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Reverted Non-Voters
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79a8c0e668
commit
0941841a18
1 changed files with 31 additions and 24 deletions
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@ -765,15 +765,16 @@ function DefaultGame::voteChangeMission(%game, %admin, %missionDisplayName, %typ
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}
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else
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{
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%totalVotes = %game.totalVotesFor + %game.totalVotesAgainst;
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if(%totalVotes > 0 && (%game.totalVotesFor / (ClientGroup.getCount() - $HostGameBotCount)) > ($Host::VotePasspercent / 100))
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%totalVotes = %game.totalVotesFor + %game.totalVotesAgainst;
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// Added people who dont vote into the equation, now if you do not vote, it doesn't count as a no. - z0dd - ZOD
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if(%totalVotes > 0 && (%game.totalVotesFor / (ClientGroup.getCount() - $HostGameBotCount - %game.totalVotesNone)) > ($Host::VotePasspercent / 100))
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{
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messageAll('MsgVotePassed', '\c2The mission was changed to %1 (%2) by vote.', %missionDisplayName, %typeDisplayName );
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%game.gameOver();
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loadMission( %mission, %missionType, false );
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}
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else
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messageAll('MsgVoteFailed', '\c2Change mission vote did not pass: %1 percent.', mFloor(%game.totalVotesFor/(ClientGroup.getCount() - $HostGameBotCount) * 100));
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messageAll('MsgVoteFailed', '\c2Change mission vote did not pass: %1 percent.', mFloor(%game.totalVotesFor/(ClientGroup.getCount() - $HostGameBotCount - %game.totalVotesNone) * 100));
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}
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}
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@ -802,14 +803,15 @@ function DefaultGame::voteTournamentMode( %game, %admin, %missionDisplayName, %t
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}
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else
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{
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%totalVotes = %game.totalVotesFor + %game.totalVotesAgainst;
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if(%totalVotes > 0 && (%game.totalVotesFor / (ClientGroup.getCount() - $HostGameBotCount)) > ($Host::VotePasspercent / 100))
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%totalVotes = %game.totalVotesFor + %game.totalVotesAgainst;
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// Added people who dont vote into the equation, now if you do not vote, it doesn't count as a no. - z0dd - ZOD
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if(%totalVotes > 0 && (%game.totalVotesFor / (ClientGroup.getCount() - $HostGameBotCount - %game.totalVotesNone)) > ($Host::VotePasspercent / 100))
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{
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messageAll('MsgVotePassed', '\c2Server switched to Tournament mode by vote (%1): %2 percent.', %missionDisplayName, mFloor(%game.totalVotesFor/(ClientGroup.getCount() - $HostGameBotCount) * 100));
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messageAll('MsgVotePassed', '\c2Server switched to Tournament mode by vote (%1): %2 percent.', %missionDisplayName, mFloor(%game.totalVotesFor/(ClientGroup.getCount() - $HostGameBotCount - %game.totalVotesNone) * 100));
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setModeTournament( %mission, %missionType );
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}
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else
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messageAll('MsgVoteFailed', '\c2Tournament mode vote did not pass: %1 percent.', mFloor(%game.totalVotesFor/(ClientGroup.getCount() - $HostGameBotCount) * 100));
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messageAll('MsgVoteFailed', '\c2Tournament mode vote did not pass: %1 percent.', mFloor(%game.totalVotesFor/(ClientGroup.getCount() - $HostGameBotCount - %game.totalVotesNone) * 100));
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}
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if(%cause !$= "")
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@ -832,8 +834,9 @@ function DefaultGame::voteChangeTimeLimit( %game, %admin, %newLimit )
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}
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else
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{
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%totalVotes = %game.totalVotesFor + %game.totalVotesAgainst;
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if(%totalVotes > 0 && (%game.totalVotesFor / (ClientGroup.getCount() - $HostGameBotCount)) > ($Host::VotePasspercent / 100))
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%totalVotes = %game.totalVotesFor + %game.totalVotesAgainst;
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// Added people who dont vote into the equation, now if you do not vote, it doesn't count as a no. - z0dd - ZOD
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if(%totalVotes > 0 && (%game.totalVotesFor / (ClientGroup.getCount() - $HostGameBotCount - %game.totalVotesNone)) > ($Host::VotePasspercent / 100))
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{
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messageAll('MsgVotePassed', '\c2The mission time limit was set to %1 minutes by vote.', %display);
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$Host::TimeLimit = %newLimit;
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@ -844,7 +847,7 @@ function DefaultGame::voteChangeTimeLimit( %game, %admin, %newLimit )
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}
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else
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{
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messageAll('MsgVoteFailed', '\c2The vote to change the mission time limit did not pass: %1 percent.', mFloor(%game.totalVotesFor/(ClientGroup.getCount() - $HostGameBotCount) * 100));
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messageAll('MsgVoteFailed', '\c2The vote to change the mission time limit did not pass: %1 percent.', mFloor(%game.totalVotesFor/(ClientGroup.getCount() - $HostGameBotCount - %game.totalVotesNone) * 100));
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// VoteOvertime
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ResetVOall(%game);
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}
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@ -877,14 +880,15 @@ function DefaultGame::voteFFAMode( %game, %admin, %client )
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}
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else
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{
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%totalVotes = %game.totalVotesFor + %game.totalVotesAgainst;
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if(%totalVotes > 0 && (%game.totalVotesFor / (ClientGroup.getCount() - $HostGameBotCount)) > ($Host::VotePasspercent / 100))
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%totalVotes = %game.totalVotesFor + %game.totalVotesAgainst;
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// Added people who dont vote into the equation, now if you do not vote, it doesn't count as a no. - z0dd - ZOD
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if(%totalVotes > 0 && (%game.totalVotesFor / (ClientGroup.getCount() - $HostGameBotCount - %game.totalVotesNone)) > ($Host::VotePasspercent / 100))
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{
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messageAll('MsgVotePassed', '\c2Server switched to Free For All mode by vote.', %client);
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setModeFFA($CurrentMission, $CurrentMissionType);
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}
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else
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messageAll('MsgVoteFailed', '\c2Free For All mode vote did not pass: %1 percent.', mFloor(%game.totalVotesFor/(ClientGroup.getCount() - $HostGameBotCount) * 100));
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messageAll('MsgVoteFailed', '\c2Free For All mode vote did not pass: %1 percent.', mFloor(%game.totalVotesFor/(ClientGroup.getCount() - $HostGameBotCount - %game.totalVotesNone) * 100));
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}
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}
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@ -899,8 +903,9 @@ function DefaultGame::voteSkipMission(%game, %admin, %arg1, %arg2, %arg3, %arg4)
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}
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else
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{
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%totalVotes = %game.totalVotesFor + %game.totalVotesAgainst;
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if(%totalVotes > 0 && (%game.totalVotesFor / (ClientGroup.getCount() - $HostGameBotCount)) > ($Host::VotePasspercent / 100))
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%totalVotes = %game.totalVotesFor + %game.totalVotesAgainst;
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// Added people who dont vote into the equation, now if you do not vote, it doesn't count as a no. - z0dd - ZOD
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if(%totalVotes > 0 && (%game.totalVotesFor / (ClientGroup.getCount() - $HostGameBotCount - %game.totalVotesNone)) > ($Host::VotePasspercent / 100))
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{
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messageAll('MsgVotePassed', '\c2The mission was skipped to next by vote.');
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echo("mission skipped (vote)");
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@ -909,7 +914,7 @@ function DefaultGame::voteSkipMission(%game, %admin, %arg1, %arg2, %arg3, %arg4)
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cycleMissions();
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}
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else
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messageAll('MsgVoteFailed', '\c2Skip mission vote did not pass: %1 percent.', mFloor(%game.totalVotesFor/(ClientGroup.getCount() - $HostGameBotCount) * 100));
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messageAll('MsgVoteFailed', '\c2Skip mission vote did not pass: %1 percent.', mFloor(%game.totalVotesFor/(ClientGroup.getCount() - $HostGameBotCount - %game.totalVotesNone) * 100));
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}
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}
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@ -941,14 +946,15 @@ function DefaultGame::voteMatchStart( %game, %admin)
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}
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else
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{
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%totalVotes = %game.totalVotesFor + %game.totalVotesAgainst;
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if(%totalVotes > 0 && (%game.totalVotesFor / (ClientGroup.getCount() - $HostGameBotCount)) > ($Host::VotePasspercent / 100))
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%totalVotes = %game.totalVotesFor + %game.totalVotesAgainst;
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// Added people who dont vote into the equation, now if you do not vote, it doesn't count as a no. - z0dd - ZOD
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if(%totalVotes > 0 && (%game.totalVotesFor / (ClientGroup.getCount() - $HostGameBotCount - %game.totalVotesNone)) > ($Host::VotePasspercent / 100))
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{
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messageAll('MsgVotePassed', '\c2The match has been started by vote: %1 percent.', mFloor(%game.totalVotesFor/(ClientGroup.getCount() - $HostGameBotCount) * 100));
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messageAll('MsgVotePassed', '\c2The match has been started by vote: %1 percent.', mFloor(%game.totalVotesFor/(ClientGroup.getCount() - $HostGameBotCount - %game.totalVotesNone) * 100));
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startTourneyCountdown();
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}
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else
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messageAll('MsgVoteFailed', '\c2Start Match vote did not pass: %1 percent.', mFloor(%game.totalVotesFor/(ClientGroup.getCount() - $HostGameBotCount) * 100));
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messageAll('MsgVoteFailed', '\c2Start Match vote did not pass: %1 percent.', mFloor(%game.totalVotesFor/(ClientGroup.getCount() - $HostGameBotCount - %game.totalVotesNone) * 100));
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}
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}
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}
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@ -975,8 +981,9 @@ function DefaultGame::voteTeamDamage(%game, %admin)
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}
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else
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{
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%totalVotes = %game.totalVotesFor + %game.totalVotesAgainst;
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if(%totalVotes > 0 && (%game.totalVotesFor / (ClientGroup.getCount() - $HostGameBotCount)) > ($Host::VotePasspercent / 100))
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%totalVotes = %game.totalVotesFor + %game.totalVotesAgainst;
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// Added people who dont vote into the equation, now if you do not vote, it doesn't count as a no. - z0dd - ZOD
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if(%totalVotes > 0 && (%game.totalVotesFor / (ClientGroup.getCount() - $HostGameBotCount - %game.totalVotesNone)) > ($Host::VotePasspercent / 100))
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{
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if($teamDamage)
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{
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@ -994,9 +1001,9 @@ function DefaultGame::voteTeamDamage(%game, %admin)
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else
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{
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if($teamDamage)
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messageAll('MsgVoteFailed', '\c2Disable team damage vote did not pass: %1 percent.', mFloor(%game.totalVotesFor/(ClientGroup.getCount() - $HostGameBotCount) * 100));
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messageAll('MsgVoteFailed', '\c2Disable team damage vote did not pass: %1 percent.', mFloor(%game.totalVotesFor/(ClientGroup.getCount() - $HostGameBotCount - %game.totalVotesNone) * 100));
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else
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messageAll('MsgVoteFailed', '\c2Enable team damage vote did not pass: %1 percent.', mFloor(%game.totalVotesFor/(ClientGroup.getCount() - $HostGameBotCount) * 100));
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messageAll('MsgVoteFailed', '\c2Enable team damage vote did not pass: %1 percent.', mFloor(%game.totalVotesFor/(ClientGroup.getCount() - $HostGameBotCount - %game.totalVotesNone) * 100));
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}
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}
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}
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