mirror of
https://github.com/ChocoTaco1/TacoServer.git
synced 2026-01-20 00:24:49 +00:00
Made LCTF Gamemode
This commit is contained in:
parent
90bb6175dc
commit
0c3e7c9892
|
|
@ -442,94 +442,94 @@ addRotationMap("Crater71Lak", "Lakrabbit",1,0,6,-1);
|
||||||
|
|
||||||
//In Rotation
|
//In Rotation
|
||||||
/////////////////////////////////////////////////////////////////////
|
/////////////////////////////////////////////////////////////////////
|
||||||
addRotationMap("DangerousCrossingLT", "sctf",1,0,-1,-1);
|
addRotationMap("DangerousCrossingLT", "LCTF",1,0,-1,-1);
|
||||||
addRotationMap("SmallCrossingLT", "sctf",1,0,-1,12);
|
addRotationMap("SmallCrossingLT", "LCTF",1,0,-1,12);
|
||||||
addRotationMap("DireLT", "sctf",1,0,-1,-1);
|
addRotationMap("DireLT", "LCTF",1,0,-1,-1);
|
||||||
addRotationMap("RoundTheMountainLT", "sctf",1,1,-1,-1);
|
addRotationMap("RoundTheMountainLT", "LCTF",1,1,-1,-1);
|
||||||
addRotationMap("CirclesEdgeLT", "sctf",1,1,-1,-1);
|
addRotationMap("CirclesEdgeLT", "LCTF",1,1,-1,-1);
|
||||||
addRotationMap("TenebrousCTF", "sctf",1,0,-1,-1);
|
addRotationMap("TenebrousCTF", "LCTF",1,0,-1,-1);
|
||||||
addRotationMap("TheFray", "sctf",1,0,-1,-1);
|
addRotationMap("TheFray", "LCTF",1,0,-1,-1);
|
||||||
addRotationMap("SignalLT", "sctf",1,0,-1,-1);
|
addRotationMap("SignalLT", "LCTF",1,0,-1,-1);
|
||||||
addRotationMap("S5_DamnationLT", "sctf",1,0,8,-1);
|
addRotationMap("S5_DamnationLT", "LCTF",1,0,8,-1);
|
||||||
addRotationMap("S5_Icedance", "sctf",1,1,-1,-1);
|
addRotationMap("S5_Icedance", "LCTF",1,1,-1,-1);
|
||||||
addRotationMap("S5_Mordacity", "sctf",1,1,10,-1);
|
addRotationMap("S5_Mordacity", "LCTF",1,1,10,-1);
|
||||||
addRotationMap("S5_SilenusLT", "sctf",1,0,-1,-1);
|
addRotationMap("S5_SilenusLT", "LCTF",1,0,-1,-1);
|
||||||
addRotationMap("TWL2_CanyonCrusadeDeluxeLT", "sctf",1,1,-1,-1);
|
addRotationMap("TWL2_CanyonCrusadeDeluxeLT", "LCTF",1,1,-1,-1);
|
||||||
addRotationMap("TWL2_HildebrandLT", "sctf",1,1,-1,-1);
|
addRotationMap("TWL2_HildebrandLT", "LCTF",1,1,-1,-1);
|
||||||
addRotationMap("TWL2_SkylightLT", "sctf",1,1,-1,-1);
|
addRotationMap("TWL2_SkylightLT", "LCTF",1,1,-1,-1);
|
||||||
addRotationMap("TWL_FeignLT", "sctf",1,0,-1,-1);
|
addRotationMap("TWL_FeignLT", "LCTF",1,0,-1,-1);
|
||||||
addRotationMap("TWL_RollercoasterLT", "sctf",1,0,-1,-1);
|
addRotationMap("TWL_RollercoasterLT", "LCTF",1,0,-1,-1);
|
||||||
addRotationMap("TWL_StonehengeLT", "sctf",1,1,-1,-1);
|
addRotationMap("TWL_StonehengeLT", "LCTF",1,1,-1,-1);
|
||||||
addRotationMap("TWL_WilderZoneLT", "sctf",1,0,-1,-1);
|
addRotationMap("TWL_WilderZoneLT", "LCTF",1,0,-1,-1);
|
||||||
addRotationMap("oasisintensity", "sctf",1,1,-1,10);
|
addRotationMap("oasisintensity", "LCTF",1,1,-1,10);
|
||||||
addRotationMap("berlard", "sctf",1,1,-1,-1);
|
addRotationMap("berlard", "LCTF",1,1,-1,-1);
|
||||||
addRotationMap("RaindanceLT", "sctf",1,0,-1,-1);
|
addRotationMap("RaindanceLT", "LCTF",1,0,-1,-1);
|
||||||
addRotationMap("SmallTimeLT", "sctf",1,0,-1,-1);
|
addRotationMap("SmallTimeLT", "LCTF",1,0,-1,-1);
|
||||||
addRotationMap("ArenaDome", "sctf",1,1,-1,10);
|
addRotationMap("ArenaDome", "LCTF",1,1,-1,10);
|
||||||
addRotationMap("Bulwark", "sctf",1,1,-1,-1);
|
addRotationMap("Bulwark", "LCTF",1,1,-1,-1);
|
||||||
addRotationMap("Discord", "sctf",1,1,-1,-1);
|
addRotationMap("Discord", "LCTF",1,1,-1,-1);
|
||||||
addRotationMap("S5_MassiveLT", "sctf",1,0,-1,-1);
|
addRotationMap("S5_MassiveLT", "LCTF",1,0,-1,-1);
|
||||||
addRotationMap("Blink", "sctf",1,0,-1,-1);
|
addRotationMap("Blink", "LCTF",1,0,-1,-1);
|
||||||
addRotationMap("HillSideLT", "sctf",1,1,-1,10);
|
addRotationMap("HillSideLT", "LCTF",1,1,-1,10);
|
||||||
addRotationMap("IcePick", "sctf",1,1,-1,16);
|
addRotationMap("IcePick", "LCTF",1,1,-1,16);
|
||||||
addRotationMap("OsIrisLT", "sctf",1,0,-1,-1);
|
addRotationMap("OsIrisLT", "LCTF",1,0,-1,-1);
|
||||||
addRotationMap("GrassyKnoll", "sctf",1,1,-1,-1);
|
addRotationMap("GrassyKnoll", "LCTF",1,1,-1,-1);
|
||||||
addRotationMap("TWL2_MuddySwamp", "sctf",1,0,8,-1);
|
addRotationMap("TWL2_MuddySwamp", "LCTF",1,0,8,-1);
|
||||||
addRotationMap("SandyRunLT", "sctf",1,0,-1,12);
|
addRotationMap("SandyRunLT", "LCTF",1,0,-1,12);
|
||||||
addRotationMap("Sentry", "sctf",1,1,-1,-1);
|
addRotationMap("Sentry", "LCTF",1,1,-1,-1);
|
||||||
addRotationMap("Cinerarium", "sctf",1,1,-1,-1);
|
addRotationMap("Cinerarium", "LCTF",1,1,-1,-1);
|
||||||
addRotationMap("Exhumed", "sctf",1,1,-1,-1);
|
addRotationMap("Exhumed", "LCTF",1,1,-1,-1);
|
||||||
addRotationMap("S8_ZilchLT", "sctf",1,1,-1,-1);
|
addRotationMap("S8_ZilchLT", "LCTF",1,1,-1,-1);
|
||||||
addRotationMap("TWL_BeachBlitzLT", "sctf",1,0,-1,-1);
|
addRotationMap("TWL_BeachBlitzLT", "LCTF",1,0,-1,-1);
|
||||||
addRotationMap("FrozenHopeLT", "sctf",1,1,-1,-1);
|
addRotationMap("FrozenHopeLT", "LCTF",1,1,-1,-1);
|
||||||
//addRotationMap("Confusco", "sctf",1,0,6,-1);
|
//addRotationMap("Confusco", "LCTF",1,0,6,-1);
|
||||||
addRotationMap("TWL2_JaggedClawLT", "sctf",1,1,-1,-1);
|
addRotationMap("TWL2_JaggedClawLT", "LCTF",1,1,-1,-1);
|
||||||
|
|
||||||
//Voteable, But not in rotation
|
//Voteable, But not in rotation
|
||||||
/////////////////////////////////////////////////////////////////////
|
/////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
addRotationMap("BeggarsRunLT", "sctf",1,0,-1,-1);
|
addRotationMap("BeggarsRunLT", "LCTF",1,0,-1,-1);
|
||||||
addRotationMap("S5_WoodymyrkLT", "sctf",1,0,-1,-1);
|
addRotationMap("S5_WoodymyrkLT", "LCTF",1,0,-1,-1);
|
||||||
addRotationMap("S8_Opus", "sctf",1,0,-1,-1);
|
addRotationMap("S8_Opus", "LCTF",1,0,-1,-1);
|
||||||
addRotationMap("TWL_DangerousCrossing", "sctf",1,0,-1,-1);
|
addRotationMap("TWL_DangerousCrossing", "LCTF",1,0,-1,-1);
|
||||||
|
|
||||||
//DMP Mappack
|
//DMP Mappack
|
||||||
/////////////////////////////////////////////////////////////////////
|
/////////////////////////////////////////////////////////////////////
|
||||||
addRotationMap("AttritionLT", "sctf",1,1,-1,-1);
|
addRotationMap("AttritionLT", "LCTF",1,1,-1,-1);
|
||||||
addRotationMap("RushLT", "sctf",1,1,-1,-1);
|
addRotationMap("RushLT", "LCTF",1,1,-1,-1);
|
||||||
addRotationMap("HillKingLT", "sctf",1,1,-1,-1);
|
addRotationMap("HillKingLT", "LCTF",1,1,-1,-1);
|
||||||
addRotationMap("DMP_BastardForgeLT", "sctf",1,1,-1,-1);
|
addRotationMap("DMP_BastardForgeLT", "LCTF",1,1,-1,-1);
|
||||||
addRotationMap("VanDamnedLT", "sctf",1,1,-1,-1);
|
addRotationMap("VanDamnedLT", "LCTF",1,1,-1,-1);
|
||||||
addRotationMap("DMP_Paranoia", "sctf",1,0,-1,-1);
|
addRotationMap("DMP_Paranoia", "LCTF",1,0,-1,-1);
|
||||||
addRotationMap("DMP_Spincycle", "sctf",1,1,-1,-1);
|
addRotationMap("DMP_Spincycle", "LCTF",1,1,-1,-1);
|
||||||
addRotationMap("Ravine", "sctf",1,1,-1,-1);
|
addRotationMap("Ravine", "LCTF",1,1,-1,-1);
|
||||||
// addRotationMap("DX_Badlands", "sctf",1,0,-1,-1);
|
// addRotationMap("DX_Badlands", "LCTF",1,0,-1,-1);
|
||||||
// addRotationMap("DX_Desert", "sctf",1,0,-1,-1);
|
// addRotationMap("DX_Desert", "LCTF",1,0,-1,-1);
|
||||||
addRotationMap("DX_Ice", "sctf",1,1,-1,-1);
|
addRotationMap("DX_Ice", "LCTF",1,1,-1,-1);
|
||||||
addRotationMap("PipeDreamLT", "sctf",1,0,-1,-1);
|
addRotationMap("PipeDreamLT", "LCTF",1,0,-1,-1);
|
||||||
addRotationMap("DMP_LavaGods", "sctf",1,0,10,20);
|
addRotationMap("DMP_LavaGods", "LCTF",1,0,10,20);
|
||||||
addRotationMap("DMP_StarFallLT", "sctf",1,1,-1,-1);
|
addRotationMap("DMP_StarFallLT", "LCTF",1,1,-1,-1);
|
||||||
addRotationMap("DMP_BunkeredLT", "sctf",1,1,-1,12);
|
addRotationMap("DMP_BunkeredLT", "LCTF",1,1,-1,12);
|
||||||
addRotationMap("DMP_PariahLT", "sctf",1,1,-1,-1);
|
addRotationMap("DMP_PariahLT", "LCTF",1,1,-1,-1);
|
||||||
|
|
||||||
//Not Voteable, Not in rotation
|
//Not Voteable, Not in rotation
|
||||||
/////////////////////////////////////////////////////////////////////
|
/////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
//addRotationMap("SurrealLT", "sctf",1,0,-1,-1);
|
//addRotationMap("SurrealLT", "LCTF",1,0,-1,-1);
|
||||||
addRotationMap("DuelersDelight", "sctf",1,0,-1,12);
|
addRotationMap("DuelersDelight", "LCTF",1,0,-1,12);
|
||||||
addRotationMap("SmallSpit", "sctf",1,1,-1,14);
|
addRotationMap("SmallSpit", "LCTF",1,1,-1,14);
|
||||||
addRotationMap("BonespurLT", "sctf",1,1,-1,14);
|
addRotationMap("BonespurLT", "LCTF",1,1,-1,14);
|
||||||
addRotationMap("Bridgepoint", "sctf",1,1,-1,14);
|
addRotationMap("Bridgepoint", "LCTF",1,1,-1,14);
|
||||||
addRotationMap("NarcolepsyLT", "sctf",1,1,-1,14);
|
addRotationMap("NarcolepsyLT", "LCTF",1,1,-1,14);
|
||||||
addRotationMap("WhiteDwarfDeluxeLT", "sctf",1,0,-1,14);
|
addRotationMap("WhiteDwarfDeluxeLT", "LCTF",1,0,-1,14);
|
||||||
addRotationMap("ClusterUnFuct", "sctf",1,1,8,-1);
|
addRotationMap("ClusterUnFuct", "LCTF",1,1,8,-1);
|
||||||
addRotationMap("OuterWilds", "sctf",1,1,-1,12);
|
addRotationMap("OuterWilds", "LCTF",1,1,-1,12);
|
||||||
addRotationMap("Drafts", "sctf",1,1,-1,12);
|
addRotationMap("Drafts", "LCTF",1,1,-1,12);
|
||||||
addRotationMap("DermCrossingDeluxeLT", "sctf",1,1,-1,-1);
|
addRotationMap("DermCrossingDeluxeLT", "LCTF",1,1,-1,-1);
|
||||||
addRotationMap("SuperiorWaterworks", "sctf",1,0,-1,12);
|
addRotationMap("SuperiorWaterworks", "LCTF",1,0,-1,12);
|
||||||
addRotationMap("FrozenForgeLT", "sctf",1,1,-1,20);
|
addRotationMap("FrozenForgeLT", "LCTF",1,1,-1,20);
|
||||||
addRotationMap("TWL2_CelerityLT", "sctf",1,1,-1,20);
|
addRotationMap("TWL2_CelerityLT", "LCTF",1,1,-1,20);
|
||||||
addRotationMap("El_Fin", "sctf",1,1,-1,14);
|
addRotationMap("El_Fin", "LCTF",1,1,-1,14);
|
||||||
|
|
||||||
|
|
||||||
// _____ _ _ _ _
|
// _____ _ _ _ _
|
||||||
|
|
|
||||||
|
|
@ -114,6 +114,7 @@ $Host::LakRabbitPubPro = 0;
|
||||||
$Host::LakRabbitShowFlagIcon = 1;
|
$Host::LakRabbitShowFlagIcon = 1;
|
||||||
$Host::LakRabbitShowFlagTask = 0;
|
$Host::LakRabbitShowFlagTask = 0;
|
||||||
$Host::LakRabbitUnlimitedDJ = 1;
|
$Host::LakRabbitUnlimitedDJ = 1;
|
||||||
|
$Host::LCTFProMode = 0;
|
||||||
$Host::LoadingScreenUseDebrief = 1;
|
$Host::LoadingScreenUseDebrief = 1;
|
||||||
$Host::LoadScreenColor1 = "05edad";
|
$Host::LoadScreenColor1 = "05edad";
|
||||||
$Host::LoadScreenColor2 = "29DEE7";
|
$Host::LoadScreenColor2 = "29DEE7";
|
||||||
|
|
@ -158,7 +159,6 @@ $Host::PUGautoPassword = 0;
|
||||||
$Host::PUGPassword = "pickup";
|
$Host::PUGPassword = "pickup";
|
||||||
$Host::PUGpasswordAlwaysOn = 0;
|
$Host::PUGpasswordAlwaysOn = 0;
|
||||||
$Host::PureServer = 0;
|
$Host::PureServer = 0;
|
||||||
$Host::SCtFProMode = 0;
|
|
||||||
$Host::ServerRules1 = "\c2if\c4(\c3%client.attitude \c4$= \c5\"fun\" \c4&& \c3%client.Llama_Grabs \c4< \c51\c4) {";
|
$Host::ServerRules1 = "\c2if\c4(\c3%client.attitude \c4$= \c5\"fun\" \c4&& \c3%client.Llama_Grabs \c4< \c51\c4) {";
|
||||||
$Host::ServerRules2 = " \c1keepTeamsBalanced\c4(\c2%client\c4); \c1dontSwitch2WinningTeam(\c2%client\c4); }";
|
$Host::ServerRules2 = " \c1keepTeamsBalanced\c4(\c2%client\c4); \c1dontSwitch2WinningTeam(\c2%client\c4); }";
|
||||||
$Host::ServerRules3 = "\c2else if\c4(\c3%client.attitude \c4$= \c5\"too_serious\"\c4) {";
|
$Host::ServerRules3 = "\c2else if\c4(\c3%client.attitude \c4$= \c5\"too_serious\"\c4) {";
|
||||||
|
|
|
||||||
2524
Classic/scripts/LCTFGame.cs
Normal file
2524
Classic/scripts/LCTFGame.cs
Normal file
File diff suppressed because it is too large
Load diff
99
Classic/scripts/aiLCTF.cs
Normal file
99
Classic/scripts/aiLCTF.cs
Normal file
|
|
@ -0,0 +1,99 @@
|
||||||
|
//-----------------------------------------------
|
||||||
|
// AI functions for Spawn CtF >> LCTF
|
||||||
|
|
||||||
|
function LCTFGame::onAIRespawn(%game, %client)
|
||||||
|
{
|
||||||
|
//add the default task
|
||||||
|
if (! %client.defaultTasksAdded)
|
||||||
|
{
|
||||||
|
%client.defaultTasksAdded = true;
|
||||||
|
%client.addTask(AIEngageTask);
|
||||||
|
%client.addTask(AIPickupItemTask);
|
||||||
|
%client.addTask(AITauntCorpseTask);
|
||||||
|
%client.addtask(AIEngageTurretTask);
|
||||||
|
%client.addtask(AIDetectMineTask);
|
||||||
|
%client.addtask(AIDetectRemeqTask); // -- Lagg... ---- 1-9-2003
|
||||||
|
%client.addtask(AIPilotTask); // BotPilot: Josef "Werewolf" Jahn
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function LCTFGame::AIInit(%game)
|
||||||
|
{
|
||||||
|
// load external objectives files
|
||||||
|
loadObjectives();
|
||||||
|
|
||||||
|
for (%i = 1; %i <= %game.numTeams; %i++)
|
||||||
|
{
|
||||||
|
if (!isObject($ObjectiveQ[%i]))
|
||||||
|
{
|
||||||
|
$ObjectiveQ[%i] = new AIObjectiveQ();
|
||||||
|
MissionCleanup.add($ObjectiveQ[%i]);
|
||||||
|
}
|
||||||
|
|
||||||
|
error("team " @ %i @ " objectives load...");
|
||||||
|
$ObjectiveQ[%i].clear();
|
||||||
|
AIInitObjectives(%i, %game);
|
||||||
|
}
|
||||||
|
|
||||||
|
//call the default AIInit() function
|
||||||
|
AIInit();
|
||||||
|
}
|
||||||
|
|
||||||
|
function LCTFGame::AIplayerCaptureFlipFlop(%game, %player, %flipFlop)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
function LCTFGame::AIplayerTouchEnemyFlag(%game, %player, %flag)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
function LCTFGame::AIplayerTouchOwnFlag(%game, %player, %flag)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
function LCTFGame::AIflagCap(%game, %player, %flag)
|
||||||
|
{
|
||||||
|
//signal the flag cap event
|
||||||
|
AIRespondToEvent(%player.client, 'EnemyFlagCaptured', %player.client);
|
||||||
|
// MES - changed above line - did not pass args in correct order
|
||||||
|
}
|
||||||
|
|
||||||
|
function LCTFGame::AIplayerDroppedFlag(%game, %player, %flag)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
function LCTFGame::AIflagReset(%game, %flag)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
function LCTFGame::onAIDamaged(%game, %clVictim, %clAttacker, %damageType, %implement)
|
||||||
|
{
|
||||||
|
if (%clAttacker && %clAttacker != %clVictim && %clAttacker.team == %clVictim.team)
|
||||||
|
{
|
||||||
|
schedule(250, %clVictim, "AIPlayAnimSound", %clVictim, %clAttacker.player.getWorldBoxCenter(), "wrn.watchit", -1, -1, 0);
|
||||||
|
|
||||||
|
//clear the "lastDamageClient" tag so we don't turn on teammates... unless it's uberbob!
|
||||||
|
%clVictim.lastDamageClient = -1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function LCTFGame::onAIKilledClient(%game, %clVictim, %clAttacker, %damageType, %implement)
|
||||||
|
{
|
||||||
|
if (%clVictim.team != %clAttacker.team)
|
||||||
|
DefaultGame::onAIKilledClient(%game, %clVictim, %clAttacker, %damageType, %implement);
|
||||||
|
}
|
||||||
|
|
||||||
|
function LCTFGame::onAIKilled(%game, %clVictim, %clAttacker, %damageType, %implement)
|
||||||
|
{
|
||||||
|
DefaultGame::onAIKilled(%game, %clVictim, %clAttacker, %damageType, %implement);
|
||||||
|
}
|
||||||
|
|
||||||
|
function LCTFGame::onAIFriendlyFire(%game, %clVictim, %clAttacker, %damageType, %implement)
|
||||||
|
{
|
||||||
|
if (%clAttacker && %clAttacker.team == %clVictim.team && %clAttacker != %clVictim && !%clVictim.isAIControlled())
|
||||||
|
{
|
||||||
|
// The Bot is only a little sorry:
|
||||||
|
if ( getRandom() > 0.9 )
|
||||||
|
AIMessageThread("ChatSorry", %clAttacker, %clVictim);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -54,7 +54,7 @@ function GetTeamCounts(%game)
|
||||||
|
|
||||||
if(!$Host::TournamentMode)
|
if(!$Host::TournamentMode)
|
||||||
{
|
{
|
||||||
if($CurrentMissionType $= "CTF") //No SCtF
|
if($CurrentMissionType $= "CTF") //No LCTF
|
||||||
NBRStatusNotify(%game); //Base Rape
|
NBRStatusNotify(%game); //Base Rape
|
||||||
|
|
||||||
if($CurrentMissionType $= "CTF" || $CurrentMissionType $= "DM")
|
if($CurrentMissionType $= "CTF" || $CurrentMissionType $= "DM")
|
||||||
|
|
|
||||||
|
|
@ -145,6 +145,7 @@ function CreateServer(%mission, %missionType)
|
||||||
exec("scripts/defaultGame.cs");
|
exec("scripts/defaultGame.cs");
|
||||||
exec("scripts/CTFGame.cs");
|
exec("scripts/CTFGame.cs");
|
||||||
exec("scripts/SCtFGame.cs");
|
exec("scripts/SCtFGame.cs");
|
||||||
|
exec("scripts/LCTFGame.cs");
|
||||||
exec("scripts/PracticeCTFGame.cs");
|
exec("scripts/PracticeCTFGame.cs");
|
||||||
exec("scripts/TeamHuntersGame.cs");
|
exec("scripts/TeamHuntersGame.cs");
|
||||||
exec("scripts/SinglePlayerGame.cs");
|
exec("scripts/SinglePlayerGame.cs");
|
||||||
|
|
@ -175,6 +176,7 @@ function CreateServer(%mission, %missionType)
|
||||||
(%type !$= PracticeCTFGame) &&
|
(%type !$= PracticeCTFGame) &&
|
||||||
(%type !$= RabbitGame) &&
|
(%type !$= RabbitGame) &&
|
||||||
(%type !$= SCtFGame) &&
|
(%type !$= SCtFGame) &&
|
||||||
|
(%type !$= LCTFGame) &&
|
||||||
(%type !$= SiegeGame) &&
|
(%type !$= SiegeGame) &&
|
||||||
(%type !$= SinglePlayerGame) &&
|
(%type !$= SinglePlayerGame) &&
|
||||||
(%type !$= TeamHuntersGame) &&
|
(%type !$= TeamHuntersGame) &&
|
||||||
|
|
|
||||||
|
|
@ -132,7 +132,7 @@ $Host::PUGautoPassword = 0; //Auto enable a password in tournament mode
|
||||||
$Host::PUGPassword = "pickup"; //PUG password, Auto or enable/disable thru admin menu
|
$Host::PUGPassword = "pickup"; //PUG password, Auto or enable/disable thru admin menu
|
||||||
$Host::PUGpasswordAlwaysOn = 0; //If you want the pug password Always on
|
$Host::PUGpasswordAlwaysOn = 0; //If you want the pug password Always on
|
||||||
$Host::DMSLOnlyMode = 0; //Shocklance Only Mode for Deathmatch
|
$Host::DMSLOnlyMode = 0; //Shocklance Only Mode for Deathmatch
|
||||||
$Host::SCtFProMode = 0; //Pro mode for LCTF
|
$Host::LCTFProMode = 0; //Pro mode for LCTF
|
||||||
$Host::LoadingScreenUseDebrief = 1; //Enable Debrief Style Loading screen; Gives you more lines and MOTD
|
$Host::LoadingScreenUseDebrief = 1; //Enable Debrief Style Loading screen; Gives you more lines and MOTD
|
||||||
$Host::LoadScreenColor1 = "05edad"; //Loading Screen color; First Column
|
$Host::LoadScreenColor1 = "05edad"; //Loading Screen color; First Column
|
||||||
$Host::LoadScreenColor2 = "29DEE7"; //Loading Screen color; Second Column
|
$Host::LoadScreenColor2 = "29DEE7"; //Loading Screen color; Second Column
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue