datablock AudioProfile(MP26CMDOFireSound) { filename = "fx/vehicles/tank_chaingun.wav"; description = AudioDefault3d; preload = true; }; datablock TracerProjectileData(Mp26CMDOBullet) { doDynamicClientHits = true; directDamage = 0.22; directDamageType = $DamageType::Mp26; explosion = "ChaingunExplosion"; splash = ChaingunSplash; HeadMultiplier = 1.25; LegsMultiplier = 0.75; kickBackStrength = 15.0; sound = ChaingunProjectile; ImageSource = "Mp26CMDOImage"; dryVelocity = 1750.0; wetVelocity = 1500.0; velInheritFactor = 0.0; fizzleTimeMS = 3000; lifetimeMS = 3000; explodeOnDeath = false; reflectOnWaterImpactAngle = 0.0; explodeOnWaterImpact = false; deflectionOnWaterImpact = 0.0; fizzleUnderwaterMS = 3000; tracerLength = 9.0; tracerAlpha = false; tracerMinPixels = 6; tracerColor = 211.0/255.0 @ " " @ 215.0/255.0 @ " " @ 120.0/255.0 @ " 0.75"; tracerTex[0] = "special/tracer00"; tracerTex[1] = "special/tracercross"; tracerWidth = 0.09; crossSize = 0.20; crossViewAng = 0.990; renderCross = true; decalData[0] = ChaingunDecal1; decalData[1] = ChaingunDecal2; decalData[2] = ChaingunDecal3; decalData[3] = ChaingunDecal4; decalData[4] = ChaingunDecal5; decalData[5] = ChaingunDecal6; }; //-------------------------------------------------------------------------- // Ammo //-------------------------------------- datablock ItemData(Mp26CMDOAmmo) { className = Ammo; catagory = "Ammo"; shapeFile = "ammo_chaingun.dts"; mass = 1; elasticity = 0.2; friction = 0.6; pickupRadius = 2; pickUpName = "some Mp26CMDO ammo"; computeCRC = true; }; //-------------------------------------------------------------------------- // Weapon //-------------------------------------- datablock ShapeBaseImageData(Mp26CMDOImage) { className = WeaponImage; shapeFile = "weapon_energy_vehicle.dts"; item = Mp26CMDO; ammo = Mp26CMDOAmmo; projectile = Mp26CMDOBullet; projectileType = TracerProjectile; emap = true; offset = "0 0.5 0"; // L/R - F/B - T/B rotation = "0 1 0 180"; mass = 11; //ClipStuff ClipName = "MP26CMDOClip"; ClipPickupName["MP26CMDOClip"] = "some MP26 CMDO Magazines"; ShowsClipInHud = 1; ClipReloadTime = 3; ClipReturn = 50; InitialClips = 6; // casing = ShellDebris; shellExitDir = "1.0 0.3 1.0"; shellExitOffset = "0.15 -0.56 -0.1"; shellExitVariance = 15.0; shellVelocity = 3.0; projectileSpread = 3.2 / 1000.0; //-------------------------------------- stateName[0] = "Activate"; stateSequence[0] = "Activate"; stateSound[0] = ChaingunSwitchSound; stateAllowImageChange[0] = false; // stateTimeoutValue[0] = 0.5; stateTransitionOnTimeout[0] = "Ready"; stateTransitionOnNoAmmo[0] = "NoAmmo"; //-------------------------------------- stateName[1] = "Ready"; stateSpinThread[1] = Stop; // stateTransitionOnTriggerDown[1] = "Spinup"; stateTransitionOnNoAmmo[1] = "NoAmmo"; //-------------------------------------- stateName[2] = "NoAmmo"; stateTransitionOnAmmo[2] = "Ready"; stateSpinThread[2] = Stop; stateTransitionOnTriggerDown[2] = "DryFire"; //-------------------------------------- stateName[3] = "Spinup"; stateSpinThread[3] = SpinUp; stateSound[3] = ChaingunSpinupSound; // stateTimeoutValue[3] = 0.01; stateWaitForTimeout[3] = false; stateTransitionOnTimeout[3] = "Fire"; stateTransitionOnTriggerUp[3] = "Spindown"; //-------------------------------------- stateName[4] = "Fire"; stateSequence[4] = "Fire"; stateSequenceRandomFlash[4] = true; stateSpinThread[4] = FullSpeed; stateSound[4] = MP26CMDOFireSound; stateRecoil[4] = LightRecoil; stateAllowImageChange[4] = false; stateScript[4] = "onFire"; stateFire[4] = true; stateEjectShell[4] = true; // stateTimeoutValue[4] = 0.08; stateTransitionOnTimeout[4] = "Fire"; stateTransitionOnTriggerUp[4] = "Spindown"; stateTransitionOnNoAmmo[4] = "EmptySpindown"; //-------------------------------------- stateName[5] = "Spindown"; stateSound[5] = ChaingunSpinDownSound; stateSpinThread[5] = SpinDown; // stateTimeoutValue[5] = 0.05; stateWaitForTimeout[5] = true; stateTransitionOnTimeout[5] = "Ready"; stateTransitionOnTriggerDown[5] = "Spinup"; //-------------------------------------- stateName[6] = "EmptySpindown"; stateSound[6] = ChaingunSpinDownSound; stateSpinThread[6] = SpinDown; // stateTimeoutValue[6] = 0.5; stateTransitionOnTimeout[6] = "NoAmmo"; //-------------------------------------- stateName[7] = "DryFire"; stateSound[7] = ChaingunDryFireSound; stateTimeoutValue[7] = 0.5; stateTransitionOnTimeout[7] = "NoAmmo"; }; datablock ItemData(Mp26CMDO) { className = Weapon; catagory = "Spawn Items"; shapeFile = "weapon_energy_vehicle.dts"; image = Mp26CMDOImage; mass = 1.0; elasticity = 0.2; friction = 0.6; pickupRadius = 2; pickUpName = "a Mp26 CMDO SMG"; computeCRC = true; emap = true; }; datablock ShapeBaseImageData(Mp26CMDOBarrelImage) { ammo = Mp26CMDOAmmo; shapeFile = "weapon_targeting.dts"; offset = "0.0 0.0 0.0"; emap = true; }; function Mp26CMDOImage::onMount(%this,%obj,%slot) { Parent::onMount(%this, %obj, %slot); %obj.mountImage(Mp26CMDOBarrelImage, 3); %obj.client.ActivateUpgrade(Mp26CMDOImage, "Laser"); } function Mp26CMDOImage::onUnmount(%this,%obj,%slot) { Parent::onUnmount(%this, %obj, %slot); %obj.unmountImage(3); PerformUpgradeDisable(Mp26CMDOImage, %obj); }