Reverted Autopoints patch
Reverted Third-Person camera distance
This commit is contained in:
ChocoTaco 2019-08-23 03:35:23 -04:00
parent 3c8959482d
commit 08a077bb06

View file

@ -1197,16 +1197,12 @@ datablock DebrisData( PlayerDebris )
// z0dd - ZOD, 4/21/02. Altered most of these properties
datablock PlayerData(LightMaleHumanArmor) : LightPlayerDamageProfile
{
//Kills autopoints
detectsUsingLOSEnemy[1] = true;
detectsUsingLOSEnemy[2] = true;
{
emap = true;
className = Armor;
shapeFile = "light_male.dts";
cameraMaxDist = 2.5; //Was 3
cameraMaxDist = 3;
computeCRC = true;
canObserve = true;
@ -1453,16 +1449,12 @@ datablock DecalData(MediumMaleFootprint)
// z0dd - ZOD, 4/21/02. Altered most of these properties
datablock PlayerData(MediumMaleHumanArmor) : MediumPlayerDamageProfile
{
//Kills autopoints
detectsUsingLOSEnemy[1] = true;
detectsUsingLOSEnemy[2] = true;
{
emap = true;
className = Armor;
shapeFile = "medium_male.dts";
cameraMaxDist = 2.5; //Was 3
cameraMaxDist = 3;
computeCRC = true;
canObserve = true;
@ -1711,15 +1703,11 @@ datablock DecalData(HeavyMaleFootprint)
// z0dd - ZOD, 4/21/02. Altered most of these properties
datablock PlayerData(HeavyMaleHumanArmor) : HeavyPlayerDamageProfile
{
//Kills autopoints
detectsUsingLOSEnemy[1] = true;
detectsUsingLOSEnemy[2] = true;
emap = true;
className = Armor;
shapeFile = "heavy_male.dts";
cameraMaxDist = 2.5; //Was 3
cameraMaxDist = 3;
computeCRC = true;
canObserve = true;