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@ -2098,7 +2098,7 @@ function plzBounceOffGrid(%obj, %bounceForce, %count)
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%vec = VectorNormalize(%vec);
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%vec = VectorScale(%vec, 25);
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}
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else if (%oldSpeed < 60) //Max speed in which to get a bounce: Added so runners cant abuse
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else if (%oldSpeed < 60) //Max speed a boost gets applied to a bounce: Added so runners cant abuse
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%vec = VectorScale(%vec, 1.15);
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// apply the impulse to the object
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