TWM2/scripts/vehicles/vehicle_havoc.cs
2014-02-26 13:54:04 -06:00

1072 lines
29 KiB
C#

//**************************************************************
// HAVOC HEAVY TRANSPORT FLIER
//**************************************************************
//**************************************************************
// SOUNDS
//**************************************************************
datablock AudioProfile(HAPCFlyerEngineSound)
{
filename = "fx/vehicles/htransport_thrust.wav";
description = AudioDefaultLooping3d;
};
datablock AudioProfile(HAPCFlyerThrustSound)
{
filename = "fx/vehicles/htransport_boost.wav";
description = AudioDefaultLooping3d;
};
//**************************************************************
// VEHICLE CHARACTERISTICS
//**************************************************************
datablock FlyingVehicleData(HAPCFlyer) : HavocDamageProfile
{
spawnOffset = "0 0 6";
renderWhenDestroyed = false;
catagory = "Vehicles";
shapeFile = "vehicle_air_hapc.dts";
multipassenger = true;
computeCRC = true;
debrisShapeName = "vehicle_air_hapc_debris.dts";
debris = ShapeDebris;
drag = 0.2;
density = 1.0;
mountPose[0] = sitting;
// mountPose[1] = sitting;
numMountPoints = 6;
isProtectedMountPoint[0] = true;
isProtectedMountPoint[1] = true;
isProtectedMountPoint[2] = true;
isProtectedMountPoint[3] = true;
isProtectedMountPoint[4] = true;
isProtectedMountPoint[5] = true;
canControl = true;
cameraMaxDist = 17;
cameraOffset = 2;
cameraLag = 8.5;
explosion = LargeAirVehicleExplosion;
explosionDamage = 0.5;
explosionRadius = 5.0;
maxDamage = 3.50;
destroyedLevel = 3.50;
isShielded = true;
rechargeRate = 0.8;
energyPerDamagePoint = 200;
maxEnergy = 550;
minDrag = 100; // Linear Drag
rotationalDrag = 2700; // Anguler Drag
// Auto stabilize speed
maxAutoSpeed = 10;
autoAngularForce = 3000; // Angular stabilizer force
autoLinearForce = 450; // Linear stabilzer force
autoInputDamping = 0.95; //
// Maneuvering
maxSteeringAngle = 8;
horizontalSurfaceForce = 10; // Horizontal center "wing"
verticalSurfaceForce = 10; // Vertical center "wing"
maneuveringForce = 6000; // Horizontal jets
steeringForce = 1000; // Steering jets
steeringRollForce = 400; // Steering jets
rollForce = 12; // Auto-roll
hoverHeight = 5.6; // Height off the ground at rest
createHoverHeight = 6; // Height off the ground when created
maxForwardSpeed = 71; // speed in which forward thrust force is no longer applied (meters/second)
// Turbo Jet
jetForce = 5000;
minJetEnergy = 55;
jetEnergyDrain = 3.6;
vertThrustMultiple = 3.0;
dustEmitter = LargeVehicleLiftoffDustEmitter;
triggerDustHeight = 4.0;
dustHeight = 2.0;
damageEmitter[0] = LightDamageSmoke;
damageEmitter[1] = HeavyDamageSmoke;
damageEmitter[2] = DamageBubbles;
damageEmitterOffset[0] = "3.0 -3.0 0.0 ";
damageEmitterOffset[1] = "-3.0 -3.0 0.0 ";
damageLevelTolerance[0] = 0.3;
damageLevelTolerance[1] = 0.7;
numDmgEmitterAreas = 2;
// Rigid body
mass = 550;
bodyFriction = 0;
bodyRestitution = 0.3;
minRollSpeed = 0;
softImpactSpeed = 12; // Sound hooks. This is the soft hit.
hardImpactSpeed = 15; // Sound hooks. This is the hard hit.
// Ground Impact Damage (uses DamageType::Ground)
minImpactSpeed = 25; // If hit ground at speed above this then it's an impact. Meters/second
speedDamageScale = 0.060;
// Object Impact Damage (uses DamageType::Impact)
collDamageThresholdVel = 28;
collDamageMultiplier = 0.020;
//
minTrailSpeed = 15;
trailEmitter = ContrailEmitter;
forwardJetEmitter = FlyerJetEmitter;
downJetEmitter = FlyerJetEmitter;
//
jetSound = HAPCFlyerThrustSound;
engineSound = HAPCFlyerEngineSound;
softImpactSound = SoftImpactSound;
hardImpactSound = HardImpactSound;
//wheelImpactSound = WheelImpactSound;
//
softSplashSoundVelocity = 5.0;
mediumSplashSoundVelocity = 8.0;
hardSplashSoundVelocity = 12.0;
exitSplashSoundVelocity = 8.0;
exitingWater = VehicleExitWaterHardSound;
impactWaterEasy = VehicleImpactWaterSoftSound;
impactWaterMedium = VehicleImpactWaterMediumSound;
impactWaterHard = VehicleImpactWaterHardSound;
waterWakeSound = VehicleWakeHardSplashSound;
minMountDist = 4;
splashEmitter[0] = VehicleFoamDropletsEmitter;
splashEmitter[1] = VehicleFoamEmitter;
shieldImpact = VehicleShieldImpact;
cmdCategory = "Tactical";
cmdIcon = CMDFlyingHAPCIcon;
cmdMiniIconName = "commander/MiniIcons/com_hapc_grey";
targetNameTag = 'Havoc';
targetTypeTag = 'Heavy Transport';
sensorData = VehiclePulseSensor;
checkRadius = 7.8115;
observeParameters = "1 15 15";
stuckTimerTicks = 32; // If the hapc spends more than 1 sec in contact with something
stuckTimerAngle = 80; // with a > 80 deg. pitch, BOOM!
shieldEffectScale = "1.0 0.9375 0.45";
};
function HAPCFlyer::hasDismountOverrides(%data, %obj)
{
return true;
}
function HAPCFlyer::getDismountOverride(%data, %obj, %mounted)
{
%node = -1;
for (%i = 0; %i < %data.numMountPoints; %i++)
{
if (%obj.getMountNodeObject(%i) == %mounted)
{
%node = %i;
break;
}
}
if (%node == -1)
{
warning("Couldn't find object mount point");
return "0 0 1";
}
if (%node == 3 || %node == 2)
{
return "-1 0 1";
}
else if (%node == 5 || %node == 4)
{
return "1 0 1";
}
else
{
return "0 0 1";
}
}
//**************************************************************
// WEAPONS
//**************************************************************
function HAPCFlyer::onTrigger(%data, %obj, %trigger, %state) {
%up = %obj.getUpVector();
if(%state == 1 && %trigger == 5 && vectorDist(%up,"0 0 1") <= 0.3){
%frd = %obj.getForwardVector();
%right = vectorNormalize(vectorSub(%obj.getEdge("1 0 0"),%obj.getEdge("-1 0 0")));
for(%i = 2; %i < 6; %i++){
if(%obj.getMountNodeObject(%i)){
%plyr = %obj.getMountNodeObject(%i);
%plyr.setMoveState(true); //ha! no running now
%pod = schedule((2000 * %i), 0, "MakeDropPod", %frd, %right, %plyr, %obj, %i);
BottomPrint(%plyr.client, "Helljumpers!!! Prepare for drop!", 3, 1);
}
}
}
}
$PodPos[2] = "-3 7";
$PodPos[3] = "-3 3";
$PodPos[4] = "3 3";
$PodPos[5] = "3 7";
//Hunter Dropship
//1 Pilot
//4 Riders
//1 Rapid Pulse Cannon
datablock FlyingVehicleData(HunterDropship) : HAPCFlyer {
maxDamage = 10.0;
destroyedLevel = 10.0;
isShielded = true;
rechargeRate = 0.8;
energyPerDamagePoint = 50;
maxEnergy = 1200;
minDrag = 100; // Linear Drag
rotationalDrag = 2700; // Anguler Drag
// Turbo Jet
jetForce = 10000;
minJetEnergy = 55;
jetEnergyDrain = 3.6;
vertThrustMultiple = 3.0;
cmdCategory = "Tactical";
cmdIcon = CMDFlyingHAPCIcon;
cmdMiniIconName = "commander/MiniIcons/com_hapc_grey";
targetNameTag = 'Hunter';
targetTypeTag = 'Dropship';
sensorData = VehiclePulseSensor;
shieldEffectScale = "1.0 0.9375 0.45";
};
datablock TurretData(HunterDefenseCannon) : TurretDamageProfile {
className = VehicleTurret;
catagory = "Turrets";
shapeFile = "turret_base_large.dts";
preload = true;
mass = 1.0; // Not really relevant
maxEnergy = 200;
maxDamage = 3.0;
destroyedLevel = 3.0;
repairRate = 0;
// capacitor
maxCapacitorEnergy = 250;
capacitorRechargeRate = 1.0;
thetaMin = 0;
thetaMax = 100;
inheritEnergyFromMount = true;
firstPersonOnly = true;
useEyePoint = true;
numWeapons = 1;
cameraDefaultFov = 90.0;
cameraMinFov = 5.0;
cameraMaxFov = 120.0;
targetNameTag = 'Hunter Defense';
targetTypeTag = 'Cannon';
};
datablock TurretImageData(HunterPBL)
{
shapeFile = "turret_fusion_large.dts";
// ---------------------------------------------
// z0dd - ZOD, 5/8/02. Incorrect parameter value
//item = PlasmaBarrelLargePack;
item = PlasmaBarrelPack;
projectile = PlasmaBarrelBolt;
projectileType = LinearFlareProjectile;
usesEnergy = true;
fireEnergy = 3;
minEnergy = 3;
emap = true;
// Turret parameters
activationMS = 1000;
deactivateDelayMS = 1500;
thinkTimeMS = 200;
degPerSecTheta = 300;
degPerSecPhi = 500;
attackRadius = 500;
// State transitions
stateName[0] = "Activate";
stateTransitionOnNotLoaded[0] = "Dead";
stateTransitionOnLoaded[0] = "ActivateReady";
stateName[1] = "ActivateReady";
stateSequence[1] = "Activate";
stateSound[1] = PBLSwitchSound;
stateTimeoutValue[1] = 1;
stateTransitionOnTimeout[1] = "Ready";
stateTransitionOnNotLoaded[1] = "Deactivate";
stateTransitionOnNoAmmo[1] = "NoAmmo";
stateName[2] = "Ready";
stateTransitionOnNotLoaded[2] = "Deactivate";
stateTransitionOnTriggerDown[2] = "Fire";
stateTransitionOnNoAmmo[2] = "NoAmmo";
stateName[3] = "Fire";
stateTransitionOnTimeout[3] = "Reload";
stateTimeoutValue[3] = 0.3;
stateFire[3] = true;
stateRecoil[3] = LightRecoil;
stateAllowImageChange[3] = false;
stateSequence[3] = "Fire";
stateSound[3] = PBLFireSound;
stateScript[3] = "onFire";
stateName[4] = "Reload";
stateTimeoutValue[4] = 0.1;
stateAllowImageChange[4] = false;
stateSequence[4] = "Reload";
stateTransitionOnTimeout[4] = "Ready";
stateTransitionOnNotLoaded[4] = "Deactivate";
stateTransitionOnNoAmmo[4] = "NoAmmo";
stateName[5] = "Deactivate";
stateSequence[5] = "Activate";
stateDirection[5] = false;
stateTimeoutValue[5] = 1;
stateTransitionOnLoaded[5] = "ActivateReady";
stateTransitionOnTimeout[5] = "Dead";
stateName[6] = "Dead";
stateTransitionOnLoaded[6] = "ActivateReady";
stateName[7] = "NoAmmo";
stateTransitionOnAmmo[7] = "Reload";
stateSequence[7] = "NoAmmo";
};
function HunterDropship::onAdd(%this, %obj) {
Parent::onAdd(%this, %obj);
if (%obj.clientControl)
serverCmdResetControlObject(%obj.clientControl);
setTargetSensorGroup(%obj.getTarget(),%obj.team);
%turret5 = TurretData::create(HunterDefenseCannon);
%turret5.selectedWeapon = 1;
MissionCleanup.add(%turret5);
%turret5.team = %obj.team;
%turret5.setSelfPowered();
%obj.mountObject(%turret5, 1);
%turret5.setCapacitorRechargeRate(999);
%turret5.mountobj = %obj;
%obj.turretObject5 = %turret5;
%turret5.team = %obj.team;
%turret5.base = %obj;
setTargetSensorGroup(%turret5.getTarget(),%obj.team);
%turret5.mountImage("HunterPBL", 0);
%turret5.setAutoFire(true); //YES
%obj.schedule(5500, "playThread", $ActivateThread, "activate");
}
function HunterDropship::deleteAllMounted(%data, %obj) {
%turret5 = %obj.turretObject5;
if (!%turret5)
return;
%turret5.schedule(1000, delete);
//
%obj.getMountNodeObject(0).scriptKill(); //remove the wraith now.
for(%i = 2; %i < 6; %i++){
if(%obj.getMountNodeObject(%i)){
%plyr = %obj.getMountNodeObject(%i);
%plyr.scriptKill();
}
}
}
function HunterDefenseCannon::selectTarget(%this, %turret) {
%turretTarg = %turret.getTarget();
if(%turretTarg == -1)
return;
// if the turret isn't on a team, don't fire at anyone
if(getTargetSensorGroup(%turretTarg) == 0) {
%turret.clearTarget();
return;
}
// stop firing if turret is disabled or if it needs power and isn't powered
if((!%turret.isPowered()) && (!%turret.needsNoPower)) {
%turret.clearTarget();
return;
}
%TargetSearchMask = $TypeMasks::PlayerObjectType | $TypeMasks::VehicleObjectType | $TypeMasks::StationObjectType | $TypeMasks::GeneratorObjectType |
$TypeMasks::SensorObjectType | $TypeMasks::TurretObjectType; //$TypeMasks::StaticObjectType;
InitContainerRadiusSearch(%turret.getMuzzlePoint(0),
%turret.getMountedImage(0).attackRadius,
%TargetSearchMask);
// TODO - clean up this mess + GameBaseData::hasLOS()
while ((%potentialTarget = ContainerSearchNext()) != 0) {
if (%potentialtarget) {
%potTargTarg = %potentialTarget.getTarget();
if (%turret.isValidTarget(%potentialTarget)
&& (getTargetSensorGroup(%turretTarg) != getTargetSensorGroup(%potTargTarg))
&& (getTargetSensorGroup(%potTargTarg) != 0)
&& ((%potentialTarget.getType() & $TypeMasks::PlayerObjectType) || !$TurretOnlyTargetPlayers)
&& %this.hasLOS(%turret,0,%potentialTarget)) {
if (%potentialTarget.homingCount > 0 && !%secondTarg) {
if (!%firstTarg)
%firstTarg = %potentialTarget;
else
%secondTarg = %potentialTarget;
}
else {
%turret.setTargetObject(%potentialTarget);
%turret.aquireTime = getSimTime();
return;
}
}
}
}
if (%secondTarg) {
%turret.setTargetObject(%firstTarg);
%turret.aquireTime = getSimTime();
return;
}
if (%firstTarg) {
%turret.setTargetObject(%firstTarg);
%turret.aquireTime = getSimTime();
return;
}
}
//Creation functions, and AI of the dropship
//%position - where to spawn the dropship
//%dropPosition - where to drop, or "AA" to automatically determine
//%dropType - type of passengers, by mount seat
// * so: "1 1 1 1" would be four normal zombies, ect.
function spawnHunterDropship(%position, %dropPosition, %dropType) {
//spawn dropship
%drop = new FlyingVehicle() {
dataBlock = "HunterDropship";
position = %position;
respawn = "0";
teamBought = 30;
team = 30;
};
MissionCleanup.add(%drop);
//attach waypoint, spawn pilot/passengers
%wraith = StartAZombie(vectorAdd(%position, "0 0 100"), 15);
%drop.mountObject(%wraith, 0);
for(%i = 0; %i < getWordCount(%dropType); %i++) {
%z = StartAZombie(vectorAdd(%position, "0 0 100"), getWord(%dropType, %i));
if(isObject(%z)) {
%drop.mountObject(%z, %i+2);
//%z.mountObject(%drop, %i+2);
}
}
dropshipMarkerLoop(%drop);
//engage dropship AI
BeginDropshipAI(%drop, %dropPosition);
}
function dropshipMarkerLoop(%obj) {
if(!isObject(%obj)) {
return;
}
%obj.dm = new WayPoint() {
position = %obj.getPosition();
dataBlock = "WayPointMarker";
team = 30;
name = "Hunter Dropship";
};
MissionCleanup.add(%obj.dm);
%obj.dm.schedule(1000, "Delete");
schedule(1000, 0, "dropshipMarkerLoop", %obj);
}
function BeginDropshipAI(%drop, %dropPosition) {
if(%dropPosition $= "AA") {
DropshipAquireMove(%drop);
}
else {
DropshipAssaultMove(%drop, %dropPosition);
}
}
function DropshipAquireMove(%drop) {
if(!isObject(%drop)) {
return;
}
//
%closestD = 99999;
for(%i = 0; %i < ClientGroup.getCount(); %i++) {
%client = ClientGroup.getObject(%i);
if(%client.player.isAlive()) {
%d = vectorDist(%client.player.getPosition(), %drop.getPosition());
if(%d < %closestD) {
%closestD = %d;
%closestPos = %client.player.getPosition();
}
}
}
//
if(isSet(%closestPos)) {
DropshipAssaultMove(%drop, %closestPos);
}
else {
schedule(500, 0, "DropshipAquireMove", %drop);
}
}
//Movment functions
function AssaultMove(%type) {
%typef = %type SPC %type SPC %type SPC %type;
spawnHunterDropship("2000 0 400", "100 0 110", %typef);
schedule(2500, 0, "spawnHunterDropship", "-2000 0 400", "-100 0 110", %typef);
schedule(5000, 0, "spawnHunterDropship", "0 2000 400", "0 100 110", %typef);
schedule(7500, 0, "spawnHunterDropship", "0 -2000 400", "0 -100 110", %typef);
}
function DropshipAssaultMove(%object, %target) {
if(!isObject(%object)) {
return;
}
%landZ = getTerrainHeight(%target) + 10; //10M off ground of target
%landPosition = getWords(%target, 0, 1) SPC %landZ;
//
if(vectorDist(%object.getPosition(), getWords(%landPosition, 0, 1) SPC getWord(%object.getPosition(), 2)) > 300) {
if(vectorLen(%object.getVelocity()) < 500) {
%object.applyImpulse(%object.getPosition(),vectorScale(%object.getForwardVector(), 1000 * 1.3));
DropshipAssaultVector(%object, %landPosition);
}
}
else {
//slow and forward drop momentum...
if(vectorLen(%object.getVelocity()) < 100) {
%object.applyImpulse(%object.getPosition(),vectorScale(getWords(%object.getForwardVector(), 0, 1) SPC -5, 100));
}
DropShipLand(%object);
return;
}
schedule(200, 0, "DropshipAssaultMove", %object, %target);
}
function DropShipLand(%drop) {
if(!isObject(%drop)) {
return;
}
%dropP = %drop.getPosition();
%tH = getTerrainHeight(%dropP) + 10;
%land = getWords(%dropP, 0, 1) SPC %tH;
if(getWord(%dropP, 2) > %th) {
if(vectorLen(%drop.getVelocity()) < 100) {
%drop.applyImpulse(%drop.getPosition(),vectorScale("0 0 -3", 300));
}
}
else {
//landing time, schedule the land/take off
DropShipFinal(%drop);
return;
}
//
schedule(200, 0, "DropShipLand", %drop);
}
function DropShipFinal(%drop, %go) {
if(!isSet(%go)) {
%go = 0;
}
//
if(!isObject(%drop)) {
return;
}
//
if(!%go) {
schedule(15000, 0, "DropShipFinal", %drop, 1);
for(%i = 2; %i < 6; %i++){
if(%drop.getMountNodeObject(%i)){
%plyr = %drop.getMountNodeObject(%i);
%plyr.getDatablock().doDismount(%plyr, 1, 5);
}
}
%drop.applyImpulse(%drop.getPosition(),vectorScale("0 0 5", 500));
}
else {
DropshipLeave(%drop);
%drop.schedule(20000, "delete");
}
}
function DropshipLeave(%drop) {
if(!isObject(%drop)) {
return;
}
if(vectorLen(%drop.getVelocity()) < 500) {
%drop.applyImpulse(%drop.getPosition(),vectorScale(vectorAdd(%drop.getForwardVector(), "0 0 1"), 1000));
}
//
schedule(200, 0, "DropshipLeave", %drop);
}
function DropshipAssaultVector(%trans, %targPos) {
if(!isObject(%trans)) {
return;
}
%pos = %trans.getworldboxcenter();
%vector = vectorNormalize(vectorSub(%targPos, %pos));
%v1 = getword(%vector, 0);
%v2 = getword(%vector, 1);
%v3 = getword(%vector, 2);
%nv1 = %v2;
%nv2 = (%v1 * -1);
%vector2 = %nv1@" "@%nv2@" "@%v3;
%trans.setRotation(fullrot("0 0 0",%vector2));
return %vector;
}
//Assault Lander
//Used in helljump, deploys an ammo station...
datablock FlyingVehicleData(AmmoStationDropship) : HAPCFlyer {
maxDamage = 10.0;
destroyedLevel = 10.0;
isShielded = true;
rechargeRate = 0.8;
energyPerDamagePoint = 50;
maxEnergy = 1200;
minDrag = 100; // Linear Drag
rotationalDrag = 2700; // Anguler Drag
// Turbo Jet
jetForce = 10000;
minJetEnergy = 55;
jetEnergyDrain = 3.6;
vertThrustMultiple = 3.0;
cmdCategory = "Tactical";
cmdIcon = CMDFlyingHAPCIcon;
cmdMiniIconName = "commander/MiniIcons/com_hapc_grey";
targetNameTag = 'CX995';
targetTypeTag = 'Assault Lander';
sensorData = VehiclePulseSensor;
shieldEffectScale = "1.0 0.9375 0.45";
};
datablock TurretData(AssaultLanderCannon) : TurretDamageProfile {
className = VehicleTurret;
catagory = "Turrets";
shapeFile = "turret_base_large.dts";
preload = true;
mass = 1.0; // Not really relevant
maxEnergy = 200;
maxDamage = 3.0;
destroyedLevel = 3.0;
repairRate = 0;
// capacitor
maxCapacitorEnergy = 250;
capacitorRechargeRate = 1.0;
thetaMin = 0;
thetaMax = 100;
inheritEnergyFromMount = true;
firstPersonOnly = true;
useEyePoint = true;
numWeapons = 1;
cameraDefaultFov = 90.0;
cameraMinFov = 5.0;
cameraMaxFov = 120.0;
targetNameTag = 'Assault Lander';
targetTypeTag = 'Cannon';
};
datablock TurretImageData(AssaultLanderBarrel)
{
shapeFile = "turret_fusion_large.dts";
// ---------------------------------------------
// z0dd - ZOD, 5/8/02. Incorrect parameter value
//item = PlasmaBarrelLargePack;
item = PlasmaBarrelPack;
projectile = PlasmaBarrelBolt;
projectileType = LinearFlareProjectile;
usesEnergy = true;
fireEnergy = 3;
minEnergy = 3;
emap = true;
// Turret parameters
activationMS = 1000;
deactivateDelayMS = 1500;
thinkTimeMS = 200;
degPerSecTheta = 300;
degPerSecPhi = 500;
attackRadius = 500;
// State transitions
stateName[0] = "Activate";
stateTransitionOnNotLoaded[0] = "Dead";
stateTransitionOnLoaded[0] = "ActivateReady";
stateName[1] = "ActivateReady";
stateSequence[1] = "Activate";
stateSound[1] = PBLSwitchSound;
stateTimeoutValue[1] = 1;
stateTransitionOnTimeout[1] = "Ready";
stateTransitionOnNotLoaded[1] = "Deactivate";
stateTransitionOnNoAmmo[1] = "NoAmmo";
stateName[2] = "Ready";
stateTransitionOnNotLoaded[2] = "Deactivate";
stateTransitionOnTriggerDown[2] = "Fire";
stateTransitionOnNoAmmo[2] = "NoAmmo";
stateName[3] = "Fire";
stateTransitionOnTimeout[3] = "Reload";
stateTimeoutValue[3] = 0.3;
stateFire[3] = true;
stateRecoil[3] = LightRecoil;
stateAllowImageChange[3] = false;
stateSequence[3] = "Fire";
stateSound[3] = PBLFireSound;
stateScript[3] = "onFire";
stateName[4] = "Reload";
stateTimeoutValue[4] = 0.1;
stateAllowImageChange[4] = false;
stateSequence[4] = "Reload";
stateTransitionOnTimeout[4] = "Ready";
stateTransitionOnNotLoaded[4] = "Deactivate";
stateTransitionOnNoAmmo[4] = "NoAmmo";
stateName[5] = "Deactivate";
stateSequence[5] = "Activate";
stateDirection[5] = false;
stateTimeoutValue[5] = 1;
stateTransitionOnLoaded[5] = "ActivateReady";
stateTransitionOnTimeout[5] = "Dead";
stateName[6] = "Dead";
stateTransitionOnLoaded[6] = "ActivateReady";
stateName[7] = "NoAmmo";
stateTransitionOnAmmo[7] = "Reload";
stateSequence[7] = "NoAmmo";
};
function AmmoStationDropship::onAdd(%this, %obj) {
Parent::onAdd(%this, %obj);
if (%obj.clientControl)
serverCmdResetControlObject(%obj.clientControl);
setTargetSensorGroup(%obj.getTarget(),%obj.team);
%turret5 = TurretData::create(AssaultLanderCannon);
%turret5.selectedWeapon = 1;
MissionCleanup.add(%turret5);
%turret5.team = %obj.team;
%turret5.setSelfPowered();
%obj.mountObject(%turret5, 1);
%turret5.setCapacitorRechargeRate(999);
%turret5.mountobj = %obj;
%obj.turretObject5 = %turret5;
%turret5.team = %obj.team;
%turret5.base = %obj;
setTargetSensorGroup(%turret5.getTarget(),%obj.team);
%turret5.mountImage("AssaultLanderBarrel", 0);
%turret5.setAutoFire(true); //YES
%obj.schedule(5500, "playThread", $ActivateThread, "activate");
}
function AmmoStationDropship::deleteAllMounted(%data, %obj) {
%turret5 = %obj.turretObject5;
if (!%turret5)
return;
%turret5.schedule(1000, delete);
//
%obj.getMountNodeObject(0).scriptKill(); //remove the wraith now.
for(%i = 2; %i < 6; %i++){
if(%obj.getMountNodeObject(%i)){
%plyr = %obj.getMountNodeObject(%i);
%plyr.scriptKill();
}
}
}
function AmmoStationDropship::selectTarget(%this, %turret) {
%turretTarg = %turret.getTarget();
if(%turretTarg == -1)
return;
// if the turret isn't on a team, don't fire at anyone
if(getTargetSensorGroup(%turretTarg) == 0) {
%turret.clearTarget();
return;
}
// stop firing if turret is disabled or if it needs power and isn't powered
if((!%turret.isPowered()) && (!%turret.needsNoPower)) {
%turret.clearTarget();
return;
}
%TargetSearchMask = $TypeMasks::PlayerObjectType; //$TypeMasks::StaticObjectType;
InitContainerRadiusSearch(%turret.getMuzzlePoint(0),
%turret.getMountedImage(0).attackRadius,
%TargetSearchMask);
// TODO - clean up this mess + GameBaseData::hasLOS()
while ((%potentialTarget = ContainerSearchNext()) != 0) {
if (%potentialtarget && %potentialtarget.isZombie) {
%potTargTarg = %potentialTarget.getTarget();
if (%turret.isValidTarget(%potentialTarget)
&& (getTargetSensorGroup(%turretTarg) != getTargetSensorGroup(%potTargTarg))
&& (getTargetSensorGroup(%potTargTarg) != 0)
&& ((%potentialTarget.getType() & $TypeMasks::PlayerObjectType) || !$TurretOnlyTargetPlayers)
&& %this.hasLOS(%turret,0,%potentialTarget)) {
if (%potentialTarget.homingCount > 0 && !%secondTarg) {
if (!%firstTarg)
%firstTarg = %potentialTarget;
else
%secondTarg = %potentialTarget;
}
else {
%turret.setTargetObject(%potentialTarget);
%turret.aquireTime = getSimTime();
return;
}
}
}
}
if (%secondTarg) {
%turret.setTargetObject(%firstTarg);
%turret.aquireTime = getSimTime();
return;
}
if (%firstTarg) {
%turret.setTargetObject(%firstTarg);
%turret.aquireTime = getSimTime();
return;
}
}
//Creation functions, and AI of the dropship
//%position - where to spawn the dropship
//%dropPosition - where to drop, or "AA" to automatically determine
function spawnAmmoStationDropship(%position, %dropPosition) {
//spawn dropship
%drop = new FlyingVehicle() {
dataBlock = "AmmoStationDropship";
position = %position;
respawn = "0";
teamBought = 1;
team = 1;
};
MissionCleanup.add(%drop);
//engage dropship AI
BeginAmmoDropshipAI(%drop, %dropPosition);
}
function BeginAmmoDropshipAI(%drop, %dropPosition) {
if(%dropPosition $= "AA") {
AmmoDropshipAquireMove(%drop);
}
else {
AmmoDropshipAssaultMove(%drop, %dropPosition);
}
}
function AmmoDropshipAquireMove(%drop) {
if(!isObject(%drop)) {
return;
}
//
%closestD = 99999;
for(%i = 0; %i < ClientGroup.getCount(); %i++) {
%client = ClientGroup.getObject(%i);
if(%client.player.isAlive()) {
%d = vectorDist(%client.player.getPosition(), %drop.getPosition());
if(%d < %closestD) {
%closestD = %d;
%closestPos = %client.player.getPosition();
}
}
}
//
if(isSet(%closestPos)) {
AmmoDropshipAssaultMove(%drop, %closestPos);
}
else {
schedule(500, 0, "AmmoDropshipAquireMove", %drop);
}
}
function AmmoDropshipAssaultMove(%object, %target) {
if(!isObject(%object)) {
return;
}
%landZ = getTerrainHeight(%target) + 10; //10M off ground of target
%landPosition = getWords(%target, 0, 1) SPC %landZ;
//
if(vectorDist(%object.getPosition(), getWords(%landPosition, 0, 1) SPC getWord(%object.getPosition(), 2)) > 300) {
if(vectorLen(%object.getVelocity()) < 500) {
%object.applyImpulse(%object.getPosition(),vectorScale(%object.getForwardVector(), 1000 * 1.3));
AmmoDropshipAssaultVector(%object, %landPosition);
}
}
else {
//slow and forward drop momentum...
if(vectorLen(%object.getVelocity()) < 100) {
%object.applyImpulse(%object.getPosition(),vectorScale(getWords(%object.getForwardVector(), 0, 1) SPC -5, 100));
}
AmmoDropShipLand(%object);
return;
}
schedule(200, 0, "AmmoDropshipAssaultMove", %object, %target);
}
function AmmoDropShipLand(%drop) {
if(!isObject(%drop)) {
return;
}
%dropP = %drop.getPosition();
%tH = getTerrainHeight(%dropP) + 10;
%land = getWords(%dropP, 0, 1) SPC %tH;
if(getWord(%dropP, 2) > %th) {
if(vectorLen(%drop.getVelocity()) < 100) {
%drop.applyImpulse(%drop.getPosition(),vectorScale("0 0 -3", 300));
}
}
else {
//landing time, schedule the land/take off
AmmoDropShipFinal(%drop);
return;
}
//
schedule(200, 0, "AmmoDropShipLand", %drop);
}
function AmmoDropShipFinal(%drop, %go) {
if(!isSet(%go)) {
%go = 0;
}
//
if(!isObject(%drop)) {
return;
}
//
if(!%go) {
schedule(15000, 0, "DropShipFinal", %drop, 1);
//deploy the station, lock the dropship in place...
%drop.applyImpulse(%drop.getPosition(),vectorScale("0 0 5", 500));
}
else {
AmmoDropshipLeave(%drop);
%drop.schedule(20000, "delete");
}
}
function AmmoDropshipLeave(%drop) {
if(!isObject(%drop)) {
return;
}
if(vectorLen(%drop.getVelocity()) < 500) {
%drop.applyImpulse(%drop.getPosition(),vectorScale(vectorAdd(%drop.getForwardVector(), "0 0 1"), 1000));
}
//
schedule(200, 0, "DropshipLeave", %drop);
}
function AmmoDropshipAssaultVector(%trans, %targPos) {
if(!isObject(%trans)) {
return;
}
%pos = %trans.getworldboxcenter();
%vector = vectorNormalize(vectorSub(%targPos, %pos));
%v1 = getword(%vector, 0);
%v2 = getword(%vector, 1);
%v3 = getword(%vector, 2);
%nv1 = %v2;
%nv2 = (%v1 * -1);
%vector2 = %nv1@" "@%nv2@" "@%v3;
%trans.setRotation(fullrot("0 0 0",%vector2));
return %vector;
}