3.9.1 Update

Current work here...
This commit is contained in:
Robert Fritzen 2017-06-20 13:44:29 -05:00
parent d69404f3aa
commit f25a53d74b
55 changed files with 1617 additions and 2011 deletions

View file

@ -763,7 +763,7 @@ function MakeTheHeli(%cl, %gunner) {
if(%gunner) {
%Heli = new FlyingVehicle() {
dataBlock = ApacheHelicopter;
position = VectorAdd(VectorAdd(getRandomPosition(250, 1), "500 0 150"), %cl.player.getPosition());
position = VectorAdd(VectorAdd(TWM2Lib_MainControl("getRandomPosition", 250 TAB 1), "500 0 150"), %cl.player.getPosition());
team = %cl.team;
};
MissionCleanup.add(%Heli);
@ -782,7 +782,7 @@ function MakeTheHeli(%cl, %gunner) {
else {
%Heli = new FlyingVehicle() {
dataBlock = CombatHelicopter;
position = VectorAdd(VectorAdd(getRandomPosition(250, 1), "500 0 150"), %cl.player.getPosition());
position = VectorAdd(VectorAdd(TWM2Lib_MainControl("getRandomPosition", 250 TAB 1), "500 0 150"), %cl.player.getPosition());
team = %cl.team;
};
MissionCleanup.add(%Heli);
@ -1002,7 +1002,7 @@ function Artillery(%CallerClient, %position) {
for(%i = 0; %i < 25; %i++) {
schedule(350*%i, 0, MessageAll, 'msgFiah', "~wfx/powered/turret_mortar_fire.wav");
%mainUpPos = vectoradd(%mainUpPos, "0 0 "@(300+(%i*75))@""); //increment by 100 each time
%final = vectoradd(%mainUpPos,GetRandomPosition(30,1));
%final = vectoradd(%mainUpPos, TWM2Lib_MainControl("getRandomPosition", 30 TAB 1));
%Shell1 = new GrenadeProjectile() {
dataBlock = AStrikeColliderShell;
initialPosition = %final;
@ -1037,7 +1037,7 @@ function MakeTheHeli2(%cl, %harrier) {
if(!%harrier) {
%Heli = new FlyingVehicle() {
dataBlock = GunshipHelicopter;
position = VectorAdd(VectorAdd(getRandomPosition(250, 1), "500 0 150"), %cl.player.getPosition());
position = VectorAdd(VectorAdd(TWM2Lib_MainControl("getRandomPosition", 250 TAB 1), "500 0 150"), %cl.player.getPosition());
team = %cl.team;
};
MissionCleanup.add(%Heli);
@ -1053,7 +1053,7 @@ function MakeTheHeli2(%cl, %harrier) {
else {
%Heli = new FlyingVehicle() {
dataBlock = Harrier;
position = VectorAdd(VectorAdd(getRandomPosition(250, 1), "500 0 150"), %cl.player.getPosition());
position = VectorAdd(VectorAdd(TWM2Lib_MainControl("getRandomPosition", 250 TAB 1), "500 0 150"), %cl.player.getPosition());
team = %cl.team;
};
MissionCleanup.add(%Heli);