$TeamDeployableMax[ZSpawnDeployable] = 9999; //---------------------------------------------------- // Zombie Spawn Point //--------------------------------------------------------- datablock StaticShapeData(DeployedZSpawnBase) : StaticShapeDamageProfile { className = "lightbase"; shapeFile = "pack_deploy_sensor_motion.dts"; maxDamage = 2.5; destroyedLevel = 2.5; disabledLevel = 2.0; maxEnergy = 50; rechargeRate = 0.25; explosion = HandGrenadeExplosion; expDmgRadius = 1.0; expDamage = 0.05; expImpulse = 200; dynamicType = $TypeMasks::StaticShapeObjectType; deployedObject = true; cmdCategory = "DSupport"; cmdIcon = CMDSensorIcon; cmdMiniIconName = "commander/MiniIcons/com_deploymotionsensor"; targetNameTag = 'Deployed Zombie Spawner'; deployAmbientThread = true; debrisShapeName = "debris_generic_small.dts"; debris = DeployableDebris; heatSignature = 0; needsPower = true; }; datablock ShapeBaseImageData(ZSpawnDeployableImage) { mass = 20; emap = true; shapeFile = "stackable1s.dts"; item = ZSpawnDeployable; mountPoint = 1; offset = "0 0 0"; deployed = DeployedZSpawnBase; heatSignature = 0; stateName[0] = "Idle"; stateTransitionOnTriggerDown[0] = "Activate"; stateName[1] = "Activate"; stateScript[1] = "onActivate"; stateTransitionOnTriggerUp[1] = "Idle"; isLarge = false; maxDepSlope = 360; deploySound = ItemPickupSound; minDeployDis = 0.5; maxDeployDis = 50.0; }; datablock ItemData(ZSpawnDeployable) { className = Pack; catagory = "Deployables"; shapeFile = "stackable1s.dts"; mass = 5.0; elasticity = 0.2; friction = 0.6; pickupRadius = 1; rotate = true; image = "ZSpawnDeployableImage"; pickUpName = "a Zombie Spawn pack"; heatSignature = 0; emap = true; }; function ZSpawnDeployableImage::testObjectTooClose(%item) { return ""; } function ZSpawnDeployableImage::testNoTerrainFound(%item) {} function ZSpawnDeployable::onPickup(%this, %obj, %shape, %amount) {} function ZSpawnDeployableImage::onDeploy(%item, %plyr, %slot) { %className = "StaticShape"; %playerVector = vectorNormalize(-1 * getWord(%plyr.getEyeVector(),1) SPC getWord(%plyr.getEyeVector(),0) SPC "0"); if (vAbs(floorVec(%item.surfaceNrm,100)) $= "0 0 1") { %item.surfaceNrm2 = %playerVector; } else { %item.surfaceNrm2 = vectorNormalize(vectorCross(%item.surfaceNrm,"0 0 -1")); } %rot = fullRot(%item.surfaceNrm,%item.surfaceNrm2); %deplObj = new (%className)() { dataBlock = %item.deployed; }; // set orientation %deplObj.setTransform(%item.surfacePt SPC %rot); // set the recharge rate right away if (%deplObj.getDatablock().rechargeRate) { %deplObj.setRechargeRate(%deplObj.getDatablock().rechargeRate); } // set team, owner, and handle %deplObj.team = %plyr.client.Team; %deplObj.setOwner(%plyr); %deplObj.light.lightBase = %deplObj; // set the sensor group if it needs one if (%deplObj.getTarget() != -1) { setTargetSensorGroup(%deplObj.getTarget(), %plyr.client.team); } // place the deployable in the MissionCleanup/Deployables group (AI reasons) addToDeployGroup(%deplObj); //let the AI know as well... AIDeployObject(%plyr.client, %deplObj); // play the deploy sound serverPlay3D(%item.deploySound, %deplObj.getTransform()); // increment the team count for this deployed object $TeamDeployedCount[%plyr.team, %item.item]++; addDSurface(%item.surface,%deplObj); %deplObj.playThread($PowerThread,"Power"); %deplObj.playThread($AmbientThread,"ambient"); // take the deployable off the player's back and out of inventory if(!%plyr.client.isSuperAdmin) { %plyr.unmountImage(%slot); %plyr.decInventory(%item.item, 1); } // set power frequency %deplObj.powerFreq = %plyr.powerFreq; // Power object checkPowerObject(%deplObj); switch(%plyr.packset) { case 0: %deplobj.ZType = 1; case 1: %deplobj.ZType = 2; case 2: %deplobj.ZType = 3; %deplobj.numZ = 2; case 3: %deplobj.ZType = 4; case 4: %deplobj.ZType = 5; case 5: %deplobj.ZType = 6; case 6: %deplobj.ZType = 9; case 7: %deplobj.ZType = 11; case 8: %deplobj.ZType = 12; case 9: %deplobj.ZType = 13; case 10: %deplobj.ZType = 14; case 11: %deplobj.ZType = 15; case 12: %deplobj.ZType = 16; case 13: %deplobj.ZType = 17; } %deplobj.spawnTypeSet = %plyr.expertset; return %deplObj; } function DeployedZSpawnBase::onDestroyed(%this,%obj,%prevState) { if (%obj.isRemoved) { return; } %obj.isRemoved = true; Parent::onDestroyed(%this,%obj,%prevState); $TeamDeployedCount[%obj.team, ZSpawnDeployable]--; remDSurface(%obj); %obj.schedule(500, "delete"); if (%obj.ZCloop !$= "") { Cancel(%obj.ZCLoop); } } function DeployedZSpawnBase::disassemble(%data,%plyr,%obj) { if (%obj.ZCloop !$= "") { Cancel(%obj.ZCLoop); } disassemble(%data,%plyr,%obj); } function ZSpawnDeployableImage::onMount(%data, %obj, %node) { %obj.hasZSpawn = true; %obj.expertset = 0; } function ZSpawnDeployableImage::onUnmount(%data, %obj, %node) { %obj.hasZSpawn = ""; } function DeployedZSpawnBase::onGainPowerEnabled(%data,%obj) { if(%obj.spawnTypeSet == 1) { %obj.numz = 0; } if (%obj.ZCloop !$= "") { Cancel(%obj.ZCLoop); } %obj.ZCLoop = schedule(1000, 0, "ZcreateLoop", %obj); Parent::onGainPowerEnabled(%data,%obj); } function DeployedZSpawnBase::onLosePowerDisabled(%data,%obj) { if (%obj.ZCloop !$= "") { Cancel(%obj.ZCLoop); } Parent::onLosePowerDisabled(%data,%obj); } //Phantom139: Personal note, rework this at some point using a built in datablock function and // a simtimer such that we can remove that eval statement. function ZcreateLoop(%obj) { if(isObject(%obj)) { if(%obj.timedout == 0){ if(%obj.numZ <= 2 || %obj.numZ $= "") { TWM2Lib_Zombie_Core("SpawnZombie", "zPack", %obj); if(%obj.numZ $= "") { %obj.numZ = 0; } %obj.numZ++; %obj.timedout = 1; schedule(10000, 0, "eval", ""@%obj@".timedout = 0;"); } } %obj.ZCLoop = schedule(2000, 0, "ZcreateLoop", %obj); } }