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3.9.1 Update
Current work here...
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parent
d69404f3aa
commit
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55 changed files with 1617 additions and 2011 deletions
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@ -763,7 +763,7 @@ function MakeTheHeli(%cl, %gunner) {
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if(%gunner) {
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%Heli = new FlyingVehicle() {
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dataBlock = ApacheHelicopter;
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position = VectorAdd(VectorAdd(getRandomPosition(250, 1), "500 0 150"), %cl.player.getPosition());
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position = VectorAdd(VectorAdd(TWM2Lib_MainControl("getRandomPosition", 250 TAB 1), "500 0 150"), %cl.player.getPosition());
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team = %cl.team;
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};
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MissionCleanup.add(%Heli);
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@ -782,7 +782,7 @@ function MakeTheHeli(%cl, %gunner) {
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else {
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%Heli = new FlyingVehicle() {
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dataBlock = CombatHelicopter;
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position = VectorAdd(VectorAdd(getRandomPosition(250, 1), "500 0 150"), %cl.player.getPosition());
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position = VectorAdd(VectorAdd(TWM2Lib_MainControl("getRandomPosition", 250 TAB 1), "500 0 150"), %cl.player.getPosition());
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team = %cl.team;
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};
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MissionCleanup.add(%Heli);
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@ -1002,7 +1002,7 @@ function Artillery(%CallerClient, %position) {
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for(%i = 0; %i < 25; %i++) {
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schedule(350*%i, 0, MessageAll, 'msgFiah', "~wfx/powered/turret_mortar_fire.wav");
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%mainUpPos = vectoradd(%mainUpPos, "0 0 "@(300+(%i*75))@""); //increment by 100 each time
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%final = vectoradd(%mainUpPos,GetRandomPosition(30,1));
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%final = vectoradd(%mainUpPos, TWM2Lib_MainControl("getRandomPosition", 30 TAB 1));
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%Shell1 = new GrenadeProjectile() {
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dataBlock = AStrikeColliderShell;
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initialPosition = %final;
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@ -1037,7 +1037,7 @@ function MakeTheHeli2(%cl, %harrier) {
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if(!%harrier) {
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%Heli = new FlyingVehicle() {
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dataBlock = GunshipHelicopter;
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position = VectorAdd(VectorAdd(getRandomPosition(250, 1), "500 0 150"), %cl.player.getPosition());
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position = VectorAdd(VectorAdd(TWM2Lib_MainControl("getRandomPosition", 250 TAB 1), "500 0 150"), %cl.player.getPosition());
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team = %cl.team;
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};
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MissionCleanup.add(%Heli);
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@ -1053,7 +1053,7 @@ function MakeTheHeli2(%cl, %harrier) {
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else {
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%Heli = new FlyingVehicle() {
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dataBlock = Harrier;
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position = VectorAdd(VectorAdd(getRandomPosition(250, 1), "500 0 150"), %cl.player.getPosition());
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position = VectorAdd(VectorAdd(TWM2Lib_MainControl("getRandomPosition", 250 TAB 1), "500 0 150"), %cl.player.getPosition());
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team = %cl.team;
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};
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MissionCleanup.add(%Heli);
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