TacoServer/autoexec/VoteOverTime.cs

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//Changes were also made in the Evo Admin.ovl and DefaultGame.ovl
//DefaultGame::voteChangeMission, DefaultGame::voteChangeTimeLimit, serverCmdStartNewVote
package VoteOverTime {
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function DefaultGame::checkTimeLimit(%game, %forced)
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{
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// Don't add extra checks:
if ( %forced )
cancel( %game.timeCheck );
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// if there is no time limit, check back in a minute to see if it's been set
if(($Host::TimeLimit $= "") || $Host::TimeLimit == 0)
{
%game.timeCheck = %game.schedule(20000, "checkTimeLimit");
return;
}
%curTimeLeftMS = ($Host::TimeLimit * 60 * 1000) + $missionStartTime - getSimTime();
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if (%curTimeLeftMS <= 0)
{
//Vote Overtime
//Check if Vote is active or if the timelimit has changed.
if( !$VoteInProgress && !$TimeLimitChanged ) {
// time's up, put down your pencils
%game.timeLimitReached();
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//Reset Everything to do with Vote Overtime
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$VoteInProgress = false;
$TimeLimitChanged = false;
$VoteInProgressMessege = false;
$VoteSoundInProgress = false;
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}
else if( $missionRunning && $VoteInProgress && !$TimeLimitChanged ) {
//Restart the function so the map can end if the Vote doesnt pass.
schedule(1000, 0, "RestartcheckTimeLimit", %game, %forced);
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//Messege
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if( !$VoteInProgressMessege ) {
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messageAll('', '\c2Vote Overtime Initiated.', %display);
$VoteInProgressMessege = true;
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}
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}
}
else
{
if(%curTimeLeftMS >= 20000)
%game.timeCheck = %game.schedule(20000, "checkTimeLimit");
else
%game.timeCheck = %game.schedule(%curTimeLeftMS + 1, "checkTimeLimit");
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//now synchronize everyone's clock
messageAll('MsgSystemClock', "", $Host::TimeLimit, %curTimeLeftMS);
}
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}
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function RestartcheckTimeLimit(%game, %forced)
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{
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%game.checkTimeLimit(%game, %forced);
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}
};
// Prevent package from being activated if it is already
if (!isActivePackage(VoteOverTime))
activatePackage(VoteOverTime);