TacoServer/Classic/scripts/autoexec/zDarkTigerStats.cs

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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Score Hud Stats System, Gather data across x number of games to do math/stats //
// This also has the added benefit of restoreing scores after leaving //
// Script BY: DarkTiger //
// Prerequisites - Classic 1.5.2 - Evolution Admin Mod - (zAdvancedStatsLogless.vl2 - for mine disc support) //
// Note this system only works in online mode as it uses guid to keep track of people //
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// Version 1.0 - initial release //
// Version 2.0 - code refactor/optimizing/fixes //
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// Version 3.0 - DM LCTF //
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//-----------Settings------------
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$dtStats::viewSelf = 0; //Only self client can see his own stats, any stat, unless admin
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//number of games to gather a running average, i would not make this too big of a number as its alot of data load/save
$dtStats::MaxNumOfGames = 10;
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//set to 1 for the averaging to skip over zeros for example 0 0 1 2 0 4 0 it would only add 1 2 4 and divide by 3
$dtStats::skipZeros = 1;
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$dtStats::Enable = 1; //a way to disable the stats system with out haveing to remove it
// Set to 1 for it to collect stats only on full games, the first game is ignored becuase its the game the player joined in at unless they meet the percentage requirement
//With it off it records all even after the player has left it will save
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$dtStats::fullGames["CTFGame"] = 1;
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//if they are here for 75% of the game, count it as a full game, this percentage is calc from time and score limit
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$dtStats::fgPercentage["CTFGame"] = 25;
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//0 score based, 1 time based, 2 the closer one to finishing the game, 3 mix avg
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$dtStats::fgPercentageType["CTFGame"] = 0;
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$dtStats::fullGames["LakRabbitGame"] = 1;
$dtStats::fgPercentage["LakRabbitGame"] = 25;
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$dtStats::fgPercentageType["LakRabbitGame"] = 0;
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$dtStats::fullGames["DMGame"] = 1;
$dtStats::fgPercentage["DMGame"] = 25;
$dtStats::fgPercentageType["DMGame"] = 0;
//LCTF
$dtStats::fullGames["SCtFGame"] = 1;
$dtStats::fgPercentage["SCtFGame"] = 25;
$dtStats::fgPercentageType["SCtFGame"] = 0;
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$dtStats::returnToMenuTimer = (30*1000)*1;// 1 min after not making an action reset
//Set to 1 when your makeing changes to the menu so you can see them update live note the refresh rate is like 2-4 secs
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//just make your edit and exec("scripts/autoexec/stats.cs"); to re exec it and it should apply
$dtStats::enableRefresh = 0;
$dtStats::slowLoadTime = 500;// lets just load that slowly
$dtStats::slowSaveTime = 100;
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//debug
//$pref::NoClearConsole = 1;
// colors used
//00dcd4 Darker blue
//0befe7 Lighter blue
//00dc00 Green
//0099FF Blue
//FF9A00 Orange
//05edad Teal
//FF0000 Red
//dcdcdc White
//02d404 T2 Green
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//fb3939 Lighter Red
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//---------------------------------
// Torque Markup Language - TML
// Reference Tags
//---------------------------------
//<font:name:size>Sets the current font to the indicated name and size. Example: <font:Arial Bold:20>
//<tag:ID>Set a tag to which we can scroll a GuiScrollContentCtrl (parent control of the guiMLTextCtrl)
//<color:RRGGBBAA>Sets text color. Example: <color:dcdcdc> will display red text.
//<linkcolor:RRGGBBAA>Sets the color of a hyperlink.
//<linkcolorHL:RRGGBBAA>Sets the color of a hyperlink that is being clicked.
//<shadow:x:y>Add a shadow to the text, displaced by (x, y).
//<shadowcolor:RRGGBBAA>Sets the color of the text shadow.
//<bitmap:filePath>Displays the bitmap image of the given file. Note this is hard coded in t2 to only look in texticons in textures
//<spush>Saves the current text formatting so that temporary changes to formatting can be made. Used with <spop>.
//<spop>Restores the previously saved text formatting. Used with <spush>.
//<sbreak>Produces line breaks, similarly to <br>. However, while <br> keeps the current flow (for example, when flowing around the image), <sbreak> moves the cursor position to a new line in a more global manner (forces our text to stop flowing around the image, so text is drawn at a new line under the image).
//<just:left>Left justify the text.
//<just:right>Right justify the text.
//<just:center>Center the text.
//<a:URL>content</a>Inserts a hyperlink into the text. This can also be used to call a function class::onURL
//<lmargin:width>Sets the left margin.
//<lmargin%:width>Sets the left margin as a percentage of the full width.
//<rmargin:width>Sets the right margin.
//<clip:width>content</clip>Produces the content, but clipped to the given width.
//<div:bool>Use the profile's fillColorHL to draw a background for the text.
//<tab:##[,##[,##]]>Sets tab stops at the given locations.
//<br>Forced line break.
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///////////////////////////////////////////////////////////////////////////////
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// CTF //
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///////////////////////////////////////////////////////////////////////////////
//Game type values out of CTFGame.cs
$dtCTF = 0;
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "kills";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "deaths";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "suicides";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "teamKills";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "flagCaps";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "flagGrabs";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "carrierKills";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "flagReturns";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "score";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "scoreMidAir";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "scoreHeadshot";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "minePlusDisc";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "scoreRearshot";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "escortAssists";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "defenseScore";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "offenseScore";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "flagDefends";
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//Values in this script - keep this one as is,
//Then this can be copied from to setup other game types then one can trimed back the game the other game types
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$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "winCount";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "lossCount";
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$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "cgKills";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "cgDeaths";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "discKills";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "discDeaths";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "grenadeKills";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "grenadeDeaths";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "laserKills";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "laserDeaths";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "mortarKills";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "mortarDeaths";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "missileKills";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "missileDeaths";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "shockLanceKills";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "shockLanceDeaths";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "plasmaKills";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "plasmaDeaths";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "blasterKills";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "blasterDeaths";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "elfKills";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "elfDeaths";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "mineKills";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "mineDeaths";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "explosionKills";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "explosionDeaths";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "impactKills";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "impactDeaths";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "groundKills";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "groundDeaths";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "turretKills";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "turretDeaths";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "plasmaTurretKills";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "plasmaTurretDeaths";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "aaTurretKills";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "aaTurretDeaths";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "elfTurretKills";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "elfTurretDeaths";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "mortarTurretKills";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "mortarTurretDeaths";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "missileTurretKills";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "missileTurretDeaths";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "indoorDepTurretKills";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "indoorDepTurretDeaths";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "outdoorDepTurretKills";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "outdoorDepTurretDeaths";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "sentryTurretKills";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "sentryTurretDeaths";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "outOfBoundKills";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "outOfBoundDeaths";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "lavaKills";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "lavaDeaths";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "shrikeBlasterKills";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "shrikeBlasterDeaths";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "bellyTurretKills";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "bellyTurretDeaths";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "bomberBombsKills";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "bomberBombsDeaths";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "tankChaingunKills";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "tankChaingunDeaths";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "tankMortarKills";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "tankMortarDeaths";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "satchelChargeKills";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "satchelChargeDeaths";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "mpbMissileKills";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "mpbMissileDeaths";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "lightningKills";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "lightningDeaths";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "vehicleSpawnKills";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "vehicleSpawnDeaths";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "forceFieldPowerUpKills";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "forceFieldPowerUpDeaths";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "crashKills";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "crashDeaths";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "waterKills";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "waterDeaths";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "nexusCampingKills";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "nexusCampingDeaths";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "unknownKill";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "unknownDeaths";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "cgDmg";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "cgDirectHits";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "cgDmgTaken";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "discDmg";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "discDirectHits";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "discDmgTaken";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "grenadeDmg";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "grenadeDirectHits";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "grenadeDmgTaken";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "laserDmg";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "laserDirectHits";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "laserDmgTaken";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "mortarDmg";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "mortarDirectHits";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "mortarDmgTaken";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "missileDmg";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "missileDirectHits";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "missileDmgTaken";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "shockLanceDmg";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "shockLanceDirectHits";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "shockLanceDmgTaken";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "plasmaDmg";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "plasmaDirectHits";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "plasmaDmgTaken";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "blasterDmg";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "blasterDirectHits";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "blasterDmgTaken";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "elfDmg";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "elfDirectHits";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "elfDmgTaken";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "unknownDmg";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "unknownDirectHits";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "unknownDmgTaken";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "cgInDmg";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "cgIndirectHits";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "cgInDmgTaken";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "discInDmg";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "discIndirectHits";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "discInDmgTaken";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "grenadeInDmg";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "grenadeIndirectHits";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "grenadeInDmgTaken";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "laserInDmg";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "laserIndirectHits";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "laserInDmgTaken";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "mortarInDmg";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "mortarIndirectHits";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "mortarInDmgTaken";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "missileInDmg";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "missileIndirectHits";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "missileInDmgTaken";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "shockLanceInDmg";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "shockLanceIndirectHits";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "shockLanceInDmgTaken";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "plasmaInDmg";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "plasmaIndirectHits";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "plasmaInDmgTaken";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "blasterInDmg";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "blasterIndirectHits";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "blasterInDmgTaken";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "elfInDmg";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "elfIndirectHits";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "elfInDmgTaken";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "unknownInDmg";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "unknownIndirectHits";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "unknownInDmgTaken";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "cgShotsFired";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "discShotsFired";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "grenadeShotsFired";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "laserShotsFired";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "mortarShotsFired";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "missileShotsFired";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "shockLanceShotsFired";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "plasmaShotsFired";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "blasterShotsFired";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "elfShotsFired";
$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "unknownShotsFired";
$dtStats::fieldCount["CTFGame"] = $dtCTF;
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///////////////////////////////////////////////////////////////////////////////
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// LakRabbit //
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///////////////////////////////////////////////////////////////////////////////
//Game type values - out of LakRabbitGame.cs
$dtLAK =0;
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "score";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "kills";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "deaths";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "suicides";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "flagGrabs";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "flagTimeMS";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "morepoints";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "mas";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "totalSpeed";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "totalDistance";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "totalChainAccuracy";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "totalChainHits";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "totalSnipeHits";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "totalSnipes";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "totalShockHits";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "totalShocks";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "minePlusDisc";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "MidairflagGrabs";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "MidairflagGrabPoints";
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//Values in this script
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "cgKills";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "cgDeaths";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "discKills";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "discDeaths";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "grenadeKills";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "grenadeDeaths";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "laserKills";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "laserDeaths";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "mortarKills";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "mortarDeaths";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "missileKills";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "missileDeaths";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "shockLanceKills";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "shockLanceDeaths";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "plasmaKills";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "plasmaDeaths";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "blasterKills";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "blasterDeaths";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "elfKills";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "elfDeaths";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "mineKills";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "mineDeaths";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "explosionKills";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "explosionDeaths";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "impactKills";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "impactDeaths";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "groundKills";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "groundDeaths";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "outOfBoundKills";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "outOfBoundDeaths";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "lavaKills";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "lavaDeaths";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "satchelChargeKills";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "satchelChargeDeaths";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "lightningKills";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "lightningDeaths";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "forceFieldPowerUpKills";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "forceFieldPowerUpDeaths";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "waterKills";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "waterDeaths";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "nexusCampingKills";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "nexusCampingDeaths";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "unknownKill";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "unknownDeaths";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "cgDmg";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "cgDirectHits";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "cgDmgTaken";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "discDmg";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "discDirectHits";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "discDmgTaken";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "grenadeDmg";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "grenadeDirectHits";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "grenadeDmgTaken";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "laserDmg";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "laserDirectHits";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "laserDmgTaken";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "mortarDmg";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "mortarDirectHits";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "mortarDmgTaken";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "missileDmg";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "missileDirectHits";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "missileDmgTaken";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "shockLanceDmg";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "shockLanceDirectHits";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "shockLanceDmgTaken";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "plasmaDmg";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "plasmaDirectHits";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "plasmaDmgTaken";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "blasterDmg";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "blasterDirectHits";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "blasterDmgTaken";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "elfDmg";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "elfDirectHits";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "elfDmgTaken";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "unknownDmg";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "unknownDirectHits";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "unknownDmgTaken";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "cgInDmg";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "cgIndirectHits";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "cgInDmgTaken";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "discInDmg";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "discIndirectHits";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "discInDmgTaken";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "grenadeInDmg";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "grenadeIndirectHits";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "grenadeInDmgTaken";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "laserInDmg";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "laserIndirectHits";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "laserInDmgTaken";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "mortarInDmg";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "mortarIndirectHits";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "mortarInDmgTaken";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "missileInDmg";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "missileIndirectHits";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "missileInDmgTaken";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "shockLanceInDmg";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "shockLanceIndirectHits";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "shockLanceInDmgTaken";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "plasmaInDmg";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "plasmaIndirectHits";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "plasmaInDmgTaken";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "blasterInDmg";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "blasterIndirectHits";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "blasterInDmgTaken";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "elfInDmg";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "elfIndirectHits";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "elfInDmgTaken";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "unknownInDmg";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "unknownIndirectHits";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "unknownInDmgTaken";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "cgShotsFired";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "discShotsFired";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "grenadeShotsFired";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "laserShotsFired";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "mortarShotsFired";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "missileShotsFired";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "shockLanceShotsFired";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "plasmaShotsFired";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "blasterShotsFired";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "elfShotsFired";
$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "unknownShotsFired";
$dtStats::fieldCount["LakRabbitGame"] = $dtLAK;
2019-04-01 20:02:48 +00:00
///////////////////////////////////////////////////////////////////////////////
2019-04-01 21:09:36 +00:00
// DMGame //
2019-04-01 20:02:48 +00:00
///////////////////////////////////////////////////////////////////////////////
//Game type values - out of DMGame.cs
$dtDMG = 0;
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "score";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "kills";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "deaths";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "suicides";
2019-04-01 20:02:48 +00:00
//Values in this script
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "cgKills";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "cgDeaths";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "discKills";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "discDeaths";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "grenadeKills";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "grenadeDeaths";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "laserKills";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "laserDeaths";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "mortarKills";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "mortarDeaths";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "missileKills";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "missileDeaths";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "shockLanceKills";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "shockLanceDeaths";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "plasmaKills";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "plasmaDeaths";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "blasterKills";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "blasterDeaths";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "elfKills";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "elfDeaths";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "mineKills";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "mineDeaths";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "explosionKills";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "explosionDeaths";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "impactKills";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "impactDeaths";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "groundKills";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "groundDeaths";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "outOfBoundKills";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "outOfBoundDeaths";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "lavaKills";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "lavaDeaths";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "satchelChargeKills";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "satchelChargeDeaths";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "lightningKills";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "lightningDeaths";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "forceFieldPowerUpKills";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "forceFieldPowerUpDeaths";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "waterKills";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "waterDeaths";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "nexusCampingKills";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "nexusCampingDeaths";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "unknownKill";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "unknownDeaths";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "cgDmg";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "cgDirectHits";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "cgDmgTaken";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "discDmg";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "discDirectHits";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "discDmgTaken";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "grenadeDmg";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "grenadeDirectHits";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "grenadeDmgTaken";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "laserDmg";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "laserDirectHits";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "laserDmgTaken";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "mortarDmg";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "mortarDirectHits";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "mortarDmgTaken";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "missileDmg";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "missileDirectHits";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "missileDmgTaken";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "shockLanceDmg";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "shockLanceDirectHits";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "shockLanceDmgTaken";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "plasmaDmg";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "plasmaDirectHits";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "plasmaDmgTaken";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "blasterDmg";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "blasterDirectHits";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "blasterDmgTaken";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "elfDmg";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "elfDirectHits";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "elfDmgTaken";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "unknownDmg";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "unknownDirectHits";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "unknownDmgTaken";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "cgInDmg";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "cgIndirectHits";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "cgInDmgTaken";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "discInDmg";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "discIndirectHits";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "discInDmgTaken";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "grenadeInDmg";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "grenadeIndirectHits";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "grenadeInDmgTaken";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "laserInDmg";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "laserIndirectHits";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "laserInDmgTaken";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "mortarInDmg";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "mortarIndirectHits";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "mortarInDmgTaken";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "missileInDmg";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "missileIndirectHits";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "missileInDmgTaken";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "shockLanceInDmg";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "shockLanceIndirectHits";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "shockLanceInDmgTaken";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "plasmaInDmg";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "plasmaIndirectHits";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "plasmaInDmgTaken";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "blasterInDmg";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "blasterIndirectHits";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "blasterInDmgTaken";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "elfInDmg";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "elfIndirectHits";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "elfInDmgTaken";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "unknownInDmg";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "unknownIndirectHits";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "unknownInDmgTaken";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "cgShotsFired";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "discShotsFired";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "grenadeShotsFired";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "laserShotsFired";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "mortarShotsFired";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "missileShotsFired";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "shockLanceShotsFired";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "plasmaShotsFired";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "blasterShotsFired";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "elfShotsFired";
$dtStats::fieldValue[$dtDMG++,"DMGame"] = "unknownShotsFired";
2019-04-01 20:02:48 +00:00
$dtStats::fieldCount["DMGame"] = %dmg;
///////////////////////////////////////////////////////////////////////////////
2019-04-01 21:09:36 +00:00
// LCTF //
2019-04-01 20:02:48 +00:00
///////////////////////////////////////////////////////////////////////////////
//Game type values out of SCtFGame.cs
$dtLCTF = 0;
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "kills";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "deaths";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "suicides";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "teamKills";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "flagCaps";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "flagGrabs";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "carrierKills";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "flagReturns";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "score";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "scoreMidAir";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "scoreHeadshot";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "minePlusDisc";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "scoreRearshot";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "escortAssists";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "defenseScore";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "offenseScore";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "flagDefends";
2019-04-01 20:02:48 +00:00
//Values in this script
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "winCount";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "lossCount";
2019-04-11 19:30:35 +00:00
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "cgKills";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "cgDeaths";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "discKills";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "discDeaths";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "grenadeKills";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "grenadeDeaths";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "laserKills";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "laserDeaths";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "mortarKills";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "mortarDeaths";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "missileKills";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "missileDeaths";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "shockLanceKills";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "shockLanceDeaths";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "plasmaKills";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "plasmaDeaths";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "blasterKills";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "blasterDeaths";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "elfKills";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "elfDeaths";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "mineKills";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "mineDeaths";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "explosionKills";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "explosionDeaths";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "impactKills";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "impactDeaths";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "groundKills";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "groundDeaths";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "turretKills";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "turretDeaths";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "plasmaTurretKills";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "plasmaTurretDeaths";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "aaTurretKills";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "aaTurretDeaths";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "elfTurretKills";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "elfTurretDeaths";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "mortarTurretKills";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "mortarTurretDeaths";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "missileTurretKills";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "missileTurretDeaths";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "indoorDepTurretKills";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "indoorDepTurretDeaths";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "outdoorDepTurretKills";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "outdoorDepTurretDeaths";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "sentryTurretKills";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "sentryTurretDeaths";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "outOfBoundKills";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "outOfBoundDeaths";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "lavaKills";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "lavaDeaths";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "shrikeBlasterKills";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "shrikeBlasterDeaths";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "bellyTurretKills";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "bellyTurretDeaths";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "bomberBombsKills";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "bomberBombsDeaths";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "tankChaingunKills";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "tankChaingunDeaths";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "tankMortarKills";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "tankMortarDeaths";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "satchelChargeKills";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "satchelChargeDeaths";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "mpbMissileKills";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "mpbMissileDeaths";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "lightningKills";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "lightningDeaths";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "vehicleSpawnKills";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "vehicleSpawnDeaths";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "forceFieldPowerUpKills";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "forceFieldPowerUpDeaths";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "crashKills";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "crashDeaths";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "waterKills";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "waterDeaths";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "nexusCampingKills";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "nexusCampingDeaths";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "unknownKill";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "unknownDeaths";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "cgDmg";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "cgDirectHits";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "cgDmgTaken";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "discDmg";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "discDirectHits";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "discDmgTaken";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "grenadeDmg";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "grenadeDirectHits";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "grenadeDmgTaken";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "laserDmg";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "laserDirectHits";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "laserDmgTaken";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "mortarDmg";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "mortarDirectHits";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "mortarDmgTaken";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "missileDmg";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "missileDirectHits";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "missileDmgTaken";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "shockLanceDmg";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "shockLanceDirectHits";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "shockLanceDmgTaken";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "plasmaDmg";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "plasmaDirectHits";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "plasmaDmgTaken";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "blasterDmg";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "blasterDirectHits";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "blasterDmgTaken";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "elfDmg";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "elfDirectHits";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "elfDmgTaken";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "unknownDmg";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "unknownDirectHits";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "unknownDmgTaken";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "cgInDmg";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "cgIndirectHits";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "cgInDmgTaken";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "discInDmg";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "discIndirectHits";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "discInDmgTaken";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "grenadeInDmg";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "grenadeIndirectHits";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "grenadeInDmgTaken";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "laserInDmg";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "laserIndirectHits";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "laserInDmgTaken";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "mortarInDmg";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "mortarIndirectHits";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "mortarInDmgTaken";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "missileInDmg";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "missileIndirectHits";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "missileInDmgTaken";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "shockLanceInDmg";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "shockLanceIndirectHits";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "shockLanceInDmgTaken";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "plasmaInDmg";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "plasmaIndirectHits";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "plasmaInDmgTaken";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "blasterInDmg";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "blasterIndirectHits";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "blasterInDmgTaken";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "elfInDmg";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "elfIndirectHits";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "elfInDmgTaken";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "unknownInDmg";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "unknownIndirectHits";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "unknownInDmgTaken";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "cgShotsFired";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "discShotsFired";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "grenadeShotsFired";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "laserShotsFired";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "mortarShotsFired";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "missileShotsFired";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "shockLanceShotsFired";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "plasmaShotsFired";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "blasterShotsFired";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "elfShotsFired";
$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "unknownShotsFired";
$dtStats::fieldCount["SCtFGame"] = $dtLCTF;
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if(!$dtStats::Enable){return;} // abort exec
if(!isObject(statsGroup)){new SimGroup(statsGroup);}
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// Just a note on the package and the functions its moding.
// The functions with in the package are mostly just my code additions and the parent order if there are other packages shouldent really matter for this
// The true overwrites that may be of issue if others exists are RadiusExplosion and SniperRifleImage::onFire
package dtStats{
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function CTFGame::clientMissionDropReady(%game, %client){
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parent::clientMissionDropReady(%game, %client);
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dtStatsMissionDropReady(%game, %client);//common
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}
function CTFGame::onClientLeaveGame(%game, %client){
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dtStatsClientLeaveGame(%game, %client);//common
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parent::onClientLeaveGame(%game, %client);
}
function CTFGame::timeLimitReached(%game){
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dtStatsTimeLimitReached(%game);//common
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parent::timeLimitReached(%game);
}
function CTFGame::scoreLimitReached(%game){
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dtStatsScoreLimitReached(%game);//common
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parent::scoreLimitReached(%game);
}
function CTFGame::gameOver( %game ){
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dtStatsGameOver(%game);//common
parent::gameOver(%game);
}
function CTFGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLocation){
parent::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLocation);
clientKillStats(%game,%clVictim, %clKiller, %damageType, %damageLocation);//for stats collection
}
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////////////////////////////////////////////////////////////////////////////////
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function LakRabbitGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLocation){
parent::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLocation);
clientKillStats(%game,%clVictim, %clKiller, %damageType, %damageLocation);//for stats collection
}
function LakRabbitGame::clientMissionDropReady(%game, %client){ // called when client has finished loading
parent::clientMissionDropReady(%game, %client);
dtStatsMissionDropReady(%game, %client);//common
}
function LakRabbitGame::onClientLeaveGame(%game, %client){
dtStatsClientLeaveGame(%game, %client);//common
parent::onClientLeaveGame(%game, %client);
}
function LakRabbitGame::timeLimitReached(%game){
dtStatsTimeLimitReached(%game);//common
parent::timeLimitReached(%game);
}
function LakRabbitGame::scoreLimitReached(%game){
dtStatsScoreLimitReached(%game);//common
parent::scoreLimitReached(%game);
}
function LakRabbitGame::gameOver( %game ){
dtStatsGameOver(%game);//common
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parent::gameOver(%game);
}
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////////////////////////////////////////////////////////////////////////////////
function DMGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLocation){
parent::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLocation);
clientKillStats(%game,%clVictim, %clKiller, %damageType, %damageLocation);//for stats collection
}
function DMGame::clientMissionDropReady(%game, %client){ // called when client has finished loading
parent::clientMissionDropReady(%game, %client);
dtStatsMissionDropReady(%game, %client);//common
}
function DMGame::onClientLeaveGame(%game, %client){
dtStatsClientLeaveGame(%game, %client);//common
parent::onClientLeaveGame(%game, %client);
}
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function DMGame::timeLimitReached(%game){
dtStatsTimeLimitReached(%game);//common
parent::timeLimitReached(%game);
}
function DMGame::scoreLimitReached(%game){
dtStatsScoreLimitReached(%game);//common
parent::scoreLimitReached(%game);
}
function DMGame::gameOver( %game ){
dtStatsGameOver(%game);//common
parent::gameOver(%game);
}
////////////////////////////////////////////////////////////////////////////////
function SCtFGame::clientMissionDropReady(%game, %client){
parent::clientMissionDropReady(%game, %client);
dtStatsMissionDropReady(%game, %client);//common
}
function SCtFGame::onClientLeaveGame(%game, %client){
dtStatsClientLeaveGame(%game, %client);//common
parent::onClientLeaveGame(%game, %client);
}
function SCtFGame::timeLimitReached(%game){
dtStatsTimeLimitReached(%game);//common
parent::timeLimitReached(%game);
}
function SCtFGame::scoreLimitReached(%game){
dtStatsScoreLimitReached(%game);//common
parent::scoreLimitReached(%game);
}
function SCtFGame::gameOver( %game ){
dtStatsGameOver(%game);//common
parent::gameOver(%game);
}
function SCtFGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLocation){
parent::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLocation);
clientKillStats(%game,%clVictim, %clKiller, %damageType, %damageLocation);//for stats collection
}
////////////////////////////////////////////////////////////////////////////////
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function CTFGame::processGameLink(%game, %client, %arg1, %arg2, %arg3, %arg4, %arg5){
//the default behavior when clicking on a game link is to start observing that client
if(%arg1 $= "Stats"){
%client.viewStats = 1;// lock out score hud from updateing untill they are done
%client.viewMenu = %arg2;
%client.viewClient = %arg3;
%client.GlArg4 = %arg4;
statsMenu(%client, %game.class);
if(%arg2 !$= "Reset"){
return;
}
else{
messageClient( %client, 'ClearHud', "", 'scoreScreen', 0 );
%client.viewStats = 0;
Game.updateScoreHud(%client, 'scoreScreen');
}
}
%targetClient = %arg1;
if ((%client.team == 0) && isObject(%targetClient) && (%targetClient.team != 0))
{
%prevObsClient = %client.observeClient;
// update the observer list for this client
observerFollowUpdate( %client, %targetClient, %prevObsClient !$= "" );
serverCmdObserveClient(%client, %targetClient);
displayObserverHud(%client, %targetClient);
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if (%targetClient != %prevObsClient)
{
messageClient(%targetClient, 'Observer', '\c1%1 is now observing you.', %client.name);
messageClient(%prevObsClient, 'ObserverEnd', '\c1%1 is no longer observing you.', %client.name);
}
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}
}
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function CTFGame::updateScoreHud(%game, %client, %tag){// defaultGame/evo
// error("CTFGame::updateScoreHud");
if(%client.viewStats && $dtStats::enableRefresh){
//echo("view stats");
statsMenu(%client, %game.class);
return;
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}
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else if(%client.viewStats && !$dtStats::enableRefresh){
return;
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}
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%ShowScores = ( $Host::TournamentMode || $Host::ShowIngamePlayerScores );
if(Game.numTeams > 1)
{
// Send header:
messageClient(%client, 'SetScoreHudHeader', "", '<tab:15,315>\t%1<rmargin:260><just:right>%2<rmargin:560><just:left>\t%3<just:right>%4', %game.getTeamName(1), $TeamScore[1], %game.getTeamName(2), $TeamScore[2]);
if ( !$TeamRank[1, count] )
{
$TeamRank[1, count] = 0;
}
if ( !$TeamRank[2, count] )
{
$TeamRank[2, count] = 0;
}
if ( $Host::EvoAveragePings )
{
for ( %count = 0; %count <= Game.numteams; %count++ )
{
%Ping[%count] = 0;
%PingSq[%count] = 0;
%PingCount[%count] = 0;
}
for ( %ClientCount = ClientGroup.getCount() -1 ; %ClientCount >= 0;
%ClientCount-- )
{
%ThisClient = ClientGroup.getObject( %ClientCount );
%Team = %ThisClient.team;
%PingVal = %ThisClient.getPing();
%Ping[%Team] += %PingVal;
%PingSq[%Team] += ( %PingVal * %PingVal );
%PingCount[%Team] ++;
}
for ( %count = 0; %count <= %game.numteams; %count++ )
{
if ( %PingCount[%count] )
{
%Ping[%count] /= %PingCount[%count];
%PingSq[%count] /= %PingCount[%count];
%PingSq[%count] = msqrt( %PingSq[%count] - ( %Ping[%count] * %Ping[%count] ) );
%Ping[%count] = mfloor( %Ping[%count] );
%PingSq[%count] = mfloor( %PingSq[%count] );
%PingString[%count] = "<spush><font:Arial:14>P<font:Arial:12>ING: " @ %Ping[%count] @ " +/- " @ %PingSq[%count] @ "ms <spop>";
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}
}
}
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messageClient( %client, 'SetScoreHudSubheader', "",
'<tab:25,325>\tPLAYERS (%1)<rmargin:260><just:right>%4%3<rmargin:560><just:left>\tPLAYERS (%2)<just:right>%5%3', $TeamRank[1, count], $TeamRank[2, count], (%ShowScores?'SCORE':''),%PingString[1],%PingString[2]);
%index = 0;
while(true)
{
if(%index >= $TeamRank[1, count]+2 && %index >= $TeamRank[2, count]+2)
break;
//get the team1 client info
%team1Client = "";
%team1ClientScore = "";
%col1Style = "";
if(%index < $TeamRank[1, count])
{
%team1Client = $TeamRank[1, %index];
if(!$Host::TournamentMode && !$Host::ShowIngamePlayerScores && %team1Client.score >= 0)
%team1ClientScore = 0;
else
%team1ClientScore = %team1Client.score $= "" ? 0 : %team1Client.score;
%col1Style = %team1Client == %client ? "<color:dcdcdc>" : "";
if(!$Host::TournamentMode && !$Host::ShowIngamePlayerScores)
%team1playersTotalScore = 0;
else
%team1playersTotalScore += %team1Client.score;
}
else if(%index == $teamRank[1, count] && $teamRank[1, count] != 0 && %game.class $= "CTFGame")
{
%team1ClientScore = "--------------";
}
else if(%index == $teamRank[1, count]+1 && $teamRank[1, count] != 0 && %game.class $= "CTFGame")
{
if(!$Host::TournamentMode && !$Host::ShowIngamePlayerScores)
%team1ClientScore = 0;
else
%team1ClientScore = %team1playersTotalScore != 0 ? %team1playersTotalScore : 0;
}
//get the team2 client info
%team2Client = "";
%team2ClientScore = "";
%col2Style = "";
if(%index < $TeamRank[2, count])
{
%team2Client = $TeamRank[2, %index];
if(!$Host::TournamentMode && !$Host::ShowIngamePlayerScores && %team2Client.score >= 0)
%team2ClientScore = 0;
else
%team2ClientScore = %team2Client.score $= "" ? 0 : %team2Client.score;
%col2Style = %team2Client == %client ? "<color:dcdcdc>" : "";
if(!$Host::TournamentMode && !$Host::ShowIngamePlayerScores)
%team2playersTotalScore = 0;
else
%team2playersTotalScore += %team2Client.score;
}
else if(%index == $teamRank[2, count] && $teamRank[2, count] != 0 && %game.class $= "CTFGame")
{
%team2ClientScore = "--------------";
}
else if(%index == $teamRank[2, count]+1 && $teamRank[2, count] != 0 && %game.class $= "CTFGame")
{
if(!$Host::TournamentMode && !$Host::ShowIngamePlayerScores)
%team2ClientScore = 0;
else
%team2ClientScore = %team2playersTotalScore != 0 ? %team2playersTotalScore : 0;
}
if (!%ShowScores)
{
%team1ClientScore = '';
%team2ClientScore = '';
}
if(%client.isAdmin || %client.isSuperAdmin || !$dtStats::viewSelf){
if(%client.team != 0){ //if the client is not an observer, send the message
if(%team1Client.name !$= "" && %team2Client.name !$= "")
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:0,300>\t<spush>%5<clip:200><a:gamelink\tStats\tView\t%7>+</a> %1</clip><rmargin:260><just:right>%2<spop><rmargin:560><just:left>\t%6<clip:200><a:gamelink\tStats\tView\t%8>+</a> %3</clip><just:right>%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style, %team1Client, %team2Client);
else if(%team1Client.name !$= "" && %team2Client.name $= "")
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:0,300>\t<spush>%5<clip:200><a:gamelink\tStats\tView\t%7>+</a> %1</clip><rmargin:260><just:right>%2<spop><rmargin:560><just:left>\t%6<clip:200> %3</clip><just:right>%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style, %team1Client, %team2Client);
else if(%team1Client.name $= "" && %team2Client.name !$= "")
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:0,300>\t<spush>%5<clip:200>%1</clip><rmargin:260><just:right>%2<spop><rmargin:560><just:left>\t%6<clip:200><a:gamelink\tStats\tView\t%8>+</a> %3</clip><just:right>%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style, %team1Client, %team2Client);
else
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:0,300>\t<spush>%5<clip:200>%1</clip><rmargin:260><just:right>%2<spop><rmargin:560><just:left>\t%6<clip:200>%3</clip><just:right>%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style);
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}
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else{ //else for observers, create an anchor around the player name so they can be observed
//messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:0,300>\t<spush>%5<clip:200><a:gamelink\t%7> %1</a></clip><rmargin:260><just:right>%2<spop><rmargin:560><just:left>\t%6<clip:200><a:gamelink\t%8> %3</a></clip><just:right>%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style, %team1Client, %team2Client);
if(%team1Client.name !$= "" && %team2Client.name !$= "")
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:0,300>\t<spush>%5<clip:200><a:gamelink\tStats\tView\t%7>+</a><a:gamelink\t%7> %1</a></clip><rmargin:260><just:right>%2<spop><rmargin:560><just:left>\t%6<clip:200><a:gamelink\tStats\tView\t%8>+</a><a:gamelink\t%8> %3</a></clip><just:right>%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style, %team1Client, %team2Client);
else if(%team1Client.name !$= "" && %team2Client.name $= "")
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:0,300>\t<spush>%5<clip:200><a:gamelink\tStats\tView\t%7>+</a><a:gamelink\t%7> %1</a></clip><rmargin:260><just:right>%2<spop><rmargin:560><just:left>\t%6<clip:200><a:gamelink\t%8> %3</a></clip><just:right>%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style, %team1Client, %team2Client);
else if(%team1Client.name $= "" && %team2Client.name !$= "")
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:0,300>\t<spush>%5<clip:200><a:gamelink\t%7> %1</a></clip><rmargin:260><just:right>%2<spop><rmargin:560><just:left>\t%6<clip:200><a:gamelink\tStats\tView\t%8>+</a><a:gamelink\t%8> %3</a></clip><just:right>%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style, %team1Client, %team2Client);
else
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:0,300>\t<spush>%5<clip:200><a:gamelink\t%7> %1</a></clip><rmargin:260><just:right>%2<spop><rmargin:560><just:left>\t%6<clip:200><a:gamelink\t%8> %3</a></clip><just:right>%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style);
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}
}
else{
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if(%client.team != 0){
if(%team1Client.name $= %client.name && %team2Client.name !$= "")
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:0,300>\t<spush>%5<clip:200><a:gamelink\tStats\tView\t%7>+</a> %1</clip><rmargin:260><just:right>%2<spop><rmargin:560><just:left>\t%6<clip:200> %3</clip><just:right>%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style, %team1Client, %team2Client);
else if(%team1Client.name !$="" && %team2Client.name $= %client.name)
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:0,300>\t<spush>%5<clip:200> %1</clip><rmargin:260><just:right>%2<spop><rmargin:560><just:left>\t%6<clip:200><a:gamelink\tStats\tView\t%8>+</a> %3</clip><just:right>%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style, %team1Client, %team2Client);
else if(%team1Client.name $= %client.name && %team2Client.name $= "")
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:0,300>\t<spush>%5<clip:200><a:gamelink\tStats\tView\t%7>+</a> %1</clip><rmargin:260><just:right>%2<spop><rmargin:560><just:left>\t%6<clip:200> %3</clip><just:right>%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style, %team1Client, %team2Client);
else if(%team1Client.name $= "" && %team2Client.name $= %client.name)
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:0,300>\t<spush>%5<clip:200>%1</clip><rmargin:260><just:right>%2<spop><rmargin:560><just:left>\t%6<clip:200><a:gamelink\tStats\tView\t%8>+</a> %3</clip><just:right>%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style, %team1Client, %team2Client);
else
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:0,300>\t<spush>%5<clip:200>%1</clip><rmargin:260><just:right>%2<spop><rmargin:560><just:left>\t%6<clip:200>%3</clip><just:right>%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style);
}
else{ //else for observers, create an anchor around the player name so they can be observed
//messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:0,300>\t<spush>%5<clip:200><a:gamelink\t%7> %1</a></clip><rmargin:260><just:right>%2<spop><rmargin:560><just:left>\t%6<clip:200><a:gamelink\t%8> %3</a></clip><just:right>%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style, %team1Client, %team2Client);
if(%team1Client.name $= %client.name && %team2Client.name !$= "")
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:0,300>\t<spush>%5<clip:200><a:gamelink\tStats\tView\t%7>+</a><a:gamelink\t%7> %1</a></clip><rmargin:260><just:right>%2<spop><rmargin:560><just:left>\t%6<clip:200><a:gamelink\t%8> %3</a></clip><just:right>%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style, %team1Client, %team2Client);
else if(%team1Client.name !$= "" && %team2Client.name $= %client.name)
mssageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:0,300>\t<spush>%5<clip:200><a:gamelink\t%7> %1</a></clip><rmargin:260><just:right>%2<spop><rmargin:560><just:left>\t%6<clip:200><a:gamelink\tStats\tView\t%8>+</a><a:gamelink\t%8> %3</a></clip><just:right>%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style, %team1Client, %team2Client);
else if(%team1Client.name $= %client.name && %team2Client.name $= "")
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:0,300>\t<spush>%5<clip:200><a:gamelink\tStats\tView\t%7>+</a><a:gamelink\t%7> %1</a></clip><rmargin:260><just:right>%2<spop><rmargin:560><just:left>\t%6<clip:200><a:gamelink\t%8> %3</a></clip><just:right>%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style, %team1Client, %team2Client);
else if(%team1Client.name $= "" && %team2Client.name $= %client.name)
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:0,300>\t<spush>%5<clip:200><a:gamelink\t%7> %1</a></clip><rmargin:260><just:right>%2<spop><rmargin:560><just:left>\t%6<clip:200><a:gamelink\tStats\tView\t%8>+</a><a:gamelink\t%8> %3</a></clip><just:right>%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style, %team1Client, %team2Client);
else
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:0,300>\t<spush>%5<clip:200><a:gamelink\t%7> %1</a></clip><rmargin:260><just:right>%2<spop><rmargin:560><just:left>\t%6<clip:200><a:gamelink\t%8> %3</a></clip><just:right>%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style);
}
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}
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%index++;
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}
}
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else
{
//tricky stuff here... use two columns if we have more than 15 clients...
%numClients = $TeamRank[0, count];
if(%numClients > $ScoreHudMaxVisible)
%numColumns = 2;
// Clear header:
messageClient(%client, 'SetScoreHudHeader', "", "");
// Send header:
if(%numColumns == 2)
messageClient(%client, 'SetScoreHudSubheader', "", '<tab:15,315>\tPLAYER<rmargin:270><just:right>%1<rmargin:570><just:left>\tPLAYER<just:right>%1', (%ShowScores?'SCORE':''));
else
messageClient(%client, 'SetScoreHudSubheader', "", '<tab:15>\tPLAYER<rmargin:270><just:right>%1', (%ShowScores?'SCORE':''));
%countMax = %numClients;
if(%countMax > ( 2 * $ScoreHudMaxVisible ))
{
if(%countMax & 1)
%countMax++;
%countMax = %countMax / 2;
}
else if(%countMax > $ScoreHudMaxVisible)
%countMax = $ScoreHudMaxVisible;
for(%index = 0; %index < %countMax; %index++)
{
//get the client info
%col1Client = $TeamRank[0, %index];
%col1ClientScore = %col1Client.score $= "" ? 0 : %col1Client.score;
%col1Style = %col1Client == %client ? "<color:dcdcdc>" : "";
//see if we have two columns
if(%numColumns == 2)
{
%col2Client = "";
%col2ClientScore = "";
%col2Style = "";
//get the column 2 client info
%col2Index = %index + %countMax;
if(%col2Index < %numClients)
{
%col2Client = $TeamRank[0, %col2Index];
%col2ClientScore = %col2Client.score $= "" ? 0 : %col2Client.score;
%col2Style = %col2Client == %client ? "<color:dcdcdc>" : "";
}
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}
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if ( !%ShowScores )
{
%col1ClientScore = "";
%col2ClientScore = "";
}
//if the client is not an observer, send the message
if(%client.team != 0)
{
if(%numColumns == 2)
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:25,325>\t<spush>%5<clip:195>%1</clip><rmargin:260><just:right>%2<spop><rmargin:560><just:left>\t%6<clip:195>%3</clip><just:right>%4', %col1Client.name, %col1ClientScore, %col2Client.name, %col2ClientScore, %col1Style, %col2Style);
else
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:25>\t%3<clip:195>%1</clip><rmargin:260><just:right>%2', %col1Client.name, %col1ClientScore, %col1Style);
}
//else for observers, create an anchor around the player name so they can be observed
else
{
if(%numColumns == 2)
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:25,325>\t<spush>%5<clip:195><a:gamelink\t%7>%1</a></clip><rmargin:260><just:right>%2<spop><rmargin:560><just:left>\t%6<clip:195><a:gamelink\t%8>%3</a></clip><just:right>%4', %col1Client.name, %col1ClientScore, %col2Client.name, %col2ClientScore, %col1Style, %col2Style, %col1Client, %col2Client);
else
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:25>\t%3<clip:195><a:gamelink\t%4>%1</a></clip><rmargin:260><just:right>%2', %col1Client.name, %col1ClientScore, %col1Style, %col1Client);
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}
}
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}
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// Tack on the list of observers:
%observerCount = 0;
for(%i = 0; %i < ClientGroup.getCount(); %i++)
{
%cl = ClientGroup.getObject(%i);
if(%cl.team == 0)
%observerCount++;
}
if(%observerCount > 0)
{
messageClient(%client, 'SetLineHud', "", %tag, %index, "");
%index++;
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:10, 310><spush><font:Univers Condensed:22>\tOBSERVERS (%1)<rmargin:260><just:right>TIME<spop>', %observerCount);
%index++;
for(%i = 0; %i < ClientGroup.getCount(); %i++)
{
%cl = ClientGroup.getObject(%i);
//if this is an observer
if(%cl.team == 0)
{
%obsTime = getSimTime() - %cl.observerStartTime;
%obsTimeStr = %game.formatTime(%obsTime, false);
if(%client.isAdmin ||%client.isSuperAdmin || !$dtStats::viewSelf){
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:20, 310>\t<clip:150><a:gamelink\tStats\tView\t%3>+</a> %1</clip><rmargin:260><just:right>%2', %cl.name, %obsTimeStr,%cl);
}
else if(%cl == %client){
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:20, 310>\t<clip:150><a:gamelink\tStats\tView\t%3>+</a> %1</clip><rmargin:260><just:right>%2', %cl.name, %obsTimeStr,%cl);
}
else{
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:20, 310>\t<clip:150>%1</clip><rmargin:260><just:right>%2', %cl.name, %obsTimeStr);
}
%index++;
}
}
}
//clear the rest of Hud so we don't get old lines hanging around...
messageClient(%client, 'ClearHud', "", %tag, %index);
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}
function LakRabbitGame::processGameLink(%game, %client, %arg1, %arg2, %arg3, %arg4, %arg5){
//the default behavior when clicking on a game link is to start observing that client
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if(%arg1 $= "Stats"){
%client.viewStats = 1;// lock out score hud from updateing untill they are done
%client.viewMenu = %arg2;
//echo(%arg3);
%client.viewClient = getCNameToCID(%arg3);
%client.GlArg4 = %arg4;
statsMenu(%client, %game.class);
if(%arg2 !$= "Reset"){
return;
}
else{
messageClient( %client, 'ClearHud', "", 'scoreScreen', 0 );
%client.viewStats = 0;
Game.updateScoreHud(%client, 'scoreScreen');
}
}
%targetClient = %arg1;
if ((%client.team == 0) && isObject(%targetClient) && (%targetClient.team != 0))
{
%prevObsClient = %client.observeClient;
// update the observer list for this client
observerFollowUpdate( %client, %targetClient, %prevObsClient !$= "" );
serverCmdObserveClient(%client, %targetClient);
displayObserverHud(%client, %targetClient);
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if (%targetClient != %prevObsClient)
{
messageClient(%targetClient, 'Observer', '\c1%1 is now observing you.', %client.name);
messageClient(%prevObsClient, 'ObserverEnd', '\c1%1 is no longer observing you.', %client.name);
}
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}
}
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function LakRabbitGame::updateScoreHud(%game, %client, %tag){
// error("LakRabbitGame::updateScoreHud");
if(%client.viewStats && $dtStats::enableRefresh){
//echo("view stats");
statsMenu(%client, %game.class);
return;
}
else if(%client.viewStats && !$dtStats::enableRefresh){
return;
}
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//tricky stuff here... use two columns if we have more than 15 clients...
%numClients = $TeamRank[0, count];
if ( %numClients > $ScoreHudMaxVisible )
%numColumns = 2;
// Clear the header:
messageClient( %client, 'SetScoreHudHeader', "", "" );
// Send subheader:
if (%numColumns == 2)
messageClient(%client, 'SetScoreHudSubheader', "", '<tab:5,155,225,305,455,525>\tPLAYER\tSCORE\tTIME\tPLAYER\tSCORE\tTIME');
else
messageClient(%client, 'SetScoreHudSubheader', "", '<tab:15,235,335>\tPLAYER\tSCORE\tTIME');
//recalc the score for whoever is holding the flag
if (isObject($AIRabbitFlag.carrier))
%game.recalcScore($AIRabbitFlag.carrier.client);
%countMax = %numClients;
if ( %countMax > ( 2 * $ScoreHudMaxVisible ) )
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{
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if ( %countMax & 1 )
%countMax++;
%countMax = %countMax / 2;
}
else if ( %countMax > $ScoreHudMaxVisible )
%countMax = $ScoreHudMaxVisible;
for (%index = 0; %index < %countMax; %index++)
{
//get the client info
%col1Client = $TeamRank[0, %index];
%col1ClientScore = %col1Client.score $= "" ? 0 : %col1Client.score;
%col1Style = "";
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if (isObject(%col1Client.player.holdingFlag))
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{
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%col1ClientTimeMS = %col1Client.flagTimeMS + getSimTime() - %col1Client.startTime;
%col1Style = "<color:00dc00>";
}
else
{
%col1ClientTimeMS = %col1Client.flagTimeMS;
if ( %col1Client == %client )
%col1Style = "<color:dcdcdc>";
}
if (%col1ClientTimeMS <= 0)
%col1ClientTime = "";
else
{
%minutes = mFloor(%col1ClientTimeMS / (60 * 1000));
if (%minutes <= 0)
%minutes = "0";
%seconds = mFloor(%col1ClientTimeMS / 1000) % 60;
if (%seconds < 10)
%seconds = "0" @ %seconds;
%col1ClientTime = %minutes @ ":" @ %seconds;
}
//see if we have two columns
if (%numColumns == 2)
{
%col2Client = "";
%col2ClientScore = "";
%col2ClientTime = "";
%col2Style = "";
//get the column 2 client info
%col2Index = %index + %countMax;
if (%col2Index < %numClients)
{
%col2Client = $TeamRank[0, %col2Index];
%col2ClientScore = %col2Client.score $= "" ? 0 : %col2Client.score;
if (isObject(%col2Client.player.holdingFlag))
{
%col2ClientTimeMS = %col2Client.flagTimeMS + getSimTime() - %col2Client.startTime;
%col2Style = "<color:00dc00>";
}
else
{
%col2ClientTimeMS = %col2Client.flagTimeMS;
if ( %col2Client == %client )
%col2Style = "<color:dcdcdc>";
}
if (%col2ClientTimeMS <= 0)
%col2ClientTime = "";
else
{
%minutes = mFloor(%col2ClientTimeMS / (60 * 1000));
if (%minutes <= 0)
%minutes = "0";
%seconds = mFloor(%col2ClientTimeMS / 1000) % 60;
if (%seconds < 10)
%seconds = "0" @ %seconds;
%col2ClientTime = %minutes @ ":" @ %seconds;
}
}
}
//if the client is not an observer, send the message
if (%client.team != 0)
{
if ( %numColumns == 2 ){
if(%client.isAdmin || %client.isSuperAdmin || !$dtStats::viewSelf){
if(%col1Client.name !$= "" && %col2Client.name !$= "")
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150><a:gamelink\tStats\tView\t%1>+</a> %1</clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310>%8<just:left><a:gamelink\tStats\tView\t%4>+</a> %4<rmargin:505><just:right>%5<rmargin:570><just:right>%6',
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%col1Client.name, %col1ClientScore, %col1ClientTime, %col2Client.name, %col2ClientScore, %col2ClientTime, %col1Style, %col2Style);
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else if(%col1Client.name !$= "" && %col2Client.name $= "")
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150><a:gamelink\tStats\tView\t%1>+</a> %1</clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310>%8<just:left>%4<rmargin:505><just:right>%5<rmargin:570><just:right>%6',
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%col1Client.name, %col1ClientScore, %col1ClientTime, %col2Client.name, %col2ClientScore, %col2ClientTime, %col1Style, %col2Style);
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else if(%col1Client.name $= "" && %col2Client.name !$= "")
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150>%1</clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310>%8<just:left><a:gamelink\tStats\tView\t%4>+</a> %4<rmargin:505><just:right>%5<rmargin:570><just:right>%6',
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%col1Client.name, %col1ClientScore, %col1ClientTime, %col2Client.name, %col2ClientScore, %col2ClientTime, %col1Style, %col2Style);
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else
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150>%1</clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310>%8<just:left>%4<rmargin:505><just:right>%5<rmargin:570><just:right>%6',
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%col1Client.name, %col1ClientScore, %col1ClientTime, %col2Client.name, %col2ClientScore, %col2ClientTime, %col1Style, %col2Style);
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}
else{
if(%col1Client.name $= %client.name && %col2Client.name !$= "")//<a:gamelink\tStats\tView\t%4>+</a>
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150><a:gamelink\tStats\tView\t%1>+</a> %1</clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310>%8<just:left> %4<rmargin:505><just:right>%5<rmargin:570><just:right>%6',
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%col1Client.name, %col1ClientScore, %col1ClientTime, %col2Client.name, %col2ClientScore, %col2ClientTime, %col1Style, %col2Style);
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else if(%col1Client.name !$= "" && %col2Client.name $= %client.name)//<a:gamelink\tStats\tView\t%4>+</a>
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150> %1</clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310>%8<just:left><a:gamelink\tStats\tView\t%4>+</a> %4<rmargin:505><just:right>%5<rmargin:570><just:right>%6',
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%col1Client.name, %col1ClientScore, %col1ClientTime, %col2Client.name, %col2ClientScore, %col2ClientTime, %col1Style, %col2Style);
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else if(%col1Client.name $= %client.name && %col2Client.name $= "")
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150><a:gamelink\tStats\tView\t%1>+</a> %1</clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310>%8<just:left>%4<rmargin:505><just:right>%5<rmargin:570><just:right>%6',
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%col1Client.name, %col1ClientScore, %col1ClientTime, %col2Client.name, %col2ClientScore, %col2ClientTime, %col1Style, %col2Style);
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else if(%col1Client.name $= "" && %col2Client.name $= %client.name)
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150>%1</clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310>%8<just:left><a:gamelink\tStats\tView\t%4>+</a> %4<rmargin:505><just:right>%5<rmargin:570><just:right>%6',
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%col1Client.name, %col1ClientScore, %col1ClientTime, %col2Client.name, %col2ClientScore, %col2ClientTime, %col1Style, %col2Style);
2019-03-13 00:10:12 +00:00
else
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150>%1</clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310>%8<just:left>%4<rmargin:505><just:right>%5<rmargin:570><just:right>%6',
2019-03-16 19:19:20 +00:00
%col1Client.name, %col1ClientScore, %col1ClientTime, %col2Client.name, %col2ClientScore, %col2ClientTime, %col1Style, %col2Style);
2019-03-13 00:10:12 +00:00
}
}
else{
if(%client.isAdmin || %client.isSuperAdmin || !$dtStats::viewSelf){
if(%col1Client.name !$= "")
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:20>%4\t<clip:200><a:gamelink\tStats\tView\t%1>+</a> %1</clip><rmargin:280><just:right>%2<rmargin:375><just:right>%3',
2019-03-16 19:19:20 +00:00
%col1Client.name, %col1ClientScore, %col1ClientTime, %col1Style);
2019-03-13 00:10:12 +00:00
else
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:20>%4\t<clip:200>%1</clip><rmargin:280><just:right>%2<rmargin:375><just:right>%3',
2019-03-16 19:19:20 +00:00
%col1Client.name, %col1ClientScore, %col1ClientTime, %col1Style );
2019-03-13 00:10:12 +00:00
}
else{
if(%col1Client.name $= %client.name)
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:20>%4\t<clip:200><a:gamelink\tStats\tView\t%1>+</a> %1</clip><rmargin:280><just:right>%2<rmargin:375><just:right>%3',
2019-03-16 19:19:20 +00:00
%col1Client.name, %col1ClientScore, %col1ClientTime, %col1Style);
2019-03-13 00:10:12 +00:00
else
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:20>%4\t<clip:200>%1</clip><rmargin:280><just:right>%2<rmargin:375><just:right>%3',
2019-03-16 19:19:20 +00:00
%col1Client.name, %col1ClientScore, %col1ClientTime, %col1Style );
2019-03-13 00:10:12 +00:00
}
}
}
//else for observers, create an anchor around the player name so they can be observed
else
{
if ( %numColumns == 2 )
{
if(%client.isAdmin || %client.isSuperAdmin || !$dtStats::viewSelf){
//this is really crappy, but I need to save 1 tag - can only pass in up to %9, %10 doesn't work...
if (%col2Style $= "<color:00dc00>")//<a:gamelink\tStats\tView\t%1>+</a>
{
if(%col1Client.name !$= "" && %col2Client.name !$= "")
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150><a:gamelink\tStats\tView\t%1>+</a> <a:gamelink\t%8>%1</a></clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310><color:00dc00><just:left><clip:150><a:gamelink\tStats\tView\t%4>+</a> <a:gamelink\t%9>%4</a></clip><rmargin:505><just:right>%5<rmargin:570><just:right>%6',
2019-03-16 19:19:20 +00:00
%col1Client.name, %col1ClientScore, %col1ClientTime,
%col2Client.name, %col2ClientScore, %col2ClientTime,
2019-03-13 00:10:12 +00:00
%col1Style, %col1Client, %col2Client );
else if(%col1Client.name !$= "" && %col2Client.name $= "")
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150><a:gamelink\tStats\tView\t%1>+</a> <a:gamelink\t%8>%1</a></clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310><color:00dc00><just:left><clip:150><a:gamelink\t%9>%4</a></clip><rmargin:505><just:right>%5<rmargin:570><just:right>%6',
2019-03-16 19:19:20 +00:00
%col1Client.name, %col1ClientScore, %col1ClientTime,
%col2Client.name, %col2ClientScore, %col2ClientTime,
2019-03-13 00:10:12 +00:00
%col1Style, %col1Client, %col2Client );
else if(%col1Client.name $= "" && %col2Client.name !$= "")
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150><a:gamelink\t%8>%1</a></clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310><color:00dc00><just:left><clip:150><a:gamelink\tStats\tView\t%4>+</a> <a:gamelink\t%9>%4</a></clip><rmargin:505><just:right>%5<rmargin:570><just:right>%6',
2019-03-16 19:19:20 +00:00
%col1Client.name, %col1ClientScore, %col1ClientTime,
%col2Client.name, %col2ClientScore, %col2ClientTime,
2019-03-13 00:10:12 +00:00
%col1Style, %col1Client, %col2Client );
else
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150><a:gamelink\t%8>%1</a></clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310><color:00dc00><just:left><clip:150><a:gamelink\t%9>%4</a></clip><rmargin:505><just:right>%5<rmargin:570><just:right>%6',
2019-03-16 19:19:20 +00:00
%col1Client.name, %col1ClientScore, %col1ClientTime,
%col2Client.name, %col2ClientScore, %col2ClientTime,
2019-03-13 00:10:12 +00:00
%col1Style, %col1Client, %col2Client );
}
else if (%col2Style $= "<color:dcdcdc>")
{
if(%col1Client.name !$= "" && %col2Client.name !$= "")
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150><a:gamelink\tStats\tView\t%1>+</a> <a:gamelink\t%8>%1</a></clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310><color:00dc00><just:left><clip:150><a:gamelink\tStats\tView\t%4>+</a> <a:gamelink\t%9>%4</a></clip><rmargin:505><just:right>%5<rmargin:570><just:right>%6',
2019-03-16 19:19:20 +00:00
%col1Client.name, %col1ClientScore, %col1ClientTime,
%col2Client.name, %col2ClientScore, %col2ClientTime,
2019-03-13 00:10:12 +00:00
%col1Style, %col1Client, %col2Client );
else if(%col1Client.name !$= "" && %col2Client.name $= "")
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150><a:gamelink\tStats\tView\t%1>+</a> <a:gamelink\t%8>%1</a></clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310><color:00dc00><just:left><clip:150><a:gamelink\t%9>%4</a></clip><rmargin:505><just:right>%5<rmargin:570><just:right>%6',
2019-03-16 19:19:20 +00:00
%col1Client.name, %col1ClientScore, %col1ClientTime,
%col2Client.name, %col2ClientScore, %col2ClientTime,
2019-03-13 00:10:12 +00:00
%col1Style, %col1Client, %col2Client );
else if(%col1Client.name $= "" && %col2Client.name !$= "")
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150><a:gamelink\t%8>%1</a></clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310><color:00dc00><just:left><clip:150><a:gamelink\tStats\tView\t%4>+</a> <a:gamelink\t%9>%4</a></clip><rmargin:505><just:right>%5<rmargin:570><just:right>%6',
2019-03-16 19:19:20 +00:00
%col1Client.name, %col1ClientScore, %col1ClientTime,
%col2Client.name, %col2ClientScore, %col2ClientTime,
2019-03-13 00:10:12 +00:00
%col1Style, %col1Client, %col2Client );
else
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150><a:gamelink\t%8>%1</a></clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310><color:00dc00><just:left><clip:150><a:gamelink\t%9>%4</a></clip><rmargin:505><just:right>%5<rmargin:570><just:right>%6',
2019-03-16 19:19:20 +00:00
%col1Client.name, %col1ClientScore, %col1ClientTime,
%col2Client.name, %col2ClientScore, %col2ClientTime,
2019-03-13 00:10:12 +00:00
%col1Style, %col1Client, %col2Client );
}
else
{
if(%col1Client.name !$= "" && %col2Client.name !$= "")
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150><a:gamelink\tStats\tView\t%1>+</a> <a:gamelink\t%8>%1</a></clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310><just:left><clip:150><a:gamelink\tStats\tView\t%4>+</a> <a:gamelink\t%9>%4</a></clip><rmargin:505><just:right>%5<rmargin:570><just:right>%6',
2019-03-16 19:19:20 +00:00
%col1Client.name, %col1ClientScore, %col1ClientTime,
%col2Client.name, %col2ClientScore, %col2ClientTime,
2019-03-13 00:10:12 +00:00
%col1Style, %col1Client, %col2Client );
else if(%col1Client.name !$= "" && %col2Client.name $= "")
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150><a:gamelink\tStats\tView\t%1>+</a> <a:gamelink\t%8>%1</a></clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310><just:left><clip:150><a:gamelink\t%9>%4</a></clip><rmargin:505><just:right>%5<rmargin:570><just:right>%6',
2019-03-16 19:19:20 +00:00
%col1Client.name, %col1ClientScore, %col1ClientTime,
%col2Client.name, %col2ClientScore, %col2ClientTime,
2019-03-13 00:10:12 +00:00
%col1Style, %col1Client, %col2Client );
else if(%col1Client.name $= "" && %col2Client.name !$= "")
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150><a:gamelink\t%8>%1</a></clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310><just:left><clip:150><a:gamelink\tStats\tView\t%4>+</a> <a:gamelink\t%9>%4</a></clip><rmargin:505><just:right>%5<rmargin:570><just:right>%6',
2019-03-16 19:19:20 +00:00
%col1Client.name, %col1ClientScore, %col1ClientTime,
%col2Client.name, %col2ClientScore, %col2ClientTime,
2019-03-13 00:10:12 +00:00
%col1Style, %col1Client, %col2Client );
else
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150><a:gamelink\t%8>%1</a></clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310><just:left><clip:150><a:gamelink\t%9>%4</a></clip><rmargin:505><just:right>%5<rmargin:570><just:right>%6',
2019-03-16 19:19:20 +00:00
%col1Client.name, %col1ClientScore, %col1ClientTime,
%col2Client.name, %col2ClientScore, %col2ClientTime,
2019-03-13 00:10:12 +00:00
%col1Style, %col1Client, %col2Client );
}
}
else{/////////////////////////////////////////////////////////////////////
if (%col2Style $= "<color:00dc00>")//<a:gamelink\tStats\tView\t%1>+</a><a:gamelink\tStats\tView\t%4>+</a>
{
if(%col1Client.name $= %client.name && %col2Client.name !$= "")
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150><a:gamelink\tStats\tView\t%1>+</a> <a:gamelink\t%8>%1</a></clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310><color:00dc00><just:left><clip:150> <a:gamelink\t%9>%4</a></clip><rmargin:505><just:right>%5<rmargin:570><just:right>%6',
2019-03-16 19:19:20 +00:00
%col1Client.name, %col1ClientScore, %col1ClientTime,
%col2Client.name, %col2ClientScore, %col2ClientTime,
2019-03-13 00:10:12 +00:00
%col1Style, %col1Client, %col2Client );
else if(%col1Client.name !$= "" && %col2Client.name $= %client.name)
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150> <a:gamelink\t%8>%1</a></clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310><color:00dc00><just:left><clip:150><a:gamelink\tStats\tView\t%4>+</a> <a:gamelink\t%9>%4</a></clip><rmargin:505><just:right>%5<rmargin:570><just:right>%6',
2019-03-16 19:19:20 +00:00
%col1Client.name, %col1ClientScore, %col1ClientTime,
%col2Client.name, %col2ClientScore, %col2ClientTime,
2019-03-13 00:10:12 +00:00
%col1Style, %col1Client, %col2Client );
else if(%col1Client.name $= %client.name && %col2Client.name $= "")
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150><a:gamelink\tStats\tView\t%1>+</a> <a:gamelink\t%8>%1</a></clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310><color:00dc00><just:left><clip:150><a:gamelink\t%9>%4</a></clip><rmargin:505><just:right>%5<rmargin:570><just:right>%6',
2019-03-16 19:19:20 +00:00
%col1Client.name, %col1ClientScore, %col1ClientTime,
%col2Client.name, %col2ClientScore, %col2ClientTime,
2019-03-13 00:10:12 +00:00
%col1Style, %col1Client, %col2Client );
else if(%col1Client.name $= "" && %col2Client.name $= %client.name)
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150><a:gamelink\t%8>%1</a></clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310><color:00dc00><just:left><clip:150><a:gamelink\tStats\tView\t%4>+</a> <a:gamelink\t%9>%4</a></clip><rmargin:505><just:right>%5<rmargin:570><just:right>%6',
2019-03-16 19:19:20 +00:00
%col1Client.name, %col1ClientScore, %col1ClientTime,
%col2Client.name, %col2ClientScore, %col2ClientTime,
2019-03-13 00:10:12 +00:00
%col1Style, %col1Client, %col2Client );
else
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150><a:gamelink\t%8>%1</a></clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310><color:00dc00><just:left><clip:150><a:gamelink\t%9>%4</a></clip><rmargin:505><just:right>%5<rmargin:570><just:right>%6',
2019-03-16 19:19:20 +00:00
%col1Client.name, %col1ClientScore, %col1ClientTime,
%col2Client.name, %col2ClientScore, %col2ClientTime,
2019-03-13 00:10:12 +00:00
%col1Style, %col1Client, %col2Client );
}
else if (%col2Style $= "<color:dcdcdc>")//<a:gamelink\tStats\tView\t%4>+</a>
{
if(%col1Client.name $= %client.name && %col2Client.name !$= "")
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150><a:gamelink\tStats\tView\t%1>+</a> <a:gamelink\t%8>%1</a></clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310><color:00dc00><just:left><clip:150> <a:gamelink\t%9>%4</a></clip><rmargin:505><just:right>%5<rmargin:570><just:right>%6',
2019-03-16 19:19:20 +00:00
%col1Client.name, %col1ClientScore, %col1ClientTime,
%col2Client.name, %col2ClientScore, %col2ClientTime,
2019-03-13 00:10:12 +00:00
%col1Style, %col1Client, %col2Client );
else if(%col1Client.name !$= "" && %col2Client.name $= %client.name)
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150> <a:gamelink\t%8>%1</a></clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310><color:00dc00><just:left><clip:150><a:gamelink\tStats\tView\t%4>+</a> <a:gamelink\t%9>%4</a></clip><rmargin:505><just:right>%5<rmargin:570><just:right>%6',
2019-03-16 19:19:20 +00:00
%col1Client.name, %col1ClientScore, %col1ClientTime,
%col2Client.name, %col2ClientScore, %col2ClientTime,
2019-03-13 00:10:12 +00:00
%col1Style, %col1Client, %col2Client );
else if(%col1Client.name $= %client.name && %col2Client.name $= "")
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150><a:gamelink\tStats\tView\t%1>+</a> <a:gamelink\t%8>%1</a></clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310><color:00dc00><just:left><clip:150><a:gamelink\t%9>%4</a></clip><rmargin:505><just:right>%5<rmargin:570><just:right>%6',
2019-03-16 19:19:20 +00:00
%col1Client.name, %col1ClientScore, %col1ClientTime,
%col2Client.name, %col2ClientScore, %col2ClientTime,
2019-03-13 00:10:12 +00:00
%col1Style, %col1Client, %col2Client );
else if(%col1Client.name $= "" && %col2Client.name $= %client.name)
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150><a:gamelink\t%8>%1</a></clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310><color:00dc00><just:left><clip:150><a:gamelink\tStats\tView\t%4>+</a> <a:gamelink\t%9>%4</a></clip><rmargin:505><just:right>%5<rmargin:570><just:right>%6',
2019-03-16 19:19:20 +00:00
%col1Client.name, %col1ClientScore, %col1ClientTime,
%col2Client.name, %col2ClientScore, %col2ClientTime,
2019-03-13 00:10:12 +00:00
%col1Style, %col1Client, %col2Client );
else
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150><a:gamelink\t%8>%1</a></clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310><color:00dc00><just:left><clip:150><a:gamelink\t%9>%4</a></clip><rmargin:505><just:right>%5<rmargin:570><just:right>%6',
2019-03-16 19:19:20 +00:00
%col1Client.name, %col1ClientScore, %col1ClientTime,
%col2Client.name, %col2ClientScore, %col2ClientTime,
2019-03-13 00:10:12 +00:00
%col1Style, %col1Client, %col2Client );
}
else
{
if(%col1Client.name $= %client.name && %col2Client.name !$= "")//<a:gamelink\tStats\tView\t%4>+</a>
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150><a:gamelink\tStats\tView\t%1>+</a> <a:gamelink\t%8>%1</a></clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310><just:left><clip:150> <a:gamelink\t%9>%4</a></clip><rmargin:505><just:right>%5<rmargin:570><just:right>%6',
2019-03-16 19:19:20 +00:00
%col1Client.name, %col1ClientScore, %col1ClientTime,
%col2Client.name, %col2ClientScore, %col2ClientTime,
2019-03-13 00:10:12 +00:00
%col1Style, %col1Client, %col2Client );
else if(%col1Client.name !$= "" && %col2Client.name $= %client.name)//<a:gamelink\tStats\tView\t%4>+</a>
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150> <a:gamelink\t%8>%1</a></clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310><just:left><clip:150><a:gamelink\tStats\tView\t%4>+</a> <a:gamelink\t%9>%4</a></clip><rmargin:505><just:right>%5<rmargin:570><just:right>%6',
2019-03-16 19:19:20 +00:00
%col1Client.name, %col1ClientScore, %col1ClientTime,
%col2Client.name, %col2ClientScore, %col2ClientTime,
2019-03-13 00:10:12 +00:00
%col1Style, %col1Client, %col2Client );
else if(%col1Client.name $= %client.name && %col2Client.name $= "")
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150><a:gamelink\tStats\tView\t%1>+</a> <a:gamelink\t%8>%1</a></clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310><just:left><clip:150><a:gamelink\t%9>%4</a></clip><rmargin:505><just:right>%5<rmargin:570><just:right>%6',
2019-03-16 19:19:20 +00:00
%col1Client.name, %col1ClientScore, %col1ClientTime,
%col2Client.name, %col2ClientScore, %col2ClientTime,
2019-03-13 00:10:12 +00:00
%col1Style, %col1Client, %col2Client );
else if(%col1Client.name $= "" && %col2Client.name $= %client.name)
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150><a:gamelink\t%8>%1</a></clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310><just:left><clip:150><a:gamelink\tStats\tView\t%4>+</a> <a:gamelink\t%9>%4</a></clip><rmargin:505><just:right>%5<rmargin:570><just:right>%6',
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%col1Client.name, %col1ClientScore, %col1ClientTime,
%col2Client.name, %col2ClientScore, %col2ClientTime,
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%col1Style, %col1Client, %col2Client );
else
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:10><spush>%7\t<clip:150><a:gamelink\t%8>%1</a></clip><rmargin:205><just:right>%2<rmargin:270><just:right>%3<spop><rmargin:505><lmargin:310><just:left><clip:150><a:gamelink\t%9>%4</a></clip><rmargin:505><just:right>%5<rmargin:570><just:right>%6',
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%col1Client.name, %col1ClientScore, %col1ClientTime,
%col2Client.name, %col2ClientScore, %col2ClientTime,
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%col1Style, %col1Client, %col2Client );
}
}
}
else{
if(%client.isAdmin || %client.isSuperAdmin || !$dtStats::viewSelf){
if(%col1Client.name !$= ""){
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:20>%4\t<clip:200><a:gamelink\tStats\tView\t%1>+</a> <a:gamelink\t%5>%1</a></clip><rmargin:280><just:right>%2<rmargin:375><just:right>%3',
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%col1Client.name, %col1ClientScore, %col1ClientTime, %col1Style, %col1Client );
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}
else{
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:20>%4\t<clip:200><a:gamelink\t%5>%1</a></clip><rmargin:280><just:right>%2<rmargin:375><just:right>%3',
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%col1Client.name, %col1ClientScore, %col1ClientTime, %col1Style, %col1Client );
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}
}
else{
if(%col1Client.name $= %client.name){
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:20>%4\t<clip:200><a:gamelink\tStats\tView\t%1>+</a> <a:gamelink\t%5>%1</a></clip><rmargin:280><just:right>%2<rmargin:375><just:right>%3',
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%col1Client.name, %col1ClientScore, %col1ClientTime, %col1Style, %col1Client );
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}
else{
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:20>%4\t<clip:200><a:gamelink\t%5>%1</a></clip><rmargin:280><just:right>%2<rmargin:375><just:right>%3',
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%col1Client.name, %col1ClientScore, %col1ClientTime, %col1Style, %col1Client );
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}
}
}
}
}
// Tack on the list of observers:
%observerCount = 0;
for (%i = 0; %i < ClientGroup.getCount(); %i++)
{
%cl = ClientGroup.getObject(%i);
if (%cl.team == 0)
%observerCount++;
}
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if (%observerCount > 0)
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{
messageClient( %client, 'SetLineHud', "", %tag, %index, "");
%index++;
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:10, 310><spush><font:Univers Condensed:22>\tOBSERVERS (%1)<rmargin:260><just:right>TIME<spop>', %observerCount);
%index++;
for (%i = 0; %i < ClientGroup.getCount(); %i++)
{
%cl = ClientGroup.getObject(%i);
//if this is an observer
if (%cl.team == 0)
{
%obsTime = getSimTime() - %cl.observerStartTime;
%obsTimeStr = %game.formatTime(%obsTime, false);//<a:gamelink\tStats\tView\t%3>+</a>
if(%client.isAdmin || %client.isSuperAdmin || !$dtStats::viewSelf){
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messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:20, 310>\t<clip:150><a:gamelink\tStats\tView\t%1>+</a> %1</clip><rmargin:260><just:right>%2',
%cl.name, %obsTimeStr);
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}
else if(%client.name $= %cl.name){
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messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:20, 310>\t<clip:150><a:gamelink\tStats\tView\t%1>+</a> %1</clip><rmargin:260><just:right>%2',
%cl.name, %obsTimeStr);
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}
else{
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:20, 310>\t<clip:150> %1</clip><rmargin:260><just:right>%2',
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%cl.name, %obsTimeStr);
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}
%index++;
}
}
}
//clear the rest of Hud so we don't get old lines hanging around...
messageClient( %client, 'ClearHud', "", %tag, %index );
}
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function DMGame::processGameLink(%game, %client, %arg1, %arg2, %arg3, %arg4, %arg5){
//the default behavior when clicking on a game link is to start observing that client
if(%arg1 $= "Stats"){
%client.viewStats = 1;// lock out score hud from updateing untill they are done
%client.viewMenu = %arg2;
%client.viewClient = getCNameToCID(%arg3);
%client.GlArg4 = %arg4;
statsMenu(%client, %game.class);
if(%arg2 !$= "Reset"){
return;
}
else{
messageClient( %client, 'ClearHud', "", 'scoreScreen', 0 );
%client.viewStats = 0;
Game.updateScoreHud(%client, 'scoreScreen');
}
}
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%targetClient = %arg1;
if ((%client.team == 0) && isObject(%targetClient) && (%targetClient.team != 0))
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{
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%prevObsClient = %client.observeClient;
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// update the observer list for this client
observerFollowUpdate( %client, %targetClient, %prevObsClient !$= "" );
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serverCmdObserveClient(%client, %targetClient);
displayObserverHud(%client, %targetClient);
if (%targetClient != %prevObsClient)
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{
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messageClient(%targetClient, 'Observer', '\c1%1 is now observing you.', %client.name);
messageClient(%prevObsClient, 'ObserverEnd', '\c1%1 is no longer observing you.', %client.name);
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}
}
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}
function DMGame::updateScoreHud(%game, %client, %tag){// note in this game type the score hud can only display 30 or so players
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if(%client.viewStats && $dtStats::enableRefresh){
//echo("view stats");
statsMenu(%client, %game.class);
return;
}
else if(%client.viewStats && !$dtStats::enableRefresh){
return;
}
// Clear the header:
messageClient( %client, 'SetScoreHudHeader', "", "" );
// Send the subheader:
messageClient(%client, 'SetScoreHudSubheader', "", '<tab:15,200,280,360,465>\tPLAYER\tRATING\tKILLS\tDEATHS\tBONUS');
for (%index = 0; %index < $TeamRank[0, count]; %index++)
{
//get the client info
%cl = $TeamRank[0, %index];
//get the score
%clScore = %cl.score;
%clKills = mFloatLength( %cl.kills, 0 );
%clDeaths = mFloatLength( %cl.deaths + %cl.suicides, 0 );
%clBonus = mFloor((%cl.Bonus * %game.SCORE_PER_BONUS) + (%cl.MidAir * %game.SCORE_PER_MIDAIR) + (%cl.KillStreakBonus * %game.SCORE_PER_KILLSTREAKBONUS ));
%clStyle = %cl == %client ? "<color:dcdcdc>" : "";
//%BonusValue = %client.Bonus * %game.SCORE_PER_BONUS;
//%MidAirValue = %client.MidAir * %game.SCORE_PER_MIDAIR;
//%KillStreakBonusValue = %client.KillStreakBonus * %game.SCORE_PER_KILLSTREAKBONUS;
//if the client is not an observer, send the message
if (%client.team != 0)
{
if(%client.isAdmin || %client.isSuperAdmin || !$dtStats::viewSelf){ // <tab:15,235,340,415,500>\%5\%1\%2\%3\tBG'
messageClient( %client, 'SetLineHud', "", %tag, %index, '%5<tab:20, 450>\t<clip:115><a:gamelink\tStats\tView\t%1>+</a> %1</clip><rmargin:225><just:right>%2<rmargin:300><just:right>%3<rmargin:390><just:right>%4<rmargin:490>%6',
%cl.name, %clScore, %clKills, %clDeaths, %clStyle, %clBonus);
}
else if(%client.name $= %cl.name){
messageClient( %client, 'SetLineHud', "", %tag, %index, '%5<tab:20, 450>\t<clip:115><a:gamelink\tStats\tView\t%1>+</a> %1</clip><rmargin:225><just:right>%2<rmargin:300><just:right>%3<rmargin:390><just:right>%4<rmargin:490>%6',
%cl.name, %clScore, %clKills, %clDeaths, %clStyle, %clBonus);
}
else{
messageClient( %client, 'SetLineHud', "", %tag, %index, '%5<tab:20, 450>\t<clip:115>%1</clip><rmargin:225><just:right>%2<rmargin:300><just:right>%3<rmargin:390><just:right>%4<rmargin:490>%6',
%cl.name, %clScore, %clKills, %clDeaths, %clStyle, %clBonus);
}
}
//else for observers, create an anchor around the player name so they can be observed
else
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{
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if(%client.isAdmin || %client.isSuperAdmin || !$dtStats::viewSelf){
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messageClient( %client, 'SetLineHud', "", %tag, %index, '%5<tab:20, 450>\t<clip:115><a:gamelink\tStats\tView\t%1>+</a><a:gamelink\t%6> %1</a></clip><rmargin:225><just:right>%2<rmargin:300><just:right>%3<rmargin:390><just:right>%4<rmargin:490>%7',
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%cl.name, %clScore, %clKills, %clDeaths, %clStyle, %cl, %clBonus);
}
else if(%client.name $= %cl.name){
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messageClient( %client, 'SetLineHud', "", %tag, %index, '%5<tab:20, 450>\t<clip:115><a:gamelink\tStats\tView\t%1>+</a><a:gamelink\t%6> %1</a></clip><rmargin:225><just:right>%2<rmargin:300><just:right>%3<rmargin:390><just:right>%4<rmargin:490>%7',
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%cl.name, %clScore, %clKills, %clDeaths, %clStyle, %cl, %clBonus);
}
else{
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messageClient( %client, 'SetLineHud', "", %tag, %index, '%5<tab:20, 450>\t<clip:115><a:gamelink\t%6> %1</a></clip><rmargin:225><just:right>%2<rmargin:300><just:right>%3<rmargin:390><just:right>%4<rmargin:490>%7',
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%cl.name, %clScore, %clKills, %clDeaths, %clStyle, %cl, %clBonus);
}
}
}
// Tack on the list of observers:
%observerCount = 0;
for (%i = 0; %i < ClientGroup.getCount(); %i++)
{
%cl = ClientGroup.getObject(%i);
if (%cl.team == 0)
%observerCount++;
}
if (%observerCount > 0)
{
messageClient( %client, 'SetLineHud', "", %tag, %index, "");
%index++;
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:10, 310><spush><font:Univers Condensed:22>\tOBSERVERS (%1)<rmargin:260><just:right>TIME<spop>', %observerCount);
%index++;
for (%i = 0; %i < ClientGroup.getCount(); %i++)
{
%cl = ClientGroup.getObject(%i);
//if this is an observer
if (%cl.team == 0)
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{
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%obsTime = getSimTime() - %cl.observerStartTime;
%obsTimeStr = %game.formatTime(%obsTime, false);
if(%client.isAdmin || %client.isSuperAdmin || !$dtStats::viewSelf){
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messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:20, 310>\t<clip:150><a:gamelink\tStats\tView\t%1>+</a> %1</clip><rmargin:260><just:right>%2',
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%cl.name, %obsTimeStr );
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}
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else if(%client.name $= %cl.name){
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messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:20, 310>\t<clip:150><a:gamelink\tStats\tView\t%1>+</a> %1</clip><rmargin:260><just:right>%2',
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%cl.name, %obsTimeStr );
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}
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else{
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messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:20, 310>\t<clip:150> %1</clip><rmargin:260><just:right>%2',
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%cl.name, %obsTimeStr );
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}
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%index++;
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}
}
}
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//clear the rest of Hud so we don't get old lines hanging around...
messageClient( %client, 'ClearHud', "", %tag, %index );
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}
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function SCtFGame::processGameLink(%game, %client, %arg1, %arg2, %arg3, %arg4, %arg5){
//the default behavior when clicking on a game link is to start observing that client
if(%arg1 $= "Stats"){
%client.viewStats = 1;// lock out score hud from updateing untill they are done
%client.viewMenu = %arg2;
%client.viewClient = %arg3;
%client.GlArg4 = %arg4;
statsMenu(%client, %game.class);
if(%arg2 !$= "Reset"){
return;
}
else{
messageClient( %client, 'ClearHud', "", 'scoreScreen', 0 );
%client.viewStats = 0;
Game.updateScoreHud(%client, 'scoreScreen');
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}
}
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%targetClient = %arg1;
if ((%client.team == 0) && isObject(%targetClient) && (%targetClient.team != 0))
{
%prevObsClient = %client.observeClient;
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// update the observer list for this client
observerFollowUpdate( %client, %targetClient, %prevObsClient !$= "" );
serverCmdObserveClient(%client, %targetClient);
displayObserverHud(%client, %targetClient);
if (%targetClient != %prevObsClient)
{
messageClient(%targetClient, 'Observer', '\c1%1 is now observing you.', %client.name);
messageClient(%prevObsClient, 'ObserverEnd', '\c1%1 is no longer observing you.', %client.name);
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}
}
}
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function SCtFGame::updateScoreHud(%game, %client, %tag){// defaultGame/evo
if(%client.viewStats && $dtStats::enableRefresh){
//echo("view stats");
statsMenu(%client, %game.class);
return;
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}
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else if(%client.viewStats && !$dtStats::enableRefresh){
return;
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}
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%ShowScores = ( $Host::TournamentMode || $Host::ShowIngamePlayerScores );
if(Game.numTeams > 1)
{
// Send header:
messageClient(%client, 'SetScoreHudHeader', "", '<tab:15,315>\t%1<rmargin:260><just:right>%2<rmargin:560><just:left>\t%3<just:right>%4', %game.getTeamName(1), $TeamScore[1], %game.getTeamName(2), $TeamScore[2]);
if ( !$TeamRank[1, count] )
{
$TeamRank[1, count] = 0;
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}
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if ( !$TeamRank[2, count] )
{
$TeamRank[2, count] = 0;
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}
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if ( $Host::EvoAveragePings )
{
for ( %count = 0; %count <= Game.numteams; %count++ )
{
%Ping[%count] = 0;
%PingSq[%count] = 0;
%PingCount[%count] = 0;
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}
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for ( %ClientCount = ClientGroup.getCount() -1 ; %ClientCount >= 0;
%ClientCount-- )
{
%ThisClient = ClientGroup.getObject( %ClientCount );
%Team = %ThisClient.team;
%PingVal = %ThisClient.getPing();
%Ping[%Team] += %PingVal;
%PingSq[%Team] += ( %PingVal * %PingVal );
%PingCount[%Team] ++;
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}
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for ( %count = 0; %count <= %game.numteams; %count++ )
{
if ( %PingCount[%count] )
{
%Ping[%count] /= %PingCount[%count];
%PingSq[%count] /= %PingCount[%count];
%PingSq[%count] = msqrt( %PingSq[%count] - ( %Ping[%count] * %Ping[%count] ) );
%Ping[%count] = mfloor( %Ping[%count] );
%PingSq[%count] = mfloor( %PingSq[%count] );
%PingString[%count] = "<spush><font:Arial:14>P<font:Arial:12>ING: " @ %Ping[%count] @ " +/- " @ %PingSq[%count] @ "ms <spop>";
}
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}
}
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messageClient( %client, 'SetScoreHudSubheader', "",
'<tab:25,325>\tPLAYERS (%1)<rmargin:260><just:right>%4%3<rmargin:560><just:left>\tPLAYERS (%2)<just:right>%5%3', $TeamRank[1, count], $TeamRank[2, count], (%ShowScores?'SCORE':''),%PingString[1],%PingString[2]);
%index = 0;
while(true)
{
if(%index >= $TeamRank[1, count]+2 && %index >= $TeamRank[2, count]+2)
break;
//get the team1 client info
%team1Client = "";
%team1ClientScore = "";
%col1Style = "";
if(%index < $TeamRank[1, count])
{
%team1Client = $TeamRank[1, %index];
if(!$Host::TournamentMode && !$Host::ShowIngamePlayerScores && %team1Client.score >= 0)
%team1ClientScore = 0;
else
%team1ClientScore = %team1Client.score $= "" ? 0 : %team1Client.score;
%col1Style = %team1Client == %client ? "<color:dcdcdc>" : "";
if(!$Host::TournamentMode && !$Host::ShowIngamePlayerScores)
%team1playersTotalScore = 0;
else
%team1playersTotalScore += %team1Client.score;
}
else if(%index == $teamRank[1, count] && $teamRank[1, count] != 0 && %game.class $= "CTFGame")
{
%team1ClientScore = "--------------";
}
else if(%index == $teamRank[1, count]+1 && $teamRank[1, count] != 0 && %game.class $= "CTFGame")
{
if(!$Host::TournamentMode && !$Host::ShowIngamePlayerScores)
%team1ClientScore = 0;
else
%team1ClientScore = %team1playersTotalScore != 0 ? %team1playersTotalScore : 0;
}
//get the team2 client info
%team2Client = "";
%team2ClientScore = "";
%col2Style = "";
if(%index < $TeamRank[2, count])
{
%team2Client = $TeamRank[2, %index];
if(!$Host::TournamentMode && !$Host::ShowIngamePlayerScores && %team2Client.score >= 0)
%team2ClientScore = 0;
else
%team2ClientScore = %team2Client.score $= "" ? 0 : %team2Client.score;
%col2Style = %team2Client == %client ? "<color:dcdcdc>" : "";
if(!$Host::TournamentMode && !$Host::ShowIngamePlayerScores)
%team2playersTotalScore = 0;
else
%team2playersTotalScore += %team2Client.score;
}
else if(%index == $teamRank[2, count] && $teamRank[2, count] != 0 && %game.class $= "CTFGame")
{
%team2ClientScore = "--------------";
}
else if(%index == $teamRank[2, count]+1 && $teamRank[2, count] != 0 && %game.class $= "CTFGame")
{
if(!$Host::TournamentMode && !$Host::ShowIngamePlayerScores)
%team2ClientScore = 0;
else
%team2ClientScore = %team2playersTotalScore != 0 ? %team2playersTotalScore : 0;
}
if (!%ShowScores)
{
%team1ClientScore = '';
%team2ClientScore = '';
}
if(%client.isAdmin || %client.isSuperAdmin || !$dtStats::viewSelf){
if(%client.team != 0){ //if the client is not an observer, send the message
if(%team1Client.name !$= "" && %team2Client.name !$= "")
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:0,300>\t<spush>%5<clip:200><a:gamelink\tStats\tView\t%7>+</a> %1</clip><rmargin:260><just:right>%2<spop><rmargin:560><just:left>\t%6<clip:200><a:gamelink\tStats\tView\t%8>+</a> %3</clip><just:right>%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style, %team1Client, %team2Client);
else if(%team1Client.name !$= "" && %team2Client.name $= "")
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:0,300>\t<spush>%5<clip:200><a:gamelink\tStats\tView\t%7>+</a> %1</clip><rmargin:260><just:right>%2<spop><rmargin:560><just:left>\t%6<clip:200> %3</clip><just:right>%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style, %team1Client, %team2Client);
else if(%team1Client.name $= "" && %team2Client.name !$= "")
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:0,300>\t<spush>%5<clip:200>%1</clip><rmargin:260><just:right>%2<spop><rmargin:560><just:left>\t%6<clip:200><a:gamelink\tStats\tView\t%8>+</a> %3</clip><just:right>%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style, %team1Client, %team2Client);
else
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:0,300>\t<spush>%5<clip:200>%1</clip><rmargin:260><just:right>%2<spop><rmargin:560><just:left>\t%6<clip:200>%3</clip><just:right>%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style);
}
else{ //else for observers, create an anchor around the player name so they can be observed
//messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:0,300>\t<spush>%5<clip:200><a:gamelink\t%7> %1</a></clip><rmargin:260><just:right>%2<spop><rmargin:560><just:left>\t%6<clip:200><a:gamelink\t%8> %3</a></clip><just:right>%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style, %team1Client, %team2Client);
if(%team1Client.name !$= "" && %team2Client.name !$= "")
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:0,300>\t<spush>%5<clip:200><a:gamelink\tStats\tView\t%7>+</a><a:gamelink\t%7> %1</a></clip><rmargin:260><just:right>%2<spop><rmargin:560><just:left>\t%6<clip:200><a:gamelink\tStats\tView\t%8>+</a><a:gamelink\t%8> %3</a></clip><just:right>%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style, %team1Client, %team2Client);
else if(%team1Client.name !$= "" && %team2Client.name $= "")
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:0,300>\t<spush>%5<clip:200><a:gamelink\tStats\tView\t%7>+</a><a:gamelink\t%7> %1</a></clip><rmargin:260><just:right>%2<spop><rmargin:560><just:left>\t%6<clip:200><a:gamelink\t%8> %3</a></clip><just:right>%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style, %team1Client, %team2Client);
else if(%team1Client.name $= "" && %team2Client.name !$= "")
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:0,300>\t<spush>%5<clip:200><a:gamelink\t%7> %1</a></clip><rmargin:260><just:right>%2<spop><rmargin:560><just:left>\t%6<clip:200><a:gamelink\tStats\tView\t%8>+</a><a:gamelink\t%8> %3</a></clip><just:right>%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style, %team1Client, %team2Client);
else
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:0,300>\t<spush>%5<clip:200><a:gamelink\t%7> %1</a></clip><rmargin:260><just:right>%2<spop><rmargin:560><just:left>\t%6<clip:200><a:gamelink\t%8> %3</a></clip><just:right>%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style);
}
}
else{
if(%client.team != 0){
if(%team1Client.name $= %client.name && %team2Client.name !$= "")
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:0,300>\t<spush>%5<clip:200><a:gamelink\tStats\tView\t%7>+</a> %1</clip><rmargin:260><just:right>%2<spop><rmargin:560><just:left>\t%6<clip:200> %3</clip><just:right>%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style, %team1Client, %team2Client);
else if(%team1Client.name !$="" && %team2Client.name $= %client.name)
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:0,300>\t<spush>%5<clip:200> %1</clip><rmargin:260><just:right>%2<spop><rmargin:560><just:left>\t%6<clip:200><a:gamelink\tStats\tView\t%8>+</a> %3</clip><just:right>%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style, %team1Client, %team2Client);
else if(%team1Client.name $= %client.name && %team2Client.name $= "")
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:0,300>\t<spush>%5<clip:200><a:gamelink\tStats\tView\t%7>+</a> %1</clip><rmargin:260><just:right>%2<spop><rmargin:560><just:left>\t%6<clip:200> %3</clip><just:right>%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style, %team1Client, %team2Client);
else if(%team1Client.name $= "" && %team2Client.name $= %client.name)
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:0,300>\t<spush>%5<clip:200>%1</clip><rmargin:260><just:right>%2<spop><rmargin:560><just:left>\t%6<clip:200><a:gamelink\tStats\tView\t%8>+</a> %3</clip><just:right>%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style, %team1Client, %team2Client);
else
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:0,300>\t<spush>%5<clip:200>%1</clip><rmargin:260><just:right>%2<spop><rmargin:560><just:left>\t%6<clip:200>%3</clip><just:right>%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style);
}
else{ //else for observers, create an anchor around the player name so they can be observed
//messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:0,300>\t<spush>%5<clip:200><a:gamelink\t%7> %1</a></clip><rmargin:260><just:right>%2<spop><rmargin:560><just:left>\t%6<clip:200><a:gamelink\t%8> %3</a></clip><just:right>%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style, %team1Client, %team2Client);
if(%team1Client.name $= %client.name && %team2Client.name !$= "")
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:0,300>\t<spush>%5<clip:200><a:gamelink\tStats\tView\t%7>+</a><a:gamelink\t%7> %1</a></clip><rmargin:260><just:right>%2<spop><rmargin:560><just:left>\t%6<clip:200><a:gamelink\t%8> %3</a></clip><just:right>%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style, %team1Client, %team2Client);
else if(%team1Client.name !$= "" && %team2Client.name $= %client.name)
mssageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:0,300>\t<spush>%5<clip:200><a:gamelink\t%7> %1</a></clip><rmargin:260><just:right>%2<spop><rmargin:560><just:left>\t%6<clip:200><a:gamelink\tStats\tView\t%8>+</a><a:gamelink\t%8> %3</a></clip><just:right>%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style, %team1Client, %team2Client);
else if(%team1Client.name $= %client.name && %team2Client.name $= "")
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:0,300>\t<spush>%5<clip:200><a:gamelink\tStats\tView\t%7>+</a><a:gamelink\t%7> %1</a></clip><rmargin:260><just:right>%2<spop><rmargin:560><just:left>\t%6<clip:200><a:gamelink\t%8> %3</a></clip><just:right>%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style, %team1Client, %team2Client);
else if(%team1Client.name $= "" && %team2Client.name $= %client.name)
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:0,300>\t<spush>%5<clip:200><a:gamelink\t%7> %1</a></clip><rmargin:260><just:right>%2<spop><rmargin:560><just:left>\t%6<clip:200><a:gamelink\tStats\tView\t%8>+</a><a:gamelink\t%8> %3</a></clip><just:right>%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style, %team1Client, %team2Client);
else
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:0,300>\t<spush>%5<clip:200><a:gamelink\t%7> %1</a></clip><rmargin:260><just:right>%2<spop><rmargin:560><just:left>\t%6<clip:200><a:gamelink\t%8> %3</a></clip><just:right>%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style);
}
}
%index++;
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}
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}
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else
{
//tricky stuff here... use two columns if we have more than 15 clients...
%numClients = $TeamRank[0, count];
if(%numClients > $ScoreHudMaxVisible)
%numColumns = 2;
// Clear header:
messageClient(%client, 'SetScoreHudHeader', "", "");
// Send header:
if(%numColumns == 2)
messageClient(%client, 'SetScoreHudSubheader', "", '<tab:15,315>\tPLAYER<rmargin:270><just:right>%1<rmargin:570><just:left>\tPLAYER<just:right>%1', (%ShowScores?'SCORE':''));
else
messageClient(%client, 'SetScoreHudSubheader', "", '<tab:15>\tPLAYER<rmargin:270><just:right>%1', (%ShowScores?'SCORE':''));
%countMax = %numClients;
if(%countMax > ( 2 * $ScoreHudMaxVisible ))
{
if(%countMax & 1)
%countMax++;
%countMax = %countMax / 2;
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}
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else if(%countMax > $ScoreHudMaxVisible)
%countMax = $ScoreHudMaxVisible;
for(%index = 0; %index < %countMax; %index++)
{
//get the client info
%col1Client = $TeamRank[0, %index];
%col1ClientScore = %col1Client.score $= "" ? 0 : %col1Client.score;
%col1Style = %col1Client == %client ? "<color:dcdcdc>" : "";
//see if we have two columns
if(%numColumns == 2)
{
%col2Client = "";
%col2ClientScore = "";
%col2Style = "";
//get the column 2 client info
%col2Index = %index + %countMax;
if(%col2Index < %numClients)
{
%col2Client = $TeamRank[0, %col2Index];
%col2ClientScore = %col2Client.score $= "" ? 0 : %col2Client.score;
%col2Style = %col2Client == %client ? "<color:dcdcdc>" : "";
}
}
if ( !%ShowScores )
{
%col1ClientScore = "";
%col2ClientScore = "";
}
//if the client is not an observer, send the message
if(%client.team != 0)
{
if(%numColumns == 2)
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:25,325>\t<spush>%5<clip:195>%1</clip><rmargin:260><just:right>%2<spop><rmargin:560><just:left>\t%6<clip:195>%3</clip><just:right>%4', %col1Client.name, %col1ClientScore, %col2Client.name, %col2ClientScore, %col1Style, %col2Style);
else
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:25>\t%3<clip:195>%1</clip><rmargin:260><just:right>%2', %col1Client.name, %col1ClientScore, %col1Style);
}
//else for observers, create an anchor around the player name so they can be observed
else
{
if(%numColumns == 2)
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:25,325>\t<spush>%5<clip:195><a:gamelink\t%7>%1</a></clip><rmargin:260><just:right>%2<spop><rmargin:560><just:left>\t%6<clip:195><a:gamelink\t%8>%3</a></clip><just:right>%4', %col1Client.name, %col1ClientScore, %col2Client.name, %col2ClientScore, %col1Style, %col2Style, %col1Client, %col2Client);
else
messageClient( %client, 'SetLineHud', "", %tag, %index, '<tab:25>\t%3<clip:195><a:gamelink\t%4>%1</a></clip><rmargin:260><just:right>%2', %col1Client.name, %col1ClientScore, %col1Style, %col1Client);
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}
}
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}
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// Tack on the list of observers:
%observerCount = 0;
for(%i = 0; %i < ClientGroup.getCount(); %i++)
{
%cl = ClientGroup.getObject(%i);
if(%cl.team == 0)
%observerCount++;
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}
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if(%observerCount > 0)
{
messageClient(%client, 'SetLineHud', "", %tag, %index, "");
%index++;
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:10, 310><spush><font:Univers Condensed:22>\tOBSERVERS (%1)<rmargin:260><just:right>TIME<spop>', %observerCount);
%index++;
for(%i = 0; %i < ClientGroup.getCount(); %i++)
{
%cl = ClientGroup.getObject(%i);
//if this is an observer
if(%cl.team == 0)
{
%obsTime = getSimTime() - %cl.observerStartTime;
%obsTimeStr = %game.formatTime(%obsTime, false);
if(%client.isAdmin ||%client.isSuperAdmin || !$dtStats::viewSelf){
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:20, 310>\t<clip:150><a:gamelink\tStats\tView\t%3>+</a> %1</clip><rmargin:260><just:right>%2', %cl.name, %obsTimeStr,%cl);
}
else if(%cl == %client){
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:20, 310>\t<clip:150><a:gamelink\tStats\tView\t%3>+</a> %1</clip><rmargin:260><just:right>%2', %cl.name, %obsTimeStr,%cl);
}
else{
messageClient(%client, 'SetLineHud', "", %tag, %index, '<tab:20, 310>\t<clip:150>%1</clip><rmargin:260><just:right>%2', %cl.name, %obsTimeStr);
}
%index++;
}
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}
}
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//clear the rest of Hud so we don't get old lines hanging around...
messageClient(%client, 'ClearHud', "", %tag, %index);
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}
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function RadiusExplosion(%explosionSource, %position, %radius, %damage, %impulse, %sourceObject, %damageType)
{
// error("RadiusExplosion");
InitContainerRadiusSearch(%position, %radius, $TypeMasks::PlayerObjectType |
$TypeMasks::VehicleObjectType |
$TypeMasks::StaticShapeObjectType |
$TypeMasks::TurretObjectType |
$TypeMasks::ItemObjectType);
%numTargets = 0;
while ((%targetObject = containerSearchNext()) != 0)
{
%dist = containerSearchCurrRadDamageDist();
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if (%dist > %radius)
continue;
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// z0dd - ZOD, 5/18/03. Changed to stop Force Field console spam
// if (%targetObject.isMounted())
if (!(%targetObject.getType() & $TypeMasks::ForceFieldObjectType) && %targetObject.isMounted())
{
%mount = %targetObject.getObjectMount();
%found = -1;
for (%i = 0; %i < %mount.getDataBlock().numMountPoints; %i++)
{
if (%mount.getMountNodeObject(%i) == %targetObject)
{
%found = %i;
break;
}
}
if (%found != -1)
{
if (%mount.getDataBlock().isProtectedMountPoint[%found])
{
continue;
}
}
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}
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%targets[%numTargets] = %targetObject;
%targetDists[%numTargets] = %dist;
%numTargets++;
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}
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for (%i = 0; %i < %numTargets; %i++)
{
%targetObject = %targets[%i];
%dist = %targetDists[%i];
if(isObject(%targetObject)) // z0dd - ZOD, 5/18/03 Console spam fix.
{
%coverage = calcExplosionCoverage(%position, %targetObject,
($TypeMasks::InteriorObjectType |
$TypeMasks::TerrainObjectType |
$TypeMasks::ForceFieldObjectType |
$TypeMasks::VehicleObjectType));
if (%coverage == 0)
continue;
//if ( $splashTest )
%amount = (1.0 - ((%dist / %radius) * 0.88)) * %coverage * %damage;
//else
//%amount = (1.0 - (%dist / %radius)) * %coverage * %damage;
//error( "damage: " @ %amount @ " at distance: " @ %dist @ " radius: " @ %radius @ " maxDamage: " @ %damage );
%data = %targetObject.getDataBlock();
%className = %data.className;
if (%impulse && %data.shouldApplyImpulse(%targetObject))
{
%p = %targetObject.getWorldBoxCenter();
%momVec = VectorSub(%p, %position);
%momVec = VectorNormalize(%momVec);
//------------------------------------------------------------------------------
// z0dd - ZOD, 7/08/02. More kick when player damages self with disc or mortar.
// Stronger DJs and mortar jumps without impacting others (mainly HoFs)
if(%sourceObject == %targetObject)
{
if (%damageType == $DamageType::Disc)
{
%impulse = 4475;
}
else if (%damageType == $DamageType::Mortar)
{
%impulse = 5750;
}
}
//------------------------------------------------------------------------------
%impulseVec = VectorScale(%momVec, %impulse * (1.0 - (%dist / %radius)));
%doImpulse = true;
}
else if( %className $= FlyingVehicleData || %className $= HoverVehicleData ) // Removed WheeledVehicleData. z0dd - ZOD, 4/24/02. Do not allow impulse applied to MPB, conc MPB bug fix.
{
%p = %targetObject.getWorldBoxCenter();
%momVec = VectorSub(%p, %position);
%momVec = VectorNormalize(%momVec);
%impulseVec = VectorScale(%momVec, %impulse * (1.0 - (%dist / %radius)));
if( getWord( %momVec, 2 ) < -0.5 )
%momVec = "0 0 1";
// Add obj's velocity into the momentum vector
%velocity = %targetObject.getVelocity();
//%momVec = VectorNormalize( vectorAdd( %momVec, %velocity) );
%doImpulse = true;
}
else
{
%momVec = "0 0 1";
%doImpulse = false;
}
if(%amount > 0){
%data.damageObject(%targetObject, %sourceObject, %position, %amount, %damageType, %momVec, %explosionSource.theClient, %explosionSource);
clientIndirectDmgStats(Game.getId(),%data,%sourceObject,%targetObject, %damageType,%amount);
}
else if( %explosionSource.getDataBlock().getName() $= "ConcussionGrenadeThrown" && %data.getClassName() $= "PlayerData" )
{
%data.applyConcussion( %dist, %radius, %sourceObject, %targetObject );
if(!$teamDamage && %sourceObject != %targetObject && %sourceObject.client.team == %targetObject.client.team)
{
messageClient(%targetObject.client, 'msgTeamConcussionGrenade', '\c1You were hit by %1\'s concussion grenade.', getTaggedString(%sourceObject.client.name));
}
}
//-------------------------------------------------------------------------------
// z0dd - ZOD, 4/16/02. Tone done the how much bomber & HPC flip out when damaged
if( %doImpulse )
{
%vehName = %targetObject.getDataBlock().getName();
if ((%vehName $= "BomberFlyer") || (%vehName $= "HAPCFlyer"))
{
%bomberimp = VectorScale(%impulseVec, 0.6);
%impulseVec = %bomberimp;
}
%targetObject.applyImpulse(%position, %impulseVec);
}
//if( %doImpulse )
// %targetObject.applyImpulse(%position, %impulseVec);
//-------------------------------------------------------------------------------
}
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}
}
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function ProjectileData::onCollision(%data, %projectile, %targetObject, %modifier, %position, %normal){
// error("ProjectileData::onCollision");
parent::onCollision(%data, %projectile, %targetObject, %modifier, %position, %normal);
clientDirectDmgStats(Game.getId(),%data,%projectile, %targetObject);
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}
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function ShapeBaseImageData::onFire(%data, %obj, %slot){
// error("ShapeBaseImageData::onFire");
%p = parent::onFire(%data, %obj, %slot);
if(isObject(%p)){
clientShotsFired(Game.getId(),%data.projectile, %p);
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}
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return %p;
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}
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function SniperRifleImage::onFire(%data,%obj,%slot){
//error("SniperRifleImage::onFire");
if(Game.class $= "LakRabbitGame"){
return;
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}
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if(!%obj.hasEnergyPack || %obj.getEnergyLevel() < %this.minEnergy) // z0dd - ZOD, 5/22/03. Check for energy too.
{
// siddown Junior, you can't use it
serverPlay3D(SniperRifleDryFireSound, %obj.getTransform());
return;
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}
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%pct = %obj.getEnergyLevel() / %obj.getDataBlock().maxEnergy;
%p = new (%data.projectileType)() {
dataBlock = %data.projectile;
initialDirection = %obj.getMuzzleVector(%slot);
initialPosition = %obj.getMuzzlePoint(%slot);
sourceObject = %obj;
damageFactor = %pct * %pct;
sourceSlot = %slot;
};
clientShotsFired(Game.getId(),%data.projectile, %p);
%p.setEnergyPercentage(%pct);
%obj.lastProjectile = %p;
MissionCleanup.add(%p);
serverPlay3D(SniperRifleFireSound, %obj.getTransform());
// AI hook
if(%obj.client)
%obj.client.projectile = %p;
%obj.setEnergyLevel(0);
if($Host::ClassicLoadSniperChanges)
%obj.decInventory(%data.ammo, 1);
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}
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function ShockLanceImage::onFire(%this, %obj, %slot){
// error("ShockLanceImage::onFire");
%p = parent::onFire(%this, %obj, %slot);
if(isObject(%p)){
clientShotsFired(Game.getId(),%data.projectile, %p);
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}
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return %p;
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}
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};
if($dtStats::Enable){
activatePackage(dtStats);
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}
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////////////////////////////////////////////////////////////////////////////////
// Game Type Commons //
////////////////////////////////////////////////////////////////////////////////
function dtStatsMissionDropReady(%game, %client){ // called when client has finished loading
if(%dtStats.guid $= ""){ return;}
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%foundOld = 0;
if(!%client.isAIControlled() && !isObject(%client.dtStats))
{
for (%i = 0; %i < statsGroup.getCount(); %i++)
{ // check to see if my old data is still there
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%dtStats = statsGroup.getObject(%i);
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if(%dtStats.guid == %client.guid && %dtStats.markForDelete == 0)
{
if(%dtStats.leftPCT < $dtStats::fgPercentage[%game.class] && $dtStats::fullGames[%game.class])
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{
%client.dtStats.dtGameCounter = 0;// reset to 0 so this game does count this game
}
//error(%dtStats.guid SPC %client.guid);
%client.dtStats = %dtStats;
%dtStats.client = %client;
%dtStats.name = %client.name;
%dtStats.clientLeft = 0;
%dtStats.markForDelete = 0;
%foundOld =1;
resGameStats(%client,%game.class); // restore stats;
if(%client.score >= 1 || %client.score <= -1 ){ //if(%num >= 1 || %num <= -1 ){
messageClient(%client, 'MsgClient', '\crWelcome back %1. Your score has been restored.~wfx/misc/rolechange.wav', %client.name);
}
break;
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}
}
if(!%foundOld)
{
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%dtStats = new scriptObject(); // object used stats storage
statsGroup.add(%dtStats);
%client.dtStats = %dtStats;
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%dtStats.gameCount[%game.class] = 0;
%dtStats.totalNumGames[%game.class] = 0;
%dtStats.statsOverWrite[%game.class] = 0;
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%dtStats.client =%client;
%dtStats.guid = %client.guid;
%dtStats.name =%client.name;
%dtStats.clientLeft = 0;
%dtStats.markForDelete = 0;
%dtStats.lastGame[%game.class] = 0;
loadGameStats(%client.dtStats,%game.class);
%client.dtStats.gameData[%game.class] = 1;
%client.dtStats.dtGameCounter = 0;// mark player as just joined after the first game over they will record stats
if(Game.getGamePct() < (100 - $dtStats::fgPercentage[%game.class]) && $dtStats::fullGames[%game.class]){// they will be here long enough to count as a full game
%client.dtStats.dtGameCounter++;
}
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}
}
else if(isObject(%client.dtStats) && %client.dtStats.gameData[%game.class] $= "")
{ // game type change
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%client.dtStats.gameCount[%game.class] = 0;
%client.dtStats.totalNumGames[%game.class] = 0;
%client.dtStats.statsOverWrite[%game.class] = 0;
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loadGameStats(%client.dtStats,%game.class);
%client.dtStats.gameData[%game.class] = 1;
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}
}
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function dtStatsClientLeaveGame(%game, %client){
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if(!%client.isAiControlled() && isObject(%client.dtStats)){
if(%client.score < 1 && %client.score > -1 ){ // if(%num < 1 && %num > -1 ){
if(isObject(%client.dtStats)){
%client.dtStats.delete();
}
return;
}
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%client.dtStats.clientLeft = 1;
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%game.gameWinStat(%client);
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bakGameStats(%client,%game.class);//back up there current game in case they lost connection
%client.dtStats.leftPCT = %game.getGamePct();
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}
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}
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function dtStatsTimeLimitReached(%game){
%game.timeLimitHit = 1;
if($dtStats::fullGames[%game.class]){
for (%i = 0; %i < ClientGroup.getCount(); %i++){
%client = ClientGroup.getObject(%i);
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%game.gameWinStat(%client);
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if(!%client.isAiControlled()){
if( %client.dtStats.dtGameCounter > 0){ //we throw out the first game as we joined it in progress
incGameStats(%client,%game.class); // setup for next game
}
%client.dtStats.dtGameCounter++;
}
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}
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}
}
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function dtStatsScoreLimitReached(%game){
%game.scoreLimitHit = 1;
if($dtStats::fullGames[%game.class]){ // same as time limit reached
for (%i = 0; %i < ClientGroup.getCount(); %i++){
%client = ClientGroup.getObject(%i);
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%game.gameWinStat(%client);
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if(!%client.isAiControlled()){
if( %client.dtStats.dtGameCounter > 0){
incGameStats(%client,%game.class);
}
}
%client.dtStats.dtGameCounter++; // next game should be a full game
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}
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}
}
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function dtStatsGameOver( %game ){
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//error("CTF::gameOver");
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%timeNext =0;
for (%i = 0; %i < statsGroup.getCount(); %i++){// see if we have any old clients data
%dtStats = statsGroup.getObject(%i);
if(%dtStats.clientLeft){ // find any that left during the match and
if($dtStats::fullGames[%game.class]){
if(%dtStats.leftPCT > $dtStats::fgPercentage[%game.class]){ // if they where here for most of it and left at the end save it
%dtStats.markForDelete = 1;
incBakGameStats(%dtStats,%game.class);// dump the backup into are stats and save
%time += %timeNext; // this will chain them
%timeNext = $dtStats::slowSaveTime;
schedule(%time ,0,"saveGameStats",%dtStats,%game.class); //
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}
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else{
%dtStats.markForDelete = 1;
%time += %timeNext; // this will chain them
%timeNext = $dtStats::slowSaveTime;
schedule(%time ,0,"saveGameStats",%dtStats,%game.class); //
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}
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}
else{
%dtStats.markForDelete = 1;
incBakGameStats(%dtStats,%game.class);// dump the backup into are stats and save
%time += %timeNext; // this will chain them
%timeNext = $dtStats::slowSaveTime;
schedule(%time ,0,"saveGameStats",%dtStats,%game.class); //
}
}
}
for (%z = 0; %z < ClientGroup.getCount(); %z++){
%client = ClientGroup.getObject(%z);
%client.viewMenu = 0; // reset hud
%client.viewClient = 0;
%client.viewStats = 0;
if(!%client.isAiControlled() ){
if(%game.scoreLimitHit != 1 && %game.timeLimitHit != 1){
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%game.gameWinStat(%client);
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// if game was longer then x precent and admin changemaps then save
if(%game.getGamePct() > $dtStats::fgPercentage[%game.class] && $dtStats::fullGames[%game.class] && %client.dtstats.dtGameCounter > 0){ // if we dont care about full games setup next gamea and copy over stats
incGameStats(%client,%game.class);
}
else if(!$dtStats::fullGames[%game.class]){
incGameStats(%client,%game.class);
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}
else{
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%client.dtStats.dtGameCounter++;
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}
}
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if(%client.dtStats.lastGame[%game.class] > 0){// as it says
%time += %timeNext; // this will chain them
%timeNext = $dtStats::slowSaveTime;
schedule(%time ,0,"saveGameStats",%client.dtStats,%game.class); //
}
resetDtStats(%client);
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}
}
}
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////////////////////////////////////////////////////////////////////////////////
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// Supporting Functions //
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////////////////////////////////////////////////////////////////////////////////
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function DefaultGame::gameWinStat(%game,%client){
if(%game.class $= "CTFGame" || %game.class $= "SCtFGame"){
if($teamScore[1] == $teamScore[2]){
%client.winCount = 0;
%client.lossCount = 0;
}
else if($teamScore[1] > $teamScore[2] && %client.team == 1)
%client.winCount = 1;
else if($teamScore[2] > $teamScore[1] && %client.team == 2)
%client.winCount = 1;
else
%client.lossCount = 1;
}
//error(%client.winCount SPC %client.lossCount);
}
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function CTFGame::getGamePct(%game)
{
if(!$MatchStarted){
return 0;// if we are not running prob between games
}
%curTimeLeftMS = mAbs((($missionStartTime - getSimTime())/60)/1000);
%timePct = (%curTimeLeftMS / $Host::TimeLimit) * 100;
%scoreLimit = MissionGroup.CTF_scoreLimit * %game.SCORE_PER_TEAM_FLAG_CAP;
if(%scoreLimit $= "")
%scoreLimit = 5 * %game.SCORE_PER_TEAM_FLAG_CAP;
if($TeamScore[1] > $TeamScore[2])
%scorePct = ($TeamScore[1] / %scoreLimit) * 100;
else
%scorePct = ($TeamScore[2] / %scoreLimit) * 100;
switch$($dtStats::fgPercentageType[%game.class]){
case 0:
return %scorePct;
case 1:
return %timePct;
case 2:
if(%scorePct > %timePct)
return %scorePct;
else
return %timePct;
case 3:
%mixPct = (%scorePct + %timePct) / 2;
return %mixPct;
default:
if(%scorePct > %timePct)
return %scorePct;
else
return %timePct;
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}
}
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function LakRabbitGame::getGamePct(%game)
{
if(!$MatchStarted){
return 0;// if we are not running prob between games
}
%curTimeLeftMS = mAbs((($missionStartTime - getSimTime())/60)/1000);
%timePct = (%curTimeLeftMS / $Host::TimeLimit) * 100;
%scoreLimit = MissionGroup.Rabbit_scoreLimit;
if(%scoreLimit $= "")
%scoreLimit = 2000;
for (%i = 0; %i < ClientGroup.getCount(); %i++){
%client = ClientGroup.getObject(%i);
if(%lScore < %client.score){
%lScore = %client.score;
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}
}
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%scorePct = (%lScore / %scoreLimit) * 100;
switch$($dtStats::fgPercentageType[%game.class]){
case 0:
return %scorePct;
case 1:
return %timePct;
case 2:
if(%scorePct > %timePct)
return %scorePct;
else
return %timePct;
case 3:
%mixPct = (%scorePct + %timePct) / 2;
return %mixPct;
default:
if(%scorePct > %timePct)
return %scorePct;
else
return %timePct;
}
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}
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function DMGame::getGamePct(%game)
{
if(!$MatchStarted){
return 0;// if we are not running prob between games
}
%curTimeLeftMS = mAbs((($missionStartTime - getSimTime())/60)/1000);
%timePct = (%curTimeLeftMS / $Host::TimeLimit) * 100;
%scoreLimit = MissionGroup.DM_scoreLimit;
if(%scoreLimit $= "")
%scoreLimit = 25;
for (%i = 0; %i < ClientGroup.getCount(); %i++){
%client = ClientGroup.getObject(%i);
if(%lScore < %client.score){
%lScore = %client.score;
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}
}
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%scorePct = (%lScore / %scoreLimit) * 100;
switch$($dtStats::fgPercentageType[%game.class]){
case 0:
return %scorePct;
case 1:
return %timePct;
case 2:
if(%scorePct > %timePct)
return %scorePct;
else
return %timePct;
case 3:
%mixPct = (%scorePct + %timePct) / 2;
return %mixPct;
default:
if(%scorePct > %timePct)
return %scorePct;
else
return %timePct;
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}
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}
function SCtFGame::getGamePct(%game)
{
if(!$MatchStarted){
return 0;// if we are not running prob between games
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}
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%curTimeLeftMS = mAbs((($missionStartTime - getSimTime())/60)/1000);
%timePct = (%curTimeLeftMS / $Host::TimeLimit) * 100;
%scoreLimit = MissionGroup.CTF_scoreLimit * %game.SCORE_PER_TEAM_FLAG_CAP;
if(%scoreLimit $= "")
%scoreLimit = 5 * %game.SCORE_PER_TEAM_FLAG_CAP;
if($TeamScore[1] > $TeamScore[2])
%scorePct = ($TeamScore[1] / %scoreLimit) * 100;
else
%scorePct = ($TeamScore[2] / %scoreLimit) * 100;
switch$($dtStats::fgPercentageType[%game.class]){
case 0:
return %scorePct;
case 1:
return %timePct;
case 2:
if(%scorePct > %timePct)
return %scorePct;
else
return %timePct;
case 3:
%mixPct = (%scorePct + %timePct) / 2;
return %mixPct;
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default:
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if(%scorePct > %timePct)
return %scorePct;
else
return %timePct;
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}
}
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function setFieldValue(%obj,%field,%value){
if(isObject(%obj)){
if(%value $= "")
%value = 0;
if(%field $= "")
%field = "error";
%format = %obj @ "." @ %field @ "=" @%value@ ";";
eval(%format);//eww
}
}
function getFieldValue(%obj,%field){
if(isObject(%obj)){
if(%field $= "")
%field = "error";
%format = "%result = " @ %obj @ "." @ %field @ ";";
eval(%format);
return %result;
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}
else{
return 0;
}
}
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function getCNameToCID(%name){
if(isObject(%name) && %name.getClassName() $= "GameConnection"){
return %name; // not a name its a client so return it
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}
else{
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for (%i = 0; %i < ClientGroup.getCount(); %i++){
%client = ClientGroup.getObject(%i);
if(getTaggedString(%client.name) $= %name){
return %client;
}
}
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}
}
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////////////////////////////////////////////////////////////////////////////////
// Load Save Management //
////////////////////////////////////////////////////////////////////////////////
function loadGameStats(%dtStats,%game){// called when client joins server.cs onConnect
if($dtStats::Enable == 0){return;}
loadGameTotalStats(%dtStats,%game);
if(%dtStats.guid !$= ""){
%filename = "serverStats/" @ %game @ "/" @ %dtStats.guid @ "/" @ 1 @ ".cs";
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}
else{
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return;
}
if(!isFile(%filename)){ resetDtStats(%dtStats.client); return;}// new player
%file = new FileObject();
%file.OpenForRead(%filename);
while( !%file.isEOF() ){
%line = %file.readline();
%line = strreplace(%line,"%t","\t");
%var = trim(getField(%line,0));
%val = trim(getField(%line,1));
%dtStats.gameStats[%var,1,%game] = %val;
}
%file.close();
%file.delete();
if(%dtStats.gameCount[%game] > 1){
schedule($dtStats::slowLoadTime,0,"loadGameSlow",%dtStats,2,%game);
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}
}
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function loadGameSlow(%dtStats,%i,%game){
if(%dtStats.gameCount[%game] > 1){// load the rest
if(%i <= %dtStats.gameCount[%game]){
// error("slow Load" SPC %i);
if(%dtStats.guid !$= ""){
%filename = "serverStats/" @ %game @ "/" @ %dtStats.guid @ "/" @ %i @ ".cs";
}
if(isFile(%filename)){
%file = new FileObject();
%file.OpenForRead(%filename);
while( !%file.isEOF() ){
%line = %file.readline();
%line = strreplace(%line,"%t","\t");
%var = trim(getField(%line,0));
%val = trim(getField(%line,1));
%dtStats.gameStats[%var,%i,%game] = %val;
}
%file.delete();
}
schedule($dtStats::slowLoadTime,0,"loadGameSlow",%dtStats,%i++,%game);
}
else{
resetDtStats(%dtStats.client);
}
}
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}
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function saveGameStats(%dtStats,%game){
if($dtStats::Enable == 0){return;}
if(%dtStats.lastGame[%game] > 0){
saveTotalStats(%dtStats,%game);
%c = %dtStats.lastGame[%game];
if(%dtStats.guid !$= ""){
%file = new FileObject();
%filename = "serverStats/" @ %game @ "/" @ %dtStats.guid @ "/" @ %c @ ".cs";
%file.OpenForWrite(%filename);
%file.writeLine("timeStamp" @ "%t" @ %dtStats.gameStats["timeStamp",%c,%game]);
%file.writeLine("map" @ "%t" @ %dtStats.gameStats["map",%c,%game]);
for(%i = 1; %i <= $dtStats::fieldCount[%game]; %i++){
%val = $dtStats::fieldValue[%i,%game];
%var = %dtStats.gameStats[%val,%c,%game];
%file.writeLine(%val @ "%t" @ %var);
}
%file.close();
%file.delete();
}
%dtStats.lastGame[%game] = 0;
if(%dtStats.markForDelete){
%dtStats.delete();
}
}
else{// fail safe
saveTotalStats(%dtStats,%game);
saveStatsSlow(%dtStats,1,%game);
}
}
function saveStatsSlow(%dtStats,%c,%game){
//if(!isObject(%file)){ error("no object");}
if(%c <= %dtStats.gameCount[%game]){
//error("saveSlow" SPC %dtStats SPC %c SPC %dtStats.gameCount[%game] SPC %file);
if(%dtStats.guid !$= ""){
%file = new FileObject();
%filename = "serverStats/" @ %game @ "/" @ %dtStats.guid @ "/" @ %c @ ".cs";
%file.OpenForWrite(%filename);
%file.writeLine("timeStamp" @ "%t" @ %dtStats.gameStats["timeStamp",%c,%game]);
%file.writeLine("map" @ "%t" @ %dtStats.gameStats["map",%c,%game]);
for(%i = 1; %i <= $dtStats::fieldCount[%game]; %i++){
%val = $dtStats::fieldValue[%i,%game];
%var = %dtStats.gameStats[%val,%c,%game];
%file.writeLine(%val @ "%t" @ %var);
}
%file.close();
%file.delete();
schedule($dtStats::slowSaveTime,0,"saveStatsSlow",%dtStats,%c++,%game);
}
}
else if(%dtStats.markForDelete){
%dtStats.delete();
}
else{
%dtStats.lastGame[%game] = 0;
}
}
function incGameStats(%client,%game) {// record that games stats and inc by one
if($dtStats::Enable == 0){return;}
%client.viewMenu = "Reset";
if(%client.dtStats.gameCount[%game] >= $dtStats::MaxNumOfGames){ // we have the max number allowed
if(%client.dtStats.statsOverWrite[%game] < $dtStats::MaxNumOfGames){
%c = %client.dtStats.statsOverWrite[%game]++;
}
else{
%client.dtStats.statsOverWrite[%game] = 1; //reset
%c = 1;
}
}
else{
%c = %client.dtStats.gameCount[%game]++; // number of games this player has played
}
%client.dtStats.lastGame[%game] = %c;
%client.dtStats.gameStats["timeStamp",%c,%game] = formattimestring("hh:nn a, mm-dd");
%client.dtStats.gameStats["map",%c,%game] = $MissionDisplayName;
for(%i = 1; %i <= $dtStats::fieldCount[%game]; %i++){
%val = $dtStats::fieldValue[%i,%game];
%var = getFieldValue(%client,%val);
if(%val $= "flagTimeMS"){// convert to min
%var = mfloor((%var / 1000) / 60);
}
%client.dtStats.gameStats[%val,%c,%game] = %var;
}
addGameTotal(%client,%game); // add totals
resetDtStats(%client); // reset to 0 for next game
}
function incBakGameStats(%dtStats,%game) {// record that games stats and inc by one
if($dtStats::Enable == 0){return;}
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if(%dtStats.gameCount[%game] >= $dtStats::MaxNumOfGames){ // we have the max number allowed
if(%dtStats.statsOverWrite[%game] < $dtStats::MaxNumOfGames){
%c = %dtStats.statsOverWrite[%game]++;
}
else{
%dtStats.statsOverWrite[%game] = 1; //reset
%c = 1;
}
}
else{
%c = %dtStats.gameCount[%game]++; // number of games this player has played
}
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%dtStats.lastGame[%game] = %c;
%dtStats.gameStats["timeStamp",%c,%game] = formattimestring("hh:nn a, mm-dd");
%dtStats.gameStats["map",%c,%game] = $MissionDisplayName;
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for(%i = 1; %i <= $dtStats::fieldCount[%game]; %i++){
%val = $dtStats::fieldValue[%i,%game];
%var = %dtStats.gameStats[%val,"b",%game];
if(%val $= "flagTimeMS"){// convert to min
%var = mfloor((%var / 1000) / 60);
}
%dtStats.gameStats[%val,%c,%game] = %var;
}
addGameBakTotal(%dtStats,%game); // add totals
}
function addGameBakTotal(%dtStats,%game) {// record that games stats and inc by one
if($dtStats::Enable == 0){return;}
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%dtStats.totalNumGames[%game]++;
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%dtStats.gameStats["timeStamp",%c,%game] += formattimestring("hh:nn a, mm-dd");
for(%i = 1; %i <= $dtStats::fieldCount[%game]; %i++){
%val = $dtStats::fieldValue[%i,%game];
%var = %dtStats.gameStats[%val,"b",%game];
if(%val $= "flagTimeMS"){// convert to min
%var = mfloor((%var / 1000) / 60);
}
%dtStats.gameStats[%val,"t",%game] += %var;
}
}
function bakGameStats(%client,%game) {// record that games stats and inc by one
if($dtStats::Enable == 0){return;}
for(%i = 1; %i <= $dtStats::fieldCount[%game]; %i++){
%val = $dtStats::fieldValue[%i,%game];
%var = getFieldValue(%client,%val);
%client.dtStats.gameStats[%val,"b",%game] = %var;
}
}
function resGameStats(%client,%game)
{// copy data back over to client
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if($dtStats::Enable == 0){return;}
for(%i = 1; %i <= $dtStats::fieldCount[%game]; %i++)
{
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%val = $dtStats::fieldValue[%i,%game];
%var = %client.dtStats.gameStats[%val,"b",%game];
if(%val $= "winCount" || %val $= "lossCount")
{
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%var = 0; // set to 0 becuase we came back and its not the end of the game
}
setFieldValue(%client,%val,%var);
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}
}
function addGameTotal(%client,%game) {// record that games stats and inc by one
if($dtStats::Enable == 0){return;}
%client.dtStats.totalNumGames[%game]++;
%client.dtStats.gameStats["timeStamp","t",%game] = formattimestring("hh:nn a, mm-dd");
for(%i = 1; %i <= $dtStats::fieldCount[%game]; %i++){
%val = $dtStats::fieldValue[%i,%game];
%var = getFieldValue(%client,%val);
if(%val $= "flagTimeMS"){// convert to min
%var = mfloor((%var / 1000) / 60);
}
%client.dtStats.gameStats[%val,"t",%game] += %var;
}
}
function saveTotalStats(%dtStats,%game){ // saved by the main save function
if($dtStats::Enable == 0){return;}
if(%dtStats.statsOverWrite[%game] $= ""){
%dtStats.statsOverWrite[%game] = 0;
}
if(%dtStats.guid !$= ""){
%filename = "serverStats/"@ %game @"/" @ %dtStats.guid @ "/" @ "totalStats" @ ".cs";
%file = new FileObject();
%file.OpenForWrite(%filename);
%file.writeLine("gameCount" @ "%t" @ %dtStats.gameCount[%game]);
%file.writeLine("statsOverWrite" @ "%t" @ %dtStats.statsOverWrite[%game]);
%file.writeLine("totalNumGames" @ "%t" @ %dtStats.totalNumGames[%game]);
%file.writeLine("timeStamp" @ "%t" @ %dtStats.gameStats["timeStamp","t",%game]);
for(%i = 1; %i <= $dtStats::fieldCount[%game]; %i++){
%val = $dtStats::fieldValue[%i,%game];
%var = %dtStats.gameStats[%val,"t",%game];
%file.writeLine(%val @ "%t" @ %var);
}
%file.close();
%file.delete();
}
}
function loadGameTotalStats(%dtStats,%game){
if($dtStats::Enable == 0){return;}
%file = new FileObject();
if(%dtStats.guid !$= ""){
%filename = "serverStats/" @ %game @ "/" @ %dtStats.guid @ "/" @ "totalStats" @ ".cs";
if(isFile(%filename)){
%file.OpenForRead(%filename);
while( !%file.isEOF() ){
%line = %file.readline();
%line = strreplace(%line,"%t","\t");
%var = trim(getField(%line,0));
%val = trim(getField(%line,1));
if(%var $= "gameCount"){
if(%val > $dtStats::MaxNumOfGames){
%dtStats.gameCount[%game] = $dtStats::MaxNumOfGames;
}
else{
%dtStats.gameCount[%game] = %val;
}
}
else if(%var $= "statsOverWrite"){
%dtStats.statsOverWrite[%game] = %val;
}
else if(%var $= "totalNumGames"){
%dtStats.totalNumGames[%game] = %val;
}
else{
if(%val > 2000000000){//
%val = 0;
}
%dtStats.gameStats[%var,"t",%game] = %val;
}
}
%file.close();
}
}
%file.delete();
}
//prob could have segmented one of the arrays above for this but ill leave it incase someone delets something
function resetDtStats(%client){
if($dtStats::Enable == 0){return;}
%client.cgKills = 0; %client.cgDeaths = 0; %client.discKills = 0;
%client.discDeaths = 0; %client.grenadeKills = 0; %client.grenadeDeaths = 0;
%client.laserKills = 0; %client.laserDeaths = 0; %client.mortarKills = 0;
%client.mortarDeaths = 0; %client.missileKills = 0; %client.missileDeaths = 0;
%client.shockLanceKills = 0; %client.shockLanceDeaths = 0; %client.plasmaKills = 0;
%client.plasmaDeaths = 0; %client.blasterKills = 0; %client.blasterDeaths = 0;
%client.elfKills = 0; %client.elfDeaths = 0; %client.mineKills = 0;
%client.mineDeaths = 0; %client.explosionKills = 0; %client.explosionDeaths = 0;
%client.impactKills = 0; %client.impactDeaths = 0; %client.groundKills = 0;
%client.groundDeaths = 0; %client.turretKills = 0; %client.turretDeaths = 0;
%client.plasmaTurretKills = 0; %client.plasmaTurretDeaths = 0; %client.aaTurretKills = 0;
%client.aaTurretDeaths = 0; %client.elfTurretKills = 0; %client.elfTurretDeaths = 0;
%client.mortarTurretKills = 0; %client.mortarTurretDeaths = 0; %client.missileTurretKills = 0;
%client.missileTurretDeaths = 0; %client.indoorDepTurretKills = 0; %client.indoorDepTurretDeaths = 0;
%client.outdoorDepTurretKills = 0; %client.outdoorDepTurretDeaths = 0; %client.sentryTurretKills = 0;
%client.sentryTurretDeaths = 0; %client.outOfBoundKills = 0; %client.outOfBoundDeaths = 0;
%client.lavaKills = 0; %client.lavaDeaths = 0; %client.shrikeBlasterKills = 0;
%client.shrikeBlasterDeaths = 0; %client.bellyTurretKills = 0; %client.bellyTurretDeaths = 0;
%client.bomberBombsKills = 0; %client.bomberBombsDeaths = 0; %client.tankChaingunKills = 0;
%client.tankChaingunDeaths = 0; %client.tankMortarKills = 0; %client.tankMortarDeaths = 0;
%client.satchelChargeKills = 0; %client.satchelChargeDeaths = 0; %client.mpbMissileKills = 0;
%client.mpbMissileDeaths = 0; %client.lightningKills = 0; %client.lightningDeaths = 0;
%client.vehicleSpawnKills = 0; %client.vehicleSpawnDeaths = 0; %client.forceFieldPowerUpKills = 0;
%client.forceFieldPowerUpDeaths = 0;%client.crashKills = 0; %client.crashDeaths = 0;
%client.waterKills = 0; %client.waterDeaths = 0; %client.nexusCampingKills = 0;
%client.nexusCampingDeaths = 0; %client.unknownKill = 0; %client.unknownDeaths = 0;
%client.cgDmg = 0; %client.cgDirectHits = 0; %client.cgDmgTaken = 0;
%client.discDmg = 0; %client.discDirectHits = 0; %client.discDmgTaken = 0;
%client.grenadeDmg = 0; %client.grenadeDirectHits = 0; %client.grenadeDmgTaken = 0;
%client.laserDmg = 0; %client.laserDirectHits = 0; %client.laserDmgTaken = 0;
%client.mortarDmg = 0; %client.mortarDirectHits = 0; %client.mortarDmgTaken = 0;
%client.missileDmg = 0; %client.missileDirectHits = 0; %client.missileDmgTaken = 0;
%client.shockLanceDmg = 0; %client.shockLanceDirectHits = 0; %client.shockLanceDmgTaken = 0;
%client.plasmaDmg = 0; %client.plasmaDirectHits = 0; %client.plasmaDmgTaken = 0;
%client.blasterDmg = 0; %client.blasterDirectHits = 0; %client.blasterDmgTaken = 0;
%client.elfDmg = 0; %client.elfDirectHits = 0; %client.elfDmgTaken = 0;
%client.unknownDmg = 0; %client.unknownDirectHits = 0; %client.unknownDmgTaken = 0;
%client.cgInDmg = 0; %client.cgIndirectHits = 0; %client.cgInDmgTaken = 0;
%client.discInDmg = 0; %client.discIndirectHits = 0; %client.discInDmgTaken = 0;
%client.grenadeInDmg = 0; %client.grenadeIndirectHits = 0; %client.grenadeInDmgTaken = 0;
%client.laserInDmg = 0; %client.laserIndirectHits = 0; %client.laserInDmgTaken = 0;
%client.mortarInDmg = 0; %client.mortarIndirectHits = 0; %client.mortarInDmgTaken = 0;
%client.missileInDmg = 0; %client.missileIndirectHits = 0; %client.missileInDmgTaken = 0;
%client.shockLanceInDmg = 0; %client.shockLanceIndirectHits = 0; %client.shockLanceInDmgTaken = 0;
%client.plasmaInDmg = 0; %client.plasmaIndirectHits = 0; %client.plasmaInDmgTaken = 0;
%client.blasterInDmg = 0; %client.blasterIndirectHits = 0; %client.blasterInDmgTaken = 0;
%client.elfInDmg = 0; %client.elfIndirectHits = 0; %client.elfInDmgTaken = 0;
%client.unknownInDmg = 0; %client.unknownIndirectHits = 0; %client.unknownInDmgTaken = 0;
%client.cgShotsFired = 0; %client.discShotsFired = 0; %client.grenadeShotsFired = 0;
%client.laserShotsFired = 0; %client.mortarShotsFired = 0; %client.missileShotsFired = 0;
%client.shockLanceShotsFired = 0; %client.plasmaShotsFired = 0; %client.blasterShotsFired = 0;
%client.elfShotsFired = 0; %client.minePlusDisc = 0; %client.unknownShotsFired = 0;
%client.MidairflagGrabs = 0; %client.MidairflagGrabPoints = 0;
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%client.winCount = 0; %client.lossCount = 0;
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}
////////////////////////////////////////////////////////////////////////////////
//Stats Collecting
////////////////////////////////////////////////////////////////////////////////
function clientKillStats(%game, %clVictim, %clKiller, %damageType, %damageLocation){
//error(%game SPC %clVictim SPC %clKiller SPC %damageType SPC %damageLocation);
if($dtStats::Enable == 0){return;}
if(%clKiller.team != %clVictim.team){
switch$(%damageType){// list of all damage types to track see damageTypes.cs
case $DamageType::Bullet:
%clKiller.cgKills++;
%clVictim.cgDeaths++;
case $DamageType::Disc:
%clKiller.discKills++;
%clVictim.discDeaths++;
case $DamageType::Grenade:
%clKiller.grenadeKills++;
%clVictim.grenadeDeaths++;
case $DamageType::Laser:
%clKiller.laserKills++;
%clVictim.laserDeaths++;
case $DamageType::Mortar:
%clKiller.mortarKills++;
%clVictim.mortarDeaths++;
case $DamageType::Missile:
%clKiller.missileKills++;
%clVictim.missileDeaths++;
case $DamageType::ShockLance:
%clKiller.shockLanceKills++;
%clVictim.shockLanceDeaths++;
case $DamageType::Plasma:
%clKiller.plasmaKills++;
%clVictim.plasmaDeaths++;
case $DamageType::Blaster:
%clKiller.blasterKills++;
%clVictim.blasterDeaths++;
case $DamageType::ELF:
%clKiller.elfKills++;
%clVictim.elfDeaths++;
case $DamageType::Mine:
%clKiller.mineKills++;
%clVictim.mineDeaths++;
case $DamageType::Explosion:
%clKiller.explosionKills++;
%clVictim.explosionDeaths++;
case $DamageType::Impact:
%clKiller.impactKills++;
%clVictim.impactDeaths++;
case $DamageType::Ground:
%clKiller.groundKills++;
%clVictim.groundDeaths++;
case $DamageType::Turret:
%clKiller.turretKills++;
%clVictim.turretDeaths++;
case $DamageType::PlasmaTurret:
%clKiller.plasmaTurretKills++;
%clVictim.plasmaTurretDeaths++;
case $DamageType::AATurret:
%clKiller.aaTurretKills++;
%clVictim.aaTurretDeaths++;
case $DamageType::ElfTurret:
%clKiller.elfTurretKills++;
%clVictim.elfTurretDeaths++;
case $DamageType::MortarTurret:
%clKiller.mortarTurretKills++;
%clVictim.mortarTurretDeaths++;
case $DamageType::MissileTurret:
%clKiller.missileTurretKills++;
%clVictim.missileTurretDeaths++;
case $DamageType::IndoorDepTurret:
%clKiller.indoorDepTurretKills++;
%clVictim.indoorDepTurretDeaths++;
case $DamageType::OutdoorDepTurret:
%clKiller.outdoorDepTurretKills++;
%clVictim.outdoorDepTurretDeaths++;
case $DamageType::SentryTurret:
%clKiller.sentryTurretKills++;
%clVictim.sentryTurretDeaths++;
case $DamageType::OutOfBounds:
%clKiller.outOfBoundKills++;
%clVictim.outOfBoundDeaths++;
case $DamageType::Lava:
%clKiller.lavaKills++;
%clVictim.lavaDeaths++;
case $DamageType::ShrikeBlaster:
%clKiller.shrikeBlasterKills++;
%clVictim.shrikeBlasterDeaths++;
case $DamageType::BellyTurret:
%clKiller.bellyTurretKills++;
%clVictim.bellyTurretDeaths++;
case $DamageType::BomberBombs:
%clKiller.bomberBombsKills++;
%clVictim.bomberBombsDeaths++;
case $DamageType::TankChaingun:
%clKiller.tankChaingunKills++;
%clVictim.tankChaingunDeaths++;
case $DamageType::TankMortar:
%clKiller.tankMortarKills++;
%clVictim.tankMortarDeaths++;
case $DamageType::SatchelCharge:
%clKiller.satchelChargeKills++;
%clVictim.satchelChargeDeaths++;
case $DamageType::MPBMissile:
%clKiller.mpbMissileKills++;
%clVictim.mpbMissileDeaths++;
case $DamageType::Lightning:
%clKiller.lightningKills++;
%clVictim.lightningDeaths++;
case $DamageType::VehicleSpawn:
%clKiller.vehicleSpawnKills++;
%clVictim.vehicleSpawnDeaths++;
case $DamageType::ForceFieldPowerup:
%clKiller.forceFieldPowerUpKills++;
%clVictim.forceFieldPowerUpDeaths++;
case $DamageType::Crash:
%clKiller.crashKills++;
%clVictim.crashDeaths++;
case $DamageType::Water:
%clKiller.waterKills++;
%clVictim.waterDeaths++;
case $DamageType::NexusCamping:
%clKiller.nexusCampingKills++;
%clVictim.nexusCampingDeaths++;
default:
%clKiller.unknownKill++;
%clVictim.unknownDeaths++;
}
}
}
function clientDirectDmgStats(%game, %data, %projectile, %targetObject){ // projectile
if($dtStats::Enable == 0){return;}
// echo(isObject(%targetObject) SPC %targetObject.getClassName() SPC %targetObject.client.team SPC %projectile.sourceObject.client.team);
if(isObject(%targetObject) && %targetObject.getClassName() $= "Player" && %targetObject.client.team != %projectile.sourceObject.client.team){
if(%data.directDamageType !$= ""){
%damageType = %data.directDamageType;
%amount = %data.directDamage;
}
else{
%damageType = %data.radiusDamageType;
%amount = %data.indirectDamage;// counts as full
}
%armorData = %targetObject.getDatablock();
%damageScale = %armorData.damageScale[%damageType];
if(%damageScale !$= "")
%amount *= %damageScale;
%client = %projectile.sourceObject.client;
%targetClient = %targetObject.client;
switch$(%damageType){// list of all damage types to track see damageTypes.cs
case $DamageType::Bullet:
%client.cgDmg += %amount;
%client.cgDirectHits++;
%targetClient.cgDmgTaken += %amount;
case $DamageType::Disc:
%client.discDmg += %amount;
%client.discDirectHits++;
%targetClient.discDmgTaken += %amount;
case $DamageType::Grenade:
%client.grenadeDmg += %amount;
%client.grenadeDirectHits++;
%targetClient.grenadeDmgTaken += %amount;
case $DamageType::Laser:
%client.laserDmg += %amount;
%client.laserDirectHits++;
%targetClient.laserDmgTaken += %amount;
case $DamageType::Mortar:
%client.mortarDmg += %amount;
%client.mortarDirectHits++;
%targetClient.mortarDmgTaken += %amount;
case $DamageType::Missile:
%client.missileDmg += %amount;
%client.missileDirectHits++;
%targetClient.missileDmgTaken += %amount;
case $DamageType::ShockLance:
%client.shockLanceDmg += %amount;
%client.shockLanceDirectHits++;
%targetClient.shockLanceDmgTaken += %amount;
case $DamageType::Plasma:
%client.plasmaDmg += %amount;
%client.plasmaDirectHits++;
%targetClient.plasmaDmgTaken += %amount;
case $DamageType::Blaster:
%client.blasterDmg += %amount;
%client.blasterDirectHits++;
%targetClient.blasterDmgTaken += %amount;
case $DamageType::ELF:
%client.elfDmg += %amount;
%client.elfDirectHits++;
%targetClient.elfDmgTaken += %amount;
default:
%client.unknownDmg += %amount;
%client.unknownDirectHits++;
%targetClient.unknownDmgTaken += %amount;
}
}
}
function clientIndirectDmgStats(%game,%data,%sourceObject, %targetObject, %damageType,%amount){
// echo(%data SPC %sourceObject SPC %targetObject SPC %damageType SPC %amount);
//error(%damageType SPC %targetObject SPC %targetObject.client.mineDisc );
//error(getObjectTypeMask(%targetObject));
if($dtStats::Enable == 0){return;}
if(isObject(%targetObject) && %targetObject.getClassName() $= "Player" && %sourceObject.client.team != %targetObject.client.team){ // only care about pvp
%damageScale = %data.damageScale[%damageType];
if(%damageScale !$= ""){
%amount *= %damageScale;
}
%client = %sourceObject.client;
%targetClient = %targetObject.client;
//echo(%damageType SPC %targetClient SPC %targetClient.mineDisc);
switch$(%damageType){// list of all damage types to track see damageTypes.cs
case $DamageType::Bullet:
%client.cgInDmg += %amount;
%client.cgIndirectHits++;
%targetClient.cgInDmgTaken += %amount;
case $DamageType::Disc:
%client.discInDmg += %amount;
%client.discIndirectHits++;
%targetClient.discInDmgTaken += %amount;
if(%targetClient.mineDisc){
%client.minePlusDisc++;
}
case $DamageType::Mine:
if(%targetClient.mineDisc){
%client.minePlusDisc++;
}
case $DamageType::Grenade:
%client.grenadeInDmg += %amount;
%client.grenadeIndirectHits++;
%targetClient.grenadeInDmgTaken += %amount;
case $DamageType::Laser:
%client.laserInDmg += %amount;
%client.laserIndirectHits++;
%targetClient.laserInDmgTaken += %amount;
case $DamageType::Mortar:
%client.mortarInDmg += %amount;
%client.mortarIndirectHits++;
%targetClient.mortarInDmgTaken += %amount;
case $DamageType::Missile:
%client.missileInDmg += %amount;
%client.missileIndirectHits++;
%targetClient.missileInDmgTaken += %amount;
case $DamageType::ShockLance:
%client.shockLanceInDmg += %amount;
%client.shockLanceIndirectHits++;
%targetClient.shockLanceInDmgTaken += %amount;
case $DamageType::Plasma:
%client.plasmaInDmg += %amount;
%client.plasmaIndirectHits++;
%targetClient.plasmaInDmgTaken += %amount;
case $DamageType::Blaster:
%client.blasterInDmg += %amount;
%client.blasterIndirectHits++;
%targetClient.blasterInDmgTaken += %amount;
case $DamageType::ELF:
%client.elfInDmg += %amount;
%client.elfIndirectHits++;
%targetClient.elfInDmgTaken += %amount;
default:
%client.unknownInDmg += %amount;
%client.unknownIndirectHits++;
%targetClient.unknownInDmgTaken += %amount;
}
}
}
function clientShotsFired(%game, %data, %projectile){ // could do a fov check to see if we are trying to aim at a player
if($dtStats::Enable == 0){return;}
%client = %projectile.sourceObject.client;
if(!isObject(%client) || %client.isAiControlled()){ return;}
if(%data.directDamageType !$= ""){
%damageType = %data.directDamageType;
}
else{
%damageType = %data.radiusDamageType;
}
// echo(%damageType);
switch$(%damageType){// list of all damage types to track see damageTypes.cs
case $DamageType::Bullet:
%client.cgShotsFired++;
case $DamageType::Disc:
%client.discShotsFired++;
case $DamageType::Grenade:
%client.grenadeShotsFired++;
case $DamageType::Laser:
%client.laserShotsFired++;
case $DamageType::Mortar:
%client.mortarShotsFired++;
case $DamageType::Missile:
%client.missileShotsFired++;
case $DamageType::ShockLance:
%client.shockLanceShotsFired++;
case $DamageType::Plasma:
%client.plasmaShotsFired++;
case $DamageType::Blaster:
%client.blasterShotsFired++;
case $DamageType::ELF:
%client.elfShotsFired++;
default:
%client.unknownShotsFired++;
}
}
////////////////////////////////////////////////////////////////////////////////
// Menu Stuff //
////////////////////////////////////////////////////////////////////////////////
function getGameRunAvg(%client, %value,%game){
%c = 0;
if(%client.dtStats.gameCount[%game] != 0 && %client.dtStats.gameCount[%game] !$= ""){
for(%i=1; %i <= %client.dtStats.gameCount[%game]; %i++){
if(!$dtStats::skipZeros){
%val += %client.dtStats.gameStats[%value,%i,%game];
}
else if(%client.dtStats.gameStats[%value,%i,%game] != 0 && %client.dtStats.gameStats[%value,%i,%game] !$= ""){
%val += %client.dtStats.gameStats[%value,%i,%game];
%c++;
}
}
if(!$dtStats::skipZeros)
return %val / %client.dtStats.gameCount[%game];
else if(%c > 0)
return %val / %c;
else
return 0;
}
else{
return 0;
}
}
2019-04-11 19:30:35 +00:00
function getGameRunWinLossAvg(%client,%game){
if(%client.dtStats.gameCount[%game] != 0 && %client.dtStats.gameCount[%game] !$= ""){
for(%i=1; %i <= %client.dtStats.gameCount[%game]; %i++){
%winCount += %client.dtStats.gameStats["winCount",%i,%game];
%lossCount += %client.dtStats.gameStats["lossCount",%i,%game];
%total = %winCount + %lossCount;
}
return (%winCount / %total) * 100 SPC (%lossCount / %total) * 100;
}
}
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function getGameTotalAvg(%vClient,%value,%game){
//error(%vClient SPC %value);
if(%vClient.dtStats.gameStats[%value,"t",%game] !$= "" && %vClient.dtStats.totalNumGames[%game] > 0)
%totalAvg = %vClient.dtStats.gameStats[%value,"t",%game] / %vClient.dtStats.totalNumGames[%game];
else
%totalAvg = 0;
return %totalAvg;
}
function getGameTotal(%vClient,%value,%game){
%total = %vClient.dtStats.gameStats[%value,"t",%game];
if(%total !$= ""){
return %total;
}
else{
return 0;
}
}
function getGameDetails(%vClient,%value,%c,%game){
%total = %vClient.dtStats.gameStats[%value,%c,%game];
if(%total !$= ""){
return %total;
}
else{
return 0;
}
}
function menuReset(%client){
//error("menuReset");
%client.viewMenu = 0;
%client.viewClient = 0;
%client.viewStats = 0;
}
function statsMenu(%client,%game){
if($dtStats::Enable == 0){
%client.viewMenu = 0;
%client.viewClient = 0;
%client.viewStats = 0;
return;
}
%menu = %client.viewMenu;
cancel(%client.rtmt); // if new action then restart timer
%client.rtmt = schedule($dtStats::returnToMenuTimer,0,"menuReset",%client);
%vClient = %client.viewClient;
%tag = 'scoreScreen';
//error(%menu SPC %vClient);
%isTargetSelf = (%client == %vClient);
%isAdmin = (%client.isAdmin || %client.isSuperAdmin);
messageClient( %client, 'ClearHud', "", 'scoreScreen', 0 );
%index = -1;
switch$(%menu)
{
case "View":
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>" @ getTaggedString(%vClient.name) @ "'s Stats");
messageClient( %client, 'SetScoreHudSubheader', "", "<a:gamelink\tStats\tReset> Back</a>");
//messageClient( %client, 'SetLineHud', "", %tag, %index++, "<just:center> Main Options Menu");
switch$(%game){
case "CTFGame":
messageClient( %client, 'SetLineHud', "", %tag, %index++, '<a:gamelink\tStats\tCTF\t%1> + CTF Match Stats</a>',%vClient);
if(%isTargetSelf || %isAdmin) {
messageClient( %client, 'SetLineHud', "", %tag, %index++, '<a:gamelink\tStats\tCTFW\t%1> + CTF Weapon Stats</a>',%vClient);
messageClient( %client, 'SetLineHud', "", %tag, %index++, '<a:gamelink\tStats\tCTFA\t%1> + CTF Kills/Deaths</a>',%vClient);
messageClient( %client, 'SetLineHud', "", %tag, %index++, "");
messageClient( %client, 'SetLineHud', "", %tag, %index++, '<a:gamelink\tStats\tCTFH\t%1> + Previous CTF Games</a>',%vClient);
}
else {
messageClient( %client, 'SetLineHud', "", %tag, %index++, "");
messageClient( %client, 'SetLineHud', "", %tag, %index++, "");
messageClient( %client, 'SetLineHud', "", %tag, %index++, "");
messageClient( %client, 'SetLineHud', "", %tag, %index++, "");
}
case "LakRabbitGame":
messageClient( %client, 'SetLineHud', "", %tag, %index++, '<a:gamelink\tStats\tLak\t%1> + Lak Match Stats</a>',%vClient);
if(%isTargetSelf || %isAdmin) {
messageClient( %client, 'SetLineHud', "", %tag, %index++, '<a:gamelink\tStats\tLAKW\t%1> + Lak Weapon Stats</a>',%vClient);
messageClient( %client, 'SetLineHud', "", %tag, %index++, "");
messageClient( %client, 'SetLineHud', "", %tag, %index++, '<a:gamelink\tStats\tLAKH\t%1> + Previous Lak Games</a>',%vClient);
}
else {
messageClient( %client, 'SetLineHud', "", %tag, %index++, "");
messageClient( %client, 'SetLineHud', "", %tag, %index++, "");
messageClient( %client, 'SetLineHud', "", %tag, %index++, "");
}
//messageClient( %client, 'SetLineHud', "", %tag, %index++, '(LakRabbit Games Played = %2) (LakRabbit Running Average %3/%4) (OW %5)',%vClient,%vClient.dtStats.lakTotalNumGames,%vClient.dtStats.lakGameCount,$dtStats::MaxNumOfGames,%vClient.dtStats.lakStatsOverWrite);
messageClient( %client, 'SetLineHud', "", %tag, %index++, "");
case "DMGame":
messageClient( %client, 'SetLineHud', "", %tag, %index++, '<a:gamelink\tStats\tDM\t%1> + Deathmatch Stats</a>',%vClient);
if(%isTargetSelf || %isAdmin) {
messageClient( %client, 'SetLineHud', "", %tag, %index++, '<a:gamelink\tStats\tDMW\t%1> + Deathmatch Weapon Stats</a>',%vClient);
messageClient( %client, 'SetLineHud', "", %tag, %index++, "");
messageClient( %client, 'SetLineHud', "", %tag, %index++, '<a:gamelink\tStats\tDMH\t%1> + Previous Deathmatch Games</a>',%vClient);
}
else {
messageClient( %client, 'SetLineHud', "", %tag, %index++, "");
messageClient( %client, 'SetLineHud', "", %tag, %index++, "");
messageClient( %client, 'SetLineHud', "", %tag, %index++, "");
}
messageClient( %client, 'SetLineHud', "", %tag, %index++, "");
case "SCtFGame":// LCTF
messageClient( %client, 'SetLineHud', "", %tag, %index++, '<a:gamelink\tStats\tLCTF\t%1> + LCTF Match Stats</a>',%vClient);
if(%isTargetSelf || %isAdmin) {
messageClient( %client, 'SetLineHud', "", %tag, %index++, '<a:gamelink\tStats\tLCTFW\t%1> + LCTF Weapon Stats</a>',%vClient);
messageClient( %client, 'SetLineHud', "", %tag, %index++, '<a:gamelink\tStats\tLCTFA\t%1> + LCTF Kills/Deaths</a>',%vClient);
messageClient( %client, 'SetLineHud', "", %tag, %index++, "");
messageClient( %client, 'SetLineHud', "", %tag, %index++, '<a:gamelink\tStats\tLCTFH\t%1> + Previous LCTF Games</a>',%vClient);
}
else {
messageClient( %client, 'SetLineHud', "", %tag, %index++, "");
messageClient( %client, 'SetLineHud', "", %tag, %index++, "");
messageClient( %client, 'SetLineHud', "", %tag, %index++, "");
messageClient( %client, 'SetLineHud', "", %tag, %index++, "");
}
}
messageClient( %client, 'SetLineHud', "", %tag, %index++, "");
messageClient( %client, 'SetLineHud', "", %tag, %index++, "");
messageClient( %client, 'SetLineHud', "", %tag, %index++, "");
messageClient( %client, 'SetLineHud', "", %tag, %index++, "");
messageClient( %client, 'SetLineHud', "", %tag, %index++, "");
messageClient( %client, 'SetLineHud', "", %tag, %index++, "");
messageClient( %client, 'SetLineHud', "", %tag, %index++, "");
messageClient( %client, 'SetLineHud', "", %tag, %index++, "");
messageClient( %client, 'SetLineHud', "", %tag, %index++, "");
2019-04-11 19:30:35 +00:00
if(%vClient.dtStats.gameCount[%game] == 0)
messageClient( %client, 'SetLineHud', "", %tag, %index++, "");
messageClient( %client, 'SetLineHud', "", %tag, %index++, '<just:center>Stats update at the end of every map.');
//messageClient( %client, 'SetLineHud', "", %tag, %index++, "<just:center>Based on the last" SPC %3 SPC "games.");
//%line = '<just:center>Games Played = %3 Running Average = %1/%2 Overwrite Counter = %4';
if(%vClient.dtStats.gameCount[%game] > 1) {
%line = '<just:center>Based on the last %3 games played.';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient.dtStats.gameCount[%game],$dtStats::MaxNumOfGames,%vClient.dtStats.totalNumGames[%game],%vClient.dtStats.statsOverWrite[%game]);
}
else if(%vClient.dtStats.gameCount[%game] == 1) {
%line = '<just:center>Based on the last game played.';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient.dtStats.gameCount[%game],$dtStats::MaxNumOfGames,%vClient.dtStats.totalNumGames[%game],%vClient.dtStats.statsOverWrite[%game]);
}
2019-04-01 20:02:48 +00:00
case "LAKHIST":
%inc = %client.GlArg4;
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>" @ %vClient.dtStats.gameStats["map",%inc,%game] SPC %vClient.dtStats.gameStats["timeStamp",%inc,%game]);
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tLAKH\t%1> Back</a> - <a:gamelink\tStats\tReset>Return To Score Screen</a>',%vClient);
%header = "<color:0befe7><lmargin:0> <lmargin:175> Stats<lmargin:330>Totals<lmargin:450>Avg Per Game";
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
%line = '<color:0befe7><lmargin%:0> Score<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"score",%inc,%game),getGameTotal(%vClient,"score",%game),mCeil(getGameTotalAvg(%vClient,"score",%game)));
%line = '<color:0befe7> Kills<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"kills",%inc,%game),getGameTotal(%vClient,"kills",%game),mCeil(getGameTotalAvg(%vClient,"kills",%game)));
%line = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"deaths",%inc,%game),getGameTotal(%vClient,"deaths",%game),mCeil(getGameTotalAvg(%vClient,"deaths",%game)));
%line = '<color:0befe7> Suicides<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"suicides",%inc,%game),getGameTotal(%vClient,"suicides",%game),mCeil(getGameTotalAvg(%vClient,"suicides",%game)));
%line = '<color:0befe7> Midairs<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"mas",%inc,%game),getGameTotal(%vClient,"mas",%game),mCeil(getGameTotalAvg(%vClient,"mas",%game)));
%line = '<color:0befe7> Flag Grabs<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"flagGrabs",%inc,%game),getGameTotal(%vClient,"flagGrabs",%game),mCeil(getGameTotalAvg(%vClient,"flagGrabs",%game)));
%line = '<color:0befe7> Midair Flag Grabs<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"MidairflagGrabs",%inc,%game),getGameTotal(%vClient,"MidairflagGrabs",%game),mCeil(getGameTotalAvg(%vClient,"MidairflagGrabs",%game)));
%line = '<color:0befe7> Midair Flag Grab Points<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"MidairflagGrabPoints",%inc,%game),getGameTotal(%vClient,"MidairflagGrabPoints",%game),mCeil(getGameTotalAvg(%vClient,"MidairflagGrabPoints",%game)));
%line = '<color:0befe7> Flag Time Minutes<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"flagTimeMS",%inc,%game),getGameTotal(%vClient,"flagTimeMS",%game),mCeil(getGameTotalAvg(%vClient,"flagTimeMS",%game)));
%line = '<color:0befe7> Bonus Points<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"morepoints",%inc,%game),getGameTotal(%vClient,"morepoints",%game),mCeil(getGameTotalAvg(%vClient,"morepoints",%game)));
%line = '<color:0befe7> Mine + Disc<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"minePlusDisc",%inc,%game),getGameTotal(%vClient,"minePlusDisc",%game),mCeil(getGameTotalAvg(%vClient,"minePlusDisc",%game)));
//%line = '<color:0befe7> Total Speed<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
//messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"totalSpeed",%inc),getGameTotal(%vClient,"totalSpeed",%game),mCeil(getGameTotalAvg(%vClient,"totalSpeed",%game)));
%line = '<color:0befe7> Total Distance<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"totalDistance",%inc,%game),getGameTotal(%vClient,"totalDistance",%game),mCeil(getGameTotalAvg(%vClient,"totalDistance",%game)));
//%line = '<color:0befe7>Total Chain Accuracy<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
//messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"totalChainAccuracy",%inc,%game),getGameTotal(%vClient,"totalChainAccuracy",%game),mCeil(getGameTotalAvg(%vClient,"totalChainAccuracy",%game)));
//%line = '<color:0befe7>Total Chain Hits Score<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
//messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"totalChainHits",%inc,%game),getGameTotal(%vClient,"totalChainHits",%game),mCeil(getGameTotalAvg(%vClient,"totalChainHits",%game)));
//%line = '<color:0befe7>Total Snipe Hits<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
//messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"totalSnipeHits",%inc,%game),getGameTotal(%vClient,"totalSnipeHits",%game),mCeil(getGameTotalAvg(%vClient,"totalSnipeHits",%game)));
//%line = '<color:0befe7>Total Snipes<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
//messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"totalSnipes",%inc,%game),getGameTotal(%vClient,"totalSnipes",%game),mCeil(getGameTotalAvg(%vClient,"totalSnipes",%game)));
%line = '<color:0befe7> Total Shock Hits<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"totalShockHits",%inc,%game),getGameTotal(%vClient,"totalShockHits",%game),mCeil(getGameTotalAvg(%vClient,"totalShockHits",%game)));
%line = '<color:0befe7> Total Shocks<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"totalShocks",%inc,%game),getGameTotal(%vClient,"totalShocks",%game),mCeil(getGameTotalAvg(%vClient,"totalShocks",%game)));
case "LAKW":
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Weapon Stats");
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tView\t%1> Back</a> - <a:gamelink\tStats\tReset>Return To Score Screen</a>',%vClient);
//%header = "<color:0befe7>Weapons";
//messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
//%line = '<spush><color:00dcd4><lmargin%:0><a:gamelink\tStats\tChaingunLAK\t%1> View Chaingun Stats</a><lmargin:230> <bitmap:%2>';
//messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,$twbbitMap[getRandom(1,56)]);
%line = '<spush><color:00dcd4><lmargin%:0><a:gamelink\tStats\tSpinfusorLAK\t%1> + Spinfusor Stats</a>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient);
%line = '<spush><color:00dcd4><lmargin%:0><a:gamelink\tStats\tGrenadeLauncherLAK\t%1> + Grenade Launcher Stats</a>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient);
//%line = '<spush><color:00dcd4><lmargin%:0><a:gamelink\tStats\tLaserRifleLAK\t%1> View Laser Rifle Stats</a>';
//messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient);
%line = '<spush><color:00dcd4><lmargin%:0><a:gamelink\tStats\tFusionMortarLAK\t%1> + Fusion Mortar Stats</a>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient);
//%line = '<spush><color:00dcd4><lmargin%:0><a:gamelink\tStats\tMissileLauncherLAK\t%1> View Missile Launcher Stats</a>';
//messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient);
%line = '<spush><color:00dcd4><lmargin%:0><a:gamelink\tStats\tShocklanceLAK\t%1> + Shocklance Stats</a>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient);
%line = '<spush><color:00dcd4><lmargin%:0><a:gamelink\tStats\tPlasmaRifleLAK\t%1> + Plasma Rifle Stats</a>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient);
%line = '<spush><color:00dcd4><lmargin%:0><a:gamelink\tStats\tBlasterLAK\t%1> + Blaster Stats</a>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient);
//%line = '<spush><color:00dcd4><lmargin%:0><a:gamelink\tStats\tELFLAK\t%1> View ELF Projector Stats</a>';
//messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient);
case "LAKH":
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>" @ getTaggedString(%vClient.name) @ "'s Lak History");
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tView\t%1> Back</a> - <a:gamelink\tStats\tReset>Return To Score Screen</a>',%vClient);
messageClient( %client, 'SetLineHud', "", %tag, %index++, "<just:center>Game history is set to" SPC $dtStats::MaxNumOfGames SPC "games.");
messageClient( %client, 'SetLineHud', "", %tag, %index++, "<just:center>The oldest game will be overwritten.");
messageClient( %client, 'SetLineHud', "", %tag, %index++, "");
messageClient( %client, 'SetLineHud', "", %tag, %index++, "");
if(%vClient.dtStats.gameCount[%game] >= $dtStats::MaxNumOfGames){
%in = %vClient.dtStats.statsOverWrite[%game] + 1;
if(%in > $dtStats::MaxNumOfGames){
%in = 1;
}
for(%z = %in - 1; %z > 0; %z--){
%timeDate = %vClient.dtStats.gameStats["timeStamp",%z,%game];
%map = %vClient.dtStats.gameStats["map",%z,%game];
messageClient( %client, 'SetLineHud', "", %tag, %index++,'<color:0befe7><a:gamelink\tStats\tLAKHIST\t%1\t%3> + %4 - %2</a> ',%vClient,%timeDate,%z,%map);
}
for(%b = %vClient.dtStats.gameCount[%game]; %b >= %in; %b--){
%timeDate = %vClient.dtStats.gameStats["timeStamp",%b,%game];
%map = %vClient.dtStats.gameStats["map",%b,%game];
if(%b == %in){
2019-04-09 16:09:36 +00:00
messageClient( %client, 'SetLineHud', "", %tag, %index++, '<color:0befe7><a:gamelink\tStats\tLAKHIST\t%1\t%3> + %4 - %2</a> <color:02d404><just:center>This game will be overwritten',%vClient,%timeDate,%b,%map);
2019-04-01 20:02:48 +00:00
}
else{
messageClient( %client, 'SetLineHud', "", %tag, %index++,'<color:0befe7><a:gamelink\tStats\tLAKHIST\t%1\t%3> + %4 - %2</a> ',%vClient,%timeDate,%b,%map);
}
}
}
else{
for(%z = %vClient.dtStats.gameCount[%game]; %z >= 1; %z--){
%timeDate = %vClient.dtStats.gameStats["timeStamp",%z,%game];
%map = %vClient.dtStats.gameStats["map",%z,%game];
messageClient( %client, 'SetLineHud', "", %tag, %index++,'<color:0befe7><a:gamelink\tStats\tLAKHIST\t%1\t%3> + %4 - %2</a> ',%vClient,%timeDate,%z,%map);
}
}
case "Lak":
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>" @ getTaggedString(%vClient.name) @ "'s Match Stats");
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tView\t%1> Back</a> - <a:gamelink\tStats\tReset>Return To Score Screen</a>',%vClient);
%header = "<color:0befe7><lmargin:0> <lmargin:175> Stats<lmargin:330>Totals<lmargin:450>Totals Avg";
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
%line = '<color:0befe7><lmargin%:0> Score<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"score",%game)),getGameTotal(%vClient,"score",%game),mCeil(getGameTotalAvg(%vClient,"score",%game)));
%line = '<color:0befe7> Kills<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"kills",%game)),getGameTotal(%vClient,"kills",%game),mCeil(getGameTotalAvg(%vClient,"kills",%game)));
%line = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"deaths",%game)),getGameTotal(%vClient,"deaths",%game),mCeil(getGameTotalAvg(%vClient,"deaths",%game)));
%line = '<color:0befe7> Suicides<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"suicides",%game)),getGameTotal(%vClient,"suicides",%game),mCeil(getGameTotalAvg(%vClient,"suicides",%game)));
%line = '<color:0befe7> Midairs<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mas",%game)),getGameTotal(%vClient,"mas",%game),mCeil(getGameTotalAvg(%vClient,"mas",%game)));
%line = '<color:0befe7> Flag Grabs<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"flagGrabs",%game)),getGameTotal(%vClient,"flagGrabs",%game),mCeil(getGameTotalAvg(%vClient,"flagGrabs",%game)));
%line = '<color:0befe7> Midair Flag Grabs<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"MidairflagGrabs",%inc,%game),getGameTotal(%vClient,"MidairflagGrabs",%game),mCeil(getGameTotalAvg(%vClient,"MidairflagGrabs",%game)));
%line = '<color:0befe7> Midair Flag Grab Points<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"MidairflagGrabPoints",%inc,%game),getGameTotal(%vClient,"MidairflagGrabPoints",%game),mCeil(getGameTotalAvg(%vClient,"MidairflagGrabPoints",%game)));
%line = '<color:0befe7> Flag Time Minutes<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"flagTimeMS",%game)),getGameTotal(%vClient,"flagTimeMS",%game),mCeil(getGameTotalAvg(%vClient,"flagTimeMS",%game)));
%line = '<color:0befe7> Bonus Points<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"morepoints",%game)),getGameTotal(%vClient,"morepoints",%game),mCeil(getGameTotalAvg(%vClient,"morepoints",%game)));
%line = '<color:0befe7> Mine + Disc<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"minedisc",%game)),getGameTotal(%vClient,"minePlusDisc",%game),mCeil(getGameTotalAvg(%vClient,"minePlusDisc",%game)));
//%line = '<color:0befe7> Total Speed<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
//messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"totalSpeed",%game)),getGameTotal(%vClient,"totalSpeed",%game),mCeil(getGameTotalAvg(%vClient,"totalSpeed",%game)));
%line = '<color:0befe7> Total Distance<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"totalDistance",%game)),getGameTotal(%vClient,"totalDistance",%game),mCeil(getGameTotalAvg(%vClient,"totalDistance",%game)));
//%line = '<color:0befe7>Total Chain Accuracy<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
//messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"totalChainAccuracy",%game)),getGameTotal(%vClient,"totalChainAccuracy",%game),mCeil(getGameTotalAvg(%vClient,"totalChainAccuracy",%game)));
//%line = '<color:0befe7>Total Chain Hits Score<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
//messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"totalChainHits",%game)),getGameTotal(%vClient,"totalChainHits",%game),mCeil(getGameTotalAvg(%vClient,"totalChainHits",%game)));
//%line = '<color:0befe7>Total Snipe Hits<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
//messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"totalSnipeHits",%game)),getGameTotal(%vClient,"totalSnipeHits",%game),mCeil(getGameTotalAvg(%vClient,"totalSnipeHits",%game)));
//%line = '<color:0befe7>Total Snipes<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
//messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"totalSnipes",%game)),getGameTotal(%vClient,"totalSnipes",%game),mCeil(getGameTotalAvg(%vClient,"totalSnipes",%game)));
%line = '<color:0befe7> Total Shock Hits<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"totalShockHits",%game)),getGameTotal(%vClient,"totalShockHits",%game),mCeil(getGameTotalAvg(%vClient,"totalShockHits",%game)));
%line = '<color:0befe7> Total Shocks<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"totalShocks",%game)),getGameTotal(%vClient,"totalShocks",%game),mCeil(getGameTotalAvg(%vClient,"totalShocks",%game)));
case "DM":
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>" @ getTaggedString(%vClient.name) @ "'s Match Stats");
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tView\t%1> Back</a> - <a:gamelink\tStats\tReset>Return To Score Screen</a>',%vClient);
%header = "<color:0befe7><lmargin:0> <lmargin:175> Stats<lmargin:330>Totals<lmargin:450>Totals Avg";
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
%line = '<color:0befe7><lmargin%:0> Score<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"score",%game)),getGameTotal(%vClient,"score",%game),mCeil(getGameTotalAvg(%vClient,"score",%game)));
%line = '<color:0befe7> Kills<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"kills",%game)),getGameTotal(%vClient,"kills",%game),mCeil(getGameTotalAvg(%vClient,"kills",%game)));
%line = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"deaths",%game)),getGameTotal(%vClient,"deaths",%game),mCeil(getGameTotalAvg(%vClient,"deaths",%game)));
%line = '<color:0befe7> Suicides<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"suicides",%game)),getGameTotal(%vClient,"suicides",%game),mCeil(getGameTotalAvg(%vClient,"suicides",%game)));
case "DMH":
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>" @ getTaggedString(%vClient.name) @ "'s Deathmatch History");
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tView\t%1> Back</a> - <a:gamelink\tStats\tReset>Return To Score Screen</a>',%vClient);
messageClient( %client, 'SetLineHud', "", %tag, %index++, "<just:center>Game history is set to" SPC $dtStats::MaxNumOfGames SPC "games.");
messageClient( %client, 'SetLineHud', "", %tag, %index++, "<just:center>The oldest game will be overwritten.");
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messageClient( %client, 'SetLineHud', "", %tag, %index++, "");
messageClient( %client, 'SetLineHud', "", %tag, %index++, "");
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if(%vClient.dtStats.gameCount[%game] >= $dtStats::MaxNumOfGames){
%in = %vClient.dtStats.statsOverWrite[%game] + 1;
if(%in > $dtStats::MaxNumOfGames){
%in = 1;
}
for(%z = %in - 1; %z > 0; %z--){
%timeDate = %vClient.dtStats.gameStats["timeStamp",%z,%game];
%map = %vClient.dtStats.gameStats["map",%z,%game];
messageClient( %client, 'SetLineHud', "", %tag, %index++,'<color:0befe7><a:gamelink\tStats\tDMHIST\t%1\t%3> + %4 - %2</a> ',%vClient,%timeDate,%z,%map);
}
for(%b = %vClient.dtStats.gameCount[%game]; %b >= %in; %b--){
%timeDate = %vClient.dtStats.gameStats["timeStamp",%b,%game];
%map = %vClient.dtStats.gameStats["map",%b,%game];
if(%b == %in){
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messageClient( %client, 'SetLineHud', "", %tag, %index++, '<color:0befe7><a:gamelink\tStats\tDMHIST\t%1\t%3> + %4 - %2</a> <color:02d404><just:center>This game will be overwritten',%vClient,%timeDate,%b,%map);
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}
else{
messageClient( %client, 'SetLineHud', "", %tag, %index++,'<color:0befe7><a:gamelink\tStats\tDMHIST\t%1\t%3> + %4 - %2</a> ',%vClient,%timeDate,%b,%map);
}
}
}
else{
for(%z = %vClient.dtStats.gameCount[%game]; %z >= 1; %z--){
%timeDate = %vClient.dtStats.gameStats["timeStamp",%z,%game];
%map = %vClient.dtStats.gameStats["map",%z,%game];
messageClient( %client, 'SetLineHud', "", %tag, %index++,'<color:0befe7><a:gamelink\tStats\tDMHIST\t%1\t%3> + %4 - %2</a> ',%vClient,%timeDate,%z,%map);
}
}
case "DMHIST":
%inc = %client.GlArg4;
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>" @ %vClient.dtStats.gameStats["map",%inc,%game] SPC %vClient.dtStats.gameStats["timeStamp",%inc,%game]);
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tDMH\t%1> Back</a> - <a:gamelink\tStats\tReset>Return To Score Screen</a>',%vClient);
%header = "<color:0befe7><lmargin:0> <lmargin:175> Stats<lmargin:330>Totals<lmargin:450>Avg Per Game";
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
%line = '<color:0befe7><lmargin%:0> Score<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"score",%inc,%game),getGameTotal(%vClient,"score",%game),mCeil(getGameTotalAvg(%vClient,"score",%game)));
%line = '<color:0befe7> Kills<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"kills",%inc,%game),getGameTotal(%vClient,"kills",%game),mCeil(getGameTotalAvg(%vClient,"kills",%game)));
%line = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"deaths",%inc,%game),getGameTotal(%vClient,"deaths",%game),mCeil(getGameTotalAvg(%vClient,"deaths",%game)));
%line = '<color:0befe7> Suicides<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"suicides",%inc,%game),getGameTotal(%vClient,"suicides",%game),mCeil(getGameTotalAvg(%vClient,"suicides",%game)));
case "DMW":
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Weapon Stats");
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tView\t%1> Back</a> - <a:gamelink\tStats\tReset>Return To Score Screen</a>',%vClient);
//%header = "<color:0befe7>Weapons";
//messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
%line = '<spush><color:00dcd4><lmargin%:0><a:gamelink\tStats\tChaingunDM\t%1> + Chaingun Stats</a><lmargin:230>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient);
%line = '<spush><color:00dcd4><lmargin%:0><a:gamelink\tStats\tSpinfusorDM\t%1> + Spinfusor Stats</a>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient);
%line = '<spush><color:00dcd4><lmargin%:0><a:gamelink\tStats\tGrenadeLauncherDM\t%1> + Grenade Launcher Stats</a>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient);
%line = '<spush><color:00dcd4><lmargin%:0><a:gamelink\tStats\tLaserRifleDM\t%1> + Laser Rifle Stats</a>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient);
%line = '<spush><color:00dcd4><lmargin%:0><a:gamelink\tStats\tFusionMortarDM\t%1> + Fusion Mortar Stats</a>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient);
%line = '<spush><color:00dcd4><lmargin%:0><a:gamelink\tStats\tMissileLauncherDM\t%1> + Missile Launcher Stats</a>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient);
%line = '<spush><color:00dcd4><lmargin%:0><a:gamelink\tStats\tShocklanceDM\t%1> + Shocklance Stats</a>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient);
%line = '<spush><color:00dcd4><lmargin%:0><a:gamelink\tStats\tPlasmaRifleDM\t%1> + Plasma Rifle Stats</a>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient);
%line = '<spush><color:00dcd4><lmargin%:0><a:gamelink\tStats\tBlasterDM\t%1> + Blaster Stats</a>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient);
//%line = '<spush><color:00dcd4><lmargin%:0><a:gamelink\tStats\tELFLAK\t%1> View ELF Projector Stats</a>';
//messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient);
case "CTFA":
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>" @ getTaggedString(%vClient.name) @ "'s Kills/Deaths");
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tView\t%1> Back</a> - <a:gamelink\tStats\tReset>Return To Score Screen</a>',%vClient);
%a1 = getGameTotal(%vClient,"cgKills",%game); %b2 = getGameTotal(%vClient,"cgDeaths",%game); %c3 = getGameTotal(%vClient,"discKills",%game);
%d4 = getGameTotal(%vClient,"discDeaths",%game); %e5 = getGameTotal(%vClient,"grenadeKills",%game); %f6 = getGameTotal(%vClient,"grenadeDeaths",%game);
%line = '<font:univers condensed:18><color:0befe7><lmargin:0> Chaingun: <color:02d404>%1 k / %2 d<color:0befe7><lmargin:175>Spinfusor: <color:02d404>%3 k / %4 d<color:0befe7><lmargin:380>Grenade Launcher: <color:02d404>%5 k / %6 d<color:0befe7>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%a1,%b2,%c3,%d4,%e5,%f6);
%a1 = getGameTotal(%vClient,"laserKills",%game); %b2 = getGameTotal(%vClient,"laserDeaths",%game); %c3 = getGameTotal(%vClient,"mortarKills",%game);
%d4 = getGameTotal(%vClient,"mortarDeaths",%game); %e5 = getGameTotal(%vClient,"shockLanceKills",%game); %f6 = getGameTotal(%vClient,"shockLanceDeaths",%game);
%line = '<font:univers condensed:18><color:0befe7><lmargin:0> Laser Rifle: <color:02d404>%1 k / %2 d<color:0befe7><lmargin:175>Fusion Mortar: <color:02d404>%3 k / %4 d<color:0befe7><lmargin:380>Shocklance: <color:02d404>%5 k / %6 d<color:0befe7>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%a1,%b2,%c3,%d4,%e5,%f6);
%a1 = getGameTotal(%vClient,"plasmaKills",%game); %b2 = getGameTotal(%vClient,"plasmaDeaths",%game); %c3 = getGameTotal(%vClient,"blasterKills",%game);
%d4 = getGameTotal(%vClient,"blasterDeaths",%game); %e5 = getGameTotal(%vClient,"elfKills",%game); %f6 = getGameTotal(%vClient,"elfDeaths",%game);
%line = '<font:univers condensed:18><color:0befe7><lmargin:0> Plasma Rifle: <color:02d404>%1 k / %2 d<color:0befe7><lmargin:175>Blaster: <color:02d404>%3 k / %4 d<color:0befe7><lmargin:380>ELF Projector: <color:02d404>%5 k / %6 d<color:0befe7>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%a1,%b2,%c3,%d4,%e5,%f6);
//messageClient( %client, 'SetLineHud', "", %tag, %index++, " -----------------------------------------------------------------------------------------------------------------");
2019-03-13 00:10:12 +00:00
messageClient( %client, 'SetLineHud', "", %tag, %index++, "");
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messageClient( %client, 'SetLineHud', "", %tag, %index++, "");
%a1 = getGameTotal(%vClient,"mineKills",%game); %b2 = getGameTotal(%vClient,"mineDeaths",%game); %c3 = getGameTotal(%vClient,"explosionKills",%game);
%d4 = getGameTotal(%vClient,"explosionDeaths",%game); %e5 = getGameTotal(%vClient,"impactKills",%game); %f6 = getGameTotal(%vClient,"impactDeaths",%game);
%line = '<font:univers condensed:18><color:0befe7><lmargin:0> Mines: <color:02d404>%1 k / %2 d<color:0befe7><lmargin:175>Explosion: <color:02d404>%3 k / %4 d<color:0befe7><lmargin:380>Impact: <color:02d404>%5 k / %6 d<color:0befe7>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%a1,%b2,%c3,%d4,%e5,%f6);
%a1 = getGameTotal(%vClient,"groundKills"); %b2 = getGameTotal(%vClient,"groundDeaths"); %c3 = getGameTotal(%vClient,"turretKills");
%d4 = getGameTotal(%vClient,"turretDeaths",%game); %e5 = getGameTotal(%vClient,"plasmaTurretKills",%game); %f6 = getGameTotal(%vClient,"plasmaTurretDeaths",%game);
%line = '<font:univers condensed:18><color:0befe7><lmargin:0> Ground: <color:02d404>%1 k / %2 d<color:0befe7><lmargin:175>Turret: <color:02d404>%3 k / %4 d<color:0befe7><lmargin:380>Plasma Turret: <color:02d404>%5 k / %6 d<color:0befe7>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%a1,%b2,%c3,%d4,%e5,%f6);
%a1 = getGameTotal(%vClient,"aaTurretKills"); %b2 = getGameTotal(%vClient,"aaTurretDeaths"); %c3 = getGameTotal(%vClient,"elfTurretKills");
%d4 = getGameTotal(%vClient,"elfTurretDeaths",%game); %e5 = getGameTotal(%vClient,"mortarTurretKills",%game); %f6 = getGameTotal(%vClient,"mortarTurretDeaths",%game);
%line = '<font:univers condensed:18><color:0befe7><lmargin:0> AA Turret: <color:02d404>%1 k / %2 d<color:0befe7><lmargin:175>ELF Turret: <color:02d404>%3 k / %4 d<color:0befe7><lmargin:380>Mortar Turret: <color:02d404>%5 k / %6 d<color:0befe7>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%a1,%b2,%c3,%d4,%e5,%f6);
%a1 = getGameTotal(%vClient,"missileTurretKills",%game); %b2 = getGameTotal(%vClient,"missileTurretDeaths",%game); %c3 = getGameTotal(%vClient,"indoorDepTurretKills",%game);
%d4 = getGameTotal(%vClient,"indoorDepTurretDeaths",%game); %e5 = getGameTotal(%vClient,"outdoorDepTurretKills",%game); %f6 = getGameTotal(%vClient,"outdoorDepTurretDeaths",%game);
%line = '<font:univers condensed:18><color:0befe7><lmargin:0> Missile Turret: <color:02d404>%1 k / %2 d<color:0befe7><lmargin:175>Spider Camp Turret: <color:02d404>%3 k / %4 d<color:0befe7><lmargin:380>Land Spike Turret: <color:02d404>%5 k / %6 d';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%a1,%b2,%c3,%d4,%e5,%f6);
%a1 = getGameTotal(%vClient,"sentryTurretKills",%game); %b2 = getGameTotal(%vClient,"sentryTurretDeaths",%game); %c3 = getGameTotal(%vClient,"outOfBoundKills",%game);
%d4 = getGameTotal(%vClient,"outOfBoundDeaths",%game); %e5 = getGameTotal(%vClient,"lavaKills",%game); %f6 = getGameTotal(%vClient,"lavaDeaths",%game);
%line = '<font:univers condensed:18><color:0befe7><lmargin:0> Sentry Turret: <color:02d404>%1 k / %2 d<color:0befe7><lmargin:175>Out Of Bounds: <color:02d404>%3 k / %4 d<color:0befe7><lmargin:380>Lava: <color:02d404>%5 k / %6 d<color:0befe7>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%a1,%b2,%c3,%d4,%e5,%f6);
%a1 = getGameTotal(%vClient,"shrikeBlasterKills",%game); %b2 = getGameTotal(%vClient,"shrikeBlasterDeaths",%game); %c3 = getGameTotal(%vClient,"bellyTurretKills",%game);
%d4 = getGameTotal(%vClient,"bellyTurretDeaths",%game); %e5 = getGameTotal(%vClient,"bomberBombsKills",%game); %f6 = getGameTotal(%vClient,"bomberBombsDeaths",%game);
%line = '<font:univers condensed:18><color:0befe7><lmargin:0> Shrike Blaster: <color:02d404>%1 k / %2 d<color:0befe7><lmargin:175>Bomber Turret: <color:02d404>%3 k / %4 d<color:0befe7><lmargin:380>Bomber Bombs: <color:02d404>%5 k / %6 d<color:0befe7>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%a1,%b2,%c3,%d4,%e5,%f6);
%a1 = getGameTotal(%vClient,"tankChaingunKills",%game); %b2 = getGameTotal(%vClient,"tankChaingunDeaths",%game); %c3 = getGameTotal(%vClient,"tankMortarKills",%game);
%d4 = getGameTotal(%vClient,"tankMortarDeaths",%game); %e5 = getGameTotal(%vClient,"mpbMissileKills",%game); %f6 = getGameTotal(%vClient,"mpbMissileDeaths",%game);
%line = '<font:univers condensed:18><color:0befe7><lmargin:0> Tank Chaingun: <color:02d404>%1 k / %2 d<color:0befe7><lmargin:175>Tank Mortar: <color:02d404>%3 k / %4 d<color:0befe7><lmargin:380>MPB Missile: <color:02d404>%5 k / %6 d<color:0befe7>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%a1,%b2,%c3,%d4,%e5,%f6);
%a1 = getGameTotal(%vClient,"satchelChargeKills",%game); %b2 = getGameTotal(%vClient,"satchelChargeDeaths",%game); %c3 = getGameTotal(%vClient,"lightningKills",%game);
%d4 = getGameTotal(%vClient,"lightningDeaths",%game); %e5 = getGameTotal(%vClient,"vehicleSpawnKills",%game); %f6 = getGameTotal(%vClient,"vehicleSpawnDeaths",%game);
%line = '<font:univers condensed:18><color:0befe7><lmargin:0> Satchel Charge: <color:02d404>%1 k / %2 d<color:0befe7><lmargin:175>Lightning: <color:02d404>%3 k / %4 d<color:0befe7><lmargin:380>Vehicle Spawn: <color:02d404>%5 k / %6 d<color:0befe7>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%a1,%b2,%c3,%d4,%e5,%f6);
%a1 = getGameTotal(%vClient,"forceFieldPowerUpKills",%game); %b2 = getGameTotal(%vClient,"forceFieldPowerUpDeaths",%game); %c3 = getGameTotal(%vClient,"crashKills",%game);
%d4 = getGameTotal(%vClient,"crashDeaths",%game); %e5 = getGameTotal(%vClient,"waterKills",%game); %f6 = getGameTotal(%vClient,"waterDeaths",%game);
%line = '<font:univers condensed:18><color:0befe7><lmargin:0> Forcefield Power: <color:02d404>%1 k / %2 d<color:0befe7><lmargin:175>Crash: <color:02d404>%3 k / %4 d<color:0befe7><lmargin:380>Water: <color:02d404>%5 k / %6 d<color:0befe7>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%a1,%b2,%c3,%d4,%e5,%f6);
%a1 = getGameTotal(%vClient,"nexusCampingKills",%game); %b2 = getGameTotal(%vClient,"nexusCampingDeaths",%game); %c3 = getGameTotal(%vClient,"unknownKill",%game);
%d4 = getGameTotal(%vClient,"unknownDeaths",%game); %e5 = 0; %f6 = 0;
%line = '<font:univers condensed:18><color:0befe7><lmargin:0> Nexus Camping: <color:02d404>%1 k / %2 d<color:0befe7><lmargin:175>Unknown??: <color:02d404>%3 k / %4 d<color:0befe7>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%a1,%b2,%c3,%d4,%e5,%f6);
case "CTF":
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>" @ getTaggedString(%vClient.name) @ "'s Match Stats");
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tView\t%1> Back</a> - <a:gamelink\tStats\tReset>Return To Score Screen</a>',%vClient);
%header = "<color:0befe7><lmargin:0> <lmargin:175> Stats<lmargin:330>Totals<lmargin:450>Totals Avg";
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
2019-04-11 19:30:35 +00:00
%line = '<color:0befe7><lmargin%:0> Win %5<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
%wlPCT = getGameRunWinLossAvg(%client,%game);
%runAvg = mFloor(getWord(%wlPCT,0)) @ "%";
%winTotal = getGameTotal(%vClient,"winCount",%game);
%lossTotal = getGameTotal(%vClient,"lossCount",%game);
%total = %winTotal SPC "W /" SPC %lossTotal SPC "L";
%totalWinLoss = %winTotal + %lossTotal;
%totalAvg = mFloor((%winTotal / %totalWinLoss)* 100) @ "%";
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,%runAvg,%total,%totalAvg,"%");
2019-04-01 20:02:48 +00:00
%line = '<color:0befe7><lmargin%:0> Kills<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"kills",%game)),getGameTotal(%vClient,"kills",%game),mCeil(getGameTotalAvg(%vClient,"kills",%game)));
%line = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"deaths",%game)),getGameTotal(%vClient,"deaths",%game),mCeil(getGameTotalAvg(%vClient,"deaths",%game)));
%line = '<color:0befe7> Mid-Air<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"scoreMidAir",%game)),getGameTotal(%vClient,"scoreMidAir",%game),mCeil(getGameTotalAvg(%vClient,"scoreMidAir",%game)));
%line = '<color:0befe7> Mine + Disc<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"minePlusDisc",%game)),getGameTotal(%vClient,"minePlusDisc",%game),mCeil(getGameTotalAvg(%vClient,"minePlusDisc",%game)));
%line = '<color:0befe7> Flag Caps<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"flagCaps",%game)),getGameTotal(%vClient,"flagCaps",%game),mCeil(getGameTotalAvg(%vClient,"flagCaps",%game)));
%line = '<color:0befe7> Flag Grabs<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"flagGrabs",%game)),getGameTotal(%vClient,"flagGrabs",%game),mCeil(getGameTotalAvg(%vClient,"flagGrabs",%game)));
%line = '<color:0befe7> Carrier Kills<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"carrierKills",%game)),getGameTotal(%vClient,"carrierKills",%game),mCeil(getGameTotalAvg(%vClient,"carrierKills",%game)));
%line = '<color:0befe7> Flag Returns<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"flagReturns",%game)),getGameTotal(%vClient,"flagReturns",%game),mCeil(getGameTotalAvg(%vClient,"flagReturns",%game)));
//%line = '<color:0befe7> Escort Assists<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
//messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"escortAssists",%game)),getGameTotal(%vClient,"escortAssists",%game),mCeil(getGameTotalAvg(%vClient,"escortAssists",%game)));
2019-04-01 20:02:48 +00:00
%line = '<color:0befe7> Flag Defends<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"flagDefends",%game)),getGameTotal(%vClient,"flagDefends",%game),mCeil(getGameTotalAvg(%vClient,"flagDefends",%game)));
%line = '<color:0befe7> Offense Score<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"offenseScore",%game)),getGameTotal(%vClient,"offenseScore",%game),mCeil(getGameTotalAvg(%vClient,"offenseScore",%game)));
%line = '<color:0befe7> Defense Score<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"defenseScore",%game)),getGameTotal(%vClient,"defenseScore",%game),mCeil(getGameTotalAvg(%vClient,"defenseScore",%game)));
%line = '<color:0befe7> Score<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"score",%game)),getGameTotal(%vClient,"score",%game),mCeil(getGameTotalAvg(%vClient,"score",%game)));
%line = '<color:0befe7> Backshots<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"scoreRearshot",%game)),getGameTotal(%vClient,"scoreRearshot",%game),mCeil(getGameTotalAvg(%vClient,"scoreRearshot",%game)));
%line = '<color:0befe7> Headshots<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"scoreHeadshot",%game)),getGameTotal(%vClient,"scoreHeadshot",%game),mCeil(getGameTotalAvg(%vClient,"scoreHeadshot",%game)));
case "CTFW":// Weapons
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Weapon Stats");
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tView\t%1> Back</a> - <a:gamelink\tStats\tReset>Return To Score Screen</a>',%vClient);
//%header = "<color:0befe7>Weapons";
//messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
%line = '<spush><color:00dcd4><lmargin%:0><a:gamelink\tStats\tChaingunCTF\t%1> + Chaingun Stats</a>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line, %vClient);
%line = '<spush><color:00dcd4><lmargin%:0><a:gamelink\tStats\tSpinfusorCTF\t%1> + Spinfusor Stats</a>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient);
%line = '<spush><color:00dcd4><lmargin%:0><a:gamelink\tStats\tGrenadeLauncherCTF\t%1> + Grenade Launcher Stats</a>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient);
%line = '<spush><color:00dcd4><lmargin%:0><a:gamelink\tStats\tLaserRifleCTF\t%1> + Laser Rifle Stats</a>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient);
%line = '<spush><color:00dcd4><lmargin%:0><a:gamelink\tStats\tFusionMortarCTF\t%1> + Fusion Mortar Stats</a>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient);
%line = '<spush><color:00dcd4><lmargin%:0><a:gamelink\tStats\tMissileLauncherCTF\t%1> + Missile Launcher Stats</a>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient);
%line = '<spush><color:00dcd4><lmargin%:0><a:gamelink\tStats\tShocklanceCTF\t%1> + Shocklance Stats</a>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient);
%line = '<spush><color:00dcd4><lmargin%:0><a:gamelink\tStats\tPlasmaRifleCTF\t%1> + Plasma Rifle Stats</a>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient);
%line = '<spush><color:00dcd4><lmargin%:0><a:gamelink\tStats\tBlasterCTF\t%1> + Blaster Stats</a>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient);
%line = '<spush><color:00dcd4><lmargin%:0><a:gamelink\tStats\tELFCTF\t%1> + ELF Projector Stats</a>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient);
case "CTFH":// Past Games
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>" @ getTaggedString(%vClient.name) @ "'s CTF History");
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tView\t%1> Back</a> - <a:gamelink\tStats\tReset>Return To Score Screen</a>',%vClient);
messageClient( %client, 'SetLineHud', "", %tag, %index++, "<just:center>Game history is set to" SPC $dtStats::MaxNumOfGames SPC "games.");
messageClient( %client, 'SetLineHud', "", %tag, %index++, "<just:center>The oldest game will be overwritten.");
2019-03-13 00:10:12 +00:00
messageClient( %client, 'SetLineHud', "", %tag, %index++, "");
messageClient( %client, 'SetLineHud', "", %tag, %index++, "");
2019-04-01 20:02:48 +00:00
if(%vClient.dtStats.gameCount[%game] >= $dtStats::MaxNumOfGames){
%in = %vClient.dtStats.statsOverWrite[%game] + 1;
if(%in > $dtStats::MaxNumOfGames){
%in = 1;
}
for(%z = %in - 1; %z > 0; %z--){
%timeDate = %vClient.dtStats.gameStats["timeStamp",%z,%game];
%map = %vClient.dtStats.gameStats["map",%z,%game];
messageClient( %client, 'SetLineHud', "", %tag, %index++,'<color:0befe7><a:gamelink\tStats\tCTFHist\t%1\t%3> + %4 - %2</a> ',%vClient,%timeDate,%z,%map);
}
for(%b = %vClient.dtStats.gameCount[%game]; %b >= %in; %b--){
%timeDate = %vClient.dtStats.gameStats["timeStamp",%b,%game];
%map = %vClient.dtStats.gameStats["map",%b,%game];
if(%b == %in){
2019-04-09 16:09:36 +00:00
messageClient( %client, 'SetLineHud', "", %tag, %index++, '<color:0befe7><a:gamelink\tStats\tCTFHist\t%1\t%3> + %4 - %2</a> <color:02d404><just:center>This game will be overwritten',%vClient,%timeDate,%b,%map);
2019-04-01 20:02:48 +00:00
}
else{
messageClient( %client, 'SetLineHud', "", %tag, %index++,'<color:0befe7><a:gamelink\tStats\tCTFHist\t%1\t%3> + %4 - %2</a> ',%vClient,%timeDate,%b,%map);
}
}
}
else{
for(%z = %vClient.dtStats.gameCount[%game]; %z >= 1; %z--){
%timeDate = %vClient.dtStats.gameStats["timeStamp",%z,%game];
%map = %vClient.dtStats.gameStats["map",%z,%game];
messageClient( %client, 'SetLineHud', "", %tag, %index++,'<color:0befe7><a:gamelink\tStats\tCTFHist\t%1\t%3> + %4 - %2</a> ',%vClient,%timeDate,%z,%map);
}
}
case "CTFHist":
%inc = %client.GlArg4;
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>" @ %vClient.dtStats.gameStats["map",%inc,%game] SPC %vClient.dtStats.gameStats["timeStamp",%inc,%game]);
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tCTFH\t%1> Back</a> - <a:gamelink\tStats\tReset>Return To Score Screen</a>',%vClient);
%header = "<color:0befe7><lmargin:0> <lmargin:175> Stats<lmargin:330>Totals<lmargin:450>Avg Per Game";
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
%line = '<color:0befe7><lmargin%:0> Kills<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"kills",%inc,%game),getGameTotal(%vClient,"kills",%game),mCeil(getGameTotalAvg(%vClient,"kills",%game)));
%line = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"deaths",%inc,%game),getGameTotal(%vClient,"deaths",%game),mCeil(getGameTotalAvg(%vClient,"deaths",%game)));
%line = '<color:0befe7> Mid-Air<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"scoreMidAir",%inc,%game),getGameTotal(%vClient,"scoreMidAir",%game),mCeil(getGameTotalAvg(%vClient,"scoreMidAir",%game)));
%line = '<color:0befe7> Mine + Disc<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"minePlusDisc",%inc,%game),getGameTotal(%vClient,"minePlusDisc",%game),mCeil(getGameTotalAvg(%vClient,"minePlusDisc",%game)));
%line = '<color:0befe7> Flag Caps<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"flagCaps",%inc,%game),getGameTotal(%vClient,"flagCaps",%game),mCeil(getGameTotalAvg(%vClient,"flagCaps",%game)));
%line = '<color:0befe7> Flag Grabs<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"flagGrabs",%inc,%game),getGameTotal(%vClient,"flagGrabs",%game),mCeil(getGameTotalAvg(%vClient,"flagGrabs",%game)));
%line = '<color:0befe7> Carrier Kills<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"carrierKills",%inc,%game),getGameTotal(%vClient,"carrierKills",%game),mCeil(getGameTotalAvg(%vClient,"carrierKills",%game)));
%line = '<color:0befe7> Flag Returns<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"flagReturns",%inc,%game),getGameTotal(%vClient,"flagReturns",%game),mCeil(getGameTotalAvg(%vClient,"flagReturns",%game)));
//%line = '<color:0befe7> Escort Assists<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
//messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"escortAssists",%inc,%game),getGameTotal(%vClient,"escortAssists",%game),mCeil(getGameTotalAvg(%vClient,"escortAssists",%game)));
2019-04-01 20:02:48 +00:00
%line = '<color:0befe7> Flag Defends<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"flagDefends",%inc,%game),getGameTotal(%vClient,"flagDefends",%game),mCeil(getGameTotalAvg(%vClient,"flagDefends",%game)));
%line = '<color:0befe7> Offense Score<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"offenseScore",%inc,%game),getGameTotal(%vClient,"offenseScore",%game),mCeil(getGameTotalAvg(%vClient,"offenseScore",%game)));
%line = '<color:0befe7> Defense Score<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"defenseScore",%inc,%game),getGameTotal(%vClient,"defenseScore",%game),mCeil(getGameTotalAvg(%vClient,"defenseScore",%game)));
%line = '<color:0befe7> Score<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"score",%inc,%game),getGameTotal(%vClient,"score",%game),mCeil(getGameTotalAvg(%vClient,"score",%game)));
%line = '<color:0befe7> Backshots<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"scoreRearshot",%inc,%game),getGameTotal(%vClient,"scoreRearshot",%game),mCeil(getGameTotalAvg(%vClient,"scoreRearshot",%game)));
%line = '<color:0befe7> Headshots<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"scoreHeadshot",%inc,%game),getGameTotal(%vClient,"scoreHeadshot",%game),mCeil(getGameTotalAvg(%vClient,"scoreHeadshot",%game)));
case "LCTFA":
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>" @ getTaggedString(%vClient.name) @ "'s Kills/Deaths");
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tView\t%1> Back</a> - <a:gamelink\tStats\tReset>Return To Score Screen</a>',%vClient);
%a1 = getGameTotal(%vClient,"cgKills",%game); %b2 = getGameTotal(%vClient,"cgDeaths",%game); %c3 = getGameTotal(%vClient,"discKills",%game);
%d4 = getGameTotal(%vClient,"discDeaths",%game); %e5 = getGameTotal(%vClient,"grenadeKills",%game); %f6 = getGameTotal(%vClient,"grenadeDeaths",%game);
%line = '<font:univers condensed:18><color:0befe7><lmargin:0> Chaingun: <color:02d404>%1 k / %2 d<color:0befe7><lmargin:175>Spinfusor: <color:02d404>%3 k / %4 d<color:0befe7><lmargin:380>Grenade Launcher: <color:02d404>%5 k / %6 d<color:0befe7>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%a1,%b2,%c3,%d4,%e5,%f6);
%a1 = getGameTotal(%vClient,"laserKills",%game); %b2 = getGameTotal(%vClient,"laserDeaths",%game); %c3 = getGameTotal(%vClient,"mortarKills",%game);
%d4 = getGameTotal(%vClient,"mortarDeaths",%game); %e5 = getGameTotal(%vClient,"shockLanceKills",%game); %f6 = getGameTotal(%vClient,"shockLanceDeaths",%game);
%line = '<font:univers condensed:18><color:0befe7><lmargin:0> Laser Rifle: <color:02d404>%1 k / %2 d<color:0befe7><lmargin:175>Fusion Mortar: <color:02d404>%3 k / %4 d<color:0befe7><lmargin:380>Shocklance: <color:02d404>%5 k / %6 d<color:0befe7>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%a1,%b2,%c3,%d4,%e5,%f6);
%a1 = getGameTotal(%vClient,"plasmaKills",%game); %b2 = getGameTotal(%vClient,"plasmaDeaths",%game); %c3 = getGameTotal(%vClient,"blasterKills",%game);
%d4 = getGameTotal(%vClient,"blasterDeaths",%game); %e5 = getGameTotal(%vClient,"elfKills",%game); %f6 = getGameTotal(%vClient,"elfDeaths",%game);
%line = '<font:univers condensed:18><color:0befe7><lmargin:0> Plasma Rifle: <color:02d404>%1 k / %2 d<color:0befe7><lmargin:175>Blaster: <color:02d404>%3 k / %4 d<color:0befe7><lmargin:380>ELF Projector: <color:02d404>%5 k / %6 d<color:0befe7>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%a1,%b2,%c3,%d4,%e5,%f6);
//messageClient( %client, 'SetLineHud', "", %tag, %index++, " -----------------------------------------------------------------------------------------------------------------");
2019-03-13 00:10:12 +00:00
messageClient( %client, 'SetLineHud', "", %tag, %index++, "");
2019-04-01 20:02:48 +00:00
messageClient( %client, 'SetLineHud', "", %tag, %index++, "");
%a1 = getGameTotal(%vClient,"mineKills",%game); %b2 = getGameTotal(%vClient,"mineDeaths",%game); %c3 = getGameTotal(%vClient,"explosionKills",%game);
%d4 = getGameTotal(%vClient,"explosionDeaths",%game); %e5 = getGameTotal(%vClient,"impactKills",%game); %f6 = getGameTotal(%vClient,"impactDeaths",%game);
%line = '<font:univers condensed:18><color:0befe7><lmargin:0> Mines: <color:02d404>%1 k / %2 d<color:0befe7><lmargin:175>Explosion: <color:02d404>%3 k / %4 d<color:0befe7><lmargin:380>Impact: <color:02d404>%5 k / %6 d<color:0befe7>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%a1,%b2,%c3,%d4,%e5,%f6);
%a1 = getGameTotal(%vClient,"groundKills"); %b2 = getGameTotal(%vClient,"groundDeaths"); %c3 = getGameTotal(%vClient,"turretKills");
%d4 = getGameTotal(%vClient,"turretDeaths",%game); %e5 = getGameTotal(%vClient,"plasmaTurretKills",%game); %f6 = getGameTotal(%vClient,"plasmaTurretDeaths",%game);
%line = '<font:univers condensed:18><color:0befe7><lmargin:0> Ground: <color:02d404>%1 k / %2 d<color:0befe7><lmargin:175>Turret: <color:02d404>%3 k / %4 d<color:0befe7><lmargin:380>Plasma Turret: <color:02d404>%5 k / %6 d<color:0befe7>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%a1,%b2,%c3,%d4,%e5,%f6);
%a1 = getGameTotal(%vClient,"aaTurretKills"); %b2 = getGameTotal(%vClient,"aaTurretDeaths"); %c3 = getGameTotal(%vClient,"elfTurretKills");
%d4 = getGameTotal(%vClient,"elfTurretDeaths",%game); %e5 = getGameTotal(%vClient,"mortarTurretKills",%game); %f6 = getGameTotal(%vClient,"mortarTurretDeaths",%game);
%line = '<font:univers condensed:18><color:0befe7><lmargin:0> AA Turret: <color:02d404>%1 k / %2 d<color:0befe7><lmargin:175>ELF Turret: <color:02d404>%3 k / %4 d<color:0befe7><lmargin:380>Mortar Turret: <color:02d404>%5 k / %6 d<color:0befe7>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%a1,%b2,%c3,%d4,%e5,%f6);
%a1 = getGameTotal(%vClient,"missileTurretKills",%game); %b2 = getGameTotal(%vClient,"missileTurretDeaths",%game); %c3 = getGameTotal(%vClient,"indoorDepTurretKills",%game);
%d4 = getGameTotal(%vClient,"indoorDepTurretDeaths",%game); %e5 = getGameTotal(%vClient,"outdoorDepTurretKills",%game); %f6 = getGameTotal(%vClient,"outdoorDepTurretDeaths",%game);
%line = '<font:univers condensed:18><color:0befe7><lmargin:0> Missile Turret: <color:02d404>%1 k / %2 d<color:0befe7><lmargin:175>Spider Camp Turret: <color:02d404>%3 k / %4 d<color:0befe7><lmargin:380>Land Spike Turret: <color:02d404>%5 k / %6 d';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%a1,%b2,%c3,%d4,%e5,%f6);
%a1 = getGameTotal(%vClient,"sentryTurretKills",%game); %b2 = getGameTotal(%vClient,"sentryTurretDeaths",%game); %c3 = getGameTotal(%vClient,"outOfBoundKills",%game);
%d4 = getGameTotal(%vClient,"outOfBoundDeaths",%game); %e5 = getGameTotal(%vClient,"lavaKills",%game); %f6 = getGameTotal(%vClient,"lavaDeaths",%game);
%line = '<font:univers condensed:18><color:0befe7><lmargin:0> Sentry Turret: <color:02d404>%1 k / %2 d<color:0befe7><lmargin:175>Out Of Bounds: <color:02d404>%3 k / %4 d<color:0befe7><lmargin:380>Lava: <color:02d404>%5 k / %6 d<color:0befe7>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%a1,%b2,%c3,%d4,%e5,%f6);
%a1 = getGameTotal(%vClient,"shrikeBlasterKills",%game); %b2 = getGameTotal(%vClient,"shrikeBlasterDeaths",%game); %c3 = getGameTotal(%vClient,"bellyTurretKills",%game);
%d4 = getGameTotal(%vClient,"bellyTurretDeaths",%game); %e5 = getGameTotal(%vClient,"bomberBombsKills",%game); %f6 = getGameTotal(%vClient,"bomberBombsDeaths",%game);
%line = '<font:univers condensed:18><color:0befe7><lmargin:0> Shrike Blaster: <color:02d404>%1 k / %2 d<color:0befe7><lmargin:175>Bomber Turret: <color:02d404>%3 k / %4 d<color:0befe7><lmargin:380>Bomber Bombs: <color:02d404>%5 k / %6 d<color:0befe7>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%a1,%b2,%c3,%d4,%e5,%f6);
%a1 = getGameTotal(%vClient,"tankChaingunKills",%game); %b2 = getGameTotal(%vClient,"tankChaingunDeaths",%game); %c3 = getGameTotal(%vClient,"tankMortarKills",%game);
%d4 = getGameTotal(%vClient,"tankMortarDeaths",%game); %e5 = getGameTotal(%vClient,"mpbMissileKills",%game); %f6 = getGameTotal(%vClient,"mpbMissileDeaths",%game);
%line = '<font:univers condensed:18><color:0befe7><lmargin:0> Tank Chaingun: <color:02d404>%1 k / %2 d<color:0befe7><lmargin:175>Tank Mortar: <color:02d404>%3 k / %4 d<color:0befe7><lmargin:380>MPB Missile: <color:02d404>%5 k / %6 d<color:0befe7>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%a1,%b2,%c3,%d4,%e5,%f6);
%a1 = getGameTotal(%vClient,"satchelChargeKills",%game); %b2 = getGameTotal(%vClient,"satchelChargeDeaths",%game); %c3 = getGameTotal(%vClient,"lightningKills",%game);
%d4 = getGameTotal(%vClient,"lightningDeaths",%game); %e5 = getGameTotal(%vClient,"vehicleSpawnKills",%game); %f6 = getGameTotal(%vClient,"vehicleSpawnDeaths",%game);
%line = '<font:univers condensed:18><color:0befe7><lmargin:0> Satchel Charge: <color:02d404>%1 k / %2 d<color:0befe7><lmargin:175>Lightning: <color:02d404>%3 k / %4 d<color:0befe7><lmargin:380>Vehicle Spawn: <color:02d404>%5 k / %6 d<color:0befe7>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%a1,%b2,%c3,%d4,%e5,%f6);
%a1 = getGameTotal(%vClient,"forceFieldPowerUpKills",%game); %b2 = getGameTotal(%vClient,"forceFieldPowerUpDeaths",%game); %c3 = getGameTotal(%vClient,"crashKills",%game);
%d4 = getGameTotal(%vClient,"crashDeaths",%game); %e5 = getGameTotal(%vClient,"waterKills",%game); %f6 = getGameTotal(%vClient,"waterDeaths",%game);
%line = '<font:univers condensed:18><color:0befe7><lmargin:0> Forcefield Power: <color:02d404>%1 k / %2 d<color:0befe7><lmargin:175>Crash: <color:02d404>%3 k / %4 d<color:0befe7><lmargin:380>Water: <color:02d404>%5 k / %6 d<color:0befe7>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%a1,%b2,%c3,%d4,%e5,%f6);
%a1 = getGameTotal(%vClient,"nexusCampingKills",%game); %b2 = getGameTotal(%vClient,"nexusCampingDeaths",%game); %c3 = getGameTotal(%vClient,"unknownKill",%game);
%d4 = getGameTotal(%vClient,"unknownDeaths",%game); %e5 = 0; %f6 = 0;
%line = '<font:univers condensed:18><color:0befe7><lmargin:0> Nexus Camping: <color:02d404>%1 k / %2 d<color:0befe7><lmargin:175>Unknown??: <color:02d404>%3 k / %4 d<color:0befe7>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%a1,%b2,%c3,%d4,%e5,%f6);
case "LCTF":
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>" @ getTaggedString(%vClient.name) @ "'s Match Stats");
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tView\t%1> Back</a> - <a:gamelink\tStats\tReset>Return To Score Screen</a>',%vClient);
%header = "<color:0befe7><lmargin:0> <lmargin:175> Stats<lmargin:330>Totals<lmargin:450>Totals Avg";
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
2019-04-11 19:30:35 +00:00
%line = '<color:0befe7><lmargin%:0> Win %5<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
%wlPCT = getGameRunWinLossAvg(%client,%game);
%runAvg = mFloor(getWord(%wlPCT,0)) @ "%";
%winTotal = getGameTotal(%vClient,"winCount",%game);
%lossTotal = getGameTotal(%vClient,"lossCount",%game);
%total = %winTotal SPC "W /" SPC %lossTotal SPC "L";
%totalWinLoss = %winTotal + %lossTotal;
%totalAvg = mFloor((%winTotal / %totalWinLoss)* 100) @ "%";
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,%runAvg,%total,%totalAvg,"%");
2019-04-01 20:02:48 +00:00
%line = '<color:0befe7><lmargin%:0> Kills<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"kills",%game)),getGameTotal(%vClient,"kills",%game),mCeil(getGameTotalAvg(%vClient,"kills",%game)));
%line = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"deaths",%game)),getGameTotal(%vClient,"deaths",%game),mCeil(getGameTotalAvg(%vClient,"deaths",%game)));
%line = '<color:0befe7> Mid-Air<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"scoreMidAir",%game)),getGameTotal(%vClient,"scoreMidAir",%game),mCeil(getGameTotalAvg(%vClient,"scoreMidAir",%game)));
%line = '<color:0befe7> Mine + Disc<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"minePlusDisc",%game)),getGameTotal(%vClient,"minePlusDisc",%game),mCeil(getGameTotalAvg(%vClient,"minePlusDisc",%game)));
%line = '<color:0befe7> Flag Caps<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"flagCaps",%game)),getGameTotal(%vClient,"flagCaps",%game),mCeil(getGameTotalAvg(%vClient,"flagCaps",%game)));
%line = '<color:0befe7> Flag Grabs<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"flagGrabs",%game)),getGameTotal(%vClient,"flagGrabs",%game),mCeil(getGameTotalAvg(%vClient,"flagGrabs",%game)));
%line = '<color:0befe7> Carrier Kills<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"carrierKills",%game)),getGameTotal(%vClient,"carrierKills",%game),mCeil(getGameTotalAvg(%vClient,"carrierKills",%game)));
%line = '<color:0befe7> Flag Returns<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"flagReturns",%game)),getGameTotal(%vClient,"flagReturns",%game),mCeil(getGameTotalAvg(%vClient,"flagReturns",%game)));
//%line = '<color:0befe7> Escort Assists<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
//messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"escortAssists",%game)),getGameTotal(%vClient,"escortAssists",%game),mCeil(getGameTotalAvg(%vClient,"escortAssists",%game)));
2019-04-01 20:02:48 +00:00
%line = '<color:0befe7> Flag Defends<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"flagDefends",%game)),getGameTotal(%vClient,"flagDefends",%game),mCeil(getGameTotalAvg(%vClient,"flagDefends",%game)));
%line = '<color:0befe7> Offense Score<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"offenseScore",%game)),getGameTotal(%vClient,"offenseScore",%game),mCeil(getGameTotalAvg(%vClient,"offenseScore",%game)));
%line = '<color:0befe7> Defense Score<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"defenseScore",%game)),getGameTotal(%vClient,"defenseScore",%game),mCeil(getGameTotalAvg(%vClient,"defenseScore",%game)));
%line = '<color:0befe7> Score<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"score",%game)),getGameTotal(%vClient,"score",%game),mCeil(getGameTotalAvg(%vClient,"score",%game)));
%line = '<color:0befe7> Backshots<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"scoreRearshot",%game)),getGameTotal(%vClient,"scoreRearshot",%game),mCeil(getGameTotalAvg(%vClient,"scoreRearshot",%game)));
%line = '<color:0befe7> Headshots<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"scoreHeadshot",%game)),getGameTotal(%vClient,"scoreHeadshot",%game),mCeil(getGameTotalAvg(%vClient,"scoreHeadshot",%game)));
case "LCTFW":// Weapons
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Weapon Stats");
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tView\t%1> Back</a> - <a:gamelink\tStats\tReset>Return To Score Screen</a>',%vClient);
//%header = "<color:0befe7>Weapons";
//messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
%line = '<spush><color:00dcd4><lmargin%:0><a:gamelink\tStats\tChaingunLCTF\t%1> + Chaingun Stats</a>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line, %vClient);
%line = '<spush><color:00dcd4><lmargin%:0><a:gamelink\tStats\tSpinfusorLCTF\t%1> + Spinfusor Stats</a>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient);
%line = '<spush><color:00dcd4><lmargin%:0><a:gamelink\tStats\tGrenadeLauncherLCTF\t%1> + Grenade Launcher Stats</a>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient);
%line = '<spush><color:00dcd4><lmargin%:0><a:gamelink\tStats\tLaserRifleLCTF\t%1> + Laser Rifle Stats</a>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient);
%line = '<spush><color:00dcd4><lmargin%:0><a:gamelink\tStats\tFusionMortarLCTF\t%1> + Fusion Mortar Stats</a>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient);
%line = '<spush><color:00dcd4><lmargin%:0><a:gamelink\tStats\tMissileLauncherLCTF\t%1> + Missile Launcher Stats</a>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient);
%line = '<spush><color:00dcd4><lmargin%:0><a:gamelink\tStats\tShocklanceLCTF\t%1> + Shocklance Stats</a>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient);
%line = '<spush><color:00dcd4><lmargin%:0><a:gamelink\tStats\tPlasmaRifleLCTF\t%1> + Plasma Rifle Stats</a>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient);
%line = '<spush><color:00dcd4><lmargin%:0><a:gamelink\tStats\tBlasterLCTF\t%1> + Blaster Stats</a>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient);
%line = '<spush><color:00dcd4><lmargin%:0><a:gamelink\tStats\tELFLCTF\t%1> + ELF Projector Stats</a>';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient);
case "LCTFH":// Past Games
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>" @ getTaggedString(%vClient.name) @ "'s LCTF History");
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tView\t%1> Back</a> - <a:gamelink\tStats\tReset>Return To Score Screen</a>',%vClient);
messageClient( %client, 'SetLineHud', "", %tag, %index++, "<just:center>Game history is set to" SPC $dtStats::MaxNumOfGames SPC "games.");
messageClient( %client, 'SetLineHud', "", %tag, %index++, "<just:center>The oldest game will be overwritten.");
2019-03-13 00:10:12 +00:00
messageClient( %client, 'SetLineHud', "", %tag, %index++, "");
messageClient( %client, 'SetLineHud', "", %tag, %index++, "");
2019-04-01 20:02:48 +00:00
if(%vClient.dtStats.gameCount[%game] >= $dtStats::MaxNumOfGames){
%in = %vClient.dtStats.statsOverWrite[%game] + 1;
if(%in > $dtStats::MaxNumOfGames){
%in = 1;
}
for(%z = %in - 1; %z > 0; %z--){
%timeDate = %vClient.dtStats.gameStats["timeStamp",%z,%game];
%map = %vClient.dtStats.gameStats["map",%z,%game];
messageClient( %client, 'SetLineHud', "", %tag, %index++,'<color:0befe7><a:gamelink\tStats\tLCTFHist\t%1\t%3> + %4 - %2</a> ',%vClient,%timeDate,%z,%map);
}
for(%b = %vClient.dtStats.gameCount[%game]; %b >= %in; %b--){
%timeDate = %vClient.dtStats.gameStats["timeStamp",%b,%game];
%map = %vClient.dtStats.gameStats["map",%b,%game];
if(%b == %in){
2019-04-09 16:09:36 +00:00
messageClient( %client, 'SetLineHud', "", %tag, %index++, '<color:0befe7><a:gamelink\tStats\tLCTFHist\t%1\t%3> + %4 - %2</a> <color:02d404><just:center>This game will be overwritten',%vClient,%timeDate,%b,%map);
2019-04-01 20:02:48 +00:00
}
else{
messageClient( %client, 'SetLineHud', "", %tag, %index++,'<color:0befe7><a:gamelink\tStats\tLCTFHist\t%1\t%3> + %4 - %2</a> ',%vClient,%timeDate,%b,%map);
}
}
}
else{
for(%z = %vClient.dtStats.gameCount[%game]; %z >= 1; %z--){
%timeDate = %vClient.dtStats.gameStats["timeStamp",%z,%game];
%map = %vClient.dtStats.gameStats["map",%z,%game];
messageClient( %client, 'SetLineHud', "", %tag, %index++,'<color:0befe7><a:gamelink\tStats\tLCTFHist\t%1\t%3> + %4 - %2</a> ',%vClient,%timeDate,%z,%map);
}
}
case "LCTFHist":
2019-03-13 00:10:12 +00:00
%inc = %client.GlArg4;
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>" @ %vClient.dtStats.gameStats["map",%inc,%game] SPC %vClient.dtStats.gameStats["timeStamp",%inc,%game]);
2019-04-01 20:02:48 +00:00
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tLCTFH\t%1> Back</a> - <a:gamelink\tStats\tReset>Return To Score Screen</a>',%vClient);
2019-03-13 19:54:35 +00:00
%header = "<color:0befe7><lmargin:0> <lmargin:175> Stats<lmargin:330>Totals<lmargin:450>Avg Per Game";
2019-03-13 00:10:12 +00:00
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
2019-04-01 20:02:48 +00:00
%line = '<color:0befe7><lmargin%:0> Kills<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"kills",%inc,%game),getGameTotal(%vClient,"kills",%game),mCeil(getGameTotalAvg(%vClient,"kills",%game)));
%line = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"deaths",%inc,%game),getGameTotal(%vClient,"deaths",%game),mCeil(getGameTotalAvg(%vClient,"deaths",%game)));
%line = '<color:0befe7> Mid-Air<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"scoreMidAir",%inc,%game),getGameTotal(%vClient,"scoreMidAir",%game),mCeil(getGameTotalAvg(%vClient,"scoreMidAir",%game)));
%line = '<color:0befe7> Mine + Disc<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"minePlusDisc",%inc,%game),getGameTotal(%vClient,"minePlusDisc",%game),mCeil(getGameTotalAvg(%vClient,"minePlusDisc",%game)));
%line = '<color:0befe7> Flag Caps<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"flagCaps",%inc,%game),getGameTotal(%vClient,"flagCaps",%game),mCeil(getGameTotalAvg(%vClient,"flagCaps",%game)));
%line = '<color:0befe7> Flag Grabs<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"flagGrabs",%inc,%game),getGameTotal(%vClient,"flagGrabs",%game),mCeil(getGameTotalAvg(%vClient,"flagGrabs",%game)));
%line = '<color:0befe7> Carrier Kills<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"carrierKills",%inc,%game),getGameTotal(%vClient,"carrierKills",%game),mCeil(getGameTotalAvg(%vClient,"carrierKills",%game)));
%line = '<color:0befe7> Flag Returns<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"flagReturns",%inc,%game),getGameTotal(%vClient,"flagReturns",%game),mCeil(getGameTotalAvg(%vClient,"flagReturns",%game)));
//%line = '<color:0befe7> Escort Assists<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
//messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"escortAssists",%inc,%game),getGameTotal(%vClient,"escortAssists",%game),mCeil(getGameTotalAvg(%vClient,"escortAssists",%game)));
2019-04-01 20:02:48 +00:00
%line = '<color:0befe7> Flag Defends<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"flagDefends",%inc,%game),getGameTotal(%vClient,"flagDefends",%game),mCeil(getGameTotalAvg(%vClient,"flagDefends",%game)));
%line = '<color:0befe7> Offense Score<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"offenseScore",%inc,%game),getGameTotal(%vClient,"offenseScore",%game),mCeil(getGameTotalAvg(%vClient,"offenseScore",%game)));
%line = '<color:0befe7> Defense Score<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"defenseScore",%inc,%game),getGameTotal(%vClient,"defenseScore",%game),mCeil(getGameTotalAvg(%vClient,"defenseScore",%game)));
%line = '<color:0befe7> Score<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"score",%inc,%game),getGameTotal(%vClient,"score",%game),mCeil(getGameTotalAvg(%vClient,"score",%game)));
%line = '<color:0befe7> Backshots<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"scoreRearshot",%inc,%game),getGameTotal(%vClient,"scoreRearshot",%game),mCeil(getGameTotalAvg(%vClient,"scoreRearshot",%game)));
%line = '<color:0befe7> Headshots<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"scoreHeadshot",%inc,%game),getGameTotal(%vClient,"scoreHeadshot",%game),mCeil(getGameTotalAvg(%vClient,"scoreHeadshot",%game)));
case "BlasterCTF":
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Blaster Stats");
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tCTFW\t%1> Back</a> - <a:gamelink\tStats\tReset>Return To Score Screen</a>',%vClient);
%header = "<color:0befe7><lmargin:0> <lmargin:175> Stats<lmargin:330>Totals<lmargin:450>Totals Avg";
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
%line = '<color:0befe7><lmargin%:0> Kills<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"blasterKills",%game)),getGameTotal(%vClient,"blasterKills",%game),mCeil(getGameTotalAvg(%vClient,"blasterKills",%game)));
%line = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"blasterDeaths",%game)),getGameTotal(%vClient,"blasterDeaths",%game),mCeil(getGameTotalAvg(%vClient,"blasterDeaths",%game)));
%line = '<color:0befe7> Direct Damage<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"blasterDmg",%game)),getGameTotal(%vClient,"blasterDmg",%game),mCeil(getGameTotalAvg(%vClient,"blasterDmg",%game)));
%line = '<color:0befe7> Direct Damage Taken<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"blasterDmgTaken",%game)),getGameTotal(%vClient,"blasterDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"blasterDmgTaken",%game)));
%line = '<color:0befe7> Direct Hits<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"blasterDirectHits",%game)),getGameTotal(%vClient,"blasterDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"blasterDirectHits",%game)));
%line = '<color:0befe7> Shots Fired <color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"blasterShotsFired",%game)),getGameTotal(%vClient,"blasterShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"blasterShotsFired",%game)));
case "SpinfusorCTF":
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Spinfusor Stats");
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tCTFW\t%1> Back</a> - <a:gamelink\tStats\tReset>Return To Score Screen</a>',%vClient);
%header = "<color:0befe7><lmargin:0> <lmargin:175> Stats<lmargin:330>Totals<lmargin:450>Totals Avg";
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
%line = '<color:0befe7><lmargin%:0> Kills<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discKills",%game)),getGameTotal(%vClient,"discKills",%game),mCeil(getGameTotalAvg(%vClient,"discKills",%game)));
%line = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discDeaths",%game)),getGameTotal(%vClient,"discDeaths",%game),mCeil(getGameTotalAvg(%vClient,"discDeaths",%game)));
%line = '<color:0befe7> Direct Damage<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discDmg",%game)),getGameTotal(%vClient,"discDmg",%game),mCeil(getGameTotalAvg(%vClient,"discDmg",%game)));
%line = '<color:0befe7> Direct Damage Taken<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discDmgTaken",%game)),getGameTotal(%vClient,"discDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"discDmgTaken",%game)));
%line = '<color:0befe7> Splash Damage<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discInDmg",%game)),getGameTotal(%vClient,"discInDmg",%game),mCeil(getGameTotalAvg(%vClient,"discInDmg",%game)));
%line = '<color:0befe7> Splash Damage Taken<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discInDmgTaken",%game)),getGameTotal(%vClient,"discInDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"discInDmgTaken",%game)));
%line = '<color:0befe7> Indirect Hits<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discIndirectHits",%game)),getGameTotal(%vClient,"discIndirectHits",%game),mCeil(getGameTotalAvg(%vClient,"discIndirectHits",%game)));
%line = '<color:0befe7> Direct Hits<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discDirectHits",%game)),getGameTotal(%vClient,"discDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"discDirectHits",%game)));
%line = '<color:0befe7> Shots Fired<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discShotsFired",%game)),getGameTotal(%vClient,"discShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"discShotsFired",%game)));
%line = '<color:0befe7> Mine + Disc<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"minePlusDisc",%game)),getGameTotal(%vClient,"minePlusDisc",%game),mCeil(getGameTotalAvg(%vClient,"minePlusDisc",%game)));
case "ChaingunCTF":
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Chaingun Stats");
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tCTFW\t%1> Back</a> - <a:gamelink\tStats\tReset>Return To Score Screen</a>',%vClient);
%header = "<color:0befe7><lmargin:0> <lmargin:175> Stats<lmargin:330>Totals<lmargin:450>Totals Avg";
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
%line = '<color:0befe7><lmargin%:0> Kills<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"cgKills",%game)),getGameTotal(%vClient,"cgKills",%game),mCeil(getGameTotalAvg(%vClient,"cgKills",%game)));
%line = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"cgDeaths",%game)),getGameTotal(%vClient,"cgDeaths",%game),mCeil(getGameTotalAvg(%vClient,"cgDeaths",%game)));
%line = '<color:0befe7> Direct Damage<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"cgDmg",%game)),getGameTotal(%vClient,"cgDmg",%game),mCeil(getGameTotalAvg(%vClient,"cgDmg",%game)));
%line = '<color:0befe7> Direct Damage Taken<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"cgDmgTaken",%game)),getGameTotal(%vClient,"cgDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"cgDmgTaken",%game)));
%line = '<color:0befe7> Direct Hits<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"cgDirectHits",%game)),getGameTotal(%vClient,"cgDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"cgDirectHits",%game)));
%line = '<color:0befe7> Shots Fired <color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"cgShotsFired",%game)),getGameTotal(%vClient,"cgShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"cgShotsFired",%game)));
case "GrenadeLauncherCTF":
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Grenade Launcher Stats");
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tCTFW\t%1> Back</a> - <a:gamelink\tStats\tReset>Return To Score Screen</a>',%vClient);
%header = "<color:0befe7><lmargin:0> <lmargin:175> Stats<lmargin:330>Totals<lmargin:450>Totals Avg";
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
%line = '<color:0befe7><lmargin%:0> Kills<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeKills",%game)),getGameTotal(%vClient,"grenadeKills",%game),mCeil(getGameTotalAvg(%vClient,"grenadeKills",%game)));
%line = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeDeaths",%game)),getGameTotal(%vClient,"grenadeDeaths",%game),mCeil(getGameTotalAvg(%vClient,"grenadeDeaths",%game)));
%line = '<color:0befe7> Direct Damage<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeDmg",%game)),getGameTotal(%vClient,"grenadeDmg",%game),mCeil(getGameTotalAvg(%vClient,"grenadeDmg",%game)));
%line = '<color:0befe7> Direct Damage Taken<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeDmgTaken",%game)),getGameTotal(%vClient,"grenadeDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"grenadeDmgTaken",%game)));
%line = '<color:0befe7> Splash Damage<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeInDmg",%game)),getGameTotal(%vClient,"grenadeInDmg",%game),mCeil(getGameTotalAvg(%vClient,"grenadeInDmg",%game)));
%line = '<color:0befe7> Splash Damage Taken<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeInDmgTaken",%game)),getGameTotal(%vClient,"grenadeInDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"grenadeInDmgTaken",%game)));
%line = '<color:0befe7> Indirect Hits<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeIndirectHits",%game)),getGameTotal(%vClient,"grenadeIndirectHits",%game),mCeil(getGameTotalAvg(%vClient,"grenadeIndirectHits",%game)));
%line = '<color:0befe7> Direct Hits<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeDirectHits",%game)),getGameTotal(%vClient,"grenadeDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"grenadeDirectHits",%game)));
%line = '<color:0befe7> Shots Fired <color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeShotsFired",%game)),getGameTotal(%vClient,"grenadeShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"grenadeShotsFired",%game)));
case "LaserRifleCTF":
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Laser Rifle Stats");
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tCTFW\t%1> Back</a> - <a:gamelink\tStats\tReset>Return To Score Screen</a>',%vClient);
%header = "<color:0befe7><lmargin:0> <lmargin:175> Stats<lmargin:330>Totals<lmargin:450>Totals Avg";
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
%line = '<color:0befe7><lmargin%:0> Kills<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"laserKills",%game)),getGameTotal(%vClient,"laserKills",%game),mCeil(getGameTotalAvg(%vClient,"laserKills",%game)));
%line = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"laserDeaths",%game)),getGameTotal(%vClient,"laserDeaths",%game),mCeil(getGameTotalAvg(%vClient,"laserDeaths",%game)));
%line = '<color:0befe7> Direct Damage<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"laserDmg",%game)),getGameTotal(%vClient,"laserDmg",%game),mCeil(getGameTotalAvg(%vClient,"laserDmg",%game)));
%line = '<color:0befe7> Direct Damage Taken<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"laserDmgTaken",%game)),getGameTotal(%vClient,"laserDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"laserDmgTaken",%game)));
%line = '<color:0befe7> Direct Hits<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"laserDirectHits",%game)),getGameTotal(%vClient,"laserDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"laserDirectHits",%game)));
%line = '<color:0befe7> Shots Fired <color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"laserShotsFired",%game)),getGameTotal(%vClient,"laserShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"laserShotsFired",%game)));
%line = '<color:0befe7> Headshots <color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"scoreHeadshot",%game)),getGameTotal(%vClient,"scoreHeadshot",%game),mCeil(getGameTotalAvg(%vClient,"scoreHeadshot",%game)));
case "FusionMortarCTF":
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Fusion Mortar Stats");
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tCTFW\t%1> Back</a> - <a:gamelink\tStats\tReset>Return To Score Screen</a>',%vClient);
%header = "<color:0befe7><lmargin:0> <lmargin:175> Stats<lmargin:330>Totals<lmargin:450>Totals Avg";
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
%line = '<color:0befe7><lmargin%:0> Kills<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarKills",%game)),getGameTotal(%vClient,"mortarKills",%game),mCeil(getGameTotalAvg(%vClient,"mortarKills",%game)));
%line = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarDeaths",%game)),getGameTotal(%vClient,"mortarDeaths",%game),mCeil(getGameTotalAvg(%vClient,"mortarDeaths",%game)));
%line = '<color:0befe7> Direct Damage<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarDmg",%game)),getGameTotal(%vClient,"mortarDmg",%game),mCeil(getGameTotalAvg(%vClient,"mortarDmg",%game)));
%line = '<color:0befe7> Direct Damage Taken<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarDmgTaken",%game)),getGameTotal(%vClient,"mortarDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"mortarDmgTaken",%game)));
%line = '<color:0befe7> Splash Damage<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarInDmg",%game)),getGameTotal(%vClient,"mortarInDmg",%game),mCeil(getGameTotalAvg(%vClient,"mortarInDmg",%game)));
%line = '<color:0befe7> Splash Damage Taken<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarInDmgTaken",%game)),getGameTotal(%vClient,"mortarInDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"mortarInDmgTaken",%game)));
%line = '<color:0befe7> Indirect Hits<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarIndirectHits",%game)),getGameTotal(%vClient,"mortarIndirectHits",%game),mCeil(getGameTotalAvg(%vClient,"mortarIndirectHits",%game)));
%line = '<color:0befe7> Direct Hits<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarDirectHits",%game)),getGameTotal(%vClient,"mortarDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"mortarDirectHits",%game)));
%line = '<color:0befe7> Shots Fired <color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarShotsFired",%game)),getGameTotal(%vClient,"mortarShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"mortarShotsFired",%game)));
case "MissileLauncherCTF":
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Missile Launcher Stats");
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tCTFW\t%1> Back</a> - <a:gamelink\tStats\tReset>Return To Score Screen</a>',%vClient);
%header = "<color:0befe7><lmargin:0> <lmargin:175> Stats<lmargin:330>Totals<lmargin:450>Totals Avg";
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
%line = '<color:0befe7><lmargin%:0> Kills<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileKills",%game)),getGameTotal(%vClient,"missileKills",%game),mCeil(getGameTotalAvg(%vClient,"missileKills",%game)));
%line = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileDeaths",%game)),getGameTotal(%vClient,"missileDeaths",%game),mCeil(getGameTotalAvg(%vClient,"missileDeaths",%game)));
%line = '<color:0befe7> Direct Damage<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileDmg",%game)),getGameTotal(%vClient,"missileDmg",%game),mCeil(getGameTotalAvg(%vClient,"missileDmg",%game)));
%line = '<color:0befe7> Direct Damage Taken<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileDmgTaken",%game)),getGameTotal(%vClient,"missileDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"missileDmgTaken",%game)));
%line = '<color:0befe7> Splash Damage<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileInDmg",%game)),getGameTotal(%vClient,"missileInDmg",%game),mCeil(getGameTotalAvg(%vClient,"missileInDmg",%game)));
%line = '<color:0befe7> Splash Damage Taken<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileInDmgTaken",%game)),getGameTotal(%vClient,"missileInDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"missileInDmgTaken",%game)));
%line = '<color:0befe7> Indirect Hits<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileIndirectHits",%game)),getGameTotal(%vClient,"missileIndirectHits",%game),mCeil(getGameTotalAvg(%vClient,"missileIndirectHits",%game)));
%line = '<color:0befe7> Direct Hits<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileDirectHits",%game)),getGameTotal(%vClient,"missileDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"missileDirectHits",%game)));
%line = '<color:0befe7> Shots Fired <color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileShotsFired",%game)),getGameTotal(%vClient,"missileShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"missileShotsFired",%game)));
case "ShocklanceCTF":
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Shocklance Stats");
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tCTFW\t%1> Back</a> - <a:gamelink\tStats\tReset>Return To Score Screen</a>',%vClient);
%header = "<color:0befe7><lmargin:0> <lmargin:175> Stats<lmargin:330>Totals<lmargin:450>Totals Avg";
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
%line = '<color:0befe7><lmargin%:0> Kills<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"shockLanceKills",%game)),getGameTotal(%vClient,"shockLanceKills",%game),mCeil(getGameTotalAvg(%vClient,"shockLanceKills",%game)));
%line = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"shockLanceDeaths",%game)),getGameTotal(%vClient,"shockLanceDeaths",%game),mCeil(getGameTotalAvg(%vClient,"shockLanceDeaths",%game)));
%line = '<color:0befe7> Direct Damage<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"shockLanceDmg",%game)),getGameTotal(%vClient,"shockLanceDmg",%game),mCeil(getGameTotalAvg(%vClient,"shockLanceDmg",%game)));
%line = '<color:0befe7> Direct Damage Taken<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"shockLanceDmgTaken",%game)),getGameTotal(%vClient,"shockLanceDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"shockLanceDmgTaken",%game)));
%line = '<color:0befe7> Direct Hits<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"shockLanceDirectHits",%game)),getGameTotal(%vClient,"shockLanceDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"shockLanceDirectHits",%game)));
%line = '<color:0befe7> Shots Fired <color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"shockLanceShotsFired",%game)),getGameTotal(%vClient,"shockLanceShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"shockLanceShotsFired",%game)));
%line = '<color:0befe7> Backshots<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"scoreRearshot",%game)),getGameTotal(%vClient,"scoreRearshot",%game),mCeil(getGameTotalAvg(%vClient,"scoreRearshot",%game)));
case "PlasmaRifleCTF":
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Plasma Rifle Stats");
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tCTFW\t%1> Back</a> - <a:gamelink\tStats\tReset>Return To Score Screen</a>',%vClient);
%header = "<color:0befe7><lmargin:0> <lmargin:175> Stats<lmargin:330>Totals<lmargin:450>Totals Avg";
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
%line = '<color:0befe7><lmargin%:0> Kills<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaKills",%game)),getGameTotal(%vClient,"plasmaKills",%game),mCeil(getGameTotalAvg(%vClient,"plasmaKills",%game)));
%line = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaDeaths",%game)),getGameTotal(%vClient,"plasmaDeaths",%game),mCeil(getGameTotalAvg(%vClient,"plasmaDeaths",%game)));
%line = '<color:0befe7> Direct Damage<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaDmg",%game)),getGameTotal(%vClient,"plasmaDmg",%game),mCeil(getGameTotalAvg(%vClient,"plasmaDmg",%game)));
%line = '<color:0befe7> Direct Damage Taken<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaDmgTaken",%game)),getGameTotal(%vClient,"plasmaDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"plasmaDmgTaken",%game)));
%line = '<color:0befe7> Splash Damage<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaInDmg",%game)),getGameTotal(%vClient,"plasmaInDmg",%game),mCeil(getGameTotalAvg(%vClient,"plasmaInDmg",%game)));
%line = '<color:0befe7> Splash Damage Taken<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaInDmgTaken",%game)),getGameTotal(%vClient,"plasmaInDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"plasmaInDmgTaken",%game)));
%line = '<color:0befe7> Indirect Hits<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaIndirectHits",%game)),getGameTotal(%vClient,"plasmaIndirectHits",%game),mCeil(getGameTotalAvg(%vClient,"plasmaIndirectHits",%game)));
%line = '<color:0befe7> Direct Hits<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaDirectHits",%game)),getGameTotal(%vClient,"plasmaDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"plasmaDirectHits",%game)));
%line = '<color:0befe7> Shots Fired <color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaShotsFired")),getGameTotal(%vClient,"plasmaShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"plasmaShotsFired",%game)));
case "ELFCTF":
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>ELF Projector Stats");
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tCTFW\t%1> Back</a> - <a:gamelink\tStats\tReset>Return To Score Screen</a>',%vClient);
%header = "<color:0befe7><lmargin:0> <lmargin:175> Stats<lmargin:330>Totals<lmargin:450>Totals Avg";
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
%line = '<color:0befe7> Shots Fired <color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"elfShotsFired",%game)),getGameTotal(%vClient,"elfShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"elfShotsFired",%game)));
case "BlasterLAK":
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Blaster Stats");
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tLAKW\t%1> Back</a> - <a:gamelink\tStats\tReset>Return To Score Screen</a>',%vClient);
%header = "<color:0befe7><lmargin:0> <lmargin:175> Stats<lmargin:330>Totals<lmargin:450>Totals Avg";
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
%line = '<color:0befe7><lmargin%:0> Kills<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"blasterKills",%game)),getGameTotal(%vClient,"blasterKills",%game),mCeil(getGameTotalAvg(%vClient,"blasterKills",%game)));
%line = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"blasterDeaths",%game)),getGameTotal(%vClient,"blasterDeaths",%game),mCeil(getGameTotalAvg(%vClient,"blasterDeaths",%game)));
%line = '<color:0befe7> Direct Damage<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"blasterDmg",%game)),getGameTotal(%vClient,"blasterDmg",%game),mCeil(getGameTotalAvg(%vClient,"blasterDmg",%game)));
%line = '<color:0befe7> Direct Damage Taken<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"blasterDmgTaken",%game)),getGameTotal(%vClient,"blasterDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"blasterDmgTaken",%game)));
%line = '<color:0befe7> Direct Hits<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"blasterDirectHits",%game)),getGameTotal(%vClient,"blasterDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"blasterDirectHits",%game)));
%line = '<color:0befe7> Shots Fired <color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"blasterShotsFired",%game)),getGameTotal(%vClient,"blasterShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"blasterShotsFired",%game)));
case "SpinfusorLAK":
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Spinfusor Stats");
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tLAKW\t%1> Back</a> - <a:gamelink\tStats\tReset>Return To Score Screen</a>',%vClient);
%header = "<color:0befe7><lmargin:0> <lmargin:175> Stats<lmargin:330>Totals<lmargin:450>Totals Avg";
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
%line = '<color:0befe7><lmargin%:0> Kills<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discKills",%game)),getGameTotal(%vClient,"discKills",%game),mCeil(getGameTotalAvg(%vClient,"discKills",%game)));
%line = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discDeaths",%game)),getGameTotal(%vClient,"discDeaths",%game),mCeil(getGameTotalAvg(%vClient,"discDeaths",%game)));
%line = '<color:0befe7> Direct Damage<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discDmg",%game)),getGameTotal(%vClient,"discDmg",%game),mCeil(getGameTotalAvg(%vClient,"discDmg",%game)));
%line = '<color:0befe7> Direct Damage Taken<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discDmgTaken",%game)),getGameTotal(%vClient,"discDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"discDmgTaken",%game)));
%line = '<color:0befe7> Splash Damage<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discInDmg",%game)),getGameTotal(%vClient,"discInDmg",%game),mCeil(getGameTotalAvg(%vClient,"discInDmg",%game)));
%line = '<color:0befe7> Splash Damage Taken<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discInDmgTaken",%game)),getGameTotal(%vClient,"discInDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"discInDmgTaken",%game)));
%line = '<color:0befe7> Indirect Hits<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discIndirectHits",%game)),getGameTotal(%vClient,"discIndirectHits",%game),mCeil(getGameTotalAvg(%vClient,"discIndirectHits",%game)));
%line = '<color:0befe7> Direct Hits<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discDirectHits",%game)),getGameTotal(%vClient,"discDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"discDirectHits",%game)));
%line = '<color:0befe7> Shots Fired<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discShotsFired",%game)),getGameTotal(%vClient,"discShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"discShotsFired",%game)));
%line = '<color:0befe7> Mine + Disc<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"minePlusDisc",%game)),getGameTotal(%vClient,"minePlusDisc",%game),mCeil(getGameTotalAvg(%vClient,"minePlusDisc",%game)));
case "ChaingunLAK":
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Chaingun Stats");
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tLAKW\t%1> Back</a> - <a:gamelink\tStats\tReset>Return To Score Screen</a>',%vClient);
%header = "<color:0befe7><lmargin:0> <lmargin:175> Stats<lmargin:330>Totals<lmargin:450>Totals Avg";
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
%line = '<color:0befe7><lmargin%:0> Kills<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"cgKills",%game)),getGameTotal(%vClient,"cgKills",%game),mCeil(getGameTotalAvg(%vClient,"cgKills",%game)));
%line = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"cgDeaths",%game)),getGameTotal(%vClient,"cgDeaths",%game),mCeil(getGameTotalAvg(%vClient,"cgDeaths",%game)));
%line = '<color:0befe7> Direct Damage<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"cgDmg",%game)),getGameTotal(%vClient,"cgDmg",%game),mCeil(getGameTotalAvg(%vClient,"cgDmg",%game)));
%line = '<color:0befe7> Direct Damage Taken<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"cgDmgTaken",%game)),getGameTotal(%vClient,"cgDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"cgDmgTaken",%game)));
%line = '<color:0befe7> Direct Hits<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"cgDirectHits",%game)),getGameTotal(%vClient,"cgDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"cgDirectHits",%game)));
%line = '<color:0befe7> Shots Fired <color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"cgShotsFired",%game)),getGameTotal(%vClient,"cgShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"cgShotsFired",%game)));
case "GrenadeLauncherLAK":
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Grenade Launcher Stats");
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tLAKW\t%1> Back</a> - <a:gamelink\tStats\tReset>Return To Score Screen</a>',%vClient);
%header = "<color:0befe7><lmargin:0> <lmargin:175> Stats<lmargin:330>Totals<lmargin:450>Totals Avg";
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
%line = '<color:0befe7><lmargin%:0> Kills<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeKills",%game)),getGameTotal(%vClient,"grenadeKills",%game),mCeil(getGameTotalAvg(%vClient,"grenadeKills",%game)));
2019-03-13 00:10:12 +00:00
%line = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
2019-04-01 20:02:48 +00:00
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeDeaths",%game)),getGameTotal(%vClient,"grenadeDeaths",%game),mCeil(getGameTotalAvg(%vClient,"grenadeDeaths",%game)));
%line = '<color:0befe7> Direct Damage<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeDmg",%game)),getGameTotal(%vClient,"grenadeDmg",%game),mCeil(getGameTotalAvg(%vClient,"grenadeDmg",%game)));
%line = '<color:0befe7> Direct Damage Taken<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeDmgTaken",%game)),getGameTotal(%vClient,"grenadeDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"grenadeDmgTaken",%game)));
%line = '<color:0befe7> Splash Damage<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeInDmg",%game)),getGameTotal(%vClient,"grenadeInDmg",%game),mCeil(getGameTotalAvg(%vClient,"grenadeInDmg",%game)));
%line = '<color:0befe7> Splash Damage Taken<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeInDmgTaken",%game)),getGameTotal(%vClient,"grenadeInDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"grenadeInDmgTaken",%game)));
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%line = '<color:0befe7> Indirect Hits<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeIndirectHits",%game)),getGameTotal(%vClient,"grenadeIndirectHits",%game),mCeil(getGameTotalAvg(%vClient,"grenadeIndirectHits",%game)));
%line = '<color:0befe7> Direct Hits<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeDirectHits",%game)),getGameTotal(%vClient,"grenadeDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"grenadeDirectHits",%game)));
%line = '<color:0befe7> Shots Fired <color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeShotsFired",%game)),getGameTotal(%vClient,"grenadeShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"grenadeShotsFired",%game)));
case "LaserRifleLAK":
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Laser Rifle Stats");
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tLAKW\t%1> Back</a> - <a:gamelink\tStats\tReset>Return To Score Screen</a>',%vClient);
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%header = "<color:0befe7><lmargin:0> <lmargin:175> Stats<lmargin:330>Totals<lmargin:450>Totals Avg";
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messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
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%line = '<color:0befe7><lmargin%:0> Kills<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"laserKills",%game)),getGameTotal(%vClient,"laserKills",%game),mCeil(getGameTotalAvg(%vClient,"laserKills",%game)));
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%line = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
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messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"laserDeaths",%game)),getGameTotal(%vClient,"laserDeaths",%game),mCeil(getGameTotalAvg(%vClient,"laserDeaths",%game)));
%line = '<color:0befe7> Direct Damage<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"laserDmg",%game)),getGameTotal(%vClient,"laserDmg",%game),mCeil(getGameTotalAvg(%vClient,"laserDmg",%game)));
%line = '<color:0befe7> Direct Damage Taken<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"laserDmgTaken",%game)),getGameTotal(%vClient,"laserDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"laserDmgTaken",%game)));
%line = '<color:0befe7> Direct Hits<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"laserDirectHits",%game)),getGameTotal(%vClient,"laserDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"laserDirectHits",%game)));
%line = '<color:0befe7> Shots Fired <color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"laserShotsFired",%game)),getGameTotal(%vClient,"laserShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"laserShotsFired",%game)));
%line = '<color:0befe7> Headshots <color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"scoreHeadshot",%game)),getGameTotal(%vClient,"scoreHeadshot",%game),mCeil(getGameTotalAvg(%vClient,"scoreHeadshot",%game)));
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case "FusionMortarLAK":
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Fusion Mortar Stats");
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tLAKW\t%1> Back</a> - <a:gamelink\tStats\tReset>Return To Score Screen</a>',%vClient);
%header = "<color:0befe7><lmargin:0> <lmargin:175> Stats<lmargin:330>Totals<lmargin:450>Totals Avg";
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
%line = '<color:0befe7><lmargin%:0> Kills<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarKills",%game)),getGameTotal(%vClient,"mortarKills",%game),mCeil(getGameTotalAvg(%vClient,"mortarKills",%game)));
%line = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarDeaths",%game)),getGameTotal(%vClient,"mortarDeaths",%game),mCeil(getGameTotalAvg(%vClient,"mortarDeaths",%game)));
%line = '<color:0befe7> Direct Damage<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarDmg",%game)),getGameTotal(%vClient,"mortarDmg",%game),mCeil(getGameTotalAvg(%vClient,"mortarDmg",%game)));
%line = '<color:0befe7> Direct Damage Taken<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarDmgTaken",%game)),getGameTotal(%vClient,"mortarDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"mortarDmgTaken",%game)));
%line = '<color:0befe7> Splash Damage<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarInDmg",%game)),getGameTotal(%vClient,"mortarInDmg",%game),mCeil(getGameTotalAvg(%vClient,"mortarInDmg",%game)));
%line = '<color:0befe7> Splash Damage Taken<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarInDmgTaken",%game)),getGameTotal(%vClient,"mortarInDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"mortarInDmgTaken",%game)));
%line = '<color:0befe7> Indirect Hits<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarIndirectHits",%game)),getGameTotal(%vClient,"mortarIndirectHits",%game),mCeil(getGameTotalAvg(%vClient,"mortarIndirectHits",%game)));
%line = '<color:0befe7> Direct Hits<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarDirectHits",%game)),getGameTotal(%vClient,"mortarDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"mortarDirectHits",%game)));
%line = '<color:0befe7> Shots Fired <color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarShotsFired",%game)),getGameTotal(%vClient,"mortarShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"mortarShotsFired",%game)));
case "MissileLauncherLAK":
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Missile Launcher Stats");
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tLAKW\t%1> Back</a> - <a:gamelink\tStats\tReset>Return To Score Screen</a>',%vClient);
%header = "<color:0befe7><lmargin:0> <lmargin:175> Stats<lmargin:330>Totals<lmargin:450>Totals Avg";
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
%line = '<color:0befe7><lmargin%:0> Kills<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileKills",%game)),getGameTotal(%vClient,"missileKills",%game),mCeil(getGameTotalAvg(%vClient,"missileKills",%game)));
%line = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileDeaths",%game)),getGameTotal(%vClient,"missileDeaths",%game),mCeil(getGameTotalAvg(%vClient,"missileDeaths",%game)));
%line = '<color:0befe7> Direct Damage<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileDmg",%game)),getGameTotal(%vClient,"missileDmg",%game),mCeil(getGameTotalAvg(%vClient,"missileDmg",%game)));
%line = '<color:0befe7> Direct Damage Taken<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileDmgTaken",%game)),getGameTotal(%vClient,"missileDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"missileDmgTaken",%game)));
%line = '<color:0befe7> Splash Damage<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileInDmg",%game)),getGameTotal(%vClient,"missileInDmg",%game),mCeil(getGameTotalAvg(%vClient,"missileInDmg",%game)));
%line = '<color:0befe7> Splash Damage Taken<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileInDmgTaken",%game)),getGameTotal(%vClient,"missileInDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"missileInDmgTaken",%game)));
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%line = '<color:0befe7> Indirect Hits<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileIndirectHits",%game)),getGameTotal(%vClient,"missileIndirectHits",%game),mCeil(getGameTotalAvg(%vClient,"missileIndirectHits",%game)));
%line = '<color:0befe7> Direct Hits<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileDirectHits",%game)),getGameTotal(%vClient,"missileDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"missileDirectHits",%game)));
%line = '<color:0befe7> Shots Fired <color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileShotsFired",%game)),getGameTotal(%vClient,"missileShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"missileShotsFired",%game)));
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case "ShocklanceLAK":
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Shocklance Stats");
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tLAKW\t%1> Back</a> - <a:gamelink\tStats\tReset>Return To Score Screen</a>',%vClient);
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%header = "<color:0befe7><lmargin:0> <lmargin:175> Stats<lmargin:330>Totals<lmargin:450>Totals Avg";
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messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
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%line = '<color:0befe7><lmargin%:0> Kills<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
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messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"shockLanceKills",%game)),getGameTotal(%vClient,"shockLanceKills",%game),mCeil(getGameTotalAvg(%vClient,"shockLanceKills",%game)));
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%line = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
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messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"shockLanceDeaths",%game)),getGameTotal(%vClient,"shockLanceDeaths",%game),mCeil(getGameTotalAvg(%vClient,"shockLanceDeaths",%game)));
%line = '<color:0befe7> Direct Damage<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"shockLanceDmg",%game)),getGameTotal(%vClient,"shockLanceDmg",%game),mCeil(getGameTotalAvg(%vClient,"shockLanceDmg",%game)));
%line = '<color:0befe7> Direct Damage Taken<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"shockLanceDmgTaken",%game)),getGameTotal(%vClient,"shockLanceDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"shockLanceDmgTaken",%game)));
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%line = '<color:0befe7> Direct Hits<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"shockLanceDirectHits",%game)),getGameTotal(%vClient,"shockLanceDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"shockLanceDirectHits",%game)));
%line = '<color:0befe7> Shots Fired <color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"shockLanceShotsFired",%game)),getGameTotal(%vClient,"shockLanceShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"shockLanceShotsFired",%game)));
%line = '<color:0befe7> Backshots<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"scoreRearshot",%game)),getGameTotal(%vClient,"scoreRearshot",%game),mCeil(getGameTotalAvg(%vClient,"scoreRearshot",%game)));
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case "PlasmaRifleLAK":
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Plasma Rifle Stats");
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tLAKW\t%1> Back</a> - <a:gamelink\tStats\tReset>Return To Score Screen</a>',%vClient);
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%header = "<color:0befe7><lmargin:0> <lmargin:175> Stats<lmargin:330>Totals<lmargin:450>Totals Avg";
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messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
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%line = '<color:0befe7><lmargin%:0> Kills<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
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messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaKills",%game)),getGameTotal(%vClient,"plasmaKills",%game),mCeil(getGameTotalAvg(%vClient,"plasmaKills",%game)));
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%line = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
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messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaDeaths",%game)),getGameTotal(%vClient,"plasmaDeaths",%game),mCeil(getGameTotalAvg(%vClient,"plasmaDeaths",%game)));
%line = '<color:0befe7> Direct Damage<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaDmg",%game)),getGameTotal(%vClient,"plasmaDmg",%game),mCeil(getGameTotalAvg(%vClient,"plasmaDmg",%game)));
%line = '<color:0befe7> Direct Damage Taken<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaDmgTaken",%game)),getGameTotal(%vClient,"plasmaDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"plasmaDmgTaken",%game)));
%line = '<color:0befe7> Splash Damage<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaInDmg",%game)),getGameTotal(%vClient,"plasmaInDmg",%game),mCeil(getGameTotalAvg(%vClient,"plasmaInDmg",%game)));
%line = '<color:0befe7> Splash Damage Taken<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaInDmgTaken",%game)),getGameTotal(%vClient,"plasmaInDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"plasmaInDmgTaken",%game)));
%line = '<color:0befe7> Indirect Hits<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaIndirectHits",%game)),getGameTotal(%vClient,"plasmaIndirectHits",%game),mCeil(getGameTotalAvg(%vClient,"plasmaIndirectHits",%game)));
%line = '<color:0befe7> Direct Hits<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaDirectHits",%game)),getGameTotal(%vClient,"plasmaDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"plasmaDirectHits",%game)));
%line = '<color:0befe7> Shots Fired <color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaShotsFired",%game)),getGameTotal(%vClient,"plasmaShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"plasmaShotsFired",%game)));
case "ELFLAK":
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>ELF Projector Stats");
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tLAKW\t%1> Back</a> - <a:gamelink\tStats\tReset>Return To Score Screen</a>',%vClient);
%header = "<color:0befe7><lmargin:0> <lmargin:175> Stats<lmargin:330>Totals<lmargin:450>Totals Avg";
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
%line = '<color:0befe7> Shots Fired <color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"elfShotsFired",%game)),getGameTotal(%vClient,"elfShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"elfShotsFired",%game)));
case "BlasterDM":
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messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Blaster Stats");
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messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tDMW\t%1> Back</a> - <a:gamelink\tStats\tReset>Return To Score Screen</a>',%vClient);
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%header = "<color:0befe7><lmargin:0> <lmargin:175> Stats<lmargin:330>Totals<lmargin:450>Totals Avg";
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messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
%line = '<color:0befe7><lmargin%:0> Kills<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"blasterKills",%game)),getGameTotal(%vClient,"blasterKills",%game),mCeil(getGameTotalAvg(%vClient,"blasterKills",%game)));
%line = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"blasterDeaths",%game)),getGameTotal(%vClient,"blasterDeaths",%game),mCeil(getGameTotalAvg(%vClient,"blasterDeaths",%game)));
%line = '<color:0befe7> Direct Damage<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"blasterDmg",%game)),getGameTotal(%vClient,"blasterDmg",%game),mCeil(getGameTotalAvg(%vClient,"blasterDmg",%game)));
%line = '<color:0befe7> Direct Damage Taken<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"blasterDmgTaken",%game)),getGameTotal(%vClient,"blasterDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"blasterDmgTaken",%game)));
%line = '<color:0befe7> Direct Hits<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"blasterDirectHits",%game)),getGameTotal(%vClient,"blasterDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"blasterDirectHits",%game)));
%line = '<color:0befe7> Shots Fired <color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"blasterShotsFired",%game)),getGameTotal(%vClient,"blasterShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"blasterShotsFired",%game)));
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case "SpinfusorDM":
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messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Spinfusor Stats");
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messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tDMW\t%1> Back</a> - <a:gamelink\tStats\tReset>Return To Score Screen</a>',%vClient);
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%header = "<color:0befe7><lmargin:0> <lmargin:175> Stats<lmargin:330>Totals<lmargin:450>Totals Avg";
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messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
%line = '<color:0befe7><lmargin%:0> Kills<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discKills",%game)),getGameTotal(%vClient,"discKills",%game),mCeil(getGameTotalAvg(%vClient,"discKills",%game)));
%line = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discDeaths",%game)),getGameTotal(%vClient,"discDeaths",%game),mCeil(getGameTotalAvg(%vClient,"discDeaths",%game)));
%line = '<color:0befe7> Direct Damage<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discDmg",%game)),getGameTotal(%vClient,"discDmg",%game),mCeil(getGameTotalAvg(%vClient,"discDmg",%game)));
%line = '<color:0befe7> Direct Damage Taken<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discDmgTaken",%game)),getGameTotal(%vClient,"discDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"discDmgTaken",%game)));
%line = '<color:0befe7> Splash Damage<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discInDmg",%game)),getGameTotal(%vClient,"discInDmg",%game),mCeil(getGameTotalAvg(%vClient,"discInDmg",%game)));
%line = '<color:0befe7> Splash Damage Taken<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discInDmgTaken",%game)),getGameTotal(%vClient,"discInDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"discInDmgTaken",%game)));
%line = '<color:0befe7> Indirect Hits<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discIndirectHits",%game)),getGameTotal(%vClient,"discIndirectHits",%game),mCeil(getGameTotalAvg(%vClient,"discIndirectHits",%game)));
%line = '<color:0befe7> Direct Hits<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discDirectHits",%game)),getGameTotal(%vClient,"discDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"discDirectHits",%game)));
%line = '<color:0befe7> Shots Fired<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discShotsFired",%game)),getGameTotal(%vClient,"discShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"discShotsFired",%game)));
%line = '<color:0befe7> Mine + Disc<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"minePlusDisc",%game)),getGameTotal(%vClient,"minePlusDisc",%game),mCeil(getGameTotalAvg(%vClient,"minePlusDisc",%game)));
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case "ChaingunDM":
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messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Chaingun Stats");
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messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tDMW\t%1> Back</a> - <a:gamelink\tStats\tReset>Return To Score Screen</a>',%vClient);
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%header = "<color:0befe7><lmargin:0> <lmargin:175> Stats<lmargin:330>Totals<lmargin:450>Totals Avg";
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messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
%line = '<color:0befe7><lmargin%:0> Kills<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"cgKills",%game)),getGameTotal(%vClient,"cgKills",%game),mCeil(getGameTotalAvg(%vClient,"cgKills",%game)));
%line = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"cgDeaths",%game)),getGameTotal(%vClient,"cgDeaths",%game),mCeil(getGameTotalAvg(%vClient,"cgDeaths",%game)));
%line = '<color:0befe7> Direct Damage<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"cgDmg",%game)),getGameTotal(%vClient,"cgDmg",%game),mCeil(getGameTotalAvg(%vClient,"cgDmg",%game)));
%line = '<color:0befe7> Direct Damage Taken<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"cgDmgTaken",%game)),getGameTotal(%vClient,"cgDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"cgDmgTaken",%game)));
%line = '<color:0befe7> Direct Hits<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"cgDirectHits",%game)),getGameTotal(%vClient,"cgDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"cgDirectHits",%game)));
%line = '<color:0befe7> Shots Fired <color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"cgShotsFired",%game)),getGameTotal(%vClient,"cgShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"cgShotsFired",%game)));
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case "GrenadeLauncherDM":
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messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Grenade Launcher Stats");
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messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tDMW\t%1> Back</a> - <a:gamelink\tStats\tReset>Return To Score Screen</a>',%vClient);
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%header = "<color:0befe7><lmargin:0> <lmargin:175> Stats<lmargin:330>Totals<lmargin:450>Totals Avg";
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messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
%line = '<color:0befe7><lmargin%:0> Kills<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeKills",%game)),getGameTotal(%vClient,"grenadeKills",%game),mCeil(getGameTotalAvg(%vClient,"grenadeKills",%game)));
%line = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeDeaths",%game)),getGameTotal(%vClient,"grenadeDeaths",%game),mCeil(getGameTotalAvg(%vClient,"grenadeDeaths",%game)));
%line = '<color:0befe7> Direct Damage<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeDmg",%game)),getGameTotal(%vClient,"grenadeDmg",%game),mCeil(getGameTotalAvg(%vClient,"grenadeDmg",%game)));
%line = '<color:0befe7> Direct Damage Taken<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeDmgTaken",%game)),getGameTotal(%vClient,"grenadeDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"grenadeDmgTaken",%game)));
%line = '<color:0befe7> Splash Damage<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeInDmg",%game)),getGameTotal(%vClient,"grenadeInDmg",%game),mCeil(getGameTotalAvg(%vClient,"grenadeInDmg",%game)));
%line = '<color:0befe7> Splash Damage Taken<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeInDmgTaken",%game)),getGameTotal(%vClient,"grenadeInDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"grenadeInDmgTaken",%game)));
%line = '<color:0befe7> Indirect Hits<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeIndirectHits",%game)),getGameTotal(%vClient,"grenadeIndirectHits",%game),mCeil(getGameTotalAvg(%vClient,"grenadeIndirectHits",%game)));
%line = '<color:0befe7> Direct Hits<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeDirectHits",%game)),getGameTotal(%vClient,"grenadeDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"grenadeDirectHits",%game)));
%line = '<color:0befe7> Shots Fired <color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeShotsFired",%game)),getGameTotal(%vClient,"grenadeShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"grenadeShotsFired",%game)));
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case "LaserRifleDM":
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messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Laser Rifle Stats");
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messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tDMW\t%1> Back</a> - <a:gamelink\tStats\tReset>Return To Score Screen</a>',%vClient);
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%header = "<color:0befe7><lmargin:0> <lmargin:175> Stats<lmargin:330>Totals<lmargin:450>Totals Avg";
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messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
%line = '<color:0befe7><lmargin%:0> Kills<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"laserKills",%game)),getGameTotal(%vClient,"laserKills",%game),mCeil(getGameTotalAvg(%vClient,"laserKills",%game)));
%line = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"laserDeaths",%game)),getGameTotal(%vClient,"laserDeaths",%game),mCeil(getGameTotalAvg(%vClient,"laserDeaths",%game)));
%line = '<color:0befe7> Direct Damage<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"laserDmg",%game)),getGameTotal(%vClient,"laserDmg",%game),mCeil(getGameTotalAvg(%vClient,"laserDmg",%game)));
%line = '<color:0befe7> Direct Damage Taken<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"laserDmgTaken",%game)),getGameTotal(%vClient,"laserDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"laserDmgTaken",%game)));
%line = '<color:0befe7> Direct Hits<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"laserDirectHits",%game)),getGameTotal(%vClient,"laserDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"laserDirectHits",%game)));
%line = '<color:0befe7> Shots Fired <color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"laserShotsFired",%game)),getGameTotal(%vClient,"laserShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"laserShotsFired",%game)));
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%line = '<color:0befe7> Headshots <color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
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messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"scoreHeadshot",%game)),getGameTotal(%vClient,"scoreHeadshot",%game),mCeil(getGameTotalAvg(%vClient,"scoreHeadshot",%game)));
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case "FusionMortarDM":
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messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Fusion Mortar Stats");
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messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tDMW\t%1> Back</a> - <a:gamelink\tStats\tReset>Return To Score Screen</a>',%vClient);
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%header = "<color:0befe7><lmargin:0> <lmargin:175> Stats<lmargin:330>Totals<lmargin:450>Totals Avg";
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messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
%line = '<color:0befe7><lmargin%:0> Kills<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarKills",%game)),getGameTotal(%vClient,"mortarKills",%game),mCeil(getGameTotalAvg(%vClient,"mortarKills",%game)));
%line = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarDeaths",%game)),getGameTotal(%vClient,"mortarDeaths",%game),mCeil(getGameTotalAvg(%vClient,"mortarDeaths",%game)));
%line = '<color:0befe7> Direct Damage<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarDmg",%game)),getGameTotal(%vClient,"mortarDmg",%game),mCeil(getGameTotalAvg(%vClient,"mortarDmg",%game)));
%line = '<color:0befe7> Direct Damage Taken<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarDmgTaken",%game)),getGameTotal(%vClient,"mortarDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"mortarDmgTaken",%game)));
%line = '<color:0befe7> Splash Damage<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarInDmg",%game)),getGameTotal(%vClient,"mortarInDmg",%game),mCeil(getGameTotalAvg(%vClient,"mortarInDmg",%game)));
%line = '<color:0befe7> Splash Damage Taken<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarInDmgTaken",%game)),getGameTotal(%vClient,"mortarInDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"mortarInDmgTaken",%game)));
%line = '<color:0befe7> Indirect Hits<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarIndirectHits",%game)),getGameTotal(%vClient,"mortarIndirectHits",%game),mCeil(getGameTotalAvg(%vClient,"mortarIndirectHits",%game)));
%line = '<color:0befe7> Direct Hits<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarDirectHits",%game)),getGameTotal(%vClient,"mortarDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"mortarDirectHits",%game)));
%line = '<color:0befe7> Shots Fired <color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarShotsFired",%game)),getGameTotal(%vClient,"mortarShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"mortarShotsFired",%game)));
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case "MissileLauncherDM":
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messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Missile Launcher Stats");
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messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tDMW\t%1> Back</a> - <a:gamelink\tStats\tReset>Return To Score Screen</a>',%vClient);
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%header = "<color:0befe7><lmargin:0> <lmargin:175> Stats<lmargin:330>Totals<lmargin:450>Totals Avg";
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messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
%line = '<color:0befe7><lmargin%:0> Kills<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileKills",%game)),getGameTotal(%vClient,"missileKills",%game),mCeil(getGameTotalAvg(%vClient,"missileKills",%game)));
%line = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileDeaths",%game)),getGameTotal(%vClient,"missileDeaths",%game),mCeil(getGameTotalAvg(%vClient,"missileDeaths",%game)));
%line = '<color:0befe7> Direct Damage<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileDmg",%game)),getGameTotal(%vClient,"missileDmg",%game),mCeil(getGameTotalAvg(%vClient,"missileDmg",%game)));
%line = '<color:0befe7> Direct Damage Taken<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileDmgTaken",%game)),getGameTotal(%vClient,"missileDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"missileDmgTaken",%game)));
%line = '<color:0befe7> Splash Damage<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileInDmg",%game)),getGameTotal(%vClient,"missileInDmg",%game),mCeil(getGameTotalAvg(%vClient,"missileInDmg",%game)));
%line = '<color:0befe7> Splash Damage Taken<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileInDmgTaken",%game)),getGameTotal(%vClient,"missileInDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"missileInDmgTaken",%game)));
%line = '<color:0befe7> Indirect Hits<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileIndirectHits",%game)),getGameTotal(%vClient,"missileIndirectHits",%game),mCeil(getGameTotalAvg(%vClient,"missileIndirectHits",%game)));
%line = '<color:0befe7> Direct Hits<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileDirectHits",%game)),getGameTotal(%vClient,"missileDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"missileDirectHits",%game)));
%line = '<color:0befe7> Shots Fired <color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileShotsFired",%game)),getGameTotal(%vClient,"missileShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"missileShotsFired",%game)));
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case "ShocklanceDM":
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messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Shocklance Stats");
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messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tDMW\t%1> Back</a> - <a:gamelink\tStats\tReset>Return To Score Screen</a>',%vClient);
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%header = "<color:0befe7><lmargin:0> <lmargin:175> Stats<lmargin:330>Totals<lmargin:450>Totals Avg";
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messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
%line = '<color:0befe7><lmargin%:0> Kills<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"shockLanceKills",%game)),getGameTotal(%vClient,"shockLanceKills",%game),mCeil(getGameTotalAvg(%vClient,"shockLanceKills",%game)));
%line = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"shockLanceDeaths",%game)),getGameTotal(%vClient,"shockLanceDeaths",%game),mCeil(getGameTotalAvg(%vClient,"shockLanceDeaths",%game)));
%line = '<color:0befe7> Direct Damage<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"shockLanceDmg",%game)),getGameTotal(%vClient,"shockLanceDmg",%game),mCeil(getGameTotalAvg(%vClient,"shockLanceDmg",%game)));
%line = '<color:0befe7> Direct Damage Taken<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"shockLanceDmgTaken",%game)),getGameTotal(%vClient,"shockLanceDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"shockLanceDmgTaken",%game)));
%line = '<color:0befe7> Direct Hits<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"shockLanceDirectHits",%game)),getGameTotal(%vClient,"shockLanceDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"shockLanceDirectHits",%game)));
%line = '<color:0befe7> Shots Fired <color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"shockLanceShotsFired",%game)),getGameTotal(%vClient,"shockLanceShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"shockLanceShotsFired",%game)));
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%line = '<color:0befe7> Backshots<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
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messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"scoreRearshot",%game)),getGameTotal(%vClient,"scoreRearshot",%game),mCeil(getGameTotalAvg(%vClient,"scoreRearshot",%game)));
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case "PlasmaRifleDM":
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messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Plasma Rifle Stats");
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messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tDMW\t%1> Back</a> - <a:gamelink\tStats\tReset>Return To Score Screen</a>',%vClient);
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%header = "<color:0befe7><lmargin:0> <lmargin:175> Stats<lmargin:330>Totals<lmargin:450>Totals Avg";
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messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
%line = '<color:0befe7><lmargin%:0> Kills<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaKills",%game)),getGameTotal(%vClient,"plasmaKills",%game),mCeil(getGameTotalAvg(%vClient,"plasmaKills",%game)));
%line = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaDeaths",%game)),getGameTotal(%vClient,"plasmaDeaths",%game),mCeil(getGameTotalAvg(%vClient,"plasmaDeaths",%game)));
%line = '<color:0befe7> Direct Damage<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaDmg",%game)),getGameTotal(%vClient,"plasmaDmg",%game),mCeil(getGameTotalAvg(%vClient,"plasmaDmg",%game)));
%line = '<color:0befe7> Direct Damage Taken<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaDmgTaken",%game)),getGameTotal(%vClient,"plasmaDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"plasmaDmgTaken",%game)));
%line = '<color:0befe7> Splash Damage<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaInDmg",%game)),getGameTotal(%vClient,"plasmaInDmg",%game),mCeil(getGameTotalAvg(%vClient,"plasmaInDmg",%game)));
%line = '<color:0befe7> Splash Damage Taken<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaInDmgTaken",%game)),getGameTotal(%vClient,"plasmaInDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"plasmaInDmgTaken",%game)));
%line = '<color:0befe7> Indirect Hits<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaIndirectHits",%game)),getGameTotal(%vClient,"plasmaIndirectHits",%game),mCeil(getGameTotalAvg(%vClient,"plasmaIndirectHits",%game)));
%line = '<color:0befe7> Direct Hits<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaDirectHits",%game)),getGameTotal(%vClient,"plasmaDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"plasmaDirectHits",%game)));
%line = '<color:0befe7> Shots Fired <color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaShotsFired")),getGameTotal(%vClient,"plasmaShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"plasmaShotsFired",%game)));
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case "ELFDM":
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messageClient( %client, 'SetScoreHudHeader', "", "<just:center>ELF Projector Stats");
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messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tDMW\t%1> Back</a> - <a:gamelink\tStats\tReset>Return To Score Screen</a>',%vClient);
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%header = "<color:0befe7><lmargin:0> <lmargin:175> Stats<lmargin:330>Totals<lmargin:450>Totals Avg";
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messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
%line = '<color:0befe7> Shots Fired <color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"elfShotsFired",%game)),getGameTotal(%vClient,"elfShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"elfShotsFired",%game)));
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case "BlasterLCTF":
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messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Blaster Stats");
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messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tLCTFW\t%1> Back</a> - <a:gamelink\tStats\tReset>Return To Score Screen</a>',%vClient);
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%header = "<color:0befe7><lmargin:0> <lmargin:175> Stats<lmargin:330>Totals<lmargin:450>Totals Avg";
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messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
%line = '<color:0befe7><lmargin%:0> Kills<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"blasterKills",%game)),getGameTotal(%vClient,"blasterKills",%game),mCeil(getGameTotalAvg(%vClient,"blasterKills",%game)));
%line = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"blasterDeaths",%game)),getGameTotal(%vClient,"blasterDeaths",%game),mCeil(getGameTotalAvg(%vClient,"blasterDeaths",%game)));
%line = '<color:0befe7> Direct Damage<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"blasterDmg",%game)),getGameTotal(%vClient,"blasterDmg",%game),mCeil(getGameTotalAvg(%vClient,"blasterDmg",%game)));
%line = '<color:0befe7> Direct Damage Taken<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"blasterDmgTaken",%game)),getGameTotal(%vClient,"blasterDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"blasterDmgTaken",%game)));
%line = '<color:0befe7> Direct Hits<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"blasterDirectHits",%game)),getGameTotal(%vClient,"blasterDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"blasterDirectHits",%game)));
%line = '<color:0befe7> Shots Fired <color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"blasterShotsFired",%game)),getGameTotal(%vClient,"blasterShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"blasterShotsFired",%game)));
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case "SpinfusorLCTF":
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messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Spinfusor Stats");
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messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tLCTFW\t%1> Back</a> - <a:gamelink\tStats\tReset>Return To Score Screen</a>',%vClient);
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%header = "<color:0befe7><lmargin:0> <lmargin:175> Stats<lmargin:330>Totals<lmargin:450>Totals Avg";
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messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
%line = '<color:0befe7><lmargin%:0> Kills<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discKills",%game)),getGameTotal(%vClient,"discKills",%game),mCeil(getGameTotalAvg(%vClient,"discKills",%game)));
%line = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discDeaths",%game)),getGameTotal(%vClient,"discDeaths",%game),mCeil(getGameTotalAvg(%vClient,"discDeaths",%game)));
%line = '<color:0befe7> Direct Damage<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discDmg",%game)),getGameTotal(%vClient,"discDmg",%game),mCeil(getGameTotalAvg(%vClient,"discDmg",%game)));
%line = '<color:0befe7> Direct Damage Taken<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discDmgTaken",%game)),getGameTotal(%vClient,"discDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"discDmgTaken",%game)));
%line = '<color:0befe7> Splash Damage<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discInDmg",%game)),getGameTotal(%vClient,"discInDmg",%game),mCeil(getGameTotalAvg(%vClient,"discInDmg",%game)));
%line = '<color:0befe7> Splash Damage Taken<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discInDmgTaken",%game)),getGameTotal(%vClient,"discInDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"discInDmgTaken",%game)));
%line = '<color:0befe7> Indirect Hits<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discIndirectHits",%game)),getGameTotal(%vClient,"discIndirectHits",%game),mCeil(getGameTotalAvg(%vClient,"discIndirectHits",%game)));
%line = '<color:0befe7> Direct Hits<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discDirectHits",%game)),getGameTotal(%vClient,"discDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"discDirectHits",%game)));
%line = '<color:0befe7> Shots Fired<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discShotsFired",%game)),getGameTotal(%vClient,"discShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"discShotsFired",%game)));
%line = '<color:0befe7> Mine + Disc<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"minePlusDisc",%game)),getGameTotal(%vClient,"minePlusDisc",%game),mCeil(getGameTotalAvg(%vClient,"minePlusDisc",%game)));
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case "ChaingunLCTF":
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messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Chaingun Stats");
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messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tLCTFW\t%1> Back</a> - <a:gamelink\tStats\tReset>Return To Score Screen</a>',%vClient);
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%header = "<color:0befe7><lmargin:0> <lmargin:175> Stats<lmargin:330>Totals<lmargin:450>Totals Avg";
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messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
%line = '<color:0befe7><lmargin%:0> Kills<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"cgKills",%game)),getGameTotal(%vClient,"cgKills",%game),mCeil(getGameTotalAvg(%vClient,"cgKills",%game)));
%line = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"cgDeaths",%game)),getGameTotal(%vClient,"cgDeaths",%game),mCeil(getGameTotalAvg(%vClient,"cgDeaths",%game)));
%line = '<color:0befe7> Direct Damage<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"cgDmg",%game)),getGameTotal(%vClient,"cgDmg",%game),mCeil(getGameTotalAvg(%vClient,"cgDmg",%game)));
%line = '<color:0befe7> Direct Damage Taken<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"cgDmgTaken",%game)),getGameTotal(%vClient,"cgDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"cgDmgTaken",%game)));
%line = '<color:0befe7> Direct Hits<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"cgDirectHits",%game)),getGameTotal(%vClient,"cgDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"cgDirectHits",%game)));
%line = '<color:0befe7> Shots Fired <color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"cgShotsFired",%game)),getGameTotal(%vClient,"cgShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"cgShotsFired",%game)));
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case "GrenadeLauncherLCTF":
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messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Grenade Launcher Stats");
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messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tLCTFW\t%1> Back</a> - <a:gamelink\tStats\tReset>Return To Score Screen</a>',%vClient);
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%header = "<color:0befe7><lmargin:0> <lmargin:175> Stats<lmargin:330>Totals<lmargin:450>Totals Avg";
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messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
%line = '<color:0befe7><lmargin%:0> Kills<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeKills",%game)),getGameTotal(%vClient,"grenadeKills",%game),mCeil(getGameTotalAvg(%vClient,"grenadeKills",%game)));
%line = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeDeaths",%game)),getGameTotal(%vClient,"grenadeDeaths",%game),mCeil(getGameTotalAvg(%vClient,"grenadeDeaths",%game)));
%line = '<color:0befe7> Direct Damage<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeDmg",%game)),getGameTotal(%vClient,"grenadeDmg",%game),mCeil(getGameTotalAvg(%vClient,"grenadeDmg",%game)));
%line = '<color:0befe7> Direct Damage Taken<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeDmgTaken",%game)),getGameTotal(%vClient,"grenadeDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"grenadeDmgTaken",%game)));
%line = '<color:0befe7> Splash Damage<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeInDmg",%game)),getGameTotal(%vClient,"grenadeInDmg",%game),mCeil(getGameTotalAvg(%vClient,"grenadeInDmg",%game)));
%line = '<color:0befe7> Splash Damage Taken<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeInDmgTaken",%game)),getGameTotal(%vClient,"grenadeInDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"grenadeInDmgTaken",%game)));
%line = '<color:0befe7> Indirect Hits<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeIndirectHits",%game)),getGameTotal(%vClient,"grenadeIndirectHits",%game),mCeil(getGameTotalAvg(%vClient,"grenadeIndirectHits",%game)));
%line = '<color:0befe7> Direct Hits<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeDirectHits",%game)),getGameTotal(%vClient,"grenadeDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"grenadeDirectHits",%game)));
%line = '<color:0befe7> Shots Fired <color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeShotsFired",%game)),getGameTotal(%vClient,"grenadeShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"grenadeShotsFired",%game)));
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case "LaserRifleLCTF":
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messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Laser Rifle Stats");
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messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tLCTFW\t%1> Back</a> - <a:gamelink\tStats\tReset>Return To Score Screen</a>',%vClient);
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%header = "<color:0befe7><lmargin:0> <lmargin:175> Stats<lmargin:330>Totals<lmargin:450>Totals Avg";
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messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
%line = '<color:0befe7><lmargin%:0> Kills<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"laserKills",%game)),getGameTotal(%vClient,"laserKills",%game),mCeil(getGameTotalAvg(%vClient,"laserKills",%game)));
%line = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"laserDeaths",%game)),getGameTotal(%vClient,"laserDeaths",%game),mCeil(getGameTotalAvg(%vClient,"laserDeaths",%game)));
%line = '<color:0befe7> Direct Damage<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"laserDmg",%game)),getGameTotal(%vClient,"laserDmg",%game),mCeil(getGameTotalAvg(%vClient,"laserDmg",%game)));
%line = '<color:0befe7> Direct Damage Taken<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"laserDmgTaken",%game)),getGameTotal(%vClient,"laserDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"laserDmgTaken",%game)));
%line = '<color:0befe7> Direct Hits<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"laserDirectHits",%game)),getGameTotal(%vClient,"laserDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"laserDirectHits",%game)));
%line = '<color:0befe7> Shots Fired <color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"laserShotsFired",%game)),getGameTotal(%vClient,"laserShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"laserShotsFired",%game)));
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%line = '<color:0befe7> Headshots <color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
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messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"scoreHeadshot",%game)),getGameTotal(%vClient,"scoreHeadshot",%game),mCeil(getGameTotalAvg(%vClient,"scoreHeadshot",%game)));
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case "FusionMortarLCTF":
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messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Fusion Mortar Stats");
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messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tLCTFW\t%1> Back</a> - <a:gamelink\tStats\tReset>Return To Score Screen</a>',%vClient);
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%header = "<color:0befe7><lmargin:0> <lmargin:175> Stats<lmargin:330>Totals<lmargin:450>Totals Avg";
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messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
%line = '<color:0befe7><lmargin%:0> Kills<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarKills",%game)),getGameTotal(%vClient,"mortarKills",%game),mCeil(getGameTotalAvg(%vClient,"mortarKills",%game)));
%line = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarDeaths",%game)),getGameTotal(%vClient,"mortarDeaths",%game),mCeil(getGameTotalAvg(%vClient,"mortarDeaths",%game)));
%line = '<color:0befe7> Direct Damage<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarDmg",%game)),getGameTotal(%vClient,"mortarDmg",%game),mCeil(getGameTotalAvg(%vClient,"mortarDmg",%game)));
%line = '<color:0befe7> Direct Damage Taken<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarDmgTaken",%game)),getGameTotal(%vClient,"mortarDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"mortarDmgTaken",%game)));
%line = '<color:0befe7> Splash Damage<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarInDmg",%game)),getGameTotal(%vClient,"mortarInDmg",%game),mCeil(getGameTotalAvg(%vClient,"mortarInDmg",%game)));
%line = '<color:0befe7> Splash Damage Taken<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarInDmgTaken",%game)),getGameTotal(%vClient,"mortarInDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"mortarInDmgTaken",%game)));
%line = '<color:0befe7> Indirect Hits<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarIndirectHits",%game)),getGameTotal(%vClient,"mortarIndirectHits",%game),mCeil(getGameTotalAvg(%vClient,"mortarIndirectHits",%game)));
%line = '<color:0befe7> Direct Hits<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarDirectHits",%game)),getGameTotal(%vClient,"mortarDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"mortarDirectHits",%game)));
%line = '<color:0befe7> Shots Fired <color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarShotsFired",%game)),getGameTotal(%vClient,"mortarShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"mortarShotsFired",%game)));
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case "MissileLauncherLCTF":
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messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Missile Launcher Stats");
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messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tLCTFW\t%1> Back</a> - <a:gamelink\tStats\tReset>Return To Score Screen</a>',%vClient);
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%header = "<color:0befe7><lmargin:0> <lmargin:175> Stats<lmargin:330>Totals<lmargin:450>Totals Avg";
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messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
%line = '<color:0befe7><lmargin%:0> Kills<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileKills",%game)),getGameTotal(%vClient,"missileKills",%game),mCeil(getGameTotalAvg(%vClient,"missileKills",%game)));
%line = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileDeaths",%game)),getGameTotal(%vClient,"missileDeaths",%game),mCeil(getGameTotalAvg(%vClient,"missileDeaths",%game)));
%line = '<color:0befe7> Direct Damage<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileDmg",%game)),getGameTotal(%vClient,"missileDmg",%game),mCeil(getGameTotalAvg(%vClient,"missileDmg",%game)));
%line = '<color:0befe7> Direct Damage Taken<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileDmgTaken",%game)),getGameTotal(%vClient,"missileDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"missileDmgTaken",%game)));
%line = '<color:0befe7> Splash Damage<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileInDmg",%game)),getGameTotal(%vClient,"missileInDmg",%game),mCeil(getGameTotalAvg(%vClient,"missileInDmg",%game)));
%line = '<color:0befe7> Splash Damage Taken<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileInDmgTaken",%game)),getGameTotal(%vClient,"missileInDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"missileInDmgTaken",%game)));
%line = '<color:0befe7> Indirect Hits<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileIndirectHits",%game)),getGameTotal(%vClient,"missileIndirectHits",%game),mCeil(getGameTotalAvg(%vClient,"missileIndirectHits",%game)));
%line = '<color:0befe7> Direct Hits<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileDirectHits",%game)),getGameTotal(%vClient,"missileDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"missileDirectHits",%game)));
%line = '<color:0befe7> Shots Fired <color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileShotsFired",%game)),getGameTotal(%vClient,"missileShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"missileShotsFired",%game)));
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case "ShocklanceLCTF":
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messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Shocklance Stats");
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messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tLCTFW\t%1> Back</a> - <a:gamelink\tStats\tReset>Return To Score Screen</a>',%vClient);
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%header = "<color:0befe7><lmargin:0> <lmargin:175> Stats<lmargin:330>Totals<lmargin:450>Totals Avg";
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messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
%line = '<color:0befe7><lmargin%:0> Kills<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"shockLanceKills",%game)),getGameTotal(%vClient,"shockLanceKills",%game),mCeil(getGameTotalAvg(%vClient,"shockLanceKills",%game)));
%line = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"shockLanceDeaths",%game)),getGameTotal(%vClient,"shockLanceDeaths",%game),mCeil(getGameTotalAvg(%vClient,"shockLanceDeaths",%game)));
%line = '<color:0befe7> Direct Damage<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"shockLanceDmg",%game)),getGameTotal(%vClient,"shockLanceDmg",%game),mCeil(getGameTotalAvg(%vClient,"shockLanceDmg",%game)));
%line = '<color:0befe7> Direct Damage Taken<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"shockLanceDmgTaken",%game)),getGameTotal(%vClient,"shockLanceDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"shockLanceDmgTaken",%game)));
%line = '<color:0befe7> Direct Hits<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"shockLanceDirectHits",%game)),getGameTotal(%vClient,"shockLanceDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"shockLanceDirectHits",%game)));
%line = '<color:0befe7> Shots Fired <color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"shockLanceShotsFired",%game)),getGameTotal(%vClient,"shockLanceShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"shockLanceShotsFired",%game)));
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%line = '<color:0befe7> Backshots<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
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messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"scoreRearshot",%game)),getGameTotal(%vClient,"scoreRearshot",%game),mCeil(getGameTotalAvg(%vClient,"scoreRearshot",%game)));
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case "PlasmaRifleLCTF":
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messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Plasma Rifle Stats");
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messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tLCTFW\t%1> Back</a> - <a:gamelink\tStats\tReset>Return To Score Screen</a>',%vClient);
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%header = "<color:0befe7><lmargin:0> <lmargin:175> Stats<lmargin:330>Totals<lmargin:450>Totals Avg";
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messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
%line = '<color:0befe7><lmargin%:0> Kills<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaKills",%game)),getGameTotal(%vClient,"plasmaKills",%game),mCeil(getGameTotalAvg(%vClient,"plasmaKills",%game)));
%line = '<color:0befe7> Deaths<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaDeaths",%game)),getGameTotal(%vClient,"plasmaDeaths",%game),mCeil(getGameTotalAvg(%vClient,"plasmaDeaths",%game)));
%line = '<color:0befe7> Direct Damage<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaDmg",%game)),getGameTotal(%vClient,"plasmaDmg",%game),mCeil(getGameTotalAvg(%vClient,"plasmaDmg",%game)));
%line = '<color:0befe7> Direct Damage Taken<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaDmgTaken",%game)),getGameTotal(%vClient,"plasmaDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"plasmaDmgTaken",%game)));
%line = '<color:0befe7> Splash Damage<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaInDmg",%game)),getGameTotal(%vClient,"plasmaInDmg",%game),mCeil(getGameTotalAvg(%vClient,"plasmaInDmg",%game)));
%line = '<color:0befe7> Splash Damage Taken<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaInDmgTaken",%game)),getGameTotal(%vClient,"plasmaInDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"plasmaInDmgTaken",%game)));
%line = '<color:0befe7> Indirect Hits<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaIndirectHits",%game)),getGameTotal(%vClient,"plasmaIndirectHits",%game),mCeil(getGameTotalAvg(%vClient,"plasmaIndirectHits",%game)));
%line = '<color:0befe7> Direct Hits<color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaDirectHits",%game)),getGameTotal(%vClient,"plasmaDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"plasmaDirectHits",%game)));
%line = '<color:0befe7> Shots Fired <color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
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messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaShotsFired")),getGameTotal(%vClient,"plasmaShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"plasmaShotsFired",%game)));
case "ELFLCTF":
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messageClient( %client, 'SetScoreHudHeader', "", "<just:center>ELF Projector Stats");
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messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tStats\tLCTFW\t%1> Back</a> - <a:gamelink\tStats\tReset>Return To Score Screen</a>',%vClient);
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%header = "<color:0befe7><lmargin:0> <lmargin:175> Stats<lmargin:330>Totals<lmargin:450>Totals Avg";
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messageClient( %client, 'SetLineHud', "", %tag, %index++, %header);
%line = '<color:0befe7> Shots Fired <color:00dcd4><lmargin:180>%2<lmargin:330>%3<lmargin:450>%4';
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"elfShotsFired",%game)),getGameTotal(%vClient,"elfShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"elfShotsFired",%game)));
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default://faill safe / reset
%client.viewMenu = 0;
%client.viewClient = 0;
%client.viewStats = 0;
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}
}