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// Debrief Loading Screen Script
//
// Use Debrief screen to show more information while loading.
// Modified to work with Classic
// Originally made for DarkMod
// Edited dramatically by ChocoTaco
//
// LoadScreenLines 5 and 6 are only used in Debrief mode.
// When LoadingScreenUseDebrief is off it defaults to the server's default loadscreen.
// MOTD Strings can be left " " in ServerPrefs to not use.
// PhantomPackage
// Phantom139
//
// Global Variables
// LOADSCREEN
//
// $version="V0.31";
// $dtLoadingScreen::DevTag = "RK4000"; //places the developer name on the screen
// $dtLoadingScreen::CoDevTag = "DarkTiger"; //places co-devs on the screen
// $dtLoadingScreen::ThankYous = "dtLoadingScreen forum members and active players.";
// Enable Debrief Loading Screen
// $Host::LoadingScreenUseDebrief = 0;
// Colors
// $Host::LoadScreenColor1 = "05edad"; //Light Teal
// $Host::LoadScreenColor2 = "29DEE7"; //Bright Blue Teal
// $Host::LoadScreenColor3 = "33CCCC"; //Dark Teal
// Lines
// $Host::LoadScreenLine1 = "Join Discord:";
// $Host::LoadScreenLine1_Msg = "https://discord.me/tribes2";
// $Host::LoadScreenLine2 = "Game Modes:";
// $Host::LoadScreenLine2_Msg = "LakRabbit, Capture the Flag, DeathMatch, (Light Only) Capture the Flag";
// $Host::LoadScreenLine3 = "Required Mappacks:";
// $Host::LoadScreenLine3_Msg = "S5, S8, TWL, TWL2";
// $Host::LoadScreenLine4 = "Server Provided by:";
// $Host::LoadScreenLine4_Msg = "Ravin";
// $Host::LoadScreenLine5 = "Server Hosted by:";
// $Host::LoadScreenLine5_Msg = "Branzone";
// $Host::LoadScreenLine6 = "Server Github:";
// $Host::LoadScreenLine6_Msg = "https://github.com/ChocoTaco1/TacoServer";
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// MOTD or EVENTS Messages
// $Host::LoadScreenMOTD1 = "Blaster is here to stay!";
// $Host::LoadScreenMOTD2 = "Come play Arena on Wednesday Nights!";
// $Host::LoadScreenMOTD3 = "Lak crowd early evenings after work during the week.";
// $Host::LoadScreenMOTD4 = "Big CTF games Fridays, Saturdays, and Sundays!";
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// First Screen loading time (Map Screen)
// If this is set too low the second screen wont show at all
$ dtLoadingScreen : : FirstScreen = 6000 ;
// Second Screen Delay
$ dtLoadingScreen : : Delay = 0 ;
// Include map and game rules on the debrief screen as well
// Useful if youre looking to replace both screens
$ dtLoadingScreen : : ShowFullScreen = 0 ;
// Enable/Disable Images
$ dtLoadingScreen : : ShowImages = 0 ;
// Color safetynet
// If a $Host::LoadScreenColor is "" ServerPrefs will delete and replace with serverDefaults
if ( $ Host : : LoadScreenColor1 $ = " " ) $ Host : : LoadScreenColor1 = "05edad" ;
if ( $ Host : : LoadScreenColor2 $ = " " ) $ Host : : LoadScreenColor2 = "29DEE7" ;
if ( $ Host : : LoadScreenColor3 $ = " " ) $ Host : : LoadScreenColor3 = "33CCCC" ;
if ( $ Host : : Info ! $ = " " ) $ Host : : Info = " " ;
// Keep it in a package to be neat and organized!
package LoadScreenPackage
{
function sendLoadInfoToClient ( % client )
{
//error( "** SENDING LOAD INFO TO CLIENT " @ %client @ "! **" );
% singlePlayer = $ CurrentMissionType $ = "SinglePlayer" ;
messageClient ( % client , ' MsgLoadInfo ' , "" , $ CurrentMission , $ MissionDisplayName , $ MissionTypeDisplayName ) ;
// Send map quote:
for ( % line = 0 ; % line < $ LoadQuoteLineCount ; % line + + )
{
if ( $ LoadQuoteLine [ % line ] ! $ = "" )
messageClient ( % client , ' MsgLoadQuoteLine ' , "" , $ LoadQuoteLine [ % line ] ) ;
}
// Send map objectives:
if ( % singlePlayer )
{
switch ( $ pref : : TrainingDifficulty )
{
case 2 : % diff = "Medium" ;
case 3 : % diff = "Hard" ;
default : % diff = "Easy" ;
}
messageClient ( % client , ' MsgLoadObjectiveLine ' , "" , "<spush><font:" @ $ ShellLabelFont @ ":" @ $ ShellMediumFontSize @ ">DIFFICULTY: <spop>" @ % diff ) ;
}
for ( % line = 0 ; % line < $ LoadObjLineCount ; % line + + )
{
if ( $ LoadObjLine [ % line ] ! $ = "" )
messageClient ( % client , ' MsgLoadObjectiveLine ' , "" , $ LoadObjLine [ % line ] , ! % singlePlayer ) ;
}
// Send rules of engagement:
if ( ! % singlePlayer )
messageClient ( % client , ' MsgLoadRulesLine ' , "" , "<spush><font:Univers Condensed:18>RULES OF ENGAGEMENT:<spop>" , false ) ;
for ( % line = 0 ; % line < $ LoadRuleLineCount ; % line + + )
{
if ( $ LoadRuleLine [ % line ] ! $ = "" )
messageClient ( % client , ' MsgLoadRulesLine ' , "" , $ LoadRuleLine [ % line ] , ! % singlePlayer ) ;
}
messageClient ( % client , ' MsgLoadInfoDone ' ) ;
// ----------------------------------------------------------------------------------------------
// z0dd - ZOD, 5/12/02. Send the mod info screen if this isn't the second showing of mission info
if ( ! % second )
schedule ( $ dtLoadingScreen : : FirstScreen , 0 , "ALTsendModInfoToClient" , % client ) ;
// ----------------------------------------------------------------------------------------------
}
} ;
// Prevent package from being activated if it is already
if ( ! isActivePackage ( LoadScreenPackage ) & & $ Host : : LoadingScreenUseDebrief )
activatePackage ( LoadScreenPackage ) ;
// Dont even try to override sendModInfoToClient since evo has it
// Just make our own
function ALTsendModInfoToClient ( % client )
{
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// Wont allow Debrief on consecutive map loads
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if ( % client . loaded )
{
schedule ( $ dtLoadingScreen : : FirstScreen , 0 , "NORMALsendModInfoToClient" , % client ) ;
return ;
}
// Sound
// As the background hum will stop on the debrief page
// Breaks the abrupt stop
// LoadingScreen sounds are limited to 5 secs or you'll receive an error
% snd = ' ~ wgui / inventory_hum . wav ' ;
messageClient ( % client , ' MsgLoadQuoteLine ' , % snd , "" ) ;
% line1 = "<color:" @ $ Host : : LoadScreenColor1 @ ">" @ $ Host : : LoadScreenLine1 @ " <color:" @ $ Host : : LoadScreenColor2 @ ">" @ $ Host : : LoadScreenLine1_Msg ;
% line2 = "<color:" @ $ Host : : LoadScreenColor1 @ ">" @ $ Host : : LoadScreenLine2 @ " <color:" @ $ Host : : LoadScreenColor2 @ ">" @ $ Host : : LoadScreenLine2_Msg ;
% line3 = "<color:" @ $ Host : : LoadScreenColor1 @ ">" @ $ Host : : LoadScreenLine3 @ " <color:" @ $ Host : : LoadScreenColor2 @ ">" @ $ Host : : LoadScreenLine3_Msg ;
% line4 = "<color:" @ $ Host : : LoadScreenColor1 @ ">" @ $ Host : : LoadScreenLine4 @ " <color:" @ $ Host : : LoadScreenColor2 @ ">" @ $ Host : : LoadScreenLine4_Msg ;
% line5 = "<color:" @ $ Host : : LoadScreenColor1 @ ">" @ $ Host : : LoadScreenLine5 @ " <color:" @ $ Host : : LoadScreenColor2 @ ">" @ $ Host : : LoadScreenLine5_Msg ;
% line6 = "<color:" @ $ Host : : LoadScreenColor1 @ ">" @ $ Host : : LoadScreenLine6 @ " <color:" @ $ Host : : LoadScreenColor2 @ ">" @ $ Host : : LoadScreenLine6_Msg ;
if ( $ Host : : TimeLimit $ = "999" | | $ Host : : TimeLimit $ = "unlimited" ) % timeloadingvar = "Unlimited" ; else % timeloadingvar = $ Host : : TimeLimit ;
% time = "<color:" @ $ Host : : LoadScreenColor1 @ ">Time limit: <color:" @ $ Host : : LoadScreenColor2 @ ">" @ % timeloadingvar ;
% max = "<color:" @ $ Host : : LoadScreenColor1 @ ">Max players: <color:" @ $ Host : : LoadScreenColor2 @ ">" @ $ Host : : MaxPlayers ;
% net = "<color:" @ $ Host : : LoadScreenColor1 @ ">Packets Rate / Size: <color:" @ $ Host : : LoadScreenColor2 @ ">" @ $ pref : : Net : : PacketRateToClient @ " / " @ $ pref : : Net : : PacketSize ;
% smurf = "<color:" @ $ Host : : LoadScreenColor1 @ ">Refuse smurfs: <color:" @ $ Host : : LoadScreenColor2 @ ">" @ ( $ Host : : NoSmurfs ? "On" : "Off" ) ;
//%random = "<color:" @ $Host::LoadScreenColor1 @ ">Random teams: <color:" @ $Host::LoadScreenColor2 @ ">" @ ($RandomTeams ? "On" : "Off");
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//%fair = "<color:" @ $Host::LoadScreenColor1 @ ">Fair teams: <color:" @ $Host::LoadScreenColor2 @ ">" @ ($Host::ClassicFairTeams ? "On" : "Off");
//%rape = "<color:" @ $Host::LoadScreenColor1 @ ">No Base Rape: <color:" @ $Host::LoadScreenColor2 @ ">" @ ($Host::EvoNoBaseRapeEnabled ? "On" : "Off");
//%td = "<color:" @ $Host::LoadScreenColor1 @ ">Team damage: <color:" @ $Host::LoadScreenColor2 @ ">" @ ($Host::TeamDamageOn ? "On" : "Off");
//%crc = "<color:" @ $Host::LoadScreenColor1 @ ">CRC checking: <color:" @ $Host::LoadScreenColor2 @ ">" @ ($Host::CRCTextures ? "On" : "Off");
//%pure = "<color:" @ $Host::LoadScreenColor1 @ ">Pure server: <color:" @ $Host::LoadScreenColor2 @ ">" @ ($Host::PureServer ? "On" : "Off");
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if ( $ Host : : EvoNoBaseRapeEnabled )
% rapeppl = "<color:" @ $ Host : : LoadScreenColor1 @ ">Min No Base Rape: <color:" @ $ Host : : LoadScreenColor2 @ ">" @ $ Host : : EvoNoBaseRapeClassicPlayerCount ;
% turrets = "<color:" @ $ Host : : LoadScreenColor1 @ ">Min Turrets: <color:" @ $ Host : : LoadScreenColor2 @ ">" @ $ Host : : EnableTurretPlayerCount ;
if ( $ Host : : EvoStats & & ( ! $ Host : : TournamentMode | | ( $ Host : : TournamentMode & & $ Host : : EvoStatsTourney ) ) & & $ Host : : EvoStatsType ! = 0 )
% stats = "<color:" @ $ Host : : LoadScreenColor1 @ ">Stats based on: <color:" @ $ Host : : LoadScreenColor2 @ ">" @ ( $ Host : : EvoStatsType = = 1 ? "Kills" : "Damage" ) ;
if ( $ Evo : : ETMMode & & $ ETMmode : : CurrentMap < = $ ETMmode : : Counter )
{
% nmis = "<color:" @ $ Host : : LoadScreenColor1 @ ">Next mission: <color:" @ $ Host : : LoadScreenColor2 @ ">" @ $ ETMmode : : MapDisplayName [ $ ETMmode : : CurrentMap ] ;
}
else
{
% nmis = "<color:" @ $ Host : : LoadScreenColor1 @ ">Next mission: <color:" @ $ Host : : LoadScreenColor2 @ ">" @ findNextCycleMission ( ) ;
if ( $ Host : : ClassicRandomMissions )
{
% nmis = % nmis SPC "(Random)" ;
}
if ( $ Host : : EvoTourneySameMap & & $ Host : : TournamentMode )
{
% nmis = "<color:" @ $ Host : : LoadScreenColor1 @ ">Next mission: <color:" @ $ Host : : LoadScreenColor2 @ ">" @ $ CurrentMission @ " (Same)" ;
}
}
% currentmis = "<color:" @ $ Host : : LoadScreenColor1 @ ">Current mission: <color:" @ $ Host : : LoadScreenColor2 @ ">" @ $ MissionDisplayName @ " (" @ $ MissionTypeDisplayName @ ")" ;
$ dmlP = 0 ;
$ dtLoadingScreen : : LoadScreenMessage [ $ dmlP + + ] = " " ;
// Images
// Desired pics much exist in the texticons folder on the client in some capacity
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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if ( $ dtLoadingScreen : : ShowImages )
{
$ dtLoadingScreen : : LoadScreenMessage [ $ dmlP + + ] = " " ;
% randompics = getRandom ( 1 , 4 ) ;
switch $ ( % randompics )
{
case 1 :
$ dtLoadingScreen : : LoadScreenMessage [ $ dmlP + + ] = "<Just:CENTER><bitmap:twb/twb_lakedebris_01><Just:RIGHT><bitmap:twb/twb_waterdemise_03><Just:LEFT><bitmap:twb/twb_action_05>" ;
case 2 :
$ dtLoadingScreen : : LoadScreenMessage [ $ dmlP + + ] = "<Just:CENTER><bitmap:twb/twb_blowngen_01><Just:RIGHT><bitmap:twb/twb_action_03><Just:LEFT><bitmap:twb/twb_starwolf_shrike>" ;
case 3 :
$ dtLoadingScreen : : LoadScreenMessage [ $ dmlP + + ] = "<Just:CENTER><bitmap:twb/twb_TRIBES2><Just:RIGHT><bitmap:twb/twb_Harbingers><Just:LEFT><bitmap:twb/twb_action_10>" ;
case 4 :
$ dtLoadingScreen : : LoadScreenMessage [ $ dmlP + + ] = "<Just:CENTER><bitmap:twb/twb_inferno_02><Just:RIGHT><bitmap:twb/twb_action_04><Just:LEFT><bitmap:twb/twb_action_06>" ;
}
//$dtLoadingScreen::LoadScreenMessage[$dmlP++] = "<Just:CENTER><bitmap:Cred_logo5.png><bitmap:twb/twb_action_04><bitmap:twb/twb_action_06><Just:LEFT>";
$ dtLoadingScreen : : LoadScreenMessage [ $ dmlP + + ] = " " ;
$ dtLoadingScreen : : LoadScreenMessage [ $ dmlP + + ] = " " ;
$ dtLoadingScreen : : LoadScreenMessage [ $ dmlP + + ] = " " ;
$ dtLoadingScreen : : LoadScreenMessage [ $ dmlP + + ] = " " ;
$ dtLoadingScreen : : LoadScreenMessage [ $ dmlP + + ] = " " ;
$ dtLoadingScreen : : LoadScreenMessage [ $ dmlP + + ] = " " ;
$ dtLoadingScreen : : LoadScreenMessage [ $ dmlP + + ] = " " ;
$ dtLoadingScreen : : LoadScreenMessage [ $ dmlP + + ] = " " ;
$ dtLoadingScreen : : LoadScreenMessage [ $ dmlP + + ] = " " ;
}
// Full screen things
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
if ( $ dtLoadingScreen : : ShowFullScreen )
{
$ dtLoadingScreen : : LoadScreenMessage [ $ dmlP + + ] = "<color:" @ $ Host : : LoadScreenColor2 @ "><lmargin:12><Font:Univers Condensed Bold:28>" @ $ MissionDisplayName @ ":<font:Univers italic:16>" ;
for ( % line = 0 ; % line < $ LoadQuoteLineCount ; % line + + )
{
if ( $ LoadQuoteLine [ % line ] ! $ = "" )
$ dtLoadingScreen : : LoadScreenMessage [ $ dmlP + + ] = "<color:dcdcdc><lmargin:24>" @ StripMLControlChars ( $ LoadQuoteLine [ % line ] ) ;
}
$ dtLoadingScreen : : LoadScreenMessage [ $ dmlP + + ] = " " ;
for ( % line = 0 ; % line < $ LoadObjLineCount ; % line + + )
{
if ( $ LoadObjLine [ % line ] ! $ = "" )
$ dtLoadingScreen : : LoadScreenMessage [ $ dmlP + + ] = "<bitmap:bullet_2><Font:univers:18><lmargin:24><color:" @ $ Host : : LoadScreenColor2 @ ">" @ $ LoadObjLine [ % line ] ;
}
$ dtLoadingScreen : : LoadScreenMessage [ $ dmlP + + ] = " " ;
$ dtLoadingScreen : : LoadScreenMessage [ $ dmlP + + ] = "<lmargin:12><Font:Univers Condensed Bold:28><color:" @ $ Host : : LoadScreenColor2 @ ">" @ $ MissionTypeDisplayName @ ":" ;
$ dtLoadingScreen : : LoadScreenMessage [ $ dmlP + + ] = "<lmargin:24><Font:univers condensed:18><color:" @ $ Host : : LoadScreenColor2 @ ">RULES OF ENGAGEMENT:" ;
for ( % line = 0 ; % line < $ LoadRuleLineCount ; % line + + )
$ dtLoadingScreen : : LoadScreenMessage [ $ dmlP + + ] = "<bitmap:bullet_2><lmargin:24><Font:univers:18><color:" @ $ Host : : LoadScreenColor2 @ ">" @ StripMLControlChars ( $ LoadRuleLine [ % line ] ) ;
$ dtLoadingScreen : : LoadScreenMessage [ $ dmlP + + ] = " " ;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
$ dtLoadingScreen : : LoadScreenMessage [ $ dmlP + + ] = "<lmargin:12><color:" @ $ Host : : LoadScreenColor2 @ "><Font:Univers Condensed Bold:28>Info:" ;
$ dtLoadingScreen : : LoadScreenMessage [ $ dmlP + + ] = "<lmargin:24><Font:univers:18><bitmap:bullet_2>" @ % line1 ;
$ dtLoadingScreen : : LoadScreenMessage [ $ dmlP + + ] = "<lmargin:24><Font:univers:18><bitmap:bullet_2>" @ % line2 ;
$ dtLoadingScreen : : LoadScreenMessage [ $ dmlP + + ] = "<lmargin:24><Font:univers:18><bitmap:bullet_2>" @ % line3 ;
$ dtLoadingScreen : : LoadScreenMessage [ $ dmlP + + ] = " " ;
$ dtLoadingScreen : : LoadScreenMessage [ $ dmlP + + ] = "<lmargin:32><Font:univers:18><color:" @ $ Host : : LoadScreenColor2 @ ">Please use /report or /msg, to report bugs, glitches, problems, suggestions, or just leave a message." ;
$ dtLoadingScreen : : LoadScreenMessage [ $ dmlP + + ] = " " ;
$ dtLoadingScreen : : LoadScreenMessage [ $ dmlP + + ] = "<lmargin:12><Font:Univers Condensed Bold:28><color:" @ $ Host : : LoadScreenColor2 @ ">" @ $ Host : : GameName @ ":" ;
$ dtLoadingScreen : : LoadScreenMessage [ $ dmlP + + ] = "<lmargin:24><Font:univers:18><bitmap:bullet_2>" @ % line4 ;
$ dtLoadingScreen : : LoadScreenMessage [ $ dmlP + + ] = "<lmargin:24><Font:univers:18><bitmap:bullet_2>" @ % line5 ;
$ dtLoadingScreen : : LoadScreenMessage [ $ dmlP + + ] = "<lmargin:24><Font:univers:18><bitmap:bullet_2>" @ % line6 ;
$ dtLoadingScreen : : LoadScreenMessage [ $ dmlP + + ] = "<lmargin:24><Font:univers:18><bitmap:bullet_2>" @ % net ;
$ dtLoadingScreen : : LoadScreenMessage [ $ dmlP + + ] = " " ;
$ dtLoadingScreen : : LoadScreenMessage [ $ dmlP + + ] = "<lmargin:24><Font:univers:18><bitmap:bullet_2>" @ % time ;
$ dtLoadingScreen : : LoadScreenMessage [ $ dmlP + + ] = "<lmargin:24><Font:univers:18><bitmap:bullet_2>" @ % max ;
$ dtLoadingScreen : : LoadScreenMessage [ $ dmlP + + ] = "<lmargin:24><Font:univers:18><bitmap:bullet_2>" @ % smurf ;
$ dtLoadingScreen : : LoadScreenMessage [ $ dmlP + + ] = "<lmargin:24><Font:univers:18><bitmap:bullet_2>" @ % rapeppl ;
$ dtLoadingScreen : : LoadScreenMessage [ $ dmlP + + ] = "<lmargin:24><Font:univers:18><bitmap:bullet_2>" @ % turrets ;
$ dtLoadingScreen : : LoadScreenMessage [ $ dmlP + + ] = "<lmargin:24><Font:univers:18><bitmap:bullet_2>" @ % stats ;
$ dtLoadingScreen : : LoadScreenMessage [ $ dmlP + + ] = "<lmargin:24><Font:univers:18><bitmap:bullet_2>" @ % nmis ;
$ dtLoadingScreen : : LoadScreenMessage [ $ dmlP + + ] = " " ;
//$dtLoadingScreen::LoadScreenMessage[$dmlP++] = %rape;
//$dtLoadingScreen::LoadScreenMessage[$dmlP++] = %random;
//$dtLoadingScreen::LoadScreenMessage[$dmlP++] = %fair;
//$dtLoadingScreen::LoadScreenMessage[$dmlP++] = %pure;
//$dtLoadingScreen::LoadScreenMessage[$dmlP++] = %crc;
//$dtLoadingScreen::LoadScreenMessage[$dmlP++] = "<Font:Arial:15>*" @ $Host::GameName;
//$dtLoadingScreen::LoadScreenMessage[$dmlP++] = "<Font:Arial:15>" @ $Host::Info;
//$dtLoadingScreen::LoadScreenMessage[$dmlP++] = "<Font:univers:18><lmargin:12><color:" @ $Host::LoadScreenColor2 @ "><Font:Univers Condensed Bold:28>Map Info:<lmargin:24><Font:univers:18>";
//$dtLoadingScreen::LoadScreenMessage[$dmlP++] = %currentmis;
schedule ( $ dtLoadingScreen : : Delay , 0 , "sendLoadscreen" , % client ) ;
}
// Send debrief screen
function sendLoadscreen ( % client )
{
% client . loaded = 1 ;
messageClient ( % client , ' MsgGameOver ' , "" ) ;
messageClient ( % client , ' MsgClearDebrief ' , "" ) ;
messageClient ( % client , ' MsgDebriefResult ' , "" , "<font:Sui Generis:22><Just:CENTER><color:" @ $ Host : : LoadScreenColor2 @ ">CLASSIC" ) ;
messageClient ( % client , ' MsgDebriefResult ' , "" , "<font:Sui Generis:12>" ) ;
messageClient ( % client , ' MsgDebriefResult ' , "" , "<font:verdana bold:16><color:" @ $ Host : : LoadScreenColor3 @ ">Version: <color:" @ $ Host : : LoadScreenColor2 @ ">" @ $ classicVersion ) ;
messageClient ( % client , ' MsgDebriefResult ' , "" , "<font:verdana bold:16><color:" @ $ Host : : LoadScreenColor3 @ ">Developers: <color:" @ $ Host : : LoadScreenColor2 @ ">z0dd <color:" @ $ Host : : LoadScreenColor3 @ ">and <color:" @ $ Host : : LoadScreenColor2 @ ">ZOD" ) ;
//%ServerMissionType = "<font:univers:21>" @ $MissionDisplayName @ "" @ "\n" @ $MissionTypeDisplayName @ "";
//messageClient(%client, 'MsgDebriefAddLine', "", %ServerMissionType);
//%Thanks = "\n<Font:Arial:21>Thanks: "@$dtLoadingScreen::ThankYous@" "@
//"\n";
//messageClient(%client, 'MsgDebriefAddLine', "", %Thanks);
for ( % a = 1 ; % a < = $ dmlP ; % a + + )
{
% msgTag = $ dtLoadingScreen : : LoadScreenMessage [ % a ] ;
messageClient ( % client , ' MsgDebriefAddLine ' , "" , % msgTag ) ;
}
% MOTDHeader = "<lmargin:12><Font:Univers Condensed Bold:28><color:" @ $ Host : : LoadScreenColor2 @ ">Events:" ;
% MOTDMsg1 = "<lmargin:24><Font:univers:18><bitmap:bullet_2><color:" @ $ Host : : LoadScreenColor2 @ ">" @ $ Host : : LoadScreenMOTD1 ;
% MOTDMsg2 = "<lmargin:24><Font:univers:18><bitmap:bullet_2><color:" @ $ Host : : LoadScreenColor2 @ ">" @ $ Host : : LoadScreenMOTD2 ;
% MOTDMsg3 = "<lmargin:24><Font:univers:18><bitmap:bullet_2><color:" @ $ Host : : LoadScreenColor2 @ ">" @ $ Host : : LoadScreenMOTD3 ;
% MOTDMsg4 = "<lmargin:24><Font:univers:18><bitmap:bullet_2><color:" @ $ Host : : LoadScreenColor2 @ ">" @ $ Host : : LoadScreenMOTD4 ;
if ( $ Host : : LoadScreenMOTD1 ! $ = " " )
{
messageClient ( % client , ' MsgDebriefAddLine ' , "" , % MOTDHeader ) ;
messageClient ( % client , ' MsgDebriefAddLine ' , "" , % MOTDMsg1 ) ;
if ( $ Host : : LoadScreenMOTD2 ! $ = " " )
{
messageClient ( % client , ' MsgDebriefAddLine ' , "" , % MOTDMsg2 ) ;
if ( $ Host : : LoadScreenMOTD3 ! $ = " " )
{
messageClient ( % client , ' MsgDebriefAddLine ' , "" , % MOTDMsg3 ) ;
if ( $ Host : : LoadScreenMOTD4 ! $ = " " )
messageClient ( % client , ' MsgDebriefAddLine ' , "" , % MOTDMsg4 ) ;
}
}
}
// Normal Screen Always in the Background
// If client hits continue during debrief screen
sendLoadInfoToClient ( % client ) ;
}
// Show normal second screen during following map loads
function NORMALsendModInfoToClient ( % client )
{
% line1 = "<color:" @ $ Host : : LoadScreenColor1 @ ">" @ $ Host : : LoadScreenLine1 @ " <color:" @ $ Host : : LoadScreenColor2 @ ">" @ $ Host : : LoadScreenLine1_Msg ;
% line2 = "<color:" @ $ Host : : LoadScreenColor1 @ ">" @ $ Host : : LoadScreenLine2 @ " <color:" @ $ Host : : LoadScreenColor2 @ ">" @ $ Host : : LoadScreenLine2_Msg ;
% line3 = "<color:" @ $ Host : : LoadScreenColor1 @ ">" @ $ Host : : LoadScreenLine3 @ " <color:" @ $ Host : : LoadScreenColor2 @ ">" @ $ Host : : LoadScreenLine3_Msg ;
% line4 = "<color:" @ $ Host : : LoadScreenColor1 @ ">" @ $ Host : : LoadScreenLine4 @ " <color:" @ $ Host : : LoadScreenColor2 @ ">" @ $ Host : : LoadScreenLine4_Msg ;
% line5 = "<color:" @ $ Host : : LoadScreenColor1 @ ">" @ $ Host : : LoadScreenLine5 @ " <color:" @ $ Host : : LoadScreenColor2 @ ">" @ $ Host : : LoadScreenLine5_Msg ;
% line6 = "<color:" @ $ Host : : LoadScreenColor1 @ ">" @ $ Host : : LoadScreenLine6 @ " <color:" @ $ Host : : LoadScreenColor2 @ ">" @ $ Host : : LoadScreenLine6_Msg ;
if ( $ Host : : TimeLimit $ = "999" | | $ Host : : TimeLimit $ = "unlimited" ) % timeloadingvar = "Unlimited" ; else % timeloadingvar = $ Host : : TimeLimit ;
% time = "<color:" @ $ Host : : LoadScreenColor1 @ ">Time limit: <color:" @ $ Host : : LoadScreenColor2 @ ">" @ % timeloadingvar ;
% max = "<color:" @ $ Host : : LoadScreenColor1 @ ">Max players: <color:" @ $ Host : : LoadScreenColor2 @ ">" @ $ Host : : MaxPlayers ;
% net = "<color:" @ $ Host : : LoadScreenColor1 @ ">Packets Rate / Size: <color:" @ $ Host : : LoadScreenColor2 @ ">" @ $ pref : : Net : : PacketRateToClient @ " / " @ $ pref : : Net : : PacketSize ;
% smurf = "<color:" @ $ Host : : LoadScreenColor1 @ ">Refuse smurfs: <color:" @ $ Host : : LoadScreenColor2 @ ">" @ ( $ Host : : NoSmurfs ? "On" : "Off" ) ;
//%random = "<color:" @ $Host::LoadScreenColor1 @ ">Random teams: <color:" @ $Host::LoadScreenColor2 @ ">" @ ($RandomTeams ? "On" : "Off");
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//%fair = "<color:" @ $Host::LoadScreenColor1 @ ">Fair teams: <color:" @ $Host::LoadScreenColor2 @ ">" @ ($Host::ClassicFairTeams ? "On" : "Off");
//%rape = "<color:" @ $Host::LoadScreenColor1 @ ">No Base Rape: <color:" @ $Host::LoadScreenColor2 @ ">" @ ($Host::EvoNoBaseRapeEnabled ? "On" : "Off");
//%td = "<color:" @ $Host::LoadScreenColor1 @ ">Team damage: <color:" @ $Host::LoadScreenColor2 @ ">" @ ($Host::TeamDamageOn ? "On" : "Off");
//%crc = "<color:" @ $Host::LoadScreenColor1 @ ">CRC checking: <color:" @ $Host::LoadScreenColor2 @ ">" @ ($Host::CRCTextures ? "On" : "Off");
//%pure = "<color:" @ $Host::LoadScreenColor1 @ ">Pure server: <color:" @ $Host::LoadScreenColor2 @ ">" @ ($Host::PureServer ? "On" : "Off");
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if ( $ Host : : EvoNoBaseRapeEnabled )
% rapeppl = "<color:" @ $ Host : : LoadScreenColor1 @ ">Min No Base Rape: <color:" @ $ Host : : LoadScreenColor2 @ ">" @ $ Host : : EvoNoBaseRapeClassicPlayerCount ;
% turrets = "<color:" @ $ Host : : LoadScreenColor1 @ ">Min Turrets: <color:" @ $ Host : : LoadScreenColor2 @ ">" @ $ Host : : EnableTurretPlayerCount ;
if ( $ Host : : EvoStats & & ( ! $ Host : : TournamentMode | | ( $ Host : : TournamentMode & & $ Host : : EvoStatsTourney ) ) & & $ Host : : EvoStatsType ! = 0 )
% stats = "<color:" @ $ Host : : LoadScreenColor1 @ ">Stats based on: <color:" @ $ Host : : LoadScreenColor2 @ ">" @ ( $ Host : : EvoStatsType = = 1 ? "Kills" : "Damage" ) ;
if ( $ Evo : : ETMMode & & $ ETMmode : : CurrentMap < = $ ETMmode : : Counter )
{
% nmis = "<color:" @ $ Host : : LoadScreenColor1 @ ">Next mission: <color:" @ $ Host : : LoadScreenColor2 @ ">" @ $ ETMmode : : MapDisplayName [ $ ETMmode : : CurrentMap ] ;
}
else
{
% nmis = "<color:" @ $ Host : : LoadScreenColor1 @ ">Next mission: <color:" @ $ Host : : LoadScreenColor2 @ ">" @ findNextCycleMission ( ) ;
if ( $ Host : : ClassicRandomMissions )
{
% nmis = % nmis SPC "(Random)" ;
}
if ( $ Host : : EvoTourneySameMap & & $ Host : : TournamentMode )
{
% nmis = "<color:" @ $ Host : : LoadScreenColor1 @ ">Next mission: <color:" @ $ Host : : LoadScreenColor2 @ ">" @ $ CurrentMission @ " (Same)" ;
}
}
% currentmis = "<color:" @ $ Host : : LoadScreenColor1 @ ">Current mission: <color:" @ $ Host : : LoadScreenColor2 @ ">" @ $ MissionDisplayName @ " (" @ $ MissionTypeDisplayName @ ")" ;
// classic doesn't use a variable to print the version, it needs to be edited manually
% modName = "" ;
//%ModLine[0] = "<color:ffb734>Classic Developers: <color:29DEE7><a:PLAYER\tz0dd>z0dd</a> and <a:PLAYER\t-ZOD->ZOD</a>";
% ModLine [ 0 ] = "<spush><font:sui generis:22><color:" @ $ Host : : LoadScreenColor2 @ "><just:center>CLASSIC<spop>" ;
% ModLine [ 1 ] = "" ;
% ModLine [ 1 ] = "<spush><font:verdana bold:16><color:" @ $ Host : : LoadScreenColor3 @ ">Version: <color:" @ $ Host : : LoadScreenColor2 @ ">" @ $ classicVersion @ "<spop>" ;
% ModLine [ 3 ] = "" ;
% ModLine [ 4 ] = "<spush><font:verdana bold:16><color:" @ $ Host : : LoadScreenColor3 @ ">Developers: <color:" @ $ Host : : LoadScreenColor2 @ "><a:PLAYER\tz0dd>z0dd</a> <color:" @ $ Host : : LoadScreenColor3 @ ">and <color:" @ $ Host : : LoadScreenColor2 @ "><a:PLAYER\t-ZOD->ZOD</a><spop>" ;
% ModLine [ 5 ] = "<just:left><font:univers:18>" ;
% ModCnt = 6 ;
% SpecialCnt = 4 ;
% SpecialTextLine [ 0 ] = % line1 ;
% SpecialTextLine [ 1 ] = % line2 ;
% SpecialTextLine [ 2 ] = % line3 ;
% SpecialTextLine [ 3 ] = % line4 ;
% ServerCnt = 8 ;
% ServerTextLine [ 0 ] = % time ;
% ServerTextLine [ 1 ] = % max ;
% ServerTextLine [ 2 ] = % net ;
% ServerTextLine [ 3 ] = % smurf ;
% ServerTextLine [ 4 ] = % rapeppl ;
% ServerTextLine [ 5 ] = % turrets ;
% ServerTextLine [ 6 ] = % stats ;
% ServerTextLine [ 7 ] = % nmis ;
//%serverTextLine[2] = %td;
//%serverTextLine[3] = %crc;
//%ServerTextLine[4] = %pure;
//%ServerTextLine[5] = %fair;
//%ServerTextLine[6] = %random;
//%ServerTextLine[7] = %rape;
% singlePlayer = $ CurrentMissionType $ = "SinglePlayer" ;
//messageClient(%client, 'MsgLoadInfo', "", $CurrentMission, %modName, $Host::GameName);
messageClient ( % client , ' MsgLoadInfo ' , "" , $ CurrentMission ) ;
// Send mod details (non bulleted list, small text):
for ( % line = 0 ; % line < % ModCnt ; % line + + )
if ( % ModLine [ % line ] ! $ = "" )
messageClient ( % client , ' MsgLoadQuoteLine ' , "" , % ModLine [ % line ] ) ;
// Send mod special settings (bulleted list, large text):
for ( % line = 0 ; % line < % SpecialCnt ; % line + + )
if ( % SpecialTextLine [ % line ] ! $ = "" )
messageClient ( % client , ' MsgLoadObjectiveLine ' , "" , % SpecialTextLine [ % line ] , ! % singlePlayer ) ;
// Send server info:
if ( ! % singlePlayer )
messageClient ( % client , ' MsgLoadRulesLine ' , "" , "<color:29DEE7>" @ $ Host : : Info , false ) ;
for ( % line = 0 ; % line < % ServerCnt ; % line + + )
if ( % ServerTextLine [ % line ] ! $ = "" )
messageClient ( % client , ' MsgLoadRulesLine ' , "" , % ServerTextLine [ % line ] , ! % singlePlayer ) ;
messageClient ( % client , ' MsgLoadInfoDone ' ) ;
// z0dd - ZOD, 5/12/02. Send mission info again so as not to conflict with cs scripts.
schedule ( 10000 , 0 , "sendLoadInfoToClient" , % client , true ) ;
}