mirror of
https://github.com/PhantomGamesDevelopment/TWM2.git
synced 2026-01-19 19:44:47 +00:00
Replaced the EditGun pulse with a simple raycast call to save an extra datablock, not to mention this functioning is a little more advanced and provides some more control.
610 lines
31 KiB
C#
610 lines
31 KiB
C#
//Editing Tool(s) By Phantom139
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//This Tool Contains Many Useful Modes For Players To Quickly Modify Objects
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//Weapon Modes:
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// - Texture Swapping
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// - FF Swappings
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// - Turret Barrel Swapping
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// - Object Cloak / Fade
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// - Object Deletion
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//Texture Swapping Vars
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$EditTool::PadModeCount = 20;
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$EditTool::PadModes[0] = "DeployedSpine";
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$EditTool::PadModes[1] = "DeployedMSpine";
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$EditTool::PadModes[2] = "DeployedwWall";
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$EditTool::PadModes[3] = "DeployedWall";
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$EditTool::PadModes[4] = "DeployedSpine2";
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$EditTool::PadModes[5] = "DeployedSpine3";
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$EditTool::PadModes[6] = "DeployedCrate0";
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$EditTool::PadModes[7] = "DeployedCrate1";
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$EditTool::PadModes[8] = "DeployedCrate2";
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$EditTool::PadModes[9] = "DeployedCrate3";
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$EditTool::PadModes[10] = "DeployedCrate4";
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$EditTool::PadModes[11] = "DeployedCrate5";
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$EditTool::PadModes[12] = "DeployedCrate6";
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$EditTool::PadModes[13] = "DeployedCrate7";
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$EditTool::PadModes[14] = "DeployedCrate8";
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$EditTool::PadModes[15] = "DeployedCrate9";
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$EditTool::PadModes[16] = "DeployedCrate10";
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$EditTool::PadModes[17] = "DeployedCrate11";
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$EditTool::PadModes[18] = "DeployedCrate12";
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$EditTool::PadModes[19] = "DeployedDecoration6";
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$EditTool::PadModes[20] = "DeployedDecoration16";
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datablock ItemData(EditTool) {
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className = Weapon;
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catagory = "Spawn Items";
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shapeFile = "weapon_disc.dts";
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image = EditGunImage;
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mass = 1;
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elasticity = 0.2;
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friction = 0.6;
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pickupRadius = 2;
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pickUpName = "a Editing Tool";
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};
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datablock ShapeBaseImageData(EditGunImage) {
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className = WeaponImage;
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shapeFile = "weapon_disc.dts";
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item = EditTool;
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offset = "0 0 0";
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emap = true;
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usesEnergy = true;
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minEnergy = 0.01;
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//projectile = EditorBolt;
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//projectileType = LinearFlareProjectile;
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stateName[0] = "Activate";
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stateTransitionOnTimeout[0] = "ActivateReady";
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stateTimeoutValue[0] = 0.5;
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stateSequence[0] = "Activate";
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stateSound[0] = BlasterSwitchSound;
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stateName[1] = "ActivateReady";
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stateTransitionOnLoaded[1] = "Ready";
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stateTransitionOnNoAmmo[1] = "NoAmmo";
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stateName[2] = "Ready";
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stateTransitionOnNoAmmo[2] = "NoAmmo";
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stateTransitionOnTriggerDown[2] = "Fire";
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stateName[3] = "Fire";
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stateTransitionOnTimeout[3] = "Reload";
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stateTimeoutValue[3] = 0.2;
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stateFire[3] = true;
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stateRecoil[3] = LightRecoil;
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stateAllowImageChange[3] = false;
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stateSequence[3] = "Fire";
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stateSound[3] = GrenadeLauncherFireSound;
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stateScript[3] = "onFire";
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stateName[4] = "Reload";
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stateTransitionOnNoAmmo[4] = "NoAmmo";
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stateTransitionOnTimeout[4] = "Ready";
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stateSound[4] = SoulTakerReloadSound;
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stateEjectShell[4] = true;
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stateAllowImageChange[4] = false;
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stateSequence[4] = "Reload";
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stateName[5] = "NoAmmo";
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stateTransitionOnAmmo[5] = "Reload";
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stateSequence[5] = "NoAmmo";
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stateTransitionOnTriggerDown[5] = "DryFire";
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stateName[6] = "DryFire";
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stateTimeoutValue[6] = 0.3;
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stateSound[6] = ChaingunDryFireSound;
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stateTransitionOnTimeout[6] = "Ready";
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};
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//Phantom139: I'll take a datablock over a function any-day...
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function EditGunImage::onFire(%data, %obj, %slot) {
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//RAYCAST
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%vector = %obj.getMuzzleVector(%slot);
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%mp = %obj.getMuzzlePoint(%slot);
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%targetpos = vectoradd(%mp,vectorscale(%vector, 2500));
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%targ = containerraycast(%mp, %targetpos, $typemasks::staticshapeobjecttype, %obj);
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%targetObject = getword(%targ, 0);
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if(%targetObject == 0) {
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BottomPrint(%obj.client, "No Object Found", 2, 2);
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return;
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}
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if (!Deployables.isMember(%targetObject)) {
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messageclient(%obj.client, 'MsgClient', "\c2TextureTool: Error, Map Object Selected.");
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return;
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}
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//APPLY EDITS
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switch$(%obj.EditPMode) {
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case 0:
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EToolswaping(%targetObject, %obj, 0, %obj.EditSMode);
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case 1:
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EToolswaping(%targetObject, %obj, 1, %obj.EditSMode);
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case 2:
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EToolTurrets(%targetObject, %obj, %obj.EditSMode);
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case 3:
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EToolCloakandFade(%targetObject, %obj, %obj.EditSMode);
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case 4:
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EToolDeleting(%targetObject, %obj, %obj.EditSMode);
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}
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}
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function EditGunImage::onMount(%this, %obj, %slot) {
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Parent::onMount(%this, %obj, %slot);
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DispEditorToolInfo(%obj);
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if(!isSet(%obj.EditPMode)) {
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%obj.EditPMode = 0;
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}
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if(!isSet(%obj.EditSMode)) {
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%obj.EditSMode = 0;
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}
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%obj.UsingEditTool = true;
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}
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function EditGunImage::onunmount(%this,%obj,%slot) {
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Parent::onUnmount(%this, %obj, %slot);
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%obj.UsingEditTool = false;
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}
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function DispEditorToolInfo(%obj) {
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switch(%obj.EditPMode) {
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case 0:
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%primary = "Pad Swapping";
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switch(%obj.EditSMode) {
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case 0:
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commandToClient( %obj.client, 'BottomPrint', "<spush><font:Tempus Sans ITC:20>[{Manipulator Tool}] - Phantom139 \n Mine: [Pad Swap] - FF Swap - Barrel Swap - Cloak/Fade - Delete Objects \n <font:Tempus Sans ITC:18> Grenade: Blue Pad - [LSB] - MSB<spop>", 5, 3);
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case 1:
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commandToClient( %obj.client, 'BottomPrint', "<spush><font:Tempus Sans ITC:20>[{Manipulator Tool}] - Phantom139 \n Mine: [Pad Swap] - FF Swap - Barrel Swap - Cloak/Fade - Delete Objects \n <font:Tempus Sans ITC:18> Grenade: LSB - [MSB] - Walkway<spop>", 5, 3);
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case 2:
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commandToClient( %obj.client, 'BottomPrint', "<spush><font:Tempus Sans ITC:20>[{Manipulator Tool}] - Phantom139 \n Mine: [Pad Swap] - FF Swap - Barrel Swap - Cloak/Fade - Delete Objects \n <font:Tempus Sans ITC:18> Grenade: MSB - [Walkway] - Medium Floor <spop>", 5, 3);
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case 3:
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commandToClient( %obj.client, 'BottomPrint', "<spush><font:Tempus Sans ITC:20>[{Manipulator Tool}] - Phantom139 \n Mine: [Pad Swap] - FF Swap - Barrel Swap - Cloak/Fade - Delete Objects \n <font:Tempus Sans ITC:18> Grenade: Walkway - [Medium Floor] - Dark Pad<spop>", 5, 3);
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case 4:
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commandToClient( %obj.client, 'BottomPrint', "<spush><font:Tempus Sans ITC:20>[{Manipulator Tool}] - Phantom139 \n Mine: [Pad Swap] - FF Swap - Barrel Swap - Cloak/Fade - Delete Objects \n <font:Tempus Sans ITC:18> Grenade: Medium Floor - [Dark Pad] - V-Pad<spop>", 5, 3);
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case 5:
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commandToClient( %obj.client, 'BottomPrint', "<spush><font:Tempus Sans ITC:20>[{Manipulator Tool}] - Phantom139 \n Mine: [Pad Swap] - FF Swap - Barrel Swap - Cloak/Fade - Delete Objects \n <font:Tempus Sans ITC:18> Grenade: Dark Pad - [V-Pad] - C.1 Backpack<spop>", 5, 3);
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case 6:
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commandToClient( %obj.client, 'BottomPrint', "<spush><font:Tempus Sans ITC:20>[{Manipulator Tool}] - Phantom139 \n Mine: [Pad Swap] - FF Swap - Barrel Swap - Cloak/Fade - Delete Objects \n <font:Tempus Sans ITC:18> Grenade: V-Pad - [C.1 Backpack] - C.2 Small Containment<spop>", 5, 3);
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case 7:
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commandToClient( %obj.client, 'BottomPrint', "<spush><font:Tempus Sans ITC:20>[{Manipulator Tool}] - Phantom139 \n Mine: [Pad Swap] - FF Swap - Barrel Swap - Cloak/Fade - Delete Objects \n <font:Tempus Sans ITC:18> Grenade: C.1 Backpack - [C.2 Small Containment] - C.3 Large Containment<spop>", 5, 3);
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case 8:
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commandToClient( %obj.client, 'BottomPrint', "<spush><font:Tempus Sans ITC:20>[{Manipulator Tool}] - Phantom139 \n Mine: [Pad Swap] - FF Swap - Barrel Swap - Cloak/Fade - Delete Objects \n <font:Tempus Sans ITC:18> Grenade: C.2 Small Containment - [C.3 Large Containment] - C.4 Compressor<spop>", 5, 3);
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case 9:
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commandToClient( %obj.client, 'BottomPrint', "<spush><font:Tempus Sans ITC:20>[{Manipulator Tool}] - Phantom139 \n Mine: [Pad Swap] - FF Swap - Barrel Swap - Cloak/Fade - Delete Objects \n <font:Tempus Sans ITC:18> Grenade: C.3 Large Containment - [C.4 Compressor] - C.5 Tubes<spop>", 5, 3);
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case 10:
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commandToClient( %obj.client, 'BottomPrint', "<spush><font:Tempus Sans ITC:20>[{Manipulator Tool}] - Phantom139 \n Mine: [Pad Swap] - FF Swap - Barrel Swap - Cloak/Fade - Delete Objects \n <font:Tempus Sans ITC:18> Grenade: C.4 Compressor - [C.5 Tubes] - C.6 Quantium Bat.<spop>", 5, 3);
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case 11:
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commandToClient( %obj.client, 'BottomPrint', "<spush><font:Tempus Sans ITC:20>[{Manipulator Tool}] - Phantom139 \n Mine: [Pad Swap] - FF Swap - Barrel Swap - Cloak/Fade - Delete Objects \n <font:Tempus Sans ITC:18> Grenade: C.5 Tubes - [C.6 Quantium Bat.] - C.7 Proton Acc.<spop>", 5, 3);
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case 12:
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commandToClient( %obj.client, 'BottomPrint', "<spush><font:Tempus Sans ITC:20>[{Manipulator Tool}] - Phantom139 \n Mine: [Pad Swap] - FF Swap - Barrel Swap - Cloak/Fade - Delete Objects \n <font:Tempus Sans ITC:18> Grenade: C.6 Quantium Bat. - [C.7 Proton Acc.] - C.8 Cargo Crate<spop>", 5, 3);
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case 13:
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commandToClient( %obj.client, 'BottomPrint', "<spush><font:Tempus Sans ITC:20>[{Manipulator Tool}] - Phantom139 \n Mine: [Pad Swap] - FF Swap - Barrel Swap - Cloak/Fade - Delete Objects \n <font:Tempus Sans ITC:18> Grenade: C.7 Proton Acc. - [C.8 Cargo Crate] - C.9 Mag Cooler<spop>", 5, 3);
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case 14:
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commandToClient( %obj.client, 'BottomPrint', "<spush><font:Tempus Sans ITC:20>[{Manipulator Tool}] - Phantom139 \n Mine: [Pad Swap] - FF Swap - Barrel Swap - Cloak/Fade - Delete Objects \n <font:Tempus Sans ITC:18> Grenade: C.8 Cargo Crate - [C.9 Mag Cooler] - C.10 Recycle Unit<spop>", 5, 3);
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case 15:
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commandToClient( %obj.client, 'BottomPrint', "<spush><font:Tempus Sans ITC:20>[{Manipulator Tool}] - Phantom139 \n Mine: [Pad Swap] - FF Swap - Barrel Swap - Cloak/Fade - Delete Objects \n <font:Tempus Sans ITC:18> Grenade: C.9 Mag Cooler - [C.10 Recycle Unit] - C.11 Fuel Canister<spop>", 5, 3);
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case 16:
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commandToClient( %obj.client, 'BottomPrint', "<spush><font:Tempus Sans ITC:20>[{Manipulator Tool}] - Phantom139 \n Mine: [Pad Swap] - FF Swap - Barrel Swap - Cloak/Fade - Delete Objects \n <font:Tempus Sans ITC:18> Grenade: C.10 Recycle Unit - [C.11 Fuel Canister] - C.12 Wooden Box<spop>", 5, 3);
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case 17:
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commandToClient( %obj.client, 'BottomPrint', "<spush><font:Tempus Sans ITC:20>[{Manipulator Tool}] - Phantom139 \n Mine: [Pad Swap] - FF Swap - Barrel Swap - Cloak/Fade - Delete Objects \n <font:Tempus Sans ITC:18> Grenade: C.11 Fuel Canister - [C.12 Wooden Box] - C.13 Plasma Router<spop>", 5, 3);
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case 18:
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commandToClient( %obj.client, 'BottomPrint', "<spush><font:Tempus Sans ITC:20>[{Manipulator Tool}] - Phantom139 \n Mine: [Pad Swap] - FF Swap - Barrel Swap - Cloak/Fade - Delete Objects \n <font:Tempus Sans ITC:18> Grenade: C.12 Wooden Box - [C.13 Plasma Router] - Statue Base<spop>", 5, 3);
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case 19:
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commandToClient( %obj.client, 'BottomPrint', "<spush><font:Tempus Sans ITC:20>[{Manipulator Tool}] - Phantom139 \n Mine: [Pad Swap] - FF Swap - Barrel Swap - Cloak/Fade - Delete Objects \n <font:Tempus Sans ITC:18> Grenade: C.13 Plasma Router - [Statue Base] - Blue Pad<spop>", 5, 3);
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case 20:
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commandToClient( %obj.client, 'BottomPrint', "<spush><font:Tempus Sans ITC:20>[{Manipulator Tool}] - Phantom139 \n Mine: [Pad Swap] - FF Swap - Barrel Swap - Cloak/Fade - Delete Objects \n <font:Tempus Sans ITC:18> Grenade: Statue Base - [Blue Pad] - LSB<spop>", 5, 3);
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}
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case 1:
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%primary = "Force-Field Swapping";
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switch(%obj.EditSMode) {
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case 0:
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commandToClient( %obj.client, 'BottomPrint', "<spush><font:Tempus Sans ITC:20>[{Manipulator Tool}] - Phantom139 \n Mine: Pad Swap - [FF Swap] - Barrel Swap - Cloak/Fade - Delete Objects \n <font:Tempus Sans ITC:18> Grenade: All Pass Yellow - [Solid White] - Solid Red<spop>", 5, 3);
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case 1:
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commandToClient( %obj.client, 'BottomPrint', "<spush><font:Tempus Sans ITC:20>[{Manipulator Tool}] - Phantom139 \n Mine: Pad Swap - [FF Swap] - Barrel Swap - Cloak/Fade - Delete Objects \n <font:Tempus Sans ITC:18> Grenade: Solid White - [Solid Red] - Solid Green<spop>", 5, 3);
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case 2:
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commandToClient( %obj.client, 'BottomPrint', "<spush><font:Tempus Sans ITC:20>[{Manipulator Tool}] - Phantom139 \n Mine: Pad Swap - [FF Swap] - Barrel Swap - Cloak/Fade - Delete Objects \n <font:Tempus Sans ITC:18> Grenade: Solid Red - [Solid Green] - Solid Blue<spop>", 5, 3);
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case 3:
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commandToClient( %obj.client, 'BottomPrint', "<spush><font:Tempus Sans ITC:20>[{Manipulator Tool}] - Phantom139 \n Mine: Pad Swap - [FF Swap] - Barrel Swap - Cloak/Fade - Delete Objects \n <font:Tempus Sans ITC:18> Grenade: Solid Green - [Solid Blue] - Solid Cyan<spop>", 5, 3);
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case 4:
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commandToClient( %obj.client, 'BottomPrint', "<spush><font:Tempus Sans ITC:20>[{Manipulator Tool}] - Phantom139 \n Mine: Pad Swap - [FF Swap] - Barrel Swap - Cloak/Fade - Delete Objects \n <font:Tempus Sans ITC:18> Grenade: Solid Blue - [Solid Cyan] - Solid Magenta<spop>", 5, 3);
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case 5:
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commandToClient( %obj.client, 'BottomPrint', "<spush><font:Tempus Sans ITC:20>[{Manipulator Tool}] - Phantom139 \n Mine: Pad Swap - [FF Swap] - Barrel Swap - Cloak/Fade - Delete Objects \n <font:Tempus Sans ITC:18> Grenade: Solid Cyan - [Solid Magenta] - Solid Yellow<spop>", 5, 3);
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case 6:
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commandToClient( %obj.client, 'BottomPrint', "<spush><font:Tempus Sans ITC:20>[{Manipulator Tool}] - Phantom139 \n Mine: Pad Swap - [FF Swap] - Barrel Swap - Cloak/Fade - Delete Objects \n <font:Tempus Sans ITC:18> Grenade: Solid Magenta - [Solid Yellow] - Team Pass White<spop>", 5, 3);
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case 7:
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commandToClient( %obj.client, 'BottomPrint', "<spush><font:Tempus Sans ITC:20>[{Manipulator Tool}] - Phantom139 \n Mine: Pad Swap - [FF Swap] - Barrel Swap - Cloak/Fade - Delete Objects \n <font:Tempus Sans ITC:18> Grenade: Solid Yellow - [Team Pass White] - Team Pass Red<spop>", 5, 3);
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case 8:
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commandToClient( %obj.client, 'BottomPrint', "<spush><font:Tempus Sans ITC:20>[{Manipulator Tool}] - Phantom139 \n Mine: Pad Swap - [FF Swap] - Barrel Swap - Cloak/Fade - Delete Objects \n <font:Tempus Sans ITC:18> Grenade: Team Pass White - [Team Pass Red] - Team Pass Green<spop>", 5, 3);
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case 9:
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commandToClient( %obj.client, 'BottomPrint', "<spush><font:Tempus Sans ITC:20>[{Manipulator Tool}] - Phantom139 \n Mine: Pad Swap - [FF Swap] - Barrel Swap - Cloak/Fade - Delete Objects \n <font:Tempus Sans ITC:18> Grenade: Team Pass Red - [Team Pass Green] - Team Pass Blue<spop>", 5, 3);
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case 10:
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commandToClient( %obj.client, 'BottomPrint', "<spush><font:Tempus Sans ITC:20>[{Manipulator Tool}] - Phantom139 \n Mine: Pad Swap - [FF Swap] - Barrel Swap - Cloak/Fade - Delete Objects \n <font:Tempus Sans ITC:18> Grenade: Team Pass Green - [Team Pass Blue] - Team Pass Cyan<spop>", 5, 3);
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case 11:
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commandToClient( %obj.client, 'BottomPrint', "<spush><font:Tempus Sans ITC:20>[{Manipulator Tool}] - Phantom139 \n Mine: Pad Swap - [FF Swap] - Barrel Swap - Cloak/Fade - Delete Objects \n <font:Tempus Sans ITC:18> Grenade: Team Pass Blue - [Team Pass Cyan] - Team Pass Magenta<spop>", 5, 3);
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case 12:
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commandToClient( %obj.client, 'BottomPrint', "<spush><font:Tempus Sans ITC:20>[{Manipulator Tool}] - Phantom139 \n Mine: Pad Swap - [FF Swap] - Barrel Swap - Cloak/Fade - Delete Objects \n <font:Tempus Sans ITC:18> Grenade: Team Pass Cyan - [Team Pass Magenta] - Team Pass Yellow<spop>", 5, 3);
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case 13:
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commandToClient( %obj.client, 'BottomPrint', "<spush><font:Tempus Sans ITC:20>[{Manipulator Tool}] - Phantom139 \n Mine: Pad Swap - [FF Swap] - Barrel Swap - Cloak/Fade - Delete Objects \n <font:Tempus Sans ITC:18> Grenade: Team Pass Magenta - [Team Pass Yellow] - All Pass White<spop>", 5, 3);
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case 14:
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commandToClient( %obj.client, 'BottomPrint', "<spush><font:Tempus Sans ITC:20>[{Manipulator Tool}] - Phantom139 \n Mine: Pad Swap - [FF Swap] - Barrel Swap - Cloak/Fade - Delete Objects \n <font:Tempus Sans ITC:18> Grenade: Team Pass Yellow - [All Pass White] - All Pass Red<spop>", 5, 3);
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case 15:
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commandToClient( %obj.client, 'BottomPrint', "<spush><font:Tempus Sans ITC:20>[{Manipulator Tool}] - Phantom139 \n Mine: Pad Swap - [FF Swap] - Barrel Swap - Cloak/Fade - Delete Objects \n <font:Tempus Sans ITC:18> Grenade: All Pass White - [All Pass Red] - All Pass Green<spop>", 5, 3);
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case 16:
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commandToClient( %obj.client, 'BottomPrint', "<spush><font:Tempus Sans ITC:20>[{Manipulator Tool}] - Phantom139 \n Mine: Pad Swap - [FF Swap] - Barrel Swap - Cloak/Fade - Delete Objects \n <font:Tempus Sans ITC:18> Grenade: All Pass Red - [All Pass Green] - All Pass Blue<spop>", 5, 3);
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case 17:
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commandToClient( %obj.client, 'BottomPrint', "<spush><font:Tempus Sans ITC:20>[{Manipulator Tool}] - Phantom139 \n Mine: Pad Swap - [FF Swap] - Barrel Swap - Cloak/Fade - Delete Objects \n <font:Tempus Sans ITC:18> Grenade: All Pass Green - [All Pass Blue] - All Pass Cyan<spop>", 5, 3);
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case 18:
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commandToClient( %obj.client, 'BottomPrint', "<spush><font:Tempus Sans ITC:20>[{Manipulator Tool}] - Phantom139 \n Mine: Pad Swap - [FF Swap] - Barrel Swap - Cloak/Fade - Delete Objects \n <font:Tempus Sans ITC:18> Grenade: All Pass Blue - [All Pass Cyan] - All Pass Magenta<spop>", 5, 3);
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case 19:
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commandToClient( %obj.client, 'BottomPrint', "<spush><font:Tempus Sans ITC:20>[{Manipulator Tool}] - Phantom139 \n Mine: Pad Swap - [FF Swap] - Barrel Swap - Cloak/Fade - Delete Objects \n <font:Tempus Sans ITC:18> Grenade: All Pass Cyan - [All Pass Magenta] - All Pass Yellow<spop>", 5, 3);
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case 20:
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commandToClient( %obj.client, 'BottomPrint', "<spush><font:Tempus Sans ITC:20>[{Manipulator Tool}] - Phantom139 \n Mine: Pad Swap - [FF Swap] - Barrel Swap - Cloak/Fade - Delete Objects \n <font:Tempus Sans ITC:18> Grenade: All Pass Magenta - [All Pass Yellow] - Solid White<spop>", 5, 3);
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}
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case 2:
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%primary = "Turret Barrel Swapping";
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switch(%obj.EditSMode) {
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case 0:
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commandToClient( %obj.client, 'BottomPrint', "<spush><font:Tempus Sans ITC:20>[{Manipulator Tool}] - Phantom139 \n Mine: Pad Swap - FF Swap - [Barrel Swap] - Cloak/Fade - Delete Objects \n <font:Tempus Sans ITC:18> Grenade: Mortar - [Anti Air] - Missile<spop>", 5, 3);
|
|
case 1:
|
|
commandToClient( %obj.client, 'BottomPrint', "<spush><font:Tempus Sans ITC:20>[{Manipulator Tool}] - Phantom139 \n Mine: Pad Swap - FF Swap - [Barrel Swap] - Cloak/Fade - Delete Objects \n <font:Tempus Sans ITC:18> Grenade: Anti Air - [Missile] - Plasma<spop>", 5, 3);
|
|
case 2:
|
|
commandToClient( %obj.client, 'BottomPrint', "<spush><font:Tempus Sans ITC:20>[{Manipulator Tool}] - Phantom139 \n Mine: Pad Swap - FF Swap - [Barrel Swap] - Cloak/Fade - Delete Objects \n <font:Tempus Sans ITC:18> Grenade: Missile - [Plasma] - ELF<spop>", 5, 3);
|
|
case 3:
|
|
commandToClient( %obj.client, 'BottomPrint', "<spush><font:Tempus Sans ITC:20>[{Manipulator Tool}] - Phantom139 \n Mine: Pad Swap - FF Swap - [Barrel Swap] - Cloak/Fade - Delete Objects \n <font:Tempus Sans ITC:18> Grenade: Plasma - [ELF] - Mortar<spop>", 5, 3);
|
|
case 4:
|
|
commandToClient( %obj.client, 'BottomPrint', "<spush><font:Tempus Sans ITC:20>[{Manipulator Tool}] - Phantom139 \n Mine: Pad Swap - FF Swap - [Barrel Swap] - Cloak/Fade - Delete Objects \n <font:Tempus Sans ITC:18> Grenade: ELF - [Mortar] - Anti Air<spop>", 5, 3);
|
|
}
|
|
case 3:
|
|
switch(%obj.EditSMode) {
|
|
case 0:
|
|
commandToClient( %obj.client, 'BottomPrint', "<spush><font:Tempus Sans ITC:20>[{Manipulator Tool}] - Phantom139 \n Mine: Pad Swap - FF Swap - Barrel Swap - [Cloak/Fade] - Delete Objects \n <font:Tempus Sans ITC:18> Grenade: [Cloak] - UnCloak - Fade - UnFade <spop>", 5, 3);
|
|
case 1:
|
|
commandToClient( %obj.client, 'BottomPrint', "<spush><font:Tempus Sans ITC:20>[{Manipulator Tool}] - Phantom139 \n Mine: Pad Swap - FF Swap - Barrel Swap - [Cloak/Fade] - Delete Objects \n <font:Tempus Sans ITC:18> Grenade: Cloak - [UnCloak] - Fade - UnFade <spop>", 5, 3);
|
|
case 2:
|
|
commandToClient( %obj.client, 'BottomPrint', "<spush><font:Tempus Sans ITC:20>[{Manipulator Tool}] - Phantom139 \n Mine: Pad Swap - FF Swap - Barrel Swap - [Cloak/Fade] - Delete Objects \n <font:Tempus Sans ITC:18> Grenade: Cloak - UnCloak - [Fade] - UnFade <spop>", 5, 3);
|
|
case 3:
|
|
commandToClient( %obj.client, 'BottomPrint', "<spush><font:Tempus Sans ITC:20>[{Manipulator Tool}] - Phantom139 \n Mine: Pad Swap - FF Swap - Barrel Swap - [Cloak/Fade] - Delete Objects \n <font:Tempus Sans ITC:18> Grenade: Cloak - UnCloak - Fade - [UnFade] <spop>", 5, 3);
|
|
}
|
|
case 4:
|
|
switch(%obj.EditSMode) {
|
|
case 0:
|
|
commandToClient( %obj.client, 'BottomPrint', "<spush><font:Tempus Sans ITC:20>[{Manipulator Tool}] - Phantom139 \n Mine: Pad Swap - FF Swap - Barrel Swap - Cloak/Fade - [Delete Objects] \n <font:Tempus Sans ITC:18> Grenade: [Single] - Cascade <spop>", 5, 3);
|
|
case 1:
|
|
commandToClient( %obj.client, 'BottomPrint', "<spush><font:Tempus Sans ITC:20>[{Manipulator Tool}] - Phantom139 \n Mine: Pad Swap - FF Swap - Barrel Swap - Cloak/Fade - [Delete Objects] \n <font:Tempus Sans ITC:18> Grenade: Single - [Cascade] <spop>", 5, 3);
|
|
}
|
|
}
|
|
}
|
|
|
|
function ChangeEditGunMode(%this, %data, %PriSec) { //This Is Easier To use
|
|
if(%PriSec == 1) { //Primary
|
|
if (!(getSimTime() > (%this.mineModeTime + 100))) {
|
|
return;
|
|
}
|
|
%this.mineModeTime = getSimTime();
|
|
%this.EditPMode++;
|
|
%this.EditSMode = 0; //Reset Secondary Mode TO Prevent Errors
|
|
if (%this.EditPMode > 4) {
|
|
%this.EditPMode = 0;
|
|
}
|
|
DispEditorToolInfo(%this);
|
|
return;
|
|
}
|
|
else { //Secondary
|
|
if (!(getSimTime() > (%this.grenadeModeTime + 100))) {
|
|
return;
|
|
}
|
|
%this.grenadeModeTime = getSimTime();
|
|
%this.EditSMode++;
|
|
//Check Primaries
|
|
if(%this.EditPMode == 0 && %this.EditSMode > 20) {
|
|
%this.EditSMode = 0;
|
|
}
|
|
else if(%this.EditPMode == 1 && %this.EditSMode > 20) {
|
|
%this.EditSMode = 0;
|
|
}
|
|
else if(%this.EditPMode == 2 && %this.EditSMode > 4) {
|
|
%this.EditSMode = 0;
|
|
}
|
|
else if(%this.EditPMode == 3 && %this.EditSMode > 3) {
|
|
%this.EditSMode = 0;
|
|
}
|
|
else if(%this.EditPMode == 4 && %this.EditSMode > 1) {
|
|
%this.EditSMode = 0;
|
|
}
|
|
DispEditorToolInfo(%this);
|
|
return;
|
|
}
|
|
}
|
|
|
|
//Editor Tool Functioning
|
|
//
|
|
//
|
|
//
|
|
function EToolDeleting(%tobj,%plyr,%Mode) {
|
|
%cl = %plyr.client;
|
|
if ( %tobj.ownerGUID != %cl.guid) {
|
|
if (!%cl.isadmin && !%cl.issuperadmin){
|
|
if (%tobj.ownerGUID !$=""){
|
|
messageclient(%cl, 'MsgClient', "\c2TextureTool: Error, You Do Not Own This Piece.");
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
if (%tobj.squaresize !$="") {
|
|
messageclient(%cl, 'MsgClient', "\c2TextureTool: Error, Unknown Object Selected.");
|
|
return;
|
|
}
|
|
if (!Deployables.isMember(%tobj)) {
|
|
messageclient(%cl, 'MsgClient', "\c2TextureTool: Error, Map Object Selected.");
|
|
return;
|
|
}
|
|
switch(%Mode) {
|
|
case 0:
|
|
messageclient(%cl, 'MsgClient', "\c2TextureTool: Deleting Object.");
|
|
%tobj.getDataBlock().disassemble(%plyr, %tobj); //this found in constructionTool.cs
|
|
case 1:
|
|
messageclient(%cl, 'MsgClient', "\c2TextureTool: Cascade Deleting Object (All Conective Objects).");
|
|
cascade(%tobj,true);
|
|
}
|
|
}
|
|
//
|
|
function EToolCloakandFade(%tobj,%plyr,%Mode) {
|
|
%cl = %plyr.client;
|
|
if ( %tobj.ownerGUID != %cl.guid) {
|
|
if (!%cl.isadmin && !%cl.issuperadmin){
|
|
if (%tobj.ownerGUID !$=""){
|
|
messageclient(%cl, 'MsgClient', "\c2TextureTool: Error, You Do Not Own This Piece.");
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
if (%tobj.squaresize !$="") {
|
|
messageclient(%cl, 'MsgClient', "\c2TextureTool: Error, Unknown Object Selected.");
|
|
return;
|
|
}
|
|
if (!Deployables.isMember(%tobj)) {
|
|
messageclient(%cl, 'MsgClient', "\c2TextureTool: Error, Map Object Selected.");
|
|
return;
|
|
}
|
|
switch(%Mode) {
|
|
case 0:
|
|
messageclient(%cl, 'MsgClient', "\c2TextureTool: Object Cloaked");
|
|
%tobj.setCloaked(true);
|
|
%tobj.cloaked = 1;
|
|
case 1:
|
|
messageclient(%cl, 'MsgClient', "\c2TextureTool: Object Un-Cloaked");
|
|
%tobj.setCloaked(false);
|
|
%tobj.cloaked = 0;
|
|
case 2:
|
|
messageclient(%cl, 'MsgClient', "\c2TextureTool: Object Faded");
|
|
%tobj.startfade(1,0,1);
|
|
case 3:
|
|
messageclient(%cl, 'MsgClient', "\c2TextureTool: Object Un-Faded");
|
|
%tobj.startfade(1,0,0);
|
|
}
|
|
}
|
|
//
|
|
function EToolTurrets(%tobj,%plyr,%Mode) {
|
|
%cl = %plyr.client;
|
|
if ( %tobj.ownerGUID != %cl.guid) {
|
|
if (!%cl.isadmin && !%cl.issuperadmin){
|
|
if (%tobj.ownerGUID !$=""){
|
|
messageclient(%cl, 'MsgClient', "\c2TextureTool: Error, You Do Not Own This Piece.");
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
if (%tobj.squaresize !$="") {
|
|
messageclient(%cl, 'MsgClient', "\c2TextureTool: Error, Unknown Object Selected.");
|
|
return;
|
|
}
|
|
%classname= %tobj.getDataBlock().getName();
|
|
if(%classname $= "TurretBaseLarge" || %classname $= "TurretDeployedBase") {
|
|
switch$(%mode) { //Thanks for help on this Krash..
|
|
case 0:
|
|
%tobj.mountImage("AABarrelLarge", 0);
|
|
messageclient(%cl, 'MsgClient', '\c5TextureTool: Swapping Barrel with AA Barrel.');
|
|
case 1:
|
|
%tobj.mountImage("MissileBarrelLarge", 0);
|
|
messageclient(%cl, 'MsgClient', '\c5TextureTool: Swapping Barrel with Missile Barrel.');
|
|
case 2:
|
|
%tobj.mountImage("PlasmaBarrelLarge", 0);
|
|
messageclient(%cl, 'MsgClient', '\c5TextureTool: Swapping Barrel with Plasma Barrel.');
|
|
case 3:
|
|
%tobj.mountImage("ELFBarrelLarge", 0);
|
|
messageclient(%cl, 'MsgClient', '\c5TextureTool: Swapping Barrel with ELF Barrel.');
|
|
case 4:
|
|
%tobj.mountImage("MortarBarrelLarge", 0);
|
|
messageclient(%cl, 'MsgClient', '\c5TextureTool: Swapping Barrel with Mortar Barrel.');
|
|
}
|
|
}
|
|
else {
|
|
messageclient(%cl, 'MsgClient', "\c2TextureTool: Error, Object not a base turret.");
|
|
return;
|
|
}
|
|
}
|
|
|
|
function EToolswaping(%tobj,%plyr,%PMode,%SMode){
|
|
//Could be cleaned up a bit later, but it works.
|
|
%sender=%plyr.client;
|
|
if ( %tobj.ownerGUID != %sender.guid){
|
|
if (!%sender.isadmin && !%sender.issuperadmin){
|
|
if (%tobj.ownerGUID !$=""){
|
|
messageclient(%sender, 'MsgClient', '\c2You do not own this.');
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
if (%tobj.squaresize !$="")
|
|
return;
|
|
%classname= %tobj.getDataBlock().classname;
|
|
%objscale = %tobj.scale;
|
|
%grounded = %tobj.grounded;
|
|
%pwrfreq = %tobj.powerFreq;
|
|
%Transform = %tobj.getTransform();
|
|
|
|
//////////////
|
|
//forcefeild//
|
|
//////////////
|
|
if (%classname$="forcefield" && %pmode==1){
|
|
%db="DeployedForceField"@%SMode;
|
|
%deplObj = new ("ForceFieldBare")() {
|
|
dataBlock = %db;
|
|
scale = %objscale;
|
|
};
|
|
%deplObj.setTransform(%Transform);
|
|
if (%tobj.noSlow == true){
|
|
%deplObj.noSlow = true;
|
|
%deplObj.pzone.delete();
|
|
%deplObj.pzone = "";
|
|
}
|
|
if (%tobj.pzone !$= "")
|
|
%tobj.pzone.delete();
|
|
%tobj.delete();
|
|
|
|
// misc info
|
|
addDSurface(%item.surface,%deplObj);
|
|
|
|
// [[Settings]]:
|
|
|
|
%deplObj.grounded = %grounded;
|
|
%deplObj.needsFit = 1;
|
|
|
|
// [[Normal Stuff]]:
|
|
|
|
// set team, owner, and handle
|
|
%deplObj.team = %plyr.client.team;
|
|
%deplObj.setOwner(%plyr);
|
|
|
|
// set power frequency
|
|
%deplObj.powerFreq = %pwrfreq;
|
|
|
|
// set the sensor group if it needs one
|
|
if (%deplObj.getTarget() != -1)
|
|
setTargetSensorGroup(%deplObj.getTarget(), %plyr.client.team);
|
|
|
|
// place the deployable in the MissionCleanup/Deployables group (AI reasons)
|
|
addToDeployGroup(%deplObj);
|
|
|
|
//let the AI know as well...
|
|
AIDeployObject(%plyr.client, %deplObj);
|
|
|
|
// increment the team count for this deployed object
|
|
$TeamDeployedCount[%plyr.team, %item.item]++;
|
|
|
|
// Power object
|
|
checkPowerObject(%deplObj);
|
|
|
|
return %deplObj;
|
|
}
|
|
///////////%objscale = %tobj.scale;
|
|
//pads //%oldpos = %tobj.position;
|
|
///////////%oldrot = %tobj.rotation;
|
|
else if (%pmode==0 && ((%classname $= "decoration" && %tobj.getDataBlock().getname() $="DeployedDecoration6") || %classname $= "crate" || %classname $= "floor" || %classname $= "spine" || %classname $= "mspine" || %classname $= "wall" || %classname $= "wwall" || %classname $= "Wspine" || %classname $= "Sspine" || %classname $= "floor" || %classname $= "door"))
|
|
{
|
|
%tobj.setCloaked(true);
|
|
%tobj.schedule(290, "setCloaked", false);
|
|
if (%tobj.isdoor == 1 || %tobj.getdatablock().getname() $="DeployedTdoor"){
|
|
if (%tobj.canmove == false) //if it cant move
|
|
return;
|
|
if (%tobj.state !$="closed" && %tobj.state !$="")
|
|
return;
|
|
}
|
|
if (%tobj.isobjective > 0)
|
|
return;
|
|
|
|
%db = getword($EditTool::PadModes[%SMode],0);
|
|
if (%tobj.getdatablock().getname() $="DeployedFloor")
|
|
%datablock="DeployedwWall";
|
|
else if (%tobj.getdatablock().getname() $="DeployedMSpinering")
|
|
%datablock="DeployedMSpine";
|
|
else if (%tobj.getdatablock().getname() $="DeployedTdoor"){
|
|
%datablock="DeployedMSpine";
|
|
}
|
|
else
|
|
%datablock=%tobj.getdatablock().getname();
|
|
|
|
|
|
%team = %tobj.team;
|
|
%owner = %tobj.owner;
|
|
if (%tobj.ownerGUID>0)
|
|
%ownerGUID = %tobj.ownerGUID;
|
|
else
|
|
%ownerGUID = "";
|
|
|
|
if (%tobj.isdoor == 1 || %tobj.getdatablock().getname() $="DeployedTdoor"){
|
|
%issliding = %tobj.issliding;
|
|
%state = %tobj.state;
|
|
%canmove = %tobj.canmove;
|
|
%closedscale = %tobj.closedscale;
|
|
%openedscale = %tobj.openedscale;
|
|
%oldscale = %tobj.oldscale;
|
|
%moving = %tobj.moving;
|
|
%toggletype = %tobj.toggletype;
|
|
%powercontrol = %tobj.powercontrol;
|
|
%Collision = %tobj.Collision;
|
|
%lv = %tobj.lv;
|
|
}
|
|
|
|
%scale = %tobj.GetRealSize();
|
|
|
|
%deplObj = new ("StaticShape")() {
|
|
dataBlock = %db;
|
|
};
|
|
%deplObj.SetRealSize(%scale);
|
|
%deplObj.setTransform(%Transform);
|
|
//////////////////////////Apply settings//////////////////////////////
|
|
|
|
// misc info
|
|
addDSurface(%item.surface,%deplObj);
|
|
|
|
// [[Settings]]:
|
|
|
|
%deplObj.grounded = %grounded;
|
|
%deplObj.needsFit = 1;
|
|
|
|
// set team, owner, and handle
|
|
%deplObj.team = %team;
|
|
%deplObj.Ownerguid=%ownerGUID;
|
|
%deplObj.Owner=%owner;
|
|
|
|
// set power frequency
|
|
%deplObj.powerFreq = %pwrfreq;
|
|
%deplObj.OriginalPos = %tobj.OriginalPos;
|
|
// set the sensor group if it needs one
|
|
if (%deplObj.getTarget() != -1)
|
|
setTargetSensorGroup(%deplObj.getTarget(), %plyr.client.team);
|
|
|
|
// place the deployable in the MissionCleanup/Deployables group (AI reasons)
|
|
addToDeployGroup(%deplObj);
|
|
|
|
//let the AI know as well...
|
|
AIDeployObject(%plyr.client, %deplObj);
|
|
|
|
// increment the team count for this deployed object
|
|
$TeamDeployedCount[%plyr.team, %item.item]++;
|
|
|
|
%deplObj.deploy();
|
|
|
|
// Power object
|
|
checkPowerObject(%deplObj);
|
|
|
|
if (%tobj.isdoor == 1 || %tobj.getdatablock().getname() $="DeployedTdoor"){
|
|
%deplObj.closedscale = %deplObj.getScale();
|
|
%deplObj.openedscale = getwords(%deplObj.getScale(),0,1) SPC 0.1;
|
|
%deplObj.isdoor = 1;
|
|
%deplObj.state = %state ;
|
|
%deplObj.canmove = %canmove ;
|
|
%deplObj.moving = %moving ;
|
|
%deplObj.toggletype = %toggletype ;
|
|
%deplObj.powercontrol = %powercontrol;
|
|
%deplObj.Collision = %Collision ;
|
|
%deplObj.lv = %lv ;
|
|
}
|
|
%tobj.delete();
|
|
return %deplObj;
|
|
}
|
|
}
|