TWM2/scripts/weapons/MGs/MG42.cs
Robert Fritzen 54ca7686de Perk Rework
2022-05-17 22:22:15 -05:00

227 lines
6.2 KiB
C#

datablock TracerProjectileData(MG42Bullet) {
doDynamicClientHits = true;
directDamage = 0.063;
directDamageType = $DamageType::MG42;
explosion = "ChaingunExplosion";
splash = ChaingunSplash;
HeadMultiplier = 1.5;
LegsMultiplier = 0.5;
ImageSource = "MG42Image";
kickBackStrength = 50.0;
sound = ChaingunProjectile;
dryVelocity = 3000.0;
wetVelocity = 1000.0;
velInheritFactor = 1.0;
fizzleTimeMS = 3000;
lifetimeMS = 3000;
explodeOnDeath = false;
reflectOnWaterImpactAngle = 0.0;
explodeOnWaterImpact = false;
deflectionOnWaterImpact = 0.0;
fizzleUnderwaterMS = 3000;
tracerLength = 40.0;
tracerAlpha = false;
tracerMinPixels = 6;
tracerColor = 10.0/255.0 @ " " @ 30.0/255.0 @ " " @ 240.0/255.0 @ " 0.75";
tracerTex[0] = "special/tracer00";
tracerTex[1] = "special/tracercross";
tracerWidth = 0.2;
crossSize = 0.20;
crossViewAng = 0.990;
renderCross = true;
decalData[0] = ChaingunDecal1;
decalData[1] = ChaingunDecal2;
decalData[2] = ChaingunDecal3;
decalData[3] = ChaingunDecal4;
decalData[4] = ChaingunDecal5;
decalData[5] = ChaingunDecal6;
};
//--------------------------------------------------------------------------
// Ammo
//--------------------------------------
datablock ItemData(MG42Ammo) {
className = Ammo;
catagory = "Ammo";
shapeFile = "ammo_chaingun.dts";
mass = 3;
elasticity = 0.2;
friction = 0.6;
pickupRadius = 2;
pickUpName = "some mg42 rounds";
computeCRC = true;
};
//--------------------------------------------------------------------------
// Weapon
//--------------------------------------
datablock ShapeBaseImageData(MG42Image) {
className = WeaponImage;
shapeFile = "weapon_sniper.dts";
item = MG42;
ammo = MG42Ammo;
projectile = MG42Bullet;
projectileType = TracerProjectile;
emap = true;
mass = 26;
offset = "0.08 0.22 0.15"; // L/R - F/B - T/B
casing = ShellDebris;
shellExitDir = "0.5 0 1";
shellExitOffset = "0.0 0.75 0.0";
shellExitVariance = 5.0;
shellVelocity = 4.5;
//ClipStuff
ClipName = "MG42Clip";
ClipPickupName["MG42Clip"] = "Some MG42 Clip Boxes";
ShowsClipInHud = 1;
ClipReloadTime = 7;
ClipReturn = 200;
InitialClips = 4;
//
//Challenges
HasChallenges = 1;
ChallengeCt = 8;
Challenge[1] = "MG42 Hunter\t100\t250\tNone";
Challenge[2] = "MG42 Expert\t250\t500\tGrip";
Challenge[3] = "MG42 Master\t750\t1000\tNone";
Challenge[4] = "MG42 God\t1500\t2000\tSilencer";
Challenge[5] = "MG42 Bronze Commendation\t3000\t10000\tNone";
Challenge[6] = "MG42 Silver Commendation\t6000\t25000\tNone";
Challenge[7] = "MG42 Gold Commendation\t12500\t50000\tNone";
Challenge[8] = "MG42 Titan Commendation\t35000\t75000\tNone";
Upgrade[1] = "Grip";
Upgrade[2] = "Silencer";
GunName = "MG42 Machine Gun";
//
RankRequire = $TWM2::RankRequire["MG42"];
projectileSpread = 12.5 / 1000.0;
handleExpertReduce = 1.5;
//--------------------------------------
stateName[0] = "Activate";
stateSequence[0] = "Activate";
stateSound[0] = ChaingunSwitchSound;
stateAllowImageChange[0] = false;
//
stateTimeoutValue[0] = 0.5;
stateTransitionOnTimeout[0] = "Ready";
stateTransitionOnNoAmmo[0] = "NoAmmo";
//--------------------------------------
stateName[1] = "Ready";
stateSpinThread[1] = Stop;
//
stateTransitionOnTriggerDown[1] = "Spinup";
stateTransitionOnNoAmmo[1] = "NoAmmo";
//--------------------------------------
stateName[2] = "NoAmmo";
stateTransitionOnAmmo[2] = "Ready";
stateSpinThread[2] = Stop;
stateTransitionOnTriggerDown[2] = "DryFire";
//--------------------------------------
stateName[3] = "Spinup";
stateSpinThread[3] = SpinUp;
stateSound[3] = ChaingunSpinupSound;
//
stateTimeoutValue[3] = 0.1;
stateWaitForTimeout[3] = false;
stateTransitionOnTimeout[3] = "Fire";
stateTransitionOnTriggerUp[3] = "Spindown";
//--------------------------------------
stateName[4] = "Fire";
stateSequence[4] = "Fire";
stateSequenceRandomFlash[4] = true;
stateSpinThread[4] = FullSpeed;
//stateSound[4] = ChaingunFireSound;
stateAllowImageChange[4] = false;
stateScript[4] = "onFire";
stateFire[4] = true;
stateEjectShell[4] = true;
stateTimeoutValue[4] = 0.02;
stateTransitionOnTimeout[4] = "Fire";
stateTransitionOnTriggerUp[4] = "Spindown";
stateTransitionOnNoAmmo[4] = "EmptySpindown";
//--------------------------------------
stateName[5] = "Spindown";
stateSound[5] = ChaingunSpinDownSound;
stateSpinThread[5] = SpinDown;
//
stateTimeoutValue[5] = 0.1;
stateWaitForTimeout[5] = true;
stateTransitionOnTimeout[5] = "Ready";
stateTransitionOnTriggerDown[5] = "Spinup";
//--------------------------------------
stateName[6] = "EmptySpindown";
stateSound[6] = ChaingunSpinDownSound;
stateSpinThread[6] = SpinDown;
//
stateTimeoutValue[6] = 1.0;
stateTransitionOnTimeout[6] = "NoAmmo";
//--------------------------------------
stateName[7] = "DryFire";
stateSound[7] = ChaingunDryFireSound;
stateTimeoutValue[7] = 0.5;
stateTransitionOnTimeout[7] = "NoAmmo";
};
datablock ItemData(MG42) {
className = Weapon;
catagory = "Spawn Items";
shapeFile = "turret_tank_barrelchain.dts";
image = MG42Image;
mass = 1.0;
elasticity = 0.2;
friction = 0.6;
pickupRadius = 2;
pickUpName = "a MG42 machine gun";
computeCRC = true;
emap = true;
};
datablock ShapeBaseImageData(MG42Image1) : MG42Image {
className = WeaponImage;
shapeFile = "weapon_missile.dts";
rotation = "0 0 1 180";
offset = "0.01 0.04 0.0"; // L/R - F/B - T/B
};
function MG42Image::onMount(%this,%obj,%slot) {
Parent::onMount(%this, %obj, %slot);
%obj.mountImage(MG42Image1, 3);
}
function MG42Image::onUnmount(%this,%obj,%slot) {
Parent::onUnmount(%this, %obj, %slot);
%obj.unmountImage(3);
}
function MG42Image::onFire(%data, %obj, %slot) {
%p = Parent::onFire(%data, %obj, %slot);
if(%obj.client.UpgradeOn("Silencer", %data.getName())) {
//zero sound :p
}
else {
ServerPlay3d(ChaingunFireSound, %obj.getPosition());
}
}