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Reverted
Reverted Autopoints patch Reverted Third-Person camera distance
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3c8959482d
commit
08a077bb06
1 changed files with 5 additions and 17 deletions
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@ -1197,16 +1197,12 @@ datablock DebrisData( PlayerDebris )
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// z0dd - ZOD, 4/21/02. Altered most of these properties
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datablock PlayerData(LightMaleHumanArmor) : LightPlayerDamageProfile
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{
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//Kills autopoints
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detectsUsingLOSEnemy[1] = true;
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detectsUsingLOSEnemy[2] = true;
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{
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emap = true;
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className = Armor;
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shapeFile = "light_male.dts";
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cameraMaxDist = 2.5; //Was 3
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cameraMaxDist = 3;
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computeCRC = true;
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canObserve = true;
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@ -1453,16 +1449,12 @@ datablock DecalData(MediumMaleFootprint)
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// z0dd - ZOD, 4/21/02. Altered most of these properties
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datablock PlayerData(MediumMaleHumanArmor) : MediumPlayerDamageProfile
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{
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//Kills autopoints
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detectsUsingLOSEnemy[1] = true;
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detectsUsingLOSEnemy[2] = true;
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{
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emap = true;
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className = Armor;
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shapeFile = "medium_male.dts";
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cameraMaxDist = 2.5; //Was 3
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cameraMaxDist = 3;
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computeCRC = true;
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canObserve = true;
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@ -1711,15 +1703,11 @@ datablock DecalData(HeavyMaleFootprint)
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// z0dd - ZOD, 4/21/02. Altered most of these properties
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datablock PlayerData(HeavyMaleHumanArmor) : HeavyPlayerDamageProfile
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{
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//Kills autopoints
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detectsUsingLOSEnemy[1] = true;
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detectsUsingLOSEnemy[2] = true;
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emap = true;
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className = Armor;
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shapeFile = "heavy_male.dts";
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cameraMaxDist = 2.5; //Was 3
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cameraMaxDist = 3;
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computeCRC = true;
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canObserve = true;
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