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https://github.com/PhantomGamesDevelopment/TWM2.git
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Initial Commit
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commit
bd51490b14
316 changed files with 150033 additions and 0 deletions
294
scripts/vehicles/vehicle_harrier.cs
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294
scripts/vehicles/vehicle_harrier.cs
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datablock FlyingVehicleData(Harrier) : ShrikeDamageProfile {
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spawnOffset = "0 0 2";
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canControl = false;
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catagory = "Vehicles";
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shapeFile = "vehicle_air_scout.dts";
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computeCRC = true;
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debrisShapeName = "vehicle_air_scout_debris.dts";
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debris = ShapeDebris;
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renderWhenDestroyed = false;
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mountPose[0] = sitting;
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numMountPoints = 1;
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isProtectedMountPoint[0] = true;
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drag = 0.15;
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density = 1.0;
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canWarp = 1;
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cameraMaxDist = 15;
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cameraOffset = 2.5;
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cameraLag = 0.9;
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explosion = VehicleExplosion;
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explosionDamage = 0.5;
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explosionRadius = 5.0;
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maxDamage = 5.40;
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destroyedLevel = 5.40;
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minDrag = 30; // Linear Drag (eventually slows you down when not thrusting...constant drag)
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rotationalDrag = 900; // Anguler Drag (dampens the drift after you stop moving the mouse...also tumble drag)
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maxAutoSpeed = 5; // Autostabilizer kicks in when less than this speed. (meters/second)
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autoAngularForce = 50; // Angular stabilizer force (this force levels you out when autostabilizer kicks in)
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autoLinearForce = 300; // Linear stabilzer force (this slows you down when autostabilizer kicks in)
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autoInputDamping = 0.95; // Dampen control input so you don't` whack out at very slow speeds
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// Maneuvering
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maxSteeringAngle = 5; // Max radiens you can rotate the wheel. Smaller number is more maneuverable.
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horizontalSurfaceForce = 6; // Horizontal center "wing" (provides "bite" into the wind for climbing/diving and turning)
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verticalSurfaceForce = 8; // Vertical center "wing" (controls side slip. lower numbers make MORE slide.)
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maneuveringForce = 3000; // Horizontal jets (W,S,D,A key thrust)
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steeringForce = 1200; // Steering jets (force applied when you move the mouse)
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steeringRollForce = 1600; // Steering jets (how much you heel over when you turn)
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rollForce = 18; // Auto-roll (self-correction to right you after you roll/invert)
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hoverHeight = 2; // Height off the ground at rest
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createHoverHeight = 3; // Height off the ground when created
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maxForwardSpeed = 400; // speed in which forward thrust force is no longer applied (meters/second)
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// Turbo Jet
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jetForce = 3000; // Afterburner thrust (this is in addition to normal thrust)
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minJetEnergy = 1; // Afterburner can't be used if below this threshhold.
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jetEnergyDrain = 0; // Energy use of the afterburners (low number is less drain...can be fractional) // Auto stabilize speed
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vertThrustMultiple = 3.0;
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// Rigid body
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mass = 150; // Mass of the vehicle
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bodyFriction = 0; // Don't mess with this.
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bodyRestitution = 0.5; // When you hit the ground, how much you rebound. (between 0 and 1)
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minRollSpeed = 0; // Don't mess with this.
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softImpactSpeed = 14; // Sound hooks. This is the soft hit.
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hardImpactSpeed = 25; // Sound hooks. This is the hard hit.
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// Ground Impact Damage (uses DamageType::Ground)
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minImpactSpeed = 10; // If hit ground at speed above this then it's an impact. Meters/second
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speedDamageScale = 0.06;
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// Object Impact Damage (uses DamageType::Impact)
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collDamageThresholdVel = 23.0;
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collDamageMultiplier = 0.02;
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//
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minTrailSpeed = 15; // The speed your contrail shows up at.
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trailEmitter = ContrailEmitter;
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forwardJetEmitter = FlyerJetEmitter;
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downJetEmitter = FlyerJetEmitter;
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//
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jetSound = ScoutFlyerThrustSound;
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engineSound = ScoutFlyerEngineSound;
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softImpactSound = SoftImpactSound;
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hardImpactSound = HardImpactSound;
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//wheelImpactSound = WheelImpactSound;
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//
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softSplashSoundVelocity = 10.0;
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mediumSplashSoundVelocity = 15.0;
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hardSplashSoundVelocity = 20.0;
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exitSplashSoundVelocity = 10.0;
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exitingWater = VehicleExitWaterMediumSound;
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impactWaterEasy = VehicleImpactWaterSoftSound;
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impactWaterMedium = VehicleImpactWaterMediumSound;
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impactWaterHard = VehicleImpactWaterMediumSound;
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waterWakeSound = VehicleWakeMediumSplashSound;
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dustEmitter = VehicleLiftoffDustEmitter;
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triggerDustHeight = 4.0;
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dustHeight = 1.0;
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damageEmitter[0] = LightDamageSmoke;
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damageEmitter[1] = HeavyDamageSmoke;
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damageEmitter[2] = DamageBubbles;
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damageEmitterOffset[0] = "0.0 -3.0 0.0 ";
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damageLevelTolerance[0] = 0.3;
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damageLevelTolerance[1] = 0.7;
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numDmgEmitterAreas = 1;
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//
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max[MiniChaingun] = 1;
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max[MiniChaingunAmmo] = 1000;
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minMountDist = 4;
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splashEmitter[0] = VehicleFoamDropletsEmitter;
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splashEmitter[1] = VehicleFoamEmitter;
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shieldImpact = VehicleShieldImpact;
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cmdCategory = "Tactical";
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cmdIcon = CMDFlyingScoutIcon;
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cmdMiniIconName = "commander/MiniIcons/com_scout_grey";
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targetNameTag = 'Plasma';
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targetTypeTag = 'Harrier';
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sensorData = VehiclePulseSensor;
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sensorRadius = VehiclePulseSensor.detectRadius;
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sensorColor = "255 194 9";
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checkRadius = 5.5;
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observeParameters = "1 10 10";
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runningLight[0] = ShrikeLight1;
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// runningLight[1] = ShrikeLight2;
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shieldEffectScale = "0.937 1.125 0.60";
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};
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datablock TurretData(HarrierTurret) : TurretDamageProfile
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{
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className = VehicleTurret;
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catagory = "Turrets";
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shapeFile = "turret_belly_base.dts";
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preload = true;
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canControl = false;
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cmdCategory = "Tactical";
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cmdIcon = CMDFlyingBomberIcon;
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cmdMiniIconName = "commander/MiniIcons/com_bomber_grey";
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targetNameTag = 'Harrier Bottom';
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targetTypeTag = 'Turret';
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mass = 1.0; // Not really relevant
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repairRate = 0;
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maxDamage = Harrier.maxDamage;
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destroyedLevel = Harrier.destroyedLevel;
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maxEnergy = 5000;
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max[MiniChaingun] = 1;
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max[MiniChaingunAmmo] = 1000;
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thetaMin = 90;
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thetaMax = 180;
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inheritEnergyFromMount = true;
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firstPersonOnly = true;
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useEyePoint = true;
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numWeapons = 1;
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};
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datablock TurretImageData(HarrierPlasmaBarrelImage) {
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shapeFile = "turret_belly_barrell.dts";
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offset = "-0.3 0 0";
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mountPoint = 0;
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item = MiniChaingun;
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ammo = MiniChaingunAmmo;
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projectile = BomberFusionBolt;
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projectileType = LinearFlareProjectile;
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emap = true;
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casing = ShellDebris;
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shellExitDir = "1.0 0.3 1.0";
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shellExitOffset = "0.15 -0.56 -0.1";
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shellExitVariance = 5.0;
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shellVelocity = 0.0;
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usesEnergy = false;
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useMountEnergy = false;
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// Turret parameters
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activationMS = 175; // z0dd - ZOD, 3/27/02. Was 250. Amount of time it takes turret to unfold
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deactivateDelayMS = 500;
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thinkTimeMS = 140; // z0dd - ZOD, 3/27/02. Was 200. Amount of time before turret starts to unfold (activate)
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degPerSecTheta = 600;
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degPerSecPhi = 1080;
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attackRadius = 200;
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stateName[0] = "Activate";
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stateTransitionOnTimeout[0] = "WaitFire1";
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stateTimeoutValue[0] = 0.5;
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stateSequence[0] = "Activate";
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stateSound[0] = BomberTurretActivateSound;
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stateName[1] = "WaitFire1";
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stateTransitionOnTriggerDown[1] = "Fire1";
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stateTransitionOnNoAmmo[1] = "NoAmmo1";
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stateName[2] = "Fire1";
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stateTransitionOnTimeout[2] = "Reload1";
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stateTimeoutValue[2] = 0.2;
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stateFire[2] = true;
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stateRecoil[2] = LightRecoil;
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stateAllowImageChange[2] = false;
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stateSequence[2] = "Fire";
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stateScript[2] = "onFire";
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stateSound[2] = BomberTurretFireSound;
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stateName[3] = "Reload1";
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stateSequence[3] = "Reload";
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stateTimeoutValue[3] = 0.1;
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stateAllowImageChange[3] = false;
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stateTransitionOnTimeout[3] = "WaitFire1";
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stateTransitionOnNoAmmo[3] = "NoAmmo1";
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stateName[4] = "NoAmmo1";
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stateTransitionOnAmmo[4] = "Reload1";
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// ---------------------------------------------
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// z0dd - ZOD, 5/8/02. Incorrect parameter value
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//stateSequence[4] = "NoAmmo";
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stateSequence[4] = "NoAmmo1";
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stateTransitionOnTriggerDown[4] = "DryFire1";
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stateName[5] = "DryFire1";
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stateSound[5] = BomberTurretDryFireSound;
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stateTimeoutValue[5] = 0.5;
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stateTransitionOnTimeout[5] = "NoAmmo1";
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};
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function Harrier::deleteAllMounted(%data, %obj) {
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%turret = %obj.turretObject;
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if (!%turret)
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return;
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%turret.schedule(1000, delete);
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}
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function Harrier::onAdd(%this, %obj) {
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Parent::onAdd(%this, %obj);
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if (%obj.clientControl)
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serverCmdResetControlObject(%obj.clientControl);
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%obj.mountImage(ScoutChaingunParam, 0);
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%obj.mountImage(ScoutChaingunImage, 2);
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%obj.mountImage(ScoutChaingunPairImage, 3);
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%obj.mountImage(ShrikeMissileImage, 4);
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%obj.mountImage(ShrikebombImage, 5);
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%obj.selectedWeapon = 1;
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%obj.nextWeaponFire = 1;
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%obj.setInventory(MissileLauncherAmmo, 4);
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%obj.setInventory(MortarAmmo, 2);
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%obj.setInventory(MiniChaingunAmmo, 1500);
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%obj.playThread($activatethread, "activate");
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setTargetSensorGroup(%obj.getTarget(),%obj.team);
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%turret = TurretData::create(HarrierTurret);
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%turret.selectedWeapon = 1;
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MissionCleanup.add(%turret);
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%turret.setSelfPowered();
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%obj.mountObject(%turret, 10);
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%turret.setCapacitorRechargeRate(999);
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%turret.mountobj = %obj;
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%obj.turretObject = %turret;
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%turret.team = %obj.team;
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%turret.base = %obj;
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%turret.mountImage(HarrierPlasmaBarrelImage,0);
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setTargetSensorGroup(%turret.getTarget(),%obj.team);
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%turret.setAutoFire(true); //YES
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%turret.setInventory(MiniChaingunAmmo, 9999, true);
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}
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function HarrierTurret::onDamage(%data, %obj) {
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%newDamageVal = %obj.getDamageLevel();
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if(%obj.lastDamageVal !$= "")
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if(isObject(%obj.getObjectMount()) && %obj.lastDamageVal > %newDamageVal)
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%obj.getObjectMount().setDamageLevel(%newDamageVal);
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%obj.lastDamageVal = %newDamageVal;
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}
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