TacoServer/Classic/scripts/autoexec/zzDiscordBot.cs

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2020-11-27 05:27:57 +00:00
//discordKill(); to kill bot connection
//discordCon(); to force connect
//sendToDiscord(%message, %channel); to send a message manually
//exec("scripts/autoexec/zzDiscordBot.cs");
$discordBot::AuthKey[0] = "";
$discordBot::IP[0] = "";
$discordBot::reconnectTimeout = 3 * 60000;
$discordBot::AuthSet = 0;
$discordBot::autoStart = 1;
package discordPackage
{
//function chatMessageAll( %sender, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10 )
//{
//parent::chatMessageAll( %sender, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10 );
//if ( getsubstr(detag(%a2),0,1) !$= "/" ){
//sendToDiscord(%sender.nameBase SPC %a2,1);
//}
//}
function messageAll(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10, %a11, %a12, %a13)
{
parent::messageAll(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10, %a11, %a12, %a13);
%type = getTaggedString(%msgType);
switch$(%type)
{
case "msgExplosionKill" or "msgSuicide" or "msgVehicleSpawnKill" or "msgVehicleCrash" or "msgVehicleKill" or "msgTurretSelfKill" or "msgTurretSelfKill" or "msgCTurretKill" or "msgTurretKill" or
"msgSelfKill" or "msgOOBKill" or "msgCampKill" or "msgTeamKill" or "msgLavaKill" or "msgLightningKill" or "MsgRogueMineKill" or "MsgHeadshotKill" or "MsgRearshotKill" or "MsgLegitKill":
%message = getTaggedString(%msgString);
%message = strreplace(%message,"%1",getTaggedString(%a1));
%message = strreplace(%message,"%2",getTaggedString(%a2));
%message = strreplace(%message,"%3",getTaggedString(%a3));
%message = strreplace(%message,"%4",getTaggedString(%a4));
%message = strreplace(%message,"%5",getTaggedString(%a5));
%message = strreplace(%message,"%6",getTaggedString(%a6));
%message = strreplace(%message,"%7",getTaggedString(%a7));
%message = strreplace(%message,"%8",getTaggedString(%a8));
%message = stripChars(%message, "\cp\co\c0\c6\c7\c8\c9");
sendToDiscord(%message,2);
}
}
function discordBotProcess(%type, %var1, %var2, %var3, %var4, %var5, %var6)
{
//echo(%type SPC %var1 SPC %var2 SPC %var3 SPC %var4 SPC %var5 SPC %var6);
switch$ (%type)
{
case "flagCap":
%game = %var1;
%player = %var2;
%flag = %player.holdingFlag;
%held = %game.formatTime(getSimTime() - %game.flagHeldTime[%flag], false);
%msg = getTaggedString(%player.client.name) SPC "captured the" SPC getTaggedString(%game.getTeamName(%flag.team)) SPC "flag. (Held:" SPC %held @ ")";
case "touchEnemyFlag":
%game = %var1;
%player = %var2;
%flag = %var3;
if(!%player.flagTossWait)
{
%grabspeed = mFloor(VectorLen(setWord(%player.getVelocity(), 2, 0)) * 3.6);
if(%flag.isHome)
%msg = getTaggedString(%player.client.name) SPC "took the" SPC getTaggedString(%game.getTeamName(%flag.team)) SPC "flag. (Speed:" SPC %grabspeed @ "Kph)";
else if(!%flag.isHome)
%msg = getTaggedString(%player.client.name) SPC "took the" SPC getTaggedString(%game.getTeamName(%flag.team)) SPC "flag in the field. (Speed:" SPC %grabspeed @ "Kph)";
}
case "droppedFlag":
%game = %var1;
%player = %var2;
%flag = %player.holdingFlag;
%held = %game.formatTime(getSimTime() - %game.flagHeldTime[%flag], false);
%msg = getTaggedString(%player.client.name) SPC "dropped the" SPC getTaggedString(%game.getTeamName(%flag.team)) SPC "flag. (Held:" SPC %held @ ")";
case "flagReturn":
%game = %var1;
%flag = %var2;
%player = %var3;
if(%player !$= "")
%msg = getTaggedString(%player.client.name) SPC "returned the" SPC getTaggedString(%game.getTeamName(%flag.team)) SPC "flag.";
else
%msg = "The" SPC getTaggedString(%game.getTeamName(%flag.team)) SPC "flag was returned to base.";
case "lakTouchFlag":
%game = %var1;
%player = %var2;
%flag = %var3;
if(!%player.client.flagDeny && %player.getState() !$= "Dead" && PlayingPlayers() > 1)
%msg = getTaggedString(%player.client.name) SPC "has taken the flag.";
case "lakMApoints":
%sourceObject = %var1;
%points = %var2;
if(%points == 1)
%s = "s";
%hitType = %var3;
%weapon = %var4;
%distance = %var5;
%vel = %var6;
if(%points)
%msg = getTaggedString(%sourceObject.client.name) SPC "receives" SPC %points @ %s SPC "points! [" @ %hitType SPC %weapon @ "] [Distance:" SPC %distance @ "] [Speed:" SPC %vel @ "]";
}
if(%msg !$= "")
{
%msg = stripChars(%msg, "\cp\co\c0\c6\c7\c8\c9");
sendToDiscord(%msg, 2);
}
}
function CTFGame::flagCap(%game, %player)
{
if(discord.lastState $= "Connected")
discordBotProcess("flagCap", %game, %player, %var3, %var4, %var5, %var6);
parent::flagCap(%game, %player);
}
function CTFGame::playerTouchEnemyFlag(%game, %player, %flag)
{
if(discord.lastState $= "Connected")
discordBotProcess("touchEnemyFlag", %game, %player, %flag, %var4, %var5, %var6);
parent::playerTouchEnemyFlag(%game, %player, %flag);
}
function CTFGame::playerDroppedFlag(%game, %player)
{
if(discord.lastState $= "Connected")
discordBotProcess("droppedFlag", %game, %player, %var3, %var4, %var5, %var6);
parent::playerDroppedFlag(%game, %player);
}
function CTFGame::flagReturn(%game, %flag, %player)
{
parent::flagReturn(%game, %flag, %player);
if(discord.lastState $= "Connected")
discordBotProcess("flagReturn", %game, %flag, %player, %var4, %var5, %var6);
}
function SCtFGame::flagCap(%game, %player)
{
if(discord.lastState $= "Connected")
discordBotProcess("flagCap", %game, %player, %var3, %var4, %var5, %var6);
parent::flagCap(%game, %player);
}
function SCtFGame::playerTouchEnemyFlag(%game, %player, %flag)
{
if(discord.lastState $= "Connected")
discordBotProcess("touchEnemyFlag", %game, %player, %flag, %var4, %var5, %var6);
parent::playerTouchEnemyFlag(%game, %player, %flag);
}
function SCtFGame::playerDroppedFlag(%game, %player)
{
if(discord.lastState $= "Connected")
discordBotProcess("droppedFlag", %game, %player, %var3, %var4, %var5, %var6);
parent::playerDroppedFlag(%game, %player);
}
function SCtFGame::flagReturn(%game, %flag, %player)
{
parent::flagReturn(%game, %flag, %player);
if(discord.lastState $= "Connected")
discordBotProcess("flagReturn", %game, %flag, %player, %var4, %var5, %var6);
}
function LakRabbitGame::playerTouchFlag(%game, %player, %flag)
{
if(discord.lastState $= "Connected")
discordBotProcess("lakTouchFlag", %game, %player, %flag, %var4, %var5, %var6);
parent::playerTouchFlag(%game, %player, %flag);
}
// In LakRabbitGame.cs inside lakrabbit override
// function Armor::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType, %momVec, %mineSC)
// {
// Armor::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType, %momVec, %mineSC);
// if(discord.lastState $= "Connected")
// discordBotProcess("lakMApoints", %sourceObject, %points, %hitType, %weapon, %distance, %vel);
// }
function dtEventLog(%log, %save)
{
parent::dtEventLog(%log, %save);
if(discord.lastState $= "Connected")
sendToDiscord(%log, 1);
}
};
if(!isActivePackage(discordPackage))
activatePackage(discordPackage);
function sendToDiscord(%msg,%channel)
{
if(isObject(discord) && %msg !$= "")
{
if(discord.lastState $= "Connected")
{
switch(%channel)
{
case 1:
discord.send("MSG1" SPC %msg @ "\n");
case 2:
discord.send("MSG2" SPC %msg @ "\n");
case 3:
discord.send("MSG3" SPC %msg @ "\n");
case 4:
discord.send("MSG4" SPC %msg @ "\n");
case 5:
discord.send("MSG5" SPC %msg @ "\n");
}
}
}
}
function discordCon(){
if(discord.lastState !$= "Connected"){
if(isEventPending($discordBot::reconnectEvent))
cancel($discordBot::reconnectEvent);
if(isObject(discord))
discord.delete();
new TCPObject(discord);
discord.lastState = "Connecting";
discord.connect($discordBot::IP[$discordBot::AuthSet]);
}
}
function discordKill(){
if(isEventPending($discordBot::reconnectEvent))
cancel($discordBot::reconnectEvent);
discord.delete();
}
function discord::onDNSFailed(%this){
%this.lastState = "DNSFailed";
error(%this.lastState);
}
function discord::onConnectFailed(%this){
%this.lastState = "ConnectFailed";
error(%this.lastState);
discord.delete();
if(isEventPending($discordBot::reconnectEvent))
cancel($discordBot::reconnectEvent);
$discordBot::reconnectEvent = schedule($discordBot::reconnectTimeout,0,"discordCon");
}
function discord::onDNSResolved(%this){
%this.lastState = "DNSResolved";
error(%this.lastState);
}
function discord::onConnected(%this){
%this.lastState = "Connected";
error(%this.lastState);
discord.send("AUTH" SPC $discordBot::AuthKey[$discordBot::AuthSet]);
}
function discord::onDisconnect(%this){
%this.lastState = "Disconnected";
error(%this.lastState);
discord.delete();
if(isEventPending($discordBot::reconnectEvent))
cancel($discordBot::reconnectEvent);
$discordBot::reconnectEvent = schedule($discordBot::reconnectTimeout,0,"discordCon");
}
function discord::onLine(%this, %line){
%lineStrip = stripChars(%line,"\r\n");
%cmd = getWord(%lineStrip,0);
switch$(%cmd){
case "Discord":
//messageAll( 'MsgDiscord', '\c3Discord: \c4%1 %2',getWord(%lineStrip,1),getWords(%lineStrip,2,getWordCount(%lineStrip) -1));
case "PING":
discord.send("PONG");
default:
error("Bad Command");
error( %line );
}
}
if(!isObject(discord) && $discordBot::autoStart)
discordCon();