mirror of
https://github.com/PhantomGamesDevelopment/TWM2.git
synced 2026-01-20 03:54:48 +00:00
827 lines
35 KiB
C#
827 lines
35 KiB
C#
//--------------------------------------------------------------------------
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// TYPES OF ALLOWED DAMAGE
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//--------------------------------------------------------------------------
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$DamageType::Default = 0;
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$DamageType::Blaster = 1;
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$DamageType::Plasma = 2;
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$DamageType::Bullet = 3;
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$DamageType::Disc = 4;
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$DamageType::Grenade = 5;
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$DamageType::Laser = 6; // NOTE: This value is referenced directly in code. DO NOT CHANGE!
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$DamageType::ELF = 7;
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$DamageType::Mortar = 8;
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$DamageType::Missile = 9;
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$DamageType::ShockLance = 10;
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$DamageType::Mine = 11;
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$DamageType::Explosion = 12;
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$DamageType::Impact = 13; // Object to object collisions
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$DamageType::Ground = 14; // Object to ground collisions
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$DamageType::Turret = 15;
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$DamageType::PlasmaTurret = 16;
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$DamageType::AATurret = 17;
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$DamageType::ElfTurret = 18;
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$DamageType::MortarTurret = 19;
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$DamageType::MissileTurret = 20;
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$DamageType::IndoorDepTurret = 21;
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$DamageType::OutdoorDepTurret = 22;
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$DamageType::SentryTurret = 23;
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$DamageType::OutOfBounds = 24;
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$DamageType::Lava = 25;
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$DamageType::ShrikeBlaster = 26;
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$DamageType::BellyTurret = 27;
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$DamageType::BomberBombs = 28;
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$DamageType::TankChaingun = 29;
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$DamageType::TankMortar = 30;
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$DamageType::SatchelCharge = 31;
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$DamageType::MPBMissile = 32;
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$DamageType::Lightning = 33;
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$DamageType::VehicleSpawn = 34;
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$DamageType::ForceFieldPowerup = 35;
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$DamageType::Crash = 36;
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$DamageType::Debris = 37;
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$DamageType::Meteor = 50;
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$DamageType::Cursing = 51;
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$DamageType::Idiocy = 52;
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$DamageType::SuperChaingun = 53;
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$DamageType::KillerFog = 54;
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$DamageType::Zombie = 55;
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$DamageType::ZAcid = 56;
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$DamageType::Fire = 57;
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$DamageType::ZombieL = 58;
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$DamageType::Pistol = 59;
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$DamageType::Melee = 60;
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$DamageType::S3 = 61;
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$DamageType::M1700 = 62;
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$DamageType::G41 = 63;
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$DamageType::R700 = 64;
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$DamageType::MP26 = 65;
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$DamageType::Pg700 = 66;
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$DamageType::FellOff = 67;
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$DamageType::M1 = 68;
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$DamageType::RP432 = 69;
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$DamageType::BladeOfVengance = 70;
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$DamageType::RPG = 71;
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$DamageType::GravBolt = 72;
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$DamageType::LaserRifle = 73;
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$DamageType::Burn = 74;
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$DamageType::SA2400 = 75;
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$DamageType::deserteagle = 76;
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$DamageType::FissionBomb = 77;
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$DamageType::RapierShield = 78;
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//Phantom139: TWM2 3.9.2: Added in damage types for every weapon, attack, etc for balancing individually
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$DamageType::Javelin = 79;
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$DamageType::Stinger = 80;
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$DamageType::StaticGrenade = 81;
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$DamageType::Plasmasaber = 82;
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$DamageType::BladeOfVengance_Assassination = 83;
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$DamageType::MG42 = 84;
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$DamageType::MRXX = 85;
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$DamageType::PTorpedo = 86;
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$DamageType::CrimsonHawk = 87;
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$DamageType::M93 = 88;
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$DamageType::ES77PulsePhaser = 89;
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$DamageType::Wp400 = 90;
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$DamageType::SCD343 = 91;
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$DamageType::Model1887 = 92;
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//Phantom139: TWM2 3.9.2: Updated these "special" damage types to have much higher index values
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// DMM -- added so MPBs that blow up under water get a message
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$DamageType::Water = 997;
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//Tinman - used in Hunters for cheap bastards ;)
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$DamageType::NexusCamping = 998;
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// MES -- added so CTRL-K can get a distinctive message
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$DamageType::Suicide = 999;
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// Etc, etc.
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$DamageTypeText[0] = 'default';
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$DamageTypeText[1] = 'blaster';
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$DamageTypeText[2] = 'plasma';
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$DamageTypeText[3] = 'chaingun';
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$DamageTypeText[4] = 'disc';
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$DamageTypeText[5] = 'grenade';
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$DamageTypeText[6] = 'laser';
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$DamageTypeText[7] = 'ELF';
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$DamageTypeText[8] = 'mortar';
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$DamageTypeText[9] = 'missile';
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$DamageTypeText[10] = 'shocklance';
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$DamageTypeText[11] = 'mine';
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$DamageTypeText[12] = 'explosion';
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$DamageTypeText[13] = 'impact';
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$DamageTypeText[14] = 'ground';
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$DamageTypeText[15] = 'turret';
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$DamageTypeText[16] = 'plasma turret';
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$DamageTypeText[17] = 'AA turret';
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$DamageTypeText[18] = 'ELF turret';
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$DamageTypeText[19] = 'mortar turret';
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$DamageTypeText[20] = 'missile turret';
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$DamageTypeText[21] = 'clamp turret';
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$DamageTypeText[22] = 'spike turret';
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$DamageTypeText[23] = 'sentry turret';
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$DamageTypeText[24] = 'out of bounds';
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$DamageTypeText[25] = 'lava';
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$DamageTypeText[26] = 'shrike blaster';
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$DamageTypeText[27] = 'belly turret';
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$DamageTypeText[28] = 'bomber bomb';
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$DamageTypeText[29] = 'tank chaingun';
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$DamageTypeText[30] = 'tank mortar';
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$DamageTypeText[31] = 'satchel charge';
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$DamageTypeText[32] = 'MPB missile';
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$DamageTypeText[33] = 'lighting';
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$DamageTypeText[35] = 'Force Field';
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$DamageTypeText[36] = 'Crash';
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$DamageTypeText[50] = 'Meteor';
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$DamageTypeText[51] = 'Cursing';
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$DamageTypeText[52] = 'Idiocy';
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$DamageTypeText[53] = 'Super Chaingun';
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$DamageTypeText[54] = 'Killer Fog';
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$DamageTypeText[55] = 'Zombie';
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$DamageTypeText[56] = 'ZAcid';
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$DamageTypeText[57] = 'Fire';
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$DamageTypeText[58] = 'ZombieL';
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$DamageTypeText[59] = 'Pistol';
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$DamageTypeText[60] = 'Melee';
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$DamageTypeText[61] = 'S3';
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$DamageTypeText[62] = 'W1700';
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$DamageTypeText[63] = 'G41';
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$DamageTypeText[64] = 'R700';
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$DamageTypeText[65] = 'MP26';
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$DamageTypeText[66] = 'Pg700';
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$DamageTypeText[67] = 'FellOff';
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$DamageTypeText[68] = 'M1';
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$DamageTypeText[69] = 'RP432';
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$DamageTypeText[70] = 'Blade Of Vengance';
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$DamageTypeText[71] = 'RPG';
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$DamageTypeText[72] = 'Grav Bolt';
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$DamageTypeText[73] = 'Laser Rifle';
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$DamageTypeText[74] = 'Burn';
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$DamageTypeText[75] = 'SA2400';
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$DamageTypeText[76] = 'desert eagle';
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$DamageTypeText[77] = 'Fission Bomb';
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$DamageTypeText[78] = 'Rapier Shield';
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$DamageTypeText[79] = 'Javelin';
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$DamageTypeText[80] = 'Stinger';
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$DamageTypeText[81] = 'Static Grenade';
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$DamageTypeText[82] = 'Plasmasaber';
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$DamageTypeText[998] = 'water';
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$DamageTypeText[998] = 'nexus camping';
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$DamageTypeText[999] = 'suicide';
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// ##### PLEASE DO NOT REORDER THE DAMAGE PROFILE TABLES BELOW #####
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// (They are set up in the same order as the "Weapons Matrix.xls" sheet for ease of reference when balancing)
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//----------------------------------------------------------------------------
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// VEHICLE DAMAGE PROFILES
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//----------------------------------------------------------------------------
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//**** SHRIKE SCOUT FIGHTER ****
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datablock SimDataBlock(ShrikeDamageProfile)
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{
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shieldDamageScale[$DamageType::Blaster] = 1.75;
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shieldDamageScale[$DamageType::Bullet] = 1.75;
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shieldDamageScale[$DamageType::ELF] = 1.0;
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shieldDamageScale[$DamageType::ElfTurret] = 1.0;
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shieldDamageScale[$DamageType::ShockLance] = 0.5;
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shieldDamageScale[$DamageType::Laser] = 1.0;
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shieldDamageScale[$DamageType::ShrikeBlaster] = 4.0;
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shieldDamageScale[$DamageType::BellyTurret] = 2.0;
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shieldDamageScale[$DamageType::AATurret] = 3.0;
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shieldDamageScale[$DamageType::IndoorDepTurret] = 2.5;
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shieldDamageScale[$DamageType::OutdoorDepTurret] = 2.5;
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shieldDamageScale[$DamageType::SentryTurret] = 2.5;
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shieldDamageScale[$DamageType::Disc] = 1.5;
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shieldDamageScale[$DamageType::Grenade] = 1.0;
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shieldDamageScale[$DamageType::Mine] = 3.0;
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shieldDamageScale[$DamageType::Missile] = 3.0;
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shieldDamageScale[$DamageType::Mortar] = 2.0;
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shieldDamageScale[$DamageType::Plasma] = 1.0;
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shieldDamageScale[$DamageType::BomberBombs] = 3.0;
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shieldDamageScale[$DamageType::TankChaingun] = 3.0;
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shieldDamageScale[$DamageType::TankMortar] = 2.0;
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shieldDamageScale[$DamageType::MissileTurret] = 3.0;
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shieldDamageScale[$DamageType::MortarTurret] = 2.0;
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shieldDamageScale[$DamageType::PlasmaTurret] = 2.0;
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shieldDamageScale[$DamageType::SatchelCharge] = 3.5;
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shieldDamageScale[$DamageType::Default] = 1.0;
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shieldDamageScale[$DamageType::Impact] = 1.1;
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shieldDamageScale[$DamageType::Ground] = 1.0;
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shieldDamageScale[$DamageType::Explosion] = 3.0;
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shieldDamageScale[$DamageType::Lightning] = 10.0;
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shieldDamageScale[$DamageType::Debris] = 1.0;
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damageScale[$DamageType::Blaster] = 1.0;
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damageScale[$DamageType::Bullet] = 1.0;
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damageScale[$DamageType::ELF] = 0.0;
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damageScale[$DamageType::ElfTurret] = 1.0;
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damageScale[$DamageType::ShockLance] = 0.50;
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damageScale[$DamageType::Laser] = 1.0;
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damageScale[$DamageType::ShrikeBlaster] = 3.5;
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damageScale[$DamageType::BellyTurret] = 1.2;
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damageScale[$DamageType::AATurret] = 1.5;
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damageScale[$DamageType::IndoorDepTurret] = 1.5;
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damageScale[$DamageType::OutdoorDepTurret] = 1.5;
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damageScale[$DamageType::SentryTurret] = 1.5;
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damageScale[$DamageType::Disc] = 1.25;
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damageScale[$DamageType::Grenade] = 0.75;
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damageScale[$DamageType::Mine] = 4.0;
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damageScale[$DamageType::Missile] = 2.0;
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damageScale[$DamageType::Mortar] = 2.0;
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damageScale[$DamageType::Plasma] = 0.5;
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damageScale[$DamageType::BomberBombs] = 2.0;
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damageScale[$DamageType::TankChaingun] = 2.0;
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damageScale[$DamageType::TankMortar] = 2.0;
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damageScale[$DamageType::MissileTurret] = 1.5;
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damageScale[$DamageType::MortarTurret] = 2.0;
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damageScale[$DamageType::PlasmaTurret] = 2.0;
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damageScale[$DamageType::SatchelCharge] = 3.5;
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damageScale[$DamageType::Default] = 1.0;
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damageScale[$DamageType::Impact] = 1.1;
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damageScale[$DamageType::Ground] = 1.0;
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damageScale[$DamageType::Explosion] = 2.0;
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damageScale[$DamageType::Lightning] = 10.0;
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damageScale[$DamageType::Debris] = 0.75;
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};
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//**** THUNDERSWORD BOMBER ****
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datablock SimDataBlock(BomberDamageProfile)
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{
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shieldDamageScale[$DamageType::Blaster] = 1.0;
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shieldDamageScale[$DamageType::Bullet] = 1.0;
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shieldDamageScale[$DamageType::ELF] = 1.0;
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shieldDamageScale[$DamageType::ELFturret] = 1.0;
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shieldDamageScale[$DamageType::ShockLance] = 0.5;
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shieldDamageScale[$DamageType::Laser] = 1.0;
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shieldDamageScale[$DamageType::ShrikeBlaster] = 3.5;
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shieldDamageScale[$DamageType::BellyTurret] = 2.0;
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shieldDamageScale[$DamageType::AATurret] = 3.0;
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shieldDamageScale[$DamageType::IndoorDepTurret] = 2.25;
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shieldDamageScale[$DamageType::OutdoorDepTurret] = 2.25;
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shieldDamageScale[$DamageType::SentryTurret] = 2.25;
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shieldDamageScale[$DamageType::Disc] = 1.0;
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shieldDamageScale[$DamageType::Grenade] = 1.0;
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shieldDamageScale[$DamageType::Mine] = 3.0;
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shieldDamageScale[$DamageType::Missile] = 3.0;
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shieldDamageScale[$DamageType::Mortar] = 2.0;
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shieldDamageScale[$DamageType::Plasma] = 1.0;
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shieldDamageScale[$DamageType::BomberBombs] = 3.0;
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shieldDamageScale[$DamageType::TankChaingun] = 3.0;
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shieldDamageScale[$DamageType::TankMortar] = 2.0;
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shieldDamageScale[$DamageType::MissileTurret] = 3.0;
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shieldDamageScale[$DamageType::MortarTurret] = 2.0;
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shieldDamageScale[$DamageType::PlasmaTurret] = 2.0;
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shieldDamageScale[$DamageType::SatchelCharge] = 3.5;
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shieldDamageScale[$DamageType::Default] = 1.0;
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shieldDamageScale[$DamageType::Impact] = 0.8;
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shieldDamageScale[$DamageType::Ground] = 1.0;
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shieldDamageScale[$DamageType::Explosion] = 3.0;
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shieldDamageScale[$DamageType::Lightning] = 10.0;
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damageScale[$DamageType::Blaster] = 0.75;
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damageScale[$DamageType::Bullet] = 0.75;
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damageScale[$DamageType::ELF] = 0.0;
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damageScale[$DamageType::ELFturret] = 1.0;
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damageScale[$DamageType::ShockLance] = 0.50;
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damageScale[$DamageType::Laser] = 1.0;
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damageScale[$DamageType::ShrikeBlaster] = 2.5;
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damageScale[$DamageType::BellyTurret] = 1.2;
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damageScale[$DamageType::AATurret] = 1.5;
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damageScale[$DamageType::IndoorDepTurret] = 1.25;
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damageScale[$DamageType::OutdoorDepTurret] = 1.25;
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damageScale[$DamageType::SentryTurret] = 1.25;
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damageScale[$DamageType::Disc] = 1.0;
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damageScale[$DamageType::Grenade] = 0.75;
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damageScale[$DamageType::Mine] = 4.0;
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damageScale[$DamageType::Missile] = 1.5;
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damageScale[$DamageType::Mortar] = 2.0;
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damageScale[$DamageType::Plasma] = 0.5;
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damageScale[$DamageType::BomberBombs] = 2.0;
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damageScale[$DamageType::TankChaingun] = 2.0;
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damageScale[$DamageType::TankMortar] = 2.0;
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damageScale[$DamageType::MissileTurret] = 1.5;
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damageScale[$DamageType::MortarTurret] = 2.0;
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damageScale[$DamageType::PlasmaTurret] = 2.0;
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damageScale[$DamageType::SatchelCharge] = 3.5;
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damageScale[$DamageType::Default] = 1.0;
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damageScale[$DamageType::Impact] = 0.8;
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damageScale[$DamageType::Ground] = 1.0;
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damageScale[$DamageType::Explosion] = 2.0;
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damageScale[$DamageType::Lightning] = 10.0;
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};
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//**** HAVOC TRANSPORT ****
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datablock SimDataBlock(HavocDamageProfile)
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{
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shieldDamageScale[$DamageType::Blaster] = 1.0;
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shieldDamageScale[$DamageType::Bullet] = 1.0;
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shieldDamageScale[$DamageType::ELF] = 1.0;
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shieldDamageScale[$DamageType::ELFturret] = 1.0;
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shieldDamageScale[$DamageType::ShockLance] = 0.5;
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shieldDamageScale[$DamageType::Laser] = 1.0;
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shieldDamageScale[$DamageType::ShrikeBlaster] = 3.5;
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shieldDamageScale[$DamageType::BellyTurret] = 2.0;
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shieldDamageScale[$DamageType::AATurret] = 3.0;
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shieldDamageScale[$DamageType::IndoorDepTurret] = 2.25;
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shieldDamageScale[$DamageType::OutdoorDepTurret] = 2.25;
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shieldDamageScale[$DamageType::SentryTurret] = 2.25;
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shieldDamageScale[$DamageType::Disc] = 1.0;
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shieldDamageScale[$DamageType::Grenade] = 1.0;
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shieldDamageScale[$DamageType::Mine] = 3.0;
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shieldDamageScale[$DamageType::Missile] = 3.0;
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shieldDamageScale[$DamageType::Mortar] = 2.0;
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shieldDamageScale[$DamageType::Plasma] = 1.0;
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shieldDamageScale[$DamageType::BomberBombs] = 3.0;
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shieldDamageScale[$DamageType::TankChaingun] = 3.0;
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shieldDamageScale[$DamageType::TankMortar] = 2.0;
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shieldDamageScale[$DamageType::MissileTurret] = 3.0;
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shieldDamageScale[$DamageType::MortarTurret] = 2.0;
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shieldDamageScale[$DamageType::PlasmaTurret] = 2.0;
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shieldDamageScale[$DamageType::SatchelCharge] = 3.5;
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shieldDamageScale[$DamageType::Default] = 1.0;
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shieldDamageScale[$DamageType::Impact] = 0.5;
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shieldDamageScale[$DamageType::Ground] = 1.0;
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shieldDamageScale[$DamageType::Explosion] = 3.0;
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shieldDamageScale[$DamageType::Lightning] = 10.0;
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damageScale[$DamageType::Blaster] = 0.75;
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damageScale[$DamageType::Bullet] = 0.75;
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damageScale[$DamageType::ELF] = 0.0;
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damageScale[$DamageType::ELFturret] = 1.0;
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damageScale[$DamageType::ShockLance] = 0.50;
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damageScale[$DamageType::Laser] = 1.0;
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damageScale[$DamageType::ShrikeBlaster] = 2.5;
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damageScale[$DamageType::BellyTurret] = 1.2;
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damageScale[$DamageType::AATurret] = 1.5;
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damageScale[$DamageType::IndoorDepTurret] = 1.25;
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damageScale[$DamageType::OutdoorDepTurret] = 1.25;
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damageScale[$DamageType::SentryTurret] = 1.25;
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damageScale[$DamageType::Disc] = 1.0;
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damageScale[$DamageType::Grenade] = 0.75;
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damageScale[$DamageType::Mine] = 4.0;
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damageScale[$DamageType::Missile] = 1.5;
|
|
damageScale[$DamageType::Mortar] = 2.0;
|
|
damageScale[$DamageType::Plasma] = 0.5;
|
|
damageScale[$DamageType::BomberBombs] = 2.0;
|
|
damageScale[$DamageType::TankChaingun] = 2.0;
|
|
damageScale[$DamageType::TankMortar] = 2.0;
|
|
damageScale[$DamageType::MissileTurret] = 1.5;
|
|
damageScale[$DamageType::MortarTurret] = 2.0;
|
|
damageScale[$DamageType::PlasmaTurret] = 2.0;
|
|
damageScale[$DamageType::SatchelCharge] = 3.5;
|
|
damageScale[$DamageType::Default] = 1.0;
|
|
damageScale[$DamageType::Impact] = 0.5;
|
|
damageScale[$DamageType::Ground] = 1.0;
|
|
damageScale[$DamageType::Explosion] = 2.0;
|
|
damageScale[$DamageType::Lightning] = 10.0;
|
|
};
|
|
|
|
//**** WILDCAT GRAV CYCLE ****
|
|
datablock SimDataBlock(WildcatDamageProfile)
|
|
{
|
|
shieldDamageScale[$DamageType::Blaster] = 2.0;
|
|
shieldDamageScale[$DamageType::Bullet] = 2.5;
|
|
shieldDamageScale[$DamageType::ELF] = 1.0;
|
|
shieldDamageScale[$DamageType::ELFturret] = 1.0;
|
|
shieldDamageScale[$DamageType::ShockLance] = 1.0;
|
|
shieldDamageScale[$DamageType::Laser] = 4.0;
|
|
shieldDamageScale[$DamageType::ShrikeBlaster] = 6.0;
|
|
shieldDamageScale[$DamageType::BellyTurret] = 2.0;
|
|
shieldDamageScale[$DamageType::AATurret] = 2.0;
|
|
shieldDamageScale[$DamageType::IndoorDepTurret] = 2.5;
|
|
shieldDamageScale[$DamageType::OutdoorDepTurret] = 2.5;
|
|
shieldDamageScale[$DamageType::Disc] = 2.5;
|
|
shieldDamageScale[$DamageType::Grenade] = 2.0;
|
|
shieldDamageScale[$DamageType::Mine] = 4.0;
|
|
shieldDamageScale[$DamageType::Missile] = 4.0;
|
|
shieldDamageScale[$DamageType::Mortar] = 2.0;
|
|
shieldDamageScale[$DamageType::Plasma] = 2.0;
|
|
shieldDamageScale[$DamageType::BomberBombs] = 2.5;
|
|
shieldDamageScale[$DamageType::TankChaingun] = 3.0;
|
|
shieldDamageScale[$DamageType::TankMortar] = 2.0;
|
|
shieldDamageScale[$DamageType::MissileTurret] = 4.0;
|
|
shieldDamageScale[$DamageType::MortarTurret] = 2.0;
|
|
shieldDamageScale[$DamageType::PlasmaTurret] = 2.0;
|
|
shieldDamageScale[$DamageType::SatchelCharge] = 3.0;
|
|
shieldDamageScale[$DamageType::Default] = 1.0;
|
|
shieldDamageScale[$DamageType::Impact] = 1.25;
|
|
shieldDamageScale[$DamageType::Ground] = 1.0;
|
|
shieldDamageScale[$DamageType::Explosion] = 2.0;
|
|
shieldDamageScale[$DamageType::Lightning] = 5.0;
|
|
|
|
damageScale[$DamageType::Blaster] = 1.5;
|
|
damageScale[$DamageType::Bullet] = 1.2;
|
|
damageScale[$DamageType::ELF] = 0.0;
|
|
damageScale[$DamageType::ELFturret] = 1.0;
|
|
damageScale[$DamageType::ShockLance] = 0.50;
|
|
damageScale[$DamageType::Laser] = 2.0;
|
|
damageScale[$DamageType::ShrikeBlaster] = 4.0;
|
|
damageScale[$DamageType::BellyTurret] = 1.5;
|
|
damageScale[$DamageType::AATurret] = 1.0;
|
|
damageScale[$DamageType::IndoorDepTurret] = 1.0;
|
|
damageScale[$DamageType::OutdoorDepTurret] = 1.0;
|
|
damageScale[$DamageType::Disc] = 1.25;
|
|
damageScale[$DamageType::Grenade] = 1.0;
|
|
damageScale[$DamageType::Mine] = 4.0;
|
|
damageScale[$DamageType::Missile] = 1.2;
|
|
damageScale[$DamageType::Mortar] = 1.0;
|
|
damageScale[$DamageType::Plasma] = 1.5;
|
|
damageScale[$DamageType::BomberBombs] = 2.0;
|
|
damageScale[$DamageType::TankChaingun] = 2.0;
|
|
damageScale[$DamageType::TankMortar] = 1.0;
|
|
damageScale[$DamageType::MissileTurret] = 1.2;
|
|
damageScale[$DamageType::MortarTurret] = 1.0;
|
|
damageScale[$DamageType::PlasmaTurret] = 1.0;
|
|
damageScale[$DamageType::SatchelCharge] = 2.2;
|
|
damageScale[$DamageType::Default] = 1.0;
|
|
damageScale[$DamageType::Impact] = 1.25;
|
|
damageScale[$DamageType::Ground] = 1.0;
|
|
damageScale[$DamageType::Explosion] = 1.0;
|
|
damageScale[$DamageType::Lightning] = 5.0;
|
|
};
|
|
|
|
//**** BEOWULF TANK ****
|
|
datablock SimDataBlock(TankDamageProfile)
|
|
{
|
|
shieldDamageScale[$DamageType::Blaster] = 0.6;
|
|
shieldDamageScale[$DamageType::Bullet] = 0.75;
|
|
shieldDamageScale[$DamageType::ELF] = 1.0;
|
|
shieldDamageScale[$DamageType::ELFturret] = 1.0;
|
|
shieldDamageScale[$DamageType::ShockLance] = 0.5;
|
|
shieldDamageScale[$DamageType::Laser] = 1.0;
|
|
shieldDamageScale[$DamageType::ShrikeBlaster] = 1.75;
|
|
shieldDamageScale[$DamageType::BellyTurret] = 1.25;
|
|
shieldDamageScale[$DamageType::AATurret] = 0.8;
|
|
shieldDamageScale[$DamageType::IndoorDepTurret] = 1.0;
|
|
shieldDamageScale[$DamageType::OutdoorDepTurret] = 1.0;
|
|
shieldDamageScale[$DamageType::Disc] = 0.8;
|
|
shieldDamageScale[$DamageType::Grenade] = 0.8;
|
|
shieldDamageScale[$DamageType::Mine] = 3.25;
|
|
shieldDamageScale[$DamageType::Missile] = 2.0;
|
|
shieldDamageScale[$DamageType::Mortar] = 1.7;
|
|
shieldDamageScale[$DamageType::Plasma] = 1.0;
|
|
shieldDamageScale[$DamageType::BomberBombs] = 1.5;
|
|
shieldDamageScale[$DamageType::TankChaingun] = 1.5;
|
|
shieldDamageScale[$DamageType::TankMortar] = 1.8;
|
|
shieldDamageScale[$DamageType::MissileTurret] = 1.25;
|
|
shieldDamageScale[$DamageType::MortarTurret] = 1.0;
|
|
shieldDamageScale[$DamageType::PlasmaTurret] = 1.25;
|
|
shieldDamageScale[$DamageType::SatchelCharge] = 2.0;
|
|
shieldDamageScale[$DamageType::Default] = 1.0;
|
|
shieldDamageScale[$DamageType::Impact] = 0.75;
|
|
shieldDamageScale[$DamageType::Ground] = 0.75;
|
|
shieldDamageScale[$DamageType::Explosion] = 2.0;
|
|
shieldDamageScale[$DamageType::Lightning] = 10.0;
|
|
|
|
damageScale[$DamageType::Blaster] = 0.75;
|
|
damageScale[$DamageType::Bullet] = 0.75;
|
|
damageScale[$DamageType::ELF] = 0.0;
|
|
damageScale[$DamageType::ELFturret] =1.0;
|
|
damageScale[$DamageType::ShockLance] = 0.50;
|
|
damageScale[$DamageType::Laser] = 1.0;
|
|
damageScale[$DamageType::ShrikeBlaster] = 2.0;
|
|
damageScale[$DamageType::BellyTurret] = 1.0;
|
|
damageScale[$DamageType::AATurret] = 1.0;
|
|
damageScale[$DamageType::IndoorDepTurret] = 1.0;
|
|
damageScale[$DamageType::OutdoorDepTurret] = 1.0;
|
|
damageScale[$DamageType::Disc] = 1.0;
|
|
damageScale[$DamageType::Grenade] = 1.0;
|
|
damageScale[$DamageType::Mine] = 2.25;
|
|
damageScale[$DamageType::Missile] = 1.25;
|
|
damageScale[$DamageType::Mortar] = 1.4;
|
|
damageScale[$DamageType::Plasma] = 0.5;
|
|
damageScale[$DamageType::BomberBombs] = 1.0;
|
|
damageScale[$DamageType::TankChaingun] = 0.75;
|
|
damageScale[$DamageType::TankMortar] = 1.6;
|
|
damageScale[$DamageType::MissileTurret] = 1.25;
|
|
damageScale[$DamageType::MortarTurret] = 1.0;
|
|
damageScale[$DamageType::PlasmaTurret] = 1.0;
|
|
damageScale[$DamageType::SatchelCharge] = 2.0;
|
|
damageScale[$DamageType::Default] = 1.0;
|
|
damageScale[$DamageType::Impact] = 0.75;
|
|
damageScale[$DamageType::Ground] = 0.75;
|
|
damageScale[$DamageType::Explosion] = 1.0;
|
|
damageScale[$DamageType::Lightning] = 10.0;
|
|
};
|
|
|
|
//**** JERICHO MPB ****
|
|
datablock SimDataBlock(MPBDamageProfile)
|
|
{
|
|
shieldDamageScale[$DamageType::Blaster] = 0.6;
|
|
shieldDamageScale[$DamageType::Bullet] = 0.75;
|
|
shieldDamageScale[$DamageType::ELF] = 1.0;
|
|
shieldDamageScale[$DamageType::ELFturret] = 1.0;
|
|
shieldDamageScale[$DamageType::ShockLance] = 0.5;
|
|
shieldDamageScale[$DamageType::Laser] = 1.0;
|
|
shieldDamageScale[$DamageType::ShrikeBlaster] = 1.75;
|
|
shieldDamageScale[$DamageType::BellyTurret] = 1.25;
|
|
shieldDamageScale[$DamageType::AATurret] = 0.8;
|
|
shieldDamageScale[$DamageType::IndoorDepTurret] = 1.0;
|
|
shieldDamageScale[$DamageType::OutdoorDepTurret] = 1.0;
|
|
shieldDamageScale[$DamageType::Disc] = 0.8;
|
|
shieldDamageScale[$DamageType::Grenade] = 0.8;
|
|
shieldDamageScale[$DamageType::Mine] = 3.25;
|
|
shieldDamageScale[$DamageType::Missile] = 2.0;
|
|
shieldDamageScale[$DamageType::Mortar] = 0.8;
|
|
shieldDamageScale[$DamageType::Plasma] = 1.0;
|
|
shieldDamageScale[$DamageType::BomberBombs] = 1.5;
|
|
shieldDamageScale[$DamageType::TankChaingun] = 1.5;
|
|
shieldDamageScale[$DamageType::TankMortar] = 1.4;
|
|
shieldDamageScale[$DamageType::MissileTurret] = 1.25;
|
|
shieldDamageScale[$DamageType::MortarTurret] = 1.0;
|
|
shieldDamageScale[$DamageType::PlasmaTurret] = 1.25;
|
|
shieldDamageScale[$DamageType::SatchelCharge] = 2.0;
|
|
shieldDamageScale[$DamageType::Default] = 1.0;
|
|
shieldDamageScale[$DamageType::Impact] = 0.5;
|
|
shieldDamageScale[$DamageType::Ground] = 0.5;
|
|
shieldDamageScale[$DamageType::Explosion] = 2.0;
|
|
shieldDamageScale[$DamageType::Lightning] = 10.0;
|
|
|
|
damageScale[$DamageType::Blaster] = 0.75;
|
|
damageScale[$DamageType::Bullet] = 0.75;
|
|
damageScale[$DamageType::ELF] = 0.0;
|
|
damageScale[$DamageType::ELFturret] = 0.0;
|
|
damageScale[$DamageType::ShockLance] = 0.50;
|
|
damageScale[$DamageType::Laser] = 1.0;
|
|
damageScale[$DamageType::ShrikeBlaster] = 2.0;
|
|
damageScale[$DamageType::BellyTurret] = 1.0;
|
|
damageScale[$DamageType::AATurret] = 1.0;
|
|
damageScale[$DamageType::IndoorDepTurret] = 1.0;
|
|
damageScale[$DamageType::OutdoorDepTurret] = 1.0;
|
|
damageScale[$DamageType::Disc] = 1.0;
|
|
damageScale[$DamageType::Grenade] = 1.0;
|
|
damageScale[$DamageType::Mine] = 2.25;
|
|
damageScale[$DamageType::Missile] = 1.25;
|
|
damageScale[$DamageType::Mortar] = 1.0;
|
|
damageScale[$DamageType::Plasma] = 0.5;
|
|
damageScale[$DamageType::BomberBombs] = 1.0;
|
|
damageScale[$DamageType::TankChaingun] = 0.75;
|
|
damageScale[$DamageType::TankMortar] = 1.0;
|
|
damageScale[$DamageType::MissileTurret] = 1.25;
|
|
damageScale[$DamageType::MortarTurret] = 1.0;
|
|
damageScale[$DamageType::PlasmaTurret] = 1.0;
|
|
damageScale[$DamageType::SatchelCharge] = 2.0;
|
|
damageScale[$DamageType::Default] = 1.0;
|
|
damageScale[$DamageType::Impact] = 0.5;
|
|
damageScale[$DamageType::Ground] = 0.5;
|
|
damageScale[$DamageType::Explosion] = 1.0;
|
|
damageScale[$DamageType::Lightning] = 10.0;
|
|
};
|
|
|
|
//----------------------------------------------------------------------------
|
|
// TURRET DAMAGE PROFILES
|
|
//----------------------------------------------------------------------------
|
|
|
|
datablock SimDataBlock(TurretDamageProfile)
|
|
{
|
|
shieldDamageScale[$DamageType::Blaster] = 0.8;
|
|
shieldDamageScale[$DamageType::Bullet] = 0.8;
|
|
shieldDamageScale[$DamageType::ELF] = 1.0;
|
|
shieldDamageScale[$DamageType::ELFturret] = 1.0;
|
|
shieldDamageScale[$DamageType::ShockLance] = 0.5;
|
|
shieldDamageScale[$DamageType::Laser] = 1.0;
|
|
shieldDamageScale[$DamageType::ShrikeBlaster] = 3.0;
|
|
shieldDamageScale[$DamageType::BellyTurret] = 2.0;
|
|
shieldDamageScale[$DamageType::AATurret] = 1.0;
|
|
shieldDamageScale[$DamageType::IndoorDepTurret] = 1.0;
|
|
shieldDamageScale[$DamageType::OutdoorDepTurret] = 1.0;
|
|
shieldDamageScale[$DamageType::SentryTurret] = 1.0;
|
|
shieldDamageScale[$DamageType::Disc] = 1.0;
|
|
shieldDamageScale[$DamageType::Grenade] = 1.5;
|
|
shieldDamageScale[$DamageType::Mine] = 3.0;
|
|
shieldDamageScale[$DamageType::Missile] = 3.0;
|
|
shieldDamageScale[$DamageType::Mortar] = 3.0;
|
|
shieldDamageScale[$DamageType::Plasma] = 1.0;
|
|
shieldDamageScale[$DamageType::BomberBombs] = 2.0;
|
|
shieldDamageScale[$DamageType::TankChaingun] = 1.5;
|
|
shieldDamageScale[$DamageType::TankMortar] = 3.0;
|
|
shieldDamageScale[$DamageType::MissileTurret] = 3.0;
|
|
shieldDamageScale[$DamageType::MortarTurret] = 3.0;
|
|
shieldDamageScale[$DamageType::PlasmaTurret] = 2.0;
|
|
shieldDamageScale[$DamageType::SatchelCharge] = 4.5;
|
|
shieldDamageScale[$DamageType::Default] = 1.0;
|
|
shieldDamageScale[$DamageType::Impact] = 1.0;
|
|
shieldDamageScale[$DamageType::Ground] = 1.0;
|
|
shieldDamageScale[$DamageType::Explosion] = 2.0;
|
|
shieldDamageScale[$DamageType::Lightning] = 5.0;
|
|
|
|
damageScale[$DamageType::Blaster] = 0.8;
|
|
damageScale[$DamageType::Bullet] = 0.9;
|
|
damageScale[$DamageType::ELF] = 0.0;
|
|
damageScale[$DamageType::ELFturret] = 1.0;
|
|
damageScale[$DamageType::ShockLance] = 0.50;
|
|
damageScale[$DamageType::Laser] = 1.0;
|
|
damageScale[$DamageType::ShrikeBlaster] = 1.0;
|
|
damageScale[$DamageType::BellyTurret] = 0.6;
|
|
damageScale[$DamageType::AATurret] = 1.0;
|
|
damageScale[$DamageType::IndoorDepTurret] = 1.0;
|
|
damageScale[$DamageType::OutdoorDepTurret] = 1.0;
|
|
damageScale[$DamageType::SentryTurret] = 1.0;
|
|
damageScale[$DamageType::Disc] = 1.1;
|
|
damageScale[$DamageType::Grenade] = 1.0;
|
|
damageScale[$DamageType::Mine] = 1.5;
|
|
damageScale[$DamageType::Missile] = 1.25;
|
|
damageScale[$DamageType::Mortar] = 1.25;
|
|
damageScale[$DamageType::Plasma] = 0.75;
|
|
damageScale[$DamageType::BomberBombs] = 1.0;
|
|
damageScale[$DamageType::TankChaingun] = 1.25;
|
|
damageScale[$DamageType::TankMortar] = 1.25;
|
|
damageScale[$DamageType::MissileTurret] = 1.25;
|
|
damageScale[$DamageType::MortarTurret] = 1.25;
|
|
damageScale[$DamageType::PlasmaTurret] = 1.25;
|
|
damageScale[$DamageType::SatchelCharge] = 1.5;
|
|
damageScale[$DamageType::Default] = 1.0;
|
|
damageScale[$DamageType::Impact] = 1.0;
|
|
damageScale[$DamageType::Ground] = 1.0;
|
|
damageScale[$DamageType::Explosion] = 1.0;
|
|
damageScale[$DamageType::Lightning] = 5.0;
|
|
};
|
|
|
|
//----------------------------------------------------------------------------
|
|
// STATIC SHAPE DAMAGE PROFILES
|
|
//----------------------------------------------------------------------------
|
|
|
|
datablock SimDataBlock(StaticShapeDamageProfile)
|
|
{
|
|
shieldDamageScale[$DamageType::Blaster] = 0.8;
|
|
shieldDamageScale[$DamageType::Bullet] = 1.0;
|
|
shieldDamageScale[$DamageType::ELF] = 1.0;
|
|
shieldDamageScale[$DamageType::ELFturret] = 1.0;
|
|
shieldDamageScale[$DamageType::ShockLance] = 1.0;
|
|
shieldDamageScale[$DamageType::Laser] = 1.0;
|
|
shieldDamageScale[$DamageType::ShrikeBlaster] = 2.0;
|
|
shieldDamageScale[$DamageType::BellyTurret] = 1.5;
|
|
shieldDamageScale[$DamageType::AATurret] = 1.0;
|
|
shieldDamageScale[$DamageType::IndoorDepTurret] = 1.0;
|
|
shieldDamageScale[$DamageType::OutdoorDepTurret] = 1.0;
|
|
shieldDamageScale[$DamageType::Turret] = 1.0;
|
|
shieldDamageScale[$DamageType::SentryTurret] = 1.0;
|
|
shieldDamageScale[$DamageType::Disc] = 1.0;
|
|
shieldDamageScale[$DamageType::Grenade] = 1.2;
|
|
shieldDamageScale[$DamageType::Mine] = 2.0;
|
|
shieldDamageScale[$DamageType::Missile] = 3.0;
|
|
shieldDamageScale[$DamageType::Mortar] = 3.0;
|
|
shieldDamageScale[$DamageType::Plasma] = 1.5;
|
|
shieldDamageScale[$DamageType::BomberBombs] = 2.0;
|
|
shieldDamageScale[$DamageType::TankChaingun] = 1.5;
|
|
shieldDamageScale[$DamageType::TankMortar] = 3.0;
|
|
shieldDamageScale[$DamageType::MissileTurret] = 3.0;
|
|
shieldDamageScale[$DamageType::MortarTurret] = 3.0;
|
|
shieldDamageScale[$DamageType::PlasmaTurret] = 2.0;
|
|
shieldDamageScale[$DamageType::SatchelCharge] = 6.0;
|
|
shieldDamageScale[$DamageType::Default] = 1.0;
|
|
shieldDamageScale[$DamageType::Impact] = 1.25;
|
|
shieldDamageScale[$DamageType::Ground] = 1.0;
|
|
shieldDamageScale[$DamageType::Explosion] = 2.0;
|
|
shieldDamageScale[$DamageType::Lightning] = 5.0;
|
|
|
|
damageScale[$DamageType::Blaster] = 1.0;
|
|
damageScale[$DamageType::Bullet] = 1.0;
|
|
damageScale[$DamageType::ELF] = 0.0;
|
|
damageScale[$DamageType::ELFturret] = 1.0;
|
|
damageScale[$DamageType::ShockLance] = 1.0;
|
|
damageScale[$DamageType::Laser] = 1.0;
|
|
damageScale[$DamageType::ShrikeBlaster] = 2.0;
|
|
damageScale[$DamageType::BellyTurret] = 1.2;
|
|
damageScale[$DamageType::AATurret] = 1.0;
|
|
damageScale[$DamageType::IndoorDepTurret] = 1.0;
|
|
damageScale[$DamageType::OutdoorDepTurret] = 1.0;
|
|
damageScale[$DamageType::SentryTurret] = 1.0;
|
|
damageScale[$DamageType::Disc] = 1.15;
|
|
damageScale[$DamageType::Grenade] = 1.2;
|
|
damageScale[$DamageType::Mine] = 2.0;
|
|
damageScale[$DamageType::Missile] = 2.0;
|
|
damageScale[$DamageType::Mortar] = 2.0;
|
|
damageScale[$DamageType::Plasma] = 1.25;
|
|
damageScale[$DamageType::BomberBombs] = 1.0;
|
|
damageScale[$DamageType::TankChaingun] = 1.0;
|
|
damageScale[$DamageType::TankMortar] = 2.0;
|
|
damageScale[$DamageType::MissileTurret] = 2.0;
|
|
damageScale[$DamageType::MortarTurret] = 2.0;
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damageScale[$DamageType::PlasmaTurret] = 2.0;
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damageScale[$DamageType::SatchelCharge] = 4.0;
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damageScale[$DamageType::Default] = 1.0;
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damageScale[$DamageType::Impact] = 1.25;
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damageScale[$DamageType::Ground] = 1.0;
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damageScale[$DamageType::Explosion] = 1.0;
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damageScale[$DamageType::Lightning] = 5.0;
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};
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//----------------------------------------------------------------------------
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// PLAYER DAMAGE PROFILES
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//----------------------------------------------------------------------------
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datablock SimDataBlock(LightPlayerDamageProfile)
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{
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damageScale[$DamageType::Blaster] = 1.3;
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damageScale[$DamageType::Bullet] = 1.2;
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damageScale[$DamageType::ELF] = 0.75;
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damageScale[$DamageType::ELFturret] = 0.75;
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damageScale[$DamageType::ShockLance] = 1.0;
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damageScale[$DamageType::Laser] = 1.12;
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damageScale[$DamageType::ShrikeBlaster] = 1.10;
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damageScale[$DamageType::BellyTurret] = 1.0;
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damageScale[$DamageType::AATurret] = 0.7;
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damageScale[$DamageType::IndoorDepTurret] = 1.3;
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damageScale[$DamageType::OutdoorDepTurret] = 1.3;
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damageScale[$DamageType::SentryTurret] = 1.0;
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damageScale[$DamageType::Disc] = 1.0;
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damageScale[$DamageType::Grenade] = 1.2;
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damageScale[$DamageType::Mine] = 1.0;
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damageScale[$DamageType::Missile] = 1.0;
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damageScale[$DamageType::Mortar] = 1.3;
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damageScale[$DamageType::Plasma] = 1.0;
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damageScale[$DamageType::BomberBombs] = 3.0;
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damageScale[$DamageType::TankChaingun] = 1.7;
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damageScale[$DamageType::TankMortar] = 1.0;
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damageScale[$DamageType::MissileTurret] = 1.0;
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damageScale[$DamageType::MortarTurret] = 1.3;
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damageScale[$DamageType::PlasmaTurret] = 1.0;
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damageScale[$DamageType::SatchelCharge] = 3.0;
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damageScale[$DamageType::Default] = 1.0;
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damageScale[$DamageType::Impact] = 1.2;
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damageScale[$DamageType::Ground] = 1.0;
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damageScale[$DamageType::Explosion] = 1.0;
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damageScale[$DamageType::Lightning] = 1.0;
|
|
};
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datablock SimDataBlock(MediumPlayerDamageProfile)
|
|
{
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|
damageScale[$DamageType::Blaster] = 1.0;
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|
damageScale[$DamageType::Bullet] = 1.0;
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|
damageScale[$DamageType::ELF] = 0.75;
|
|
damageScale[$DamageType::ELFturret] = 0.75;
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|
damageScale[$DamageType::ShockLance] = 1.0;
|
|
damageScale[$DamageType::Laser] = 1.1;
|
|
damageScale[$DamageType::ShrikeBlaster] = 1.0;
|
|
damageScale[$DamageType::BellyTurret] = 1.0;
|
|
damageScale[$DamageType::AATurret] = 0.7;
|
|
damageScale[$DamageType::IndoorDepTurret] = 1.0;
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|
damageScale[$DamageType::OutdoorDepTurret] = 1.0;
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|
damageScale[$DamageType::SentryTurret] = 1.0;
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|
damageScale[$DamageType::Disc] = 0.8;
|
|
damageScale[$DamageType::Grenade] = 1.0;
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|
damageScale[$DamageType::Mine] = 0.9;
|
|
damageScale[$DamageType::Missile] = 0.8;
|
|
damageScale[$DamageType::Mortar] = 1.0;
|
|
damageScale[$DamageType::Plasma] = 0.65;
|
|
damageScale[$DamageType::BomberBombs] = 3.0;
|
|
damageScale[$DamageType::TankChaingun] = 1.5;
|
|
damageScale[$DamageType::TankMortar] = 0.85;
|
|
damageScale[$DamageType::MissileTurret] = 0.8;
|
|
damageScale[$DamageType::MortarTurret] = 1.0;
|
|
damageScale[$DamageType::PlasmaTurret] = 0.65;
|
|
damageScale[$DamageType::SatchelCharge] = 3.0;
|
|
damageScale[$DamageType::Default] = 1.0;
|
|
damageScale[$DamageType::Impact] = 1.0;
|
|
damageScale[$DamageType::Ground] = 1.0;
|
|
damageScale[$DamageType::Explosion] = 0.8;
|
|
damageScale[$DamageType::Lightning] = 1.2;
|
|
};
|
|
|
|
datablock SimDataBlock(HeavyPlayerDamageProfile)
|
|
{
|
|
damageScale[$DamageType::Blaster] = 0.7;
|
|
damageScale[$DamageType::Bullet] = 0.6;
|
|
damageScale[$DamageType::ELF] = 0.75;
|
|
damageScale[$DamageType::ELFturret] = 0.75;
|
|
damageScale[$DamageType::ShockLance] = 1.0;
|
|
damageScale[$DamageType::Laser] = 0.67;
|
|
damageScale[$DamageType::ShrikeBlaster] = 0.8;
|
|
damageScale[$DamageType::BellyTurret] = 0.8;
|
|
damageScale[$DamageType::AATurret] = 0.6;
|
|
damageScale[$DamageType::IndoorDepTurret] = 0.7;
|
|
damageScale[$DamageType::OutdoorDepTurret] = 0.7;
|
|
damageScale[$DamageType::SentryTurret] = 1.0;
|
|
damageScale[$DamageType::Disc] = 0.6;
|
|
damageScale[$DamageType::Grenade] = 0.8;
|
|
damageScale[$DamageType::Mine] = 0.8;
|
|
damageScale[$DamageType::Missile] = 0.6;
|
|
damageScale[$DamageType::Mortar] = 0.7;
|
|
damageScale[$DamageType::Plasma] = 0.4;
|
|
damageScale[$DamageType::BomberBombs] = 3.0;
|
|
damageScale[$DamageType::TankChaingun] = 1.3;
|
|
damageScale[$DamageType::TankMortar] = 0.7;
|
|
damageScale[$DamageType::MissileTurret] = 0.6;
|
|
damageScale[$DamageType::MortarTurret] = 0.6;
|
|
damageScale[$DamageType::PlasmaTurret] = 0.4;
|
|
damageScale[$DamageType::SatchelCharge] = 3.0;
|
|
damageScale[$DamageType::Default] = 1.0;
|
|
damageScale[$DamageType::Impact] = 0.8;
|
|
damageScale[$DamageType::Ground] = 1.0;
|
|
damageScale[$DamageType::Explosion] = 0.6;
|
|
damageScale[$DamageType::Lightning] = 1.4;
|
|
};
|