From 00389c0d55230c90a0c8681558ab4e18be59a2b0 Mon Sep 17 00:00:00 2001 From: ChocoTaco1 Date: Thu, 8 Apr 2021 10:26:42 -0400 Subject: [PATCH] Adjustments --- Classic/scripts/autoexec/TacoOverrides.cs | 16 ++++++++-------- Classic/scripts/weapons/concussionGrenade.cs | 4 ++-- 2 files changed, 10 insertions(+), 10 deletions(-) diff --git a/Classic/scripts/autoexec/TacoOverrides.cs b/Classic/scripts/autoexec/TacoOverrides.cs index 564c3b7..04e85ae 100755 --- a/Classic/scripts/autoexec/TacoOverrides.cs +++ b/Classic/scripts/autoexec/TacoOverrides.cs @@ -152,14 +152,14 @@ function stationTrigger::onEnterTrigger(%data, %obj, %colObj) } //OG Blaster Buff -// function Armor::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType, %momVec, %mineSC) -// { - //Takes 10 blaster shots to kill a heavy, 13 normal. - // if(%targetObject.client.armor $= "Heavy" && %damageType $= $DamageType::Blaster) - // %amount *= 1.3; +function Armor::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType, %momVec, %mineSC) +{ + //Takes 11 blaster shots to kill a heavy, 13 normal. + if(%targetObject.client.armor $= "Heavy" && %damageType $= $DamageType::Blaster) + %amount *= 1.15; - // Parent::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType, %momVec, %mineSC); -// } + Parent::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType, %momVec, %mineSC); +} // Global water viscosity function DefaultGame::missionLoadDone(%game) @@ -295,7 +295,7 @@ function VehicleData::createPositionMarker(%data, %obj) function ConcussionGrenadeThrown::onThrow(%this, %gren) { AIGrenadeThrown(%gren); - %gren.detThread = schedule(1500, %gren, "detonateGrenade", %gren); + %gren.detThread = schedule(1800, %gren, "detonateGrenade", %gren); } }; diff --git a/Classic/scripts/weapons/concussionGrenade.cs b/Classic/scripts/weapons/concussionGrenade.cs index 664d975..6444560 100644 --- a/Classic/scripts/weapons/concussionGrenade.cs +++ b/Classic/scripts/weapons/concussionGrenade.cs @@ -161,7 +161,7 @@ datablock ExplosionData(ConcussionGrenadeExplosion) camShakeFreq = "4.0 5.0 4.5"; camShakeAmp = "140.0 140.0 140.0"; camShakeDuration = 1.0; - camShakeRadius = 18.0; //was 15 + camShakeRadius = 16.5; //was 15 }; //-------------------------------------------------------------------------- @@ -176,7 +176,7 @@ datablock ItemData(ConcussionGrenadeThrown) pickupRadius = 2; maxDamage = 0.5; explosion = ConcussionGrenadeExplosion; - damageRadius = 18.0; //was 15 + damageRadius = 16.5; //was 15 radiusDamageType = $DamageType::Grenade; kickBackStrength = 3500;