mirror of
https://github.com/PhantomGamesDevelopment/TWM2.git
synced 2026-02-05 19:51:01 +00:00
366 lines
9.3 KiB
C#
366 lines
9.3 KiB
C#
// Acid Cannon
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datablock AudioProfile(AcidCannonPreFireSound) {
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filename = "fx/weapons/targetinglaser_paint.wav";
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description = AudioClosest3d;
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preload = true;
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};
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datablock AudioProfile(NerfBallExplosionSound) {
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filename = "fx/weapons/cg_water2.wav";
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description = AudioClosest3d;
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preload = true;
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};
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//acid bomb
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datablock ParticleData(ZAcidBombParticle) {
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dragCoeffiecient = 0.0;
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gravityCoefficient = 0.5;
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inheritedVelFactor = 0.5;
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lifetimeMS = 4000;
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lifetimeVarianceMS = 500;
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spinRandomMin = -200.0;
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spinRandomMax = 200.0;
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textureName = "special/bubbles";
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colors[0] = "0.0 1.0 0.5 0.3";
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colors[1] = "0.0 1.0 0.4 0.2";
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colors[2] = "0.0 1.0 0.3 0.1";
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sizes[0] = 3.0;
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sizes[1] = 2.3;
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sizes[2] = 2.1;
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times[0] = 0.0;
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times[1] = 0.5;
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times[2] = 1.0;
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};
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datablock ParticleEmitterData(ZAcidBombExplosionEmitter) {
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lifetimeMS = 2000;
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ejectionPeriodMS = 1;
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periodVarianceMS = 0;
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ejectionVelocity = 3.0;
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velocityVariance = 0.5;
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thetaMin = 0.0;
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thetaMax = 90.0;
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orientParticles = false;
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orientOnVelocity = false;
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particles = "ZAcidBombParticle";
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};
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datablock ExplosionData(ZAcidBombExplosion) {
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emitter[0] = ZAcidBombExplosionEmitter;
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soundProfile = NerfBallExplosionSound;
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};
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//
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datablock ParticleData(ZAcidBallParticle) {
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dragCoeffiecient = 0.0;
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gravityCoefficient = 0.5;
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inheritedVelFactor = 0.5;
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lifetimeMS = 2000;
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lifetimeVarianceMS = 200;
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spinRandomMin = -200.0;
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spinRandomMax = 200.0;
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textureName = "special/bubbles";
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colors[0] = "0.0 1.0 0.5 0.3";
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colors[1] = "0.0 1.0 0.4 0.2";
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colors[2] = "0.0 1.0 0.3 0.1";
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sizes[0] = 0.6;
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sizes[1] = 0.3;
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sizes[2] = 0.1;
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times[0] = 0.0;
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times[1] = 0.5;
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times[2] = 1.0;
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};
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datablock ParticleEmitterData(ZAcidBallExplosionEmitter) {
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lifetimeMS = 200;
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ejectionPeriodMS = 1;
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periodVarianceMS = 0;
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ejectionVelocity = 3.0;
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velocityVariance = 0.5;
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thetaMin = 0.0;
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thetaMax = 90.0;
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orientParticles = false;
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orientOnVelocity = false;
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particles = "ZAcidBallParticle";
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};
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datablock ExplosionData(ZAcidBallExplosion) {
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emitter[0] = ZAcidBallExplosionEmitter;
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soundProfile = NerfBallExplosionSound;
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};
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datablock TracerProjectileData(LZombieAcidBall) {
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doDynamicClientHits = true;
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projectileShapeName = "";
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directDamage = 0.0;
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directDamageType = $DamageType::ZAcid;
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hasDamageRadius = true;
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indirectDamage = 0.24;
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damageRadius = 4.0;
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kickBackStrength = 0.0;
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radiusDamageType = $DamageType::ZAcid;
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sound = BlasterProjectileSound;
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explosion = ZAcidBallExplosion;
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ImageSource = "AcidCannonImage";
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dryVelocity = 100.0;
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wetVelocity = 100.0;
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velInheritFactor = 1.0;
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fizzleTimeMS = 4000;
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lifetimeMS = 1000;
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explodeOnDeath = false;
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reflectOnWaterImpactAngle = 0.0;
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explodeOnWaterImpact = true;
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deflectionOnWaterImpact = 0.0;
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fizzleUnderwaterMS = -1;
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activateDelayMS = 100;
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tracerLength = 5;
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tracerAlpha = false;
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tracerMinPixels = 3;
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tracerColor = "0 1 0 1";
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tracerTex[0] = "special/landSpikeBolt";
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tracerTex[1] = "special/landSpikeBoltCross";
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tracerWidth = 0.5;
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crossSize = 0.79;
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crossViewAng = 0.990;
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renderCross = true;
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emap = true;
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};
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datablock TracerProjectileData(EliteRapierAcidBomb) {
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doDynamicClientHits = true;
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projectileShapeName = "";
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directDamage = 0.0;
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directDamageType = $DamageType::ZAcid;
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hasDamageRadius = true;
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indirectDamage = 0.6;
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damageRadius = 7.5;
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kickBackStrength = 0.0;
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radiusDamageType = $DamageType::ZAcid;
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sound = BlasterProjectileSound;
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explosion = ZAcidBombExplosion;
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ImageSource = "AcidCannonImage";
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dryVelocity = 100.0;
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wetVelocity = 100.0;
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velInheritFactor = 1.0;
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fizzleTimeMS = 4000;
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lifetimeMS = 1000;
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explodeOnDeath = false;
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reflectOnWaterImpactAngle = 0.0;
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explodeOnWaterImpact = true;
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deflectionOnWaterImpact = 0.0;
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fizzleUnderwaterMS = -1;
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activateDelayMS = 100;
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tracerLength = 10;
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tracerAlpha = false;
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tracerMinPixels = 6;
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tracerColor = "0 1 0 1";
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tracerTex[0] = "special/landSpikeBolt";
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tracerTex[1] = "special/landSpikeBoltCross";
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tracerWidth = 0.8;
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crossSize = 0.79;
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crossViewAng = 0.990;
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renderCross = true;
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emap = true;
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};
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datablock TracerProjectileData(SSZombieAcidBall) {
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doDynamicClientHits = true;
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projectileShapeName = "";
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directDamage = 0.0;
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directDamageType = $DamageType::ZAcid;
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hasDamageRadius = true;
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indirectDamage = 0.4;
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damageRadius = 7.0;
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kickBackStrength = 0.0;
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radiusDamageType = $DamageType::ZAcid;
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sound = BlasterProjectileSound;
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explosion = ZAcidBallExplosion;
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dryVelocity = 400.0;
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wetVelocity = 400.0;
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velInheritFactor = 1.0;
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fizzleTimeMS = 4000;
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lifetimeMS = 4000;
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explodeOnDeath = false;
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reflectOnWaterImpactAngle = 0.0;
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explodeOnWaterImpact = true;
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deflectionOnWaterImpact = 0.0;
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fizzleUnderwaterMS = -1;
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activateDelayMS = 100;
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tracerLength = 5;
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tracerAlpha = false;
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tracerMinPixels = 3;
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tracerColor = "0 1 0 1";
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tracerTex[0] = "special/landSpikeBolt";
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tracerTex[1] = "special/landSpikeBoltCross";
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tracerWidth = 0.5;
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crossSize = 0.79;
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crossViewAng = 0.990;
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renderCross = true;
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emap = true;
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};
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datablock ShapeBaseImageData(AcidCannonImage) {
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className = WeaponImage;
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shapeFile = "weapon_energy.dts";
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item = AcidCannon;
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projectile = LZombieAcidBall;
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projectileType = TracerProjectile;
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HasChallenges = 0;
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//RankRequire = $TWM2::RankRequire["PulsePhaser"];
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//No rank required, this weapon is picked up from killed zombies
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usesEnergy = true;
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fireEnergy = 4;
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minEnergy = 4;
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stateName[0] = "Activate";
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stateTransitionOnTimeout[0] = "ActivateReady";
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stateTimeoutValue[0] = 0.5;
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stateSequence[0] = "Activate";
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stateSound[0] = BlasterSwitchSound;
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stateName[1] = "ActivateReady";
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stateTransitionOnLoaded[1] = "Ready";
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stateTransitionOnNoAmmo[1] = "NoAmmo";
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stateName[2] = "Ready";
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stateTransitionOnNoAmmo[2] = "NoAmmo";
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stateTransitionOnTriggerDown[2] = "Fire";
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stateName[3] = "Fire";
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stateTransitionOnTimeout[3] = "Reload";
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stateTimeoutValue[3] = 0.3;
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stateFire[3] = true;
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stateRecoil[3] = NoRecoil;
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stateAllowImageChange[3] = false;
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stateSequence[3] = "Fire";
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//stateSound[3] = PPWFireSound;
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stateScript[3] = "onFire";
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stateName[4] = "Reload";
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stateTransitionOnNoAmmo[4] = "NoAmmo";
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stateTransitionOnTimeout[4] = "Ready";
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stateTimeoutValue[4] = 4.2;
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stateAllowImageChange[4] = false;
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stateSequence[4] = "Reload";
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stateName[5] = "NoAmmo";
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stateTransitionOnAmmo[5] = "Reload";
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stateSequence[5] = "NoAmmo";
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stateTransitionOnTriggerDown[5] = "DryFire";
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stateName[6] = "DryFire";
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stateTimeoutValue[6] = 0.3;
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stateSound[6] = BlasterDryFireSound;
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stateTransitionOnTimeout[6] = "Ready";
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};
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datablock ItemData(AcidCannon) {
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className = Weapon;
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catagory = "Spawn Items";
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shapeFile = "weapon_energy.dts";
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image = AcidCannonImage;
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mass = 1;
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alwaysAllowPickup = 1;
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elasticity = 0.2;
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friction = 0.6;
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pickupRadius = 2;
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pickUpName = "an Acid Cannon";
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};
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function AcidCannonImage::onMount(%this, %obj, %slot) {
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Parent::onMount(%this, %obj, %slot);
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}
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function AcidCannonImage::onUnmount(%this,%obj,%slot) {
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Parent::onUnmount(%this, %obj, %slot);
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}
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function AcidCannonImage::onFire(%data,%obj,%slot) {
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AcidCannonAttack(%obj, %slot, 0);
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}
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function AcidCannonAttack(%object, %slot, %chargecount) {
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%muzzleVec = %object.getMuzzleVector(%slot);
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%muzzlePt = %object.getMuzzlePoint(%slot);
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if(%chargecount <= 5) {
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if(%chargecount == 1) {
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serverPlay3D(AcidCannonPreFireSound, %muzzlePt);
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}
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%charge = new ParticleEmissionDummy() {
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position = %muzzlePt;
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dataBlock = "defaultEmissionDummy";
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emitter = "BurnEmitter";
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};
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MissionCleanup.add(%charge);
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%charge.schedule(100, "delete");
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}
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if(%chargecount == 7) {
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%p = new TracerProjectile() {
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dataBlock = LZombieAcidBall;
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initialDirection = %muzzleVec;
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initialPosition = %muzzlePt;
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sourceObject = %object;
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sourceSlot = 0;
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};
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MissionCleanup.add(%p);
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serverPlay3D(CentaurArtilleryFireSound, %muzzlePt);
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}
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if(%chargecount == 9) {
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%p = new TracerProjectile() {
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dataBlock = LZombieAcidBall;
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initialDirection = %muzzleVec;
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initialPosition = %muzzlePt;
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sourceObject = %object;
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sourceSlot = 0;
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};
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MissionCleanup.add(%p);
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serverPlay3D(CentaurArtilleryFireSound, %muzzlePt);
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}
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//
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if(%chargecount <= 9) {
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%chargecount++;
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schedule(100, 0, "AcidCannonAttack", %object, %slot, %chargecount);
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}
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}
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