TWM2/scripts/packs/ZSpawnpack.cs
Robert Fritzen 5ebf31e057 3.9.1 Update
Patched up some TWM2 bugs, re-did the Vardison Boss.
2015-02-12 19:45:18 -06:00

445 lines
11 KiB
C#

$TeamDeployableMax[ZSpawnDeployable] = 9999;
//----------------------------------------------------
// Zombie Spawn Point
//---------------------------------------------------------
$zombie::detectDist = 100;
$zombie::lungDist = 10;
$zombie::LKillDist = 5;
$zombie::Rupvec = 750;
$zombie::killpoints = 5;
$Zombie::RAAMThread = "cel1";
$Zombie::RogThread = "cel1";
datablock AudioProfile(ZombieMoan)
{
filename = "fx/environment/growl3.wav";
description = AudioClose3d;
preload = true;
};
datablock AudioProfile(ZombieHOWL)
{
filename = "fx/environment/Yeti_Howl1.wav";
description = AudioBomb3d;
preload = true;
};
//USED IN FLAMETHROWER / NMM
//DO NOT REMOVE: NEEDED HERE
datablock ParticleData(NMMissileBaseParticle) {
dragCoeffiecient = 0.0;
gravityCoefficient = -0.2;
inheritedVelFactor = 0.0;
lifetimeMS = 800;
lifetimeVarianceMS = 500;
useInvAlpha = false;
spinRandomMin = -160.0;
spinRandomMax = 160.0;
animateTexture = true;
framesPerSec = 15;
textureName = "special/cloudflash";
colors[0] = "0.5 0.1 0.9 1.0";
colors[1] = "0.5 0.1 0.9 1.0";
colors[2] = "0.5 0.1 0.9 1.0";
sizes[0] = 2.5;
sizes[1] = 2.7;
sizes[2] = 3.0;
times[0] = 0.0;
times[1] = 0.7;
times[2] = 1.0;
};
datablock ParticleEmitterData(NMMissileBaseEmitter) {
ejectionPeriodMS = 10;
periodVarianceMS = 0;
ejectionVelocity = 1.5;
velocityVariance = 0.3;
thetaMin = 0.0;
thetaMax = 30.0;
particles = "NMMissileBaseParticle";
};
datablock ParticleData(ThrowerBaseParticle) {
dragCoeffiecient = 0.0;
gravityCoefficient = -0.2;
inheritedVelFactor = 0.0;
lifetimeMS = 800;
lifetimeVarianceMS = 500;
useInvAlpha = false;
spinRandomMin = -160.0;
spinRandomMax = 160.0;
animateTexture = true;
framesPerSec = 15;
textureName = "special/cloudflash";
colors[0] = "1.0 0.6 0.4 1.0";
colors[1] = "1.0 0.5 0.2 1.0";
colors[2] = "1.0 0.25 0.1 0.0";
sizes[0] = 0.5;
sizes[1] = 0.7;
sizes[2] = 1.0;
times[0] = 0.0;
times[1] = 0.7;
times[2] = 1.0;
};
datablock ParticleEmitterData(ThrowerBaseEmitter) {
ejectionPeriodMS = 10;
periodVarianceMS = 0;
ejectionVelocity = 1.5;
velocityVariance = 0.3;
thetaMin = 0.0;
thetaMax = 30.0;
particles = "ThrowerBaseParticle";
};
//
datablock ParticleData(DemonFBSmokeParticle)
{
dragCoeffiecient = 0.0;
gravityCoefficient = 0.0;
inheritedVelFactor = 0.0;
lifetimeMS = 2500;
lifetimeVarianceMS = 500;
textureName = "particleTest";
useInvAlpha = true;
spinRandomMin = -60.0;
spinRandomMax = 60.0;
colors[0] = "0.5 0.5 0.5 0.5";
colors[1] = "0.4 0.4 0.4 0.2";
colors[2] = "0.3 0.3 0.3 0.0";
sizes[0] = 0.5;
sizes[1] = 1.75;
sizes[2] = 3.0;
times[0] = 0.0;
times[1] = 0.5;
times[2] = 1.0;
};
datablock ParticleEmitterData(DemonFBSmokeEmitter)
{
ejectionPeriodMS = 7;
periodVarianceMS = 0;
ejectionVelocity = 0.75; // A little oomph at the back end
velocityVariance = 0.2;
thetaMin = 0.0;
thetaMax = 180.0;
particles = "DemonFBSmokeParticle";
};
datablock GrenadeProjectileData(DemonFireball)
{
projectileShapeName = "plasmabolt.dts";
emitterDelay = -1;
directDamage = 0.0;
hasDamageRadius = true;
indirectDamage = 0.4;
damageRadius = 5.0; // z0dd - ZOD, 8/13/02. Was 20.0
radiusDamageType = $DamageType::zombie;
kickBackStrength = 1500;
explosion = "PlasmaBoltExplosion";
underwaterExplosion = "PlasmaBoltExplosion";
velInheritFactor = 0;
splash = PlasmaSplash;
depthTolerance = 100.0;
baseEmitter = DemonFBSmokeEmitter;
bubbleEmitter = DemonFBSmokeEmitter;
grenadeElasticity = 0;
grenadeFriction = 0.4;
armingDelayMS = -1; // z0dd - ZOD, 4/14/02. Was 2000
gravityMod = 0.4; // z0dd - ZOD, 5/18/02. Make mortar projectile heavier, less floaty
muzzleVelocity = 50.0; // z0dd - ZOD, 8/13/02. More velocity to compensate for higher gravity. Was 63.7
drag = 0;
sound = PlasmaProjectileSound;
hasLight = true;
lightRadius = 10;
lightColor = "1 0.75 0.25";
hasLightUnderwaterColor = true;
underWaterLightColor = "1 0.75 0.25";
};
datablock GrenadeProjectileData(DemonFlamingFireball) {
projectileShapeName = "plasmabolt.dts";
emitterDelay = -1;
directDamage = 0.0;
hasDamageRadius = true;
indirectDamage = 0.4;
damageRadius = 5.0; // z0dd - ZOD, 8/13/02. Was 20.0
radiusDamageType = $DamageType::Fire;
kickBackStrength = 1500;
explosion = "PlasmaBoltExplosion";
underwaterExplosion = "PlasmaBoltExplosion";
velInheritFactor = 0;
splash = PlasmaSplash;
depthTolerance = 100.0;
baseEmitter = ThrowerBaseEmitter;
bubbleEmitter = ThrowerBaseEmitter;
grenadeElasticity = 0;
grenadeFriction = 0.4;
armingDelayMS = -1; // z0dd - ZOD, 4/14/02. Was 2000
gravityMod = 0.4; // z0dd - ZOD, 5/18/02. Make mortar projectile heavier, less floaty
muzzleVelocity = 50.0; // z0dd - ZOD, 8/13/02. More velocity to compensate for higher gravity. Was 63.7
drag = 0;
sound = PlasmaProjectileSound;
hasLight = true;
lightRadius = 10;
lightColor = "1 0.75 0.25";
hasLightUnderwaterColor = true;
underWaterLightColor = "1 0.75 0.25";
};
datablock StaticShapeData(DeployedZSpawnBase) : StaticShapeDamageProfile {
className = "lightbase";
shapeFile = "pack_deploy_sensor_motion.dts";
maxDamage = 2.5;
destroyedLevel = 2.5;
disabledLevel = 2.0;
maxEnergy = 50;
rechargeRate = 0.25;
explosion = HandGrenadeExplosion;
expDmgRadius = 1.0;
expDamage = 0.05;
expImpulse = 200;
dynamicType = $TypeMasks::StaticShapeObjectType;
deployedObject = true;
cmdCategory = "DSupport";
cmdIcon = CMDSensorIcon;
cmdMiniIconName = "commander/MiniIcons/com_deploymotionsensor";
targetNameTag = 'Deployed Zombie Spawner';
deployAmbientThread = true;
debrisShapeName = "debris_generic_small.dts";
debris = DeployableDebris;
heatSignature = 0;
needsPower = true;
};
datablock ShapeBaseImageData(ZSpawnDeployableImage) {
mass = 20;
emap = true;
shapeFile = "stackable1s.dts";
item = ZSpawnDeployable;
mountPoint = 1;
offset = "0 0 0";
deployed = DeployedZSpawnBase;
heatSignature = 0;
stateName[0] = "Idle";
stateTransitionOnTriggerDown[0] = "Activate";
stateName[1] = "Activate";
stateScript[1] = "onActivate";
stateTransitionOnTriggerUp[1] = "Idle";
isLarge = false;
maxDepSlope = 360;
deploySound = ItemPickupSound;
minDeployDis = 0.5;
maxDeployDis = 50.0;
};
datablock ItemData(ZSpawnDeployable) {
className = Pack;
catagory = "Deployables";
shapeFile = "stackable1s.dts";
mass = 5.0;
elasticity = 0.2;
friction = 0.6;
pickupRadius = 1;
rotate = true;
image = "ZSpawnDeployableImage";
pickUpName = "a Zombie Spawn pack";
heatSignature = 0;
emap = true;
};
function ZSpawnDeployableImage::testObjectTooClose(%item) {
return "";
}
function ZSpawnDeployableImage::testNoTerrainFound(%item) {}
function ZSpawnDeployable::onPickup(%this, %obj, %shape, %amount) {}
function ZSpawnDeployableImage::onDeploy(%item, %plyr, %slot) {
%className = "StaticShape";
%playerVector = vectorNormalize(-1 * getWord(%plyr.getEyeVector(),1) SPC getWord(%plyr.getEyeVector(),0) SPC "0");
if (vAbs(floorVec(%item.surfaceNrm,100)) $= "0 0 1")
%item.surfaceNrm2 = %playerVector;
else
%item.surfaceNrm2 = vectorNormalize(vectorCross(%item.surfaceNrm,"0 0 -1"));
%rot = fullRot(%item.surfaceNrm,%item.surfaceNrm2);
%deplObj = new (%className)() {
dataBlock = %item.deployed;
};
// set orientation
%deplObj.setTransform(%item.surfacePt SPC %rot);
// set the recharge rate right away
if (%deplObj.getDatablock().rechargeRate)
%deplObj.setRechargeRate(%deplObj.getDatablock().rechargeRate);
// set team, owner, and handle
%deplObj.team = %plyr.client.Team;
%deplObj.setOwner(%plyr);
%deplObj.light.lightBase = %deplObj;
// set the sensor group if it needs one
if (%deplObj.getTarget() != -1)
setTargetSensorGroup(%deplObj.getTarget(), %plyr.client.team);
// place the deployable in the MissionCleanup/Deployables group (AI reasons)
addToDeployGroup(%deplObj);
//let the AI know as well...
AIDeployObject(%plyr.client, %deplObj);
// play the deploy sound
serverPlay3D(%item.deploySound, %deplObj.getTransform());
// increment the team count for this deployed object
$TeamDeployedCount[%plyr.team, %item.item]++;
addDSurface(%item.surface,%deplObj);
%deplObj.playThread($PowerThread,"Power");
%deplObj.playThread($AmbientThread,"ambient");
// take the deployable off the player's back and out of inventory
if(!%plyr.client.isSuperAdmin) {
%plyr.unmountImage(%slot);
%plyr.decInventory(%item.item, 1);
}
// set power frequency
%deplObj.powerFreq = %plyr.powerFreq;
// Power object
checkPowerObject(%deplObj);
switch(%plyr.packset) {
case 0:
%deplobj.ZType = 1;
case 1:
%deplobj.ZType = 2;
case 2:
%deplobj.ZType = 3;
%deplobj.numZ = 2;
case 3:
%deplobj.ZType = 4;
case 4:
%deplobj.ZType = 5;
case 5:
%deplobj.ZType = 6;
case 6:
%deplobj.ZType = 9;
case 7:
%deplobj.ZType = 11;
case 8:
%deplobj.ZType = 12;
case 9:
%deplobj.ZType = 13;
case 10:
%deplobj.ZType = 14;
case 11:
%deplobj.ZType = 15;
case 12:
%deplobj.ZType = 16;
case 13:
%deplobj.ZType = 17;
}
%deplobj.spawnTypeSet = %plyr.expertset;
return %deplObj;
}
function DeployedZSpawnBase::onDestroyed(%this,%obj,%prevState) {
if (%obj.isRemoved)
return;
%obj.isRemoved = true;
Parent::onDestroyed(%this,%obj,%prevState);
$TeamDeployedCount[%obj.team, ZSpawnDeployable]--;
remDSurface(%obj);
%obj.schedule(500, "delete");
if (%obj.ZCloop !$= "")
Cancel(%obj.ZCLoop);
}
function DeployedZSpawnBase::disassemble(%data,%plyr,%obj) {
if (%obj.ZCloop !$= "")
Cancel(%obj.ZCLoop);
disassemble(%data,%plyr,%obj);
}
function ZSpawnDeployableImage::onMount(%data, %obj, %node) {
%obj.hasZSpawn = true;
%obj.expertset = 0;
}
function ZSpawnDeployableImage::onUnmount(%data, %obj, %node) {
%obj.hasZSpawn = "";
}
function DeployedZSpawnBase::onGainPowerEnabled(%data,%obj) {
if(%obj.spawnTypeSet == 1)
%obj.numz = 0;
if (%obj.ZCloop !$= "")
Cancel(%obj.ZCLoop);
%obj.ZCLoop = schedule(1000, 0, "ZcreateLoop", %obj);
Parent::onGainPowerEnabled(%data,%obj);
}
function DeployedZSpawnBase::onLosePowerDisabled(%data,%obj) {
if (%obj.ZCloop !$= "")
Cancel(%obj.ZCLoop);
Parent::onLosePowerDisabled(%data,%obj);
}