Total Warfare Mod 2 ==== Legacy (3.8 and below) Changelog 3.7 -> 3.8: * Addressed a problem in the TCPQueryList that would cause some transfers to deadlock and never complete * Did some prep work for some special zombie related missions. * Did some serious balancing work on Mr. Trolololol Shade Lord * Fixed some UE Problems related to Lord Vardison, General Vegenor, and Lord Insignia * Gave Vardison (and his DA counterpart) a brand new evil hyper laser attack * Gave The Final Vardison Form a missile spam attack * Balanced out pretty much all of the weapons to a point that now seems reasonable * Added extremely challenging Bronze, Silver, Gold, and Titan commendation challenges to every weapon that grant loads of EXP. * These will be for your players who are loyal to certain guns. :) * Upgraded the Horde Spawning System to cause some less UE problems and added error checks to pretty much prevent Horde from causing UEs anymore. * Added a few new Hellclasses to Helljump * Removed the old Hellclasses that used the gravity weapons removed in V2.5 * Pretty much wrapped everything else up, official mod support at this point is dropped... 3.6 -> 3.7: * Added a Phase One Vardison Boss - Dark Archmage Vardison * We've hit the function limit, so I revitalized the chat command system and recovered ~500 functions * Removed the AI Followers, they were being "abused" in PvP modes * Updated a lot of old code from the mod * Addressed the bug in the PGD Connect system that would only allow one player to use the system at a time * At the request of players, I have added a damage to boss system that will give your boss xp award based on the amount of damage done to a boss * SCG Kills count as 0 exp to the admin using it * Upgraded the Zombie AI a little bit to use less functions and overall be more balanced * Zombie Lords now drop the Acid Cannon * Added three new missions to the mission system, these are much harder than their previous counterparts * Added mission completion medals to the game * Updated the online rank transmit system - IE: Top 15 list. * Lots of undocumented changes 3.5 -> 3.6: * Completed the remaining perks in the mod * Added the Napalm Airstrike killstreak * Fixed a few bugs in some of the old killstreaks * Fixed a part of the camera-lock problem in the turret streaks, unfortunately the way tribes 2 is coded, I don't think the entire bug will ever be fixable. * Added weekly and monthy challenges to the challenge system * Added some new Hellclass options to Helljump * Added some new zombie options to TWM2 Infection * Added a new endgame boss, The Shade Lord * This is a really challenging two phase boss with 80000 HP and one hit kill attacks, it will take A lot of players to bring him down 3.4 -> 3.5: * Upgraded the rank storage container to be in a single container rather than 3. * The system will auto-convert old files to the new format * Addressed a bug in the Daily Challenge System that would cause challenges to continue beyond expiration * Balanced some weapons * Addressed an exploitable method for implementing unfriendly code by means of the saving system * Thanks to Thyth for pointing this out. 3.3 -> 3.4: * Daily Challenge System Implemented * Reworked the entire rank system * Handled by a quicker and more efficient file system * PGD Connect updated to support new version * Implemented Phantom Games Interaction System * Daily EXP Caps * Rank / Officer Level Caps * Other Services (News Panel, ect) 3.2 -> 3.3 (or 3.2 Revised): * Updated all PGD Services to point to the new domain. 3.1 -> 3.2: * Undocmented 3.0 -> 3.1: * Added the Sandstorm MRLS Tank * A Few undocmented fixes addressed 2.9 -> 3.0: * Modified the PGD Connect Algorith to be a little less required, less conflicts should occur. * Re added the TWM1 Nalcidic Armor * Enjoy! * Horde 2 is now Horde 3 * Added Scoring * Added The Wave Highlight System * Made it less challenging to get to wave 50. * Added The Martyrdom Perk * Fixed a bug that allowed naughty admins to get killstreaks with /giveGun * Drastically increased the Centaur Artillery Strike Damage 2.8 -> 2.9: * Fixed a console spam issue with "Commander Stormrider" * Removed 2 un-used medals * Added the From The Top challenge category for missions * Added a few more missions for players to run * Fixed sniper rifles showing in the inventory list when they are disabled * Added 1 shot reload style weapons * Added the Model 1887 Shotgun (Requires Instructive Colonel) * See the new shotgun (Model 1887) or the SA2400 for examples * Ion Progression removed in Sabotage, Domination, and Wartower game modes * Redid the weapon reload bar * It is now math based :P * Weapons with longer than 1 second delays are no longer cut off * The reload bar halts if you use an invo while reloading. * Weapon Balance Changes (A Large Amount) * Reduced the damage of the Plasma Torpedo Cannon to 1.5 from 2.2 * Reduced the Range of the Flamethrower * Reduced the Reload Time of the M1700 Shotgun to 2 seconds from 3 seconds * Reduced the Reload Time of the SCD343 Shotgun to 4 seconds from 5 seconds * Increased the Reload Time of the WP400 Shotgun to 4 seconds from 3 seconds * Reduced the range of the Grapple hook to 50% of what it was * Removed the Centaur Dual Pistols Weapon * Made it an upgrade of the Colt Pistol (Excessive Duality) * Increased the damage of the R700 Sniper To 0.62 From 0.49 * Increased the Damage of the MP26 SMG to 0.17 from 0.1 * Increased the Damage of the Pg700 SMG to 0.09 from 0.07 * Increased the Damage of the P90 SMG to 0.08 from 0.07 * Increased the Damage of the Mini-Chaingun to 0.06 from 0.035, and the Fusion Mini-Chaingun to 0.07 from 0.05 * Reduced the Reload Time of the MRXX ZC4 MG to 9 seconds from 12 seconds * Increased the Damage of the M1A4 to 0.09 from 0.07 * Increased the Damage of the ALSWP Sniper to 0.5 from 0.3 * PGD Updates * Modified the hash of the PGD Authenticator. * Modified some of the PGD Errors. * Horde 2 - You now gain XP for completing a wave, the amount is handled by a special formula 2.7 -> 2.8: * Player Phrases, use /myPhrase to set it * Working on a parse script to allow them to be set in satellite servers * For now, they will only 'Stay' if set in a core server * Patched a few issues with the universal ranks * Added a few new commands * Completed the "cool new feature" started in 2.6, Missions! * Missions are player-ordered, short-duration scenarios with objectives that must be completed over a time period * Completion awards XP, completing before the time limit awards a time bonus! * Added the "Surrounded" Mission to start us off * Modified a few zombie spawn functions to support missions * Modified the server assistant (chat bot) * Allows hosts to change it's name :P * Added a plothera of things to do with it * Curse Filter * "Get Weather by Zip Code", "Define Word (In development)", "Get Time" * Performs Administrative Functions * And much more! 2.6 -> 2.7: * Ported in a plothera of TWM1 Commands * Fixed the new chat command system that allowed hosts to disable certain commands * Logic errors caused the system to ignore the PGD Commands. * Brought back the TWM Infection Game Mode * Added Armor Flags (Unlocked at Officer Level 5) * These are just like the phantom armor flags of TWM1 * Only they apply to all armors. * PGD Updates (The brunt of 2.7) * Fixed additional HTML Errors * Provided By Signal360, the new and enhanced PGD Rank System * Sha1 security for rank uploads * Better processing of the rank data * Core/Satellite determined by a new Username/Password system provided by the servers. * Lifted all PGD Bans [For now] * Started the framework of a new mission start menu (for Ordering Missions) * Rank Tags (For Roleplay), hosts can use the /RankTags command to toggle rank tags * Renamed the Rank "General Of The Army"[57] to "Commanding General". * Patched an issue with new players Rank Files that would cause them to error out * Players with this issue in their file can join a 2.7 server, and rank up once to fix it. 2.5 -> 2.6: * Added the MRXX ZC4 Machine Gun * Prep-Work on a new system in the mod, coming soon! * Added an instant notification system for attempted hacks * Modified the anti-tamper system to be a little more sensative (this will not affect your gameplay) * Re-Patched the rapid team crash * Patched Players being able to change to team 0 * Modified the system to double check possible EXP super gain hack * Added Banning from PGD Ranks * Fixed a Glitch in the rank downloader with HTML Tags. * Modified functioning with voting. * Added the Mass EMP Killstreak (20 Kills) * Added In-complete Upgrades on certain weapons * Please Note, that some do still remain * Completed the "Team Gain" Perk * Reformatted the Inventory list to go by Weapon Type/Rank * Added a Center Print MOTD Function, check serverControl.cs * Fixed the 'Endless' Bottom print bug for camera killstreaks * Airstrikes are now directional based on the direction of the camera * Air rapier zombies can now be targeted by missile weapons * Added restrictions to the /VoteBoss Command * 1 Boss Vote per hour (even if it fails) * Hosts may disable the usage of the command * BOSS: Lordranius Trevor's Official EXP Reward Cut in Half to 25000. * Devs/Hosts can now disable chat commands * Fixed some of the Spelling errors in the death messages. * Top Ranks are now only downloaded from PGD * Hosts can disable boss vote / change map votes 2.4 -> 2.5: * Gravity Weapons Removed (Too many problems) * Patched a few UE Causing aspects with Lord Vardison * Added The Shadow Armor * Added The M93 Pistol * Added The ALSWP Sniper Rifle * Added The Crimson Hawk Pistol * Added The Stinger Missile Launcher * Added The Proton(Plasma) Torpedo Cannon * Added The P90 SMG * Added The Satellite Strike Killstreak (8 Kills) * Fixed the Harbinger HQ Map (It's Playable Now) * Added More Non-Weapon Challenges * Officer Challenge Category Completed * Sabotage Challenge Category Completed * Domination Challenge Category Completed * Horde 2 Challenge Category Completed * AC130 and Harbingers Wrath Streaks can now detect incoming missiles, they will fire off flares when missiles are detected. * Added 4 More Officer Levels, bringing the total to 9. * [phantomdev.net] Removed the Second Officer Image, replaced 9 with the PGD Logo * New Perks: * Bomb Shadower (Tier 3): In Sabotage, the WP that shows you holding the bomb will not show when this perk is active (Requires the 3 For 3 Sabotage Challenge) * Double Down (Tier 1): Gain double EXP for every non boss kill (Requires Officer Level 1) * Radar Phantom (Tier 2): Active Ability, Jams Sensors (Requires Commander Rank) * Second Chance (Tier 3): In Horde, you can spend one team revive to respawn (Requires the Army Of 50 Stopped Challenge) * Modified The Following Vehicles: * Modified the AC130 and Harbinger Gunships to both have gunner seats, the pilot switches the turret weapons when there is no gunner. * Combat Helicopter: Added a gunner seat, the gunner controls the turret, otherwise the turret is auto fire. * Gunship Helicopter: See above, pilot can fire a missile pod with the mine key * Apache Helicopter: See above, pilot can fire a flare pod with the mine key * Modified The Following Weapons: * Desert Eagle Pistol: Added a Spread * RP-342 Machine Gun: Damage increased to 0.035 from 0.02 2.35 -> 2.4: * Added additional security measures to the universal system * The All important reason you downloaded this version: * FIXED THE RANK FILE GLITCH, HORRAH! * Added the Fission Bomb Killstreak (only a few will find this.... :P) * Additional system patches * Patched the universal rank system to output all error codes, should the rank upload fail. * Reduced the power on the RSA Laser Rifle: From 1.4 -> 0.6 * Banned Gravity Weapons and Ion Weapons From The War Tower Game Mode 2.3 -> 2.35: * Patched serious security loopholes: * Univeral Saved Files will now be scanned on load for corruption * Key Download and scanning is now handled by PGD and not the Server * Officer will check for your rank upon attempting to do so. * Universal Ranks are now forced to provide the key when uploading * Added /SaveRank and /LoadRank in case the server fails to do so, or you want to * Weapons can now have a required officer level * Added 2 new weapons * Both require a officer level to test the new system updates. * Started the harbinger soldier AI. 2.2 -> 2.3: * modified the auto-patcher * Added Officer Ranks * Reach Master Commander, then hit the reset button * Added the AC-130 * AC-130 Gunner Streak * Signal360 Added the following: * /passVote * /VoteBoss * System Ammendments * Brought back 2 Classic TWM Bosses * Stormrider * The Ghost Of Fire * Fixed a glitch with weapon challenges. * Delayed camera based superweapons to prevent the "Lock" Glitch (this can still occur though) * And some various other unnoted changes 2.1 - 2.2: * Super Release! * Added the auto-patcher 2.0 -> 2.1: * New Guns! * Javelin * M4A1 * SCD343 * Universal Rank System Implementation * More Non-Weapon Challenge Categories * Boss Challenges * Blacklist Challenges * Additional Fixes 1.9 -> 2.0: * Christmas Mall 2009 Map * Decent Sized Map, Good for close and long range battles * Sabotage, Domination * Domination Enhancement: * Mappers can now name areas: * $Domination::Flag[Num(1, 2, or 3), "Map File Name without .mis"] = "Name"; (Thanks To DoL For This) * 3 More Killstreaks: * Plasma Harrier Airstrike: 7 Kills: Airstrike with a remaining plasma harrier * Gunship Helicopter: 9 Kills: Call in a heavily armed helicopter * Z-Bomb: 100 Zombie Kills: Wipe out all zombies in a flashing blast * Killstreak Upgrades: * Added Host Streak Settings: * 1: Current Method: 3 Streaks/Player * 2: Old Method: All Streaks Earneds if Unlocked * 3: New Method: X Streaks/Player, X Set by host. * 4: No Streaks: Simple enough... * Chopper Gunner: Renamed to Apache Gunner * Apache Helicopter has a more powerful chaingun than the Combat Helicopter, slower RoF, but larger splash damage * Apache Gunner and Harbingers wrath now count to your kills. * Opened the Non-Weapon Challenges Up * Special Event Challenges: Challenges to do on "Special" Days. * Killstreak Challenges: Challenges completed for using killstreak rewards * RPG-7 Enhanced * Now Randomly Moves While Fired * Requires Rank 50. * Slingshot Zombie Added (Finally), Pilots Beware * Explosive Weapons Now Can Count To Weapon Kills * Helljump Updates * The Transport is now invincible (bug fix) * Players who jump too early out will be placed back in the transport 1.8 -> 1.9: * Removed the old Killstreak methods. * Implemented a brand new killstreak system * 3 Streaks Per Player * Unlocked via rank/medal * 4 New Killstreaks * Stealth Bomber: 8 Kills: Carpet bomb an area without notice.... until it's too late * Apache Gunner: 10 Kills: Control a combat Helicoper's turret for 1 minute * Centaur Bombardment: 15 Kills: Call in a massive proton collider bombardment. * Arrov IV Nuke Strike: 25 Kills: Boom... you should know what this is. * Modified some weapons that were implemented in 1.8 * /setRot Added * Full Scale and Nudge added to the MIST * /SetNudge added * Added the Hardline Perk * Killstreaks require one less kill 1.7 -> 1.8: * Added the plasmasaber melee weapon. * Added the UAMS Guided Missile Strike Kill Streak (6 Kills) * Added the Harbinger's Wrath Kill Streak (10 Kills) * Hosts, to create a gunship that endlessly circles the map (Gunship support), type StartHarbingersWrath(your CID, 1, 1); * Helljump: Players can no longer kill the transports. * Fixed the helicopters on crack glitch. * If you don't know what this is... lol, start up helljump and call in a heli. * Hosts, if you have good eyes with script files, you can find the function to make you a chopper gunner (like harbinger's wrath, but with a helicopter) * DarknessOfLight provided me with the SA2400 Shotgun (Rank 33). * Added the Wartower game mode (FFA Tower Wars) * Tower 2009 Limited Edition Map * Century Maze Map * Fixed the sabotage bomb explosion (it properly explodes now) * Fixed the S3S Rifle Glitch (You could shoot yourself :p) * Shotgun weapons (Excluding the LD06 Savager) now properly make their fire sound * Added the Silencer Attachment to all guns that have them. * Ported in TWM's Centaur Dual Pistols. * Ported in TWM's Desert Eagle Pistol. * Shotguns now display in the weapons challenge list, but do not have upgrades. * Fixed a glitch with the RP-432 Machine gun, the sound is now correct, fixed a similar issue on the MG42. * Signal360 has provided me with a new way of loading/saving universally, I will check it and possibly use it in 1.9. * Kill triggers can now kill invincible players. * Added a new trigger, Invincibility Disabler (used in the wartower game mode), to disable your invincibility when you leave the spawn area. * Kill streaks can now be tracked via the player info page. * some other things. 1.6 -> 1.7: * PGD Connect Implemented * Universal Saving/Loading Added * Fixes, Fixes, Fixes * Start of Universal Ranks * MP-26 CMDO Weapon Added For Helljump * S3-S Rifle For Helljump 1.5 -> 1.6: * 9 New Medals (Some are not obtainable yet) * Hell-Class Selection (With Medal) * Centaur Artillery Vehicle * Gravity Axe Weapon * PRTCLR-995 Weapon * Weapon Challenge System Upgrade * KillTrac System Updates * BOSS: Lordranius Trevor Added * Fix: Fixed Major Insignia Name, it would display General Vegenor instead of Major Insignia. * Lobby Options such as kick and ban can now be perfomed on players that are loading * Admin options now display the name of the admin instead of "The Admin" (Like in TWM 1) * Some new chat commands 1.4 -> 1.5: * Hell-Jump Game * Additional Zombie Namers * Fixed the Host Setup Glitch * Fixes, Fixes Fixes * Online Services now point to PGD.com (www.phantomgamesdevelopment.com) 1.3 rev -> 1.4: * A various amount of fixes * Volatile Ravenger Zombies * Door Fixes * Grapple Hook Added * more? 1.3 -> 1.3 Revised: * Fixed News Panel * Modified the Score Menu Loadup * Doors should now save and load properly, no matter the texture (needs testing) * Fixed an Issue with object moving where inv. stations would not work * Modified a few other things 1.2 -> 1.3: * Weapons Challenge System Fixed * Added a Plothera Of Upgrades * added a gun or two * harbinger HQ Tower Map Added * a few bugs fixed * bosses Renamed 1.1 -> 1.2 (F.P.R): * FPR: First Public Release * More Guns * 4 new zombie types * Horde 2 Game * Improved Many Functioning 1.0 -> 1.1: * Final 3 Bosses Added * Added The Domination Game * Added 3 New Maps (2 By DoL) * Even more guns added * Weapon Challenges System * CSS Improved to 3.1 * Cleaned a few files of un-used functions * added server logging Alpha .02 -> 1.0: * Cleaned over 120 Un-Used Datablocks from the mod * Moar Guns :) * More Bosses Added (4 now) * Added the Perks System * Added The Sabotage Game * Fixed many glitches / bugs Alpha .01 -> Alpha .02: * Added many chat commands * Added 10+ Weapons * Improved the inventory Menu * Modified the armors * Added C4 Mines * Added 2 Bosses * Various Other Improvements Cons .70a -> Alpha .01: * Added CCM's Zombies * Added CCM's F39 Fighter * Implemented P-Con 1.7 Functions * Implemented Clip System * Implemented Rank System * Improved / Added New Systems