mirror of
https://github.com/PhantomGamesDevelopment/TWM2.git
synced 2026-01-20 03:54:48 +00:00
397 lines
12 KiB
C#
397 lines
12 KiB
C#
datablock ShapeBaseImageData(MedPackImage)
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{
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shapeFile = "pack_upgrade_ammo.dts";
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item = MedPack;
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mountPoint = 1;
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offset = "0 0 0";
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emap = true;
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gun = MedPackGunImage;
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stateName[0] = "Idle";
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stateTransitionOnTriggerDown[0] = "Activate";
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stateName[1] = "Activate";
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stateScript[1] = "onActivate";
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stateSequence[1] = "fire";
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stateSound[1] = RepairPackActivateSound;
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stateTransitionOnTriggerUp[1] = "Deactivate";
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stateName[2] = "Deactivate";
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stateScript[2] = "onDeactivate";
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stateTransitionOnTimeout[2] = "Idle";
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};
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datablock ItemData(MedPack)
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{
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className = Pack;
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catagory = "Packs";
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shapeFile = "pack_upgrade_ammo.dts";
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mass = 1;
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elasticity = 0.2;
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friction = 0.6;
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pickupRadius = 2;
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rotate = true;
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image = "MedPackImage";
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pickUpName = "a Med pack";
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lightOnlyStatic = true;
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lightType = "PulsingLight";
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lightColor = "1 0 0 1";
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lightTime = 1200;
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lightRadius = 4;
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computeCRC = true;
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emap = true;
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};
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datablock ShapeBaseImageData(MedpackImg1)
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{
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shapeFile = "pack_upgrade_repair.dts";
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mountPoint = 1;
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offset = "0 -0.05 0";
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emap = true;
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stateName[0] = "Idle";
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stateTransitionOnTriggerDown[0] = "Activate";
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stateName[1] = "Activate";
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stateSequence[1] = "fire";
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stateTransitionOnTriggerUp[1] = "Idle";
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};
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datablock ShapeBaseImageData(MedpackImg2)
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{
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shapeFile = "repair_kit.dts";
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mountPoint = 1;
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offset = "0 -0.2 -0.18";
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emap = true;
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};
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datablock ShapeBaseImageData(MedpackImg2b)
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{
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shapeFile = "repair_kit.dts";
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mountPoint = 1;
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offset = "0 -0.2 0.15";
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emap = true;
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};
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//--------------------------------------------------------------------------
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// Repair Gun
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datablock ShapeBaseImageData(MedPackGunImage)
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{
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shapeFile = "pack_upgrade_repair.dts";
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offset = "0 0.15 0";
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rotation = "1 0 0 90";
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usesEnergy = true;
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minEnergy = 3;
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cutOffEnergy = 3.1;
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emap = true;
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repairFactorPlayer = 0.005;
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stateName[0] = "Activate";
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stateTransitionOnTimeout[0] = "ActivateReady";
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stateTimeoutValue[0] = 0.25;
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stateName[1] = "ActivateReady";
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stateScript[1] = "onActivateReady";
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stateSpinThread[1] = Stop;
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stateTransitionOnAmmo[1] = "Ready";
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stateTransitionOnNoAmmo[1] = "ActivateReady";
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stateName[2] = "Ready";
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stateSpinThread[2] = Stop;
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stateTransitionOnNoAmmo[2] = "Deactivate";
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stateTransitionOnTriggerDown[2] = "Repair";
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stateName[4] = "Repair";
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stateSound[4] = RepairPackFireSound;
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stateScript[4] = "onRepair";
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stateAllowImageChange[4] = false;
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stateSequence[4] = "fire";
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stateFire[4] = true;
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stateEnergyDrain[4] = 32;
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stateTransitionOnNoAmmo[4] = "Deactivate";
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stateTransitionOnTriggerUp[4] = "Deactivate";
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stateTransitionOnNotLoaded[4] = "Validate";
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stateName[5] = "Deactivate";
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stateScript[5] = "onDeactivate";
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stateSpinThread[5] = SpinDown;
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stateSequence[5] = "activate";
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stateDirection[5] = false;
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stateTimeoutValue[5] = 0.2;
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stateTransitionOnTimeout[5] = "ActivateReady";
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};
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//---------------------------
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//PACK STUFF
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//---------------------------
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function MedPackImage::onMount(%data, %obj, %node){
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%obj.mountImage(MedpackImg1, 4);
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%obj.mountImage(MedpackImg2, 7);
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}
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function MedPackImage::onUnmount(%data, %obj, %node) {
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if(%obj.getMountedImage($WeaponSlot))
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if(%obj.getMountedImage($WeaponSlot).getName() $= "MedPackGunImage")
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%obj.unmountImage($WeaponSlot);
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%obj.unmountImage(4);
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%obj.unmountImage(7);
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}
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function MedPackImage::onActivate(%data, %obj, %slot) {
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%obj.setImageTrigger(4, true);
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%obj.mountImage(MedpackImg2b, 7);
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messageClient( %obj.triggeredBy.client, 'CloseHud', "", 'scoreScreen' );
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messageClient( %obj.triggeredBy.client, 'CloseHud', "", 'inventoryScreen' );
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commandToClient(%obj.triggeredBy.client, 'StationVehicleShowHud');
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if(%obj.isPilot())
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{
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%obj.setImageTrigger(%slot, false);
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return;
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}
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if(%obj.getMountedImage($WeaponSlot).getName() !$= "MedpackGunImage") {
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messageClient(%obj.client, 'MsgRepairPackOn', '\c2Medic pack activated.');
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%obj.setArmThread(look);
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%obj.mountImage(MedPackGunImage, $WeaponSlot);
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commandToClient(%obj.client, 'setRepairReticle');
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}
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}
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function MedPackImage::onDeactivate(%data, %obj, %slot) {
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%obj.setImageTrigger(4, false);
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%obj.setImageTrigger(%slot, false);
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if(%obj.getMountedImage($WeaponSlot).getName() $= "MedpackGunImage")
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%obj.unmountImage($WeaponSlot);
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%obj.mountImage(MedpackImg2, 7);
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}
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function MedPackGunImage::onMount(%this,%obj,%slot) {
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%obj.setImageAmmo(%slot,true);
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if ( !isDemo() )
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commandToClient( %obj.client, 'setRepairPackIconOn' );
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%obj.UsingMedGun = 1;
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}
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function MedPackGunImage::onUnmount(%this,%obj,%slot)
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{
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if(%obj.isreping == 1)
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MedstopRepair(%obj);
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%obj.UsingMedGun = 0;
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%obj.setImageTrigger(%slot, false);
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%obj.setImageTrigger($BackpackSlot, false);
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if ( !isDemo() )
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commandToClient( %obj.client, 'setRepairPackIconOff' );
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}
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function MedPackGunImage::onRepair(%this,%obj,%slot){
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%obj.isreping = 1;
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%pos = %obj.getWorldBoxCenter();
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%obj.reptargets = "";
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InitContainerRadiusSearch(%pos, 10, $TypeMasks::PlayerObjectType);
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while ((%targetObject = containerSearchNext()) != 0) {
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if(%targetObject.getDamageLevel() > 0.0 && %targetObject.getState() !$= "dead") {
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%obj.reptargets = %obj.reptargets @ %targetObject @" ";
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}
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if (%targetObject.infected && %targetObject.getState() !$= "dead") {
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CureInfection(%targetObject);
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%targetObject.playAudio(0, ShockLanceHitSound);
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messageclient(%obj.client, 'MsgClient', "\c2Applying Zombie Cure To "@%targetObject.client.namebase@".");
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messageclient(%targetObject.client, 'MsgClient', "\c2Zombie Cure Applied By "@%obj.client.namebase@".");
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}
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if (%targetObject.onfire && %targetObject.getState() !$= "dead") {
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%targetObject.onfire = 0;
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%targetObject.playAudio(0, ShockLanceHitSound);
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messageclient(%obj.client, 'MsgClient', "\c2Applying Burn Patch To "@%targetObject.client.namebase@".");
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messageclient(%targetObject.client, 'MsgClient', "\c2Burn Patch Applied By "@%obj.client.namebase@".");
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}
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}
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if(%obj.reptargets $= "" && !%targetObject.isinfected){
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messageclient(%obj.client, 'MsgClient', '\c2No targets to repair.');
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}
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Medrepair(%obj, %obj.reptargets);
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}
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function MedPackGunImage::onDeactivate(%this,%obj,%slot)
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{
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MedstopRepair(%obj);
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}
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function Medrepair(%obj, %targets){
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if(%obj.isreping == 0)
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return;
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if(%targets !$= ""){
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%numtrgs = getNumberOfWords(%targets);
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for(%i = 0; %i < %numtrgs; %i++){
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%target = getWord(%targets, %i);
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if(vectorDist(%obj.getWorldBoxCenter(), %target.getWorldBoxCenter()) <= 10 && %target.getDamageLevel() > 0.0){
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if(%target.reping != 1){
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%target.reping = 1;
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%target.setRepairRate(%target.getRepairRate() + MedPackGunImage.repairFactorPlayer);
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}
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}
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else{
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if(%target.reping == 1){
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%target.reping = 0;
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%target.setRepairRate(%target.getRepairRate() - MedPackGunImage.repairFactorPlayer);
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}
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}
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}
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}
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%pos = %obj.getWorldBoxCenter();
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%obj.reptargets = "";
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InitContainerRadiusSearch(%pos, 10, $TypeMasks::PlayerObjectType);
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while ((%targetObject = containerSearchNext()) != 0){
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if(%targetObject.getDamageLevel() > 0.0 && %targetObject.getState() !$= "dead")
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%obj.reptargets = %obj.reptargets @ %targetObject @" ";
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}
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if(%obj.isreping == 1)
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%obj.reploop = schedule(500, 0, "Medrepair", %obj, %obj.reptargets);
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}
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function MedstopRepair(%obj){
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%obj.isreping = 0;
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if(%obj.reptargets !$= ""){
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%numtrgs = getNumberOfWords(%obj.reptargets);
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for(%i = 0; %i < %numtrgs; %i++){
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%target = getWord(%obj.reptargets, %i);
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if(%target.reping == 1){
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%target.reping = 0;
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%target.setRepairRate(%target.getRepairRate() - MedPackGunImage.repairFactorPlayer);
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}
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}
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}
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}
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//---------------------------
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//REVIVE
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//---------------------------
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function checkrevive(%obj){
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if(isObject(%obj.lasttouchedcorpse)){
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%Tobj = %obj.lasttouchedcorpse;
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if($TWM::PlayingHorde) {
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if($HordeGame::RevivesLeft == 0) {
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messageclient(%obj.client, 'MsgClient', "\c2HORDE: No Revives Remain In The Revive Pool.");
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return;
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}
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if(%Tobj.infected || %Tobj.isZombie) {
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messageclient(%obj.client, 'MsgClient', "\c2WHOA!!! We don't want to make the Undead.... UnDead AGAIN.");
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return;
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}
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}
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if($TWM::PlayingInfection) {
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if($InfectionGame::Infected[%Tobj.client]) {
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messageclient(%obj.client, 'MsgClient', "\c2JESUS, Trying To Revive Something That Want's Your Brains!?!?!?.");
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return;
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}
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}
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if(%Tobj.kibbled == 1){
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messageclient(%obj.client, 'MsgClient', "\c2This body is destroyed.");
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return;
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}
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if(%Tobj.infected || %Tobj.isZombie) {
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messageclient(%obj.client, 'MsgClient', "\c2WHOA!!! We don't want to make the Undead.... UnDead AGAIN.");
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return;
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}
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if(vectorDist(%obj.getPosition(),%Tobj.getPosition()) > 3){
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messageclient(%obj.client, 'MsgClient', "\c2Must be in contact with a body to revive it.");
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return;
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}
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%eyevec = %obj.getEyeVector();
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%eyepos = posFromTransform(%obj.getEyeTransform());
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%Tvec = vectorNormalize(vectorSub(%Tobj.getPosition(),%eyepos));
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if(vectorDist(%eyevec, %Tvec) > 0.5){
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messageclient(%obj.client, 'MsgClient', "\c2Must be looking at body.");
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return;
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}
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if(%Tobj.getState() !$= "dead"){
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messageclient(%obj.client, 'MsgClient', "\c2Cannot revive, target isnt dead.");
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return;
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}
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if(%Tobj.team != %obj.team){
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messageclient(%obj.client, 'MsgClient', "\c2Sure thing Megatron, Lets Revive the enemy so you can kill him again =-|");
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return;
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}
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revive(%obj, %tobj);
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}
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else
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messageclient(%obj.client, 'MsgClient', "\c2Must be in contact with a body to revive it.");
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}
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function revive(%obj, %target){
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if(%target.team == 0) {
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messageclient(%obj.client, 'MsgClient', "\c2"@%target.client.namebase@" cannot be revived.");
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}
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if(%target.client.getControlObject() !$= %target.client.player){
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//necessitys
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if($TWM::PlayingHorde) {
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CompleteNWChallenge(%obj.client, "Angel");
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$HordeGame::RevivesLeft--;
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$HordeGame::LivingCount++;
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%s = MakeReviveString();
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messageAll('MsgSPCurrentObjective2' ,"", "Players Alive: "@$HordeGame::LivingCount@" | "@%s@"");
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}
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//
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%target.setDamageLevel(%target.getdatablock().maxDamage - 0.1);
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%target.client.setControlObject(%target);
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%target.revived = 1;
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Cancel(%target.ParaLoop);
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Cancel(%target.revcheck);
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%target.client.player = %target;
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Cancel(%target.player.createTheZ);
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//points and message
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%obj.client.revivecount++;
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//GainExperience(%obj.client, 25, "You have revived "@%target.client.namebase@" ");
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messageclient(%target.client, 'MsgClient', "\c2You were revived by "@%obj.client.namebase@".");
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//effects
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%target.setDamageFlash(1);
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%target.setMoveState(true);
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playDeathCry(%target);
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revivestand(%target, 0);
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buyFavorites(%target.client);
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%obj.playAudio(0, ShockLanceHitSound);
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%obj.zapObject();
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%obj.schedule(3000, "stopZap");
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}
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else
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messageclient(%obj.client, 'MsgClient', "\c2Target already has another clone in use.");
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}
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function revivestand(%obj, %count){
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if(%obj.getstate() $= "dead")
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return;
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if(%count <= 2){
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%obj.setActionThread("scoutRoot",true);
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%obj.setDamageFlash(0.7);
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}
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else if(%count <= 5){
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%obj.setActionThread("sitting",true);
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%obj.setDamageFlash(0.4);
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}
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else if(%count >= 6){
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%obj.setActionThread("ski",true);
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%obj.setMoveState(false);
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return;
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}
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%count++;
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schedule(500, 0, "revivestand", %obj, %count);
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}
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