mirror of
https://github.com/PhantomGamesDevelopment/TWM2.git
synced 2026-01-19 19:44:47 +00:00
Added more name change capabilities to serverControl.cs, adjusted the Acid Cannon to the new behavior, prep work for sniper zombies and the new mini boss coming in 3.9.2.
390 lines
16 KiB
C#
390 lines
16 KiB
C#
//SERVER CONTROL SCRIPT
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//YOU Can Modify anything In This Script
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$TWM2::DisabledMissionTypes = ""; //Horde\tHorde4
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$ScoreHudInventory::Active = 0; //0 returns the inv. hud to the normal one
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//This global variable can disable the features of PGD Connect on the server. If the service
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// goes down at any time, please set this to 1. All PGD Connect Servive info may be viewed on
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// the PGD fourms (http://forums.phantomdev.net)
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$TWM2::PGDConnectDisabled = 0;
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$TWM2::PGDCredentials = "";
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$TWM2::RestartOnEmpty = 0;
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//CHAT BOT
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//Now you can control 'Cynthia', or whatever you wish on naming it
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$ChatBot::Name = "Cynthia"; //The Name of the Bot
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$ChatBot::Interactions = 1; //Does the bot chat with you? (coming in >2.9)
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$ChatBot::Itterations = 1; //Does the bot perform functions?
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$ChatBot::AdminCmds = 1; //Does the bot perform admin commands?
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$ChatBot::AntiCurse = 0; //Is the curse Filter on?
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$ChatBot::KickWarnings = 3; //Default warnings until kick
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$ChatBot::MuteWarnings = 1; //Default warnings until mute
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$ChatBot::WarningDecTime = 3; //Time in minutes to warning decrease time
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//End
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$TWM2::AllyBotsOn = 1; //Enable Ally Bots in the Construction Game Mode
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setPerfCounterEnable(0); //leave this, reduces lag
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$TWM2::HostGUID = "SetMeUp"; //Use the server console to get your GUID and place it in here
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//NOTE: If you would like to enable telnet access, add a password to both of the empty
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// string parameters below and uncomment out the line.
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//telnetSetParameters(28000, "", "");
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$TWM2::AllowBossVotes = 1; //0 to disable
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$TWM2::AllowCMVotes = 1; //0 to disable change mission votes
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$TWM2::HeadshotKill = 1; //Rifle Weapons (Not G41) that HS will insta kill
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$TWM2::CloseWhenDone = 0; //set 1 To Close Server if no players are in it (After at least 1 joins)
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$TWM2::UnmannedGunship = 0; //1 sets Harbinger's Wrath to call in a auto-turret
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//this should be 0, it's more fun to BE THE GUNNER :p
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$TWM2::GunshipControlTime = 120; //Time in seconds for gunship control, Default 120
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$TWM2::UseRankTags = 0; //Set to 1 to have green tags representing client rank attached
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//to players, enable via the host /RankTags command
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$TWM2::AllowSnipers = 1; //Set to 0 to disable, hosts can use /ToggleSniper
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//Killstreaks
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//Example:
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//$Killstreak::Kills["UAV", 0] = 3;
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//"UAV" represents the streak, 0 means player kills, 1 for zombie kills
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//Specifying -1 will make the killstreak unavailiable for that case, and
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//Don't specify 0, the streak will be unreachable. Also take in mind the
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//Hardline perk, which makes killstreaks require 1 less kill, so basically
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//keep the lowest possible to 2.
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//UAV Recon
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$Killstreak::Kills["UAV", 0] = 3;
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$Killstreak::Kills["UAV", 1] = -1; //UAV does not detect zombies
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//Airstrike
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$Killstreak::Kills["Airstrike", 0] = 4;
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$Killstreak::Kills["Airstrike", 1] = 20;
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//UAMS Guided Missile Strike
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$Killstreak::Kills["UAMS", 0] = 5;
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$Killstreak::Kills["UAMS", 1] = 25;
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//Combat Helicopter
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$Killstreak::Kills["Heli", 0] = 6;
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$Killstreak::Kills["Heli", 1] = 28;
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//Harrier Airstrike
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$Killstreak::Kills["Harrier", 0] = 7;
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$Killstreak::Kills["Harrier", 1] = 30;
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//Satellite Strike (Orbital Laser Strike)
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$Killstreak::Kills["SatBomb", 0] = 8;
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$Killstreak::Kills["SatBomb", 1] = 33;
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//Gunship Helicopter
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$Killstreak::Kills["Gunship", 0] = 9;
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$Killstreak::Kills["Gunship", 1] = 34;
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//Stealth Bomber
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$Killstreak::Kills["SlthBomb", 0] = 10;
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$Killstreak::Kills["SlthBomb", 1] = 35;
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//Harbinger's Wrath
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$Killstreak::Kills["Harbins", 0] = 12;
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$Killstreak::Kills["Harbins", 1] = 45;
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//Apache Gunner
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$Killstreak::Kills["ChopperGunner", 0] = 13;
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$Killstreak::Kills["ChopperGunner", 1] = 47;
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//Ac-130 Gunner
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$Killstreak::Kills["AC130", 0] = 15;
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$Killstreak::Kills["AC130", 1] = 49;
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//Centaur Artillery Bombardment
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$Killstreak::Kills["Artillery", 0] = 17;
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$Killstreak::Kills["Artillery", 1] = 50;
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//Mass EMP
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$Killstreak::Kills["MassEMP", 0] = 20;
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$Killstreak::Kills["MassEMP", 1] = -1; //Mass EMP does not effect zombies
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//Arrow IV Nuke Strike
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$Killstreak::Kills["Nuke", 0] = 25;
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$Killstreak::Kills["Nuke", 1] = -1;
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//Z-Bomb
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$Killstreak::Kills["ZBomb", 1] = 100;
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//Fission Bomb
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$Killstreak::Kills["Fission", 0] = 45;
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//Napalm Airstrike
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$Killstreak::Kills["Napalm", 0] = 8;
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$Killstreak::Kills["Napalm", 1] = 34;
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//
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$Killstreak::Setting = 1; //Killstreak Setting:
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//1. TWM2 1.9 Method (3 streaks + Officer Level/Player) *DEFAULT*
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//2. TWM2 < 1.9 Method (All Streaks Unlockable [W/Medal])
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//3. TWM 2.0 > Method (X Streaks/Player, X Set Below)
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//4. No Streaks
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$Killstreak::StreaksPerPlayer = 3;
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//This will only apply is method 3 is enabled above
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$Weather::UseConstantConditionMonitor = 1; //Enable the changing weather script
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$Weather::DefaultZipLocation = 61084; //The Zip Code of that location
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$Weather::HourlyUpdate = 1; //Updates every 'x' hour(s), 1 by default
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//NOTE: The script will disregard anything < 1
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//Default Domination area names, change them as you will,
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//use $Domination::Flag[#,MisName] = "Name"; in a mission file to make mission specific tags
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$dFlag[1] = "Alpha";
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$dFlag[2] = "Bravo";
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$dFlag[3] = "Charlie";
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//XP Stuffz
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$TWM2::TeamKillDeduct = 10; //Lose this Much For TK
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$TWM2::KillXPGain = 15; //Gain for killing PLAYERS not zombies
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$TWM2::MaxZombies = 150; //You can set this now too :)
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$TWM2::CanSpawnZ = 1; //0 Disables Zombie Spawning
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$TWM2::ZombieName[1] = "Zombie";
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$TWM2::ZombieName[2] = "Ravager Zombie";
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$TWM2::ZombieName[3] = "Zombie Lord";
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$TWM2::ZombieName[4] = "Demon Zombie";
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$TWM2::ZombieName[5] = "Air Rapier Zombie";
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$TWM2::ZombieName[6] = CollapseEscape("\c9Demon Lord Zombie");
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$TWM2::ZombieName[9] = "Shifter Zombie";
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$TWM2::ZombieName[10] = "Zombie Summoner";
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$TWM2::ZombieName[11] = "Sniper Zombie";
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$TWM2::ZombieName[12] = "Ultra Demon Zombie";
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$TWM2::ZombieName[13] = "Volatile Ravager";
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$TWM2::ZombieName[14] = "Slingshot AA Zombie";
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$TWM2::ZombieName[15] = CollapseEscape("\c9Wraith Zombie");
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$TWM2::ZombieName[16] = CollapseEscape("\c9General Rog");
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$TWM2::ZombieName[17] = "Elite Demon";
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$TWM2::ZombieName[18] = CollapseEscape("\c9FoV Flareguide");
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//$TWM2::BossName: These are the names that show on the boss object itself in the game.
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$TWM2::BossName["Yvex"] = CollapseEscape("\c7Lord Yvex");
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$TWM2::BossName["LordRog"] = CollapseEscape("\c7Lord Rog");
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$TWM2::BossName["Windshear"] = CollapseEscape("\c7Colonel Windshear");
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$TWM2::BossName["GhostOfLightning"] = CollapseEscape("\c7The Ghost Of Lightning");
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$TWM2::BossName["Vegenor"] = CollapseEscape("\c7General Vegenor");
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$TWM2::BossName["Insignia"] = CollapseEscape("\c7Major Insignia");
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$TWM2::BossName["Vardison"] = CollapseEscape("\c7Lord Vardison");
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$TWM2::BossName["Vardison1"] = CollapseEscape("\c7Lord Vardison");
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$TWM2::BossName["Vardison2"] = CollapseEscape("\c7Lord Vardison");
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$TWM2::BossName["Vardison3"] = CollapseEscape("\c7Lord Vardison");
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$TWM2::BossName["Trevor"] = CollapseEscape("\c7Lordranius Trevor");
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$TWM2::BossName["GhostOfFire"] = CollapseEscape("\c7The Ghost Of Fire");
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$TWM2::BossName["Stormrider"] = CollapseEscape("\c7Commander Stormrider");
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$TWM2::BossName["ShadeLord"] = CollapseEscape("\c7The Shade Lord");
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//$TWM2::BossNameInternal: These are the names that appear in the chat text box when the boss speaks, or whenever
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// an action message is sent to the chat box.
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$TWM2::BossNameInternal["Yvex"] = "Lord Yvex";
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$TWM2::BossNameInternal["LordRog"] = "Lord Rog";
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$TWM2::BossNameInternal["CnlWindshear"] = "Colonel Windshear";
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$TWM2::BossNameInternal["Vegenor"] = "General Vegenor";
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$TWM2::BossNameInternal["Insignia"] = "Major Insignia";
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$TWM2::BossNameInternal["Vardison"] = "Lord Vardison";
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$TWM2::BossNameInternal["Trevor"] = "Lordranius Trevor";
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$TWM2::BossNameInternal["GhostOfFire"] = "The Ghost Of Fire";
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$TWM2::BossNameInternal["Stormrider"] = "Cmdr. Stormrider";
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$TWM2::BossNameInternal["GhostOfLightning"] = "The Ghost Of Lightning";
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$TWM2::BossNameInternal["Vardison1"] = "Lord Vardison";
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$TWM2::BossNameInternal["Vardison2"] = "Lord Vardison";
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$TWM2::BossNameInternal["Vardison3"] = "Lord Vardison";
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$TWM2::BossNameInternal["ShadeLord"] = "The Shade Lord";
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//-----OFFICIAL VALUES-----\\
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$TWM2::ZombieXPAward[1] = 1; // 1
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$TWM2::ZombieXPAward[2] = 10; // 10
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$TWM2::ZombieXPAward[3] = 20; // 20
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$TWM2::ZombieXPAward[4] = 5; // 5
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$TWM2::ZombieXPAward[5] = 10; // 10
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$TWM2::ZombieXPAward[6] = 100; // 100
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$TWM2::ZombieXPAward[9] = 3; // 3
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$TWM2::ZombieXPAward[10] = 65; // 65
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$TWM2::ZombieXPAward[11] = 10; // 10
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$TWM2::ZombieXPAward[12] = 25; // 25
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$TWM2::ZombieXPAward[13] = 7; // 7
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$TWM2::ZombieXPAward[14] = 20; // 20
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$TWM2::ZombieXPAward[15] = 50; // 50
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$TWM2::ZombieXPAward[16] = 1000; // 1000
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$TWM2::ZombieXPAward[17] = 25; // 25
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$TWM2::ZombieXPAward[18] = 1000; // 1000
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$TWM2::BossXPAward["Yvex"] = 10000; // 10000
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$TWM2::BossXPAward["CnlWindshear"] = 12500; // 12500
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$TWM2::BossXPAward["CnlWindshearAlly"] = 1000; // 1000
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$TWM2::BossXPAward["GhostOfLightning"] = 20000; // 20000
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$TWM2::BossXPAward["Vengenor"] = 25000; // 25000
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$TWM2::BossXPAward["Trevor"] = 25000; // 25000
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$TWM2::BossXPAward["LordRog"] = 30000; // 30000
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$TWM2::BossXPAward["Insignia"] = 35000; // 35000
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$TWM2::BossXPAward["Stormrider"] = 45000; // 45000
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$TWM2::BossXPAward["GhostOfFire"] = 65000; // 65000
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$TWM2::BossXPAward["ShadeLord"] = 70000; // 70000
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$TWM2::BossXPAward["Vardison3"] = 75000; // 75000
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$TWM2::HarbingerSentryName[1] = "H1-CMS Drone";
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$TWM2::HarbingerSentryName[2] = "H2-APDS Drone";
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$TWM2::HarbingerSentryName[3] = "H3-MSEDS Drone";
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$TWM2::HarbingerSentryName[4] = "HX-SHADOW Drone";
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//-----OFFICIAL VALUES-----\\
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$TWM2::HarbingerDroneXPAward[1] = 20; // 20
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$TWM2::HarbingerDroneXPAward[2] = 50; // 50
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$TWM2::HarbingerDroneXPAward[3] = 175; // 175
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$TWM2::HarbingerDroneXPAward[4] = 300; // 300
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$Host::UseDevelopersList = 1;
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$Host::RankSystem = 1;
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$Host::UseGlobalBanList = 1;
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$TWM2::UseGoreMod = 0; //set this to 1 for bl00d
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$Server::MOTD = "Welcome To Total Warfare Mod 2 : Advanced Warfare, Please Enjoy your time, but behave, Advertisers and spam bots are not accepted here and will be punshised with kick/ban.";
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//This is center printed when a client enters the game window (Observer)
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$Host::ServerPopup = "<just:center><color:ffffff>http://www.phantomdev.net \n Home of TWM2 \n Hosted by: Phantom139";
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$TWM2::FFAMode = 0; // the /tkToggle command Sets This too
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$Phantom::CSSEnabled = 1;
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// CONTENT SAVING SYSTEM
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//Obviously don't make this some insanely large number, you'r server will never be able
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//to count all the slots in reasonable time (I'd say anything over 150-200 is bad)
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$TWM2::PlayerSaveSlots = 15; //start with this
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$TWM2::AdminSaveSlots = 5; //Admins get 5 additional slots
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$TWM2::SuperAdminSaveSlots = 10; //SAs get 10 more than admins
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$TWM::CSSTimeSave = 5;
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//Time in Minutes to re-allow a building save
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$TWM::CSSTimeLoad = 5;
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//Time in Minutes to re-allow a building load
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$TWM2::RemoveOrphansTime = 180;
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//Time in seconds after a player leaves that his/her deployables is deleted
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//Weapon Rank Requirements
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$TWM2::RankRequire["G41"] = 4;
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$TWM2::RankRequire["R700"] = 32;
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$TWM2::RankRequire["Pg700"] = 13;
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$TWM2::RankRequire["M1"] = 23;
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$TWM2::RankRequire["MiniChaingun"] = 28;
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$TWM2::RankRequire["Wp400"] = 18;
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$TWM2::RankRequire["RSALaserRifle"] = 40;
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$TWM2::RankRequire["PulsePhaser"] = 36;
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$TWM2::RankRequire["MG42"] = 54;
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$TWM2::RankRequire["ConcussionGun"] = 41;
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$TWM2::RankRequire["SA2400"] = 34;
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$TWM2::RankRequire["DesertEagle"] = 57;
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$TWM2::RankRequire["Centaur"] = 46;
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$TWM2::RankRequire["RPG7"] = 58;
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$TWM2::RankRequire["Javelin"] = 51;
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$TWM2::RankRequire["M4A1"] = 15;
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$TWM2::RankRequire["SCD343"] = 59;
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$TWM2::RankRequire["P90"] = 56;
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$TWM2::RankRequire["ALSWP"] = 49;
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$TWM2::RankRequire["Stinger"] = 30;
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$TWM2::RankRequire["MRXX"] = 35;
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$TWM2::RankRequire["NapalmLauncher"] = 42;
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$TWM2::ArmorReq["Shadow"] = 35;
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//Chat Commands
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//You can enable/disable them here
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//Public Commands
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$TWM2::AllowedCMD["Help"] = 1;
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$TWM2::AllowedCMD["cmdHelp"] = 1;
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$TWM2::AllowedCMD["nameSlot"] = 1;
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$TWM2::AllowedCMD["me"] = 1;
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$TWM2::AllowedCMD["me1"] = 1;
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$TWM2::AllowedCMD["me2"] = 1;
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$TWM2::AllowedCMD["me3"] = 1;
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$TWM2::AllowedCMD["me4"] = 1;
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$TWM2::AllowedCMD["me5"] = 1;
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$TWM2::AllowedCMD["r"] = 1;
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$TWM2::AllowedCMD["giveCard"] = 1;
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$TWM2::AllowedCMD["takeCard"] = 1;
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$TWM2::AllowedCMD["bf"] = 1;
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$TWM2::AllowedCMD["getScale"] = 1;
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$TWM2::AllowedCMD["getObj"] = 1;
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$TWM2::AllowedCMD["pm"] = 1;
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$TWM2::AllowedCMD["open"] = 1;
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$TWM2::AllowedCMD["openDoor"] = 1;
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$TWM2::AllowedCMD["setPass"] = 1;
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$TWM2::AllowedCMD["setSpawn"] = 1;
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$TWM2::AllowedCMD["clearSpawn"] = 1;
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$TWM2::AllowedCMD["delMyPieces"] = 1;
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$TWM2::AllowedCMD["name"] = 1;
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$TWM2::AllowedCMD["scale"] = 1;
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$TWM2::AllowedCMD["objMove"] = 1;
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$TWM2::AllowedCMD["del"] = 1;
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$TWM2::AllowedCMD["givePieces"] = 1;
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$TWM2::AllowedCMD["power"] = 1;
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$TWM2::AllowedCMD["hover"] = 1;
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$TWM2::AllowedCMD["moveAll"] = 1;
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$TWM2::AllowedCMD["radius"] = 1;
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$TWM2::AllowedCMD["objPower"] = 1;
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$TWM2::AllowedCMD["idea"] = 0; //<- No longer needed
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$TWM2::AllowedCMD["timer"] = 1;
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$TWM2::AllowedCMD["setRot"] = 1;
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$TWM2::AllowedCMD["setNudge"] = 1;
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$TWM2::AllowedCMD["getGUID"] = 1;
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$TWM2::AllowedCMD["voteBoss"] = 1;
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$TWM2::AllowedCMD["loadRank"] = 1;
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$TWM2::AllowedCMD["saveRank"] = 1;
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$TWM2::AllowedCMD["uload"] = 1;
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$TWM2::AllowedCMD["usave"] = 1;
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//Rank System Commands
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$TWM2::AllowedCMD["checkStats"] = 1;
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$TWM2::AllowedCMD["top5"] = 1;
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$TWM2::AllowedCMD["top10"] = 1;
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//Admin Commands
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$TWM2::AllowedCMD["adminCMDS"] = 1;
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$TWM2::AllowedCMD["moveMe"] = 1;
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$TWM2::AllowedCMD["moveTo"] = 1;
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$TWM2::AllowedCMD["kill"] = 1;
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$TWM2::AllowedCMD["goto"] = 1;
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$TWM2::AllowedCMD["summon"] = 1;
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$TWM2::AllowedCMD["removePieces"] = 1;
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$TWM2::AllowedCMD["giveOrphans"] = 1;
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$TWM2::AllowedCMD["forcePieces"] = 1;
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$TWM2::AllowedCMD["myName"] = 1;
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$TWM2::AllowedCMD["setName"] = 1;
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$TWM2::AllowedCMD["cancelVote"] = 1;
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$TWM2::AllowedCMD["A"] = 1;
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$TWM2::AllowedCMD["getPos"] = 1;
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$TWM2::AllowedCMD["bp"] = 1;
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$TWM2::AllowedCMD["cp"] = 1;
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$TWM2::AllowedCMD["confiscate"] = 1;
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$TWM2::AllowedCMD["gag"] = 1;
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$TWM2::AllowedCMD["passVote"] = 1;
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$TWM2::AllowedCMD["getDBs"] = 1; //[CORE HOSTS] Recommend these two are disabled
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$TWM2::AllowedCMD["giveGun"] = 1; //[CORE HOSTS] Recommend these two are disabled
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$TWM2::AllowedCMD["twoTeams"] = 1;
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$TWM2::AllowedCMD["slap"] = 1;
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$TWM2::AllowedCMD["freeze"] = 1;
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//Zombie Commands
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$TWM2::AllowedCMD["ZCmds"] = 1;
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$TWM2::AllowedCMD["buyZPack"] = 1;
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$TWM2::AllowedCMD["spawnZ"] = 1;
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$TWM2::AllowedCMD["makeZ"] = 1;
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$TWM2::AllowedCMD["cure"] = 1;
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$TWM2::AllowedCMD["killZombies"] = 1;
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//Super Admin Commands
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$TWM2::AllowedCMD["saCMDS"] = 1;
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$TWM2::AllowedCMD["TkToggle"] = 1;
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$TWM2::AllowedCMD["SA"] = 1;
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$TWM2::AllowedCMD["MakeSA"] = 1;
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$TWM2::AllowedCMD["blowVehs"] = 1;
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$TWM2::AllowedCMD["startBoss"] = 1;
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$TWM2::AllowedCMD["makePRG"] = 1;
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$TWM2::AllowedCMD["override"] = 1;
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$TWM2::AllowedCMD["giveWS"] = 1;
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$TWM2::AllowedCMD["giveKSSW"] = 1;
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$TWM2::AllowedCMD["turrets"] = 1;
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$TWM2::AllowedCMD["jail"] = 1;
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$TWM2::AllowedCMD["megaSlap"] = 1;
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$TWM2::AllowedCMD["zap"] = 1;
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//DEV/HOST commands can be used no matter what, thus we ignore them.
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