TWM2/scripts/deathMessages.cs
Robert Fritzen 301ce62a62 Additional Server Controls, Other Stuff
Added more name change capabilities to serverControl.cs, adjusted the
Acid Cannon to the new behavior, prep work for sniper zombies and the
new mini boss coming in 3.9.2.
2017-12-21 14:54:47 -06:00

724 lines
52 KiB
C#
Raw Blame History

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// %1 = Victim's name //
// %2 = Victim's gender (value will be either "him" or "her") //
// %3 = Victim's possessive gender (value will be either "his" or "her") //
// %4 = Killer's name //
// %5 = Killer's gender (value will be either "him" or "her") //
// %6 = Killer's possessive gender (value will be either "his" or "her") //
// %7 = implement that killed the victim (value is the object number of the bullet, disc, etc) //
/////////////////////////////////////////////////////////////////////////////////////////////////
$DeathMessageCampingCount = 1;
$DeathMessageCamping[0] = '\c0%1 was killed for camping near the Nexus.';
//Out of Bounds deaths
$DeathMessageOOBCount = 1;
$DeathMessageOOB[0] = '\c0%1 was killed for loitering outside the mission area.';
$DeathMessageLavaCount = 4;
$DeathMessageLava[0] = '\c0%1\'s last thought before falling into the lava : \'Oops\'.';
$DeathMessageLava[1] = '\c0%1 makes the supreme sacrifice to the lava gods.';
$DeathMessageLava[2] = '\c0%1 looks surprised by the lava - but only briefly.';
$DeathMessageLava[3] = '\c0%1 wimps out by jumping into the lava and trying to make it look like an accident.';
$DeathMessageLightningCount = 3;
$DeathMessageLightning[0] = '\c0%1 was killed by lightning!';
$DeathMessageLightning[1] = '\c0%1 caught a lightning bolt!';
$DeathMessageLightning[2] = '\c0%1 stuck %3 finger in Mother Nature\'s light socket.';
//these used when a player presses ctrl-k
$DeathMessageSuicideCount = 5;
$DeathMessageSuicide[0] = '\c0%1 blows %3 own head off!';
$DeathMessageSuicide[1] = '\c0%1 ends it all. Cue violin music.';
$DeathMessageSuicide[2] = '\c0%1 kills %2self.';
$DeathMessageSuicide[3] = '\c0%1 goes for the quick and dirty respawn.';
$DeathMessageSuicide[4] = '\c0%1 self-destructs in a fit of ennui.';
$DeathMessageVehPadCount = 1;
$DeathMessageVehPad[0] = '\c0%1 got caught in a vehicle\'s spawn field.';
$DeathMessageFFPowerupCount = 3;
$DeathMessageFFPowerup[0] = '\c0%1 got caught up in a forcefield during power up.';
$DeathMessageFFPowerup[1] = '\c0%1 finds %2self in a forcefield powering up.';
$DeathMessageFFPowerup[2] = '\c0%1 gets %2self fried in a forcefield.';
$DeathMessageRogueMineCount = 1;
$DeathMessageRogueMine[$DamageType::Mine, 0] = '\c0%1 is all mine.';
//these used when a player kills himself (other than by using ctrl - k)
$DeathMessageSelfKillCount = 5;
$DeathMessageSelfKill[$DamageType::Blaster, 0] = '\c0%1 kills %2self with a blaster.';
$DeathMessageSelfKill[$DamageType::Blaster, 1] = '\c0%1 makes a note to watch out for blaster ricochets.';
$DeathMessageSelfKill[$DamageType::Blaster, 2] = '\c0%1\'s blaster kills its hapless owner.';
$DeathMessageSelfKill[$DamageType::Blaster, 3] = '\c0%1 deftly guns %2self down with %3 own blaster.';
$DeathMessageSelfKill[$DamageType::Blaster, 4] = '\c0%1 has a fatal encounter with %3 own blaster.';
$DeathMessageSelfKill[$DamageType::Plasma, 0] = '\c0%1 kills %2self with plasma.';
$DeathMessageSelfKill[$DamageType::Plasma, 1] = '\c0%1 turns %2self into plasma-charred briquettes.';
$DeathMessageSelfKill[$DamageType::Plasma, 2] = '\c0%1 swallows a white-hot mouthful of %3 own plasma.';
$DeathMessageSelfKill[$DamageType::Plasma, 3] = '\c0%1 immolates %2self.';
$DeathMessageSelfKill[$DamageType::Plasma, 4] = '\c0%1 experiences the joy of cooking %2self.';
$DeathMessageSelfKill[$DamageType::Disc, 0] = '\c0%1 kills %2self with a disc.';
$DeathMessageSelfKill[$DamageType::Disc, 1] = '\c0%1 catches %3 own spinfusor disc.';
$DeathMessageSelfKill[$DamageType::Disc, 2] = '\c0%1 heroically falls on %3 own disc.';
$DeathMessageSelfKill[$DamageType::Disc, 3] = '\c0%1 helpfully jumps into %3 own disc\'s explosion.';
$DeathMessageSelfKill[$DamageType::Disc, 4] = '\c0%1 plays Russian roulette with %3 spinfusor.';
$DeathMessageSelfKill[$DamageType::Grenade, 0] = '\c0%1 destroys %2self with a grenade!'; //applies to hand grenades *and* grenade launcher grenades
$DeathMessageSelfKill[$DamageType::Grenade, 1] = '\c0%1 took a bad bounce from %3 own grenade!';
$DeathMessageSelfKill[$DamageType::Grenade, 2] = '\c0%1 pulled the pin a shade early.';
$DeathMessageSelfKill[$DamageType::Grenade, 3] = '\c0%1\'s own grenade turns on %2.';
$DeathMessageSelfKill[$DamageType::Grenade, 4] = '\c0%1 blows %2self up real good.';
$DeathMessageSelfKill[$DamageType::Mortar, 0] = '\c0%1 kills %2self with a mortar!';
$DeathMessageSelfKill[$DamageType::Mortar, 1] = '\c0%1 hugs %3 own big green boomie.';
$DeathMessageSelfKill[$DamageType::Mortar, 2] = '\c0%1 mortars %2self all over the map.';
$DeathMessageSelfKill[$DamageType::Mortar, 3] = '\c0%1 experiences %3 mortar\'s payload up close.';
$DeathMessageSelfKill[$DamageType::Mortar, 4] = '\c0%1 suffered the wrath of %3 own mortar.';
$DeathMessageSelfKill[$DamageType::Missile, 0] = '\c0%1 kills %2self with a missile!';
$DeathMessageSelfKill[$DamageType::Missile, 1] = '\c0%1 runs a missile up %3 own tailpipe.';
$DeathMessageSelfKill[$DamageType::Missile, 2] = '\c0%1 tests the missile\'s shaped charge on %2self.';
$DeathMessageSelfKill[$DamageType::Missile, 3] = '\c0%1 achieved missile lock on %2self.';
$DeathMessageSelfKill[$DamageType::Missile, 4] = '\c0%1 gracefully smoked %2self with a missile!';
$DeathMessageSelfKill[$DamageType::Mine, 0] = '\c0%1 kills %2self with a mine!';
$DeathMessageSelfKill[$DamageType::Mine, 1] = '\c0%1\'s mine violently reminds %2 of its existence.';
$DeathMessageSelfKill[$DamageType::Mine, 2] = '\c0%1 plants a decisive foot on %3 own mine!';
$DeathMessageSelfKill[$DamageType::Mine, 3] = '\c0%1 fatally trips on %3 own mine!';
$DeathMessageSelfKill[$DamageType::Mine, 4] = '\c0%1 makes a note not to run over %3 own mines.';
$DeathMessageSelfKill[$DamageType::SatchelCharge, 0] = '\c0%1 goes out with a bang!'; //applies to most explosion types
$DeathMessageSelfKill[$DamageType::SatchelCharge, 1] = '\c0%1 fall down...go boom.';
$DeathMessageSelfKill[$DamageType::SatchelCharge, 2] = '\c0%1 explodes in that fatal kind of way.';
$DeathMessageSelfKill[$DamageType::SatchelCharge, 3] = '\c0%1 experiences explosive decompression!';
$DeathMessageSelfKill[$DamageType::SatchelCharge, 4] = '\c0%1 splashes all over the map.';
$DeathMessageSelfKill[$DamageType::Ground, 0] = '\c0%1 lands too hard.';
$DeathMessageSelfKill[$DamageType::Ground, 1] = '\c0%1 finds gravity unforgiving.';
$DeathMessageSelfKill[$DamageType::Ground, 2] = '\c0%1 craters on impact.';
$DeathMessageSelfKill[$DamageType::Ground, 3] = '\c0%1 pancakes upon landing.';
$DeathMessageSelfKill[$DamageType::Ground, 4] = '\c0%1 loses a game of chicken with the ground.';
$DeathMessageSelfKill[$DamageType::RPG, 0] = '\c0%1 Was pointing the RPG tube the wrong way.';
$DeathMessageSelfKill[$DamageType::RPG, 1] = '\c0%1 Accidentally drops a few RPG shells, they explode.';
$DeathMessageSelfKill[$DamageType::RPG, 2] = '\c0%1 Mis-fired %3 RPG.';
$DeathMessageSelfKill[$DamageType::RPG, 3] = '\c0%1 Blows %2self out of existance with an RPG.';
$DeathMessageSelfKill[$DamageType::RPG, 4] = '\c0%1 Nails %3 face with an RPG.';
$DeathMessageSelfKill[$DamageType::Fire, 0] = '\c0%1 crisped %2self with a flamethrower.';
$DeathMessageSelfKill[$DamageType::Fire, 1] = '\c0%1 obviously wanted to feel third degree burns.';
$DeathMessageSelfKill[$DamageType::Fire, 2] = '\c0%1 burns %2self with %3 flamethrower.';
$DeathMessageSelfKill[$DamageType::Fire, 3] = '\c0%1 burns %2self down to cinders.';
$DeathMessageSelfKill[$DamageType::Fire, 4] = '\c0%1 engulfs %2self in flames.';
$DeathMessageSelfKill[$DamageType::FissionBomb, 0] = '\c0%1\'s super powered fission bomb turned on it\'s owner with lethal ferocity.';
$DeathMessageSelfKill[$DamageType::FissionBomb, 1] = '\c0%1 stared a bit too long at the bright fission bomb flash.';
$DeathMessageSelfKill[$DamageType::FissionBomb, 2] = '\c0%1 pushed the big red button, and then didn\'t run.';
$DeathMessageSelfKill[$DamageType::FissionBomb, 3] = '\c0%1 forgot to execute the third step of fission bomb operation, running.';
$DeathMessageSelfKill[$DamageType::FissionBomb, 4] = '\c0%1 sets off a bright reaction of decimation, upon %2self.';
$DeathMessageSelfKill[$DamageType::Javelin, 0] = '\c0%1 obtained long range missile locking upon %2self.';
$DeathMessageSelfKill[$DamageType::Javelin, 1] = '\c0%1 pointed the javelin launching tube in the wrong direction.';
$DeathMessageSelfKill[$DamageType::Javelin, 2] = '\c0%1 obliterates %2self with %3 javelin.';
$DeathMessageSelfKill[$DamageType::Javelin, 3] = '\c0%1 looks up in the sky at %3 javelin rocket as it goes up... and then back down.';
$DeathMessageSelfKill[$DamageType::Javelin, 4] = '\c0%1 took self-artillery javelin practice too literally...';
$DeathMessageSelfKill[$DamageType::Stinger, 0] = '\c0%1 performed the ritual of anti-anti-aircraft upon %2self.';
$DeathMessageSelfKill[$DamageType::Stinger, 1] = '\c0%1 obtains missile locking upon %2self.';
$DeathMessageSelfKill[$DamageType::Stinger, 2] = '\c0%1 punts the stinger missile out of the park, along with %3 life.';
$DeathMessageSelfKill[$DamageType::Stinger, 3] = '\c0%1\'s missile launching skills have been increased to explosively spectacular levels.';
$DeathMessageSelfKill[$DamageType::Stinger, 4] = '\c0%1 blows %2self away with a stinger rocket';
$DeathMessageSelfKill[$DamageType::StaticGrenade, 0] = '\c0%1 took electrically induced explosives to a whole new meaning.';
$DeathMessageSelfKill[$DamageType::StaticGrenade, 1] = '\c0%1 pulled the pin on a static grenade, and then walked into it.';
$DeathMessageSelfKill[$DamageType::StaticGrenade, 2] = '\c0%1 tossed a static grenade and then performed boomerang logic on it.';
$DeathMessageSelfKill[$DamageType::StaticGrenade, 3] = '\c0%1\'s static grenade tossing skills have exploded into new proportions.';
$DeathMessageSelfKill[$DamageType::StaticGrenade, 4] = '\c0%1 blows %2self away with a static grenade';
//These three are impossible deaths, but w/e
$DeathMessageSelfKill[$DamageType::Plasmasaber, 0] = '\c0%1 turned %3 plasma energy sword upon %2self.';
$DeathMessageSelfKill[$DamageType::Plasmasaber, 1] = '\c0%1 turned %3 plasma energy sword upon %2self.';
$DeathMessageSelfKill[$DamageType::Plasmasaber, 2] = '\c0%1 turned %3 plasma energy sword upon %2self.';
$DeathMessageSelfKill[$DamageType::Plasmasaber, 3] = '\c0%1 turned %3 plasma energy sword upon %2self.';
$DeathMessageSelfKill[$DamageType::Plasmasaber, 4] = '\c0%1 turned %3 plasma energy sword upon %2self.';
$DeathMessageSelfKill[$DamageType::BladeOfVengance, 0] = '\c0%1 turned %3 blade of vengeance upon %2self.';
$DeathMessageSelfKill[$DamageType::BladeOfVengance, 1] = '\c0%1 turned %3 blade of vengeance upon %2self.';
$DeathMessageSelfKill[$DamageType::BladeOfVengance, 2] = '\c0%1 turned %3 blade of vengeance upon %2self.';
$DeathMessageSelfKill[$DamageType::BladeOfVengance, 3] = '\c0%1 turned %3 blade of vengeance upon %2self.';
$DeathMessageSelfKill[$DamageType::BladeOfVengance, 4] = '\c0%1 turned %3 blade of vengeance upon %2self.';
$DeathMessageSelfKill[$DamageType::BladeOfVengance_Assassination, 0] = '\c0%1 turned %3 blade of vengeance upon %2self.';
$DeathMessageSelfKill[$DamageType::BladeOfVengance_Assassination, 1] = '\c0%1 turned %3 blade of vengeance upon %2self.';
$DeathMessageSelfKill[$DamageType::BladeOfVengance_Assassination, 2] = '\c0%1 turned %3 blade of vengeance upon %2self.';
$DeathMessageSelfKill[$DamageType::BladeOfVengance_Assassination, 3] = '\c0%1 turned %3 blade of vengeance upon %2self.';
$DeathMessageSelfKill[$DamageType::BladeOfVengance_Assassination, 4] = '\c0%1 turned %3 blade of vengeance upon %2self.';
$DeathMessageSelfKill[$DamageType::PTorpedo, 0] = '\c0%1 pointed %3 proton torpedo cannon in the wrong direction.';
$DeathMessageSelfKill[$DamageType::PTorpedo, 1] = '\c0%1 decimates %3 local area with a proton torpedo cannon.';
$DeathMessageSelfKill[$DamageType::PTorpedo, 2] = '\c0%1 took proton detonation to a whole new level.';
$DeathMessageSelfKill[$DamageType::PTorpedo, 3] = '\c0%1\'s proton torpedo aiming skills are self-evident.';
$DeathMessageSelfKill[$DamageType::PTorpedo, 4] = '\c0%1 annihilates %2self into dust with a proton torpedo';
$DeathMessageSelfKill[$DamageType::AcidCannon, 0] = '\c0%1 applied a lethal dose of acid upon %2self.';
$DeathMessageSelfKill[$DamageType::AcidCannon, 1] = '\c0%1 turned %3 acid cannon on %2self.';
$DeathMessageSelfKill[$DamageType::AcidCannon, 2] = '\c0%1 still doesn\'t have the hang of FoV acid weapon technology.';
$DeathMessageSelfKill[$DamageType::AcidCannon, 3] = '\c0%1\'s self melting skills speak for themself.';
$DeathMessageSelfKill[$DamageType::AcidCannon, 4] = '\c0%1 melts %2self into a liquid pool with the acid cannon.';
//used when a player is killed by a teammate
$DeathMessageTeamKillCount = 1;
$DeathMessageTeamKill[$DamageType::Blaster, 0] = '\c0%4 TEAMKILLED %1 with a blaster!';
$DeathMessageTeamKill[$DamageType::Plasma, 0] = '\c0%4 TEAMKILLED %1 with a plasma rifle!';
$DeathMessageTeamKill[$DamageType::Bullet, 0] = '\c0%4 TEAMKILLED %1 with a chaingun!';
$DeathMessageTeamKill[$DamageType::Disc, 0] = '\c0%4 TEAMKILLED %1 with a spinfusor!';
$DeathMessageTeamKill[$DamageType::Grenade, 0] = '\c0%4 TEAMKILLED %1 with a grenade!';
$DeathMessageTeamKill[$DamageType::Laser, 0] = '\c0%4 TEAMKILLED %1 with a laser rifle!';
$DeathMessageTeamKill[$DamageType::Elf, 0] = '\c0%4 TEAMKILLED %1 with an ELF projector!';
$DeathMessageTeamKill[$DamageType::Mortar, 0] = '\c0%4 TEAMKILLED %1 with a mortar!';
$DeathMessageTeamKill[$DamageType::Missile, 0] = '\c0%4 TEAMKILLED %1 with a missile!';
$DeathMessageTeamKill[$DamageType::Shocklance, 0] = '\c0%4 TEAMKILLED %1 with a shocklance!';
$DeathMessageTeamKill[$DamageType::Mine, 0] = '\c0%4 TEAMKILLED %1 with a mine!';
$DeathMessageTeamKill[$DamageType::SatchelCharge, 0] = '\c0%4 blew up TEAMMATE %1!';
$DeathMessageTeamKill[$DamageType::Impact, 0] = '\c0%4 runs down TEAMMATE %1!';
$DeathMessageTeamKill[$DamageType::SuperChaingun, 0] = '\c0%4 TEAMKILLED %1 with a super chaingun!';
$DeathMessageTeamKill[$DamageType::Pistol, 0] = '\c0%4 TEAMKILLED %1 with a colt pistol!';
$DeathMessageTeamKill[$DamageType::Melee, 0] = '\c0%4 swings for the fences in the general direction of TEAMMATE %1.';
$DeathMessageTeamKill[$DamageType::S3, 0] = '\c0%4 Nailed TEAMMATE %1 with an S3 Combat Rifle!';
$DeathMessageTeamKill[$DamageType::W1700, 0] = '\c0%4 Blasts TEAMMATE %1 with a W1700 Shotgun!';
$DeathMessageTeamKill[$DamageType::G41, 0] = '\c0%4 Kills TEAMMATE %1 with Semi-Automatic G41 Fire!';
$DeathMessageTeamKill[$DamageType::R700, 0] = '\c0%4 Blasts TEAMMATE %1 from Long Range with %6 R700!';
$DeathMessageTeamKill[$DamageType::MP26, 0] = '\c0%4 Kills TEAMMATE %1 with a MP26 SMG!';
$DeathMessageTeamKill[$DamageType::Pg700, 0] = '\c0%4 Unloads Pg700 Rounds on TEAMMATE %1!';
$DeathMessageTeamKill[$DamageType::M1, 0] = '\c0%4 Nails TEAMMATE %1 with an M1 Sniper Rifle!';
$DeathMessageTeamKill[$DamageType::RP432, 0] = '\c0%4 Shreds up TEAMMATE %1 with %6 RP432 MG!';
$DeathMessageTeamKill[$DamageType::RPG, 0] = '\c0%4 Blows TEAMMATE %1 away with an RPG!';
$DeathMessageTeamKill[$DamageType::GravBolt, 0] = '\c0%4 ships TEAMMATE %1 to the upper atmosphere with a grav cannon!';
$DeathMessageTeamKill[$DamageType::LaserRifle, 0] = '\c0%4 burns TEAMMATE %1 with %6 UR-22 Laser Rifle';
$DeathMessageTeamKill[$DamageType::Fire, 0] = '\c0%4 burns TEAMMATE %1 with a flamethrower';
$DeathMessageTeamKill[$DamageType::SA2400, 0] = '\c0%4 Nails TEAMMATE %1 with a SA2400';
$DeathMessageTeamKill[$DamageType::DesertEagle, 0] = '\c0%4 blasts TEAMMATE %1 with a desert eagle pistol';
$DeathMessageTeamKill[$DamageType::FissionBomb, 0] = '\c0%4 annihilates TEAMMATE %1 with a Fission Bomb.';
$DeathMessageTeamKill[$DamageType::Javelin, 0] = '\c0%4 nails TEAMMATE %1 with a javelin rocket.';
$DeathMessageTeamKill[$DamageType::Stinger, 0] = '\c0%4 ends TEAMMATE %1\'s vehicle experience with a stinger missile.';
$DeathMessageTeamKill[$DamageType::StaticGrenade, 0] = '\c0%4 TEAMKILLED %1 with a static grenade.';
$DeathMessageTeamKill[$DamageType::Plasmasaber, 0] = '\c0%4 strikes down TEAMMATE %1 with a plasmasaber.';
$DeathMessageTeamKill[$DamageType::BladeOfVengance, 0] = '\c0%4 strikes down TEAMMATE %1 with %6 blade of vengeance.';
$DeathMessageTeamKill[$DamageType::BladeOfVengance_Assassination, 0] = '\c0%4 assassinated TEAMMATE %1 with %6 blade of vengeance, oops.';
$DeathMessageTeamKill[$DamageType::MG42, 0] = '\c0%4 guns down TEAMMATE %1 with %6 MG42!';
$DeathMessageTeamKill[$DamageType::MRXX, 0] = '\c0%4 perforates TEAMMATE %1 with %6 MRXX ZC4 machine gun!';
$DeathMessageTeamKill[$DamageType::PTorpedo, 0] = '\c0%4 vaporized TEAMMATE %1 with a proton torpedo cannon!';
$DeathMessageTeamKill[$DamageType::CrimsonHawk, 0] = '\c0%4 eliminates TEAMMATE %1 with %6 crimson hawk pistol!';
$DeathMessageTeamKill[$DamageType::M93, 0] = '\c0%4 nails TEAMMATE %1 with a burst fired M93 pistol!';
$DeathMessageTeamKill[$DamageType::ES77PulsePhaser, 0] = '\c0%4 eliminates TEAMMATE %1 with %6 ES-77 Pulse Phaser!';
$DeathMessageTeamKill[$DamageType::AcidCannon, 0] = '\c0%4 metled TEAMMATE %1 with %6 Acid Cannon!';
//these used when a player is killed by an enemy
$DeathMessageCount = 5;
$DeathMessage[$DamageType::Blaster, 0] = '\c0%4 kills %1 with a blaster.';
$DeathMessage[$DamageType::Blaster, 1] = '\c0%4 pings %1 to death.';
$DeathMessage[$DamageType::Blaster, 2] = '\c0%1 gets a pointer in blaster use from %4.';
$DeathMessage[$DamageType::Blaster, 3] = '\c0%4 fatally embarrasses %1 with %6 pea shooter.';
$DeathMessage[$DamageType::Blaster, 4] = '\c0%4 unleashes a terminal blaster barrage into %1.';
$DeathMessage[$DamageType::Plasma, 0] = '\c0%4 roasts %1 with the plasma rifle.';
$DeathMessage[$DamageType::Plasma, 1] = '\c0%4 gooses %1 with an extra-friendly burst of plasma.';
$DeathMessage[$DamageType::Plasma, 2] = '\c0%4 entices %1 to try a faceful of plasma.';
$DeathMessage[$DamageType::Plasma, 3] = '\c0%4 introduces %1 to the plasma immolation dance.';
$DeathMessage[$DamageType::Plasma, 4] = '\c0%4 slaps The Hot Kiss of Death on %1.';
$DeathMessage[$DamageType::Bullet, 0] = '\c0%4 rips %1 up with the chaingun.';
$DeathMessage[$DamageType::Bullet, 1] = '\c0%4 happily chews %1 into pieces with %6 chaingun.';
$DeathMessage[$DamageType::Bullet, 2] = '\c0%4 administers a dose of Vitamin Lead to %1.';
$DeathMessage[$DamageType::Bullet, 3] = '\c0%1 suffers a serious hosing from %4\'s chaingun.';
$DeathMessage[$DamageType::Bullet, 4] = '\c0%4 bestows the blessings of %6 chaingun on %1.';
$DeathMessage[$DamageType::Disc, 0] = '\c0%4 demolishes %1 with the spinfusor.';
$DeathMessage[$DamageType::Disc, 1] = '\c0%4 serves %1 a blue plate special.';
$DeathMessage[$DamageType::Disc, 2] = '\c0%4 shares a little blue friend with %1.';
$DeathMessage[$DamageType::Disc, 3] = '\c0%4 puts a little spin into %1.';
$DeathMessage[$DamageType::Disc, 4] = '\c0%1 becomes one of %4\'s greatest hits.';
$DeathMessage[$DamageType::Grenade, 0] = '\c0%4 eliminates %1 with a grenade.'; //applies to hand grenades *and* grenade launcher grenades
$DeathMessage[$DamageType::Grenade, 1] = '\c0%4 blows up %1 real good!';
$DeathMessage[$DamageType::Grenade, 2] = '\c0%1 gets annihilated by %4\'s grenade.';
$DeathMessage[$DamageType::Grenade, 3] = '\c0%1 receives a kaboom lesson from %4.';
$DeathMessage[$DamageType::Grenade, 4] = '\c0%4 turns %1 into grenade salad.';
$DeathMessage[$DamageType::Laser, 0] = '\c0%1 becomes %4\'s latest pincushion.';
$DeathMessage[$DamageType::Laser, 1] = '\c0%4 picks off %1 with %6 laser rifle.';
$DeathMessage[$DamageType::Laser, 2] = '\c0%4 uses %1 as the targeting dummy in a sniping demonstration.';
$DeathMessage[$DamageType::Laser, 3] = '\c0%4 pokes a shiny new hole in %1 with %6 laser rifle.';
$DeathMessage[$DamageType::Laser, 4] = '\c0%4 caresses %1 with a couple hundred megajoules of laser.';
$DeathMessage[$DamageType::Elf, 0] = '\c0%4 fries %1 with the ELF projector.';
$DeathMessage[$DamageType::Elf, 1] = '\c0%4 bug zaps %1 with %6 ELF.';
$DeathMessage[$DamageType::Elf, 2] = '\c0%1 learns the shocking truth about %4\'s ELF skills.';
$DeathMessage[$DamageType::Elf, 3] = '\c0%4 electrocutes %1 without a sponge.';
$DeathMessage[$DamageType::Elf, 4] = '\c0%4\'s ELF projector leaves %1 a crispy critter.';
$DeathMessage[$DamageType::Mortar, 0] = '\c0%4 obliterates %1 with the mortar.';
$DeathMessage[$DamageType::Mortar, 1] = '\c0%4 drops a mortar round right in %1\'s lap.';
$DeathMessage[$DamageType::Mortar, 2] = '\c0%4 delivers a mortar payload straight to %1.';
$DeathMessage[$DamageType::Mortar, 3] = '\c0%4 offers a little "heavy love" to %1.';
$DeathMessage[$DamageType::Mortar, 4] = '\c0%1 stumbles into %4\'s mortar reticle.';
$DeathMessage[$DamageType::Missile, 0] = '\c0%4 intercepts %1 with a missile.';
$DeathMessage[$DamageType::Missile, 1] = '\c0%4 watches %6 missile touch %1 and go boom.';
$DeathMessage[$DamageType::Missile, 2] = '\c0%4 got sweet tone on %1.';
$DeathMessage[$DamageType::Missile, 3] = '\c0By now, %1 has realized %4\'s missile killed %2.';
$DeathMessage[$DamageType::Missile, 4] = '\c0%4\'s missile smacks directly into %1.';
$DeathMessage[$DamageType::Shocklance, 0] = '\c0%4 reaps a harvest of %1 with the shocklance.';
$DeathMessage[$DamageType::Shocklance, 1] = '\c0%4 feeds %1 the business end of %6 shocklance.';
$DeathMessage[$DamageType::Shocklance, 2] = '\c0%4 stops %1 dead with the shocklance.';
$DeathMessage[$DamageType::Shocklance, 3] = '\c0%4 eliminates %1 in close combat.';
$DeathMessage[$DamageType::Shocklance, 4] = '\c0%4 ruins %1\'s day with one zap of a shocklance.';
$DeathMessage[$DamageType::Mine, 0] = '\c0%4 kills %1 with a mine.';
$DeathMessage[$DamageType::Mine, 1] = '\c0%1 doesn\'t see %4\'s mine in time.';
$DeathMessage[$DamageType::Mine, 2] = '\c0%4 gets a sapper kill on %1.';
$DeathMessage[$DamageType::Mine, 3] = '\c0%1 puts his foot on %4\'s mine.';
$DeathMessage[$DamageType::Mine, 4] = '\c0One small step for %1, one giant mine kill for %4.';
$DeathMessage[$DamageType::SatchelCharge, 0] = '\c0%4 buys %1 a ticket to the moon.'; //satchel charge only
$DeathMessage[$DamageType::SatchelCharge, 1] = '\c0%4 blows %1 into low orbit.';
$DeathMessage[$DamageType::SatchelCharge, 2] = '\c0%4 makes %1 a hugely explosive offer.';
$DeathMessage[$DamageType::SatchelCharge, 3] = '\c0%4 turns %1 into a cloud of satchel-vaporized armor.';
$DeathMessage[$DamageType::SatchelCharge, 4] = '\c0%4\'s satchel charge leaves %1 nothin\' but smokin\' boots.';
$DeathMessageHeadshotCount = 3;
$DeathMessageHeadshot[$DamageType::Laser, 0] = '\c0%4 drills right through %1\'s braincase with %6 laser.';
$DeathMessageHeadshot[$DamageType::Laser, 1] = '\c0%4 pops %1\'s head like a cheap balloon.';
$DeathMessageHeadshot[$DamageType::Laser, 2] = '\c0%1 loses %3 head over %4\'s laser skill.';
//These used when a player is run over by a vehicle
$DeathMessageVehicleCount = 5;
$DeathMessageVehicle[0] = '\c0%4 runs down %1.';
$DeathMessageVehicle[1] = '\c0%1 acquires that run-down feeling from %4.';
$DeathMessageVehicle[2] = '\c0%4 transforms %1 into tribal roadkill.';
$DeathMessageVehicle[3] = '\c0%1 makes a painfully close examination of %4\'s front bumper.';
$DeathMessageVehicle[4] = '\c0%1\'s messy death leaves a mark on %4\'s vehicle finish.';
$DeathMessageVehicleCrashCount = 5;
$DeathMessageVehicleCrash[ $DamageType::Crash, 0 ] = '\c0%1 fails to eject in time.';
$DeathMessageVehicleCrash[ $DamageType::Crash, 1 ] = '\c0%1 becomes one with his vehicle dashboard.';
$DeathMessageVehicleCrash[ $DamageType::Crash, 2 ] = '\c0%1 drives under the influence of death.';
$DeathMessageVehicleCrash[ $DamageType::Crash, 3 ] = '\c0%1 makes a perfect three hundred point landing.';
$DeathMessageVehicleCrash[ $DamageType::Crash, 4 ] = '\c0%1 heroically pilots his vehicle into something really, really hard.';
$DeathMessageVehicleFriendlyCount = 3;
$DeathMessageVehicleFriendly[0] = '\c0%1 gets in the way of a friendly vehicle.';
$DeathMessageVehicleFriendly[1] = '\c0Sadly, a friendly vehicle turns %1 into roadkill.';
$DeathMessageVehicleFriendly[2] = '\c0%1 becomes an unsightly ornament on a team vehicle\'s hood.';
$DeathMessageVehicleUnmannedCount = 3;
$DeathMessageVehicleUnmanned[0] = '\c0%1 gets in the way of a runaway vehicle.';
$DeathMessageVehicleUnmanned[1] = '\c0An unmanned vehicle kills the pathetic %1.';
$DeathMessageVehicleUnmanned[2] = '\c0%1 is struck down by an empty vehicle.';
//These used when a player is killed by a nearby equipment explosion
$DeathMessageExplosionCount = 3;
$DeathMessageExplosion[0] = '\c0%1 was killed by exploding equipment!';
$DeathMessageExplosion[1] = '\c0%1 stood a little too close to the action!';
$DeathMessageExplosion[2] = '\c0%1 learns how to be collateral damage.';
//These used when an automated turret kills an enemy player
$DeathMessageTurretKillCount = 3;
$DeathMessageTurretKill[$DamageType::PlasmaTurret, 0] = '\c0%1 is killed by a plasma turret.';
$DeathMessageTurretKill[$DamageType::PlasmaTurret, 1] = '\c0%1\'s body now marks the location of a plasma turret.';
$DeathMessageTurretKill[$DamageType::PlasmaTurret, 2] = '\c0%1 is fried by a plasma turret.';
$DeathMessageTurretKill[$DamageType::AATurret, 0] = '\c0%1 is killed by an AA turret.';
$DeathMessageTurretKill[$DamageType::AATurret, 1] = '\c0%1 is shot down by an AA turret.';
$DeathMessageTurretKill[$DamageType::AATurret, 2] = '\c0%1 takes fatal flak from an AA turret.';
$DeathMessageTurretKill[$DamageType::ElfTurret, 0] = '\c0%1 is killed by an ELF turret.';
$DeathMessageTurretKill[$DamageType::ElfTurret, 1] = '\c0%1 is zapped by an ELF turret.';
$DeathMessageTurretKill[$DamageType::ElfTurret, 2] = '\c0%1 is short-circuited by an ELF turret.';
$DeathMessageTurretKill[$DamageType::MortarTurret, 0] = '\c0%1 is killed by a mortar turret.';
$DeathMessageTurretKill[$DamageType::MortarTurret, 1] = '\c0%1 enjoys a mortar turret\'s attention.';
$DeathMessageTurretKill[$DamageType::MortarTurret, 2] = '\c0%1 is blown to kibble by a mortar turret.';
$DeathMessageTurretKill[$DamageType::MissileTurret, 0] = '\c0%1 is killed by a missile turret.';
$DeathMessageTurretKill[$DamageType::MissileTurret, 1] = '\c0%1 is shot down by a missile turret.';
$DeathMessageTurretKill[$DamageType::MissileTurret, 2] = '\c0%1 is blown away by a missile turret.';
$DeathMessageTurretKill[$DamageType::IndoorDepTurret, 0] = '\c0%1 is killed by a clamp turret.';
$DeathMessageTurretKill[$DamageType::IndoorDepTurret, 1] = '\c0%1 gets burned by a clamp turret.';
$DeathMessageTurretKill[$DamageType::IndoorDepTurret, 2] = '\c0A clamp turret eliminates %1.';
$DeathMessageTurretKill[$DamageType::OutdoorDepTurret, 0] = '\c0A spike turret neatly drills %1.';
$DeathMessageTurretKill[$DamageType::OutdoorDepTurret, 1] = '\c0%1 gets taken out by a spike turret.';
$DeathMessageTurretKill[$DamageType::OutdoorDepTurret, 2] = '\c0%1 dies under a spike turret\'s love.';
$DeathMessageTurretKill[$DamageType::SentryTurret, 0] = '\c0%1 didn\'t see that Sentry turret, but it saw %2...';
$DeathMessageTurretKill[$DamageType::SentryTurret, 1] = '\c0%1 needs to watch for Sentry turrets.';
$DeathMessageTurretKill[$DamageType::SentryTurret, 2] = '\c0%1 now understands how Sentry turrets work.';
//used when a player is killed by a teammate controlling a turret
$DeathMessageCTurretTeamKillCount = 1;
$DeathMessageCTurretTeamKill[$DamageType::PlasmaTurret, 0] = '\c0%4 TEAMKILLED %1 with a plasma turret!';
$DeathMessageCTurretTeamKill[$DamageType::AATurret, 0] = '\c0%4 TEAMKILLED %1 with an AA turret!';
$DeathMessageCTurretTeamKill[$DamageType::ELFTurret, 0] = '\c0%4 TEAMKILLED %1 with an ELF turret!';
$DeathMessageCTurretTeamKill[$DamageType::MortarTurret, 0] = '\c0%4 TEAMKILLED %1 with a mortar turret!';
$DeathMessageCTurretTeamKill[$DamageType::MissileTurret, 0] = '\c0%4 TEAMKILLED %1 with a missile turret!';
$DeathMessageCTurretTeamKill[$DamageType::IndoorDepTurret, 0] = '\c0%4 TEAMKILLED %1 with a clamp turret!';
$DeathMessageCTurretTeamKill[$DamageType::OutdoorDepTurret, 0] = '\c0%4 TEAMKILLED %1 with a spike turret!';
$DeathMessageCTurretTeamKill[$DamageType::SentryTurret, 0] = '\c0%4 TEAMKILLED %1 with a sentry turret!';
$DeathMessageCTurretTeamKill[$DamageType::BomberBombs, 0] = '\c0%4 TEAMKILLED %1 in a bombastic explosion of raining death.';
$DeathMessageCTurretTeamKill[$DamageType::BellyTurret, 0] = '\c0%4 TEAMKILLED %1 by annihilating him from a belly turret.';
$DeathMessageCTurretTeamKill[$DamageType::TankChainGun, 0] = '\c0%4 TEAMKILLED %1 with his tank\'s chaingun.';
$DeathMessageCTurretTeamKill[$DamageType::TankMortar, 0] = '\c0%4 TEAMKILLED %1 by lobbing the BIG green death from a tank.';
$DeathMessageCTurretTeamKill[$DamageType::ShrikeBlaster, 0] = '\c0%4 TEAMKILLED %1 by strafing from a Shrike.';
$DeathMessageCTurretTeamKill[$DamageType::MPBMissile, 0] = '\c0%4 TEAMKILLED %1 when the MPB locked onto him.';
//used when a player is killed by an uncontrolled, friendly turret
$DeathMessageCTurretAccdtlKillCount = 1;
$DeathMessageCTurretAccdtlKill[$DamageType::PlasmaTurret, 0] = '\c0%1 got in the way of a plasma turret!';
$DeathMessageCTurretAccdtlKill[$DamageType::AATurret, 0] = '\c0%1 got in the way of an AA turret!';
$DeathMessageCTurretAccdtlKill[$DamageType::ELFTurret, 0] = '\c0%1 got in the way of an ELF turret!';
$DeathMessageCTurretAccdtlKill[$DamageType::MortarTurret, 0] = '\c0%1 got in the way of a mortar turret!';
$DeathMessageCTurretAccdtlKill[$DamageType::MissileTurret, 0] = '\c0%1 got in the way of a missile turret!';
$DeathMessageCTurretAccdtlKill[$DamageType::IndoorDepTurret, 0] = '\c0%1 got in the way of a clamp turret!';
$DeathMessageCTurretAccdtlKill[$DamageType::OutdoorDepTurret, 0] = '\c0%1 got in the way of a spike turret!';
$DeathMessageCTurretAccdtlKill[$DamageType::SentryTurret, 0] = '\c0%1 got in the way of a Sentry turret!';
//these messages for owned or controlled turrets
$DeathMessageCTurretKillCount = 3;
$DeathMessageCTurretKill[$DamageType::PlasmaTurret, 0] = '\c0%4 torches %1 with a plasma turret!';
$DeathMessageCTurretKill[$DamageType::PlasmaTurret, 1] = '\c0%4 fries %1 with a plasma turret!';
$DeathMessageCTurretKill[$DamageType::PlasmaTurret, 2] = '\c0%4 lights up %1 with a plasma turret!';
$DeathMessageCTurretKill[$DamageType::AATurret, 0] = '\c0%4 shoots down %1 with an AA turret.';
$DeathMessageCTurretKill[$DamageType::AATurret, 1] = '\c0%1 gets shot down by %1\'s AA turret.';
$DeathMessageCTurretKill[$DamageType::AATurret, 2] = '\c0%4 takes out %1 with an AA turret.';
$DeathMessageCTurretKill[$DamageType::ElfTurret, 0] = '\c0%1 gets zapped by ELF gunner %4.';
$DeathMessageCTurretKill[$DamageType::ElfTurret, 1] = '\c0%1 gets barbecued by ELF gunner %4.';
$DeathMessageCTurretKill[$DamageType::ElfTurret, 2] = '\c0%1 gets shocked by ELF gunner %4.';
$DeathMessageCTurretKill[$DamageType::MortarTurret, 0] = '\c0%1 is annihilated by %4\'s mortar turret.';
$DeathMessageCTurretKill[$DamageType::MortarTurret, 1] = '\c0%1 is blown away by %4\'s mortar turret.';
$DeathMessageCTurretKill[$DamageType::MortarTurret, 2] = '\c0%1 is pureed by %4\'s mortar turret.';
$DeathMessageCTurretKill[$DamageType::MissileTurret, 0] = '\c0%4 shows %1 a new world of pain with a missile turret.';
$DeathMessageCTurretKill[$DamageType::MissileTurret, 1] = '\c0%4 pops %1 with a missile turret.';
$DeathMessageCTurretKill[$DamageType::MissileTurret, 2] = '\c0%4\'s missile turret lights up %1\'s, uh, ex-life.';
$DeathMessageCTurretKill[$DamageType::IndoorDepTurret, 0] = '\c0%1 is chewed up and spat out by %4\'s clamp turret.';
$DeathMessageCTurretKill[$DamageType::IndoorDepTurret, 1] = '\c0%1 is knocked out by %4\'s clamp turret.';
$DeathMessageCTurretKill[$DamageType::IndoorDepTurret, 2] = '\c0%4\'s clamp turret drills %1 nicely.';
$DeathMessageCTurretKill[$DamageType::OutdoorDepTurret, 0] = '\c0%1 is chewed up by %4\'s spike turret.';
$DeathMessageCTurretKill[$DamageType::OutdoorDepTurret, 1] = '\c0%1 feels the burn from %4\'s spike turret.';
$DeathMessageCTurretKill[$DamageType::OutdoorDepTurret, 2] = '\c0%1 is nailed by %4\'s spike turret.';
$DeathMessageCTurretKill[$DamageType::SentryTurret, 0] = '\c0%4 caught %1 by surprise with a turret.';
$DeathMessageCTurretKill[$DamageType::SentryTurret, 1] = '\c0%4\'s turret took out %1.';
$DeathMessageCTurretKill[$DamageType::SentryTurret, 2] = '\c0%4 blasted %1 with a turret.';
$DeathMessageCTurretKill[$DamageType::BomberBombs, 0] = '\c0%1 catches %4\'s bomb in both teeth.';
$DeathMessageCTurretKill[$DamageType::BomberBombs, 1] = '\c0%4 leaves %1 a smoking bomb crater.';
$DeathMessageCTurretKill[$DamageType::BomberBombs, 2] = '\c0%4 bombs %1 back to the 20th century.';
$DeathMessageCTurretKill[$DamageType::BellyTurret, 0] = '\c0%1 eats a big helping of %4\'s belly turret bolt.';
$DeathMessageCTurretKill[$DamageType::BellyTurret, 1] = '\c0%4 plants a belly turret bolt in %1\'s belly.';
$DeathMessageCTurretKill[$DamageType::BellyTurret, 2] = '\c0%1 fails to evade %4\'s deft bomber strafing.';
$DeathMessageCTurretKill[$DamageType::TankChainGun, 0] = '\c0%1 enjoys the rich, metallic taste of %4\'s tank slug.';
$DeathMessageCTurretKill[$DamageType::TankChainGun, 1] = '\c0%4\'s tank chaingun plays sweet music all over %1.';
$DeathMessageCTurretKill[$DamageType::TankChainGun, 2] = '\c0%1 receives a stellar exit wound from %4\'s tank slug.';
$DeathMessageCTurretKill[$DamageType::TankMortar, 0] = '\c0Whoops! %1 + %4\'s tank mortar = Dead %1.';
$DeathMessageCTurretKill[$DamageType::TankMortar, 1] = '\c0%1 learns the happy explosion dance from %4\'s tank mortar.';
$DeathMessageCTurretKill[$DamageType::TankMortar, 2] = '\c0%4\'s tank mortar has a blast with %1.';
$DeathMessageCTurretKill[$DamageType::ShrikeBlaster, 0] = '\c0%1 dines on a Shrike blaster sandwich, courtesy of %4.';
$DeathMessageCTurretKill[$DamageType::ShrikeBlaster, 1] = '\c0The blaster of %4\'s Shrike turns %1 into finely shredded meat.';
$DeathMessageCTurretKill[$DamageType::ShrikeBlaster, 2] = '\c0%1 gets drilled big-time by the blaster of %4\'s Shrike.';
$DeathMessageCTurretKill[$DamageType::MPBMissile, 0] = '\c0%1 intersects nicely with %4\'s MPB Missile.';
$DeathMessageCTurretKill[$DamageType::MPBMissile, 1] = '\c0%4\'s MPB Missile makes armored chowder out of %1.';
$DeathMessageCTurretKill[$DamageType::MPBMissile, 2] = '\c0%1 has a brief, explosive fling with %4\'s MPB Missile.';
$DeathMessageTurretSelfKillCount = 3;
$DeathMessageTurretSelfKill[0] = '\c0%1 somehow kills %2self with a turret.';
$DeathMessageTurretSelfKill[1] = '\c0%1 apparently didn\'t know the turret was loaded.';
$DeathMessageTurretSelfKill[2] = '\c0%1 helps his team by killing himself with a turret.';
$DeathMessageMeteorCount = 6;
$DeathMessageMeteor[0] = '\c0%1 was killed by a meteor!';
$DeathMessageMeteor[1] = '\c0%1 caught a meteor!';
$DeathMessageMeteor[2] = '\c0%1 gets a facefull of molten meteor.';
$DeathMessageMeteor[3] = '\c0%1 gets smeared by a red hot meteor.';
$DeathMessageMeteor[4] = '\c0%1 is left a smoking crater by a meteor.';
$DeathMessageMeteor[5] = '\c0%1 learns to seek shelter when there\'s hot rock falling from the sky.';
$DeathMessageCursingCount = 2;
$DeathMessageCursing[0] = '\c0%1 was killed for cursing.';
$DeathMessageCursing[1] = '\c0%1\'s mouth gets %2 killed again.';
$DeathMessageIdiocyCount = 2;
$DeathMessageIdiocy[0] = '\c0%1 was killed for being dumb.';
$DeathMessageIdiocy[1] = '\c0%1\'s own stupidity stops %2 cold in %3 tracks.';
$DeathMessageKillerFogCount = 4;
$DeathMessageKillerFog[0] = '\c0%1 got lost in the great beyond.';
$DeathMessageKillerFog[1] = '\c0%1 slipped and fell, never to be seen again.';
$DeathMessageKillerFog[2] = '\c0The fog of death engulfs %1.';
$DeathMessageKillerFog[3] = '\c0%1 got lost in the fog.';
$DeathMessage[$DamageType::SuperChaingun, 0] = '\c0%4 rips %1 up with the super chaingun.';
$DeathMessage[$DamageType::SuperChaingun, 1] = '\c0%4 happily chews %1 into pieces with %6 super chaingun.';
$DeathMessage[$DamageType::SuperChaingun, 2] = '\c0%4 administers a dose of Admin Lead to %1.';
$DeathMessage[$DamageType::SuperChaingun, 3] = '\c0%1 suffers a serious hosing from %4\'s super chaingun.';
$DeathMessage[$DamageType::SuperChaingun, 4] = '\c0%4 bestows the blessings of %6 super chaingun on %1.';
// TODO - create these
$DeathMessageSelfKill[$DamageType::SuperChaingun, 0] = '\c0%1 kills %2self with a super chaingun.';
$DeathMessageSelfKill[$DamageType::SuperChaingun, 1] = '\c0%1 catches the blast of %3 own super chaingun bullet.';
$DeathMessageSelfKill[$DamageType::SuperChaingun, 2] = '\c0%1 kills %2self with a super chaingun.';
$DeathMessageSelfKill[$DamageType::SuperChaingun, 3] = '\c0%1 catches the blast of %3 own super chaingun bullet.';
$DeathMessageSelfKill[$DamageType::SuperChaingun, 4] = '\c0%1 plays Russian roulette with %3 super chaingun.';
$DeathMessage[$DamageType::Zombie, 0] = '\c0%1 is chewed up by a zombie.';
$DeathMessage[$DamageType::Zombie, 1] = '\c0%1 now wishes of never entering the haunted town.';
$DeathMessage[$DamageType::Zombie, 2] = '\c0%1 is now one with the undead.';
$DeathMessage[$DamageType::Zombie, 3] = '\c0%1 now moans instead of talking.';
$DeathMessage[$DamageType::Zombie, 4] = '\c0%1 is sliced and diced by a zombie.';
$DeathMessage[$DamageType::ZAcid, 0] = '\c0%1 gets blasted by zombie acid.';
$DeathMessage[$DamageType::ZAcid, 1] = '\c0%1 is in horrible pain from the infectious acid.';
$DeathMessage[$DamageType::ZAcid, 2] = '\c0%1 will be a zombie soon, thanks to that acid.';
$DeathMessage[$DamageType::ZAcid, 3] = '\c0%1 is blasted by a zombie acid cannon.';
$DeathMessage[$DamageType::ZAcid, 4] = '\c0%1 burns in pain from zombie acid.';
$DeathMessage[$DamageType::Fire, 0] = '\c0%1 gets %2self burnt again.';
$DeathMessage[$DamageType::Fire, 1] = '\c0%1 burns down to cinders.';
$DeathMessage[$DamageType::Fire, 2] = '\c0%1 steps into the fire, and wonders why it hurts.';
$DeathMessage[$DamageType::Fire, 3] = '\c0%1 is to the 3rd degree.';
$DeathMessage[$DamageType::Fire, 4] = '\c0%1 is crisped by flames.';
$DeathMessage[$DamageType::ZombieL, 0] = '\c0%1 is crushed by a Zombie Lord.';
$DeathMessage[$DamageType::ZombieL, 1] = '\c0A Zombie Lord Punts %1, and It\'s GOOD!!!';
$DeathMessage[$DamageType::ZombieL, 2] = '\c0%1 is punched by a zombie lord.';
$DeathMessage[$DamageType::ZombieL, 3] = '\c0%1 is lifted up, then crushed into the ground.';
$DeathMessage[$DamageType::ZombieL, 4] = '\c0That zombie lord made short work of %1.';
$DeathMessage[$DamageType::Pistol, 0] = '\c0%4 nails %1 with a colt pistol.';
$DeathMessage[$DamageType::Pistol, 1] = '\c0%1 is schooled by %4\'s Pistol Skillz.';
$DeathMessage[$DamageType::Pistol, 2] = '\c0%4 shoots at %1 with his puny pistol, AND WINS!!!';
$DeathMessage[$DamageType::Pistol, 3] = '\c0%4 pops a few .77mm rounds into %1.';
$DeathMessage[$DamageType::Pistol, 4] = '\c0%1 is fatally embarassed by %4\'s Pistol.';
$DeathMessage[$DamageType::Melee, 0] = '\c0%4 swings at %1 with %6 Gun Blade.';
$DeathMessage[$DamageType::Melee, 1] = '\c0%1 is beat down by %4.';
$DeathMessage[$DamageType::Melee, 2] = '\c0%4 unleashes fatal blade swings upon %1';
$DeathMessage[$DamageType::Melee, 3] = '\c0%4 makes %1 bleed from blade swings.';
$DeathMessage[$DamageType::Melee, 4] = '\c0%1 is all sliced up by %4.';
$DeathMessage[$DamageType::S3, 0] = '\c0%4 sees %1, and hits %2 with %6 S3.';
$DeathMessage[$DamageType::S3, 1] = '\c0%1 is nailed by %4\'s S3 Rifle.';
$DeathMessage[$DamageType::S3, 2] = '\c0%4 whips out the S3 and shoots down %1';
$DeathMessage[$DamageType::S3, 3] = '\c0%4 rains S3 shots upon %1.';
$DeathMessage[$DamageType::S3, 4] = '\c0%1 is shot down %4\'s S3 Rifle.';
$DeathMessage[$DamageType::W1700, 0] = '\c0%4 uses %6 Pump Action Shotgun on %1.';
$DeathMessage[$DamageType::W1700, 1] = '\c0%1 gets blasted by %4\'s W1700 Shotgun.';
$DeathMessage[$DamageType::W1700, 2] = '\c0%4 buckshots %1 with %6 W1700 Shotgun';
$DeathMessage[$DamageType::W1700, 3] = '\c0%4 unleases a W1700 shotgun blast upon %1.';
$DeathMessage[$DamageType::W1700, 4] = '\c0%1 takes %4\'s W1700 Shotgun blast, and dies.';
$DeathMessage[$DamageType::G41, 0] = '\c0%4 Unloads Semi-Automatic Rifle Fire upon %1.';
$DeathMessage[$DamageType::G41, 1] = '\c0%1 gets nailed by %4\'s G41 Rifle.';
$DeathMessage[$DamageType::G41, 2] = '\c0%4 whips out %6 G41 and shoots down %1';
$DeathMessage[$DamageType::G41, 3] = '\c0%4 shoots %1, then again, and again, with %6 G41.';
$DeathMessage[$DamageType::G41, 4] = '\c0%1 is shot down, Rapidly, by %4\'s G41 Rifle.';
$DeathMessage[$DamageType::R700, 0] = '\c0%4 Nails %1 from the other side of the map.';
$DeathMessage[$DamageType::R700, 1] = '\c0%1\'s arm is on the ground from %4\'s R700.';
$DeathMessage[$DamageType::R700, 2] = '\c0%4 sees %1, smiles, and then blasts a R700 Shot at %2';
$DeathMessage[$DamageType::R700, 3] = '\c0%4 blasts off %1\'s head with %6 R700.';
$DeathMessage[$DamageType::R700, 4] = '\c0%1 is dying on the ground from %4\'s R700 Shot.';
$DeathMessage[$DamageType::MP26, 0] = '\c0%4 sees %1, and unloads MP26 rounds on %2.';
$DeathMessage[$DamageType::MP26, 1] = '\c0%1 is gunned down by %4\'s MP26 SMG.';
$DeathMessage[$DamageType::MP26, 2] = '\c0%4 grabs a MP26, and unloads bullets upon %1';
$DeathMessage[$DamageType::MP26, 3] = '\c0%4 rains MP26 SMG bullets upon %1.';
$DeathMessage[$DamageType::MP26, 4] = '\c0%4 bakes up MP26 rounds of death for %1.';
$DeathMessage[$DamageType::Pg700, 0] = '\c0%4 sees %1 in %6 scope, then kills %1 with %6 Pg700.';
$DeathMessage[$DamageType::Pg700, 1] = '\c0%1 is gunned down by %4\'s Pg700.';
$DeathMessage[$DamageType::Pg700, 2] = '\c0%4 whips out %6 Pg700 and shoots down %1';
$DeathMessage[$DamageType::Pg700, 3] = '\c0%4 makes it rain Pg700 bullets, just for %1.';
$DeathMessage[$DamageType::Pg700, 4] = '\c0%1 is rapidly gunned down from %4\'s Pg700.';
$DeathMessage[$DamageType::FellOff, 0] = '\c0%1 began %3 high flying sky diving career a little too close to the ground.';//
$DeathMessage[$DamageType::FellOff, 1] = '\c0%1 must have thougt staying close to the edge was a great idea.';//
$DeathMessage[$DamageType::FellOff, 2] = '\c0%1 learned about Newton\'s Law of Gravity a bit too late.';//
$DeathMessage[$DamageType::FellOff, 3] = '\c0%1 couldn\'t handle the gravity of the situation.';//
$DeathMessage[$DamageType::FellOff, 4] = '\c0%1 takes a nice long trip down the edge.';//
$DeathMessage[$DamageType::M1, 0] = '\c0%4 Pings %1\'s head off with an M1 Sniper.';
$DeathMessage[$DamageType::M1, 1] = '\c0%4 ensured %1\'s death was slow and painful with %6 M1 Sniper.';
$DeathMessage[$DamageType::M1, 2] = '\c0%4 sees %1, smiles, and then blasts %3 head off with an M1';
$DeathMessage[$DamageType::M1, 3] = '\c0%4 enjoys killing %1 with an M1 Sniper.';
$DeathMessage[$DamageType::M1, 4] = '\c0%1 suffers extreme head trauma from %4\'s M1 Sniper.';
$DeathMessage[$DamageType::RP432, 0] = '\c0%4 unleashes the full power of %6 RP432 upon %1.';
$DeathMessage[$DamageType::RP432, 1] = '\c0%4 blows many tiny holes into %1 from %6 RP432.';
$DeathMessage[$DamageType::RP432, 2] = '\c0%4 unloads RP432 Bullets into %1\'s life';
$DeathMessage[$DamageType::RP432, 3] = '\c0%4 blows holes into %1, tiny RP432 holes.';
$DeathMessage[$DamageType::RP432, 4] = '\c0%1 died after taking about 30 RP432 Bullets from %4.';
$DeathMessage[$DamageType::RPG, 0] = '\c0%4 RPG\'d %1 out of existance.';
$DeathMessage[$DamageType::RPG, 1] = '\c0%4 sends an RPG of joy into %1\'s life.';
$DeathMessage[$DamageType::RPG, 2] = '\c0%4 blasted %1 with %6 RPG';
$DeathMessage[$DamageType::RPG, 3] = '\c0%4 blows %1 into epic explosive proportions.';
$DeathMessage[$DamageType::RPG, 4] = '\c0%1 died after taking a RPG to the face from %4.';
$DeathMessage[$DamageType::LaserRifle, 0] = '\c0%4 beamed down %1 with a Laser Rifle.';
$DeathMessage[$DamageType::LaserRifle, 1] = '\c0%4 blasts ultimate laser beams into %1.';
$DeathMessage[$DamageType::LaserRifle, 2] = '\c0%4 utilizes advanced Laser Technology on %1';
$DeathMessage[$DamageType::LaserRifle, 3] = '\c0%4 burns holes into %1 from %6 laser rifle.';
$DeathMessage[$DamageType::LaserRifle, 4] = '\c0%4 gives %1 some laser therapy, unfortunately, it was lethal.';
$DeathMessage[$DamageType::Burn, 0] = '\c0%1 screams fire, nobody comes to aid %2.';
$DeathMessage[$DamageType::Burn, 1] = '\c0%1 is to the <EFBFBD>rd Degree.';
$DeathMessage[$DamageType::Burn, 2] = '\c0%1 walks into the flames and never comes back';
$DeathMessage[$DamageType::Burn, 3] = '\c0%1 becomes engulfed in fire, and dies.';
$DeathMessage[$DamageType::Burn, 4] = '\c0%1 experiences spontanious combustion.';
$DeathMessage[$DamageType::Fire, 0] = '\c0%4 burns %1 with a flamethrower.';
$DeathMessage[$DamageType::Fire, 1] = '\c0%4 burns %1, then flips the switch again to ensure the job is done.';
$DeathMessage[$DamageType::Fire, 2] = '\c0%1 walks into %4\'s stream of flames';
$DeathMessage[$DamageType::Fire, 3] = '\c0%4 defines the words third degree for %1.';
$DeathMessage[$DamageType::Fire, 4] = '\c0%1 experiences spontanious combustion from %4.';
$DeathMessage[$DamageType::SA2400, 0] = '\c0%4 unloads rapid shotgun shells upon %1.';
$DeathMessage[$DamageType::SA2400, 1] = '\c0%1 is buckshotted down rapidly by %4.';
$DeathMessage[$DamageType::SA2400, 2] = '\c0%1 is nailed by %4\'s rapid shotgun fire.';
$DeathMessage[$DamageType::SA2400, 3] = '\c0%4 unloads a full clip of buckshot upon %1.';
$DeathMessage[$DamageType::SA2400, 4] = '\c0%1 has many tiny buckshot holes from %4 in %2.';
$DeathMessage[$DamageType::deserteagle, 0] = '\c0%4 blows %1 away with a desert eagle pistol.';
$DeathMessage[$DamageType::deserteagle, 1] = '\c0%4 blasts a pistol shot that %1 will never forget.';
$DeathMessage[$DamageType::deserteagle, 2] = '\c0%4 unleashes the most powerful pistol on %1';
$DeathMessage[$DamageType::deserteagle, 3] = '\c0%4 shows %1 some desert eagle skillz.';
$DeathMessage[$DamageType::deserteagle, 4] = '\c0%4 gives %1 a rocking wonderful time with a desert eagle barrage.';
$DeathMessage[$DamageType::FissionBomb, 0] = '\c0%4 kills %1 with a Fission Bomb..';
$DeathMessage[$DamageType::FissionBomb, 1] = '\c0%4 kills %1 with a Fission Bomb..';
$DeathMessage[$DamageType::FissionBomb, 2] = '\c0%4 kills %1 with a Fission Bomb..';
$DeathMessage[$DamageType::FissionBomb, 3] = '\c0%4 kills %1 with a Fission Bomb..';
$DeathMessage[$DamageType::FissionBomb, 4] = '\c0%4 kills %1 with a Fission Bomb..';
$DeathMessage[$DamageType::Javelin, 0] = '\c0%4 fires a rocket which goes up.. %1 stares in astonishment as it comes back down.';
$DeathMessage[$DamageType::Javelin, 1] = '\c0%1 was blasted out of existence by %4\'s javelin rocket.';
$DeathMessage[$DamageType::Javelin, 2] = '\c0%1 has been scattered across the battlefield thanks to %4\'s javelin.';
$DeathMessage[$DamageType::Javelin, 3] = '\c0%4 strikes down %1 with a javelin rocket from afar.';
$DeathMessage[$DamageType::Javelin, 4] = '\c0%1 experiences explosive javelin decomposition from %4.';
$DeathMessage[$DamageType::Stinger, 0] = '\c0%4 ends %1\'s vehicular journey with a stinger missile.';
$DeathMessage[$DamageType::Stinger, 1] = '\c0%1 is knocked out of the sky by %4\'s stinger missile.';
$DeathMessage[$DamageType::Stinger, 2] = '\c0%1\'s floating bits and remains rain down from %4\'s stinger missile.';
$DeathMessage[$DamageType::Stinger, 3] = '\c0%4 shoots %1 out of the sky with a stinger missile.';
$DeathMessage[$DamageType::Stinger, 4] = '\c0%1 gets that seeking feeling from %4\'s stinger missile.';
$DeathMessage[$DamageType::StaticGrenade, 0] = '\c0%4 ends %1 with an electrical explosive charge.';
$DeathMessage[$DamageType::StaticGrenade, 1] = '\c0%1 experiences violent electrical fury thanks to %4.';
$DeathMessage[$DamageType::StaticGrenade, 2] = '\c0%4 tosses the static grenade of life ending power at %1.';
$DeathMessage[$DamageType::StaticGrenade, 3] = '\c0%4 nails %1 with a static grenade.';
$DeathMessage[$DamageType::StaticGrenade, 4] = '\c0%1\'s life ends with violent electrical blasts, curtosey of %4.';
$DeathMessage[$DamageType::Plasmasaber, 0] = '\c0%4 strikes down %1 with %6 plasmasaber.';
$DeathMessage[$DamageType::Plasmasaber, 1] = '\c0%1 endures lethal heated stab wounds courtesy of %4\'s plasmasaber.';
$DeathMessage[$DamageType::Plasmasaber, 2] = '\c0%4 swings to the fences with a plasmasaber in %1\'s general direction.';
$DeathMessage[$DamageType::Plasmasaber, 3] = '\c0%4 nails %1 with a plasmasaber.';
$DeathMessage[$DamageType::Plasmasaber, 4] = '\c0%1\'s death was swift and vengeful, thanks to %4\'s saber skills.';
$DeathMessage[$DamageType::BladeOfVengance, 0] = '\c0%4 strikes down %1 with %6 blade of vengeance.';
$DeathMessage[$DamageType::BladeOfVengance, 1] = '\c0%1 endures lethal sword wounds from %4.';
$DeathMessage[$DamageType::BladeOfVengance, 2] = '\c0%4 stabs %1 lethaly with the blade of vengeance.';
$DeathMessage[$DamageType::BladeOfVengance, 3] = '\c0%4 hacks and slashes at %1 with a blade of vengeance.';
$DeathMessage[$DamageType::BladeOfVengance, 4] = '\c0%1\'s swordmanship skills were outmatched by %4 and %6 blade of vengeance.';
$DeathMessage[$DamageType::BladeOfVengance_Assassination, 0] = '\c0%4 holds %1 in that close, rear, and stabtastic aspect.';
$DeathMessage[$DamageType::BladeOfVengance_Assassination, 1] = '\c0%1 takes a sword to the back courtesy of %4.';
$DeathMessage[$DamageType::BladeOfVengance_Assassination, 2] = '\c0%4 assassinated %1 with %6 blade of vengeance.';
$DeathMessage[$DamageType::BladeOfVengance_Assassination, 3] = '\c0%4 strikes down %1 in that lethal backstabbing fashion.';
$DeathMessage[$DamageType::BladeOfVengance_Assassination, 4] = '\c0%1\'s unexpected blade of vengeance death came quickly from %4.';
$DeathMessage[$DamageType::MG42, 0] = '\c0%4 unleashes the full power of %6 MG42 upon %1.';
$DeathMessage[$DamageType::MG42, 1] = '\c0%4 tears apart %1 with an MG42 machine gun.';
$DeathMessage[$DamageType::MG42, 2] = '\c0%4 shows %1 the full power of an MG42 machine gun';
$DeathMessage[$DamageType::MG42, 3] = '\c0%4 blows numerous holes into %1, MG42 sized holes.';
$DeathMessage[$DamageType::MG42, 4] = '\c0%1 is rapidly perforated by %4\'s MG42.';
$DeathMessage[$DamageType::MRXX, 0] = '\c0%4 turns %6 trusted harbinger machine gun in %1\'s general direction.';
$DeathMessage[$DamageType::MRXX, 1] = '\c0%4 annihilates %1 with %6 MRXX ZC4 machine gun.';
$DeathMessage[$DamageType::MRXX, 2] = '\c0%4 shreds %1 with an MRXX ZC4 machine gun.';
$DeathMessage[$DamageType::MRXX, 3] = '\c0%4 rips apart %1 with an MRXX ZC4.';
$DeathMessage[$DamageType::MRXX, 4] = '\c0%1 is shown the power of harbinger machine gun weaponry by %4.';
$DeathMessage[$DamageType::PTorpedo, 0] = '\c0%4 aims down the scope on %6 proton torpedo cannon, %1 ceased to exist.';
$DeathMessage[$DamageType::PTorpedo, 1] = '\c0%4 vaporizes %1 with %6 proton torpedo cannon.';
$DeathMessage[$DamageType::PTorpedo, 2] = '\c0%4 turns %1 to dust with a single proton torpedo strike.';
$DeathMessage[$DamageType::PTorpedo, 3] = '\c0%4 ended the existence of %1 with a proton torpedo cannon.';
$DeathMessage[$DamageType::PTorpedo, 4] = '\c0%1 gets one sight of a flash, followed by the destructive end thanks to %4.';
$DeathMessage[$DamageType::CrimsonHawk, 0] = '\c0%4 strikes down %1 with %6 crimson hawk pulse pistol.';
$DeathMessage[$DamageType::CrimsonHawk, 1] = '\c0%4 takes down %1 with rapid energy pulses from a crimson hawk.';
$DeathMessage[$DamageType::CrimsonHawk, 2] = '\c0%4 shows %1 what happens when you face down Trevor Haliade\'s pistol.';
$DeathMessage[$DamageType::CrimsonHawk, 3] = '\c0%4 unloads rapid pulse bursts upon %1 with a crimson hawk pistol.';
$DeathMessage[$DamageType::CrimsonHawk, 4] = '\c0%1 has nowhere to run or hide once %4\'s rapid fire pulses engage.';
$DeathMessage[$DamageType::M93, 0] = '\c0%4 unleashes burst fired pistol rounds upon %1.';
$DeathMessage[$DamageType::M93, 1] = '\c0%4 eliminates %1 with %6 M93 pistol.';
$DeathMessage[$DamageType::M93, 2] = '\c0%4 hits %1 with burst fired precision small arms fire.';
$DeathMessage[$DamageType::M93, 3] = '\c0%4 overpowers %1 with %6 M93 burst fire pistol.';
$DeathMessage[$DamageType::M93, 4] = '\c0%1 is put down by %4\'s M93 bursts.';
$DeathMessage[$DamageType::ES77PulsePhaser, 0] = '\c0%4 nails %1 with repeated heated energy pulses.';
$DeathMessage[$DamageType::ES77PulsePhaser, 1] = '\c0%4 eliminates %1 with %6 ES-77 Pulse Phaser.';
$DeathMessage[$DamageType::ES77PulsePhaser, 2] = '\c0%4 shows %1 the power of the pulse phaser.';
$DeathMessage[$DamageType::ES77PulsePhaser, 3] = '\c0%4 fires off superheated pulse shots in %1\'s direction.';
$DeathMessage[$DamageType::ES77PulsePhaser, 4] = '\c0%4 makes short work of %1 with a pulse phaser.';
$DeathMessage[$DamageType::AcidCannon, 0] = '\c0%4 strikes down %1 with an acid cannon.';
$DeathMessage[$DamageType::AcidCannon, 1] = '\c0%4 melts %1 into a puddle with the FoV acid cannon.';
$DeathMessage[$DamageType::AcidCannon, 2] = '\c0%4 turned FoV weapon\'s tech in %1\'s direction.';
$DeathMessage[$DamageType::AcidCannon, 3] = '\c0%4 nails %1 with an acid cannon.';
$DeathMessage[$DamageType::AcidCannon, 4] = '\c0%4 ends %1 quickly and painfully with an acid cannon.';