datablock AudioProfile(IBLSwitchSound) { filename = "fx/powered/turret_light_activate.wav"; description = AudioClose3d; preload = true; }; datablock AudioProfile(IBLFireSound) { filename = "fx/powered/turret_indoor_fire.wav"; description = AudioDefault3d; preload = true; }; datablock SensorData(DeployedIndoorTurretSensor) { detects = true; detectsUsingLOS = true; detectsPassiveJammed = false; detectsActiveJammed = false; detectsCloaked = false; detectionPings = true; detectRadius = 40; }; datablock ShockwaveData(IndoorTurretMuzzleFlash) { width = 0.5; numSegments = 13; numVertSegments = 1; velocity = 2.0; acceleration = -1.0; lifetimeMS = 300; height = 0.1; verticalCurve = 0.5; mapToTerrain = false; renderBottom = false; orientToNormal = true; renderSquare = true; texture[0] = "special/blasterHit"; texture[1] = "special/gradient"; texWrap = 3.0; times[0] = 0.0; times[1] = 0.5; times[2] = 1.0; colors[0] = "1.0 0.3 0.3 1.0"; colors[1] = "1.0 0.3 0.3 1.0"; colors[2] = "1.0 0.3 0.3 0.0"; }; datablock TurretData(TurretDeployedFloorIndoor) : TurretDamageProfile { className = DeployedTurret; shapeFile = "turret_indoor_deployf.dts"; mass = 5.0; maxDamage = 0.5; destroyedLevel = 0.5; disabledLevel = 0.21; explosion = SmallTurretExplosion; expDmgRadius = 5.0; expDamage = 0.25; expImpulse = 500.0; repairRate = 0; heatSignature = 0.0; deployedObject = true; thetaMin = 5; thetaMax = 145; thetaNull = 90; primaryAxis = zaxis; isShielded = true; energyPerDamagePoint = 110; maxEnergy = 30; rechargeRate = 0.10; barrel = DeployableIndoorBarrel; canControl = true; cmdCategory = "DTactical"; cmdIcon = CMDTurretIcon; cmdMiniIconName = "commander/MiniIcons/com_turret_grey"; targetNameTag = 'Spider Clamp'; targetTypeTag = 'Turret'; sensorData = DeployedIndoorTurretSensor; sensorRadius = DeployedIndoorTurretSensor.detectRadius; sensorColor = "191 0 226"; firstPersonOnly = true; renderWhenDestroyed = true; debrisShapeName = "debris_generic_small.dts"; debris = TurretDebrisSmall; }; datablock TurretData(TurretDeployedWallIndoor) : TurretDamageProfile { className = DeployedTurret; shapeFile = "turret_indoor_deployw.dts"; mass = 5.0; maxDamage = 0.5; destroyedLevel = 0.5; disabledLevel = 0.21; explosion = SmallTurretExplosion; expDmgRadius = 5.0; expDamage = 0.25; expImpulse = 500.0; repairRate = 0; heatSignature = 0.0; thetaMin = 5; thetaMax = 145; thetaNull = 90; deployedObject = true; primaryAxis = yaxis; isShielded = true; energyPerDamagePoint = 110; maxEnergy = 30; rechargeRate = 0.10; barrel = DeployableIndoorBarrel; canControl = true; cmdCategory = "DTactical"; cmdIcon = CMDTurretIcon; cmdMiniIconName = "commander/MiniIcons/com_turret_grey"; targetNameTag = 'Spider Clamp'; targetTypeTag = 'Turret'; sensorData = DeployedIndoorTurretSensor; sensorRadius = DeployedIndoorTurretSensor.detectRadius; sensorColor = "191 0 226"; firstPersonOnly = true; renderWhenDestroyed = true; debrisShapeName = "debris_generic_small.dts"; debris = TurretDebrisSmall; }; datablock TurretData(TurretDeployedCeilingIndoor) : TurretDamageProfile { className = DeployedTurret; shapeFile = "turret_indoor_deployc.dts"; mass = 5.0; maxDamage = 0.5; destroyedLevel = 0.5; disabledLevel = 0.21; explosion = SmallTurretExplosion; expDmgRadius = 5.0; expDamage = 0.25; expImpulse = 500.0; repairRate = 0; explosion = SmallTurretExplosion; //thetaMin = 5; //thetaMax = 145; thetaMin = 35; thetaMax = 175; thetaNull = 90; heatSignature = 0.0; deployedObject = true; primaryAxis = revzaxis; isShielded = true; energyPerDamagePoint = 110; maxEnergy = 30; rechargeRate = 0.10; barrel = DeployableIndoorBarrel; canControl = true; cmdCategory = "DTactical"; cmdIcon = CMDTurretIcon; cmdMiniIconName = "commander/MiniIcons/com_turret_grey"; targetNameTag = 'Spider Clamp'; targetTypeTag = 'Turret'; sensorData = DeployedIndoorTurretSensor; sensorRadius = DeployedIndoorTurretSensor.detectRadius; sensorColor = "191 0 226"; firstPersonOnly = true; renderWhenDestroyed = true; debrisShapeName = "debris_generic_small.dts"; debris = TurretDebrisSmall; }; datablock LinearFlareProjectileData(IndoorTurretBolt) { directDamage = 0.14; directDamageType = $DamageType::IndoorDepTurret; explosion = "BlasterExplosion"; kickBackStrength = 0.0; dryVelocity = 120.0; wetVelocity = 40.0; velInheritFactor = 0.5; fizzleTimeMS = 2000; lifetimeMS = 3000; explodeOnDeath = false; reflectOnWaterImpactAngle = 0.0; explodeOnWaterImpact = false; deflectionOnWaterImpact = 0.0; fizzleUnderwaterMS = 3000; numFlares = 20; size = 0.45; flareColor = "1 0.35 0.35"; flareModTexture = "flaremod"; flareBaseTexture = "flarebase"; sound = BlasterProjectileSound; hasLight = true; lightRadius = 3.0; lightColor = "1 0.35 0.35"; }; datablock TurretImageData(DeployableIndoorBarrel) { shapeFile = "turret_muzzlepoint.dts"; // --------------------------------------------- // z0dd - ZOD, 5/8/02. Incorrect parameter value //item = IndoorTurretBarrel; item = TurretIndoorDeployable; projectile = IndoorTurretBolt; projectileType = LinearFlareProjectile; usesEnergy = true; fireEnergy = 4.5; minEnergy = 4.5; lightType = "WeaponFireLight"; lightColor = "0.25 0.15 0.15 1.0"; lightTime = "1000"; lightRadius = "2"; muzzleFlash = IndoorTurretMuzzleFlash; // Turret parameters activationMS = 150; deactivateDelayMS = 300; thinkTimeMS = 150; degPerSecTheta = 580; degPerSecPhi = 960; attackRadius = 60; // State transitions stateName[0] = "Activate"; stateTransitionOnNotLoaded[0] = "Dead"; stateTransitionOnLoaded[0] = "ActivateReady"; stateName[1] = "ActivateReady"; stateSequence[1] = "Activate"; stateSound[1] = IBLSwitchSound; stateTimeoutValue[1] = 1; stateTransitionOnTimeout[1] = "Ready"; stateTransitionOnNotLoaded[1] = "Deactivate"; stateTransitionOnNoAmmo[1] = "NoAmmo"; stateName[2] = "Ready"; stateTransitionOnNotLoaded[2] = "Deactivate"; stateTransitionOnTriggerDown[2] = "Fire"; stateTransitionOnNoAmmo[2] = "NoAmmo"; stateName[3] = "Fire"; stateTransitionOnTimeout[3] = "Reload"; stateTimeoutValue[3] = 0.3; stateFire[3] = true; stateShockwave[3] = true; stateRecoil[3] = LightRecoil; stateAllowImageChange[3] = false; stateSequence[3] = "Fire"; stateSound[3] = IBLFireSound; stateScript[3] = "onFire"; stateName[4] = "Reload"; stateTimeoutValue[4] = 0.8; stateAllowImageChange[4] = false; stateSequence[4] = "Reload"; stateTransitionOnTimeout[4] = "Ready"; stateTransitionOnNotLoaded[4] = "Deactivate"; stateTransitionOnNoAmmo[4] = "NoAmmo"; stateName[5] = "Deactivate"; stateSequence[5] = "Activate"; stateDirection[5] = false; stateTimeoutValue[5] = 1; stateTransitionOnLoaded[5] = "ActivateReady"; stateTransitionOnTimeout[5] = "Dead"; stateName[6] = "Dead"; stateTransitionOnLoaded[6] = "ActivateReady"; stateName[7] = "NoAmmo"; stateTransitionOnAmmo[7] = "Reload"; stateSequence[7] = "NoAmmo"; };