//Editing Tool(s) By Phantom139 //This Tool Contains Many Useful Modes For Players To Quickly Modify Objects //Weapon Modes: // - Texture Swapping // - FF Swappings // - Turret Barrel Swapping // - Object Cloak / Fade // - Object Deletion //Texture Swapping Vars $EditTool::PadModeCount = 20; $EditTool::PadModes[0] = "DeployedSpine"; $EditTool::PadModes[1] = "DeployedMSpine"; $EditTool::PadModes[2] = "DeployedwWall"; $EditTool::PadModes[3] = "DeployedWall"; $EditTool::PadModes[4] = "DeployedSpine2"; $EditTool::PadModes[5] = "DeployedSpine3"; $EditTool::PadModes[6] = "DeployedCrate0"; $EditTool::PadModes[7] = "DeployedCrate1"; $EditTool::PadModes[8] = "DeployedCrate2"; $EditTool::PadModes[9] = "DeployedCrate3"; $EditTool::PadModes[10] = "DeployedCrate4"; $EditTool::PadModes[11] = "DeployedCrate5"; $EditTool::PadModes[12] = "DeployedCrate6"; $EditTool::PadModes[13] = "DeployedCrate7"; $EditTool::PadModes[14] = "DeployedCrate8"; $EditTool::PadModes[15] = "DeployedCrate9"; $EditTool::PadModes[16] = "DeployedCrate10"; $EditTool::PadModes[17] = "DeployedCrate11"; $EditTool::PadModes[18] = "DeployedCrate12"; $EditTool::PadModes[19] = "DeployedDecoration6"; $EditTool::PadModes[20] = "DeployedDecoration16"; datablock ItemData(EditTool) { className = Weapon; catagory = "Spawn Items"; shapeFile = "weapon_disc.dts"; image = EditGunImage; mass = 1; elasticity = 0.2; friction = 0.6; pickupRadius = 2; pickUpName = "a Editing Tool"; }; datablock ShapeBaseImageData(EditGunImage) { className = WeaponImage; shapeFile = "weapon_disc.dts"; item = EditTool; offset = "0 0 0"; emap = true; usesEnergy = true; minEnergy = 0.01; //projectile = EditorBolt; //projectileType = LinearFlareProjectile; stateName[0] = "Activate"; stateTransitionOnTimeout[0] = "ActivateReady"; stateTimeoutValue[0] = 0.5; stateSequence[0] = "Activate"; stateSound[0] = BlasterSwitchSound; stateName[1] = "ActivateReady"; stateTransitionOnLoaded[1] = "Ready"; stateTransitionOnNoAmmo[1] = "NoAmmo"; stateName[2] = "Ready"; stateTransitionOnNoAmmo[2] = "NoAmmo"; stateTransitionOnTriggerDown[2] = "Fire"; stateName[3] = "Fire"; stateTransitionOnTimeout[3] = "Reload"; stateTimeoutValue[3] = 0.2; stateFire[3] = true; stateRecoil[3] = LightRecoil; stateAllowImageChange[3] = false; stateSequence[3] = "Fire"; stateSound[3] = GrenadeLauncherFireSound; stateScript[3] = "onFire"; stateName[4] = "Reload"; stateTransitionOnNoAmmo[4] = "NoAmmo"; stateTransitionOnTimeout[4] = "Ready"; stateSound[4] = SoulTakerReloadSound; stateEjectShell[4] = true; stateAllowImageChange[4] = false; stateSequence[4] = "Reload"; stateName[5] = "NoAmmo"; stateTransitionOnAmmo[5] = "Reload"; stateSequence[5] = "NoAmmo"; stateTransitionOnTriggerDown[5] = "DryFire"; stateName[6] = "DryFire"; stateTimeoutValue[6] = 0.3; stateSound[6] = ChaingunDryFireSound; stateTransitionOnTimeout[6] = "Ready"; }; function EditGunImage::onMount(%this, %obj, %slot) { Parent::onMount(%this, %obj, %slot); DispEditorToolInfo(%obj); if(!isSet(%obj.EditPMode)) { %obj.EditPMode = 0; } if(!isSet(%obj.EditSMode)) { %obj.EditSMode = 0; } //Phantom139: Added %obj.hasMineModes = 1; %obj.hasGrenadeModes = 1; //Phantom139: End %obj.UsingEditTool = true; displayWeaponInfo(%this, %obj, %obj.client.EditPMode, %obj.client.EditSMode); } function EditGunImage::onunmount(%this,%obj,%slot) { Parent::onUnmount(%this, %obj, %slot); %obj.UsingEditTool = false; //Phantom139: Added %obj.hasMineModes = 0; %obj.hasGrenadeModes = 0; //Phantom139: End } function EditGunImage::onFire(%data, %obj, %slot) { //RAYCAST %vector = %obj.getMuzzleVector(%slot); %mp = %obj.getMuzzlePoint(%slot); %targetpos = vectoradd(%mp,vectorscale(%vector, 2500)); %targ = containerraycast(%mp, %targetpos, $typemasks::staticshapeobjecttype, %obj); %targetObject = getword(%targ, 0); if(%targetObject == 0) { BottomPrint(%obj.client, "No Object Found", 2, 2); return; } if (!Deployables.isMember(%targetObject)) { messageclient(%obj.client, 'MsgClient', "\c2Manipulator: Error, Map Object Selected."); return; } //APPLY EDITS switch$(%obj.EditPMode) { case 0: EToolswaping(%targetObject, %obj, 0, %obj.EditSMode); case 1: EToolswaping(%targetObject, %obj, 1, %obj.EditSMode); case 2: EToolTurrets(%targetObject, %obj, %obj.EditSMode); case 3: EToolCloakandFade(%targetObject, %obj, %obj.EditSMode); case 4: EToolDeleting(%targetObject, %obj, %obj.EditSMode); } } function EditGunImage::changeMode(%this, %obj, %key) { switch(%key) { case 1: //Mine Modes %obj.client.EditPMode++; %obj.client.EditSMode = 0; if (%obj.client.EditPMode >= 5) %obj.client.EditPMode = 0; case 2: //Grenade Modes %obj.client.EditSMode++; if (%obj.client.EditPMode == 0 && %obj.client.EditSMode == 21) %obj.client.EditSMode = 0; if (%obj.client.EditPMode == 1 && %obj.client.EditSMode == 21) %obj.client.EditSMode = 0; if (%obj.client.EditPMode == 2 && %obj.client.EditSMode == 5) %obj.client.EditSMode = 0; if (%obj.client.EditPMode == 3 && %obj.client.EditSMode == 4) %obj.client.EditSMode = 0; if (%obj.client.EditPMode == 4 && %obj.client.EditSMode == 2) %obj.client.EditSMode = 0; } displayWeaponInfo(%this, %obj, %obj.client.EditPMode, %obj.client.EditSMode); } //Editor Tool Functioning // // // function EToolDeleting(%tobj,%plyr,%Mode) { %cl=%plyr.client; if ( %tobj.ownerGUID != %cl.guid){ if (!%cl.isadmin && !%cl.issuperadmin){ if (%tobj.ownerGUID !$=""){ messageclient(%cl, 'MsgClient', "\c2TextureTool: Error, You Do Not Own This Piece."); return; } } } if (%tobj.squaresize !$="") { messageclient(%cl, 'MsgClient', "\c2TextureTool: Error, Unknown Object Selected."); return; } if (!Deployables.isMember(%tobj)) { messageclient(%cl, 'MsgClient', "\c2TextureTool: Error, Map Object Selected."); return; } switch(%Mode) { case 0: messageclient(%cl, 'MsgClient', "\c2TextureTool: Deleting Object."); %tobj.getDataBlock().disassemble(%plyr, %tobj); //this found in constructionTool.cs case 1: messageclient(%cl, 'MsgClient', "\c2TextureTool: Cascade Deleting Object (All Conective Objects)."); cascade(%tobj,true); } } // function EToolCloakandFade(%tobj,%plyr,%Mode) { %cl=%plyr.client; if (%tobj.ownerGUID != %cl.guid){ if (!%cl.isadmin && !%cl.issuperadmin){ if (%tobj.ownerGUID !$=""){ messageclient(%cl, 'MsgClient', "\c2TextureTool: Error, You Do Not Own This Piece."); return; } } } if (%tobj.squaresize !$="") { messageclient(%cl, 'MsgClient', "\c2TextureTool: Error, Unknown Object Selected."); return; } if (!Deployables.isMember(%tobj)) { messageclient(%cl, 'MsgClient', "\c2TextureTool: Error, Map Object Selected."); return; } switch(%Mode) { case 0: messageclient(%cl, 'MsgClient', "\c2TextureTool: Object Cloaked"); %tobj.setCloaked(true); %tobj.cloaked = 1; case 1: messageclient(%cl, 'MsgClient', "\c2TextureTool: Object Un-Cloaked"); %tobj.setCloaked(false); %tobj.cloaked = 0; case 2: messageclient(%cl, 'MsgClient', "\c2TextureTool: Object Faded"); %tobj.startfade(1,0,1); case 3: messageclient(%cl, 'MsgClient', "\c2TextureTool: Object Un-Faded"); %tobj.startfade(1,0,0); } } // function EToolTurrets(%tobj,%plyr,%Mode) { %cl=%plyr.client; if ( %tobj.ownerGUID != %cl.guid){ if (!%cl.isadmin && !%cl.issuperadmin){ if (%tobj.ownerGUID !$=""){ messageclient(%cl, 'MsgClient', "\c2TextureTool: Error, You Do Not Own This Piece."); return; } } } if (%tobj.squaresize !$="") { messageclient(%cl, 'MsgClient', "\c2TextureTool: Error, Unknown Object Selected."); return; } %classname= %tobj.getDataBlock().getName(); if(%classname $= "TurretBaseLarge" || %classname $= "TurretDeployedBase") { switch$(%mode) { //Thanks for help on this Krash.. case 0: %tobj.mountImage("AABarrelLarge", 0); messageclient(%cl, 'MsgClient', '\c5TextureTool: Swapping Barrel with AA Barrel.'); case 1: %tobj.mountImage("MissileBarrelLarge", 0); messageclient(%cl, 'MsgClient', '\c5TextureTool: Swapping Barrel with Missile Barrel.'); case 2: %tobj.mountImage("PlasmaBarrelLarge", 0); messageclient(%cl, 'MsgClient', '\c5TextureTool: Swapping Barrel with Plasma Barrel.'); case 3: %tobj.mountImage("ELFBarrelLarge", 0); messageclient(%cl, 'MsgClient', '\c5TextureTool: Swapping Barrel with ELF Barrel.'); case 4: %tobj.mountImage("MortarBarrelLarge", 0); messageclient(%cl, 'MsgClient', '\c5TextureTool: Swapping Barrel with Mortar Barrel.'); } } else { messageclient(%cl, 'MsgClient', "\c2TextureTool: Error, Object not a base turret."); return; } } function EToolswaping(%tobj,%plyr,%PMode,%SMode){ //Could be cleaned up a bit later, but it works. %sender = %plyr.client; if (%tobj.ownerGUID != %sender.guid){ if (!%sender.isadmin && !%sender.issuperadmin){ if (%tobj.ownerGUID !$= ""){ messageclient(%sender, 'MsgClient', '\c2You do not own this.'); return; } } } if (%tobj.squaresize !$="") return; %classname= %tobj.getDataBlock().classname; %objscale = %tobj.scale; %grounded = %tobj.grounded; %pwrfreq = %tobj.powerFreq; %Transform = %tobj.getTransform(); if (%pmode == 1) { %db = "DeployedForceField"@%SMode; %deplObj = new ("ForceFieldBare")() { dataBlock = %db; scale = %objscale; }; %deplObj.setTransform(%Transform); if (%tobj.noSlow == true){ %deplObj.noSlow = true; %deplObj.pzone.delete(); %deplObj.pzone = ""; } if (%tobj.pzone !$= "") %tobj.pzone.delete(); %tobj.delete(); // misc info addDSurface(%item.surface,%deplObj); // [[Settings]]: %deplObj.grounded = %grounded; %deplObj.needsFit = 1; // [[Normal Stuff]]: // set team, owner, and handle %deplObj.team = %plyr.client.team; %deplObj.setOwner(%plyr); // set power frequency %deplObj.powerFreq = %pwrfreq; // set the sensor group if it needs one if (%deplObj.getTarget() != -1) setTargetSensorGroup(%deplObj.getTarget(), %plyr.client.team); // place the deployable in the MissionCleanup/Deployables group (AI reasons) addToDeployGroup(%deplObj); //let the AI know as well... AIDeployObject(%plyr.client, %deplObj); // increment the team count for this deployed object $TeamDeployedCount[%plyr.team, %item.item]++; // Power object checkPowerObject(%deplObj); return %deplObj; } else if (%pmode == 0 && (%classname $= "decoration" || %classname $= "crate" || %classname $= "floor" || %classname $= "spine" || %classname $= "mspine" || %classname $= "wall" || %classname $= "wwall" || %classname $= "Wspine" || %classname $= "Sspine" || %classname $= "floor" || %classname $= "door")) { %tobj.setCloaked(true); %tobj.schedule(290, "setCloaked", false); if (%tobj.isdoor == 1 || %tobj.getdatablock().getname() $="DeployedTdoor"){ if (%tobj.canmove == false) //if it cant move return; if (%tobj.state !$="closed" && %tobj.state !$="") return; } %db = getword($EditTool::PadModes[%SMode],0); if (%tobj.getdatablock().getname() $="DeployedFloor") %datablock="DeployedwWall"; else if (%tobj.getdatablock().getname() $="DeployedMSpinering") %datablock="DeployedMSpine"; else if (%tobj.getdatablock().getname() $="DeployedTdoor") { %datablock="DeployedMSpine"; } else %datablock = %tobj.getdatablock().getname(); %team = %tobj.team; %owner = %tobj.owner; if (%tobj.ownerGUID>0) %ownerGUID = %tobj.ownerGUID; else %ownerGUID = ""; if (%tobj.isdoor == 1 || %tobj.getdatablock().getname() $="DeployedTdoor"){ %issliding = %tobj.issliding; %state = %tobj.state; %canmove = %tobj.canmove; %closedscale = %tobj.closedscale; %openedscale = %tobj.openedscale; %oldscale = %tobj.oldscale; %moving = %tobj.moving; %toggletype = %tobj.toggletype; %powercontrol = %tobj.powercontrol; %Collision = %tobj.Collision; %lv = %tobj.lv; } %scale = %tobj.GetRealSize(); %deplObj = new ("StaticShape")() { dataBlock = %db; }; %deplObj.SetRealSize(%scale); %deplObj.setTransform(%Transform); //////////////////////////Apply settings////////////////////////////// // misc info addDSurface(%item.surface,%deplObj); // [[Settings]]: %deplObj.grounded = %grounded; %deplObj.needsFit = 1; // set team, owner, and handle %deplObj.team = %team; %deplObj.Ownerguid=%ownerGUID; %deplObj.Owner=%owner; // set power frequency %deplObj.powerFreq = %pwrfreq; %deplObj.OriginalPos = %tobj.OriginalPos; // set the sensor group if it needs one if (%deplObj.getTarget() != -1) setTargetSensorGroup(%deplObj.getTarget(), %plyr.client.team); // place the deployable in the MissionCleanup/Deployables group (AI reasons) addToDeployGroup(%deplObj); //let the AI know as well... AIDeployObject(%plyr.client, %deplObj); // increment the team count for this deployed object $TeamDeployedCount[%plyr.team, %item.item]++; %deplObj.deploy(); // Power object checkPowerObject(%deplObj); if (%tobj.isdoor == 1 || %tobj.getdatablock().getname() $="DeployedTdoor"){ %deplObj.closedscale = %deplObj.getScale(); %deplObj.openedscale = getwords(%deplObj.getScale(),0,1) SPC 0.1; %deplObj.isdoor = 1; %deplObj.state = %state ; %deplObj.canmove = %canmove ; %deplObj.moving = %moving ; %deplObj.toggletype = %toggletype ; %deplObj.powercontrol = %powercontrol; %deplObj.Collision = %Collision ; %deplObj.lv = %lv ; } %tobj.delete(); return %deplObj; } }