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100 points sound (Lak)
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@ -700,13 +700,17 @@ function Armor::damageObject(%data, %targetObject, %sourceObject, %position, %am
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%special !$= "" ? %special : "",
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%distance,
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%vel,
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%accuracy );
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%accuracy);
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if(%sourceObject.holdingFlag && %points >= 75)
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{
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missileEveryone(%sourceObject);
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%sound = '~wfx/Bonuses/horz_straipass2_heist.wav';
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}
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else if(%points >= 100)
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{
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%sound = '~wfx/Misc/MA1.wav';
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}
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Game.recalcScore(%sourceObject.client);
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}
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