datablock TracerProjectileData(MG42Bullet) { doDynamicClientHits = true; directDamage = 0.063; directDamageType = $DamageType::MG42; explosion = "ChaingunExplosion"; splash = ChaingunSplash; HeadMultiplier = 1.5; LegsMultiplier = 0.5; ImageSource = "MG42Image"; kickBackStrength = 50.0; sound = ChaingunProjectile; dryVelocity = 3000.0; wetVelocity = 1000.0; velInheritFactor = 1.0; fizzleTimeMS = 3000; lifetimeMS = 3000; explodeOnDeath = false; reflectOnWaterImpactAngle = 0.0; explodeOnWaterImpact = false; deflectionOnWaterImpact = 0.0; fizzleUnderwaterMS = 3000; tracerLength = 40.0; tracerAlpha = false; tracerMinPixels = 6; tracerColor = 10.0/255.0 @ " " @ 30.0/255.0 @ " " @ 240.0/255.0 @ " 0.75"; tracerTex[0] = "special/tracer00"; tracerTex[1] = "special/tracercross"; tracerWidth = 0.2; crossSize = 0.20; crossViewAng = 0.990; renderCross = true; decalData[0] = ChaingunDecal1; decalData[1] = ChaingunDecal2; decalData[2] = ChaingunDecal3; decalData[3] = ChaingunDecal4; decalData[4] = ChaingunDecal5; decalData[5] = ChaingunDecal6; }; //-------------------------------------------------------------------------- // Ammo //-------------------------------------- datablock ItemData(MG42Ammo) { className = Ammo; catagory = "Ammo"; shapeFile = "ammo_chaingun.dts"; mass = 3; elasticity = 0.2; friction = 0.6; pickupRadius = 2; pickUpName = "some PCT ammo"; computeCRC = true; }; //-------------------------------------------------------------------------- // Weapon //-------------------------------------- datablock ShapeBaseImageData(MG42Image) { className = WeaponImage; shapeFile = "weapon_sniper.dts"; item = MG42; ammo = MG42Ammo; projectile = MG42Bullet; projectileType = TracerProjectile; emap = true; mass = 26; offset = "0.08 0.22 0.15"; // L/R - F/B - T/B casing = ShellDebris; shellExitDir = "0.5 0 1"; shellExitOffset = "0.0 0.75 0.0"; shellExitVariance = 5.0; shellVelocity = 4.5; //ClipStuff ClipName = "MG42Clip"; ClipPickupName["MG42Clip"] = "Some MG42 Clip Boxes"; ShowsClipInHud = 1; ClipReloadTime = 7; ClipReturn = 200; InitialClips = 4; // //Challenges HasChallenges = 1; ChallengeCt = 8; Challenge[1] = "MG42 Hunter\t100\t250\tNone"; Challenge[2] = "MG42 Expert\t250\t500\tGrip"; Challenge[3] = "MG42 Master\t750\t1000\tNone"; Challenge[4] = "MG42 God\t1500\t2000\tSilencer"; Challenge[5] = "MG42 Bronze Commendation\t3000\t10000\tNone"; Challenge[6] = "MG42 Silver Commendation\t6000\t25000\tNone"; Challenge[7] = "MG42 Gold Commendation\t12500\t50000\tNone"; Challenge[8] = "MG42 Titan Commendation\t35000\t75000\tNone"; Upgrade[1] = "Grip"; Upgrade[2] = "Silencer"; GunName = "MG42 Machine Gun"; // RankRequire = $TWM2::RankRequire["MG42"]; projectileSpread = 12.5 / 1000.0; //-------------------------------------- stateName[0] = "Activate"; stateSequence[0] = "Activate"; stateSound[0] = ChaingunSwitchSound; stateAllowImageChange[0] = false; // stateTimeoutValue[0] = 0.5; stateTransitionOnTimeout[0] = "Ready"; stateTransitionOnNoAmmo[0] = "NoAmmo"; //-------------------------------------- stateName[1] = "Ready"; stateSpinThread[1] = Stop; // stateTransitionOnTriggerDown[1] = "Spinup"; stateTransitionOnNoAmmo[1] = "NoAmmo"; //-------------------------------------- stateName[2] = "NoAmmo"; stateTransitionOnAmmo[2] = "Ready"; stateSpinThread[2] = Stop; stateTransitionOnTriggerDown[2] = "DryFire"; //-------------------------------------- stateName[3] = "Spinup"; stateSpinThread[3] = SpinUp; stateSound[3] = ChaingunSpinupSound; // stateTimeoutValue[3] = 0.1; stateWaitForTimeout[3] = false; stateTransitionOnTimeout[3] = "Fire"; stateTransitionOnTriggerUp[3] = "Spindown"; //-------------------------------------- stateName[4] = "Fire"; stateSequence[4] = "Fire"; stateSequenceRandomFlash[4] = true; stateSpinThread[4] = FullSpeed; //stateSound[4] = ChaingunFireSound; stateAllowImageChange[4] = false; stateScript[4] = "onFire"; stateFire[4] = true; stateEjectShell[4] = true; stateTimeoutValue[4] = 0.02; stateTransitionOnTimeout[4] = "Fire"; stateTransitionOnTriggerUp[4] = "Spindown"; stateTransitionOnNoAmmo[4] = "EmptySpindown"; //-------------------------------------- stateName[5] = "Spindown"; stateSound[5] = ChaingunSpinDownSound; stateSpinThread[5] = SpinDown; // stateTimeoutValue[5] = 0.1; stateWaitForTimeout[5] = true; stateTransitionOnTimeout[5] = "Ready"; stateTransitionOnTriggerDown[5] = "Spinup"; //-------------------------------------- stateName[6] = "EmptySpindown"; stateSound[6] = ChaingunSpinDownSound; stateSpinThread[6] = SpinDown; // stateTimeoutValue[6] = 1.0; stateTransitionOnTimeout[6] = "NoAmmo"; //-------------------------------------- stateName[7] = "DryFire"; stateSound[7] = ChaingunDryFireSound; stateTimeoutValue[7] = 0.5; stateTransitionOnTimeout[7] = "NoAmmo"; }; datablock ItemData(MG42) { className = Weapon; catagory = "Spawn Items"; shapeFile = "turret_tank_barrelchain.dts"; image = MG42Image; mass = 1.0; elasticity = 0.2; friction = 0.6; pickupRadius = 2; pickUpName = "a Portible Chaingun Turret"; computeCRC = true; emap = true; }; datablock ShapeBaseImageData(MG42Image1) : MG42Image { className = WeaponImage; shapeFile = "weapon_missile.dts"; rotation = "0 0 1 180"; offset = "0.01 0.04 0.0"; // L/R - F/B - T/B }; function MG42Image::onMount(%this,%obj,%slot) { Parent::onMount(%this, %obj, %slot); %obj.mountImage(MG42Image1, 3); } function MG42Image::onUnmount(%this,%obj,%slot) { Parent::onUnmount(%this, %obj, %slot); %obj.unmountImage(3); } function MG42Image::onFire(%data, %obj, %slot) { %p = Parent::onFire(%data, %obj, %slot); if(%obj.client.UpgradeOn("Silencer", %data.getName())) { //zero sound :p } else { ServerPlay3d(ChaingunFireSound, %obj.getPosition()); } }