$TeamDeployableMax[SpawnPointPack] = 9999; datablock ShapeBaseImageData(SpawnPointDeployableImage) { mass = 15; emap = true; shapeFile = "stackable1s.dts"; item = SpawnPointPack; mountPoint = 1; offset = "0 0 0"; deployed = SpawnPointDeployedBase; heatSignature = 0; stateName[0] = "Idle"; stateTransitionOnTriggerDown[0] = "Activate"; stateName[1] = "Activate"; stateScript[1] = "onActivate"; stateTransitionOnTriggerUp[1] = "Idle"; isLarge = true; maxDepSlope = 360; deploySound = StationDeploySound; minDeployDis = 0.5; maxDeployDis = 5.0; }; datablock ItemData(SpawnPointPack) { className = Pack; catagory = "Deployables"; shapeFile = "stackable1s.dts"; mass = 3.0; elasticity = 0.2; friction = 0.6; pickupRadius = 1; rotate = false; image = "SpawnPointDeployableImage"; pickUpName = "a spawn point deployable"; heatSignature = 0; joint = "2 2 2"; computeCRC = true; emap = true; }; datablock StaticShapeData(SpawnPointDeployedBase) : StaticShapeDamageProfile { className = "StaticShape"; shapeFile = "nexuscap.dts"; maxDamage = 2.00; destroyedLevel = 2.00; disabledLevel = 1.35; isShielded = true; energyPerDamagePoint = 250; maxEnergy = 100; rechargeRate = 1; isspawnpoint=1; explosion = ShapeExplosion; // DeployablesExplosion; expDmgRadius = 18.0; expDamage = 0.1; expImpulse = 200.0; dynamicType = $TypeMasks::StationObjectType; deployedObject = true; cmdCategory = "DSupport"; cmdIcon = CMDSwitchIcon; cmdMiniIconName = "commander/MiniIcons/com_switch_grey"; targetNameTag = 'Deployed'; targetTypeTag = 'Spawn Point'; debrisShapeName = "debris_generic.dts"; debris = DeployableDebris; heatSignature = 0; needsPower = false; humSound = SensorHumSound; pausePowerThread = true; sensorData = TelePadBaseSensorObj; sensorRadius = TelePadBaseSensorObj.detectRadius; sensorColor = "0 212 45"; firstPersonOnly = true; lightType = "PulsingLight"; lightColor = "0 1 0 1"; lightTime = 1200; lightRadius = 6; }; function SpawnPointDeployedBase::onDestroyed(%this,%obj,%prevState) { if (%obj.isRemoved) return; %obj.isRemoved = true; Parent::onDestroyed(%this,%obj,%prevState); $TeamDeployedCount[%obj.team,SpawnPointPack]--; %obj.isRemoved = true; remDSurface(%obj); %obj.beam.schedule(150,"delete"); %obj.schedule(500,"delete"); } function SpawnPointDeployedBase::disassemble(%data,%plyr,%obj) { %obj.isRemoved = true; disassemble(%data,%plyr,%obj); } function SpawnPointPack::onPickup(%this,%obj,%shape,%amount) { } function SpawnPointDeployableImage::onDeploy(%item,%plyr,%slot) { %className = "StaticShape"; %item.surfacePt = vectorAdd(%item.surfacePt,vectorScale(%item.surfaceNrm,0.4)); %playerVector = vectorNormalize(getWord(%plyr.getEyeVector(),1) SPC -1 * getWord(%plyr.getEyeVector(),0) SPC "0"); %item.surfaceNrm2 = %playerVector; if (vAbs(floorVec(%item.surfaceNrm,100)) $= "0 0 1") %item.surfaceNrm2 = vectorScale(%playerVector,-1); else %item.surfaceNrm2 = vectorNormalize(vectorCross(%item.surfaceNrm,"0 0 1")); %rot = fullRot(vectorScale(%item.surfaceNrm,-1),%item.surfaceNrm2); %deplObj = new (%className)() { dataBlock = SpawnPointDeployedBase; scale = "1 1 1"; deployed = true; }; %deplObj.setTransform(%item.surfacePt SPC %rot); %deplObj.team = %plyr.client.team; %deplObj.setOwner(%plyr); %deplObj.powerFreq = %plyr.powerFreq; if (%deplObj.getTarget() != -1) setTargetSensorGroup(%deplObj.getTarget(),%plyr.client.team); %frequency = %plyr.packSet; addToDeployGroup(%deplObj); AIDeployObject(%plyr.client,%deplObj); serverPlay3D(%item.deploySound,%deplObj.getTransform()); $TeamDeployedCount[%plyr.team,%item.item]++; addDSurface(%item.surface,%deplObj); if (%plyr.packSet == 0) { %deplobj.isPersonal = 1; } else if(%plyr.packSet == 1) { %deplObj.isTeam = 1; } else { %deplObj.isRadial = 1; } checkPowerObject(%deplObj); return %deplObj; } function SpawnPointDeployableImage::onMount(%data,%obj,%node) { %obj.hasSpawn = true; %obj.packSet = 0; displayPowerFreq(%obj); } function SpawnPointDeployableImage::onUnmount(%data,%obj,%node) { %obj.hasSpawn = ""; %obj.packSet = 0; }