TWM2/scripts/weapons/Pistols/LD06Savager.cs
2014-02-26 13:54:04 -06:00

164 lines
4.7 KiB
C#

datablock ItemData(LD06SavagerAmmo) {
className = Ammo;
catagory = "Ammo";
shapeFile = "ammo_chaingun.dts";
mass = 1;
elasticity = 0.2;
friction = 0.6;
pickupRadius = 2;
pickUpName = "some LD06Savager rounds";
computeCRC = true;
};
//--------------------------------------------------------------------------
// Weapon
//--------------------------------------
datablock ShapeBaseImageData(LD06SavagerImage) {
className = WeaponImage;
shapeFile = "weapon_plasma.dts";
item = LD06Savager;
ammo = LD06SavagerAmmo;
projectile = Wp400Pellet;
projectileType = TracerProjectile;
emap = true;
mass = 20;
casing = ShellDebris;
shellExitDir = "0.5 0.0 1.0"; // L/R - F/B - T/B
shellExitOffset = "0.15 -0.51 -0.1"; // L/R - F/B - T/B
shellExitVariance = 10.0;
shellVelocity = 4.0;
//ClipStuff
ClipName = "LD06SavagerClip";
ClipPickupName["LD06SavagerClip"] = "some LD06Savager Clip Boxes";
ShowsClipInHud = 0;
ClipReloadTime = 5;
ClipReturn = 10;
InitialClips = 999;
HellClipCount = 7;
//
HasChallenges = 1;
ChallengeCt = 8;
Challenge[1] = "LD06 Killer\t50\t100\tNone";
Challenge[2] = "LD06 Expert\t100\t250\tNone";
Challenge[3] = "LD06 Master\t250\t500\tNone";
Challenge[4] = "LD06 God\t500\t1000\tSilencer";
Challenge[5] = "LD06 Bronze Commendation\t1000\t10000\tNone";
Challenge[6] = "LD06 Silver Commendation\t2500\t25000\tNone";
Challenge[7] = "LD06 Gold Commendation\t5000\t50000\tNone";
Challenge[8] = "LD06 Titan Commendation\t15000\t75000\tNone";
Upgrade[1] = "Silencer";
GunName = "LD06 Savager";
MedalRequire = 1;
projectileSpread = 10.0 / 1000.0;
stateName[0] = "Activate";
stateTransitionOnTimeout[0] = "ActivateReady";
stateTimeoutValue[0] = 0.3;
stateSequence[0] = "Activate";
stateSound[0] = ChaingunSwitchSound;
stateName[1] = "ActivateReady";
stateTransitionOnLoaded[1] = "Ready";
stateTransitionOnNoAmmo[1] = "NoAmmo";
stateName[2] = "Ready";
stateTransitionOnNoAmmo[2] = "NoAmmo";
stateTransitionOnTriggerDown[2] = "CheckWet";
stateName[3] = "Fire";
stateTransitionOnTimeout[3] = "Reload";
stateTimeoutValue[3] = 0.0001;
stateFire[3] = true;
stateEjectShell[3] = true;
stateRecoil[3] = LightRecoil;
stateAllowImageChange[3] = false;
stateScript[3] = "onFire";
stateSound[3] = SniperFireSound;
stateName[4] = "Reload";
stateTransitionOnNoAmmo[4] = "NoAmmo";
stateTransitionOnTimeout[4] = "Ready";
stateTimeoutValue[4] = 0.6;
stateAllowImageChange[4] = false;
stateSequence[4] = "Reload";
stateName[5] = "NoAmmo";
stateTransitionOnAmmo[5] = "Reload";
stateSequence[5] = "NoAmmo";
stateTransitionOnTriggerDown[5] = "DryFire";
stateName[6] = "DryFire";
stateSound[6] = ChaingunDryFireSound;
stateTimeoutValue[6] = 1.0;
stateTransitionOnTimeout[6] = "NoAmmo";
stateName[7] = "WetFire";
stateSound[7] = ChaingunDryFireSound;
stateTimeoutValue[7] = 1.0;
stateTransitionOnTimeout[7] = "Ready";
stateName[8] = "CheckWet";
stateTransitionOnWet[8] = "WetFire";
stateTransitionOnNotWet[8] = "Fire";
};
datablock ItemData(LD06Savager)
{
className = Weapon;
catagory = "Spawn Items";
shapeFile = "weapon_plasma.dts";
image = LD06SavagerImage;
mass = 1.0;
elasticity = 0.2;
friction = 0.6;
pickupRadius = 2;
pickUpName = "a LD06Savager";
computeCRC = true;
emap = true;
};
function LD06SavagerImage::onMount(%this,%obj,%slot) {
Parent::onMount(%this, %obj, %slot);
}
function LD06SavagerImage::onFire(%data,%obj,%slot) {
%obj.applyKick(-250);
%obj.decInventory(%data.ammo,1);
serverPlay3D(ShotgunFireSound, %obj.getPosition());
%vector = %obj.getMuzzleVector(%slot);
%mp = %obj.getMuzzlePoint(%slot);
for (%i=0; %i < 5; %i++) {
%x = (getRandom() - 0.5) * 2 * 3.1415926 * %data.projectileSpread;
%y = (getRandom() - 0.5) * 2 * 3.1415926 * %data.projectileSpread;
%z = (getRandom() - 0.5) * 2 * 3.1415926 * %data.projectileSpread;
%mat = MatrixCreateFromEuler(%x @ " " @ %y @ " " @ %z);
%newvector = MatrixMulVector(%mat, %vector);
%p = new (%data.projectileType)() {
dataBlock = %data.projectile;
initialDirection = %newvector;
initialPosition = %mp;
sourceObject = %obj;
damageFactor = 1;
sourceSlot = %slot;
};
%p.WeaponImageSource = %data.getName();
%p.ImageSource = "LD06SavagerImage";
}
if(%obj.inv[LD06SavagerAmmo] == 0) { //Added Phantom139, TWM2
AttemptReload(%data, %obj, %slot);
}
}