// prison.cs // Set up defaults for nonexisting vars if ($Host::Prison::Enabled $= "") $Host::Prison::Enabled = 1; // Enable prison system if ($Host::Prison::JailMode $= "") $Host::Prison::JailMode = 0; // Jailing mode // 0 = prison building // 1 = spawnsphere // 2 = players current/last position (prison only affects use of items) if ($Host::Prison::ReleaseMode $= "") $Host::Prison::ReleaseMode = 1; // Release mode - same as above // Killing if ($Host::Prison::Kill $= "") $Host::Prison::Kill = 0; // Enable killing punishment if ($Host::Prison::TeamKill $= "") $Host::Prison::TeamKill = 1; // Enable teamkill punishment if ($Host::Prison::KillTime $= "") $Host::Prison::KillTime = 2 * 60; // Time to punish for killing/teamkilling // Deployables spamming if ($Host::Prison::DeploySpam $= "") $Host::Prison::DeploySpam = 1; // Enable deployables spam punishment if ($Host::Prison::DeploySpamTime $= "") $Host::Prison::DeploySpamTime = 60; // Time to punish for deployables spamming if ($Host::Prison::DeploySpamMultiply $= "") $Host::Prison::DeploySpamMultiply = 1; // Enable punishment multiplier for repeat offenders if ($Host::Prison::DeploySpamMaxTime $= "") $Host::Prison::DeploySpamMaxTime = 5 * 60; // Max time, if applying multiplier, to jail a player if ($Host::Prison::DeploySpamCheckTimeMS $= "") $Host::Prison::DeploySpamCheckTimeMS = 1000; // Time in MS between deploying that is considered spam if ($Host::Prison::DeploySpamWarnings $= "") $Host::Prison::DeploySpamWarnings = 10; // Number of warnings before punishment // This is a bit misleading. It is actually the number of spams // allowed before punishment. Warnings will be given for the last // half of them if ($Host::Prison::DeploySpamResetWarnCountTime $= "") $Host::Prison::DeploySpamResetWarnCountTime = 30; // Reset warn counter after this many seconds of not deploying if ($Host::Prison::DeploySpamRemoveRecentMS $= "") $Host::Prison::DeploySpamRemoveRecentMS = 1000 * 15; // Remove pieces deployed by offender within the last 15 seconds if ($Prison::RemoveSpamTimer < 10000) // Remove spam around prison every 30 seconds, 10 seconds minimum $Prison::RemoveSpamTimer = 30000; function jailPlayer(%cl,%release,%prisonTimeInSeconds,%jailThread) { %cl.jailThread++; if (!isObject(%cl)) { warn("-jailPlayer- no client: " @ %cl @ " (" @ (%release ? "release" : "jail") @ ")"); return; } if (%release) { if (%jailThread == 0 || %cl.jailThread - 1 == %jailThread) { %cl.isJailed = false; if (($Host::Prison::ReleaseMode $= "0" || $Host::Prison::ReleaseMode $= "") && $Prison::ReleasePos !$= "0" && $Prison::ReleasePos !$= "") { %cl.player.setVelocity("0 0 0"); if ($Prison::ReleaseRad > 0) { %pi = 3.1415926535897932384626433832795; // Whoa.. %vec = getRandom() * %pi * 2; %rad = getRandom() * $Prison::ReleaseRad; %x = %x + (mSin(%vec) * %rad); %y = %y + (mCos(%vec) * %rad); %cl.player.setPosition(VectorAdd(%x SPC %y SPC 0,$Prison::ReleasePos)); } else %cl.player.setPosition($Prison::ReleasePos); } else if ($Host::Prison::ReleaseMode == 1) { %cl.player.setVelocity("0 0 0"); %cl.player.setPosition(Game.pickPlayerSpawn(%cl,false)); } else { // Make sure they still get released from prison building if (($Host::Prison::JailMode $= "0" || $Host::Prison::JailMode $= "") && $Prison::JailPos !$= "0" && $Prison::JailPos !$= "") { // This could be handled nicer.. %cl.player.setVelocity("0 0 0"); %cl.player.setPosition(%cl.preJailPos); // %cl.player.setVelocity(%cl.preJailVel); } // Else, do nothing. Leave player at current position. } buyFavorites(%cl); if (%cl.player.weaponCount > 0) %cl.player.selectWeaponSlot(0); if (%jailThread) // Only show for timed releases messageAll('msgClient','\c2%1 has been released from jail.',%cl.name); } return; } if ($Host::Prison::Enabled != true) { warn("-jailPlayer- prison system is disabled."); return; } %cl.isJailed = true; %cl.jailTime = %prisonTimeInSeconds; if (isObject(%cl.player)) { if (%cl.player.getState() !$="Dead") { if(%cl.player.isMounted()) { if(%cl.player.vehicleTurret) %cl.player.vehicleTurret.getDataBlock().playerDismount(%cl.player.vehicleTurret); else { %cl.player.getDataBlock().doDismount(%cl.player,true); %cl.player.mountVehicle = false; } } serverCmdResetControlObject(%cl); %cl.player.setInventory(EnergyPack,1,1); // Fix Satchel Charge %cl.player.clearInventory(); %cl.setWeaponsHudClearAll(); %cl.player.setArmor("Light"); Game.dropFlag(%cl.player); %cl.preJailVel = %cl.player.getVelocity(); %cl.preJailPos = %cl.player.getPosition(); // If we have no prison to put them in, we'll let them run around without any weapons.. if (($Host::Prison::JailMode $= "0" || $Host::Prison::JailMode $= "") && $Prison::JailPos !$= "0" && $Prison::JailPos !$= "") { %cl.player.setVelocity("0 0 0"); if ($Prison::JailRad > 0) { %pi = 3.1415926535897932384626433832795; // Whoa.. %vec = getRandom() * %pi * 2; %rad = getRandom() * $Prison::JailRad; %x = %x + (mSin(%vec) * %rad); %y = %y + (mCos(%vec) * %rad); %cl.player.setPosition(VectorAdd(%x SPC %y SPC 0,$Prison::JailPos)); } else %cl.player.setPosition($Prison::JailPos); } else if ($Host::Prison::JailMode == 1) { %cl.player.setVelocity("0 0 0"); %cl.player.setPosition(Game.pickPlayerSpawn(%cl,false)); } else { // Do nothing, leave player's current position } cancel(%cl.prisonReleaseSched); if (%prisonTimeInSeconds > 0) %cl.prisonReleaseSched = schedule(%prisonTimeInSeconds * 1000,0,jailPlayer,%cl,true,0,%cl.jailThread); } } } function prisonCreate() { %prisonBasePos = "0 0 -10000"; if (isObject(nameToID(PrisonGroup))) // Note, this does not handle removal of the PhysicalZones PrisonGroup.delete(); %group = nameToID(MissionCleanup); if(%group == -1) return; %p = new SimGroup(PrisonGroup) { providesPower = true; new InteriorInstance(PrisonMain) { position = %prisonBasePos; rotation = "-1 0 0 90"; scale = "1 1 1"; interiorFile = "btowra.dif"; }; new ForceFieldBare(PrisonFF1) { position = VectorAdd("-6.3 -22.5 -2.25",%prisonBasePos); rotation = "1 0 0 0"; scale = "12.9 0.18 8.5"; dataBlock = "defaultSolidFieldBare"; }; new ForceFieldBare(PrisonFF2) { position = VectorAdd("-2.25 -2.25 6.2",%prisonBasePos); rotation = "1 0 0 0"; scale = "4.5 4.5 0.18"; dataBlock = "defaultSolidFieldBare"; }; }; %group.add(%p); PrisonGroup.powerInit(0); addPrisonCamera(VectorAdd("0 2 0.5",%prisonBasePos),getWords(MatrixCreateFromEuler(mDegToRad(90)) SPC "0 0",3,6),0); addPrisonCamera(VectorAdd("1 2 0.5",%prisonBasePos),getWords(MatrixCreateFromEuler(mDegToRad(90)) SPC "0 0",3,6),1); addPrisonCamera(VectorAdd("-1 2 0.5",%prisonBasePos),getWords(MatrixCreateFromEuler(mDegToRad(90)) SPC "0 0",3,6),2); $Prison::JailRad = 3; $Prison::JailPos = VectorAdd("0 -8.5 0",%prisonBasePos); $Prison::ReleaseRad = 4; $Prison::ReleasePos = VectorAdd("0 -14.25 6.75",%prisonBasePos); // Release player on top of prison $Prison::NoBuildRadius = 50; } // Prevent spam in prison. If called outside prisonCreate(), needs to be passed $Prison::RemoveSpamThread++ as arg function prisonRemoveSpamThread(%thread) { // Re-evaluate here, in case user has set it to an "illegal" value if ($Prison::RemoveSpamTimer < 10000) // 10 seconds $Prison::RemoveSpamTimer = 10000; // Thread cancels if prison is re-created, if PrisonGroup ceases to exist, or if prison system is disabled if (%thread != $Prison::RemoveSpamThread || !isObject(nameToID(PrisonGroup)) || $Host::Prison::Enabled != 1) { warn("prisonRemoveSpamThread #" @ mAbs(%thread) @ " stopped. Last started thread: " @ $Prison::RemoveSpamThread); return; } InitContainerRadiusSearch($Prison::JailPos,$Prison::NoBuildRadius,$TypeMasks::StaticShapeObjectType | $TypeMasks::ItemObjectType | $TypeMasks::ForceFieldObjectType); while((%obj = ContainerSearchNext()) != 0) { // Extra safety if (VectorDist($Prison::JailPos,%obj.getPosition()) < $Prison::NoBuildRadius) { %dataBlockName = %obj.getDataBlock().getName(); if (saveBuildingCheck(%obj)) { // If it's handled by saveBuilding(), it must be a deployable %random = getRandom() * $Prison::RemoveSpamTimer-2000; // prevent duplicate disassemblies %obj.getDataBlock().schedule(%random,"disassemble",0,%obj); // Run Item Specific code. } } } schedule($Prison::RemoveSpamTimer,0,prisonRemoveSpamThread,%thread); } function prisonEnable() { $Host::Prison::Enabled = 1; %pgroup = nameToID(PrisonGroup); if(isObject(%pgroup)) { %pgroup.providesPower = true; %pgroup.powerInit(0); } else prisonCreate(); prisonRemoveSpamThread($Prison::RemoveSpamThread++); } function prisonDisable() { $Host::Prison::Enabled = 0; %pgroup = nameToID(PrisonGroup); if(isObject(%pgroup)) { %pgroup.providesPower = false; %pgroup.powerInit(0); } // Release jailed players %count = ClientGroup.getCount(); for(%i = 0; %i < %count; %i++) { %cl = ClientGroup.getObject(%i); if (%cl.isJailed) jailPlayer(%cl,true); } } datablock SensorData(PrisonCameraSensorObject) { detects = false; }; datablock TurretData(TurretPrisonCamera) { className = PrisonCameraTurret; shapeFile = "camera.dts"; thetaMin = 50; thetaMax = 130; // thetaNull = 90; cameraDefaultFov = 120; cameraMinFov = 120; cameraMaxFov = 120; neverUpdateControl = false; canControl = true; canObserve = true; observeThroughObject = true; cmdCategory = "Support"; cmdIcon = CMDCameraIcon; cmdMiniIconName = "commander/MiniIcons/com_camera_grey"; targetNameTag = 'Prison'; targetTypeTag = 'Camera'; sensorData = PrisonCameraSensorObject; sensorRadius = PrisonCameraSensorObject.detectRadius; firstPersonOnly = true; observeParameters = "0.5 4.5 4.5"; }; datablock TurretImageData(PrisonCameraBarrel) { shapeFile = "turret_muzzlepoint.dts"; usesEnergy = false; // Turret parameters activationMS = 100; deactivateDelayMS = 100; thinkTimeMS = 100; degPerSecTheta = 180; degPerSecPhi = 360; }; function addPrisonCamera(%pos,%rot,%team) { %group = nameToID(PrisonGroup); if (!isObject(%group)) return; %pCam = new Turret(PrisonCamera) { dataBlock = "TurretPrisonCamera"; position = %pos; rotation = %rot; team = %team; needsNoPower = true; }; %pCam.setRotation(%rot); // Gah! %group.add(%pCam); if(%pCam.getTarget() != -1) setTargetSensorGroup(%pCam.getTarget(),%team); %pCam.deploy(); } function TurretPrisonCamera::damageObject(%data,%targetObject,%sourceObject,%position,%amount,%damageType,%momVec,%mineSC) { // Do nothing } function TurretPrisonCamera::onAdd(%this, %obj) { Parent::onAdd(%this, %obj); %obj.mountImage(PrisonCameraBarrel, 0, true); %obj.setRechargeRate(%this.rechargeRate); %obj.setAutoFire(false); // z0ddm0d: Server crash fix related to controlable cameras }