mirror of
https://github.com/ChocoTaco1/TacoServer.git
synced 2026-01-20 00:24:49 +00:00
282 lines
9.4 KiB
C#
282 lines
9.4 KiB
C#
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//discordKill(); to kill bot connection
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//discordCon(); to force connect
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//sendToDiscord(%message, %channel); to send a message manually
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//exec("scripts/autoexec/zzDiscordBot.cs");
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$discordBot::AuthKey[0] = "";
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$discordBot::IP[0] = "";
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$discordBot::reconnectTimeout = 3 * 60000;
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$discordBot::AuthSet = 0;
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$discordBot::autoStart = 1;
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package discordPackage
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{
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//function chatMessageAll( %sender, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10 )
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//{
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//parent::chatMessageAll( %sender, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10 );
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//if ( getsubstr(detag(%a2),0,1) !$= "/" ){
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//sendToDiscord(%sender.nameBase SPC %a2,1);
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//}
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//}
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function messageAll(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10, %a11, %a12, %a13)
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{
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parent::messageAll(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10, %a11, %a12, %a13);
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%type = getTaggedString(%msgType);
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switch$(%type)
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{
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case "msgExplosionKill" or "msgSuicide" or "msgVehicleSpawnKill" or "msgVehicleCrash" or "msgVehicleKill" or "msgTurretSelfKill" or "msgTurretSelfKill" or "msgCTurretKill" or "msgTurretKill" or
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"msgSelfKill" or "msgOOBKill" or "msgCampKill" or "msgTeamKill" or "msgLavaKill" or "msgLightningKill" or "MsgRogueMineKill" or "MsgHeadshotKill" or "MsgRearshotKill" or "MsgLegitKill":
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%message = getTaggedString(%msgString);
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%message = strreplace(%message,"%1",getTaggedString(%a1));
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%message = strreplace(%message,"%2",getTaggedString(%a2));
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%message = strreplace(%message,"%3",getTaggedString(%a3));
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%message = strreplace(%message,"%4",getTaggedString(%a4));
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%message = strreplace(%message,"%5",getTaggedString(%a5));
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%message = strreplace(%message,"%6",getTaggedString(%a6));
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%message = strreplace(%message,"%7",getTaggedString(%a7));
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%message = strreplace(%message,"%8",getTaggedString(%a8));
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%message = stripChars(%message, "\cp\co\c0\c6\c7\c8\c9");
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sendToDiscord(%message,2);
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}
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}
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function discordBotProcess(%type, %var1, %var2, %var3, %var4, %var5, %var6)
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{
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//echo(%type SPC %var1 SPC %var2 SPC %var3 SPC %var4 SPC %var5 SPC %var6);
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switch$ (%type)
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{
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case "flagCap":
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%game = %var1;
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%player = %var2;
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%flag = %player.holdingFlag;
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%held = %game.formatTime(getSimTime() - %game.flagHeldTime[%flag], false);
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%msg = getTaggedString(%player.client.name) SPC "captured the" SPC getTaggedString(%game.getTeamName(%flag.team)) SPC "flag. (Held:" SPC %held @ ")";
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case "touchEnemyFlag":
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%game = %var1;
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%player = %var2;
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%flag = %var3;
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if(!%player.flagTossWait)
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{
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%grabspeed = mFloor(VectorLen(setWord(%player.getVelocity(), 2, 0)) * 3.6);
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if(%flag.isHome)
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%msg = getTaggedString(%player.client.name) SPC "took the" SPC getTaggedString(%game.getTeamName(%flag.team)) SPC "flag. (Speed:" SPC %grabspeed @ "Kph)";
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else if(!%flag.isHome)
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%msg = getTaggedString(%player.client.name) SPC "took the" SPC getTaggedString(%game.getTeamName(%flag.team)) SPC "flag in the field. (Speed:" SPC %grabspeed @ "Kph)";
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}
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case "droppedFlag":
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%game = %var1;
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%player = %var2;
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%flag = %player.holdingFlag;
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%held = %game.formatTime(getSimTime() - %game.flagHeldTime[%flag], false);
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%msg = getTaggedString(%player.client.name) SPC "dropped the" SPC getTaggedString(%game.getTeamName(%flag.team)) SPC "flag. (Held:" SPC %held @ ")";
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case "flagReturn":
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%game = %var1;
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%flag = %var2;
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%player = %var3;
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if(%player !$= "")
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%msg = getTaggedString(%player.client.name) SPC "returned the" SPC getTaggedString(%game.getTeamName(%flag.team)) SPC "flag.";
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else
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%msg = "The" SPC getTaggedString(%game.getTeamName(%flag.team)) SPC "flag was returned to base.";
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case "lakTouchFlag":
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%game = %var1;
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%player = %var2;
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%flag = %var3;
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if(!%player.client.flagDeny && %player.getState() !$= "Dead" && PlayingPlayers() > 1)
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%msg = getTaggedString(%player.client.name) SPC "has taken the flag.";
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case "lakMApoints":
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%sourceObject = %var1;
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%points = %var2;
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if(%points == 1)
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%s = "s";
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%hitType = %var3;
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%weapon = %var4;
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%distance = %var5;
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%vel = %var6;
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if(%points)
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%msg = getTaggedString(%sourceObject.client.name) SPC "receives" SPC %points @ %s SPC "points! [" @ %hitType SPC %weapon @ "] [Distance:" SPC %distance @ "] [Speed:" SPC %vel @ "]";
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}
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if(%msg !$= "")
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{
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%msg = stripChars(%msg, "\cp\co\c0\c6\c7\c8\c9");
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sendToDiscord(%msg, 2);
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}
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}
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function CTFGame::flagCap(%game, %player)
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{
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if(discord.lastState $= "Connected")
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discordBotProcess("flagCap", %game, %player, %var3, %var4, %var5, %var6);
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parent::flagCap(%game, %player);
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}
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function CTFGame::playerTouchEnemyFlag(%game, %player, %flag)
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{
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if(discord.lastState $= "Connected")
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discordBotProcess("touchEnemyFlag", %game, %player, %flag, %var4, %var5, %var6);
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parent::playerTouchEnemyFlag(%game, %player, %flag);
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}
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function CTFGame::playerDroppedFlag(%game, %player)
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{
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if(discord.lastState $= "Connected")
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discordBotProcess("droppedFlag", %game, %player, %var3, %var4, %var5, %var6);
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parent::playerDroppedFlag(%game, %player);
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}
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function CTFGame::flagReturn(%game, %flag, %player)
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{
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parent::flagReturn(%game, %flag, %player);
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if(discord.lastState $= "Connected")
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discordBotProcess("flagReturn", %game, %flag, %player, %var4, %var5, %var6);
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}
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function SCtFGame::flagCap(%game, %player)
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{
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if(discord.lastState $= "Connected")
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discordBotProcess("flagCap", %game, %player, %var3, %var4, %var5, %var6);
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parent::flagCap(%game, %player);
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}
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function SCtFGame::playerTouchEnemyFlag(%game, %player, %flag)
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{
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if(discord.lastState $= "Connected")
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discordBotProcess("touchEnemyFlag", %game, %player, %flag, %var4, %var5, %var6);
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parent::playerTouchEnemyFlag(%game, %player, %flag);
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}
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function SCtFGame::playerDroppedFlag(%game, %player)
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{
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if(discord.lastState $= "Connected")
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discordBotProcess("droppedFlag", %game, %player, %var3, %var4, %var5, %var6);
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parent::playerDroppedFlag(%game, %player);
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}
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function SCtFGame::flagReturn(%game, %flag, %player)
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{
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parent::flagReturn(%game, %flag, %player);
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if(discord.lastState $= "Connected")
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discordBotProcess("flagReturn", %game, %flag, %player, %var4, %var5, %var6);
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}
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function LakRabbitGame::playerTouchFlag(%game, %player, %flag)
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{
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if(discord.lastState $= "Connected")
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discordBotProcess("lakTouchFlag", %game, %player, %flag, %var4, %var5, %var6);
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parent::playerTouchFlag(%game, %player, %flag);
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}
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// In LakRabbitGame.cs inside lakrabbit override
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// function Armor::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType, %momVec, %mineSC)
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// {
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// Armor::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType, %momVec, %mineSC);
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// if(discord.lastState $= "Connected")
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// discordBotProcess("lakMApoints", %sourceObject, %points, %hitType, %weapon, %distance, %vel);
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// }
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function dtEventLog(%log, %save)
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{
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parent::dtEventLog(%log, %save);
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if(discord.lastState $= "Connected")
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sendToDiscord(%log, 1);
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}
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};
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if(!isActivePackage(discordPackage))
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activatePackage(discordPackage);
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function sendToDiscord(%msg,%channel)
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{
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if(isObject(discord) && %msg !$= "")
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{
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if(discord.lastState $= "Connected")
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{
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switch(%channel)
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{
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case 1:
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discord.send("MSG1" SPC %msg @ "\n");
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case 2:
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discord.send("MSG2" SPC %msg @ "\n");
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case 3:
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discord.send("MSG3" SPC %msg @ "\n");
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case 4:
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discord.send("MSG4" SPC %msg @ "\n");
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case 5:
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discord.send("MSG5" SPC %msg @ "\n");
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}
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}
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}
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}
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function discordCon(){
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if(discord.lastState !$= "Connected"){
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if(isEventPending($discordBot::reconnectEvent))
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cancel($discordBot::reconnectEvent);
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if(isObject(discord))
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discord.delete();
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new TCPObject(discord);
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discord.lastState = "Connecting";
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discord.connect($discordBot::IP[$discordBot::AuthSet]);
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}
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}
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function discordKill(){
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if(isEventPending($discordBot::reconnectEvent))
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cancel($discordBot::reconnectEvent);
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discord.delete();
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}
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function discord::onDNSFailed(%this){
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%this.lastState = "DNSFailed";
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error(%this.lastState);
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}
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function discord::onConnectFailed(%this){
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%this.lastState = "ConnectFailed";
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error(%this.lastState);
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discord.delete();
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if(isEventPending($discordBot::reconnectEvent))
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cancel($discordBot::reconnectEvent);
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$discordBot::reconnectEvent = schedule($discordBot::reconnectTimeout,0,"discordCon");
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}
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function discord::onDNSResolved(%this){
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%this.lastState = "DNSResolved";
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error(%this.lastState);
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}
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function discord::onConnected(%this){
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%this.lastState = "Connected";
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error(%this.lastState);
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discord.send("AUTH" SPC $discordBot::AuthKey[$discordBot::AuthSet]);
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}
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function discord::onDisconnect(%this){
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%this.lastState = "Disconnected";
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error(%this.lastState);
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discord.delete();
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if(isEventPending($discordBot::reconnectEvent))
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cancel($discordBot::reconnectEvent);
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$discordBot::reconnectEvent = schedule($discordBot::reconnectTimeout,0,"discordCon");
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}
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function discord::onLine(%this, %line){
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%lineStrip = stripChars(%line,"\r\n");
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%cmd = getWord(%lineStrip,0);
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switch$(%cmd){
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case "Discord":
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//messageAll( 'MsgDiscord', '\c3Discord: \c4%1 %2',getWord(%lineStrip,1),getWords(%lineStrip,2,getWordCount(%lineStrip) -1));
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case "PING":
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discord.send("PONG");
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default:
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error("Bad Command");
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error( %line );
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}
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}
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if(!isObject(discord) && $discordBot::autoStart)
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discordCon();
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