mirror of
https://github.com/PhantomGamesDevelopment/TWM2.git
synced 2026-01-20 03:54:48 +00:00
266 lines
8.2 KiB
C#
266 lines
8.2 KiB
C#
//--------------------------------------
|
|
// Default blaster
|
|
//--------------------------------------
|
|
|
|
//--------------------------------------------------------------------------
|
|
// Sounds and feedback effects
|
|
//--------------------------------------
|
|
datablock AudioProfile(AASwitchSound)
|
|
{
|
|
filename = "fx/powered/turret_aa_activate.wav";
|
|
description = AudioClose3d;
|
|
preload = true;
|
|
};
|
|
|
|
datablock AudioProfile(AAFireSound)
|
|
{
|
|
filename = "fx/vehicles/tank_chaingun.wav";
|
|
description = AudioDefault3d;
|
|
preload = true;
|
|
};
|
|
|
|
//--------------------------------------------------------------------------
|
|
// Particle effects
|
|
//--------------------------------------
|
|
//--------------------------------------------------------------------------
|
|
// Explosion
|
|
//--------------------------------------
|
|
datablock ParticleData(AABulletExplosionParticle1)
|
|
{
|
|
dragCoefficient = 2;
|
|
gravityCoefficient = 0.0;
|
|
inheritedVelFactor = 0.2;
|
|
constantAcceleration = -0.0;
|
|
lifetimeMS = 600;
|
|
lifetimeVarianceMS = 000;
|
|
textureName = "special/crescent4";
|
|
colors[0] = "0.57 0.41 1.0 1.0";
|
|
colors[1] = "0.57 0.41 1.0 1.0";
|
|
colors[2] = "0.57 0.41 0.0 0.0";
|
|
sizes[0] = 0.25;
|
|
sizes[1] = 0.5;
|
|
sizes[2] = 1.0;
|
|
times[0] = 0.0;
|
|
times[1] = 0.5;
|
|
times[2] = 1.0;
|
|
};
|
|
|
|
datablock ParticleEmitterData(AABulletExplosionEmitter)
|
|
{
|
|
ejectionPeriodMS = 7;
|
|
periodVarianceMS = 0;
|
|
ejectionVelocity = 2;
|
|
velocityVariance = 1.5;
|
|
ejectionOffset = 0.0;
|
|
thetaMin = 70;
|
|
thetaMax = 80;
|
|
phiReferenceVel = 0;
|
|
phiVariance = 360;
|
|
overrideAdvances = false;
|
|
orientParticles = true;
|
|
lifetimeMS = 200;
|
|
particles = "AABulletExplosionParticle1";
|
|
};
|
|
|
|
datablock ParticleData(AABulletExplosionParticle2)
|
|
{
|
|
dragCoefficient = 2;
|
|
gravityCoefficient = 0.0;
|
|
inheritedVelFactor = 0.2;
|
|
constantAcceleration = -0.0;
|
|
lifetimeMS = 600;
|
|
lifetimeVarianceMS = 000;
|
|
textureName = "special/blasterHit";
|
|
colors[0] = "0.57 0.41 1.0 0.6";
|
|
colors[1] = "0.57 0.41 1.0 0.6";
|
|
colors[2] = "0.57 0.41 0.0 0.0";
|
|
sizes[0] = 0.3;
|
|
sizes[1] = 0.90;
|
|
sizes[2] = 1.50;
|
|
times[0] = 0.0;
|
|
times[1] = 0.5;
|
|
times[2] = 1.0;
|
|
};
|
|
|
|
datablock ParticleEmitterData(AABulletExplosionEmitter2)
|
|
{
|
|
ejectionPeriodMS = 30;
|
|
periodVarianceMS = 0;
|
|
ejectionVelocity = 1;
|
|
velocityVariance = 0.0;
|
|
ejectionOffset = 0.0;
|
|
thetaMin = 0;
|
|
thetaMax = 80;
|
|
phiReferenceVel = 0;
|
|
phiVariance = 360;
|
|
overrideAdvances = false;
|
|
orientParticles = false;
|
|
lifetimeMS = 200;
|
|
particles = "AABulletExplosionParticle2";
|
|
};
|
|
|
|
datablock ExplosionData(AABulletExplosion)
|
|
{
|
|
soundProfile = blasterExpSound;
|
|
emitter[0] = AABulletExplosionEmitter;
|
|
emitter[1] = AABulletExplosionEmitter2;
|
|
};
|
|
|
|
//--------------------------------------------------------------------------
|
|
// Projectile
|
|
//--------------------------------------
|
|
|
|
datablock TracerProjectileData(Flak_Bullet)
|
|
{
|
|
doDynamicClientHits = true;
|
|
|
|
directDamage =0.2;
|
|
directDamageType = $DamageType::bullet;
|
|
explosion = GrenadeExplosion;
|
|
splash = ChaingunSplash;
|
|
|
|
hasDamageRadius = true;
|
|
indirectDamage = 0.6;
|
|
damageRadius = 20.0;
|
|
radiusDamageType = $DamageType::Flak;
|
|
|
|
kickBackStrength = 100;
|
|
sound = ChaingunProjectile;
|
|
|
|
dryVelocity = 425.0;
|
|
wetVelocity = 200.0;
|
|
velInheritFactor = 1.0;
|
|
fizzleTimeMS = 3000;
|
|
lifetimeMS = 500;
|
|
lifetimeVarianceMS = 150;
|
|
explodeOnDeath = true;
|
|
reflectOnWaterImpactAngle = 0.0;
|
|
explodeOnWaterImpact = false;
|
|
deflectionOnWaterImpact = 0.0;
|
|
fizzleUnderwaterMS = 3000;
|
|
|
|
tracerLength = 15.0;
|
|
tracerAlpha = false;
|
|
tracerMinPixels = 6;
|
|
tracerColor = 211.0/255.0 @ " " @ 215.0/255.0 @ " " @ 120.0/255.0 @ " 0.75";
|
|
tracerTex[0] = "special/tracer00";
|
|
tracerTex[1] = "special/tracercross";
|
|
tracerWidth = 0.40;
|
|
crossSize = 0.20;
|
|
crossViewAng = 0.990;
|
|
renderCross = true;
|
|
|
|
decalData[0] = ChaingunDecal1;
|
|
decalData[1] = ChaingunDecal2;
|
|
decalData[2] = ChaingunDecal3;
|
|
decalData[3] = ChaingunDecal4;
|
|
decalData[4] = ChaingunDecal5;
|
|
decalData[5] = ChaingunDecal6;
|
|
|
|
hasLight = true;
|
|
lightRadius = 5.0;
|
|
lightColor = "0.5 0.5 0.175";
|
|
};
|
|
|
|
//--------------------------------------------------------------------------
|
|
// Weapon
|
|
//--------------------------------------
|
|
datablock TurretImageData(AABarrelLarge)
|
|
{
|
|
shapeFile = "turret_aa_large.dts";
|
|
item = AABarrelPack; // z0dd - ZOD, 4/25/02. Was wrong: AABarrelLargePack
|
|
|
|
projectileType = TracerProjectile;
|
|
projectile = Flak_Bullet;
|
|
projectileSpread = 30.0 / 1000.0;
|
|
usesEnergy = true;
|
|
fireEnergy = 4.0;
|
|
minEnergy = 4.0;
|
|
emap = true;
|
|
isSeeker = true;
|
|
seekRadius = 300;
|
|
maxSeekAngle = 6;
|
|
seekTime = 1.0;
|
|
minSeekHeat = 0.6;
|
|
useTargetAudio = false;
|
|
|
|
// Turret parameters
|
|
activationMS = 175; // z0dd - ZOD, 3/27/02. Was 250. Amount of time it takes turret to unfold
|
|
deactivateDelayMS = 500;
|
|
thinkTimeMS = 140; // z0dd - ZOD, 3/27/02. Was 200. Amount of time before turret starts to unfold (activate)
|
|
degPerSecTheta = 600;
|
|
degPerSecPhi = 1080;
|
|
attackRadius = 550;
|
|
|
|
// State transitions
|
|
stateName[0] = "Activate";
|
|
stateTransitionOnNotLoaded[0] = "Dead";
|
|
stateTransitionOnLoaded[0] = "ActivateReady";
|
|
|
|
stateName[1] = "ActivateReady";
|
|
stateSequence[1] = "Activate";
|
|
stateSound[1] = AASwitchSound;
|
|
stateTimeoutValue[1] = 1.0;
|
|
stateTransitionOnTimeout[1] = "Ready";
|
|
stateTransitionOnNotLoaded[1] = "Deactivate";
|
|
stateTransitionOnNoAmmo[1] = "NoAmmo";
|
|
stateScript[1] = "AAActivateReady";
|
|
|
|
stateName[2] = "Ready";
|
|
stateTransitionOnNotLoaded[2] = "Deactivate";
|
|
stateTransitionOnTriggerDown[2] = "Fire1";
|
|
stateTransitionOnNoAmmo[2] = "NoAmmo";
|
|
stateScript[2] = "AAReady";
|
|
|
|
stateName[3] = "Fire1";
|
|
stateTransitionOnTimeout[3] = "Reload1";
|
|
stateTimeoutValue[3] = 0.25;
|
|
stateFire[3] = true;
|
|
stateRecoil[3] = LightRecoil;
|
|
stateAllowImageChange[3] = false;
|
|
stateSequence[3] = "Fire1";
|
|
stateSound[3] = AAFireSound;
|
|
stateScript[3] = "onFire";
|
|
|
|
stateName[4] = "Reload1";
|
|
stateTimeoutValue[4] = 0.25;
|
|
stateAllowImageChange[4] = false;
|
|
stateSequence[4] = "Reload";
|
|
stateTransitionOnTimeout[4] = "Fire2";
|
|
stateTransitionOnNotLoaded[4] = "Deactivate";
|
|
stateTransitionOnNoAmmo[4] = "NoAmmo";
|
|
|
|
stateName[5] = "Fire2";
|
|
stateTransitionOnTimeout[5] = "Reload2";
|
|
stateTimeoutValue[5] = 0.25;
|
|
stateFire[5] = true;
|
|
stateRecoil[5] = LightRecoil;
|
|
stateAllowImageChange[5] = false;
|
|
stateSequence[5] = "Fire2";
|
|
stateSound[5] = AAFireSound;
|
|
stateScript[5] = "onFire";
|
|
|
|
stateName[6] = "Reload2";
|
|
stateTimeoutValue[6] = 0.25;
|
|
stateAllowImageChange[6] = false;
|
|
stateSequence[6] = "Reload";
|
|
stateTransitionOnTimeout[6] = "Ready";
|
|
stateTransitionOnNotLoaded[6] = "Deactivate";
|
|
stateTransitionOnNoAmmo[6] = "NoAmmo";
|
|
|
|
stateName[7] = "Deactivate";
|
|
stateSequence[7] = "Activate";
|
|
stateDirection[7] = false;
|
|
stateTimeoutValue[7] = 1.0;
|
|
stateTransitionOnLoaded[7] = "ActivateReady";
|
|
stateTransitionOnTimeout[7] = "Dead";
|
|
|
|
stateName[8] = "Dead";
|
|
stateTransitionOnLoaded[8] = "ActivateReady";
|
|
|
|
stateName[9] = "NoAmmo";
|
|
stateTransitionOnAmmo[9] = "Reload2";
|
|
stateSequence[9] = "NoAmmo";
|
|
};
|
|
|