datablock TSShapeConstructor(TR2HeavyMaleDts) { baseShape = "TR2heavy_male.dts"; sequence0 = "TR2heavy_male_root.dsq root"; sequence1 = "TR2heavy_male_forward.dsq run"; sequence2 = "TR2heavy_male_back.dsq back"; sequence3 = "TR2heavy_male_side.dsq side"; sequence4 = "heavy_male_lookde.dsq look"; sequence5 = "heavy_male_head.dsq head"; sequence6 = "TR2heavy_male_fall.dsq fall"; sequence7 = "TR2heavy_male_jet.dsq jet"; sequence8 = "TR2heavy_male_land.dsq land"; sequence9 = "TR2heavy_male_jump.dsq jump"; sequence10 = "heavy_male_recoilde.dsq light_recoil"; sequence11 = "heavy_male_idlepda.dsq pda"; sequence12 = "heavy_male_headside.dsq headside"; sequence13 = "heavy_male_lookms.dsq lookms"; sequence14 = "TR2heavy_male_diehead.dsq death1"; sequence15 = "TR2heavy_male_diechest.dsq death2"; sequence16 = "TR2heavy_male_dieback.dsq death3"; sequence17 = "TR2heavy_male_diesidelf.dsq death4"; sequence18 = "TR2heavy_male_diesidert.dsq death5"; sequence19 = "TR2heavy_male_dieforward.dsq death6"; // heavy_male_dieleglf sequence20 = "TR2heavy_male_diechest.dsq death7"; // heavy_male_dielegrt sequence21 = "TR2heavy_male_dieslump.dsq death8"; sequence22 = "TR2heavy_male_dieforward.dsq death9"; // heavy_male_dieknees sequence23 = "TR2heavy_male_dieforward.dsq death10"; sequence24 = "TR2heavy_male_diespin.dsq death11"; sequence25 = "TR2heavy_male_celsalute.dsq cel1"; sequence26 = "TR2heavy_male_celwave.dsq cel2"; sequence27 = "TR2heavy_male_tauntbest.dsq cel3"; sequence28 = "TR2heavy_male_tauntimp.dsq cel4"; sequence29 = "TR2heavy_male_celdance.dsq cel5"; sequence30 = "TR2heavy_male_celflex.dsq cel6"; sequence31 = "TR2heavy_male_celtaunt.dsq cel7"; sequence32 = "TR2heavy_male_celjump.dsq cel8"; sequence33 = "TR2heavy_male_ski.dsq ski"; sequence34 = "TR2heavy_male_standjump.dsq standjump"; sequence35 = "heavy_male_looknw.dsq looknw"; };