100 points sound (Lak)

This commit is contained in:
ChocoTaco1 2020-08-16 18:36:37 -04:00
parent 75c93dfa64
commit 04f6400ae2

View file

@ -700,13 +700,17 @@ function Armor::damageObject(%data, %targetObject, %sourceObject, %position, %am
%special !$= "" ? %special : "", %special !$= "" ? %special : "",
%distance, %distance,
%vel, %vel,
%accuracy ); %accuracy);
if(%sourceObject.holdingFlag && %points >= 75) if(%sourceObject.holdingFlag && %points >= 75)
{ {
missileEveryone(%sourceObject); missileEveryone(%sourceObject);
%sound = '~wfx/Bonuses/horz_straipass2_heist.wav'; %sound = '~wfx/Bonuses/horz_straipass2_heist.wav';
} }
else if(%points >= 100)
{
%sound = '~wfx/Misc/MA1.wav';
}
Game.recalcScore(%sourceObject.client); Game.recalcScore(%sourceObject.client);
} }