Took out AntiNoFogSnipe

It changes the snipe max range to visible distance.
This commit is contained in:
ChocoTaco 2018-11-04 19:58:13 -05:00
parent a171a26a12
commit 0924d1891f

View file

@ -1,21 +0,0 @@
// anti NoFog Snipe by Red Shifter
// A far cry to the solution of noFog, but this'll stop the snipes
// This is a Server-Side Script
package antiNoFogSnipe {
function DefaultGame::missionLoadDone(%game) {
Parent::missionLoadDone(%game);
if (Sky.visibleDistance $= "" || Sky.visibleDistance == 0) {
// This script plays it safe. You better have a map that works.
error("WARNING! This map will not work with NoFog Snipe!");
BasicSniperShot.maxRifleRange = 1000;
}
else
BasicSniperShot.maxRifleRange = Sky.visibleDistance;
}
};
activatePackage(antiNoFogSnipe);