TWM2/scripts/vehicles/serverVehicleHud.cs
2014-02-26 13:54:04 -06:00

556 lines
19 KiB
C#

// bill - menu definitions
// Each menu has a name beginning with mnu - this defines the number of entries
$VehicleMenuNumEntries["mnuMain"] = 7;
// mnuName, index, field = data
// submenu - whether or not it is a submenu
// datablock - the associated datablock
// displayed - what should be displayed
$VehicleMenu["mnuMain", 0, "submenu"] = true;
$VehicleMenu["mnuMain", 0, "datablock"] = mnuLightFlyers;
$VehicleMenu["mnuMain", 0, "displayed"] = "Light Flyers -->";
$VehicleMenu["mnuMain", 1, "submenu"] = true;
$VehicleMenu["mnuMain", 1, "datablock"] = mnuAssaultFlyers;
$VehicleMenu["mnuMain", 1, "displayed"] = "Assault Flyers -->";
$VehicleMenu["mnuMain", 2, "submenu"] = true;
$VehicleMenu["mnuMain", 2, "datablock"] = mnuLightGround;
$VehicleMenu["mnuMain", 2, "displayed"] = "Light Ground -->";
$VehicleMenu["mnuMain", 3, "submenu"] = true;
$VehicleMenu["mnuMain", 3, "datablock"] = mnuHeavyGround;
$VehicleMenu["mnuMain", 3, "displayed"] = "Heavy Ground -->";
$VehicleMenu["mnuMain", 4, "submenu"] = true;
$VehicleMenu["mnuMain", 4, "datablock"] = mnuTransports;
$VehicleMenu["mnuMain", 4, "displayed"] = "Transports -->";
$VehicleMenu["mnuMain", 5, "submenu"] = true;
$VehicleMenu["mnuMain", 5, "datablock"] = mnuDeployables;
$VehicleMenu["mnuMain", 5, "displayed"] = "Deployables -->";
$VehicleMenu["mnuMain", 6, "submenu"] = true;
$VehicleMenu["mnuMain", 6, "datablock"] = mnuHelicopters;
$VehicleMenu["mnuMain", 6, "displayed"] = "Helicopters -->";
// Light Flyers menu
$VehicleMenuNumEntries["mnuLightFlyers"] = 3;
$VehicleMenu["mnuLightFlyers", 0, "submenu"] = false;
$VehicleMenu["mnuLightFlyers", 0, "datablock"] = ScoutFlyer;
$VehicleMenu["mnuLightFlyers", 0, "displayed"] = "F-39 Fighter";
$VehicleMenu["mnuLightFlyers", 1, "submenu"] = false;
$VehicleMenu["mnuLightFlyers", 1, "datablock"] = StrikeFlyer;
$VehicleMenu["mnuLightFlyers", 1, "displayed"] = "F-41 Strike Fighter";
$VehicleMenu["mnuLightFlyers", 2, "submenu"] = false;
$VehicleMenu["mnuLightFlyers", 2, "datablock"] = Harrier;
$VehicleMenu["mnuLightFlyers", 2, "displayed"] = "Plasma Harrier";
// Assault Flyers menu
$VehicleMenuNumEntries["mnuAssaultFlyers"] = 3;
$VehicleMenu["mnuAssaultFlyers", 0, "submenu"] = false;
$VehicleMenu["mnuAssaultFlyers", 0, "datablock"] = BomberFlyer;
$VehicleMenu["mnuAssaultFlyers", 0, "displayed"] = "Thundersword Bomber";
$VehicleMenu["mnuAssaultFlyers", 1, "submenu"] = false;
$VehicleMenu["mnuAssaultFlyers", 1, "datablock"] = HarbingerGunship;
$VehicleMenu["mnuAssaultFlyers", 1, "displayed"] = "Harbinger Gunship";
$VehicleMenu["mnuAssaultFlyers", 2, "submenu"] = false;
$VehicleMenu["mnuAssaultFlyers", 2, "datablock"] = AC130;
$VehicleMenu["mnuAssaultFlyers", 2, "displayed"] = "AC-130 Gunship";
// Light Ground menu
$VehicleMenuNumEntries["mnuLightGround"] = 1;
$VehicleMenu["mnuLightGround", 0, "submenu"] = false;
$VehicleMenu["mnuLightGround", 0, "datablock"] = ScoutVehicle;
$VehicleMenu["mnuLightGround", 0, "displayed"] = "Wildcat Hoverbike";
// Heavy Ground menu
$VehicleMenuNumEntries["mnuHeavyGround"] = 3;
$VehicleMenu["mnuHeavyGround", 0, "submenu"] = false;
$VehicleMenu["mnuHeavyGround", 0, "datablock"] = AssaultVehicle;
$VehicleMenu["mnuHeavyGround", 0, "displayed"] = "Beowulf Assault Tank";
$VehicleMenu["mnuHeavyGround", 1, "submenu"] = false;
$VehicleMenu["mnuHeavyGround", 1, "datablock"] = SandstormTank;
$VehicleMenu["mnuHeavyGround", 1, "displayed"] = "Sandstorm AA Tank";
$VehicleMenu["mnuHeavyGround", 2, "submenu"] = false;
$VehicleMenu["mnuHeavyGround", 2, "datablock"] = CentaurVehicle;
$VehicleMenu["mnuHeavyGround", 2, "displayed"] = "Centaur Advanced Artillery";
// Transports menu
$VehicleMenuNumEntries["mnuTransports"] = 1;
$VehicleMenu["mnuTransports", 0, "submenu"] = false;
$VehicleMenu["mnuTransports", 0, "datablock"] = HAPCFlyer;
$VehicleMenu["mnuTransports", 0, "displayed"] = "Havoc Aerial APC";
//Deployables menu
$VehicleMenuNumEntries["mnuDeployables"] = 1;
$VehicleMenu["mnuDeployables", 0, "submenu"] = false;
$VehicleMenu["mnuDeployables", 0, "datablock"] = MobileBaseVehicle;
$VehicleMenu["mnuDeployables", 0, "displayed"] = "Jericho Mobile Base";
// Helicopters
$VehicleMenuNumEntries["mnuHelicopters"] = 4;
$VehicleMenu["mnuHelicopters", 0, "submenu"] = false;
$VehicleMenu["mnuHelicopters", 0, "datablock"] = CombatHelicopter;
$VehicleMenu["mnuHelicopters", 0, "displayed"] = "Combat Helicopter";
$VehicleMenu["mnuHelicopters", 1, "submenu"] = false;
$VehicleMenu["mnuHelicopters", 1, "datablock"] = GunshipHelicopter;
$VehicleMenu["mnuHelicopters", 1, "displayed"] = "Gunship Helicopter";
$VehicleMenu["mnuHelicopters", 2, "submenu"] = false;
$VehicleMenu["mnuHelicopters", 2, "datablock"] = ApacheHelicopter;
$VehicleMenu["mnuHelicopters", 2, "displayed"] = "Apache Helicopter";
$VehicleMenu["mnuHelicopters", 3, "submenu"] = false;
$VehicleMenu["mnuHelicopters", 3, "datablock"] = Hind;
$VehicleMenu["mnuHelicopters", 3, "displayed"] = "Hind Gunship";
//------------------------------------------------------------------------------
datablock AudioProfile(VehicleAppearSound)
{
filename = "fx/vehicles/inventory_pad_appear.wav";
description = AudioClosest3d;
preload = true;
};
datablock AudioProfile(ActivateVehiclePadSound)
{
filename = "fx/powered/vehicle_pad_on.wav";
description = AudioClose3d;
preload = true;
};
datablock StationFXVehicleData( VehicleInvFX )
{
lifetime = 6.0;
glowTopHeight = 1.5;
glowBottomHeight = 0.1;
glowTopRadius = 12.5;
glowBottomRadius = 12.0;
numGlowSegments = 26;
glowFadeTime = 3.25;
armLightDelay = 2.3;
armLightLifetime = 3.0;
armLightFadeTime = 1.5;
numArcSegments = 10.0;
sphereColor = "0.1 0.1 0.5";
spherePhiSegments = 13;
sphereThetaSegments = 8;
sphereRadius = 12.0;
sphereScale = "1.05 1.05 0.85";
glowNodeName = "GLOWFX";
leftNodeName[0] = "LFX1";
leftNodeName[1] = "LFX2";
leftNodeName[2] = "LFX3";
leftNodeName[3] = "LFX4";
rightNodeName[0] = "RFX1";
rightNodeName[1] = "RFX2";
rightNodeName[2] = "RFX3";
rightNodeName[3] = "RFX4";
texture[0] = "special/stationGlow";
texture[1] = "special/stationLight2";
};
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
function serverCmdBuyVehicle(%client, %blockName) {
if(!%client.canUseVeh(%blockName)) {
//Hi thyth, lookie lookie, I patched it! Sincerely, Phantom139
bottomPrint(%client, "Trying to magicly spawn locked vehicles, Eh?", 2, 2);
return;
}
// NEW CODE BEGINS HERE
// set a persistent variable to save what they selected
%client.vehicleHudSelection = %blockName;
// If they selected a submenu,
// redir them to the submenu that is appropriate
if( getSubStr(%blockName,0,3) $= "mnu" ) {
//echo("got menu");
// they want a submenu - force the client to redisplay the hud
commandToClient(%client, 'StationVehicleShowHud');
// done
return;
}
// otherwise they are buying a vehicle
// NEW CODE ENDS HERE
%team = %client.getSensorGroup();
if(vehicleCheck(%blockName, %team))
{
%station = %client.player.station.pad;
if( (%station.ready) && (%station.station.vehicle[%blockName]) )
{
%trans = %station.getTransform();
%pos = getWords(%trans, 0, 2);
%matrix = VectorOrthoBasis(getWords(%trans, 3, 6));
%yrot = getWords(%matrix, 3, 5);
%p = vectorAdd(%pos,vectorScale(%yrot, -3));
//%adjust = vectorMultiply(realVec(%station,"0 0 4"),"1 1 3");
//%adjustUp = getWord(%adjust,2);
//%adjust = getWords(%adjust,0,1) SPC ((%adjustUp * 0.5) + (mAbs(%adjustUp) * -0.5));
%p = VectorAdd(%p,RealVec(%station,"0 0 7"));
// error(%blockName);
// error(%blockName.spawnOffset);
///[Most]
///Updated Build code for rotatable vehicle pad.
%p = vectorAdd(%p, RealVec(%station,VectorAdd(%blockName.spawnOffset,"0 0 1")));
%forward = VectorCross(VectorCross("0 0 1",realvec(%station,"1 0 0")),"0 0 1");
%rot = FullRot("0 0 1",%forward);
%rrot = RotAdd(%rot,"0 0 1 3.14");
//%rrot= %rot;
%rot = getWords(%rrot, 0,2);
%angle = getWord(%rrot, 3);
//[Most]
%mask = $TypeMasks::VehicleObjectType | $TypeMasks::PlayerObjectType |
$TypeMasks::StationObjectType | $TypeMasks::TurretObjectType;
InitContainerRadiusSearch(%p, %blockName.checkRadius, %mask);
%clear = 1;
for (%x = 0; (%obj = containerSearchNext()) != 0; %x++)
{
if((%obj.getType() & $TypeMasks::VehicleObjectType) && (%obj.getDataBlock().checkIfPlayersMounted(%obj)))
{
%clear = 0;
break;
}
else
if (%obj !=%station.station)
%removeObjects[%x] = %obj;
}
if(%clear)
{
%fadeTime = 0;
for(%i = 0; %i < %x; %i++)
{
if(%removeObjects[%i].getType() & $TypeMasks::PlayerObjectType)
{
%pData = %removeObjects[%i].getDataBlock();
if(!%removeObjects[%i].isBoss) {
%pData.damageObject(%removeObjects[%i], 0, "0 0 0", 1000, $DamageType::VehicleSpawn);
}
else {
//nice try, guess what. you die!
MessageAll('msgPwnt', %client.namebase@" tried to spawn a vehicle on a boss..... tsk tsk tsk... guess he'll learn the hard way.");
%client.player.getDatablock().damageObject(%client.player, 0, "0 0 0", 1000, $DamageType::VehicleSpawn);
}
}
else
{
%removeObjects[%i].mountable = 0;
%removeObjects[%i].startFade( 1000, 0, true );
%removeObjects[%i].schedule(1001, "delete");
%fadeTime = 1500;
}
}
schedule(%fadeTime, 0, "createVehicle", %client, %station, %blockName, %team , %p, %rot, %angle);
}
else
MessageClient(%client, "", 'Can\'t create vehicle. A player is on the creation pad.');
}
}
}
function createVehicle(%client, %station, %blockName, %team , %pos, %rot, %angle)
{
%obj = %blockName.create(%team);
if(%obj)
{
%station.ready = false;
%obj.team = %team;
%obj.useCreateHeight(true);
%obj.schedule(5500, "useCreateHeight", false);
%obj.getDataBlock().isMountable(%obj, false);
%obj.getDataBlock().schedule(6500, "isMountable", %obj, true);
vehicleListAdd(%blockName, %obj);
MissionCleanup.add(%obj);
%turret = %obj.getMountNodeObject(10);
if(%turret > 0)
{
%turret.setCloaked(true);
%turret.schedule(4800, "setCloaked", false);
}
%obj.setCloaked(true);
%obj.setTransform(%pos @ " " @ %rot @ " " @ %angle);
%obj.schedule(3700, "playAudio", 0, VehicleAppearSound);
%obj.schedule(4800, "setCloaked", false);
if(%client.player.lastVehicle)
{
%client.player.lastVehicle.lastPilot = "";
vehicleAbandonTimeOut(%client.player.lastVehicle);
%client.player.lastVehicle = "";
}
%client.player.lastVehicle = %obj;
%obj.lastPilot = %client.player;
%station.playAudio($ActivateSound, ActivateVehiclePadSound);
%ppos = VectorAdd(%station.getTransform(),RealVec(%station,"0 0 2"));
if (%station.getDatablock().getName() $= "DeployableVehiclePad")
{
%station.playThread($ActivateThread,"activate2");
%up = realvec(%station,"0 0 1");
%forward = realvec(%station,"1 0 0");
%p1 = CreateEmitter(%ppos,DVPADE);
%p2 = CreateEmitter(%ppos,DVPADE);
%p1.setRotation(FullRot(%up,%forward));
%p2.setRotation(FullRot(VectorScale(%up,-1),%forward));
%p1.schedule(5000,"delete");
%p2.schedule(5000,"delete");
}
else if (%station.getDatablock().getName() $= "DeployableVehiclePad2")
{
%station.playThread($ActivateThread,"activate");
%up = realvec(%station,"0 0 1");
%forward = realvec(%station,"1 0 0");
%p1 = CreateEmitter(%ppos,DVPADE);
%p2 = CreateEmitter(%ppos,DVPADE);
%p1.setRotation(FullRot(%up,%forward));
%p2.setRotation(FullRot(VectorScale(%up,-1),%forward));
%p1.schedule(5000,"delete");
%p2.schedule(5000,"delete");
}
else
{
%station.playThread($ActivateThread,"activate2");
// play the FX
%fx = new StationFXVehicle()
{
dataBlock = VehicleInvFX;
stationObject = %station;
};
}
//[[CHANGE]]!! If player is telebuying.. put him incontrol...
if ( (%client.isVehicleTeleportEnabled()) && (!%client.telebuy))
%obj.getDataBlock().schedule(5000, "mountDriver", %obj, %client.player);
else
{
if(%obj.getDataBlock().canControl)
{
//serverCmdResetControlObject(%client);
%client.setControlObject(%obj);
commandToClient(%client, 'ControlObjectResponse', true, getControlObjectType(%obj,%client.player));
%obj.clientControl = %client;
}
}
//[[End CHANGE]]
}
if(%obj.getTarget() != -1)
setTargetSensorGroup(%obj.getTarget(), %client.getSensorGroup());
// We are now closing the vehicle hud when you buy a vehicle, making the following call
// unnecessary (and it breaks stuff, too!)
//VehicleHud.updateHud(%client, 'vehicleHud');
}
//------------------------------------------------------------------------------
function VehicleData::mountDriver(%data, %obj, %player)
{
if(isObject(%obj) && %obj.getDamageState() !$= "Destroyed")
{
%player.startFade(1000, 0, true);
schedule(1000, 0, "testVehicleForMount", %player, %obj);
%player.schedule(1500,"startFade",1000, 0, false);
}
}
function testVehicleForMount(%player, %obj)
{
if(isObject(%obj) && %obj.getDamageState() !$= "Destroyed")
%player.getDataBlock().onCollision(%player, %obj, 0);
}
//------------------------------------------------------------------------------
function VehicleData::checkIfPlayersMounted(%data, %obj)
{
for(%i = 0; %i < %obj.getDatablock().numMountPoints; %i++)
if (%obj.getMountNodeObject(%i))
return true;
return false;
}
//------------------------------------------------------------------------------
function VehicleData::isMountable(%data, %obj, %val)
{
%obj.mountable = %val;
}
//------------------------------------------------------------------------------
function vehicleCheck(%blockName, %team)
{
if(($VehicleMax[%blockName] - $VehicleTotalCount[%team, %blockName]) > 0)
return true;
// else
// {
// for(%i = 0; %i < $VehicleMax[%blockName]; %i++)
// {
// %obj = $VehicleInField[%blockName, %i];
// if(%obj.abandon)
// {
// vehicleListRemove(%blockName, %obj);
// %obj.delete();
// return true;
// }
// }
// }
return false;
}
//------------------------------------------------------------------------------
// new vehicle menu code by Crashed
function VehicleHud::updateHud( %obj, %client, %tag )
{
%station = %client.player.station;
for ( %i = 0; %i < 7; %i++ ) //Thanx BadShot
messageClient( %client, 'RemoveLineHud', "", %tag, %i ); //Thanx BadShot
%team = %client.getSensorGroup();
// if they don't have a menu default to main.
%menu = %client.vehicleHudSelection;
if($VehicleMenuNumEntries[%menu] < 1) %menu = "mnuMain";
// Print the menu.
for( %i = 0; %i < $VehicleMenuNumEntries[%menu]; %i++ ) {
%submenu = $VehicleMenu[%menu, %i, "submenu"];
%dbName = $VehicleMenu[%menu, %i, "datablock"];
%displayed = $VehicleMenu[%menu, %i, "displayed"];
// Set the availability count appropriately
if(%submenu == true)
%numAvail = 1;
else if (%station.vehicle[%dbName])
%numAvail = $VehicleMax[%dbName] - $VehicleTotalCount[%team, %dbName];
else
%numAvail = 0;
//echo("sending to client i " @ %i @ " submenu " @ %submenu @ " dbname " @ %dbName @ " displayed " @ %displayed @ " numAvail " @ %numAvail);
// Send update to client
if(%client.canUseVeh(%dbName)) {
messageClient( %client, 'SetLineHud', "", %tag, %i, %displayed, "", %dbName, %numAvail );
}
else {
messageClient( %client, 'SetLineHud', "", %tag, %i, "LOCKED - Schematics Not Found", "", mnuMain, 1);
}
}
// Add a "return to main menu" option if we aren't there already
if(%menu !$= "mnuMain") {
messageClient( %client, 'SetLineHud', "", %tag, %i, "<-- Main Menu", "", mnuMain, 1);
%station.lastCount = %i + 1;
} else %station.lastCount = %i;
// Reset the selection var
%client.vehicleHudSelection = "";
// we're done
return;
}
// end new code
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
function VehicleHud::clearHud( %obj, %client, %tag, %count ) {
for ( %i = 0; %i < %count; %i++ )
messageClient( %client, 'RemoveLineHud', "", %tag, %i );
}
//------------------------------------------------------------------------------
function checkVehSet(%obj, %initpos) {
if ((%obj !$= "") && (%obj >= %initpos) && (%obj <= (%initpos + 5)))
return true;
else
return false;
}
//------------------------------------------------------------------------------
function serverCmdEnableVehicleTeleport( %client, %enabled )
{
%client.setVehicleTeleportEnabled( %enabled );
}
//CAN USE
function GameConnection::canUseVeh(%client, %dbName) {
if(%dbName $= "HarbingerGunship") {
if(%client.hasMedal(8)) {
return 1;
}
else {
return 0;
}
}
else if(%dbName $= "CentaurVehicle") {
if(%client.hasMedal(15)) {
return 1;
}
else {
return 0;
}
}
else if(%dbName $= "StrikeFlyer") {
if(%client.CheckNWChallengeCompletion("NapalmHarrier3")) {
return 1;
}
else {
return 0;
}
}
else if(%dbName $= "Harrier") {
if(%client.CheckNWChallengeCompletion("Harrier3")) {
return 1;
}
else {
return 0;
}
}
else if(%dbName $= "CombatHelicopter") {
if(%client.CheckNWChallengeCompletion("Helicopter3")) {
return 1;
}
else {
return 0;
}
}
else if(%dbName $= "GunshipHelicopter") {
if(%client.CheckNWChallengeCompletion("GunHeli3")) {
return 1;
}
else {
return 0;
}
}
else if(%dbName $= "ApacheHelicopter") {
if(%client.CheckNWChallengeCompletion("Apache3")) {
return 1;
}
else {
return 0;
}
}
else if(%dbName $= "Hind") {
if(%client.CheckNWChallengeCompletion("Hind3")) {
return 1;
}
else {
return 0;
}
}
else if(%dbName $= "AC130") {
if(%client.CheckNWChallengeCompletion("Gunship3")) {
return 1;
}
else {
return 0;
}
}
else {
return 1;
}
}