClient( %client, 'SetLineHud', "", %tag, %index++, " -----------------------------------------------------------------------------------------------------------------"); - messageClient( %client, 'SetLineHud', "", %tag, %index++, ""); - messageClient( %client, 'SetLineHud', "", %tag, %index++, ""); - - %a1 = getGameTotal(%vClient,"mineKills",%game); %b2 = getGameTotal(%vClient,"mineDeaths",%game); %c3 = getGameTotal(%vClient,"explosionKills",%game); - %d4 = getGameTotal(%vClient,"explosionDeaths",%game); %e5 = getGameTotal(%vClient,"impactKills",%game); %f6 = getGameTotal(%vClient,"impactDeaths",%game); - %line = ' Mines: %1 k / %2 dExplosion: %3 k / %4 dImpact: %5 k / %6 d'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%a1,%b2,%c3,%d4,%e5,%f6); - %a1 = getGameTotal(%vClient,"groundKills"); %b2 = getGameTotal(%vClient,"groundDeaths"); %c3 = getGameTotal(%vClient,"turretKills"); - %d4 = getGameTotal(%vClient,"turretDeaths",%game); %e5 = getGameTotal(%vClient,"plasmaTurretKills",%game); %f6 = getGameTotal(%vClient,"plasmaTurretDeaths",%game); - %line = ' Ground: %1 k / %2 dTurret: %3 k / %4 dPlasma Turret: %5 k / %6 d'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%a1,%b2,%c3,%d4,%e5,%f6); - %a1 = getGameTotal(%vClient,"aaTurretKills"); %b2 = getGameTotal(%vClient,"aaTurretDeaths"); %c3 = getGameTotal(%vClient,"elfTurretKills"); - %d4 = getGameTotal(%vClient,"elfTurretDeaths",%game); %e5 = getGameTotal(%vClient,"mortarTurretKills",%game); %f6 = getGameTotal(%vClient,"mortarTurretDeaths",%game); - %line = ' AA Turret: %1 k / %2 dELF Turret: %3 k / %4 dMortar Turret: %5 k / %6 d'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%a1,%b2,%c3,%d4,%e5,%f6); - %a1 = getGameTotal(%vClient,"missileTurretKills",%game); %b2 = getGameTotal(%vClient,"missileTurretDeaths",%game); %c3 = getGameTotal(%vClient,"indoorDepTurretKills",%game); - %d4 = getGameTotal(%vClient,"indoorDepTurretDeaths",%game); %e5 = getGameTotal(%vClient,"outdoorDepTurretKills",%game); %f6 = getGameTotal(%vClient,"outdoorDepTurretDeaths",%game); - %line = ' Missile Turret: %1 k / %2 dSpider Camp Turret: %3 k / %4 dLand Spike Turret: %5 k / %6 d'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%a1,%b2,%c3,%d4,%e5,%f6); - - %a1 = getGameTotal(%vClient,"sentryTurretKills",%game); %b2 = getGameTotal(%vClient,"sentryTurretDeaths",%game); %c3 = getGameTotal(%vClient,"outOfBoundKills",%game); - %d4 = getGameTotal(%vClient,"outOfBoundDeaths",%game); %e5 = getGameTotal(%vClient,"lavaKills",%game); %f6 = getGameTotal(%vClient,"lavaDeaths",%game); - %line = ' Sentry Turret: %1 k / %2 dOut Of Bounds: %3 k / %4 dLava: %5 k / %6 d'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%a1,%b2,%c3,%d4,%e5,%f6); - %a1 = getGameTotal(%vClient,"shrikeBlasterKills",%game); %b2 = getGameTotal(%vClient,"shrikeBlasterDeaths",%game); %c3 = getGameTotal(%vClient,"bellyTurretKills",%game); - %d4 = getGameTotal(%vClient,"bellyTurretDeaths",%game); %e5 = getGameTotal(%vClient,"bomberBombsKills",%game); %f6 = getGameTotal(%vClient,"bomberBombsDeaths",%game); - %line = ' Shrike Blaster: %1 k / %2 dBomber Turret: %3 k / %4 dBomber Bombs: %5 k / %6 d'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%a1,%b2,%c3,%d4,%e5,%f6); - %a1 = getGameTotal(%vClient,"tankChaingunKills",%game); %b2 = getGameTotal(%vClient,"tankChaingunDeaths",%game); %c3 = getGameTotal(%vClient,"tankMortarKills",%game); - %d4 = getGameTotal(%vClient,"tankMortarDeaths",%game); %e5 = getGameTotal(%vClient,"mpbMissileKills",%game); %f6 = getGameTotal(%vClient,"mpbMissileDeaths",%game); - %line = ' Tank Chaingun: %1 k / %2 dTank Mortar: %3 k / %4 dMPB Missile: %5 k / %6 d'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%a1,%b2,%c3,%d4,%e5,%f6); - - %a1 = getGameTotal(%vClient,"satchelChargeKills",%game); %b2 = getGameTotal(%vClient,"satchelChargeDeaths",%game); %c3 = getGameTotal(%vClient,"lightningKills",%game); - %d4 = getGameTotal(%vClient,"lightningDeaths",%game); %e5 = getGameTotal(%vClient,"vehicleSpawnKills",%game); %f6 = getGameTotal(%vClient,"vehicleSpawnDeaths",%game); - %line = ' Satchel Charge: %1 k / %2 dLightning: %3 k / %4 dVehicle Spawn: %5 k / %6 d'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%a1,%b2,%c3,%d4,%e5,%f6); - %a1 = getGameTotal(%vClient,"forceFieldPowerUpKills",%game); %b2 = getGameTotal(%vClient,"forceFieldPowerUpDeaths",%game); %c3 = getGameTotal(%vClient,"crashKills",%game); - %d4 = getGameTotal(%vClient,"crashDeaths",%game); %e5 = getGameTotal(%vClient,"waterKills",%game); %f6 = getGameTotal(%vClient,"waterDeaths",%game); - %line = ' Forcefield Power: %1 k / %2 dCrash: %3 k / %4 dWater: %5 k / %6 d'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%a1,%b2,%c3,%d4,%e5,%f6); - %a1 = getGameTotal(%vClient,"nexusCampingKills",%game); %b2 = getGameTotal(%vClient,"nexusCampingDeaths",%game); %c3 = getGameTotal(%vClient,"unknownKill",%game); - %d4 = getGameTotal(%vClient,"unknownDeaths",%game); %e5 = 0; %f6 = 0; - %line = ' Nexus Camping: %1 k / %2 dUnknown??: %3 k / %4 d'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%a1,%b2,%c3,%d4,%e5,%f6); - + case "CTF": messageClient( %client, 'SetScoreHudHeader', "", "" @ getTaggedString(%vClient.name) @ "'s Match Stats"); messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); @@ -3927,75 +3235,12 @@ function statsMenu(%client,%game){ %line = ' Backshots%2%3%4'; messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"scoreRearshot",%game)),getGameTotal(%vClient,"scoreRearshot",%game),mCeil(getGameTotalAvg(%vClient,"scoreRearshot",%game))); %line = ' Headshots%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"scoreHeadshot",%game)),getGameTotal(%vClient,"scoreHeadshot",%game),mCeil(getGameTotalAvg(%vClient,"scoreHeadshot",%game))); - case "CTFW":// Weapons - messageClient( %client, 'SetScoreHudHeader', "", "Weapon Stats"); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); - - //%header = "Weapons"; - //messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); - - %line = ' + Chaingun Stats'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line, %vClient); - %line = ' + Spinfusor Stats'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient); - %line = ' + Grenade Launcher Stats'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient); - %line = ' + Laser Rifle Stats'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient); - %line = ' + Fusion Mortar Stats'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient); - %line = ' + Missile Launcher Stats'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient); - %line = ' + Shocklance Stats'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient); - %line = ' + Plasma Rifle Stats'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient); - %line = ' + Blaster Stats'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient); - %line = ' + ELF Projector Stats'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient); - - case "CTFH":// Past Games - messageClient( %client, 'SetScoreHudHeader', "", "" @ getTaggedString(%vClient.name) @ "'s CTF History"); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); - messageClient( %client, 'SetLineHud', "", %tag, %index++, "Game history is set to" SPC $dtStats::MaxNumOfGames SPC "games."); - messageClient( %client, 'SetLineHud', "", %tag, %index++, "The oldest game will be overwritten."); - messageClient( %client, 'SetLineHud', "", %tag, %index++, ""); - messageClient( %client, 'SetLineHud', "", %tag, %index++, ""); - if(%vClient.dtStats.gameCount[%game] >= $dtStats::MaxNumOfGames){ - %in = %vClient.dtStats.statsOverWrite[%game] + 1; - if(%in > $dtStats::MaxNumOfGames){ - %in = 1; - } - for(%z = %in - 1; %z > 0; %z--){ - %timeDate = %vClient.dtStats.gameStats["timeStamp",%z,%game]; - %map = %vClient.dtStats.gameStats["map",%z,%game]; - messageClient( %client, 'SetLineHud', "", %tag, %index++,' + %4 - %2 ',%vClient,%timeDate,%z,%map); - } - for(%b = %vClient.dtStats.gameCount[%game]; %b >= %in; %b--){ - %timeDate = %vClient.dtStats.gameStats["timeStamp",%b,%game]; - %map = %vClient.dtStats.gameStats["map",%b,%game]; - if(%b == %in){ - messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + %4 - %2 This game will be overwritten',%vClient,%timeDate,%b,%map); - } - else{ - messageClient( %client, 'SetLineHud', "", %tag, %index++,' + %4 - %2 ',%vClient,%timeDate,%b,%map); - } - } - - } - else{ - for(%z = %vClient.dtStats.gameCount[%game]; %z >= 1; %z--){ - %timeDate = %vClient.dtStats.gameStats["timeStamp",%z,%game]; - %map = %vClient.dtStats.gameStats["map",%z,%game]; - messageClient( %client, 'SetLineHud', "", %tag, %index++,' + %4 - %2 ',%vClient,%timeDate,%z,%map); - } - } - case "CTFHist": + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"scoreHeadshot",%game)),getGameTotal(%vClient,"scoreHeadshot",%game),mCeil(getGameTotalAvg(%vClient,"scoreHeadshot",%game))); + + case "CTFGameHist": %inc = %client.GlArg4; messageClient( %client, 'SetScoreHudHeader', "", "" @ %vClient.dtStats.gameStats["map",%inc,%game] SPC %vClient.dtStats.gameStats["timeStamp",%inc,%game]); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); + messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); %header = " StatsTotalsAvg Per Game"; messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); %line = ' Kills%2%3%4'; @@ -4028,7 +3273,128 @@ function statsMenu(%client,%game){ messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"scoreRearshot",%inc,%game),getGameTotal(%vClient,"scoreRearshot",%game),mCeil(getGameTotalAvg(%vClient,"scoreRearshot",%game))); %line = ' Headshots%2%3%4'; messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"scoreHeadshot",%inc,%game),getGameTotal(%vClient,"scoreHeadshot",%game),mCeil(getGameTotalAvg(%vClient,"scoreHeadshot",%game))); - case "LCTFA": + case "LCTF": + messageClient( %client, 'SetScoreHudHeader', "", "" @ getTaggedString(%vClient.name) @ "'s Match Stats"); + messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); + %header = " StatsTotalsTotals Avg"; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); + + %line = ' Win %5%2%3%4'; + + %wlPCT = getGameRunWinLossAvg(%client,%game); + %runAvg = mFloor(getWord(%wlPCT,0)) @ "%"; + + %winTotal = getGameTotal(%vClient,"winCount",%game); + %lossTotal = getGameTotal(%vClient,"lossCount",%game); + %total = %winTotal SPC "W /" SPC %lossTotal SPC "L"; + + %totalWinLoss = %winTotal + %lossTotal; + %totalAvg = mFloor((%winTotal / %totalWinLoss)* 100) @ "%"; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,%runAvg,%total,%totalAvg,"%"); + + %line = ' Kills%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"kills",%game)),getGameTotal(%vClient,"kills",%game),mCeil(getGameTotalAvg(%vClient,"kills",%game))); + %line = ' Deaths%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"deaths",%game)),getGameTotal(%vClient,"deaths",%game),mCeil(getGameTotalAvg(%vClient,"deaths",%game))); + %line = ' Mid-Air%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"scoreMidAir",%game)),getGameTotal(%vClient,"scoreMidAir",%game),mCeil(getGameTotalAvg(%vClient,"scoreMidAir",%game))); + %line = ' Mine + Disc%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"minePlusDisc",%game)),getGameTotal(%vClient,"minePlusDisc",%game),mCeil(getGameTotalAvg(%vClient,"minePlusDisc",%game))); + %line = ' Flag Caps%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"flagCaps",%game)),getGameTotal(%vClient,"flagCaps",%game),mCeil(getGameTotalAvg(%vClient,"flagCaps",%game))); + %line = ' Flag Grabs%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"flagGrabs",%game)),getGameTotal(%vClient,"flagGrabs",%game),mCeil(getGameTotalAvg(%vClient,"flagGrabs",%game))); + %line = ' Carrier Kills%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"carrierKills",%game)),getGameTotal(%vClient,"carrierKills",%game),mCeil(getGameTotalAvg(%vClient,"carrierKills",%game))); + %line = ' Flag Returns%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"flagReturns",%game)),getGameTotal(%vClient,"flagReturns",%game),mCeil(getGameTotalAvg(%vClient,"flagReturns",%game))); + //%line = ' Escort Assists%2%3%4'; + //messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"escortAssists",%game)),getGameTotal(%vClient,"escortAssists",%game),mCeil(getGameTotalAvg(%vClient,"escortAssists",%game))); + %line = ' Flag Defends%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"flagDefends",%game)),getGameTotal(%vClient,"flagDefends",%game),mCeil(getGameTotalAvg(%vClient,"flagDefends",%game))); + %line = ' Offense Score%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"offenseScore",%game)),getGameTotal(%vClient,"offenseScore",%game),mCeil(getGameTotalAvg(%vClient,"offenseScore",%game))); + %line = ' Defense Score%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"defenseScore",%game)),getGameTotal(%vClient,"defenseScore",%game),mCeil(getGameTotalAvg(%vClient,"defenseScore",%game))); + %line = ' Score%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"score",%game)),getGameTotal(%vClient,"score",%game),mCeil(getGameTotalAvg(%vClient,"score",%game))); + %line = ' Backshots%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"scoreRearshot",%game)),getGameTotal(%vClient,"scoreRearshot",%game),mCeil(getGameTotalAvg(%vClient,"scoreRearshot",%game))); + %line = ' Headshots%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"scoreHeadshot",%game)),getGameTotal(%vClient,"scoreHeadshot",%game),mCeil(getGameTotalAvg(%vClient,"scoreHeadshot",%game))); + case "SCtFGameHist": + %inc = %client.GlArg4; + messageClient( %client, 'SetScoreHudHeader', "", "" @ %vClient.dtStats.gameStats["map",%inc,%game] SPC %vClient.dtStats.gameStats["timeStamp",%inc,%game]); + messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); + %header = " StatsTotalsAvg Per Game"; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); + %line = ' Kills%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"kills",%inc,%game),getGameTotal(%vClient,"kills",%game),mCeil(getGameTotalAvg(%vClient,"kills",%game))); + %line = ' Deaths%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"deaths",%inc,%game),getGameTotal(%vClient,"deaths",%game),mCeil(getGameTotalAvg(%vClient,"deaths",%game))); + %line = ' Mid-Air%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"scoreMidAir",%inc,%game),getGameTotal(%vClient,"scoreMidAir",%game),mCeil(getGameTotalAvg(%vClient,"scoreMidAir",%game))); + %line = ' Mine + Disc%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"minePlusDisc",%inc,%game),getGameTotal(%vClient,"minePlusDisc",%game),mCeil(getGameTotalAvg(%vClient,"minePlusDisc",%game))); + %line = ' Flag Caps%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"flagCaps",%inc,%game),getGameTotal(%vClient,"flagCaps",%game),mCeil(getGameTotalAvg(%vClient,"flagCaps",%game))); + %line = ' Flag Grabs%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"flagGrabs",%inc,%game),getGameTotal(%vClient,"flagGrabs",%game),mCeil(getGameTotalAvg(%vClient,"flagGrabs",%game))); + %line = ' Carrier Kills%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"carrierKills",%inc,%game),getGameTotal(%vClient,"carrierKills",%game),mCeil(getGameTotalAvg(%vClient,"carrierKills",%game))); + %line = ' Flag Returns%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"flagReturns",%inc,%game),getGameTotal(%vClient,"flagReturns",%game),mCeil(getGameTotalAvg(%vClient,"flagReturns",%game))); + //%line = ' Escort Assists%2%3%4'; + //messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"escortAssists",%inc,%game),getGameTotal(%vClient,"escortAssists",%game),mCeil(getGameTotalAvg(%vClient,"escortAssists",%game))); + %line = ' Flag Defends%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"flagDefends",%inc,%game),getGameTotal(%vClient,"flagDefends",%game),mCeil(getGameTotalAvg(%vClient,"flagDefends",%game))); + %line = ' Offense Score%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"offenseScore",%inc,%game),getGameTotal(%vClient,"offenseScore",%game),mCeil(getGameTotalAvg(%vClient,"offenseScore",%game))); + %line = ' Defense Score%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"defenseScore",%inc,%game),getGameTotal(%vClient,"defenseScore",%game),mCeil(getGameTotalAvg(%vClient,"defenseScore",%game))); + %line = ' Score%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"score",%inc,%game),getGameTotal(%vClient,"score",%game),mCeil(getGameTotalAvg(%vClient,"score",%game))); + %line = ' Backshots%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"scoreRearshot",%inc,%game),getGameTotal(%vClient,"scoreRearshot",%game),mCeil(getGameTotalAvg(%vClient,"scoreRearshot",%game))); + %line = ' Headshots%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"scoreHeadshot",%inc,%game),getGameTotal(%vClient,"scoreHeadshot",%game),mCeil(getGameTotalAvg(%vClient,"scoreHeadshot",%game))); + case "HISTORY":// Past Games + messageClient( %client, 'SetScoreHudHeader', "", "" @ getTaggedString(%vClient.name) @ "'s " @ $MissionTypeDisplayName @ " History"); + messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); + messageClient( %client, 'SetLineHud', "", %tag, %index++, "Game history is set to" SPC $dtStats::MaxNumOfGames SPC "games."); + messageClient( %client, 'SetLineHud', "", %tag, %index++, "The oldest game will be overwritten."); + messageClient( %client, 'SetLineHud', "", %tag, %index++, ""); + messageClient( %client, 'SetLineHud', "", %tag, %index++, ""); + if(%vClient.dtStats.gameCount[%game] >= $dtStats::MaxNumOfGames){ + %in = %vClient.dtStats.statsOverWrite[%game] + 1; + if(%in > $dtStats::MaxNumOfGames){ + %in = 1; + } + for(%z = %in - 1; %z > 0; %z--){ + %timeDate = %vClient.dtStats.gameStats["timeStamp",%z,%game]; + %map = %vClient.dtStats.gameStats["map",%z,%game]; + messageClient( %client, 'SetLineHud', "", %tag, %index++,' + %4 - %2 ',%vClient,%timeDate,%z,%map,%game); + } + for(%b = %vClient.dtStats.gameCount[%game]; %b >= %in; %b--){ + %timeDate = %vClient.dtStats.gameStats["timeStamp",%b,%game]; + %map = %vClient.dtStats.gameStats["map",%b,%game]; + if(%b == %in){ + messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + %4 - %2 This game will be overwritten',%vClient,%timeDate,%b,%map,%game); + } + else{ + messageClient( %client, 'SetLineHud', "", %tag, %index++,' + %4 - %2 ',%vClient,%timeDate,%b,%map,%game); + } + } + + } + else{ + for(%z = %vClient.dtStats.gameCount[%game]; %z >= 1; %z--){ + %timeDate = %vClient.dtStats.gameStats["timeStamp",%z,%game]; + %map = %vClient.dtStats.gameStats["map",%z,%game]; + messageClient( %client, 'SetLineHud', "", %tag, %index++,' + %4 - %2 ',%vClient,%timeDate,%z,%map,%game); + } + } + case "KDA": messageClient( %client, 'SetScoreHudHeader', "", "" @ getTaggedString(%vClient.name) @ "'s Kills/Deaths"); messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); %a1 = getGameTotal(%vClient,"cgKills",%game); %b2 = getGameTotal(%vClient,"cgDeaths",%game); %c3 = getGameTotal(%vClient,"discKills",%game); @@ -4091,158 +3457,49 @@ function statsMenu(%client,%game){ %line = ' Nexus Camping: %1 k / %2 dUnknown??: %3 k / %4 d'; messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%a1,%b2,%c3,%d4,%e5,%f6); - case "LCTF": - messageClient( %client, 'SetScoreHudHeader', "", "" @ getTaggedString(%vClient.name) @ "'s Match Stats"); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); - %header = " StatsTotalsTotals Avg"; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); - - %line = ' Win %5%2%3%4'; - - %wlPCT = getGameRunWinLossAvg(%client,%game); - %runAvg = mFloor(getWord(%wlPCT,0)) @ "%"; - - %winTotal = getGameTotal(%vClient,"winCount",%game); - %lossTotal = getGameTotal(%vClient,"lossCount",%game); - %total = %winTotal SPC "W /" SPC %lossTotal SPC "L"; - - %totalWinLoss = %winTotal + %lossTotal; - %totalAvg = mFloor((%winTotal / %totalWinLoss)* 100) @ "%"; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,%runAvg,%total,%totalAvg,"%"); - - %line = ' Kills%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"kills",%game)),getGameTotal(%vClient,"kills",%game),mCeil(getGameTotalAvg(%vClient,"kills",%game))); - %line = ' Deaths%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"deaths",%game)),getGameTotal(%vClient,"deaths",%game),mCeil(getGameTotalAvg(%vClient,"deaths",%game))); - %line = ' Mid-Air%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"scoreMidAir",%game)),getGameTotal(%vClient,"scoreMidAir",%game),mCeil(getGameTotalAvg(%vClient,"scoreMidAir",%game))); - %line = ' Mine + Disc%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"minePlusDisc",%game)),getGameTotal(%vClient,"minePlusDisc",%game),mCeil(getGameTotalAvg(%vClient,"minePlusDisc",%game))); - %line = ' Flag Caps%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"flagCaps",%game)),getGameTotal(%vClient,"flagCaps",%game),mCeil(getGameTotalAvg(%vClient,"flagCaps",%game))); - %line = ' Flag Grabs%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"flagGrabs",%game)),getGameTotal(%vClient,"flagGrabs",%game),mCeil(getGameTotalAvg(%vClient,"flagGrabs",%game))); - %line = ' Carrier Kills%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"carrierKills",%game)),getGameTotal(%vClient,"carrierKills",%game),mCeil(getGameTotalAvg(%vClient,"carrierKills",%game))); - %line = ' Flag Returns%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"flagReturns",%game)),getGameTotal(%vClient,"flagReturns",%game),mCeil(getGameTotalAvg(%vClient,"flagReturns",%game))); - //%line = ' Escort Assists%2%3%4'; - //messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"escortAssists",%game)),getGameTotal(%vClient,"escortAssists",%game),mCeil(getGameTotalAvg(%vClient,"escortAssists",%game))); - %line = ' Flag Defends%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"flagDefends",%game)),getGameTotal(%vClient,"flagDefends",%game),mCeil(getGameTotalAvg(%vClient,"flagDefends",%game))); - %line = ' Offense Score%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"offenseScore",%game)),getGameTotal(%vClient,"offenseScore",%game),mCeil(getGameTotalAvg(%vClient,"offenseScore",%game))); - %line = ' Defense Score%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"defenseScore",%game)),getGameTotal(%vClient,"defenseScore",%game),mCeil(getGameTotalAvg(%vClient,"defenseScore",%game))); - %line = ' Score%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"score",%game)),getGameTotal(%vClient,"score",%game),mCeil(getGameTotalAvg(%vClient,"score",%game))); - %line = ' Backshots%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"scoreRearshot",%game)),getGameTotal(%vClient,"scoreRearshot",%game),mCeil(getGameTotalAvg(%vClient,"scoreRearshot",%game))); - %line = ' Headshots%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"scoreHeadshot",%game)),getGameTotal(%vClient,"scoreHeadshot",%game),mCeil(getGameTotalAvg(%vClient,"scoreHeadshot",%game))); - case "LCTFW":// Weapons + case "WEAPON":// Weapons messageClient( %client, 'SetScoreHudHeader', "", "Weapon Stats"); messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); //%header = "Weapons"; //messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); - %line = ' + Chaingun Stats'; + %line = ' + Chaingun Stats'; messageClient( %client, 'SetLineHud', "", %tag, %index++, %line, %vClient); - %line = ' + Spinfusor Stats'; + %line = ' + Spinfusor Stats'; messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient); - %line = ' + Grenade Launcher Stats'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient); - %line = ' + Laser Rifle Stats'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient); - %line = ' + Fusion Mortar Stats'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient); - %line = ' + Missile Launcher Stats'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient); - %line = ' + Shocklance Stats'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient); - %line = ' + Plasma Rifle Stats'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient); - %line = ' + Blaster Stats'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient); - %line = ' + ELF Projector Stats'; + %line = ' + Grenade Launcher Stats'; messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient); - case "LCTFH":// Past Games - messageClient( %client, 'SetScoreHudHeader', "", "" @ getTaggedString(%vClient.name) @ "'s LCTF History"); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); - messageClient( %client, 'SetLineHud', "", %tag, %index++, "Game history is set to" SPC $dtStats::MaxNumOfGames SPC "games."); - messageClient( %client, 'SetLineHud', "", %tag, %index++, "The oldest game will be overwritten."); - messageClient( %client, 'SetLineHud', "", %tag, %index++, ""); - messageClient( %client, 'SetLineHud', "", %tag, %index++, ""); - if(%vClient.dtStats.gameCount[%game] >= $dtStats::MaxNumOfGames){ - %in = %vClient.dtStats.statsOverWrite[%game] + 1; - if(%in > $dtStats::MaxNumOfGames){ - %in = 1; - } - for(%z = %in - 1; %z > 0; %z--){ - %timeDate = %vClient.dtStats.gameStats["timeStamp",%z,%game]; - %map = %vClient.dtStats.gameStats["map",%z,%game]; - messageClient( %client, 'SetLineHud', "", %tag, %index++,' + %4 - %2 ',%vClient,%timeDate,%z,%map); - } - for(%b = %vClient.dtStats.gameCount[%game]; %b >= %in; %b--){ - %timeDate = %vClient.dtStats.gameStats["timeStamp",%b,%game]; - %map = %vClient.dtStats.gameStats["map",%b,%game]; - if(%b == %in){ - messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + %4 - %2 This game will be overwritten',%vClient,%timeDate,%b,%map); - } - else{ - messageClient( %client, 'SetLineHud', "", %tag, %index++,' + %4 - %2 ',%vClient,%timeDate,%b,%map); - } - } - + if(%game !$= "LakRabbitGame"){ + %line = ' + Laser Rifle Stats'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient); } - else{ - for(%z = %vClient.dtStats.gameCount[%game]; %z >= 1; %z--){ - %timeDate = %vClient.dtStats.gameStats["timeStamp",%z,%game]; - %map = %vClient.dtStats.gameStats["map",%z,%game]; - messageClient( %client, 'SetLineHud', "", %tag, %index++,' + %4 - %2 ',%vClient,%timeDate,%z,%map); - } + + %line = ' + Fusion Mortar Stats'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient); + + if(%game !$= "LakRabbitGame"){ + %line = ' + Missile Launcher Stats'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient); } - case "LCTFHist": - %inc = %client.GlArg4; - messageClient( %client, 'SetScoreHudHeader', "", "" @ %vClient.dtStats.gameStats["map",%inc,%game] SPC %vClient.dtStats.gameStats["timeStamp",%inc,%game]); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); - %header = " StatsTotalsAvg Per Game"; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); - %line = ' Kills%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"kills",%inc,%game),getGameTotal(%vClient,"kills",%game),mCeil(getGameTotalAvg(%vClient,"kills",%game))); - %line = ' Deaths%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"deaths",%inc,%game),getGameTotal(%vClient,"deaths",%game),mCeil(getGameTotalAvg(%vClient,"deaths",%game))); - %line = ' Mid-Air%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"scoreMidAir",%inc,%game),getGameTotal(%vClient,"scoreMidAir",%game),mCeil(getGameTotalAvg(%vClient,"scoreMidAir",%game))); - %line = ' Mine + Disc%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"minePlusDisc",%inc,%game),getGameTotal(%vClient,"minePlusDisc",%game),mCeil(getGameTotalAvg(%vClient,"minePlusDisc",%game))); - %line = ' Flag Caps%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"flagCaps",%inc,%game),getGameTotal(%vClient,"flagCaps",%game),mCeil(getGameTotalAvg(%vClient,"flagCaps",%game))); - %line = ' Flag Grabs%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"flagGrabs",%inc,%game),getGameTotal(%vClient,"flagGrabs",%game),mCeil(getGameTotalAvg(%vClient,"flagGrabs",%game))); - %line = ' Carrier Kills%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"carrierKills",%inc,%game),getGameTotal(%vClient,"carrierKills",%game),mCeil(getGameTotalAvg(%vClient,"carrierKills",%game))); - %line = ' Flag Returns%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"flagReturns",%inc,%game),getGameTotal(%vClient,"flagReturns",%game),mCeil(getGameTotalAvg(%vClient,"flagReturns",%game))); - //%line = ' Escort Assists%2%3%4'; - //messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"escortAssists",%inc,%game),getGameTotal(%vClient,"escortAssists",%game),mCeil(getGameTotalAvg(%vClient,"escortAssists",%game))); - %line = ' Flag Defends%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"flagDefends",%inc,%game),getGameTotal(%vClient,"flagDefends",%game),mCeil(getGameTotalAvg(%vClient,"flagDefends",%game))); - %line = ' Offense Score%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"offenseScore",%inc,%game),getGameTotal(%vClient,"offenseScore",%game),mCeil(getGameTotalAvg(%vClient,"offenseScore",%game))); - %line = ' Defense Score%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"defenseScore",%inc,%game),getGameTotal(%vClient,"defenseScore",%game),mCeil(getGameTotalAvg(%vClient,"defenseScore",%game))); - %line = ' Score%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"score",%inc,%game),getGameTotal(%vClient,"score",%game),mCeil(getGameTotalAvg(%vClient,"score",%game))); - %line = ' Backshots%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"scoreRearshot",%inc,%game),getGameTotal(%vClient,"scoreRearshot",%game),mCeil(getGameTotalAvg(%vClient,"scoreRearshot",%game))); - %line = ' Headshots%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"scoreHeadshot",%inc,%game),getGameTotal(%vClient,"scoreHeadshot",%game),mCeil(getGameTotalAvg(%vClient,"scoreHeadshot",%game))); - case "BlasterCTF": + + %line = ' + Shocklance Stats'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient); + %line = ' + Plasma Rifle Stats'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient); + %line = ' + Blaster Stats'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient); + + if(%game !$= "LakRabbitGame"){ + %line = ' + ELF Projector Stats'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient); + } + + + case "Blaster": messageClient( %client, 'SetScoreHudHeader', "", "Blaster Stats"); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); + messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); %header = " StatsTotalsTotals Avg"; messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); @@ -4259,9 +3516,9 @@ function statsMenu(%client,%game){ messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"blasterDirectHits",%game)),getGameTotal(%vClient,"blasterDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"blasterDirectHits",%game))); %line = ' Shots Fired %2%3%4'; messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"blasterShotsFired",%game)),getGameTotal(%vClient,"blasterShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"blasterShotsFired",%game))); - case "SpinfusorCTF": + case "Spinfusor": messageClient( %client, 'SetScoreHudHeader', "", "Spinfusor Stats"); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); + messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); %header = " StatsTotalsTotals Avg"; messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); @@ -4287,9 +3544,9 @@ function statsMenu(%client,%game){ messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discShotsFired",%game)),getGameTotal(%vClient,"discShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"discShotsFired",%game))); %line = ' Mine + Disc%2%3%4'; messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"minePlusDisc",%game)),getGameTotal(%vClient,"minePlusDisc",%game),mCeil(getGameTotalAvg(%vClient,"minePlusDisc",%game))); - case "ChaingunCTF": + case "Chaingun": messageClient( %client, 'SetScoreHudHeader', "", "Chaingun Stats"); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); + messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); %header = " StatsTotalsTotals Avg"; messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); @@ -4306,9 +3563,9 @@ function statsMenu(%client,%game){ messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"cgDirectHits",%game)),getGameTotal(%vClient,"cgDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"cgDirectHits",%game))); %line = ' Shots Fired %2%3%4'; messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"cgShotsFired",%game)),getGameTotal(%vClient,"cgShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"cgShotsFired",%game))); - case "GrenadeLauncherCTF": + case "GrenadeLauncher": messageClient( %client, 'SetScoreHudHeader', "", "Grenade Launcher Stats"); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); + messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); %header = " StatsTotalsTotals Avg"; messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); @@ -4332,9 +3589,9 @@ function statsMenu(%client,%game){ messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeDirectHits",%game)),getGameTotal(%vClient,"grenadeDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"grenadeDirectHits",%game))); %line = ' Shots Fired %2%3%4'; messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeShotsFired",%game)),getGameTotal(%vClient,"grenadeShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"grenadeShotsFired",%game))); - case "LaserRifleCTF": + case "LaserRifle": messageClient( %client, 'SetScoreHudHeader', "", "Laser Rifle Stats"); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); + messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); %header = " StatsTotalsTotals Avg"; messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); @@ -4354,9 +3611,9 @@ function statsMenu(%client,%game){ %line = ' Headshots %2%3%4'; messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"scoreHeadshot",%game)),getGameTotal(%vClient,"scoreHeadshot",%game),mCeil(getGameTotalAvg(%vClient,"scoreHeadshot",%game))); - case "FusionMortarCTF": + case "FusionMortar": messageClient( %client, 'SetScoreHudHeader', "", "Fusion Mortar Stats"); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); + messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); %header = " StatsTotalsTotals Avg"; messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); @@ -4380,9 +3637,9 @@ function statsMenu(%client,%game){ messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarDirectHits",%game)),getGameTotal(%vClient,"mortarDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"mortarDirectHits",%game))); %line = ' Shots Fired %2%3%4'; messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarShotsFired",%game)),getGameTotal(%vClient,"mortarShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"mortarShotsFired",%game))); - case "MissileLauncherCTF": + case "MissileLauncher": messageClient( %client, 'SetScoreHudHeader', "", "Missile Launcher Stats"); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); + messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); %header = " StatsTotalsTotals Avg"; messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); @@ -4406,9 +3663,9 @@ function statsMenu(%client,%game){ messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileDirectHits",%game)),getGameTotal(%vClient,"missileDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"missileDirectHits",%game))); %line = ' Shots Fired %2%3%4'; messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileShotsFired",%game)),getGameTotal(%vClient,"missileShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"missileShotsFired",%game))); - case "ShocklanceCTF": + case "Shocklance": messageClient( %client, 'SetScoreHudHeader', "", "Shocklance Stats"); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); + messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); %header = " StatsTotalsTotals Avg"; messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); @@ -4428,9 +3685,9 @@ function statsMenu(%client,%game){ messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"shockLanceShotsFired",%game)),getGameTotal(%vClient,"shockLanceShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"shockLanceShotsFired",%game))); %line = ' Backshots%2%3%4'; messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"scoreRearshot",%game)),getGameTotal(%vClient,"scoreRearshot",%game),mCeil(getGameTotalAvg(%vClient,"scoreRearshot",%game))); - case "PlasmaRifleCTF": + case "PlasmaRifle": messageClient( %client, 'SetScoreHudHeader', "", "Plasma Rifle Stats"); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); + messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); %header = " StatsTotalsTotals Avg"; messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); @@ -4454,693 +3711,16 @@ function statsMenu(%client,%game){ messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaDirectHits",%game)),getGameTotal(%vClient,"plasmaDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"plasmaDirectHits",%game))); %line = ' Shots Fired %2%3%4'; messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaShotsFired")),getGameTotal(%vClient,"plasmaShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"plasmaShotsFired",%game))); - case "ELFCTF": + case "ELF": messageClient( %client, 'SetScoreHudHeader', "", "ELF Projector Stats"); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); + messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); %header = " StatsTotalsTotals Avg"; messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); %line = ' Shots Fired %2%3%4'; messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"elfShotsFired",%game)),getGameTotal(%vClient,"elfShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"elfShotsFired",%game))); - - case "BlasterLAK": - messageClient( %client, 'SetScoreHudHeader', "", "Blaster Stats"); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); - - %header = " StatsTotalsTotals Avg"; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); - - %line = ' Kills%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"blasterKills",%game)),getGameTotal(%vClient,"blasterKills",%game),mCeil(getGameTotalAvg(%vClient,"blasterKills",%game))); - %line = ' Deaths%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"blasterDeaths",%game)),getGameTotal(%vClient,"blasterDeaths",%game),mCeil(getGameTotalAvg(%vClient,"blasterDeaths",%game))); - %line = ' Direct Damage%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"blasterDmg",%game)),getGameTotal(%vClient,"blasterDmg",%game),mCeil(getGameTotalAvg(%vClient,"blasterDmg",%game))); - %line = ' Direct Damage Taken%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"blasterDmgTaken",%game)),getGameTotal(%vClient,"blasterDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"blasterDmgTaken",%game))); - %line = ' Direct Hits%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"blasterDirectHits",%game)),getGameTotal(%vClient,"blasterDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"blasterDirectHits",%game))); - %line = ' Shots Fired %2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"blasterShotsFired",%game)),getGameTotal(%vClient,"blasterShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"blasterShotsFired",%game))); - - case "SpinfusorLAK": - messageClient( %client, 'SetScoreHudHeader', "", "Spinfusor Stats"); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); - - %header = " StatsTotalsTotals Avg"; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); - - %line = ' Kills%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discKills",%game)),getGameTotal(%vClient,"discKills",%game),mCeil(getGameTotalAvg(%vClient,"discKills",%game))); - %line = ' Deaths%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discDeaths",%game)),getGameTotal(%vClient,"discDeaths",%game),mCeil(getGameTotalAvg(%vClient,"discDeaths",%game))); - %line = ' Direct Damage%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discDmg",%game)),getGameTotal(%vClient,"discDmg",%game),mCeil(getGameTotalAvg(%vClient,"discDmg",%game))); - %line = ' Direct Damage Taken%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discDmgTaken",%game)),getGameTotal(%vClient,"discDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"discDmgTaken",%game))); - %line = ' Splash Damage%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discInDmg",%game)),getGameTotal(%vClient,"discInDmg",%game),mCeil(getGameTotalAvg(%vClient,"discInDmg",%game))); - %line = ' Splash Damage Taken%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discInDmgTaken",%game)),getGameTotal(%vClient,"discInDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"discInDmgTaken",%game))); - - %line = ' Indirect Hits%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discIndirectHits",%game)),getGameTotal(%vClient,"discIndirectHits",%game),mCeil(getGameTotalAvg(%vClient,"discIndirectHits",%game))); - %line = ' Direct Hits%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discDirectHits",%game)),getGameTotal(%vClient,"discDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"discDirectHits",%game))); - %line = ' Shots Fired%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discShotsFired",%game)),getGameTotal(%vClient,"discShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"discShotsFired",%game))); - %line = ' Mine + Disc%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"minePlusDisc",%game)),getGameTotal(%vClient,"minePlusDisc",%game),mCeil(getGameTotalAvg(%vClient,"minePlusDisc",%game))); - - case "ChaingunLAK": - messageClient( %client, 'SetScoreHudHeader', "", "Chaingun Stats"); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); - - %header = " StatsTotalsTotals Avg"; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); - - %line = ' Kills%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"cgKills",%game)),getGameTotal(%vClient,"cgKills",%game),mCeil(getGameTotalAvg(%vClient,"cgKills",%game))); - %line = ' Deaths%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"cgDeaths",%game)),getGameTotal(%vClient,"cgDeaths",%game),mCeil(getGameTotalAvg(%vClient,"cgDeaths",%game))); - %line = ' Direct Damage%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"cgDmg",%game)),getGameTotal(%vClient,"cgDmg",%game),mCeil(getGameTotalAvg(%vClient,"cgDmg",%game))); - %line = ' Direct Damage Taken%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"cgDmgTaken",%game)),getGameTotal(%vClient,"cgDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"cgDmgTaken",%game))); - %line = ' Direct Hits%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"cgDirectHits",%game)),getGameTotal(%vClient,"cgDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"cgDirectHits",%game))); - %line = ' Shots Fired %2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"cgShotsFired",%game)),getGameTotal(%vClient,"cgShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"cgShotsFired",%game))); - - case "GrenadeLauncherLAK": - messageClient( %client, 'SetScoreHudHeader', "", "Grenade Launcher Stats"); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); - - %header = " StatsTotalsTotals Avg"; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); - - %line = ' Kills%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeKills",%game)),getGameTotal(%vClient,"grenadeKills",%game),mCeil(getGameTotalAvg(%vClient,"grenadeKills",%game))); - %line = ' Deaths%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeDeaths",%game)),getGameTotal(%vClient,"grenadeDeaths",%game),mCeil(getGameTotalAvg(%vClient,"grenadeDeaths",%game))); - %line = ' Direct Damage%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeDmg",%game)),getGameTotal(%vClient,"grenadeDmg",%game),mCeil(getGameTotalAvg(%vClient,"grenadeDmg",%game))); - %line = ' Direct Damage Taken%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeDmgTaken",%game)),getGameTotal(%vClient,"grenadeDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"grenadeDmgTaken",%game))); - %line = ' Splash Damage%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeInDmg",%game)),getGameTotal(%vClient,"grenadeInDmg",%game),mCeil(getGameTotalAvg(%vClient,"grenadeInDmg",%game))); - %line = ' Splash Damage Taken%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeInDmgTaken",%game)),getGameTotal(%vClient,"grenadeInDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"grenadeInDmgTaken",%game))); - - %line = ' Indirect Hits%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeIndirectHits",%game)),getGameTotal(%vClient,"grenadeIndirectHits",%game),mCeil(getGameTotalAvg(%vClient,"grenadeIndirectHits",%game))); - %line = ' Direct Hits%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeDirectHits",%game)),getGameTotal(%vClient,"grenadeDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"grenadeDirectHits",%game))); - %line = ' Shots Fired %2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeShotsFired",%game)),getGameTotal(%vClient,"grenadeShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"grenadeShotsFired",%game))); - - case "LaserRifleLAK": - messageClient( %client, 'SetScoreHudHeader', "", "Laser Rifle Stats"); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); - - %header = " StatsTotalsTotals Avg"; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); - - %line = ' Kills%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"laserKills",%game)),getGameTotal(%vClient,"laserKills",%game),mCeil(getGameTotalAvg(%vClient,"laserKills",%game))); - %line = ' Deaths%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"laserDeaths",%game)),getGameTotal(%vClient,"laserDeaths",%game),mCeil(getGameTotalAvg(%vClient,"laserDeaths",%game))); - %line = ' Direct Damage%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"laserDmg",%game)),getGameTotal(%vClient,"laserDmg",%game),mCeil(getGameTotalAvg(%vClient,"laserDmg",%game))); - %line = ' Direct Damage Taken%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"laserDmgTaken",%game)),getGameTotal(%vClient,"laserDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"laserDmgTaken",%game))); - %line = ' Direct Hits%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"laserDirectHits",%game)),getGameTotal(%vClient,"laserDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"laserDirectHits",%game))); - %line = ' Shots Fired %2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"laserShotsFired",%game)),getGameTotal(%vClient,"laserShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"laserShotsFired",%game))); - %line = ' Headshots %2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"scoreHeadshot",%game)),getGameTotal(%vClient,"scoreHeadshot",%game),mCeil(getGameTotalAvg(%vClient,"scoreHeadshot",%game))); - - case "FusionMortarLAK": - messageClient( %client, 'SetScoreHudHeader', "", "Fusion Mortar Stats"); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); - - %header = " StatsTotalsTotals Avg"; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); - - %line = ' Kills%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarKills",%game)),getGameTotal(%vClient,"mortarKills",%game),mCeil(getGameTotalAvg(%vClient,"mortarKills",%game))); - %line = ' Deaths%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarDeaths",%game)),getGameTotal(%vClient,"mortarDeaths",%game),mCeil(getGameTotalAvg(%vClient,"mortarDeaths",%game))); - %line = ' Direct Damage%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarDmg",%game)),getGameTotal(%vClient,"mortarDmg",%game),mCeil(getGameTotalAvg(%vClient,"mortarDmg",%game))); - %line = ' Direct Damage Taken%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarDmgTaken",%game)),getGameTotal(%vClient,"mortarDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"mortarDmgTaken",%game))); - %line = ' Splash Damage%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarInDmg",%game)),getGameTotal(%vClient,"mortarInDmg",%game),mCeil(getGameTotalAvg(%vClient,"mortarInDmg",%game))); - %line = ' Splash Damage Taken%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarInDmgTaken",%game)),getGameTotal(%vClient,"mortarInDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"mortarInDmgTaken",%game))); - - %line = ' Indirect Hits%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarIndirectHits",%game)),getGameTotal(%vClient,"mortarIndirectHits",%game),mCeil(getGameTotalAvg(%vClient,"mortarIndirectHits",%game))); - %line = ' Direct Hits%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarDirectHits",%game)),getGameTotal(%vClient,"mortarDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"mortarDirectHits",%game))); - %line = ' Shots Fired %2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarShotsFired",%game)),getGameTotal(%vClient,"mortarShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"mortarShotsFired",%game))); - - case "MissileLauncherLAK": - messageClient( %client, 'SetScoreHudHeader', "", "Missile Launcher Stats"); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); - - %header = " StatsTotalsTotals Avg"; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); - - %line = ' Kills%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileKills",%game)),getGameTotal(%vClient,"missileKills",%game),mCeil(getGameTotalAvg(%vClient,"missileKills",%game))); - %line = ' Deaths%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileDeaths",%game)),getGameTotal(%vClient,"missileDeaths",%game),mCeil(getGameTotalAvg(%vClient,"missileDeaths",%game))); - %line = ' Direct Damage%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileDmg",%game)),getGameTotal(%vClient,"missileDmg",%game),mCeil(getGameTotalAvg(%vClient,"missileDmg",%game))); - %line = ' Direct Damage Taken%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileDmgTaken",%game)),getGameTotal(%vClient,"missileDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"missileDmgTaken",%game))); - %line = ' Splash Damage%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileInDmg",%game)),getGameTotal(%vClient,"missileInDmg",%game),mCeil(getGameTotalAvg(%vClient,"missileInDmg",%game))); - %line = ' Splash Damage Taken%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileInDmgTaken",%game)),getGameTotal(%vClient,"missileInDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"missileInDmgTaken",%game))); - - %line = ' Indirect Hits%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileIndirectHits",%game)),getGameTotal(%vClient,"missileIndirectHits",%game),mCeil(getGameTotalAvg(%vClient,"missileIndirectHits",%game))); - %line = ' Direct Hits%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileDirectHits",%game)),getGameTotal(%vClient,"missileDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"missileDirectHits",%game))); - %line = ' Shots Fired %2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileShotsFired",%game)),getGameTotal(%vClient,"missileShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"missileShotsFired",%game))); - - case "ShocklanceLAK": - messageClient( %client, 'SetScoreHudHeader', "", "Shocklance Stats"); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); - - %header = " StatsTotalsTotals Avg"; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); - - %line = ' Kills%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"shockLanceKills",%game)),getGameTotal(%vClient,"shockLanceKills",%game),mCeil(getGameTotalAvg(%vClient,"shockLanceKills",%game))); - %line = ' Deaths%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"shockLanceDeaths",%game)),getGameTotal(%vClient,"shockLanceDeaths",%game),mCeil(getGameTotalAvg(%vClient,"shockLanceDeaths",%game))); - %line = ' Direct Damage%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"shockLanceDmg",%game)),getGameTotal(%vClient,"shockLanceDmg",%game),mCeil(getGameTotalAvg(%vClient,"shockLanceDmg",%game))); - %line = ' Direct Damage Taken%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"shockLanceDmgTaken",%game)),getGameTotal(%vClient,"shockLanceDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"shockLanceDmgTaken",%game))); - - %line = ' Direct Hits%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"shockLanceDirectHits",%game)),getGameTotal(%vClient,"shockLanceDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"shockLanceDirectHits",%game))); - %line = ' Shots Fired %2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"shockLanceShotsFired",%game)),getGameTotal(%vClient,"shockLanceShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"shockLanceShotsFired",%game))); - %line = ' Backshots%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"scoreRearshot",%game)),getGameTotal(%vClient,"scoreRearshot",%game),mCeil(getGameTotalAvg(%vClient,"scoreRearshot",%game))); - - case "PlasmaRifleLAK": - messageClient( %client, 'SetScoreHudHeader', "", "Plasma Rifle Stats"); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); - - %header = " StatsTotalsTotals Avg"; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); - - %line = ' Kills%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaKills",%game)),getGameTotal(%vClient,"plasmaKills",%game),mCeil(getGameTotalAvg(%vClient,"plasmaKills",%game))); - %line = ' Deaths%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaDeaths",%game)),getGameTotal(%vClient,"plasmaDeaths",%game),mCeil(getGameTotalAvg(%vClient,"plasmaDeaths",%game))); - %line = ' Direct Damage%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaDmg",%game)),getGameTotal(%vClient,"plasmaDmg",%game),mCeil(getGameTotalAvg(%vClient,"plasmaDmg",%game))); - %line = ' Direct Damage Taken%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaDmgTaken",%game)),getGameTotal(%vClient,"plasmaDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"plasmaDmgTaken",%game))); - %line = ' Splash Damage%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaInDmg",%game)),getGameTotal(%vClient,"plasmaInDmg",%game),mCeil(getGameTotalAvg(%vClient,"plasmaInDmg",%game))); - %line = ' Splash Damage Taken%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaInDmgTaken",%game)),getGameTotal(%vClient,"plasmaInDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"plasmaInDmgTaken",%game))); - - %line = ' Indirect Hits%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaIndirectHits",%game)),getGameTotal(%vClient,"plasmaIndirectHits",%game),mCeil(getGameTotalAvg(%vClient,"plasmaIndirectHits",%game))); - %line = ' Direct Hits%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaDirectHits",%game)),getGameTotal(%vClient,"plasmaDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"plasmaDirectHits",%game))); - %line = ' Shots Fired %2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaShotsFired",%game)),getGameTotal(%vClient,"plasmaShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"plasmaShotsFired",%game))); - - case "ELFLAK": - messageClient( %client, 'SetScoreHudHeader', "", "ELF Projector Stats"); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); - - %header = " StatsTotalsTotals Avg"; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); - - %line = ' Shots Fired %2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"elfShotsFired",%game)),getGameTotal(%vClient,"elfShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"elfShotsFired",%game))); - case "BlasterDM": - messageClient( %client, 'SetScoreHudHeader', "", "Blaster Stats"); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); - - %header = " StatsTotalsTotals Avg"; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); - - %line = ' Kills%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"blasterKills",%game)),getGameTotal(%vClient,"blasterKills",%game),mCeil(getGameTotalAvg(%vClient,"blasterKills",%game))); - %line = ' Deaths%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"blasterDeaths",%game)),getGameTotal(%vClient,"blasterDeaths",%game),mCeil(getGameTotalAvg(%vClient,"blasterDeaths",%game))); - %line = ' Direct Damage%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"blasterDmg",%game)),getGameTotal(%vClient,"blasterDmg",%game),mCeil(getGameTotalAvg(%vClient,"blasterDmg",%game))); - %line = ' Direct Damage Taken%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"blasterDmgTaken",%game)),getGameTotal(%vClient,"blasterDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"blasterDmgTaken",%game))); - %line = ' Direct Hits%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"blasterDirectHits",%game)),getGameTotal(%vClient,"blasterDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"blasterDirectHits",%game))); - %line = ' Shots Fired %2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"blasterShotsFired",%game)),getGameTotal(%vClient,"blasterShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"blasterShotsFired",%game))); - case "SpinfusorDM": - messageClient( %client, 'SetScoreHudHeader', "", "Spinfusor Stats"); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); - - %header = " StatsTotalsTotals Avg"; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); - - %line = ' Kills%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discKills",%game)),getGameTotal(%vClient,"discKills",%game),mCeil(getGameTotalAvg(%vClient,"discKills",%game))); - %line = ' Deaths%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discDeaths",%game)),getGameTotal(%vClient,"discDeaths",%game),mCeil(getGameTotalAvg(%vClient,"discDeaths",%game))); - %line = ' Direct Damage%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discDmg",%game)),getGameTotal(%vClient,"discDmg",%game),mCeil(getGameTotalAvg(%vClient,"discDmg",%game))); - %line = ' Direct Damage Taken%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discDmgTaken",%game)),getGameTotal(%vClient,"discDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"discDmgTaken",%game))); - %line = ' Splash Damage%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discInDmg",%game)),getGameTotal(%vClient,"discInDmg",%game),mCeil(getGameTotalAvg(%vClient,"discInDmg",%game))); - %line = ' Splash Damage Taken%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discInDmgTaken",%game)),getGameTotal(%vClient,"discInDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"discInDmgTaken",%game))); - - %line = ' Indirect Hits%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discIndirectHits",%game)),getGameTotal(%vClient,"discIndirectHits",%game),mCeil(getGameTotalAvg(%vClient,"discIndirectHits",%game))); - %line = ' Direct Hits%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discDirectHits",%game)),getGameTotal(%vClient,"discDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"discDirectHits",%game))); - %line = ' Shots Fired%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discShotsFired",%game)),getGameTotal(%vClient,"discShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"discShotsFired",%game))); - %line = ' Mine + Disc%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"minePlusDisc",%game)),getGameTotal(%vClient,"minePlusDisc",%game),mCeil(getGameTotalAvg(%vClient,"minePlusDisc",%game))); - case "ChaingunDM": - messageClient( %client, 'SetScoreHudHeader', "", "Chaingun Stats"); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); - - %header = " StatsTotalsTotals Avg"; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); - - %line = ' Kills%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"cgKills",%game)),getGameTotal(%vClient,"cgKills",%game),mCeil(getGameTotalAvg(%vClient,"cgKills",%game))); - %line = ' Deaths%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"cgDeaths",%game)),getGameTotal(%vClient,"cgDeaths",%game),mCeil(getGameTotalAvg(%vClient,"cgDeaths",%game))); - %line = ' Direct Damage%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"cgDmg",%game)),getGameTotal(%vClient,"cgDmg",%game),mCeil(getGameTotalAvg(%vClient,"cgDmg",%game))); - %line = ' Direct Damage Taken%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"cgDmgTaken",%game)),getGameTotal(%vClient,"cgDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"cgDmgTaken",%game))); - %line = ' Direct Hits%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"cgDirectHits",%game)),getGameTotal(%vClient,"cgDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"cgDirectHits",%game))); - %line = ' Shots Fired %2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"cgShotsFired",%game)),getGameTotal(%vClient,"cgShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"cgShotsFired",%game))); - case "GrenadeLauncherDM": - messageClient( %client, 'SetScoreHudHeader', "", "Grenade Launcher Stats"); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); - - %header = " StatsTotalsTotals Avg"; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); - - %line = ' Kills%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeKills",%game)),getGameTotal(%vClient,"grenadeKills",%game),mCeil(getGameTotalAvg(%vClient,"grenadeKills",%game))); - %line = ' Deaths%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeDeaths",%game)),getGameTotal(%vClient,"grenadeDeaths",%game),mCeil(getGameTotalAvg(%vClient,"grenadeDeaths",%game))); - %line = ' Direct Damage%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeDmg",%game)),getGameTotal(%vClient,"grenadeDmg",%game),mCeil(getGameTotalAvg(%vClient,"grenadeDmg",%game))); - %line = ' Direct Damage Taken%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeDmgTaken",%game)),getGameTotal(%vClient,"grenadeDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"grenadeDmgTaken",%game))); - %line = ' Splash Damage%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeInDmg",%game)),getGameTotal(%vClient,"grenadeInDmg",%game),mCeil(getGameTotalAvg(%vClient,"grenadeInDmg",%game))); - %line = ' Splash Damage Taken%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeInDmgTaken",%game)),getGameTotal(%vClient,"grenadeInDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"grenadeInDmgTaken",%game))); - - %line = ' Indirect Hits%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeIndirectHits",%game)),getGameTotal(%vClient,"grenadeIndirectHits",%game),mCeil(getGameTotalAvg(%vClient,"grenadeIndirectHits",%game))); - %line = ' Direct Hits%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeDirectHits",%game)),getGameTotal(%vClient,"grenadeDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"grenadeDirectHits",%game))); - %line = ' Shots Fired %2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeShotsFired",%game)),getGameTotal(%vClient,"grenadeShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"grenadeShotsFired",%game))); - case "LaserRifleDM": - messageClient( %client, 'SetScoreHudHeader', "", "Laser Rifle Stats"); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); - - %header = " StatsTotalsTotals Avg"; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); - - %line = ' Kills%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"laserKills",%game)),getGameTotal(%vClient,"laserKills",%game),mCeil(getGameTotalAvg(%vClient,"laserKills",%game))); - %line = ' Deaths%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"laserDeaths",%game)),getGameTotal(%vClient,"laserDeaths",%game),mCeil(getGameTotalAvg(%vClient,"laserDeaths",%game))); - %line = ' Direct Damage%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"laserDmg",%game)),getGameTotal(%vClient,"laserDmg",%game),mCeil(getGameTotalAvg(%vClient,"laserDmg",%game))); - %line = ' Direct Damage Taken%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"laserDmgTaken",%game)),getGameTotal(%vClient,"laserDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"laserDmgTaken",%game))); - %line = ' Direct Hits%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"laserDirectHits",%game)),getGameTotal(%vClient,"laserDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"laserDirectHits",%game))); - %line = ' Shots Fired %2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"laserShotsFired",%game)),getGameTotal(%vClient,"laserShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"laserShotsFired",%game))); - %line = ' Headshots %2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"scoreHeadshot",%game)),getGameTotal(%vClient,"scoreHeadshot",%game),mCeil(getGameTotalAvg(%vClient,"scoreHeadshot",%game))); - - case "FusionMortarDM": - messageClient( %client, 'SetScoreHudHeader', "", "Fusion Mortar Stats"); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); - - %header = " StatsTotalsTotals Avg"; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); - - %line = ' Kills%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarKills",%game)),getGameTotal(%vClient,"mortarKills",%game),mCeil(getGameTotalAvg(%vClient,"mortarKills",%game))); - %line = ' Deaths%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarDeaths",%game)),getGameTotal(%vClient,"mortarDeaths",%game),mCeil(getGameTotalAvg(%vClient,"mortarDeaths",%game))); - %line = ' Direct Damage%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarDmg",%game)),getGameTotal(%vClient,"mortarDmg",%game),mCeil(getGameTotalAvg(%vClient,"mortarDmg",%game))); - %line = ' Direct Damage Taken%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarDmgTaken",%game)),getGameTotal(%vClient,"mortarDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"mortarDmgTaken",%game))); - %line = ' Splash Damage%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarInDmg",%game)),getGameTotal(%vClient,"mortarInDmg",%game),mCeil(getGameTotalAvg(%vClient,"mortarInDmg",%game))); - %line = ' Splash Damage Taken%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarInDmgTaken",%game)),getGameTotal(%vClient,"mortarInDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"mortarInDmgTaken",%game))); - - %line = ' Indirect Hits%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarIndirectHits",%game)),getGameTotal(%vClient,"mortarIndirectHits",%game),mCeil(getGameTotalAvg(%vClient,"mortarIndirectHits",%game))); - %line = ' Direct Hits%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarDirectHits",%game)),getGameTotal(%vClient,"mortarDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"mortarDirectHits",%game))); - %line = ' Shots Fired %2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarShotsFired",%game)),getGameTotal(%vClient,"mortarShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"mortarShotsFired",%game))); - case "MissileLauncherDM": - messageClient( %client, 'SetScoreHudHeader', "", "Missile Launcher Stats"); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); - - %header = " StatsTotalsTotals Avg"; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); - - %line = ' Kills%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileKills",%game)),getGameTotal(%vClient,"missileKills",%game),mCeil(getGameTotalAvg(%vClient,"missileKills",%game))); - %line = ' Deaths%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileDeaths",%game)),getGameTotal(%vClient,"missileDeaths",%game),mCeil(getGameTotalAvg(%vClient,"missileDeaths",%game))); - %line = ' Direct Damage%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileDmg",%game)),getGameTotal(%vClient,"missileDmg",%game),mCeil(getGameTotalAvg(%vClient,"missileDmg",%game))); - %line = ' Direct Damage Taken%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileDmgTaken",%game)),getGameTotal(%vClient,"missileDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"missileDmgTaken",%game))); - %line = ' Splash Damage%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileInDmg",%game)),getGameTotal(%vClient,"missileInDmg",%game),mCeil(getGameTotalAvg(%vClient,"missileInDmg",%game))); - %line = ' Splash Damage Taken%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileInDmgTaken",%game)),getGameTotal(%vClient,"missileInDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"missileInDmgTaken",%game))); - - %line = ' Indirect Hits%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileIndirectHits",%game)),getGameTotal(%vClient,"missileIndirectHits",%game),mCeil(getGameTotalAvg(%vClient,"missileIndirectHits",%game))); - %line = ' Direct Hits%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileDirectHits",%game)),getGameTotal(%vClient,"missileDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"missileDirectHits",%game))); - %line = ' Shots Fired %2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileShotsFired",%game)),getGameTotal(%vClient,"missileShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"missileShotsFired",%game))); - case "ShocklanceDM": - messageClient( %client, 'SetScoreHudHeader', "", "Shocklance Stats"); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); - - %header = " StatsTotalsTotals Avg"; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); - - %line = ' Kills%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"shockLanceKills",%game)),getGameTotal(%vClient,"shockLanceKills",%game),mCeil(getGameTotalAvg(%vClient,"shockLanceKills",%game))); - %line = ' Deaths%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"shockLanceDeaths",%game)),getGameTotal(%vClient,"shockLanceDeaths",%game),mCeil(getGameTotalAvg(%vClient,"shockLanceDeaths",%game))); - %line = ' Direct Damage%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"shockLanceDmg",%game)),getGameTotal(%vClient,"shockLanceDmg",%game),mCeil(getGameTotalAvg(%vClient,"shockLanceDmg",%game))); - %line = ' Direct Damage Taken%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"shockLanceDmgTaken",%game)),getGameTotal(%vClient,"shockLanceDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"shockLanceDmgTaken",%game))); - - %line = ' Direct Hits%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"shockLanceDirectHits",%game)),getGameTotal(%vClient,"shockLanceDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"shockLanceDirectHits",%game))); - %line = ' Shots Fired %2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"shockLanceShotsFired",%game)),getGameTotal(%vClient,"shockLanceShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"shockLanceShotsFired",%game))); - %line = ' Backshots%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"scoreRearshot",%game)),getGameTotal(%vClient,"scoreRearshot",%game),mCeil(getGameTotalAvg(%vClient,"scoreRearshot",%game))); - case "PlasmaRifleDM": - messageClient( %client, 'SetScoreHudHeader', "", "Plasma Rifle Stats"); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); - - %header = " StatsTotalsTotals Avg"; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); - - %line = ' Kills%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaKills",%game)),getGameTotal(%vClient,"plasmaKills",%game),mCeil(getGameTotalAvg(%vClient,"plasmaKills",%game))); - %line = ' Deaths%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaDeaths",%game)),getGameTotal(%vClient,"plasmaDeaths",%game),mCeil(getGameTotalAvg(%vClient,"plasmaDeaths",%game))); - %line = ' Direct Damage%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaDmg",%game)),getGameTotal(%vClient,"plasmaDmg",%game),mCeil(getGameTotalAvg(%vClient,"plasmaDmg",%game))); - %line = ' Direct Damage Taken%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaDmgTaken",%game)),getGameTotal(%vClient,"plasmaDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"plasmaDmgTaken",%game))); - %line = ' Splash Damage%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaInDmg",%game)),getGameTotal(%vClient,"plasmaInDmg",%game),mCeil(getGameTotalAvg(%vClient,"plasmaInDmg",%game))); - %line = ' Splash Damage Taken%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaInDmgTaken",%game)),getGameTotal(%vClient,"plasmaInDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"plasmaInDmgTaken",%game))); - - %line = ' Indirect Hits%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaIndirectHits",%game)),getGameTotal(%vClient,"plasmaIndirectHits",%game),mCeil(getGameTotalAvg(%vClient,"plasmaIndirectHits",%game))); - %line = ' Direct Hits%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaDirectHits",%game)),getGameTotal(%vClient,"plasmaDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"plasmaDirectHits",%game))); - %line = ' Shots Fired %2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaShotsFired")),getGameTotal(%vClient,"plasmaShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"plasmaShotsFired",%game))); - case "ELFDM": - messageClient( %client, 'SetScoreHudHeader', "", "ELF Projector Stats"); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); - - %header = " StatsTotalsTotals Avg"; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); - %line = ' Shots Fired %2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"elfShotsFired",%game)),getGameTotal(%vClient,"elfShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"elfShotsFired",%game))); - - case "BlasterLCTF": - messageClient( %client, 'SetScoreHudHeader', "", "Blaster Stats"); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); - - %header = " StatsTotalsTotals Avg"; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); - - %line = ' Kills%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"blasterKills",%game)),getGameTotal(%vClient,"blasterKills",%game),mCeil(getGameTotalAvg(%vClient,"blasterKills",%game))); - %line = ' Deaths%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"blasterDeaths",%game)),getGameTotal(%vClient,"blasterDeaths",%game),mCeil(getGameTotalAvg(%vClient,"blasterDeaths",%game))); - %line = ' Direct Damage%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"blasterDmg",%game)),getGameTotal(%vClient,"blasterDmg",%game),mCeil(getGameTotalAvg(%vClient,"blasterDmg",%game))); - %line = ' Direct Damage Taken%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"blasterDmgTaken",%game)),getGameTotal(%vClient,"blasterDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"blasterDmgTaken",%game))); - %line = ' Direct Hits%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"blasterDirectHits",%game)),getGameTotal(%vClient,"blasterDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"blasterDirectHits",%game))); - %line = ' Shots Fired %2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"blasterShotsFired",%game)),getGameTotal(%vClient,"blasterShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"blasterShotsFired",%game))); - case "SpinfusorLCTF": - messageClient( %client, 'SetScoreHudHeader', "", "Spinfusor Stats"); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); - - %header = " StatsTotalsTotals Avg"; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); - - %line = ' Kills%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discKills",%game)),getGameTotal(%vClient,"discKills",%game),mCeil(getGameTotalAvg(%vClient,"discKills",%game))); - %line = ' Deaths%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discDeaths",%game)),getGameTotal(%vClient,"discDeaths",%game),mCeil(getGameTotalAvg(%vClient,"discDeaths",%game))); - %line = ' Direct Damage%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discDmg",%game)),getGameTotal(%vClient,"discDmg",%game),mCeil(getGameTotalAvg(%vClient,"discDmg",%game))); - %line = ' Direct Damage Taken%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discDmgTaken",%game)),getGameTotal(%vClient,"discDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"discDmgTaken",%game))); - %line = ' Splash Damage%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discInDmg",%game)),getGameTotal(%vClient,"discInDmg",%game),mCeil(getGameTotalAvg(%vClient,"discInDmg",%game))); - %line = ' Splash Damage Taken%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discInDmgTaken",%game)),getGameTotal(%vClient,"discInDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"discInDmgTaken",%game))); - - %line = ' Indirect Hits%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discIndirectHits",%game)),getGameTotal(%vClient,"discIndirectHits",%game),mCeil(getGameTotalAvg(%vClient,"discIndirectHits",%game))); - %line = ' Direct Hits%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discDirectHits",%game)),getGameTotal(%vClient,"discDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"discDirectHits",%game))); - %line = ' Shots Fired%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discShotsFired",%game)),getGameTotal(%vClient,"discShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"discShotsFired",%game))); - %line = ' Mine + Disc%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"minePlusDisc",%game)),getGameTotal(%vClient,"minePlusDisc",%game),mCeil(getGameTotalAvg(%vClient,"minePlusDisc",%game))); - case "ChaingunLCTF": - messageClient( %client, 'SetScoreHudHeader', "", "Chaingun Stats"); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); - - %header = " StatsTotalsTotals Avg"; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); - - %line = ' Kills%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"cgKills",%game)),getGameTotal(%vClient,"cgKills",%game),mCeil(getGameTotalAvg(%vClient,"cgKills",%game))); - %line = ' Deaths%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"cgDeaths",%game)),getGameTotal(%vClient,"cgDeaths",%game),mCeil(getGameTotalAvg(%vClient,"cgDeaths",%game))); - %line = ' Direct Damage%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"cgDmg",%game)),getGameTotal(%vClient,"cgDmg",%game),mCeil(getGameTotalAvg(%vClient,"cgDmg",%game))); - %line = ' Direct Damage Taken%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"cgDmgTaken",%game)),getGameTotal(%vClient,"cgDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"cgDmgTaken",%game))); - %line = ' Direct Hits%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"cgDirectHits",%game)),getGameTotal(%vClient,"cgDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"cgDirectHits",%game))); - %line = ' Shots Fired %2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"cgShotsFired",%game)),getGameTotal(%vClient,"cgShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"cgShotsFired",%game))); - case "GrenadeLauncherLCTF": - messageClient( %client, 'SetScoreHudHeader', "", "Grenade Launcher Stats"); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); - - %header = " StatsTotalsTotals Avg"; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); - - %line = ' Kills%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeKills",%game)),getGameTotal(%vClient,"grenadeKills",%game),mCeil(getGameTotalAvg(%vClient,"grenadeKills",%game))); - %line = ' Deaths%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeDeaths",%game)),getGameTotal(%vClient,"grenadeDeaths",%game),mCeil(getGameTotalAvg(%vClient,"grenadeDeaths",%game))); - %line = ' Direct Damage%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeDmg",%game)),getGameTotal(%vClient,"grenadeDmg",%game),mCeil(getGameTotalAvg(%vClient,"grenadeDmg",%game))); - %line = ' Direct Damage Taken%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeDmgTaken",%game)),getGameTotal(%vClient,"grenadeDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"grenadeDmgTaken",%game))); - %line = ' Splash Damage%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeInDmg",%game)),getGameTotal(%vClient,"grenadeInDmg",%game),mCeil(getGameTotalAvg(%vClient,"grenadeInDmg",%game))); - %line = ' Splash Damage Taken%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeInDmgTaken",%game)),getGameTotal(%vClient,"grenadeInDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"grenadeInDmgTaken",%game))); - - %line = ' Indirect Hits%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeIndirectHits",%game)),getGameTotal(%vClient,"grenadeIndirectHits",%game),mCeil(getGameTotalAvg(%vClient,"grenadeIndirectHits",%game))); - %line = ' Direct Hits%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeDirectHits",%game)),getGameTotal(%vClient,"grenadeDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"grenadeDirectHits",%game))); - %line = ' Shots Fired %2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeShotsFired",%game)),getGameTotal(%vClient,"grenadeShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"grenadeShotsFired",%game))); - case "LaserRifleLCTF": - messageClient( %client, 'SetScoreHudHeader', "", "Laser Rifle Stats"); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); - - %header = " StatsTotalsTotals Avg"; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); - - %line = ' Kills%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"laserKills",%game)),getGameTotal(%vClient,"laserKills",%game),mCeil(getGameTotalAvg(%vClient,"laserKills",%game))); - %line = ' Deaths%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"laserDeaths",%game)),getGameTotal(%vClient,"laserDeaths",%game),mCeil(getGameTotalAvg(%vClient,"laserDeaths",%game))); - %line = ' Direct Damage%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"laserDmg",%game)),getGameTotal(%vClient,"laserDmg",%game),mCeil(getGameTotalAvg(%vClient,"laserDmg",%game))); - %line = ' Direct Damage Taken%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"laserDmgTaken",%game)),getGameTotal(%vClient,"laserDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"laserDmgTaken",%game))); - %line = ' Direct Hits%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"laserDirectHits",%game)),getGameTotal(%vClient,"laserDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"laserDirectHits",%game))); - %line = ' Shots Fired %2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"laserShotsFired",%game)),getGameTotal(%vClient,"laserShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"laserShotsFired",%game))); - %line = ' Headshots %2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"scoreHeadshot",%game)),getGameTotal(%vClient,"scoreHeadshot",%game),mCeil(getGameTotalAvg(%vClient,"scoreHeadshot",%game))); - - case "FusionMortarLCTF": - messageClient( %client, 'SetScoreHudHeader', "", "Fusion Mortar Stats"); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); - - %header = " StatsTotalsTotals Avg"; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); - - %line = ' Kills%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarKills",%game)),getGameTotal(%vClient,"mortarKills",%game),mCeil(getGameTotalAvg(%vClient,"mortarKills",%game))); - %line = ' Deaths%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarDeaths",%game)),getGameTotal(%vClient,"mortarDeaths",%game),mCeil(getGameTotalAvg(%vClient,"mortarDeaths",%game))); - %line = ' Direct Damage%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarDmg",%game)),getGameTotal(%vClient,"mortarDmg",%game),mCeil(getGameTotalAvg(%vClient,"mortarDmg",%game))); - %line = ' Direct Damage Taken%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarDmgTaken",%game)),getGameTotal(%vClient,"mortarDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"mortarDmgTaken",%game))); - %line = ' Splash Damage%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarInDmg",%game)),getGameTotal(%vClient,"mortarInDmg",%game),mCeil(getGameTotalAvg(%vClient,"mortarInDmg",%game))); - %line = ' Splash Damage Taken%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarInDmgTaken",%game)),getGameTotal(%vClient,"mortarInDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"mortarInDmgTaken",%game))); - - %line = ' Indirect Hits%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarIndirectHits",%game)),getGameTotal(%vClient,"mortarIndirectHits",%game),mCeil(getGameTotalAvg(%vClient,"mortarIndirectHits",%game))); - %line = ' Direct Hits%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarDirectHits",%game)),getGameTotal(%vClient,"mortarDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"mortarDirectHits",%game))); - %line = ' Shots Fired %2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarShotsFired",%game)),getGameTotal(%vClient,"mortarShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"mortarShotsFired",%game))); - case "MissileLauncherLCTF": - messageClient( %client, 'SetScoreHudHeader', "", "Missile Launcher Stats"); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); - - %header = " StatsTotalsTotals Avg"; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); - - %line = ' Kills%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileKills",%game)),getGameTotal(%vClient,"missileKills",%game),mCeil(getGameTotalAvg(%vClient,"missileKills",%game))); - %line = ' Deaths%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileDeaths",%game)),getGameTotal(%vClient,"missileDeaths",%game),mCeil(getGameTotalAvg(%vClient,"missileDeaths",%game))); - %line = ' Direct Damage%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileDmg",%game)),getGameTotal(%vClient,"missileDmg",%game),mCeil(getGameTotalAvg(%vClient,"missileDmg",%game))); - %line = ' Direct Damage Taken%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileDmgTaken",%game)),getGameTotal(%vClient,"missileDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"missileDmgTaken",%game))); - %line = ' Splash Damage%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileInDmg",%game)),getGameTotal(%vClient,"missileInDmg",%game),mCeil(getGameTotalAvg(%vClient,"missileInDmg",%game))); - %line = ' Splash Damage Taken%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileInDmgTaken",%game)),getGameTotal(%vClient,"missileInDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"missileInDmgTaken",%game))); - - %line = ' Indirect Hits%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileIndirectHits",%game)),getGameTotal(%vClient,"missileIndirectHits",%game),mCeil(getGameTotalAvg(%vClient,"missileIndirectHits",%game))); - %line = ' Direct Hits%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileDirectHits",%game)),getGameTotal(%vClient,"missileDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"missileDirectHits",%game))); - %line = ' Shots Fired %2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileShotsFired",%game)),getGameTotal(%vClient,"missileShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"missileShotsFired",%game))); - case "ShocklanceLCTF": - messageClient( %client, 'SetScoreHudHeader', "", "Shocklance Stats"); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); - - %header = " StatsTotalsTotals Avg"; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); - - %line = ' Kills%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"shockLanceKills",%game)),getGameTotal(%vClient,"shockLanceKills",%game),mCeil(getGameTotalAvg(%vClient,"shockLanceKills",%game))); - %line = ' Deaths%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"shockLanceDeaths",%game)),getGameTotal(%vClient,"shockLanceDeaths",%game),mCeil(getGameTotalAvg(%vClient,"shockLanceDeaths",%game))); - %line = ' Direct Damage%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"shockLanceDmg",%game)),getGameTotal(%vClient,"shockLanceDmg",%game),mCeil(getGameTotalAvg(%vClient,"shockLanceDmg",%game))); - %line = ' Direct Damage Taken%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"shockLanceDmgTaken",%game)),getGameTotal(%vClient,"shockLanceDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"shockLanceDmgTaken",%game))); - - %line = ' Direct Hits%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"shockLanceDirectHits",%game)),getGameTotal(%vClient,"shockLanceDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"shockLanceDirectHits",%game))); - %line = ' Shots Fired %2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"shockLanceShotsFired",%game)),getGameTotal(%vClient,"shockLanceShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"shockLanceShotsFired",%game))); - %line = ' Backshots%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"scoreRearshot",%game)),getGameTotal(%vClient,"scoreRearshot",%game),mCeil(getGameTotalAvg(%vClient,"scoreRearshot",%game))); - case "PlasmaRifleLCTF": - messageClient( %client, 'SetScoreHudHeader', "", "Plasma Rifle Stats"); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); - - %header = " StatsTotalsTotals Avg"; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); - - %line = ' Kills%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaKills",%game)),getGameTotal(%vClient,"plasmaKills",%game),mCeil(getGameTotalAvg(%vClient,"plasmaKills",%game))); - %line = ' Deaths%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaDeaths",%game)),getGameTotal(%vClient,"plasmaDeaths",%game),mCeil(getGameTotalAvg(%vClient,"plasmaDeaths",%game))); - %line = ' Direct Damage%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaDmg",%game)),getGameTotal(%vClient,"plasmaDmg",%game),mCeil(getGameTotalAvg(%vClient,"plasmaDmg",%game))); - %line = ' Direct Damage Taken%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaDmgTaken",%game)),getGameTotal(%vClient,"plasmaDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"plasmaDmgTaken",%game))); - %line = ' Splash Damage%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaInDmg",%game)),getGameTotal(%vClient,"plasmaInDmg",%game),mCeil(getGameTotalAvg(%vClient,"plasmaInDmg",%game))); - %line = ' Splash Damage Taken%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaInDmgTaken",%game)),getGameTotal(%vClient,"plasmaInDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"plasmaInDmgTaken",%game))); - - %line = ' Indirect Hits%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaIndirectHits",%game)),getGameTotal(%vClient,"plasmaIndirectHits",%game),mCeil(getGameTotalAvg(%vClient,"plasmaIndirectHits",%game))); - %line = ' Direct Hits%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaDirectHits",%game)),getGameTotal(%vClient,"plasmaDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"plasmaDirectHits",%game))); - %line = ' Shots Fired %2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaShotsFired")),getGameTotal(%vClient,"plasmaShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"plasmaShotsFired",%game))); - case "ELFLCTF": - messageClient( %client, 'SetScoreHudHeader', "", "ELF Projector Stats"); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); - - %header = " StatsTotalsTotals Avg"; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); - %line = ' Shots Fired %2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"elfShotsFired",%game)),getGameTotal(%vClient,"elfShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"elfShotsFired",%game))); - - default://faill safe / reset + + default://fail safe / reset %client.viewMenu = 0; %client.viewClient = 0; %client.viewStats = 0;