mirror of
https://github.com/PhantomGamesDevelopment/TWM2.git
synced 2026-01-19 19:44:47 +00:00
1136 lines
34 KiB
C#
1136 lines
34 KiB
C#
//**************************************************************
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// BEOWULF ASSAULT VEHICLE
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//**************************************************************
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//**************************************************************
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// SOUNDS
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//**************************************************************
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datablock AudioProfile(AssaultVehicleSkid)
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{
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filename = "fx/vehicles/tank_skid.wav";
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description = ClosestLooping3d;
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preload = true;
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};
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datablock AudioProfile(AssaultVehicleEngineSound)
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{
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filename = "fx/vehicles/tank_engine.wav";
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description = AudioDefaultLooping3d;
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preload = true;
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};
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datablock AudioProfile(AssaultVehicleThrustSound)
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{
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filename = "fx/vehicles/tank_boost.wav";
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description = AudioDefaultLooping3d;
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preload = true;
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};
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datablock AudioProfile(AssaultChaingunFireSound)
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{
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filename = "fx/vehicles/tank_chaingun.wav";
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description = AudioDefaultLooping3d;
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preload = true;
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};
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datablock AudioProfile(AssaultChaingunReloadSound)
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{
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filename = "fx/weapons/chaingun_dryfire.wav";
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description = AudioClose3d;
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preload = true;
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};
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datablock AudioProfile(TankChaingunProjectile)
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{
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filename = "fx/weapons/chaingun_projectile.wav";
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description = ProjectileLooping3d;
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preload = true;
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};
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datablock AudioProfile(AssaultTurretActivateSound)
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{
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filename = "fx/vehicles/tank_activate.wav";
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description = AudioClose3d;
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preload = true;
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};
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datablock AudioProfile(AssaultChaingunDryFireSound)
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{
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filename = "fx/weapons/chaingun_dryfire.wav";
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description = AudioClose3d;
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preload = true;
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};
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datablock AudioProfile(AssaultChaingunIdleSound)
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{
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filename = "fx/misc/diagnostic_on.wav";
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description = ClosestLooping3d;
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preload = true;
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};
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datablock AudioProfile(AssaultMortarDryFireSound)
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{
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filename = "fx/weapons/mortar_dryfire.wav";
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description = AudioClose3d;
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preload = true;
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};
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datablock AudioProfile(AssaultMortarFireSound)
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{
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filename = "fx/vehicles/tank_mortar_fire.wav";
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description = AudioClose3d;
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preload = true;
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};
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datablock AudioProfile(AssaultMortarReloadSound)
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{
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filename = "fx/weapons/mortar_reload.wav";
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description = AudioClose3d;
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preload = true;
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};
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datablock AudioProfile(AssaultMortarIdleSound)
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{
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filename = "fx/misc/diagnostic_on.wav";
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description = ClosestLooping3d;
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preload = true;
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};
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//**************************************************************
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// LIGHTS
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//**************************************************************
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datablock RunningLightData(TankLight1)
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{
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radius = 1.5;
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color = "1.0 1.0 1.0 0.2";
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nodeName = "Headlight_node01";
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direction = "0.0 1.0 0.0";
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texture = "special/headlight4";
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};
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datablock RunningLightData(TankLight2)
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{
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radius = 1.5;
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color = "1.0 1.0 1.0 0.2";
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nodeName = "Headlight_node02";
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direction = "0.0 1.0 0.0";
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texture = "special/headlight4";
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};
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datablock RunningLightData(TankLight3)
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{
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radius = 1.5;
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color = "1.0 1.0 1.0 0.2";
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nodeName = "Headlight_node03";
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direction = "0.0 1.0 0.0";
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texture = "special/headlight4";
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};
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datablock RunningLightData(TankLight4)
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{
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radius = 1.5;
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color = "1.0 1.0 1.0 0.2";
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nodeName = "Headlight_node04";
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direction = "0.0 1.0 0.0";
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texture = "special/headlight4";
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};
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//**************************************************************
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// VEHICLE CHARACTERISTICS
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//**************************************************************
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datablock HoverVehicleData(AssaultVehicle) : TankDamageProfile
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{
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spawnOffset = "0 0 4";
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canControl = true;
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floatingGravMag = 4.5;
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catagory = "Vehicles";
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shapeFile = "vehicle_grav_tank.dts";
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multipassenger = true;
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computeCRC = true;
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renderWhenDestroyed = false;
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weaponNode = 1;
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debrisShapeName = "vehicle_land_assault_debris.dts";
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debris = ShapeDebris;
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drag = 0.0;
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density = 0.9;
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mountPose[0] = sitting;
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mountPose[1] = sitting;
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numMountPoints = 2;
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isProtectedMountPoint[0] = true;
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isProtectedMountPoint[1] = true;
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cameraMaxDist = 20;
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cameraOffset = 3;
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cameraLag = 1.5;
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explosion = LargeGroundVehicleExplosion;
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explosionDamage = 0.5;
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explosionRadius = 5.0;
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maxSteeringAngle = 0.5; // 20 deg.
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maxDamage = 3.15;
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destroyedLevel = 3.15;
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isShielded = false;
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rechargeRate = 1.0;
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energyPerDamagePoint = 135;
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maxEnergy = 400;
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minJetEnergy = 15;
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jetEnergyDrain = 2.0;
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// Rigid Body
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mass = 1500;
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bodyFriction = 0.8;
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bodyRestitution = 0.5;
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minRollSpeed = 3;
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gyroForce = 400;
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gyroDamping = 0.3;
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stabilizerForce = 20;
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minDrag = 10;
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softImpactSpeed = 15; // Play SoftImpact Sound
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hardImpactSpeed = 18; // Play HardImpact Sound
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// Ground Impact Damage (uses DamageType::Ground)
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minImpactSpeed = 17;
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speedDamageScale = 0.060;
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// Object Impact Damage (uses DamageType::Impact)
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collDamageThresholdVel = 18;
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collDamageMultiplier = 0.045;
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dragForce = 40 / 20;
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vertFactor = 0.0;
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floatingThrustFactor = 0.15;
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mainThrustForce = 50;
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reverseThrustForce = 40;
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strafeThrustForce = 40;
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turboFactor = 1.7;
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brakingForce = 25;
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brakingActivationSpeed = 4;
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stabLenMin = 3.25;
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stabLenMax = 4;
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stabSpringConstant = 50;
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stabDampingConstant = 20;
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gyroDrag = 20;
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normalForce = 20;
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restorativeForce = 10;
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steeringForce = 15;
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rollForce = 5;
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pitchForce = 3;
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dustEmitter = TankDustEmitter;
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triggerDustHeight = 3.5;
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dustHeight = 1.0;
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dustTrailEmitter = TireEmitter;
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dustTrailOffset = "0.0 -1.0 0.5";
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triggerTrailHeight = 3.6;
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dustTrailFreqMod = 15.0;
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jetSound = AssaultVehicleThrustSound;
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engineSound = AssaultVehicleEngineSound;
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floatSound = AssaultVehicleSkid;
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softImpactSound = GravSoftImpactSound;
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hardImpactSound = HardImpactSound;
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wheelImpactSound = WheelImpactSound;
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forwardJetEmitter = TankJetEmitter;
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//
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softSplashSoundVelocity = 5.0;
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mediumSplashSoundVelocity = 10.0;
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hardSplashSoundVelocity = 15.0;
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exitSplashSoundVelocity = 10.0;
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exitingWater = VehicleExitWaterMediumSound;
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impactWaterEasy = VehicleImpactWaterSoftSound;
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impactWaterMedium = VehicleImpactWaterMediumSound;
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impactWaterHard = VehicleImpactWaterMediumSound;
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waterWakeSound = VehicleWakeMediumSplashSound;
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minMountDist = 4;
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damageEmitter[0] = SmallLightDamageSmoke;
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damageEmitter[1] = SmallHeavyDamageSmoke;
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damageEmitter[2] = DamageBubbles;
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damageEmitterOffset[0] = "0.0 -1.5 3.5 ";
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damageLevelTolerance[0] = 0.3;
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damageLevelTolerance[1] = 0.7;
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numDmgEmitterAreas = 1;
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splashEmitter[0] = VehicleFoamDropletsEmitter;
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splashEmitter[1] = VehicleFoamEmitter;
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shieldImpact = VehicleShieldImpact;
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cmdCategory = "Tactical";
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cmdIcon = CMDGroundTankIcon;
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cmdMiniIconName = "commander/MiniIcons/com_tank_grey";
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targetNameTag = 'Beowulf';
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targetTypeTag = 'Assault Tank';
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sensorData = VehiclePulseSensor;
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checkRadius = 5.5535;
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observeParameters = "1 10 10";
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runningLight[0] = TankLight1;
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runningLight[1] = TankLight2;
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runningLight[2] = TankLight3;
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runningLight[3] = TankLight4;
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shieldEffectScale = "0.9 1.0 0.6";
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showPilotInfo = 1;
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};
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//**************************************************************
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// WEAPONS
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//**************************************************************
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//-------------------------------------
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// ASSAULT CHAINGUN (projectile)
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//-------------------------------------
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datablock TracerProjectileData(AssaultChaingunBullet)
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{
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doDynamicClientHits = true;
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projectileShapeName = "";
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directDamage = 0.16;
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directDamageType = $DamageType::TankChaingun;
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hasDamageRadius = false;
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splash = ChaingunSplash;
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kickbackstrength = 0.0;
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sound = TankChaingunProjectile;
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dryVelocity = 425.0;
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wetVelocity = 100.0;
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velInheritFactor = 1.0;
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fizzleTimeMS = 3000;
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lifetimeMS = 3000;
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explodeOnDeath = false;
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reflectOnWaterImpactAngle = 0.0;
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explodeOnWaterImpact = false;
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deflectionOnWaterImpact = 0.0;
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fizzleUnderwaterMS = 3000;
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tracerLength = 15.0;
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tracerAlpha = false;
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tracerMinPixels = 6;
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tracerColor = 211.0/255.0 @ " " @ 215.0/255.0 @ " " @ 120.0/255.0 @ " 0.75";
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tracerTex[0] = "special/tracer00";
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tracerTex[1] = "special/tracercross";
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tracerWidth = 0.10;
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crossSize = 0.20;
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crossViewAng = 0.990;
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renderCross = true;
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decalData[0] = ChaingunDecal1;
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decalData[1] = ChaingunDecal2;
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decalData[2] = ChaingunDecal3;
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decalData[3] = ChaingunDecal4;
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decalData[4] = ChaingunDecal5;
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decalData[5] = ChaingunDecal6;
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activateDelayMS = 100;
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explosion = ChaingunExplosion;
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};
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//-------------------------------------
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// ASSAULT CHAINGUN CHARACTERISTICS
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//-------------------------------------
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datablock TurretData(AssaultPlasmaTurret) : TurretDamageProfile
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{
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className = VehicleTurret;
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catagory = "Turrets";
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shapeFile = "Turret_tank_base.dts";
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preload = true;
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canControl = true;
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cmdCategory = "Tactical";
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cmdIcon = CMDGroundTankIcon;
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cmdMiniIconName = "commander/MiniIcons/com_tank_grey";
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targetNameTag = 'Beowulf';
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targetTypeTag = 'Assault Tank turret';
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mass = 1.0; // Not really relevant
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maxEnergy = 1;
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maxDamage = AssaultVehicle.maxDamage;
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destroyedLevel = AssaultVehicle.destroyedLevel;
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repairRate = 0;
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// capacitor
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maxCapacitorEnergy = 250;
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capacitorRechargeRate = 1.0;
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thetaMin = 0;
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thetaMax = 100;
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inheritEnergyFromMount = true;
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firstPersonOnly = true;
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useEyePoint = true;
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numWeapons = 2;
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cameraDefaultFov = 90.0;
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cameraMinFov = 5.0;
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cameraMaxFov = 120.0;
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targetNameTag = 'Beowulf Chaingun';
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targetTypeTag = 'Turret';
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};
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datablock TurretImageData(AssaultPlasmaTurretBarrel)
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{
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shapeFile = "turret_tank_barrelchain.dts";
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mountPoint = 1;
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projectile = AssaultChaingunBullet;
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projectileType = TracerProjectile;
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casing = ShellDebris;
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shellExitDir = "1.0 0.3 1.0";
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shellExitOffset = "0.15 -0.56 -0.1";
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shellExitVariance = 15.0;
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shellVelocity = 3.0;
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projectileSpread = 12.0 / 1000.0;
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useCapacitor = true;
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usesEnergy = true;
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useMountEnergy = true;
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fireEnergy = 7.5;
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minEnergy = 15.0;
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// Turret parameters
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activationMS = 4000;
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deactivateDelayMS = 500;
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thinkTimeMS = 200;
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degPerSecTheta = 360;
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degPerSecPhi = 360;
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attackRadius = 75;
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// State transitions
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stateName[0] = "Activate";
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stateTransitionOnNotLoaded[0] = "Dead";
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stateTransitionOnLoaded[0] = "ActivateReady";
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stateSound[0] = AssaultTurretActivateSound;
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stateName[1] = "ActivateReady";
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stateSequence[1] = "Activate";
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stateSound[1] = AssaultTurretActivateSound;
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stateTimeoutValue[1] = 1;
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stateTransitionOnTimeout[1] = "Ready";
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stateTransitionOnNotLoaded[1] = "Deactivate";
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stateName[2] = "Ready";
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stateTransitionOnNotLoaded[2] = "Deactivate";
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stateTransitionOnTriggerDown[2] = "Fire";
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stateTransitionOnNoAmmo[2] = "NoAmmo";
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stateName[3] = "Fire";
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stateSequence[3] = "Fire";
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stateSequenceRandomFlash[3] = true;
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stateFire[3] = true;
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stateAllowImageChange[3] = false;
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stateSound[3] = AssaultChaingunFireSound;
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stateScript[3] = "onFire";
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stateTimeoutValue[3] = 0.1;
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stateTransitionOnTimeout[3] = "Fire";
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stateTransitionOnTriggerUp[3] = "Reload";
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stateTransitionOnNoAmmo[3] = "noAmmo";
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stateName[4] = "Reload";
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stateSequence[4] = "Reload";
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stateTimeoutValue[4] = 0.1;
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stateAllowImageChange[4] = false;
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stateTransitionOnTimeout[4] = "Ready";
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stateTransitionOnNoAmmo[4] = "NoAmmo";
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stateWaitForTimeout[4] = true;
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stateName[5] = "Deactivate";
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stateSequence[5] = "Activate";
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stateDirection[5] = false;
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stateTimeoutValue[5] = 30;
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stateTransitionOnTimeout[5] = "ActivateReady";
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stateName[6] = "Dead";
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stateTransitionOnLoaded[6] = "ActivateReady";
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stateTransitionOnTriggerDown[6] = "DryFire";
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stateName[7] = "DryFire";
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stateSound[7] = AssaultChaingunDryFireSound;
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stateTimeoutValue[7] = 0.5;
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stateTransitionOnTimeout[7] = "NoAmmo";
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stateName[8] = "NoAmmo";
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stateTransitionOnAmmo[8] = "Reload";
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stateSequence[8] = "NoAmmo";
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stateTransitionOnTriggerDown[8] = "DryFire";
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};
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//-------------------------------------
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// ASSAULT MORTAR (projectile)
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//-------------------------------------
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datablock ItemData(AssaultMortarAmmo)
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{
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className = Ammo;
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catagory = "Ammo";
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shapeFile = "repair_kit.dts";
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mass = 1;
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elasticity = 0.5;
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friction = 0.6;
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pickupRadius = 1;
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computeCRC = true;
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};
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datablock TracerProjectileData(TankShell) {
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doDynamicClientHits = true;
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directDamage = 0.0; // z0dd - ZOD, 9-27-02. Was 0.0825
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directDamageType = $DamageType::TankMortar;
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hasDamageRadius = true;
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indirectDamage = 0.8;
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damageRadius = 7.0;
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radiusDamageType = $DamageType::TankMortar;
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explosion = "MissileExplosion";
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splash = ChaingunSplash;
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kickBackStrength = 1500.0;
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sound = ChaingunProjectile;
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//dryVelocity = 425.0;
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dryVelocity = 500.0; // z0dd - ZOD, 8-12-02. Was 425.0
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wetVelocity = 400.0;
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velInheritFactor = 0.0;
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fizzleTimeMS = 300;
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lifetimeMS = 600;
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explodeOnDeath = false;
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reflectOnWaterImpactAngle = 0.0;
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explodeOnWaterImpact = false;
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deflectionOnWaterImpact = 0.0;
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fizzleUnderwaterMS = 300;
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tracerLength = 25.0;
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tracerAlpha = false;
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tracerMinPixels = 6;
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tracerColor = 211.0/255.0 @ " " @ 215.0/255.0 @ " " @ 120.0/255.0 @ " 0.75";
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tracerTex[0] = "special/tracer00";
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tracerTex[1] = "special/tracercross";
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tracerWidth = 2.25;
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crossSize = 0.20;
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crossViewAng = 0.990;
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renderCross = true;
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decalData[0] = ChaingunDecal1;
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|
decalData[1] = ChaingunDecal2;
|
|
decalData[2] = ChaingunDecal3;
|
|
decalData[3] = ChaingunDecal4;
|
|
decalData[4] = ChaingunDecal5;
|
|
decalData[5] = ChaingunDecal6;
|
|
};
|
|
|
|
//-------------------------------------
|
|
// ASSAULT MORTAR CHARACTERISTICS
|
|
//-------------------------------------
|
|
|
|
datablock TurretImageData(AssaultMortarTurretBarrel)
|
|
{
|
|
shapeFile = "turret_tank_barrelmortar.dts";
|
|
mountPoint = 0;
|
|
|
|
// ammo = AssaultMortarAmmo;
|
|
projectile = TankShell;
|
|
projectileType = TracerProjectile;
|
|
|
|
usesEnergy = true;
|
|
useMountEnergy = true;
|
|
fireEnergy = 77.00;
|
|
minEnergy = 77.00;
|
|
useCapacitor = true;
|
|
|
|
// Turret parameters
|
|
activationMS = 4000;
|
|
deactivateDelayMS = 1500;
|
|
thinkTimeMS = 200;
|
|
degPerSecTheta = 360;
|
|
degPerSecPhi = 360;
|
|
attackRadius = 75;
|
|
|
|
// State transitions
|
|
stateName[0] = "Activate";
|
|
stateTransitionOnNotLoaded[0] = "Dead";
|
|
stateTransitionOnLoaded[0] = "ActivateReady";
|
|
|
|
stateName[1] = "ActivateReady";
|
|
stateSequence[1] = "Activate";
|
|
stateSound[1] = AssaultTurretActivateSound;
|
|
stateTimeoutValue[1] = 1.0;
|
|
stateTransitionOnTimeout[1] = "Ready";
|
|
stateTransitionOnNotLoaded[1] = "Deactivate";
|
|
|
|
stateName[2] = "Ready";
|
|
stateTransitionOnNotLoaded[2] = "Deactivate";
|
|
stateTransitionOnNoAmmo[2] = "NoAmmo";
|
|
stateTransitionOnTriggerDown[2] = "Fire";
|
|
|
|
stateName[3] = "Fire";
|
|
stateSequence[3] = "Fire";
|
|
stateTransitionOnTimeout[3] = "Reload";
|
|
stateTimeoutValue[3] = 1.0;
|
|
stateFire[3] = true;
|
|
stateRecoil[3] = LightRecoil;
|
|
stateAllowImageChange[3] = false;
|
|
stateSound[3] = AssaultMortarFireSound;
|
|
stateScript[3] = "onFire";
|
|
|
|
stateName[4] = "Reload";
|
|
stateSequence[4] = "Reload";
|
|
stateTimeoutValue[4] = 1.0;
|
|
stateAllowImageChange[4] = false;
|
|
stateTransitionOnTimeout[4] = "Ready";
|
|
//stateTransitionOnNoAmmo[4] = "NoAmmo";
|
|
stateWaitForTimeout[4] = true;
|
|
|
|
stateName[5] = "Deactivate";
|
|
stateDirection[5] = false;
|
|
stateSequence[5] = "Activate";
|
|
stateTimeoutValue[5] = 1.0;
|
|
stateTransitionOnLoaded[5] = "ActivateReady";
|
|
stateTransitionOnTimeout[5] = "Dead";
|
|
|
|
stateName[6] = "Dead";
|
|
stateTransitionOnLoaded[6] = "ActivateReady";
|
|
stateTransitionOnTriggerDown[6] = "DryFire";
|
|
|
|
stateName[7] = "DryFire";
|
|
stateSound[7] = AssaultMortarDryFireSound;
|
|
stateTimeoutValue[7] = 1.0;
|
|
stateTransitionOnTimeout[7] = "NoAmmo";
|
|
|
|
stateName[8] = "NoAmmo";
|
|
stateSequence[8] = "NoAmmo";
|
|
stateTransitionOnAmmo[8] = "Reload";
|
|
stateTransitionOnTriggerDown[8] = "DryFire";
|
|
};
|
|
|
|
datablock TurretImageData(AssaultTurretParam)
|
|
{
|
|
mountPoint = 2;
|
|
shapeFile = "turret_muzzlepoint.dts";
|
|
|
|
projectile = AssaultChaingunBullet;
|
|
projectileType = TracerProjectile;
|
|
|
|
useCapacitor = true;
|
|
usesEnergy = true;
|
|
|
|
// Turret parameters
|
|
activationMS = 1000;
|
|
deactivateDelayMS = 1500;
|
|
thinkTimeMS = 200;
|
|
degPerSecTheta = 500;
|
|
degPerSecPhi = 500;
|
|
|
|
attackRadius = 75;
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//
|
|
// Sandstorm AA Tank
|
|
//
|
|
|
|
datablock HoverVehicleData(SandstormTank) : AssaultVehicle {
|
|
maxDamage = 3.15;
|
|
destroyedLevel = 3.15;
|
|
|
|
isShielded = false;
|
|
rechargeRate = 1.0;
|
|
energyPerDamagePoint = 135;
|
|
maxEnergy = 400;
|
|
minJetEnergy = 15;
|
|
jetEnergyDrain = 2.0;
|
|
|
|
cmdCategory = "Tactical";
|
|
cmdIcon = CMDGroundTankIcon;
|
|
cmdMiniIconName = "commander/MiniIcons/com_tank_grey";
|
|
targetNameTag = 'Sandstorm';
|
|
targetTypeTag = 'AA Tank';
|
|
sensorData = VehiclePulseSensor;
|
|
|
|
checkRadius = 5.5535;
|
|
observeParameters = "1 10 10";
|
|
runningLight[0] = TankLight1;
|
|
runningLight[1] = TankLight2;
|
|
runningLight[2] = TankLight3;
|
|
runningLight[3] = TankLight4;
|
|
shieldEffectScale = "0.9 1.0 0.6";
|
|
showPilotInfo = 1;
|
|
};
|
|
|
|
datablock TurretData(SandstormAAPod) : TurretDamageProfile {
|
|
className = VehicleTurret;
|
|
catagory = "Turrets";
|
|
shapeFile = "Turret_tank_base.dts";
|
|
preload = true;
|
|
canControl = false;
|
|
cmdCategory = "Tactical";
|
|
cmdIcon = CMDGroundTankIcon;
|
|
cmdMiniIconName = "commander/MiniIcons/com_tank_grey";
|
|
mass = 1.0;
|
|
|
|
isSeeker = true;
|
|
seekRadius = 750;
|
|
maxSeekAngle = 30;
|
|
seekTime = 1.0;
|
|
minSeekHeat = 0.00001;
|
|
emap = true;
|
|
minTargetingDistance = 40;
|
|
|
|
maxEnergy = 1;
|
|
maxDamage = AssaultVehicle.maxDamage;
|
|
destroyedLevel = AssaultVehicle.destroyedLevel;
|
|
repairRate = 0;
|
|
|
|
// capacitor
|
|
maxCapacitorEnergy = 200;
|
|
capacitorRechargeRate = 0.45;
|
|
|
|
thetaMin = 0;
|
|
thetaMax = 100;
|
|
|
|
inheritEnergyFromMount = true;
|
|
firstPersonOnly = true;
|
|
useEyePoint = true;
|
|
numWeapons = 1;
|
|
|
|
cameraDefaultFov = 90.0;
|
|
cameraMinFov = 5.0;
|
|
cameraMaxFov = 120.0;
|
|
|
|
targetNameTag = 'Sandstorm';
|
|
targetTypeTag = 'Turret';
|
|
};
|
|
|
|
datablock SeekerProjectileData(SandstormTankRocket) {
|
|
casingShapeName = "weapon_missile_casement.dts";
|
|
projectileShapeName = "weapon_missile_projectile.dts";
|
|
hasDamageRadius = true;
|
|
indirectDamage = 0.54;
|
|
damageRadius = 12.0;
|
|
radiusDamageType = $DamageType::MissileTurret;
|
|
kickBackStrength = 500;
|
|
|
|
flareDistance = 200;
|
|
flareAngle = 30;
|
|
minSeekHeat = 0.6;
|
|
|
|
explosion = "MissileExplosion";
|
|
velInheritFactor = 1.0;
|
|
|
|
splash = MissileSplash;
|
|
baseEmitter = MissileSmokeEmitter;
|
|
delayEmitter = MissileFireEmitter;
|
|
puffEmitter = MissilePuffEmitter;
|
|
|
|
lifetimeMS = 20000; // z0dd - ZOD, 4/14/02. Was 6000
|
|
muzzleVelocity = 40.0;
|
|
maxVelocity = 300.0; // z0dd - ZOD, 4/14/02. Was 80.0
|
|
turningSpeed = 60.0;
|
|
acceleration = 100.0;
|
|
|
|
proximityRadius = 7;
|
|
|
|
terrainAvoidanceSpeed = 40;
|
|
terrainScanAhead = 50;
|
|
terrainHeightFail = 5;
|
|
terrainAvoidanceRadius = 10;
|
|
|
|
useFlechette = true;
|
|
flechetteDelayMs = 225;
|
|
casingDeb = FlechetteDebris;
|
|
};
|
|
|
|
//-------------------------------------
|
|
// ASSAULT MORTAR CHARACTERISTICS
|
|
//-------------------------------------
|
|
|
|
datablock TurretImageData(SandstormTurretBarrel) {
|
|
shapeFile = "stackable2m.dts";
|
|
rotation = "-1 0 0 90";
|
|
offset = "0 0.7 0";
|
|
mountPoint = 0;
|
|
|
|
projectile = SandstormTankRocket;
|
|
projectileType = SeekerProjectile;
|
|
|
|
usesEnergy = true;
|
|
useMountEnergy = true;
|
|
fireEnergy = 25.00;
|
|
minEnergy = 25.00;
|
|
useCapacitor = true;
|
|
|
|
isSeeker = true;
|
|
seekRadius = 750;
|
|
maxSeekAngle = 360;
|
|
seekTime = $Bomber::SeekTime;
|
|
minSeekHeat = 0.0001;
|
|
minTargetingDistance = $Bomber::minTargetingDistance;
|
|
useTargetAudio = $Bomber::useTargetAudio;
|
|
|
|
// Turret parameters
|
|
activationMS = 4000;
|
|
deactivateDelayMS = 1500;
|
|
thinkTimeMS = 200;
|
|
degPerSecTheta = 360;
|
|
degPerSecPhi = 360;
|
|
attackRadius = 75;
|
|
|
|
// State transitions
|
|
stateName[0] = "Activate";
|
|
stateTransitionOnNotLoaded[0] = "Dead";
|
|
stateTransitionOnLoaded[0] = "ActivateReady";
|
|
|
|
stateName[1] = "ActivateReady";
|
|
stateSequence[1] = "Activate";
|
|
stateSound[1] = AssaultTurretActivateSound;
|
|
stateTimeoutValue[1] = 1.0;
|
|
stateTransitionOnTimeout[1] = "Ready";
|
|
stateTransitionOnNotLoaded[1] = "Deactivate";
|
|
|
|
stateName[2] = "Ready";
|
|
stateTransitionOnNotLoaded[2] = "Deactivate";
|
|
stateTransitionOnNoAmmo[2] = "NoAmmo";
|
|
stateTransitionOnTriggerDown[2] = "Fire";
|
|
|
|
stateName[3] = "Fire";
|
|
stateSequence[3] = "Fire";
|
|
stateTransitionOnTimeout[3] = "NextFire";
|
|
stateTimeoutValue[3] = 0.5;
|
|
stateFire[3] = true;
|
|
stateRecoil[3] = LightRecoil;
|
|
stateAllowImageChange[3] = false;
|
|
stateSound[3] = MissileFireSound;
|
|
stateScript[3] = "onFire";
|
|
|
|
stateName[4] = "NextFire";
|
|
stateTransitionOnNotLoaded[4] = "Deactivate";
|
|
stateTransitionOnNoAmmo[4] = "NoAmmo";
|
|
stateTransitionOnTriggerDown[4] = "Fire";
|
|
|
|
stateName[5] = "Fire2";
|
|
stateSequence[5] = "Fire";
|
|
stateTransitionOnTimeout[5] = "NextFire2";
|
|
stateTimeoutValue[5] = 0.5;
|
|
stateFire[5] = true;
|
|
stateRecoil[5] = LightRecoil;
|
|
stateAllowImageChange[5] = false;
|
|
stateSound[5] = MissileFireSound;
|
|
stateScript[5] = "onFire";
|
|
|
|
stateName[6] = "NextFire2";
|
|
stateTransitionOnNotLoaded[6] = "Deactivate";
|
|
stateTransitionOnNoAmmo[6] = "NoAmmo";
|
|
stateTransitionOnTriggerDown[6] = "Fire";
|
|
|
|
stateName[7] = "Fire3";
|
|
stateSequence[7] = "Fire";
|
|
stateTransitionOnTimeout[7] = "NextFire3";
|
|
stateTimeoutValue[7] = 0.5;
|
|
stateFire[7] = true;
|
|
stateRecoil[7] = LightRecoil;
|
|
stateAllowImageChange[7] = false;
|
|
stateSound[7] = MissileFireSound;
|
|
stateScript[7] = "onFire";
|
|
|
|
stateName[8] = "NextFire3";
|
|
stateTransitionOnNotLoaded[8] = "Deactivate";
|
|
stateTransitionOnNoAmmo[8] = "NoAmmo";
|
|
stateTransitionOnTriggerDown[8] = "Fire";
|
|
|
|
stateName[9] = "Fire4";
|
|
stateSequence[9] = "Fire";
|
|
stateTransitionOnTimeout[9] = "NextFire4";
|
|
stateTimeoutValue[9] = 0.5;
|
|
stateFire[9] = true;
|
|
stateRecoil[9] = LightRecoil;
|
|
stateAllowImageChange[9] = false;
|
|
stateSound[9] = MissileFireSound;
|
|
stateScript[9] = "onFire";
|
|
|
|
stateName[10] = "NextFire4";
|
|
stateTransitionOnNotLoaded[10] = "Deactivate";
|
|
stateTransitionOnNoAmmo[10] = "NoAmmo";
|
|
stateTransitionOnTriggerDown[10] = "Fire";
|
|
|
|
stateName[11] = "Fire5";
|
|
stateSequence[11] = "Fire";
|
|
stateTransitionOnTimeout[11] = "NextFire5";
|
|
stateTimeoutValue[11] = 0.5;
|
|
stateFire[11] = true;
|
|
stateRecoil[11] = LightRecoil;
|
|
stateAllowImageChange[11] = false;
|
|
stateSound[11] = MissileFireSound;
|
|
stateScript[11] = "onFire";
|
|
|
|
stateName[12] = "NextFire5";
|
|
stateTransitionOnNotLoaded[12] = "Deactivate";
|
|
stateTransitionOnNoAmmo[12] = "NoAmmo";
|
|
stateTransitionOnTriggerDown[12] = "Fire";
|
|
|
|
stateName[13] = "Fire6";
|
|
stateSequence[13] = "Fire";
|
|
stateTransitionOnTimeout[13] = "NextFire6";
|
|
stateTimeoutValue[13] = 0.5;
|
|
stateFire[13] = true;
|
|
stateRecoil[13] = LightRecoil;
|
|
stateAllowImageChange[13] = false;
|
|
stateSound[13] = MissileFireSound;
|
|
stateScript[13] = "onFire";
|
|
|
|
stateName[14] = "NextFire6";
|
|
stateTransitionOnNotLoaded[14] = "Deactivate";
|
|
stateTransitionOnNoAmmo[14] = "NoAmmo";
|
|
stateTransitionOnTriggerDown[14] = "Fire";
|
|
|
|
stateName[15] = "Fire7";
|
|
stateSequence[15] = "Fire";
|
|
stateTransitionOnTimeout[15] = "NextFire7";
|
|
stateTimeoutValue[15] = 0.5;
|
|
stateFire[15] = true;
|
|
stateRecoil[15] = LightRecoil;
|
|
stateAllowImageChange[15] = false;
|
|
stateSound[15] = MissileFireSound;
|
|
stateScript[15] = "onFire";
|
|
|
|
stateName[16] = "NextFire7";
|
|
stateTransitionOnNotLoaded[16] = "Deactivate";
|
|
stateTransitionOnNoAmmo[16] = "NoAmmo";
|
|
stateTransitionOnTriggerDown[16] = "Fire";
|
|
|
|
stateName[17] = "Fire8";
|
|
stateSequence[17] = "Fire";
|
|
stateTransitionOnTimeout[17] = "Reload";
|
|
stateTimeoutValue[17] = 0.5;
|
|
stateFire[17] = true;
|
|
stateRecoil[17] = LightRecoil;
|
|
stateAllowImageChange[17] = false;
|
|
stateSound[17] = MissileFireSound;
|
|
stateScript[17] = "onFire";
|
|
|
|
stateName[18] = "Reload";
|
|
stateSequence[18] = "Reload";
|
|
stateTimeoutValue[18] = 8;
|
|
stateAllowImageChange[18] = false;
|
|
stateTransitionOnTimeout[18] = "ReloadSound";
|
|
stateWaitForTimeout[18] = true;
|
|
|
|
stateName[19] = "ReloadSound";
|
|
stateTimeoutValue[19] = 2;
|
|
stateAllowImageChange[19] = false;
|
|
stateTransitionOnTimeout[19] = "Ready";
|
|
stateSound[19] = MobileBaseStationDeploySound;
|
|
stateWaitForTimeout[19] = true;
|
|
|
|
stateName[20] = "Deactivate";
|
|
stateDirection[20] = false;
|
|
stateSequence[20] = "Activate";
|
|
stateTimeoutValue[20] = 1.0;
|
|
stateTransitionOnLoaded[20] = "ActivateReady";
|
|
stateTransitionOnTimeout[20] = "Dead";
|
|
|
|
stateName[21] = "Dead";
|
|
stateTransitionOnLoaded[21] = "ActivateReady";
|
|
stateTransitionOnTriggerDown[21] = "DryFire";
|
|
|
|
stateName[22] = "DryFire";
|
|
stateSound[22] = AssaultMortarDryFireSound;
|
|
stateTimeoutValue[22] = 1.0;
|
|
stateTransitionOnTimeout[22] = "NoAmmo";
|
|
|
|
stateName[23] = "NoAmmo";
|
|
stateSequence[23] = "NoAmmo";
|
|
stateTransitionOnAmmo[23] = "Reload";
|
|
stateTransitionOnTriggerDown[23] = "DryFire";
|
|
};
|
|
|
|
function SandstormTurretBarrel::onFire(%data,%obj,%slot) {
|
|
%p = Parent::onFire(%data, %obj, %slot);
|
|
MissileSet.add(%p);
|
|
|
|
if (%obj.getControllingClient())
|
|
%target = %obj.getLockedTarget();
|
|
else
|
|
%target = %obj.getTargetObject();
|
|
|
|
%homein = missileCheckAirTarget(%target);
|
|
if(%target && %homein)
|
|
%p.setObjectTarget(%target);
|
|
else if(%obj.isLocked())
|
|
%p.setPositionTarget(%obj.getLockedPosition());
|
|
else
|
|
%p.setNoTarget();
|
|
}
|
|
|
|
datablock ShapeBaseImageData(SandstormParam) {
|
|
mountPoint = 2;
|
|
shapeFile = "turret_muzzlepoint.dts";
|
|
|
|
projectile = SandstormTankRocket;
|
|
projectileType = SeekerProjectile;
|
|
isSeeker = true;
|
|
seekRadius = 750;
|
|
maxSeekAngle = 360;
|
|
seekTime = $Bomber::SeekTime;
|
|
minSeekHeat = 0.0001;
|
|
minTargetingDistance = $Bomber::minTargetingDistance;
|
|
useTargetAudio = $Bomber::useTargetAudio;
|
|
};
|
|
|
|
function SandstormTank::onAdd(%this, %obj) {
|
|
Parent::onAdd(%this, %obj);
|
|
|
|
%turret = TurretData::create(SandstormAAPod);
|
|
%turret.selectedWeapon = 1;
|
|
MissionCleanup.add(%turret);
|
|
%turret.team = %obj.teamBought;
|
|
%turret.setSelfPowered();
|
|
%obj.mountObject(%turret, 10);
|
|
%turret.mountImage(SandstormTurretBarrel, 0);
|
|
%turret.setCapacitorRechargeRate( %turret.getDataBlock().capacitorRechargeRate );
|
|
%obj.turretObject = %turret;
|
|
|
|
//vehicle turrets should not auto fire at targets
|
|
%turret.setAutoFire(false);
|
|
|
|
%obj.schedule(6000, "playThread", $ActivateThread, "activate");
|
|
%turret.mountImage(SandstormParam, 2);
|
|
|
|
// set the turret's target info
|
|
setTargetSensorGroup(%turret.getTarget(), %turret.team);
|
|
setTargetNeverVisMask(%turret.getTarget(), 0xffffffff);
|
|
}
|
|
|
|
function SandstormTank::deleteAllMounted(%data, %obj) {
|
|
%turret = %obj.getMountNodeObject(10);
|
|
if (!%turret)
|
|
return;
|
|
|
|
if (%client = %turret.getControllingClient()) {
|
|
%client.player.setControlObject(%client.player);
|
|
%client.player.mountImage(%client.player.lastWeapon, $WeaponSlot);
|
|
%client.player.mountVehicle = false;
|
|
}
|
|
%turret.schedule(2000, delete);
|
|
}
|
|
|
|
function SandstormTank::playerMounted(%data, %obj, %player, %node) {
|
|
//[[CHANGE]]
|
|
if (%obj.clientControl)
|
|
serverCmdResetControlObject(%obj.clientControl);
|
|
|
|
if (%node == 0) {
|
|
// driver position
|
|
// is there someone manning the turret?
|
|
//%turreteer = %obj.getMountedNodeObject(1);
|
|
commandToClient(%player.client, 'setHudMode', 'Pilot', "Assault", %node);
|
|
}
|
|
else if (%node == 1) {
|
|
// turreteer position
|
|
%turret = %obj.getMountNodeObject(10);
|
|
%player.vehicleTurret = %turret;
|
|
%player.setTransform("0 0 0 0 0 1 0");
|
|
%player.lastWeapon = %player.getMountedImage($WeaponSlot);
|
|
%player.unmountImage($WeaponSlot);
|
|
if (!%player.client.isAIControlled())
|
|
{
|
|
%player.setControlObject(%turret);
|
|
%player.client.setObjectActiveImage(%turret, 2);
|
|
}
|
|
%turret.turreteer = %player;
|
|
// if the player is the turreteer, show vehicle's weapon icons
|
|
//commandToClient(%player.client, 'showVehicleWeapons', %data.getName());
|
|
//%player.client.setVWeaponsHudActive(1); // plasma turret icon (default)
|
|
|
|
$aWeaponActive = 0;
|
|
commandToClient(%player.client,'SetWeaponryVehicleKeys', true);
|
|
%obj.getMountNodeObject(10).selectedWeapon = 1;
|
|
commandToClient(%player.client, 'setHudMode', 'Pilot', "Assault", %node);
|
|
}
|
|
|
|
// update observers who are following this guy...
|
|
if ( %player.client.observeCount > 0 )
|
|
resetObserveFollow( %player.client, false );
|
|
|
|
// build a space-separated string representing passengers
|
|
// 0 = no passenger; 1 = passenger (e.g. "1 0 ")
|
|
%passString = buildPassengerString(%obj);
|
|
// send the string of passengers to all mounted players
|
|
for(%i = 0; %i < %data.numMountPoints; %i++)
|
|
if (%obj.getMountNodeObject(%i) > 0)
|
|
commandToClient(%obj.getMountNodeObject(%i).client, 'checkPassengers', %passString);
|
|
}
|
|
|
|
function SandstormAAPod::onTrigger(%data, %obj, %trigger, %state) {
|
|
switch (%trigger) {
|
|
case 0:
|
|
%obj.fireTrigger = %state;
|
|
if(%state)
|
|
%obj.setImageTrigger(4, true);
|
|
else
|
|
%obj.setImageTrigger(4, false);
|
|
case 2:
|
|
if(%state) {
|
|
%obj.getDataBlock().playerDismount(%obj);
|
|
}
|
|
}
|
|
}
|
|
|
|
function SandstormAAPod::playerDismount(%data, %obj) {
|
|
//Passenger Exiting
|
|
%obj.fireTrigger = 0;
|
|
%obj.setImageTrigger(2, false);
|
|
%obj.setImageTrigger(4, false);
|
|
%client = %obj.getControllingClient();
|
|
// %client.setControlObject(%client.player);
|
|
%client.player.mountImage(%client.player.lastWeapon, $WeaponSlot);
|
|
%client.player.mountVehicle = false;
|
|
setTargetSensorGroup(%obj.getTarget(), 0);
|
|
setTargetNeverVisMask(%obj.getTarget(), 0xffffffff);
|
|
// %client.player.getDataBlock().doDismount(%client.player);
|
|
}
|