TWM2/scripts/vehicles/vehicle_spec_fx.cs
2014-02-26 13:54:04 -06:00

1157 lines
28 KiB
C#

//==============================================================
// MISCELLANEOUS VEHICLE SOUNDS AND EFFECTS
//
// - Sounds
// - Water Splash Effects
// - Tire Dust Particles
// - Lift-Off Particles
// - Small Heavy Damage Smoke
// - Heavy Damage Smoke
// - Light Heavy Damage Smoke
// - Vehicle Smoke Spike (for debris)
// - Vehicle Medium Explosion Smoke
// - Vehicle Large Ground Explosion Smoke
// - Debris Fire Particles
// - Debris Smoke Particles
// - Debris (pieces)
// - Explosions (including Shield Impacts)
// - Vehicle Sensors
// - Flier Contrails
// - Bomb Explosions
//
//==============================================================
//--------------------------------------------------------------
// SOUNDS
//--------------------------------------------------------------
datablock AudioProfile(SoftImpactSound)
{
filename = "fx/vehicles/crash_soft.wav";
description = AudioClose3d;
preload = true;
};
datablock AudioProfile(HardImpactSound)
{
filename = "fx/vehicles/crash_hard.wav";
description = AudioExplosion3d;
preload = true;
};
datablock AudioProfile(GravSoftImpactSound)
{
filename = "fx/vehicles/crash_grav_soft.wav";
description = AudioClose3d;
preload = true;
};
datablock AudioProfile(BombExplosionSound)
{
filename = "fx/vehicles/bomber_bomb_impact.wav";
description = AudioBomb3d;
preload = true;
};
//--------------------------------------------------------------
// WATER SPLASH EFFECTS
//--------------------------------------------------------------
datablock ParticleData(VehicleFoamParticle)
{
dragCoefficient = 2.0;
gravityCoefficient = -0.05;
inheritedVelFactor = 0.0;
constantAcceleration = 0.0;
lifetimeMS = 1200;
lifetimeVarianceMS = 400;
useInvAlpha = false;
spinRandomMin = -90.0;
spinRandomMax = 500.0;
textureName = "particleTest";
colors[0] = "0.7 0.8 1.0 1.0";
colors[1] = "0.7 0.8 1.0 0.5";
colors[2] = "0.7 0.8 1.0 0.0";
sizes[0] = 2;
sizes[1] = 4;
sizes[2] = 6;
times[0] = 0.0;
times[1] = 0.5;
times[2] = 1.0;
};
datablock ParticleEmitterData(VehicleFoamEmitter)
{
ejectionPeriodMS = 40;
periodVarianceMS = 0;
ejectionVelocity = 10.0;
velocityVariance = 1.0;
ejectionOffset = 0.0;
thetaMin = 85;
thetaMax = 85;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvances = false;
particles = "VehicleFoamParticle";
};
datablock ParticleData( VehicleFoamDropletsParticle )
{
dragCoefficient = 1;
gravityCoefficient = 0.2;
inheritedVelFactor = 0.2;
constantAcceleration = -0.0;
lifetimeMS = 800;
lifetimeVarianceMS = 300;
textureName = "special/droplet";
colors[0] = "0.7 0.8 1.0 1.0";
colors[1] = "0.7 0.8 1.0 0.5";
colors[2] = "0.7 0.8 1.0 0.0";
sizes[0] = 8;
sizes[1] = 3;
sizes[2] = 0;
times[0] = 0.0;
times[1] = 0.5;
times[2] = 1.0;
};
datablock ParticleEmitterData( VehicleFoamDropletsEmitter )
{
ejectionPeriodMS = 34;
periodVarianceMS = 0;
ejectionVelocity = 10;
velocityVariance = 5.0;
ejectionOffset = 0.0;
thetaMin = 60;
thetaMax = 80;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvances = false;
orientParticles = true;
particles = "VehicleFoamDropletsParticle";
};
//--------------------------------------------------------------
// TIRE DUST PARTICLES
//--------------------------------------------------------------
datablock ParticleData(TireParticle)
{
dragCoefficient = 2.0;
gravityCoefficient = -0.1;
inheritedVelFactor = 0.1;
constantAcceleration = 0.0;
lifetimeMS = 6000;
lifetimeVarianceMS = 1000;
useInvAlpha = true;
spinRandomMin = -45.0;
spinRandomMax = 45.0;
textureName = "particleTest";
colors[0] = "0.46 0.36 0.26 0.6";
colors[1] = "0.46 0.46 0.36 0.0";
sizes[0] = 1.5;
sizes[1] = 7.00;
};
datablock ParticleEmitterData(TireEmitter)
{
ejectionPeriodMS = 160;
periodVarianceMS = 20;
ejectionVelocity = 2;
velocityVariance = 1.0;
ejectionOffset = 0.0;
thetaMin = 20;
thetaMax = 90;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvances = false;
useEmitterColors = true;
particles = "TireParticle";
};
//--------------------------------------------------------------
// LIFTOFF PARTICLES
//--------------------------------------------------------------
datablock ParticleData(TankDust)
{
dragCoefficient = 1.0;
gravityCoefficient = -0.01;
inheritedVelFactor = 0.0;
constantAcceleration = 0.0;
lifetimeMS = 2000;
lifetimeVarianceMS = 200;
useInvAlpha = true;
spinRandomMin = -90.0;
spinRandomMax = 500.0;
textureName = "particleTest";
colors[0] = "0.46 0.36 0.26 0.0";
colors[1] = "0.46 0.46 0.36 0.4";
colors[2] = "0.46 0.46 0.36 0.0";
sizes[0] = 3.2;
sizes[1] = 4.6;
sizes[2] = 7.0;
times[0] = 0.0;
times[1] = 0.5;
times[2] = 1.0;
};
datablock ParticleEmitterData(TankDustEmitter)
{
ejectionPeriodMS = 12;
periodVarianceMS = 0;
ejectionVelocity = 20.0;
velocityVariance = 0.0;
ejectionOffset = 0.0;
thetaMin = 90;
thetaMax = 90;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvances = false;
useEmitterColors = true;
particles = "TankDust";
};
datablock ParticleData(LargeVehicleLiftoffDust)
{
dragCoefficient = 1.0;
gravityCoefficient = -0.01;
inheritedVelFactor = 0.0;
constantAcceleration = 0.0;
lifetimeMS = 1000;
lifetimeVarianceMS = 100;
useInvAlpha = true;
spinRandomMin = -90.0;
spinRandomMax = 500.0;
textureName = "particleTest";
colors[0] = "0.46 0.36 0.26 0.0";
colors[1] = "0.46 0.46 0.36 0.4";
colors[2] = "0.46 0.46 0.36 0.0";
sizes[0] = 3.2;
sizes[1] = 4.6;
sizes[2] = 7.0;
times[0] = 0.0;
times[1] = 0.5;
times[2] = 1.0;
};
datablock ParticleEmitterData(LargeVehicleLiftoffDustEmitter)
{
ejectionPeriodMS = 15;
periodVarianceMS = 0;
ejectionVelocity = 15.0;
velocityVariance = 0.0;
ejectionOffset = 0.0;
thetaMin = 90;
thetaMax = 90;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvances = false;
useEmitterColors = true;
particles = "LargeVehicleLiftoffDust";
};
datablock ParticleData(VehicleLiftoffDust)
{
dragCoefficient = 1.0;
gravityCoefficient = -0.01;
inheritedVelFactor = 0.0;
constantAcceleration = 0.0;
lifetimeMS = 1000;
lifetimeVarianceMS = 100;
useInvAlpha = true;
spinRandomMin = -90.0;
spinRandomMax = 500.0;
textureName = "particleTest";
colors[0] = "0.46 0.36 0.26 0.0";
colors[1] = "0.46 0.46 0.36 0.4";
colors[2] = "0.46 0.46 0.36 0.0";
sizes[0] = 1.2;
sizes[1] = 2.6;
sizes[2] = 3.0;
times[0] = 0.0;
times[1] = 0.5;
times[2] = 1.0;
};
datablock ParticleEmitterData(VehicleLiftoffDustEmitter)
{
ejectionPeriodMS = 15;
periodVarianceMS = 0;
ejectionVelocity = 10.0;
velocityVariance = 0.0;
ejectionOffset = 0.0;
thetaMin = 90;
thetaMax = 90;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvances = false;
useEmitterColors = true;
particles = "VehicleLiftoffDust";
};
//--------------------------------------------------------------
// Damage bubbles
//--------------------------------------------------------------
datablock ParticleData(DamageBubbleParticle)
{
dragCoefficient = 0.0;
gravityCoefficient = -0.04;
inheritedVelFactor = 0.5;
constantAcceleration = 0.0;
lifetimeMS = 2000;
lifetimeVarianceMS = 200;
useInvAlpha = false;
spinRandomMin = -90.0;
spinRandomMax = 90.0;
textureName = "special/bubbles";
colors[0] = "0.7 0.7 0.7 0.0";
colors[1] = "0.3 0.3 0.3 1.0";
colors[2] = "0.0 0.0 0.0 0.0";
sizes[0] = 0.2;
sizes[1] = 0.8;
sizes[2] = 1.0;
times[0] = 0.0;
times[1] = 0.5;
times[2] = 1.0;
};
datablock ParticleEmitterData(DamageBubbles)
{
ejectionPeriodMS = 15;
periodVarianceMS = 0;
ejectionVelocity = 3.0;
velocityVariance = 0.0;
ejectionOffset = 0.0;
thetaMin = 0;
thetaMax = 35;
overrideAdvances = false;
particles = "DamageBubbleParticle";
};
//--------------------------------------------------------------
// SMALL HEAVY DAMAGE SMOKE
//--------------------------------------------------------------
datablock ParticleData(SmallHeavyDamageSmokeParticle)
{
dragCoefficient = 0.0;
gravityCoefficient = -0.01;
inheritedVelFactor = 0.5;
constantAcceleration = 0.0;
lifetimeMS = 1000;
lifetimeVarianceMS = 200;
useInvAlpha = true;
spinRandomMin = -90.0;
spinRandomMax = 90.0;
textureName = "particleTest";
colors[0] = "0.7 0.7 0.7 0.0";
colors[1] = "0.3 0.3 0.3 1.0";
colors[2] = "0.0 0.0 0.0 0.0";
sizes[0] = 0.2;
sizes[1] = 0.8;
sizes[2] = 2.0;
times[0] = 0.0;
times[1] = 0.5;
times[2] = 1.0;
};
datablock ParticleEmitterData(SmallHeavyDamageSmoke)
{
ejectionPeriodMS = 25;
periodVarianceMS = 0;
ejectionVelocity = 3.0;
velocityVariance = 0.0;
ejectionOffset = 0.0;
thetaMin = 0;
thetaMax = 35;
overrideAdvances = false;
particles = "SmallHeavyDamageSmokeParticle";
};
//--------------------------------------------------------------
// HEAVY DAMAGE SMOKE
//--------------------------------------------------------------
datablock ParticleData(HeavyDamageSmokeParticle)
{
dragCoefficient = 0.0;
gravityCoefficient = -0.01;
inheritedVelFactor = 0.5;
constantAcceleration = 0.0;
lifetimeMS = 2000;
lifetimeVarianceMS = 200;
useInvAlpha = true;
spinRandomMin = -90.0;
spinRandomMax = 90.0;
textureName = "particleTest";
colors[0] = "0.7 0.7 0.7 0.0";
colors[1] = "0.3 0.3 0.3 0.7";
colors[2] = "0.0 0.0 0.0 0.0";
sizes[0] = 1.2;
sizes[1] = 2.6;
sizes[2] = 4.0;
times[0] = 0.0;
times[1] = 0.5;
times[2] = 1.0;
};
datablock ParticleEmitterData(HeavyDamageSmoke)
{
ejectionPeriodMS = 20;
periodVarianceMS = 6;
ejectionVelocity = 4.0;
velocityVariance = 0.5;
ejectionOffset = 1.5;
thetaMin = 0;
thetaMax = 35;
overrideAdvances = false;
particles = "HeavyDamageSmokeParticle";
};
//--------------------------------------------------------------
// SMALL LIGHT DAMAGE SMOKE
//--------------------------------------------------------------
datablock ParticleData(SmallLightDamageSmokeParticle)
{
dragCoefficient = 0.0;
gravityCoefficient = -0.01;
inheritedVelFactor = 0.5;
constantAcceleration = 0.0;
lifetimeMS = 1000;
lifetimeVarianceMS = 200;
useInvAlpha = true;
spinRandomMin = -90.0;
spinRandomMax = 90.0;
textureName = "particleTest";
colors[0] = "0.7 0.7 0.7 0.0";
colors[1] = "0.5 0.5 0.5 0.4";
colors[2] = "0.3 0.3 0.3 0.0";
sizes[0] = 0.8;
sizes[1] = 1.6;
sizes[2] = 3.0;
times[0] = 0.0;
times[1] = 0.5;
times[2] = 1.0;
};
datablock ParticleEmitterData(SmallLightDamageSmoke)
{
ejectionPeriodMS = 40;
periodVarianceMS = 0;
ejectionVelocity = 3.0;
velocityVariance = 0.0;
ejectionOffset = 0.0;
thetaMin = 0;
thetaMax = 35;
overrideAdvances = false;
particles = "SmallLightDamageSmokeParticle";
};
//--------------------------------------------------------------
// LIGHT DAMAGE SMOKE
//--------------------------------------------------------------
datablock ParticleData(LightDamageSmokeParticle)
{
dragCoefficient = 0.0;
gravityCoefficient = -0.01;
inheritedVelFactor = 0.5;
constantAcceleration = 0.0;
lifetimeMS = 1500;
lifetimeVarianceMS = 200;
useInvAlpha = true;
spinRandomMin = -90.0;
spinRandomMax = 90.0;
textureName = "particleTest";
colors[0] = "0.7 0.7 0.7 0.0";
colors[1] = "0.5 0.5 0.5 0.7";
colors[2] = "0.3 0.3 0.3 0.0";
sizes[0] = 1.2;
sizes[1] = 2.6;
sizes[2] = 4.0;
times[0] = 0.0;
times[1] = 0.5;
times[2] = 1.0;
};
datablock ParticleEmitterData(LightDamageSmoke)
{
ejectionPeriodMS = 30;
periodVarianceMS = 6;
ejectionVelocity = 4.0;
velocityVariance = 0.5;
ejectionOffset = 1.5;
thetaMin = 0;
thetaMax = 35;
overrideAdvances = false;
particles = "LightDamageSmokeParticle";
};
//--------------------------------------------------------------
// VEHICLE SMOKE SPIKE (for debris)
//--------------------------------------------------------------
datablock ParticleData( VSmokeSpike )
{
dragCoeffiecient = 1.0;
gravityCoefficient = 0.0;
inheritedVelFactor = 0.2;
lifetimeMS = 1000;
lifetimeVarianceMS = 100;
textureName = "particleTest";
useInvAlpha = true;
spinRandomMin = -60.0;
spinRandomMax = 60.0;
colors[0] = "0.4 0.4 0.4 1.0";
colors[1] = "0.3 0.3 0.3 0.5";
colors[2] = "0.0 0.0 0.0 0.0";
sizes[0] = 0.0;
sizes[1] = 1.0;
sizes[2] = 0.5;
times[0] = 0.0;
times[1] = 0.5;
times[2] = 1.0;
};
datablock ParticleEmitterData( VSmokeSpikeEmitter )
{
ejectionPeriodMS = 7;
periodVarianceMS = 1;
ejectionVelocity = 1.0; // A little oomph at the back end
velocityVariance = 0.2;
thetaMin = 0.0;
thetaMax = 40.0;
particles = "VSmokeSpike";
};
//--------------------------------------------------------------
// VEHICLE MEDIUM EXPLOSION SMOKE
//--------------------------------------------------------------
datablock ParticleData(VehicleMESmoke)
{
dragCoeffiecient = 0.4;
gravityCoefficient = -0.5; // rises slowly
inheritedVelFactor = 0.025;
lifetimeMS = 1250;
lifetimeVarianceMS = 0;
textureName = "particleTest";
useInvAlpha = true;
spinRandomMin = -200.0;
spinRandomMax = 200.0;
textureName = "special/Smoke/smoke_001";
colors[0] = "1.0 0.7 0.5 1.0";
colors[1] = "0.3 0.3 0.3 1.0";
colors[2] = "0.0 0.0 0.0 0.0";
sizes[0] = 2.0;
sizes[1] = 6.0;
sizes[2] = 2.0;
times[0] = 0.0;
times[1] = 0.3;
times[2] = 1.0;
};
datablock ParticleEmitterData(VehicleMESmokeEMitter)
{
ejectionPeriodMS = 5;
periodVarianceMS = 0;
ejectionVelocity = 6.25;
velocityVariance = 0.25;
thetaMin = 0.0;
thetaMax = 180.0;
lifetimeMS = 250;
particles = "VehicleMESmoke";
};
//--------------------------------------------------------------
// DEBRIS FIRE PARTICLES
//--------------------------------------------------------------
datablock ParticleData(DebrisFireParticle)
{
dragCoeffiecient = 0.0;
gravityCoefficient = -0.2;
inheritedVelFactor = 0.0;
lifetimeMS = 350;
lifetimeVarianceMS = 0;
textureName = "particleTest";
useInvAlpha = false;
spinRandomMin = -160.0;
spinRandomMax = 160.0;
animateTexture = true;
framesPerSec = 15;
animTexName[0] = "special/Explosion/exp_0016";
animTexName[1] = "special/Explosion/exp_0018";
animTexName[2] = "special/Explosion/exp_0020";
animTexName[3] = "special/Explosion/exp_0022";
animTexName[4] = "special/Explosion/exp_0024";
animTexName[5] = "special/Explosion/exp_0026";
animTexName[6] = "special/Explosion/exp_0028";
animTexName[7] = "special/Explosion/exp_0030";
animTexName[8] = "special/Explosion/exp_0032";
colors[0] = "1.0 0.7 0.5 1.0";
colors[1] = "1.0 0.5 0.2 1.0";
colors[2] = "1.0 0.25 0.1 0.0";
sizes[0] = 0.5;
sizes[1] = 2.0;
sizes[2] = 1.0;
times[0] = 0.0;
times[1] = 0.2;
times[2] = 1.0;
};
datablock ParticleEmitterData(DebrisFireEmitter)
{
ejectionPeriodMS = 20;
periodVarianceMS = 1;
ejectionVelocity = 0.25;
velocityVariance = 0.0;
thetaMin = 0.0;
thetaMax = 30.0;
particles = "DebrisFireParticle";
};
//--------------------------------------------------------------
// DEBRIS SMOKE PARTICLES
//--------------------------------------------------------------
datablock ParticleData( DebrisSmokeParticle )
{
dragCoeffiecient = 4.0;
gravityCoefficient = -0.00; // rises slowly
inheritedVelFactor = 0.2;
lifetimeMS = 1000;
lifetimeVarianceMS = 100; // ...more or less
textureName = "particleTest";
useInvAlpha = true;
spinRandomMin = -50.0;
spinRandomMax = 50.0;
colors[0] = "0.3 0.3 0.3 0.0";
colors[1] = "0.3 0.3 0.3 1.0";
colors[2] = "0.0 0.0 0.0 0.0";
sizes[0] = 2;
sizes[1] = 3;
sizes[2] = 5;
times[0] = 0.0;
times[1] = 0.7;
times[2] = 1.0;
};
datablock ParticleEmitterData( DebrisSmokeEmitter )
{
ejectionPeriodMS = 25;
periodVarianceMS = 5;
ejectionVelocity = 1.0; // A little oomph at the back end
velocityVariance = 0.5;
thetaMin = 10.0;
thetaMax = 30.0;
useEmitterSizes = true;
particles = "DebrisSmokeParticle";
};
//--------------------------------------------------------------
// DEBRIS (pieces)
//--------------------------------------------------------------
datablock EffectProfile(VehicleExplosionEffect)
{
effectname = "explosions/vehicle_explosion";
minDistance = 10;
maxDistance = 40;
};
datablock AudioProfile(VehicleExplosionSound)
{
filename = "fx/explosions/vehicle_explosion.wav";
description = AudioBIGExplosion3d;
preload = true;
effect = VehicleExplosionEffect;
};
datablock ExplosionData(DebrisExplosion)
{
explosionShape = "effect_plasma_explosion.dts";
soundProfile = plasmaExpSound;
faceViewer = true;
explosionScale = "0.4 0.4 0.4";
};
datablock DebrisData( VehicleFireballDebris )
{
emitters[0] = DebrisSmokeEmitter;
emitters[1] = DebrisFireEmitter;
explosion = DebrisExplosion;
explodeOnMaxBounce = true;
elasticity = 0.4;
friction = 0.2;
lifetime = 100.0;
lifetimeVariance = 30.0;
numBounces = 0;
bounceVariance = 0;
};
datablock DebrisData( VSpikeDebris )
{
emitters[0] = VSmokeSpikeEmitter;
explodeOnMaxBounce = true;
elasticity = 0.4;
friction = 0.2;
lifetime = 0.3;
lifetimeVariance = 0.02;
};
datablock DebrisData( ShapeDebris )
{
explodeOnMaxBounce = false;
elasticity = 0.40;
friction = 0.5;
lifetime = 25.0;
lifetimeVariance = 0.0;
minSpinSpeed = 60;
maxSpinSpeed = 600;
numBounces = 10;
bounceVariance = 0;
staticOnMaxBounce = true;
useRadiusMass = true;
baseRadius = 1.0;
velocity = 17.0;
velocityVariance = 7.0;
};
//**************************************************************
// EXPLOSIONS
//**************************************************************
datablock ExplosionData(VSpikeExplosion)
{
debris = VSpikeDebris;
debrisThetaMin = 10;
debrisThetaMax = 170;
debrisNum = 15;
debrisNumVariance = 6;
debrisVelocity = 30.0;
debrisVelocityVariance = 7.0;
};
datablock ExplosionData(VehicleExplosion)
{
explosionShape = "disc_explosion.dts";
playSpeed = 1.5;
soundProfile = VehicleExplosionSound;
faceViewer = true;
emitter[0] = VehicleMESmokeEmitter;
debris = VehicleFireballDebris;
debrisThetaMin = 10;
debrisThetaMax = 80;
debrisNum = 3;
debrisNumVariance = 1;
debrisVelocity = 20.0;
debrisVelocityVariance = 5.0;
subExplosion = VSpikeExplosion;
shakeCamera = true;
camShakeFreq = "11.0 13.0 9.0";
camShakeAmp = "40.0 40.0 40.0";
camShakeDuration = 0.7;
camShakeRadius = 25.0;
};
//--------------------------------------------------------------
// BOMB EXPLOSION
//--------------------------------------------------------------
datablock ParticleData(VehicleBombExplosionParticle)
{
dragCoefficient = 2;
gravityCoefficient = 0.2;
inheritedVelFactor = 0.2;
constantAcceleration = 0.0;
lifetimeMS = 900;
lifetimeVarianceMS = 225;
textureName = "particleTest";
colors[0] = "0.56 0.36 0.26 1.0";
colors[1] = "0.56 0.36 0.26 0.0";
sizes[0] = 3;
sizes[1] = 5;
};
datablock ParticleEmitterData(VehicleBombExplosionEmitter)
{
ejectionPeriodMS = 7;
periodVarianceMS = 0;
ejectionVelocity = 32;
velocityVariance = 10;
ejectionOffset = 0.0;
thetaMin = 0;
thetaMax = 60;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvances = false;
particles = "VehicleBombExplosionParticle";
};
datablock ShockwaveData(VehicleBombShockwave)
{
width = 6.0;
numSegments = 32;
numVertSegments = 6;
velocity = 16.0;
acceleration = 40.0;
lifetimeMS = 650;
height = 1.0;
verticalCurve = 0.5;
is2D = false;
texture[0] = "special/shockwave4";
texture[1] = "special/gradient";
texWrap = 6.0;
times[0] = 0.0;
times[1] = 0.5;
times[2] = 1.0;
colors[0] = "1.0 0.8 0.4 0.50";
colors[1] = "1.0 0.6 0.3 0.25";
colors[2] = "1.0 0.4 0.2 0.0";
mapToTerrain = true;
orientToNormal = false;
renderBottom = false;
};
datablock ExplosionData(VehicleBombSubExplosion1)
{
explosionShape = "effect_plasma_explosion.dts";
faceViewer = true;
delayMS = 50;
offset = 5.0;
playSpeed = 1.5;
sizes[0] = "1.5 1.5 1.5";
sizes[1] = "3.0 3.0 3.0";
times[0] = 0.0;
times[1] = 1.0;
};
datablock ExplosionData(VehicleBombSubExplosion2)
{
explosionShape = "effect_plasma_explosion.dts";
faceViewer = true;
delayMS = 100;
offset = 7.0;
playSpeed = 1.1;
sizes[0] = "5.0 5.0 5.0";
sizes[1] = "8.0 8.0 8.0";
times[0] = 0.0;
times[1] = 1.0;
};
datablock ExplosionData(VehicleBombSubExplosion3)
{
explosionShape = "effect_plasma_explosion.dts";
faceViewer = true;
delayMS = 0;
offset = 0.0;
playSpeed = 0.9;
sizes[0] = "7.0 7.0 7.0";
sizes[1] = "10.0 10.0 10.0";
times[0] = 0.0;
times[1] = 1.0;
};
datablock ExplosionData(VehicleBombExplosion)
{
soundProfile = BombExplosionSound;
particleEmitter = VehicleBombExplosionEmitter;
particleDensity = 250;
particleRadius = 1.25;
faceViewer = true;
shockwave = VehicleBombShockwave;
shockwaveOnTerrain = true;
subExplosion[0] = VehicleBombSubExplosion1;
subExplosion[1] = VehicleBombSubExplosion2;
subExplosion[2] = VehicleBombSubExplosion3;
shakeCamera = true;
camShakeFreq = "5.0 7.0 5.0";
camShakeAmp = "80.0 80.0 80.0";
camShakeDuration = 1.0;
camShakeRadius = 30.0;
};
//--------------------------------------------------------------
// FLIER CONTRAILS
//--------------------------------------------------------------
datablock ParticleData(ContrailParticle)
{
dragCoefficient = 1.5;
gravityCoefficient = 0;
inheritedVelFactor = 0.2;
constantAcceleration = 0.0;
lifetimeMS = 3000;
lifetimeVarianceMS = 0;
textureName = "particleTest";
colors[0] = "0.6 0.6 0.6 0.5";
colors[1] = "0.2 0.2 0.2 0";
sizes[0] = 0.6;
sizes[1] = 5;
};
datablock ParticleEmitterData(ContrailEmitter)
{
ejectionPeriodMS = 5;
periodVarianceMS = 0;
ejectionVelocity = 1;
velocityVariance = 1.0;
ejectionOffset = 0.0;
thetaMin = 0;
thetaMax = 10;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvances = false;
particles = "ContrailParticle";
};
datablock ParticleData(FlyerJetParticle)
{
dragCoefficient = 1.5;
gravityCoefficient = 0;
inheritedVelFactor = 0.2;
constantAcceleration = 0.0;
lifetimeMS = 200;
lifetimeVarianceMS = 0;
textureName = "particleTest";
colors[0] = "0.9 0.7 0.3 0.6";
colors[1] = "0.3 0.3 0.5 0";
sizes[0] = 2;
sizes[1] = 6;
};
datablock ParticleEmitterData(FlyerJetEmitter)
{
ejectionPeriodMS = 10;
periodVarianceMS = 0;
ejectionVelocity = 20;
velocityVariance = 1.0;
ejectionOffset = 0.0;
thetaMin = 0;
thetaMax = 10;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvances = false;
particles = "FlyerJetParticle";
};
//--------------------------------------------------------------
// Hover Jet Emitters
//--------------------------------------------------------------
datablock ParticleData(TankJetParticle)
{
dragCoefficient = 1.5;
gravityCoefficient = 0;
inheritedVelFactor = 0.2;
constantAcceleration = 0.0;
lifetimeMS = 200;
lifetimeVarianceMS = 0;
textureName = "particleTest";
colors[0] = "0.9 0.7 0.3 0.6";
colors[1] = "0.3 0.3 0.5 0";
sizes[0] = 2;
sizes[1] = 6;
};
datablock ParticleEmitterData(TankJetEmitter)
{
ejectionPeriodMS = 10;
periodVarianceMS = 0;
ejectionVelocity = 20;
velocityVariance = 1.0;
ejectionOffset = 0.0;
thetaMin = 0;
thetaMax = 10;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvances = false;
particles = "TankJetParticle";
};
datablock ParticleData(WildcatJetParticle)
{
dragCoefficient = 1.5;
gravityCoefficient = 0;
inheritedVelFactor = 0.2;
constantAcceleration = 0.0;
lifetimeMS = 100;
lifetimeVarianceMS = 0;
textureName = "particleTest";
colors[0] = "0.9 0.7 0.3 0.6";
colors[1] = "0.3 0.3 0.5 0";
sizes[0] = 0.5;
sizes[1] = 1.5;
};
datablock ParticleEmitterData(WildcatJetEmitter)
{
ejectionPeriodMS = 5;
periodVarianceMS = 0;
ejectionVelocity = 20;
velocityVariance = 1.0;
ejectionOffset = 0;
thetaMin = 0;
thetaMax = 10;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvances = false;
particles = "WildcatJetParticle";
};
//--------------------------------------------------------------
// Vehicle Splash Sounds
//--------------------------------------------------------------
//EXIT WATER
datablock AudioProfile(VehicleExitWaterSoftSound)
{
filename = "fx/armor/general_water_exit2.wav";
description = AudioClose3d;
preload = true;
};
datablock AudioProfile(VehicleExitWaterMediumSound)
{
filename = "fx/armor/general_water_exit2.wav";
description = AudioClose3d;
preload = true;
};
datablock AudioProfile(VehicleExitWaterHardSound)
{
filename = "fx/armor/general_water_exit2.wav";
description = AudioClose3d;
preload = true;
};
//IMPACT WATER
datablock AudioProfile(VehicleImpactWaterSoftSound)
{
filename = "fx/armor/general_water_smallsplash2.wav";
description = AudioClose3d;
preload = true;
};
datablock AudioProfile(VehicleImpactWaterMediumSound)
{
filename = "fx/armor/general_water_medsplash.wav";
description = AudioClose3d;
preload = true;
};
datablock AudioProfile(VehicleImpactWaterHardSound)
{
filename = "fx/armor/general_water_bigsplash.wav";
description = AudioDefault3d;
preload = true;
};
//WATER WAKE
datablock AudioProfile(VehicleWakeSoftSplashSound)
{
filename = "fx/vehicles/wake_wildcat.wav";
description = AudioDefaultLooping3d;
preload = true;
};
datablock AudioProfile(VehicleWakeMediumSplashSound)
{
filename = "fx/vehicles/wake_shrike_n_tank.wav";
description = AudioDefaultLooping3d;
preload = true;
};
datablock AudioProfile(VehicleWakeHardSplashSound)
{
filename = "fx/vehicles/wake_shrike_n_tank.wav";
description = AudioDefaultLooping3d;
preload = true;
};