mirror of
https://github.com/PhantomGamesDevelopment/TWM2.git
synced 2026-01-22 04:54:47 +00:00
214 lines
6.1 KiB
C#
214 lines
6.1 KiB
C#
datablock AudioProfile(Rp432FireSound) {
|
|
filename = "fx/weapons/cg_metal1.wav";
|
|
description = AudioDefault3d;
|
|
preload = true;
|
|
};
|
|
|
|
datablock TracerProjectileData(RP432Bullet)
|
|
{
|
|
doDynamicClientHits = true;
|
|
|
|
directDamage = 0.044;
|
|
directDamageType = $DamageType::RP432;
|
|
explosion = "ChaingunExplosion";
|
|
splash = ChaingunSplash;
|
|
HeadMultiplier = 1.25;
|
|
LegsMultiplier = 0.75;
|
|
|
|
ImageSource = "RP432Image";
|
|
|
|
kickBackStrength = 15.0;
|
|
sound = ChaingunProjectile;
|
|
|
|
dryVelocity = 1750.0;
|
|
wetVelocity = 1500.0;
|
|
velInheritFactor = 0.0;
|
|
fizzleTimeMS = 3000;
|
|
lifetimeMS = 3000;
|
|
explodeOnDeath = false;
|
|
reflectOnWaterImpactAngle = 0.0;
|
|
explodeOnWaterImpact = false;
|
|
deflectionOnWaterImpact = 0.0;
|
|
fizzleUnderwaterMS = 3000;
|
|
|
|
tracerLength = 9.0;
|
|
tracerAlpha = false;
|
|
tracerMinPixels = 6;
|
|
tracerColor = 211.0/255.0 @ " " @ 215.0/255.0 @ " " @ 120.0/255.0 @ " 0.75";
|
|
tracerTex[0] = "special/tracer00";
|
|
tracerTex[1] = "special/tracercross";
|
|
tracerWidth = 0.09;
|
|
crossSize = 0.20;
|
|
crossViewAng = 0.990;
|
|
renderCross = true;
|
|
|
|
decalData[0] = ChaingunDecal1;
|
|
decalData[1] = ChaingunDecal2;
|
|
decalData[2] = ChaingunDecal3;
|
|
decalData[3] = ChaingunDecal4;
|
|
decalData[4] = ChaingunDecal5;
|
|
decalData[5] = ChaingunDecal6;
|
|
};
|
|
|
|
datablock ItemData(RP432Ammo)
|
|
{
|
|
className = Ammo;
|
|
catagory = "Ammo";
|
|
shapeFile = "ammo_chaingun.dts";
|
|
mass = 3;
|
|
elasticity = 0.2;
|
|
friction = 0.6;
|
|
pickupRadius = 2;
|
|
pickUpName = "some RP432 ammo";
|
|
|
|
computeCRC = true;
|
|
|
|
};
|
|
|
|
//--------------------------------------------------------------------------
|
|
// Weapon
|
|
//--------------------------------------
|
|
datablock ShapeBaseImageData(RP432Image) {
|
|
className = WeaponImage;
|
|
shapeFile = "weapon_missile.dts";
|
|
item = RP432;
|
|
ammo = RP432Ammo;
|
|
projectile = RP432Bullet;
|
|
projectileType = TracerProjectile;
|
|
emap = true;
|
|
mass = 26;
|
|
|
|
armThread = lookms;
|
|
|
|
//ClipStuff
|
|
ClipName = "RP432Clip";
|
|
ClipPickupName["RP432Clip"] = "some RP432 Clip Boxes";
|
|
ShowsClipInHud = 1;
|
|
ClipReloadTime = 9;
|
|
ClipReturn = 75;
|
|
InitialClips = 5;
|
|
//
|
|
HasChallenges = 1;
|
|
ChallengeCt = 8;
|
|
Challenge[1] = "RP-432 Killer\t50\t100\tNone";
|
|
Challenge[2] = "RP-432 Expert\t100\t250\tNone";
|
|
Challenge[3] = "RP-432 Master\t250\t500\tGrip";
|
|
Challenge[4] = "RP-432 God\t500\t1000\tSilencer";
|
|
Challenge[5] = "RP-432 Bronze Commendation\t1500\t10000\tNone";
|
|
Challenge[6] = "RP-432 Silver Commendation\t5000\t25000\tNone";
|
|
Challenge[7] = "RP-432 Gold Commendation\t10000\t50000\tNone";
|
|
Challenge[8] = "RP-432 Titan Commendation\t25000\t75000\tNone";
|
|
Upgrade[1] = "Grip";
|
|
Upgrade[2] = "Silencer";
|
|
GunName = "RP-432 Machine Gun";
|
|
|
|
|
|
casing = ShellDebris;
|
|
shellExitDir = "0.5 0 1";
|
|
shellExitOffset = "0.0 0.75 0.0";
|
|
shellExitVariance = 5.0;
|
|
shellVelocity = 4.5;
|
|
|
|
projectileSpread = 10.0 / 1000.0;
|
|
handleExpertReduce = 1.4;
|
|
|
|
|
|
//--------------------------------------
|
|
stateName[0] = "Activate";
|
|
stateSequence[0] = "Activate";
|
|
stateSound[0] = ChaingunSwitchSound;
|
|
stateAllowImageChange[0] = false;
|
|
//
|
|
stateTimeoutValue[0] = 0.5;
|
|
stateTransitionOnTimeout[0] = "Ready";
|
|
stateTransitionOnNoAmmo[0] = "NoAmmo";
|
|
|
|
//--------------------------------------
|
|
stateName[1] = "Ready";
|
|
stateSpinThread[1] = Stop;
|
|
//
|
|
stateTransitionOnTriggerDown[1] = "Spinup";
|
|
stateTransitionOnNoAmmo[1] = "NoAmmo";
|
|
|
|
//--------------------------------------
|
|
stateName[2] = "NoAmmo";
|
|
stateTransitionOnAmmo[2] = "Ready";
|
|
stateSpinThread[2] = Stop;
|
|
stateTransitionOnTriggerDown[2] = "DryFire";
|
|
|
|
//--------------------------------------
|
|
stateName[3] = "Spinup";
|
|
stateSpinThread[3] = SpinUp;
|
|
stateSound[3] = ChaingunSpinupSound;
|
|
//
|
|
stateTimeoutValue[3] = 0.1;
|
|
stateWaitForTimeout[3] = false;
|
|
stateTransitionOnTimeout[3] = "Fire";
|
|
stateTransitionOnTriggerUp[3] = "Spindown";
|
|
|
|
//--------------------------------------
|
|
stateName[4] = "Fire";
|
|
stateSequence[4] = "Fire";
|
|
stateSequenceRandomFlash[4] = true;
|
|
stateSpinThread[4] = FullSpeed;
|
|
//stateSound[4] = Rp432FireSound;
|
|
|
|
stateAllowImageChange[4] = false;
|
|
stateScript[4] = "onFire";
|
|
stateFire[4] = true;
|
|
stateEjectShell[4] = true;
|
|
stateTimeoutValue[4] = 0.02;
|
|
stateTransitionOnTimeout[4] = "Fire";
|
|
stateTransitionOnTriggerUp[4] = "Spindown";
|
|
stateTransitionOnNoAmmo[4] = "EmptySpindown";
|
|
|
|
//--------------------------------------
|
|
stateName[5] = "Spindown";
|
|
stateSound[5] = ChaingunSpinDownSound;
|
|
stateSpinThread[5] = SpinDown;
|
|
//
|
|
stateTimeoutValue[5] = 0.1;
|
|
stateWaitForTimeout[5] = true;
|
|
stateTransitionOnTimeout[5] = "Ready";
|
|
stateTransitionOnTriggerDown[5] = "Spinup";
|
|
|
|
//--------------------------------------
|
|
stateName[6] = "EmptySpindown";
|
|
stateSound[6] = ChaingunSpinDownSound;
|
|
stateSpinThread[6] = SpinDown;
|
|
//
|
|
stateTimeoutValue[6] = 1.0;
|
|
stateTransitionOnTimeout[6] = "NoAmmo";
|
|
|
|
//--------------------------------------
|
|
stateName[7] = "DryFire";
|
|
stateSound[7] = ChaingunDryFireSound;
|
|
stateTimeoutValue[7] = 0.5;
|
|
stateTransitionOnTimeout[7] = "NoAmmo";
|
|
};
|
|
|
|
datablock ItemData(RP432) {
|
|
className = Weapon;
|
|
catagory = "Spawn Items";
|
|
shapeFile = "turret_tank_barrelchain.dts";
|
|
image = RP432Image;
|
|
mass = 1.0;
|
|
elasticity = 0.2;
|
|
friction = 0.6;
|
|
pickupRadius = 2;
|
|
pickUpName = "a RP432 MG";
|
|
|
|
computeCRC = true;
|
|
emap = true;
|
|
};
|
|
|
|
function RP432Image::onFire(%data, %obj, %slot) {
|
|
%p = Parent::onFire(%data, %obj, %slot);
|
|
if(%obj.client.UpgradeOn("Silencer", %data.getName())) {
|
|
//zero sound :p
|
|
}
|
|
else {
|
|
ServerPlay3d(Rp432FireSound, %obj.getPosition());
|
|
}
|
|
}
|