mirror of
https://github.com/PhantomGamesDevelopment/TWM2.git
synced 2026-01-19 19:44:47 +00:00
602 lines
16 KiB
C#
602 lines
16 KiB
C#
//--------------------------------------
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// Chaingun
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//--------------------------------------
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//--------------------------------------------------------------------------
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// Sounds
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//--------------------------------------
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datablock AudioProfile(ChaingunSwitchSound)
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{
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filename = "fx/weapons/chaingun_activate.wav";
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description = AudioClosest3d;
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preload = true;
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};
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datablock AudioProfile(ChaingunFireSound)
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{
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filename = "fx/weapons/chaingun_fire.wav";
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description = AudioClosest3d;
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preload = true;
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};
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datablock AudioProfile(ChaingunProjectile)
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{
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filename = "fx/weapons/chaingun_projectile.wav";
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description = ProjectileLooping3d;
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preload = true;
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};
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datablock AudioProfile(ChaingunImpact)
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{
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filename = "fx/weapons/chaingun_impact.WAV";
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description = AudioClosest3d;
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preload = true;
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};
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datablock AudioProfile(ChaingunSpinDownSound)
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{
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filename = "fx/weapons/chaingun_spindown.wav";
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description = AudioClosest3d;
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preload = true;
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};
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datablock AudioProfile(ChaingunSpinUpSound)
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{
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filename = "fx/weapons/chaingun_spinup.wav";
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description = AudioClosest3d;
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preload = true;
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};
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datablock AudioProfile(ChaingunDryFireSound)
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{
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filename = "fx/weapons/chaingun_dryfire.wav";
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description = AudioClose3d;
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preload = true;
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};
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datablock AudioProfile(ShrikeBlasterProjectileSound)
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{
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filename = "fx/vehicles/shrike_blaster_projectile.wav";
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description = ProjectileLooping3d;
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preload = true;
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};
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//--------------------------------------------------------------------------
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// Splash
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//--------------------------------------------------------------------------
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datablock ParticleData( ChaingunSplashParticle )
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{
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dragCoefficient = 1;
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gravityCoefficient = 0.0;
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inheritedVelFactor = 0.2;
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constantAcceleration = -1.4;
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lifetimeMS = 300;
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lifetimeVarianceMS = 0;
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textureName = "special/droplet";
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colors[0] = "0.7 0.8 1.0 1.0";
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colors[1] = "0.7 0.8 1.0 0.5";
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colors[2] = "0.7 0.8 1.0 0.0";
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sizes[0] = 0.05;
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sizes[1] = 0.2;
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sizes[2] = 0.2;
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times[0] = 0.0;
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times[1] = 0.5;
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times[2] = 1.0;
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};
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datablock ParticleEmitterData( ChaingunSplashEmitter )
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{
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ejectionPeriodMS = 4;
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periodVarianceMS = 0;
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ejectionVelocity = 3;
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velocityVariance = 1.0;
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ejectionOffset = 0.0;
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thetaMin = 0;
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thetaMax = 50;
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phiReferenceVel = 0;
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phiVariance = 360;
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overrideAdvances = false;
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orientParticles = true;
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lifetimeMS = 100;
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particles = "ChaingunSplashParticle";
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};
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datablock SplashData(ChaingunSplash)
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{
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numSegments = 10;
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ejectionFreq = 10;
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ejectionAngle = 20;
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ringLifetime = 0.4;
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lifetimeMS = 400;
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velocity = 3.0;
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startRadius = 0.0;
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acceleration = -3.0;
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texWrap = 5.0;
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texture = "special/water2";
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emitter[0] = ChaingunSplashEmitter;
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colors[0] = "0.7 0.8 1.0 0.0";
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colors[1] = "0.7 0.8 1.0 1.0";
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colors[2] = "0.7 0.8 1.0 0.0";
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colors[3] = "0.7 0.8 1.0 0.0";
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times[0] = 0.0;
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times[1] = 0.4;
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times[2] = 0.8;
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times[3] = 1.0;
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};
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//--------------------------------------------------------------------------
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// Particle Effects
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//--------------------------------------
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datablock ParticleData(ChaingunFireParticle)
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{
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dragCoefficient = 2.75;
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gravityCoefficient = 0.1;
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inheritedVelFactor = 0.0;
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constantAcceleration = 0.0;
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lifetimeMS = 550;
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lifetimeVarianceMS = 0;
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textureName = "particleTest";
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colors[0] = "0.46 0.36 0.26 1.0";
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colors[1] = "0.46 0.36 0.26 0.0";
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sizes[0] = 0.25;
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sizes[1] = 0.20;
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};
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datablock ParticleEmitterData(ChaingunFireEmitter)
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{
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ejectionPeriodMS = 6;
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periodVarianceMS = 0;
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ejectionVelocity = 10;
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velocityVariance = 1.0;
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ejectionOffset = 0.0;
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thetaMin = 0;
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thetaMax = 12;
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phiReferenceVel = 0;
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phiVariance = 360;
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overrideAdvance = true;
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particles = "ChaingunFireParticle";
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};
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//--------------------------------------------------------------------------
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// Explosions
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//--------------------------------------
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datablock ParticleData(ChaingunExplosionParticle1)
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{
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dragCoefficient = 0.65;
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gravityCoefficient = 0.3;
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inheritedVelFactor = 0.0;
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constantAcceleration = 0.0;
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lifetimeMS = 500;
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lifetimeVarianceMS = 150;
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textureName = "particleTest";
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colors[0] = "0.56 0.36 0.26 1.0";
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colors[1] = "0.56 0.36 0.26 0.0";
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sizes[0] = 0.0625;
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sizes[1] = 0.2;
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};
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datablock ParticleEmitterData(ChaingunExplosionEmitter)
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{
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ejectionPeriodMS = 10;
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periodVarianceMS = 0;
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ejectionVelocity = 0.75;
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velocityVariance = 0.25;
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ejectionOffset = 0.0;
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thetaMin = 0;
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thetaMax = 60;
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phiReferenceVel = 0;
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phiVariance = 360;
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overrideAdvances = false;
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particles = "ChaingunExplosionParticle1";
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};
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datablock ParticleData(ChaingunImpactSmokeParticle)
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{
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dragCoefficient = 0.0;
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gravityCoefficient = -0.2;
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inheritedVelFactor = 0.0;
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constantAcceleration = 0.0;
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lifetimeMS = 1000;
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lifetimeVarianceMS = 200;
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useInvAlpha = true;
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spinRandomMin = -90.0;
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spinRandomMax = 90.0;
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textureName = "particleTest";
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colors[0] = "0.7 0.7 0.7 0.0";
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colors[1] = "0.7 0.7 0.7 0.4";
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colors[2] = "0.7 0.7 0.7 0.0";
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sizes[0] = 0.5;
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sizes[1] = 0.5;
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sizes[2] = 1.0;
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times[0] = 0.0;
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times[1] = 0.5;
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times[2] = 1.0;
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};
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datablock ParticleEmitterData(ChaingunImpactSmoke)
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{
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ejectionPeriodMS = 8;
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periodVarianceMS = 1;
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ejectionVelocity = 1.0;
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velocityVariance = 0.5;
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ejectionOffset = 0.0;
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thetaMin = 0;
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thetaMax = 35;
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overrideAdvances = false;
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particles = "ChaingunImpactSmokeParticle";
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lifetimeMS = 50;
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};
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datablock ParticleData(ChaingunSparks)
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{
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dragCoefficient = 1;
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gravityCoefficient = 0.0;
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inheritedVelFactor = 0.2;
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constantAcceleration = 0.0;
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lifetimeMS = 300;
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lifetimeVarianceMS = 0;
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textureName = "special/spark00";
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colors[0] = "0.56 0.36 0.26 1.0";
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colors[1] = "0.56 0.36 0.26 1.0";
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colors[2] = "1.0 0.36 0.26 0.0";
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sizes[0] = 0.6;
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sizes[1] = 0.2;
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sizes[2] = 0.05;
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times[0] = 0.0;
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times[1] = 0.2;
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times[2] = 1.0;
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};
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datablock ParticleEmitterData(ChaingunSparkEmitter)
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{
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ejectionPeriodMS = 4;
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periodVarianceMS = 0;
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ejectionVelocity = 4;
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velocityVariance = 2.0;
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ejectionOffset = 0.0;
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thetaMin = 0;
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thetaMax = 50;
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phiReferenceVel = 0;
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phiVariance = 360;
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overrideAdvances = false;
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orientParticles = true;
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lifetimeMS = 100;
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particles = "ChaingunSparks";
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};
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datablock ExplosionData(ChaingunExplosion)
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{
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soundProfile = ChaingunImpact;
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emitter[0] = ChaingunImpactSmoke;
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emitter[1] = ChaingunSparkEmitter;
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faceViewer = false;
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};
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//--------------------------------------------------------------------------
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// Particle effects
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//--------------------------------------
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datablock DebrisData( ShellDebris )
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{
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shapeName = "weapon_chaingun_ammocasing.dts";
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lifetime = 3.0;
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minSpinSpeed = 300.0;
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maxSpinSpeed = 400.0;
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elasticity = 0.5;
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friction = 0.2;
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numBounces = 3;
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fade = true;
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staticOnMaxBounce = true;
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snapOnMaxBounce = true;
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};
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//--------------------------------------------------------------------------
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// Projectile
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//--------------------------------------
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datablock DecalData(ChaingunDecal1)
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{
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sizeX = 0.05;
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sizeY = 0.05;
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textureName = "special/bullethole1";
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};
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datablock DecalData(ChaingunDecal2) : ChaingunDecal1
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{
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textureName = "special/bullethole2";
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};
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datablock DecalData(ChaingunDecal3) : ChaingunDecal1
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{
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textureName = "special/bullethole3";
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};
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datablock DecalData(ChaingunDecal4) : ChaingunDecal1
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{
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textureName = "special/bullethole4";
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};
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datablock DecalData(ChaingunDecal5) : ChaingunDecal1
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{
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textureName = "special/bullethole5";
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};
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datablock DecalData(ChaingunDecal6) : ChaingunDecal1
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{
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textureName = "special/bullethole6";
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};
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datablock TracerProjectileData(ChaingunBullet)
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{
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doDynamicClientHits = true;
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directDamage = 0.06;
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directDamageType = $DamageType::Bullet;
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explosion = "ChaingunExplosion";
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splash = ChaingunSplash;
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kickBackStrength = 0.0;
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sound = ChaingunProjectile;
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dryVelocity = 425.0;
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wetVelocity = 100.0;
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velInheritFactor = 1.0;
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fizzleTimeMS = 3000;
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lifetimeMS = 3000;
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explodeOnDeath = false;
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reflectOnWaterImpactAngle = 0.0;
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explodeOnWaterImpact = false;
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deflectionOnWaterImpact = 0.0;
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fizzleUnderwaterMS = 3000;
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tracerLength = 15.0;
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tracerAlpha = false;
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tracerMinPixels = 6;
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tracerColor = 211.0/255.0 @ " " @ 215.0/255.0 @ " " @ 120.0/255.0 @ " 0.75";
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tracerTex[0] = "special/tracer00";
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tracerTex[1] = "special/tracercross";
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tracerWidth = 0.10;
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crossSize = 0.20;
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crossViewAng = 0.990;
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renderCross = true;
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ImageSource = "MiniChaingunImage";
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decalData[0] = ChaingunDecal1;
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decalData[1] = ChaingunDecal2;
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decalData[2] = ChaingunDecal3;
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decalData[3] = ChaingunDecal4;
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decalData[4] = ChaingunDecal5;
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decalData[5] = ChaingunDecal6;
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};
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datablock LinearFlareProjectileData(MCGPhaserBolt) {
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directDamage = 0.07;
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directDamageType = $DamageType::Phaser;
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explosion = "BlasterExplosion";
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kickBackStrength = 0.0;
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dryVelocity = 120.0;
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wetVelocity = 40.0;
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velInheritFactor = 0.5;
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fizzleTimeMS = 2000;
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lifetimeMS = 3000;
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explodeOnDeath = false;
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reflectOnWaterImpactAngle = 0.0;
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explodeOnWaterImpact = false;
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deflectionOnWaterImpact = 0.0;
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fizzleUnderwaterMS = 3000;
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ImageSource = "MiniChaingunImage";
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numFlares = 5;
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size = 0.04;
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flareColor = "1 1 1";
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flareModTexture = "flaremod";
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flareBaseTexture = "flarebase";
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sound = BlasterProjectileSound;
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hasLight = true;
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lightRadius = 3.0;
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lightColor = "1 1 1";
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};
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//--------------------------------------------------------------------------
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// Ammo
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//--------------------------------------
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datablock ItemData(MiniChaingunAmmo)
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{
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className = Ammo;
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catagory = "Ammo";
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shapeFile = "ammo_chaingun.dts";
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mass = 1;
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elasticity = 0.2;
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friction = 0.6;
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pickupRadius = 2;
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pickUpName = "some chaingun ammo";
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computeCRC = true;
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};
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//--------------------------------------------------------------------------
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// Weapon
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//--------------------------------------
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datablock ShapeBaseImageData(MiniChaingunImage)
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{
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className = WeaponImage;
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shapeFile = "weapon_chaingun.dts";
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item = MiniChaingun;
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ammo = MiniChaingunAmmo;
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projectile = ChaingunBullet;
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projectileType = TracerProjectile;
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emap = true;
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//ClipStuff
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ClipName = "MiniChaingunClip";
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ClipPickupName["MiniChaingunClip"] = "some mini-chaingun belts";
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ShowsClipInHud = 1;
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ClipReloadTime = 6;
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ClipReturn = 100;
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InitialClips = 4;
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//
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HasChallenges = 1;
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ChallengeCt = 9;
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Challenge[1] = "MCG Killer\t50\t100\tNone";
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Challenge[2] = "MCG Hunter\t100\t250\tGrip";
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Challenge[3] = "MCG Expert\t250\t500\tLaser";
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Challenge[4] = "MCG Master\t500\t1000\tSilencer";
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Challenge[5] = "MCG God\t1000\t2000\tFusion Core";
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Challenge[6] = "MCG Bronze Commendation\t2500\t10000\tNone";
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Challenge[7] = "MCG Silver Commendation\t5000\t25000\tNone";
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Challenge[8] = "MCG Gold Commendation\t10000\t50000\tNone";
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Challenge[9] = "MCG Titan Commendation\t25000\t75000\tNone";
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Upgrade[1] = "Grip";
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Upgrade[2] = "Laser";
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Upgrade[3] = "Silencer";
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Upgrade[4] = "Fusion Core";
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GunName = "Mini-Chaingun";
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RankRequire = $TWM2::RankRequire["MiniChaingun"];
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casing = ShellDebris;
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shellExitDir = "1.0 0.3 1.0";
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shellExitOffset = "0.15 -0.56 -0.1";
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shellExitVariance = 15.0;
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shellVelocity = 3.0;
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projectileSpread = 8.0 / 1000.0;
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handleExpertReduce = 1.5;
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//--------------------------------------
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stateName[0] = "Activate";
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stateSequence[0] = "Activate";
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stateSound[0] = ChaingunSwitchSound;
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stateAllowImageChange[0] = false;
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//
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stateTimeoutValue[0] = 0.5;
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stateTransitionOnTimeout[0] = "Ready";
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stateTransitionOnNoAmmo[0] = "NoAmmo";
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//--------------------------------------
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stateName[1] = "Ready";
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stateSpinThread[1] = Stop;
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//
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stateTransitionOnTriggerDown[1] = "Spinup";
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stateTransitionOnNoAmmo[1] = "NoAmmo";
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//--------------------------------------
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stateName[2] = "NoAmmo";
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stateTransitionOnAmmo[2] = "Ready";
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stateSpinThread[2] = Stop;
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stateTransitionOnTriggerDown[2] = "DryFire";
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//--------------------------------------
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stateName[3] = "Spinup";
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stateSpinThread[3] = SpinUp;
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stateSound[3] = ChaingunSpinupSound;
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//
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stateTimeoutValue[3] = 0.5;
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stateWaitForTimeout[3] = false;
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stateTransitionOnTimeout[3] = "Fire";
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stateTransitionOnTriggerUp[3] = "Spindown";
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//--------------------------------------
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stateName[4] = "Fire";
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stateSequence[4] = "Fire";
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stateSequenceRandomFlash[4] = true;
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stateSpinThread[4] = FullSpeed;
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//stateSound[4] = ChaingunFireSound;
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//stateRecoil[4] = LightRecoil;
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stateAllowImageChange[4] = false;
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stateScript[4] = "onFire";
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stateFire[4] = true;
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stateEjectShell[4] = true;
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//
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stateTimeoutValue[4] = 0.02;
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stateTransitionOnTimeout[4] = "Fire";
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stateTransitionOnTriggerUp[4] = "Spindown";
|
|
stateTransitionOnNoAmmo[4] = "EmptySpindown";
|
|
|
|
//--------------------------------------
|
|
stateName[5] = "Spindown";
|
|
stateSound[5] = ChaingunSpinDownSound;
|
|
stateSpinThread[5] = SpinDown;
|
|
//
|
|
stateTimeoutValue[5] = 1.0;
|
|
stateWaitForTimeout[5] = true;
|
|
stateTransitionOnTimeout[5] = "Ready";
|
|
stateTransitionOnTriggerDown[5] = "Spinup";
|
|
|
|
//--------------------------------------
|
|
stateName[6] = "EmptySpindown";
|
|
stateSound[6] = ChaingunSpinDownSound;
|
|
stateSpinThread[6] = SpinDown;
|
|
//
|
|
stateTimeoutValue[6] = 0.5;
|
|
stateTransitionOnTimeout[6] = "NoAmmo";
|
|
|
|
//--------------------------------------
|
|
stateName[7] = "DryFire";
|
|
stateSound[7] = ChaingunDryFireSound;
|
|
stateTimeoutValue[7] = 0.5;
|
|
stateTransitionOnTimeout[7] = "NoAmmo";
|
|
};
|
|
|
|
datablock ItemData(MiniChaingun)
|
|
{
|
|
className = Weapon;
|
|
catagory = "Spawn Items";
|
|
shapeFile = "weapon_chaingun.dts";
|
|
image = MiniChaingunImage;
|
|
mass = 1;
|
|
elasticity = 0.2;
|
|
friction = 0.6;
|
|
pickupRadius = 2;
|
|
pickUpName = "a mini-chaingun";
|
|
|
|
computeCRC = true;
|
|
emap = true;
|
|
};
|
|
|
|
function MiniChaingunImage::onFire(%data, %obj, %slot) {
|
|
if(%obj.client.UpgradeOn("Silencer", %data.getName())) {
|
|
//zero sound :p
|
|
%p = Parent::onFire(%data, %obj, %slot);
|
|
}
|
|
else if(%obj.client.UpgradeOn("Fusion Core", %data.getName())) {
|
|
ServerPlay3d(ChaingunFireSound, %obj.getPosition());
|
|
%p = spawnprojectile(MCGPhaserBolt, LinearFlareProjectile,
|
|
%obj.getMuzzlePoint(%slot), %obj.getMuzzleVector(%slot), %obj);
|
|
%p.WeaponImageSource = "MiniChaingunImage";
|
|
%obj.decInventory(%data.ammo, 1);
|
|
if(%obj.inv[%data.ammo] == 0) { //Added Phantom139, TWM2
|
|
AttemptReload(%data, %obj, %slot);
|
|
}
|
|
}
|
|
else {
|
|
ServerPlay3d(ChaingunFireSound, %obj.getPosition());
|
|
%p = Parent::onFire(%data, %obj, %slot);
|
|
}
|
|
}
|