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Added Keens Tank UE fix override
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5e5dd14e29
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@ -25,6 +25,54 @@ function serverCmdEndThrowCount(%client, %data)
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%client.player.throwStart = 5; //was 0
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}
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//Tank UE code by Keen
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//To fix tank UE by transporting the tank far away so nothing bumps into it causing a UE
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function VehicleData::onDestroyed(%data, %obj, %prevState)
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{
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if(%obj.lastDamagedBy)
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{
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%destroyer = %obj.lastDamagedBy;
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game.vehicleDestroyed(%obj, %destroyer);
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//error("vehicleDestroyed( "@ %obj @", "@ %destroyer @")");
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}
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radiusVehicleExplosion(%data, %obj);
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if(%obj.turretObject)
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if(%obj.turretObject.getControllingClient())
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%obj.turretObject.getDataBlock().playerDismount(%obj.turretObject);
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for(%i = 0; %i < %obj.getDatablock().numMountPoints; %i++)
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{
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if (%obj.getMountNodeObject(%i)) {
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%flingee = %obj.getMountNodeObject(%i);
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%flingee.getDataBlock().doDismount(%flingee, true);
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%xVel = 250.0 - (getRandom() * 500.0);
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%yVel = 250.0 - (getRandom() * 500.0);
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%zVel = (getRandom() * 100.0) + 50.0;
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%flingVel = %xVel @ " " @ %yVel @ " " @ %zVel;
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%flingee.applyImpulse(%flingee.getTransform(), %flingVel);
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echo("got player..." @ %flingee.getClassName());
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%flingee.damage(0, %obj.getPosition(), 0.4, $DamageType::Crash);
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}
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}
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%data.deleteAllMounted(%obj);
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// -----------------------------------------------------------------------------------------
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// z0dd - ZOD - Czar, 6/24/02. Move this vehicle out of the way so nothing collides with it.
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if(%data.getName() $="BomberFlyer" || %data.getName() $="MobileBaseVehicle" || %data.getName() $="AssaultVehicle")
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{
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// %obj.setFrozenState(true);
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%obj.schedule(2000, "delete");
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//%data.schedule(500, 'onAvoidCollisions', %obj);
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%obj.schedule(500, "setPosition", vectorAdd(%obj.getPosition(), "40 -27 10000"));
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}
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else
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{
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%obj.setFrozenState(true);
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%obj.schedule(500, "delete");
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}
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// -----------------------------------------------------------------------------------------
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}
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};
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// Prevent package from being activated if it is already
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